Created
January 9, 2017 03:23
-
-
Save andres-asm/bf4d0774ae754d2f2f59e3a9e88f79bd to your computer and use it in GitHub Desktop.
This file has been truncated, but you can view the full file.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| 0 wglChoosePixelFormat(hdc = 0x78015169, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 0, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = 9 | |
| 1 wglSetPixelFormat(hdc = 0x78015169, iPixelFormat = 9, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 0, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = TRUE | |
| 2 wglCreateContext(hdc = 0x78015169) = 0x10000 | |
| 3 wglCreateContext(hdc = 0x78015169) = 0x10001 | |
| 4 wglShareLists(hglrc1 = 0x10000, hglrc2 = 0x10001) = TRUE | |
| 5 wglMakeCurrent(hdc = 0x78015169, hglrc = 0x10000) = TRUE | |
| 6 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7 glScissor(x = 0, y = 0, width = 1920, height = 1080) | |
| 9 wglSwapIntervalEXT(interval = 1) = TRUE | |
| 1039 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 1040 glBlendEquation(mode = GL_FUNC_ADD) | |
| 1061 glCreateProgram() = 1 | |
| 1062 glCreateShader(type = GL_VERTEX_SHADER) = 2 | |
| 1063 glShaderSource(shader = 2, count = 4, string = {"", "#define VERTEX | |
| #define PARAMETER_UNIFORM | |
| ", "", "attribute vec2 TexCoord; attribute vec2 VertexCoord; attribute vec4 Color; uniform mat4 MVPMatrix; varying vec2 tex_coord; void main() { gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0); tex_coord = TexCoord; }"}, length = NULL) | |
| 1064 glCompileShader(shader = 2) | |
| 1065 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1) | |
| 1066 glGetShaderiv(shader = 2, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1067 glAttachShader(program = 1, shader = 2) | |
| 1068 glCreateShader(type = GL_FRAGMENT_SHADER) = 3 | |
| 1069 glShaderSource(shader = 3, count = 4, string = {"", "#define FRAGMENT | |
| #define PARAMETER_UNIFORM | |
| ", "", "uniform sampler2D Texture; varying vec2 tex_coord; void main() { gl_FragColor = vec4(texture2D(Texture, tex_coord).rgb, 1.0); }"}, length = NULL) | |
| 1070 glCompileShader(shader = 3) | |
| 1071 glGetShaderiv(shader = 3, pname = GL_COMPILE_STATUS, params = &1) | |
| 1072 glGetShaderiv(shader = 3, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1073 glAttachShader(program = 1, shader = 3) | |
| 1074 glBindAttribLocation(program = 1, index = 0, name = "TexCoord") | |
| 1075 glBindAttribLocation(program = 1, index = 1, name = "VertexCoord") | |
| 1076 glLinkProgram(program = 1) | |
| 1077 glGetProgramiv(program = 1, pname = GL_LINK_STATUS, params = &1) | |
| 1078 glGetProgramiv(program = 1, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1079 glUseProgram(program = 1) | |
| 1080 glDeleteShader(shader = 2) | |
| 1081 glDeleteShader(shader = 3) | |
| 1082 glUseProgram(program = 1) | |
| 1083 glGetUniformLocation(program = 1, name = "Texture") = 1 | |
| 1084 glUniform1i(location = 1, v0 = 0) | |
| 1085 glUseProgram(program = 0) | |
