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June 2, 2024 12:32
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Manual Bake Preprocess Avatar Callbacks
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/* | |
* Manual Bake Preprocess Avatar Callbacks | |
* Calls IVRCSDKPreprocessAvatarCallback.OnPreprocessAvatar on selected Avatar | |
* https://gist.github.com/anatawa12/9e2bf687b1dbc23c78d513bfa96f07d8 | |
* | |
* Left-click on an Avatar in the Hierarchy and select "Manual Bake Preprocess Avatar Callbacks" from the context menu. | |
* | |
* MIT License | |
* | |
* Copyright (c) 2023 anatawa12 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_9e2bf687b1dbc23c78d513bfa96f07d8) | |
using UnityEditor; | |
using UnityEngine; | |
using VRC.SDKBase.Editor.BuildPipeline; | |
namespace Anatawa12.gists | |
{ | |
internal class ManualBakePreprocessAvatarCallbacks | |
{ | |
[MenuItem("GameObject/Manual Bake Preprocess Avatar Callbacks", false, 0)] | |
private static void ManualBakeFullAvatar() | |
{ | |
var avatar = Selection.activeGameObject; | |
if (avatar == null) | |
{ | |
EditorUtility.DisplayDialog("Error", "No GameObject selected", "OK"); | |
return; | |
} | |
var originalName = avatar.name; | |
avatar = Object.Instantiate(avatar); | |
VRCBuildPipelineCallbacks.OnPreprocessAvatar(avatar); | |
avatar.name = originalName + " (Baked)"; | |
var position = avatar.transform.localPosition; | |
position.z += 1; | |
avatar.transform.localPosition = position; | |
} | |
[MenuItem("GameObject/Manual Bake Full Avatar", true)] | |
private static bool ValidateManualBakeFullAvatar() => | |
Selection.activeGameObject != null && | |
Selection.activeGameObject.GetComponent<VRC.SDKBase.VRC_AvatarDescriptor>(); | |
} | |
} | |
#endif |
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