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April 15, 2023 09:18
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Window to see actual humanoid binding
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/* | |
* Humanoid Info Window | |
* https://gist.github.com/anatawa12/8375f82dbc751086a32fcd2c626fa09b | |
* | |
* Open Tools/anatawa12 gists/ShowHumanoidInfo and drop your animator | |
* | |
* MIT License | |
* | |
* Copyright (c) 2023 anatawa12 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_8375f82dbc751086a32fcd2c626fa09b) | |
using UnityEditor; | |
using UnityEngine; | |
namespace anatawa12.gists | |
{ | |
internal class HumanoidInfoWindow : EditorWindow | |
{ | |
public Animator animator; | |
public Vector2 scroll; | |
[MenuItem("Tools/anatawa12 gists/Humanoid Info Window")] | |
static void Create() => GetWindow<HumanoidInfoWindow>("Humanoid Info Window"); | |
private void OnGUI() | |
{ | |
animator = (Animator)EditorGUILayout.ObjectField("Animator", animator, typeof(Animator), true); | |
if (animator == null) | |
{ | |
EditorGUILayout.HelpBox("Specify Animator", MessageType.Error); | |
} | |
else if (animator.avatar == null) | |
{ | |
EditorGUILayout.HelpBox("Avatar of Animator is null", MessageType.Error); | |
} | |
else if (!animator.avatar.isHuman) | |
{ | |
EditorGUILayout.HelpBox("Avatar of Animator is not humanoid", MessageType.Error); | |
} | |
else | |
{ | |
if (!animator.avatar.isValid) | |
EditorGUILayout.HelpBox("Avatar of Animator is invalid", MessageType.Error); | |
scroll = GUILayout.BeginScrollView(scroll); | |
for (var bone = HumanBodyBones.Hips; bone < HumanBodyBones.LastBone; bone++) | |
{ | |
EditorGUILayout.ObjectField($"{bone}", animator.GetBoneTransform(bone), typeof(Transform), true); | |
} | |
GUILayout.EndScrollView(); | |
} | |
} | |
} | |
} | |
#endif |
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