| 1086 glCreateProgram() = 4 | |
| 1087 glCreateShader(type = GL_VERTEX_SHADER) = 5 | |
| 1088 glShaderSource(shader = 5, count = 4, string = {"", "#define VERTEX | |
| #define PARAMETER_UNIFORM | |
| ", "", " | |
| #ifdef PARAMETER_UNIFORM | |
| uniform float target_gamma; | |
| uniform float monitor_gamma; | |
| uniform float overscan_percent_x; | |
| uniform float overscan_percent_y; | |
| uniform float saturation; | |
| uniform float contrast; | |
| uniform float luminance; | |
| uniform float bright_boost; | |
| uniform float R; | |
| uniform float G; | |
| uniform float B; | |
| uniform float ZOOM; | |
| uniform float XPOS; | |
| uniform float YPOS; | |
| uniform float V_OSMASK; | |
| uniform float H_OSMASK; | |
| #else | |
| #define overscan_percent_x 0.0 // crop width of image by X%; default is 0.0 | |
| #define overscan_percent_y 0.0 // crop height of image by X%; default is 0.0 | |
| #define saturation 1.0 // color saturation; default 1.0 | |
| #define monitor_gamma 2.2 // gamma setting of your current display; LCD monitors typically have a gamma of 2.2 | |
| #define target_gamma 2.4 // the gamma you want the image to have; CRT TVs typically have a gamma of 2.4 | |
| #define contrast 1.0 // image contrast; default 1.0 | |
| #define luminance 1.0 // image luminance; default 1.0 | |
| #define bright_boost 0.0 // adds to the total brightness. Negative values decrease it; Use values between 1.0 (totally white) and -1.0 (totally black); default is 0.0 | |
| #define R 1.0 | |
| #define G 1.0 | |
| #define B 1.0 | |
| #define ZOOM 1.0 | |
| #define XPOS 0.0 | |
| #define YPOS 0.0 | |
| #define V_OSMASK 0.0 | |
| #define H_OSMASK 0.0 | |
| #endif | |
| // GLSL shader autogenerated by cg2glsl.py. | |
| #if defined(VERTEX) | |
| #if __VERSION__ >= 130 | |
| #define COMPAT_VARYING out | |
| #define COMPAT_ATTRIBUTE in | |
| #define COMPAT_TEXTURE texture | |
| #else | |
| #define COMPAT_VARYING varying | |
| #define COMPAT_ATTRIBUTE attribute | |
| #define COMPAT_TEXTURE texture2D | |
| #endif | |
| #ifdef GL_ES | |
| #define COMPAT_PRECISION mediump | |
| #else | |
| #define COMPAT_PRECISION | |
| #endif | |
| COMPAT_VARYING vec4 _color1; | |
| COMPAT_VARYING float _frame_rotation; | |
| struct input_dummy { | |
| vec2 _video_size; | |
| vec2 _texture_size; | |
| vec2 _output_dummy_size; | |
| float _frame_count; | |
| float _frame_direction; | |
| float _frame_rotation; | |
| }; | |
| struct output_dummy { | |
| vec4 _color1; | |
| }; | |
| vec4 _oPosition1; | |
| input_dummy _IN1; | |
| vec4 _r0006; | |
| COMPAT_ATTRIBUTE vec4 VertexCoord; | |
| COMPAT_ATTRIBUTE vec4 COLOR; | |
| COMPAT_ATTRIBUTE vec4 TexCoord; | |
| COMPAT_VARYING vec4 COL0; | |
| COMPAT_VARYING vec4 TEX0; | |
| uniform mat4 MVPMatrix; | |
| uniform int FrameDirection; | |
| uniform int FrameCount; | |
| uniform COMPAT_PRECISION vec2 OutputSize; | |
| uniform COMPAT_PRECISION vec2 TextureSize; | |
| uniform COMPAT_PRECISION vec2 InputSize; | |
| void main() | |
| { | |
| vec4 _oColor; | |
