Created
March 5, 2017 11:42
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MAYA - unitCube using MFnMesh
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import maya.api.OpenMaya as OpenMaya | |
mesh = OpenMaya.MFnMesh() | |
# Simple unitCube coordinates | |
vertices = [] | |
vertices.append(OpenMaya.MPoint( 1, 1, 1)) # 0 | |
vertices.append(OpenMaya.MPoint( 1, -1, 1)) # 1 | |
vertices.append(OpenMaya.MPoint( 1, -1, -1)) # 2 | |
vertices.append(OpenMaya.MPoint( 1, 1, -1)) # 3 | |
vertices.append(OpenMaya.MPoint(-1, -1, 1)) # 4 | |
vertices.append(OpenMaya.MPoint(-1, 1, 1)) # 5 | |
vertices.append(OpenMaya.MPoint(-1, 1, -1)) # 6 | |
vertices.append(OpenMaya.MPoint(-1, -1, -1)) # 7 | |
# Number of vertices per polygon | |
polygonCounts = [] | |
polygonCounts.append(4) # 0, 1, 2, 3 | |
polygonCounts.append(4) # 0, 5, 4, 1 | |
polygonCounts.append(4) # 5, 6, 7, 4 | |
polygonCounts.append(4) # 6, 3, 2, 7 | |
polygonCounts.append(4) # 0, 3, 6, 5 | |
polygonCounts.append(4) # 1, 4, 7, 2 | |
# How each group of N vertices per polygon is connected. | |
# | |
# Because for each vertex I have specified the list index number, I can use the | |
# same number to uniquely identify each face of the polygon to actually build | |
# the connection between each vertex. | |
polygonConnects = [] | |
# First polygon | |
polygonConnects.append(0) | |
polygonConnects.append(1) | |
polygonConnects.append(2) | |
polygonConnects.append(3) | |
# Second polygon | |
polygonConnects.append(0) | |
polygonConnects.append(5) | |
polygonConnects.append(4) | |
polygonConnects.append(1) | |
# Third polygon | |
polygonConnects.append(5) | |
polygonConnects.append(6) | |
polygonConnects.append(7) | |
polygonConnects.append(4) | |
# Fourth polygon | |
polygonConnects.append(6) | |
polygonConnects.append(3) | |
polygonConnects.append(2) | |
polygonConnects.append(7) | |
# Fifth polygon | |
polygonConnects.append(0) | |
polygonConnects.append(3) | |
polygonConnects.append(6) | |
polygonConnects.append(5) | |
# Sixth polygon | |
polygonConnects.append(1) | |
polygonConnects.append(4) | |
polygonConnects.append(7) | |
polygonConnects.append(2) | |
mesh.create(vertices, polygonCounts, polygonConnects) |
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