All platform-specific functionality is isolated in a mega-type sysData
that stores OS toolkit handles and provides methods that do the work for the frontend API. The file sysdata.go
defines a type cSysData
that contains everything all platforms have in common and dummy definitions of the sysData
functions that panic.
The key sysData
function is sysData.make()
. It takes two arguments: the initial text of the control (if any), and a pointer to a sysData
that represents the window that holds the control. If this pointer is nil
, we are creating a window instead, so any window-specific actions are taken here.
cSysData
contains the control type as a number, an event
channel where the object's standard event (close button for Window
, click for Button
, etc.) is stored, and a resize()
function variable that is called to resize child controls on window resize.
Controls need only two functions: a make()
function that builds the control, and a setRect()
function that positions the control in its parent window. make()
takes a single argument: the parent window. This window's sysData
field gets passed to the control's sysdata.make()
to indicate that it is a child control.
To keep things thread safe, all UI functions should be run on a separate thread whose OS thread is locked. This thread is goroutine ui()
, presently started by init()
(but it may be started by a dedicated function later). This goroutine is defined per platform, but takes the general form of
func ui(initErrors chan error) {
runtime.LockOSThread()
initErrors <- doPlatformInit() // inform init() of success or failure
for {
select {
case message <- uitask:
do(message)
default:
platformEventLoopIteration()
}
}
}
uitask
is a channel that transmits messages. These messages indicate platform-specific functions to call and their arguments.
All sysData
methods except sysData.setRect()
dispatch through uitask
. Control resizing is handled within the UI goroutine itself, so sysData.setRect()
(and thus sysData.resize()
) call resizing functions directly. (The GTK+ backend broke spectacularly otherwise.)
On Windows, all controls are windows, window classes are used to define their type, and messages are used to perform actions on windows and dispatch(different word? TODO) events. The data that we need to store, then, is the class name, initial styles, and combobox/listbox messages.
For Window
s, a new window class is created for each window that you open. This window class is only different by its message handling function, or window procedure/WndProc. The WndProc is generated as a closure, so that it can safely absorb the window's sysData
(so we don't need t look it up manually). This is all in stdwndclass_windows.go
.
For controls, Windows uses an ID number to identify controls to the parent window, rather than passing around the window handles directly. The sysData
for a window takes care of all this.
uitask
transmits structures of type uimsg
, which contain three things:
- A `syscall.LazyProc` to call
- The parameters, as a `[]uintptr` (just like `syscall.LazyProc.Call()`)
- A channel to transmit `system.LazyProc.Call()`'s return values on
GTK+ is strange: there are constructor functions that return GtkWidget *
, but anything that actually accesses a control requires the GtkWidget *
to be cast to the appropriate control type. Fortunately, we can do this at time of call and just store GtkWidget *
s for everything. And as most of these control methods take the same form, we can just store a list of functions to call for each control type.
uitask
is a channel that takes func()
literals. These are closures generated by the sysData
functions that contain the GTK+ calls and a channel send for return values (like with Windows above). If no return value is needed, the channel send just sends a struct{}
. The UI goroutine merely calls these functions.
As the GTK+ main loop system does not quite run in a sane way (it allows recursion, and the gtk_main_loop_iteration_do
function only onperates on the innermost call), we cannot use the for
/select
template for ui()
. Fortunately, we can hook into the GDK main loop (that the GTK+ main loop uses) to run our uitask
dispatches whenever the GDK main loop is idle. The only catch is that the uitask
receives have to be non-blocking for this to work properly, so we wrap them in a select
with a null default
.
GTK+ layout managers are not used since the UI library's layout managers are coded in a portable way. (GtkFixed
is used instead.) This isn't ideal, but it works for now.
The only major snag with the GTK+ implementation is the implementation of Listbox
; see listbox_unix.go
for details.
The Mac OS X implementation has yet to be written. (My Mac is presently out of comission; I'm waiting for a replacement PSU to arrive.) It will use Cocoa and call the Objective-C runtime manually (by using cgo to link to libobjc and calling objc_msgSend
, etc.). The uitask
channel will likely behave as it does on Windows.