| vec2 _otexCoord; | |
| vec2 _shift; | |
| vec2 _overscan_coord; | |
| _r0006 = VertexCoord.x*MVPMatrix[0]; | |
| _r0006 = _r0006 + VertexCoord.y*MVPMatrix[1]; | |
| _r0006 = _r0006 + VertexCoord.z*MVPMatrix[2]; | |
| _r0006 = _r0006 + VertexCoord.w*MVPMatrix[3]; | |
| _oPosition1 = _r0006; | |
| _oColor = COLOR; | |
| _shift = (5.00000000E-01*InputSize)/TextureSize; | |
| _overscan_coord = ((TexCoord.xy - _shift) / ZOOM) * (1.0 - vec2(overscan_percent_x / 100.0, overscan_percent_y / 100.0)) + _shift; | |
| _otexCoord = _overscan_coord; | |
| gl_Position = _r0006; | |
| COL0 = COLOR; | |
| TEX0.xy = _overscan_coord + vec2(XPOS, YPOS); | |
| } | |
| #elif defined(FRAGMENT) | |
| #if __VERSION__ >= 130 | |
| #define COMPAT_VARYING in | |
| #define COMPAT_TEXTURE texture | |
| out vec4 FragColor; | |
| #else | |
| #define COMPAT_VARYING varying | |
| #define FragColor gl_FragColor | |
| #define COMPAT_TEXTURE texture2D | |
| #endif | |
| #ifdef GL_ES | |
| #ifdef GL_FRAGMENT_PRECISION_HIGH | |
| precision highp float; | |
| #else | |
| precision mediump float; | |
| #endif | |
| #define COMPAT_PRECISION mediump | |
| #else | |
| #define COMPAT_PRECISION | |
| #endif | |
| COMPAT_VARYING vec4 _color; | |
| COMPAT_VARYING float _frame_rotation; | |
| struct input_dummy { | |
| vec2 _video_size; | |
| vec2 _texture_size; | |
| vec2 _output_dummy_size; | |
| float _frame_count; | |
| float _frame_direction; | |
| float _frame_rotation; | |
| }; | |
| struct output_dummy { | |
| vec4 _color; | |
| }; | |
| vec4 _ret_0; | |
| vec3 _TMP5; | |
| float _TMP4; | |
| float _TMP3; | |
| float _TMP2; | |
| float _TMP1; | |
| vec4 _TMP0; | |
| uniform sampler2D Texture; | |
| input_dummy _IN1; | |
| vec3 _TMP29; | |
| COMPAT_VARYING vec4 TEX0; | |
| vec3 grayscale(vec3 col) | |
| { | |
| // ATSC grayscale standard | |
| return vec3(dot(col, vec3(0.2126, 0.7152, 0.0722))); | |
| } | |
| uniform int FrameDirection; | |
| uniform int FrameCount; | |
| uniform COMPAT_PRECISION vec2 OutputSize; | |
| uniform COMPAT_PRECISION vec2 TextureSize; | |
| uniform COMPAT_PRECISION vec2 InputSize; | |
| void main() | |
| { | |
| vec2 fragcoord; | |
| vec3 res; | |
| vec3 gamma; | |
| vec3 AvgLumin; | |
| vec3 intensity; | |
| vec3 satColor; | |
| vec3 conColor; | |
| fragcoord = TEX0.xy*(TextureSize.xy/InputSize.xy); | |
| res = COMPAT_TEXTURE(Texture, TEX0.xy).rgb; | |
| gamma = vec3(monitor_gamma / target_gamma); // setup ratio of display's gamma vs desired gamma | |
| AvgLumin = vec3(0.5); | |
| intensity = grayscale(res); // find luminance | |
| satColor = mix(intensity, res, saturation); // apply saturation | |
| conColor = mix(AvgLumin, satColor, contrast); // apply contrast | |
| conColor = pow(conColor, 1.0 / vec3(gamma)); // Apply gamma correction | |
| conColor = clamp(conColor * luminance, 0.0, 1.0); // apply luminance | |
| conColor += vec3(bright_boost); // apply brightboost | |
| conColor *= vec3(R, G, B); // apply color channel adjustment | |
