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unityのcoroutineは同じGameObject中であっても、MonoBehaviour毎に管理される。StopAllCoroutines()はマニュアル通り、MonoBehaviour毎に消される。
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| using UnityEngine; | |
| using System.Collections; | |
| public class Coro1 : MonoBehaviour { | |
| IEnumerator Task() { | |
| while (true) { | |
| Debug.Log("Coro1"); | |
| yield return new WaitForSeconds(1); | |
| } | |
| } | |
| void OnGUI() { | |
| if (GUI.Button(new Rect(10, 10, 100, 100), "Start1")) | |
| StartCoroutine(Task()); | |
| if (GUI.Button(new Rect(10, 110, 100, 100), "Stop1")) | |
| StopAllCoroutines(); | |
| } | |
| } |
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| using UnityEngine; | |
| using System.Collections; | |
| public class Coro2 : MonoBehaviour { | |
| IEnumerator Task() { | |
| while (true) { | |
| Debug.Log("Coro2"); | |
| yield return new WaitForSeconds(1); | |
| } | |
| } | |
| void OnGUI() { | |
| if (GUI.Button(new Rect(110, 10, 100, 100), "Start2")) | |
| StartCoroutine(Task()); | |
| if (GUI.Button(new Rect(110, 110, 100, 100), "Stop2")) | |
| StopAllCoroutines(); | |
| } | |
| } |
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| # push "Start1" | |
| Coro1 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator0:MoveNext() (at Assets/Coro1.cs:18) | |
| UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) | |
| UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) | |
| Coro1:OnGUI() (at Assets/Coro1.cs:25) | |
| (Filename: Assets/Coro1.cs Line: 18) | |
| Coro1 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator0:MoveNext() (at Assets/Coro1.cs:18) | |
| (Filename: Assets/Coro1.cs Line: 18) | |
| Coro1 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator0:MoveNext() (at Assets/Coro1.cs:18) | |
| (Filename: Assets/Coro1.cs Line: 18) | |
| Coro1 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator0:MoveNext() (at Assets/Coro1.cs:18) | |
| (Filename: Assets/Coro1.cs Line: 18) | |
| # push "Start2" | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) | |
| UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) | |
| Coro2:OnGUI() (at Assets/Coro2.cs:25) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro1 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator0:MoveNext() (at Assets/Coro1.cs:18) | |
| (Filename: Assets/Coro1.cs Line: 18) | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro1 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator0:MoveNext() (at Assets/Coro1.cs:18) | |
| (Filename: Assets/Coro1.cs Line: 18) | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro1 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator0:MoveNext() (at Assets/Coro1.cs:18) | |
| (Filename: Assets/Coro1.cs Line: 18) | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro1 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator0:MoveNext() (at Assets/Coro1.cs:18) | |
| (Filename: Assets/Coro1.cs Line: 18) | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro1 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator0:MoveNext() (at Assets/Coro1.cs:18) | |
| (Filename: Assets/Coro1.cs Line: 18) | |
| # push "Stop1" | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Coro2 | |
| UnityEngine.Debug:Internal_Log(Int32, String, Object) | |
| UnityEngine.Debug:Log(Object) | |
| <Task>c__Iterator1:MoveNext() (at Assets/Coro2.cs:18) | |
| (Filename: Assets/Coro2.cs Line: 18) | |
| Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.000366 seconds (Nothing changed) |
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