Created
April 23, 2016 11:24
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/** | |
* Some helper functions to transform/handle values | |
* between known colour formats | |
* atm: RGB, hex, HSL | |
*/ | |
// RGB > Hex | |
function rgbToHex(r, g, b) { | |
function componentToHex(c) { | |
var hex = c.toString(16); | |
return hex.length == 1 ? "0" + hex : hex; | |
} | |
return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b); | |
} | |
// Hex > RGB | |
function hexToRgb(hex) { | |
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); | |
return result ? { | |
r: parseInt(result[1], 16), | |
g: parseInt(result[2], 16), | |
b: parseInt(result[3], 16) | |
} : null; | |
} | |
// If there's a risk that some calculations | |
// might return rgb values < 0 or > 255, then | |
// this function will keep them in bounds | |
function fixRGB(rgb) { | |
for (var j = 0; j < rgb.length; j++) { | |
if (rgb[j] < 0) { | |
rgb[j] = 0; | |
} else if (rgb[j] > 255) { | |
rgb[j] = 255; | |
} | |
} | |
return rgb; | |
} | |
// RGB <=> HSL | |
function rgbToHsl(r, g, b) { | |
r /= 255, g /= 255, b /= 255; | |
var max = Math.max(r, g, b), min = Math.min(r, g, b); | |
var h, s, l = (max + min) / 2; | |
if (max == min) { h = s = 0; } | |
else { | |
var d = max - min; | |
s = l > 0.5 ? d / (2 - max - min) : d / (max + min); | |
switch (max) { | |
case r: h = (g - b) / d + (g < b ? 6 : 0); break; | |
case g: h = (b - r) / d + 2; break; | |
case b: h = (r - g) / d + 4; break; | |
} | |
h /= 6; | |
} | |
return [(h*100+0.5)|0, ((s*100+0.5)|0) + '%', ((l*100+0.5)|0) + '%']; | |
} | |
function hslToRgb(h, s, l) { | |
var r, g, b; | |
if(s == 0){ | |
r = g = b = l; // achromatic | |
}else{ | |
var hue2rgb = function hue2rgb(p, q, t){ | |
if(t < 0) t += 1; | |
if(t > 1) t -= 1; | |
if(t < 1/6) return p + (q - p) * 6 * t; | |
if(t < 1/2) return q; | |
if(t < 2/3) return p + (q - p) * (2/3 - t) * 6; | |
return p; | |
} | |
var q = l < 0.5 ? l * (1 + s) : l + s - l * s; | |
var p = 2 * l - q; | |
r = hue2rgb(p, q, h + 1/3); | |
g = hue2rgb(p, q, h); | |
b = hue2rgb(p, q, h - 1/3); | |
} | |
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)]; | |
} |
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