| if (fragcoord.y > V_OSMASK && fragcoord.y < (1.00000000E+00 - V_OSMASK)) { | |
| } else { | |
| conColor = vec3( 0.00000000E+00, 0.00000000E+00, 0.00000000E+00); | |
| } | |
| if (fragcoord.x > H_OSMASK && fragcoord.x < (1.00000000E+00 - H_OSMASK)) { | |
| } else { | |
| conColor = vec3( 0.00000000E+00, 0.00000000E+00, 0.00000000E+00); | |
| } | |
| _ret_0 = vec4(conColor.x, conColor.y, conColor.z, 1.00000000E+00); | |
| FragColor = _ret_0; | |
| return; | |
| } | |
| #endif | |
| "}, length = NULL) | |
| 1089 glCompileShader(shader = 5) | |
| 1090 glGetShaderiv(shader = 5, pname = GL_COMPILE_STATUS, params = &1) | |
| 1091 glGetShaderiv(shader = 5, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1092 glAttachShader(program = 4, shader = 5) | |
| 1093 glCreateShader(type = GL_FRAGMENT_SHADER) = 6 | |
| 1094 glShaderSource(shader = 6, count = 4, string = {"", "#define FRAGMENT | |
| #define PARAMETER_UNIFORM | |
| ", "", " | |
| #ifdef PARAMETER_UNIFORM | |
| uniform float target_gamma; | |
| uniform float monitor_gamma; | |
| uniform float overscan_percent_x; | |
| uniform float overscan_percent_y; | |
| uniform float saturation; | |
| uniform float contrast; | |
| uniform float luminance; | |
| uniform float bright_boost; | |
| uniform float R; | |
| uniform float G; | |
| uniform float B; | |
| uniform float ZOOM; | |
| uniform float XPOS; | |
| uniform float YPOS; | |
| uniform float V_OSMASK; | |
| uniform float H_OSMASK; | |
| #else | |
| #define overscan_percent_x 0.0 // crop width of image by X%; default is 0.0 | |
| #define overscan_percent_y 0.0 // crop height of image by X%; default is 0.0 | |
| #define saturation 1.0 // color saturation; default 1.0 | |
| #define monitor_gamma 2.2 // gamma setting of your current display; LCD monitors typically have a gamma of 2.2 | |
| #define target_gamma 2.4 // the gamma you want the image to have; CRT TVs typically have a gamma of 2.4 | |
| #define contrast 1.0 // image contrast; default 1.0 | |
| #define luminance 1.0 // image luminance; default 1.0 | |
| #define bright_boost 0.0 // adds to the total brightness. Negative values decrease it; Use values between 1.0 (totally white) and -1.0 (totally black); default is 0.0 | |
| #define R 1.0 | |
| #define G 1.0 | |
| #define B 1.0 | |
| #define ZOOM 1.0 | |
| #define XPOS 0.0 | |
| #define YPOS 0.0 | |
| #define V_OSMASK 0.0 | |
| #define H_OSMASK 0.0 | |
| #endif | |
| // GLSL shader autogenerated by cg2glsl.py. | |
| #if defined(VERTEX) | |
| #if __VERSION__ >= 130 | |
| #define COMPAT_VARYING out | |
| #define COMPAT_ATTRIBUTE in | |
| #define COMPAT_TEXTURE texture | |
| #else | |
| #define COMPAT_VARYING varying | |
| #define COMPAT_ATTRIBUTE attribute | |
| #define COMPAT_TEXTURE texture2D | |
| #endif | |
| #ifdef GL_ES | |
| #define COMPAT_PRECISION mediump | |
| #else | |
| #define COMPAT_PRECISION | |
| #endif | |
| COMPAT_VARYING vec4 _color1; | |
| COMPAT_VARYING float _frame_rotation; | |
| struct input_dummy { | |
| vec2 _video_size; | |
| vec2 _texture_size; | |
