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@anatawa12
Last active April 15, 2023 09:18
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Save anatawa12/8375f82dbc751086a32fcd2c626fa09b to your computer and use it in GitHub Desktop.
Window to see actual humanoid binding
/*
* Humanoid Info Window
* https://gist.github.com/anatawa12/8375f82dbc751086a32fcd2c626fa09b
*
* Open Tools/anatawa12 gists/ShowHumanoidInfo and drop your animator
*
* MIT License
*
* Copyright (c) 2023 anatawa12
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_8375f82dbc751086a32fcd2c626fa09b)
using UnityEditor;
using UnityEngine;
namespace anatawa12.gists
{
internal class HumanoidInfoWindow : EditorWindow
{
public Animator animator;
public Vector2 scroll;
[MenuItem("Tools/anatawa12 gists/Humanoid Info Window")]
static void Create() => GetWindow<HumanoidInfoWindow>("Humanoid Info Window");
private void OnGUI()
{
animator = (Animator)EditorGUILayout.ObjectField("Animator", animator, typeof(Animator), true);
if (animator == null)
{
EditorGUILayout.HelpBox("Specify Animator", MessageType.Error);
}
else if (animator.avatar == null)
{
EditorGUILayout.HelpBox("Avatar of Animator is null", MessageType.Error);
}
else if (!animator.avatar.isHuman)
{
EditorGUILayout.HelpBox("Avatar of Animator is not humanoid", MessageType.Error);
}
else
{
if (!animator.avatar.isValid)
EditorGUILayout.HelpBox("Avatar of Animator is invalid", MessageType.Error);
scroll = GUILayout.BeginScrollView(scroll);
for (var bone = HumanBodyBones.Hips; bone < HumanBodyBones.LastBone; bone++)
{
EditorGUILayout.ObjectField($"{bone}", animator.GetBoneTransform(bone), typeof(Transform), true);
}
GUILayout.EndScrollView();
}
}
}
}
#endif
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