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{ | |
init: function(elevators, floors) { | |
var availables = []; | |
var callingFloorsUp = []; | |
var callingFloorsDown = []; | |
elevators.forEach(function(elevator) { | |
elevator.goingUpIndicator(false); | |
elevator.goingDownIndicator(false); | |
}); | |
function goToFloor(e, n) { | |
console.log("Elevador " + elevators.indexOf(e) + " vai para o andar " + n); | |
e.goToFloor(n); | |
} | |
function controlIndicatorForDestinationFloor(floorNum, elevator) { | |
elevator.goingUpIndicator(floorNum > elevator.currentFloor()); | |
elevator.goingDownIndicator(floorNum < elevator.currentFloor()); | |
} | |
elevators.forEach(function(elevator) { | |
elevator.on("idle", function() { | |
if(availables.indexOf(this) <= -1) | |
availables.push(this); | |
}); | |
elevator.on("floor_button_pressed", function(floorNum) { | |
if(availables.indexOf(this) > -1) | |
availables.splice(availables.indexOf(this), 1); | |
console.log("Pressionado " + floorNum + " elevator " + elevators.indexOf(this) + " vai?"); | |
if(this.destinationQueue.length == 0) { | |
// controlIndicatorForDestinationFloor(floorNum, this); | |
this.goingUpIndicator(floorNum > this.currentFloor()); | |
this.goingDownIndicator(floorNum < this.currentFloor()); | |
} | |
console.log("Passou aqui"); | |
this.destinationQueue.push(floorNum); | |
this.destinationQueue.sort(function(a, b) { | |
return this.goingUpIndicator() ? a-b : b-a; | |
}); | |
this.checkDestinationQueue(); | |
}); | |
elevator.on("passing_floor", function(floorNum, direction) { | |
// console.log("Elevator " + elevators.indexOf(this) + " vai passar no floor " + floorNum + " em " + direction); | |
}); | |
elevator.on("stopped_at_floor", function(floorNum) { | |
// console.log("Elevator " + elevators.indexOf(this) + " chega no floor " + floorNum); | |
if(callingFloorsUp.indexOf(floorNum) >= 0) | |
callingFloorsUp.splice(callingFloorsUp.indexOf(floorNum), 1); | |
if(callingFloorsDown.indexOf(floorNum) >= 0) | |
callingFloorsDown.splice(callingFloorsDown.indexOf(floorNum), 1); | |
}) | |
}); | |
floors.forEach(function(floor) { | |
floor.on("up_button_pressed", function() { | |
console.log("Floor " + this.floorNum() + " chama para subir"); | |
if(callingFloorsUp.indexOf(this.floorNum()) <= -1) { | |
callingFloorsUp.push(this.floorNum()); | |
callingFloorsUp.sort(); | |
} | |
var elevator = availables.shift(); | |
if(elevator) { | |
if(elevator.currentFloor() == this.floorNum()) { | |
elevator.goingUpIndicator(true); | |
elevator.goingDownIndicator(false); | |
} else controlIndicatorForDestinationFloor(this.floorNum, elevator); | |
goToFloor(elevator, this.floorNum()); | |
} | |
}); | |
floor.on("down_button_pressed", function() { | |
console.log("Floor " + this.floorNum() + " chama para descer"); | |
if(callingFloorsDown.indexOf(this.floorNum()) <= -1) { | |
callingFloorsDown.push(this.floorNum()); | |
callingFloorsDown.sort(); | |
} | |
var elevator = availables.shift(); | |
if(elevator) { | |
if(elevator.currentFloor() == this.floorNum()) { | |
elevator.goingUpIndicator(false); | |
elevator.goingDownIndicator(true); | |
} else controlIndicatorForDestinationFloor(this.floorNum, elevator); | |
goToFloor(elevator, this.floorNum()); | |
} | |
}); | |
}); | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
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