| vec2 _output_dummy_size; | |
| float _frame_count; | |
| float _frame_direction; | |
| float _frame_rotation; | |
| }; | |
| struct output_dummy { | |
| vec4 _color1; | |
| }; | |
| vec4 _oPosition1; | |
| input_dummy _IN1; | |
| vec4 _r0006; | |
| COMPAT_ATTRIBUTE vec4 VertexCoord; | |
| COMPAT_ATTRIBUTE vec4 COLOR; | |
| COMPAT_ATTRIBUTE vec4 TexCoord; | |
| COMPAT_VARYING vec4 COL0; | |
| COMPAT_VARYING vec4 TEX0; | |
| uniform mat4 MVPMatrix; | |
| uniform int FrameDirection; | |
| uniform int FrameCount; | |
| uniform COMPAT_PRECISION vec2 OutputSize; | |
| uniform COMPAT_PRECISION vec2 TextureSize; | |
| uniform COMPAT_PRECISION vec2 InputSize; | |
| void main() | |
| { | |
| vec4 _oColor; | |
| vec2 _otexCoord; | |
| vec2 _shift; | |
| vec2 _overscan_coord; | |
| _r0006 = VertexCoord.x*MVPMatrix[0]; | |
| _r0006 = _r0006 + VertexCoord.y*MVPMatrix[1]; | |
| _r0006 = _r0006 + VertexCoord.z*MVPMatrix[2]; | |
| _r0006 = _r0006 + VertexCoord.w*MVPMatrix[3]; | |
| _oPosition1 = _r0006; | |
| _oColor = COLOR; | |
| _shift = (5.00000000E-01*InputSize)/TextureSize; | |
| _overscan_coord = ((TexCoord.xy - _shift) / ZOOM) * (1.0 - vec2(overscan_percent_x / 100.0, overscan_percent_y / 100.0)) + _shift; | |
| _otexCoord = _overscan_coord; | |
| gl_Position = _r0006; | |
| COL0 = COLOR; | |
| TEX0.xy = _overscan_coord + vec2(XPOS, YPOS); | |
| } | |
| #elif defined(FRAGMENT) | |
| #if __VERSION__ >= 130 | |
| #define COMPAT_VARYING in | |
| #define COMPAT_TEXTURE texture | |
| out vec4 FragColor; | |
| #else | |
| #define COMPAT_VARYING varying | |
| #define FragColor gl_FragColor | |
| #define COMPAT_TEXTURE texture2D | |
| #endif | |
| #ifdef GL_ES | |
| #ifdef GL_FRAGMENT_PRECISION_HIGH | |
| precision highp float; | |
| #else | |
| precision mediump float; | |
| #endif | |
| #define COMPAT_PRECISION mediump | |
| #else | |
| #define COMPAT_PRECISION | |
| #endif | |
| COMPAT_VARYING vec4 _color; | |
| COMPAT_VARYING float _frame_rotation; | |
| struct input_dummy { | |
| vec2 _video_size; | |
| vec2 _texture_size; | |
| vec2 _output_dummy_size; | |
| float _frame_count; | |
| float _frame_direction; | |
| float _frame_rotation; | |
| }; | |
| struct output_dummy { | |
| vec4 _color; | |
| }; | |
| vec4 _ret_0; | |
| vec3 _TMP5; | |
| float _TMP4; | |
| float _TMP3; | |
| float _TMP2; | |
| float _TMP1; | |
| vec4 _TMP0; | |
| uniform sampler2D Texture; | |
| input_dummy _IN1; | |
| vec3 _TMP29; | |
| COMPAT_VARYING vec4 TEX0; | |
| vec3 grayscale(vec3 col) | |
| { | |
| // ATSC grayscale standard | |
| return vec3(dot(col, vec3(0.2126, 0.7152, 0.0722))); | |
| } | |
| uniform int FrameDirection; | |
| uniform int FrameCount; | |
| uniform COMPAT_PRECISION vec2 OutputSize; | |
| uniform COMPAT_PRECISION vec2 TextureSize; | |
| uniform COMPAT_PRECISION vec2 InputSize; | |
| void main() | |
| { | |
| vec2 fragcoord; | |
| vec3 res; | |
| vec3 gamma; | |
| vec3 AvgLumin; | |
| vec3 intensity; | |
| vec3 satColor; | |
| vec3 conColor; | |
