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@anatawa12
Created May 25, 2023 07:44
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Delete EditorOnly On Play before Avatar Optimizer or Modular Avatar
/*
* Delete EditorOnly On Play before Avatar Optimizer or Modular Avatar
* https://gist.github.com/anatawa12/cdc0e5b1f0243c93d3567bbfd808880e
*
* Delete EditorOnly On Play before Avatar Optimizer or Modular Avatar.
* Add this component to any gameobject in your scene
*
* MIT License
*
* Copyright (c) 2023 anatawa12
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using UnityEngine;
namespace Anatawa12.gists
{
[DefaultExecutionOrder(-39999)] // before MA or AO
internal class DeleteEditorOnlyOnPlay : MonoBehaviour
{
private void Awake()
{
foreach (var gameObject in GameObject.FindGameObjectsWithTag("EditorOnly"))
DestroyImmediate(gameObject);
}
}
}
fileFormatVersion: 2
guid: deee3215bd7046c3a1408638c6b92847
timeCreated: 1684996490
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