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@andreasvirkus
Created April 23, 2016 11:24
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/**
* Some helper functions to transform/handle values
* between known colour formats
* atm: RGB, hex, HSL
*/
// RGB > Hex
function rgbToHex(r, g, b) {
function componentToHex(c) {
var hex = c.toString(16);
return hex.length == 1 ? "0" + hex : hex;
}
return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
}
// Hex > RGB
function hexToRgb(hex) {
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : null;
}
// If there's a risk that some calculations
// might return rgb values < 0 or > 255, then
// this function will keep them in bounds
function fixRGB(rgb) {
for (var j = 0; j < rgb.length; j++) {
if (rgb[j] < 0) {
rgb[j] = 0;
} else if (rgb[j] > 255) {
rgb[j] = 255;
}
}
return rgb;
}
// RGB <=> HSL
function rgbToHsl(r, g, b) {
r /= 255, g /= 255, b /= 255;
var max = Math.max(r, g, b), min = Math.min(r, g, b);
var h, s, l = (max + min) / 2;
if (max == min) { h = s = 0; }
else {
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return [(h*100+0.5)|0, ((s*100+0.5)|0) + '%', ((l*100+0.5)|0) + '%'];
}
function hslToRgb(h, s, l) {
var r, g, b;
if(s == 0){
r = g = b = l; // achromatic
}else{
var hue2rgb = function hue2rgb(p, q, t){
if(t < 0) t += 1;
if(t > 1) t -= 1;
if(t < 1/6) return p + (q - p) * 6 * t;
if(t < 1/2) return q;
if(t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
}
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hue2rgb(p, q, h + 1/3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1/3);
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
}
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