| fragcoord = TEX0.xy*(TextureSize.xy/InputSize.xy); | |
| res = COMPAT_TEXTURE(Texture, TEX0.xy).rgb; | |
| gamma = vec3(monitor_gamma / target_gamma); // setup ratio of display's gamma vs desired gamma | |
| AvgLumin = vec3(0.5); | |
| intensity = grayscale(res); // find luminance | |
| satColor = mix(intensity, res, saturation); // apply saturation | |
| conColor = mix(AvgLumin, satColor, contrast); // apply contrast | |
| conColor = pow(conColor, 1.0 / vec3(gamma)); // Apply gamma correction | |
| conColor = clamp(conColor * luminance, 0.0, 1.0); // apply luminance | |
| conColor += vec3(bright_boost); // apply brightboost | |
| conColor *= vec3(R, G, B); // apply color channel adjustment | |
| if (fragcoord.y > V_OSMASK && fragcoord.y < (1.00000000E+00 - V_OSMASK)) { | |
| } else { | |
| conColor = vec3( 0.00000000E+00, 0.00000000E+00, 0.00000000E+00); | |
| } | |
| if (fragcoord.x > H_OSMASK && fragcoord.x < (1.00000000E+00 - H_OSMASK)) { | |
| } else { | |
| conColor = vec3( 0.00000000E+00, 0.00000000E+00, 0.00000000E+00); | |
| } | |
| _ret_0 = vec4(conColor.x, conColor.y, conColor.z, 1.00000000E+00); | |
| FragColor = _ret_0; | |
| return; | |
| } | |
| #endif | |
| "}, length = NULL) | |
| 1095 glCompileShader(shader = 6) | |
| 1096 glGetShaderiv(shader = 6, pname = GL_COMPILE_STATUS, params = &1) | |
| 1097 glGetShaderiv(shader = 6, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1098 glAttachShader(program = 4, shader = 6) | |
| 1099 glBindAttribLocation(program = 4, index = 2, name = "TexCoord") | |
| 1100 glBindAttribLocation(program = 4, index = 0, name = "VertexCoord") | |
| 1101 glLinkProgram(program = 4) | |
| 1102 glGetProgramiv(program = 4, pname = GL_LINK_STATUS, params = &1) | |
| 1103 glGetProgramiv(program = 4, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1104 glUseProgram(program = 4) | |
| 1105 glDeleteShader(shader = 5) | |
| 1106 glDeleteShader(shader = 6) | |
| 1107 glUseProgram(program = 4) | |
| 1108 glGetUniformLocation(program = 4, name = "Texture") = 6 | |
| 1109 glUniform1i(location = 6, v0 = 0) | |
| 1110 glUseProgram(program = 0) | |
| 1111 glUseProgram(program = 1) | |
| 1112 glGetUniformLocation(program = 1, name = "MVPMatrix") = 0 | |
| 1113 glGetUniformLocation(program = 1, name = "TexCoord") = -1 | |
| 1114 glGetAttribLocation(program = 1, name = "TexCoord") = 0 | |
| 1115 glGetUniformLocation(program = 1, name = "VertexCoord") = -1 | |
| 1116 glGetAttribLocation(program = 1, name = "VertexCoord") = 1 | |
| 1117 glGetUniformLocation(program = 1, name = "Color") = -1 | |
| 1118 glGetAttribLocation(program = 1, name = "Color") = -1 | |
| 1119 glGetAttribLocation(program = 1, name = "rubyColor") = -1 | |
| 1120 glGetUniformLocation(program = 1, name = "LUTTexCoord") = -1 | |
| 1121 glGetAttribLocation(program = 1, name = "LUTTexCoord") = -1 | |
| 1122 glGetAttribLocation(program = 1, name = "rubyLUTTexCoord") = -1 | |
| 1123 glGetUniformLocation(program = 1, name = "InputSize") = -1 | |
| 1124 glGetUniformLocation(program = 1, name = "InputSize") = -1 | |
