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Set dirty all components on selected GameObject to avoid reference to prefab asset.
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/* | |
* SetDirtyRecursively | |
* Set dirty all components on selected GameObject to avoid reference to prefab asset. | |
* https://gist.github.com/anatawa12/ecf33339c315f259cee62b304910fe43 | |
* | |
* Left click object and select `SetDirty Recursively` | |
* | |
* MIT License | |
* | |
* Copyright (c) 2023 anatawa12 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_TODO) | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace anatawa12.gists | |
{ | |
internal static class SetDirtyRecursively | |
{ | |
private const string SetDirtyRecursivelyMenu = "GameObject/SetDirty Recursively"; | |
[MenuItem(SetDirtyRecursivelyMenu, false, -10)] | |
private static void Execute() | |
{ | |
foreach (var component in Selection.activeGameObject.GetComponents<Component>()) | |
EditorUtility.SetDirty(component); | |
} | |
[MenuItem(SetDirtyRecursivelyMenu, true, -10)] | |
private static bool Validate() | |
{ | |
return Selection.objects.All(x => x && x is GameObject); | |
} | |
} | |
} | |
#endif |
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