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Select GameObjects used by SkinnedMeshRenderers
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/* | |
* Select GameObjects used by SkinnedMeshRenderers | |
* https://gist.github.com/anatawa12/94d6fd4272025fd26962476100a20ff0 | |
* | |
* Delete EditorOnly On Play before Avatar Optimizer or Modular Avatar. | |
* Add this component to any gameobject in your scene | |
* | |
* MIT License | |
* | |
* Copyright (c) 2023 anatawa12 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
#if (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_94d6fd4272025fd26962476100a20ff0) | |
#if UNITY_EDITOR | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Anatawa12.gists | |
{ | |
internal static class SelectSkinnedMeshBones | |
{ | |
[MenuItem("GameObject/anatawa12 gists/Select SkinnedMesh Bones", false, 49)] | |
public static void Menu() | |
{ | |
var avatar = Selection.activeGameObject; | |
Selection.objects = avatar | |
.GetComponentsInChildren<SkinnedMeshRenderer>(true) | |
.SelectMany(x => x.bones) | |
.Where(x => x) | |
.Select(x => x.gameObject) | |
.ToArray<Object>(); | |
} | |
} | |
} | |
#endif | |
#endif |
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