| 1125 glGetUniformLocation(program = 1, name = "rubyInputSize") = -1 | |
| 1126 glGetUniformLocation(program = 1, name = "OutputSize") = -1 | |
| 1127 glGetUniformLocation(program = 1, name = "OutputSize") = -1 | |
| 1128 glGetUniformLocation(program = 1, name = "rubyOutputSize") = -1 | |
| 1129 glGetUniformLocation(program = 1, name = "TextureSize") = -1 | |
| 1130 glGetUniformLocation(program = 1, name = "TextureSize") = -1 | |
| 1131 glGetUniformLocation(program = 1, name = "rubyTextureSize") = -1 | |
| 1132 glGetUniformLocation(program = 1, name = "FrameCount") = -1 | |
| 1133 glGetUniformLocation(program = 1, name = "FrameCount") = -1 | |
| 1134 glGetUniformLocation(program = 1, name = "rubyFrameCount") = -1 | |
| 1135 glGetUniformLocation(program = 1, name = "FrameDirection") = -1 | |
| 1136 glGetUniformLocation(program = 1, name = "FrameDirection") = -1 | |
| 1137 glGetUniformLocation(program = 1, name = "rubyFrameDirection") = -1 | |
| 1138 glGetUniformLocation(program = 1, name = "OrigTexture") = -1 | |
| 1139 glGetUniformLocation(program = 1, name = "OrigTexture") = -1 | |
| 1140 glGetUniformLocation(program = 1, name = "rubyOrigTexture") = -1 | |
| 1141 glGetUniformLocation(program = 1, name = "OrigTextureSize") = -1 | |
| 1142 glGetUniformLocation(program = 1, name = "OrigTextureSize") = -1 | |
| 1143 glGetUniformLocation(program = 1, name = "rubyOrigTextureSize") = -1 | |
| 1144 glGetUniformLocation(program = 1, name = "OrigInputSize") = -1 | |
| 1145 glGetUniformLocation(program = 1, name = "OrigInputSize") = -1 | |
| 1146 glGetUniformLocation(program = 1, name = "rubyOrigInputSize") = -1 | |
| 1147 glGetUniformLocation(program = 1, name = "OrigTexCoord") = -1 | |
| 1148 glGetAttribLocation(program = 1, name = "OrigTexCoord") = -1 | |
| 1149 glGetAttribLocation(program = 1, name = "rubyOrigTexCoord") = -1 | |
| 1150 glGetUniformLocation(program = 1, name = "FeedbackTexture") = -1 | |
| 1151 glGetUniformLocation(program = 1, name = "FeedbackTexture") = -1 | |
| 1152 glGetUniformLocation(program = 1, name = "rubyFeedbackTexture") = -1 | |
| 1153 glGetUniformLocation(program = 1, name = "FeedbackTextureSize") = -1 | |
| 1154 glGetUniformLocation(program = 1, name = "FeedbackTextureSize") = -1 | |
| 1155 glGetUniformLocation(program = 1, name = "rubyFeedbackTextureSize") = -1 | |
| 1156 glGetUniformLocation(program = 1, name = "FeedbackInputSize") = -1 | |
| 1157 glGetUniformLocation(program = 1, name = "FeedbackInputSize") = -1 | |
| 1158 glGetUniformLocation(program = 1, name = "rubyFeedbackInputSize") = -1 | |
| 1159 glGetUniformLocation(program = 1, name = "FeedbackTexCoord") = -1 | |
| 1160 glGetAttribLocation(program = 1, name = "FeedbackTexCoord") = -1 | |
| 1161 glGetAttribLocation(program = 1, name = "rubyFeedbackTexCoord") = -1 | |
| 1162 glGetUniformLocation(program = 1, name = "PrevTexture") = -1 | |
| 1163 glGetUniformLocation(program = 1, name = "PrevTexture") = -1 | |
| 1164 glGetUniformLocation(program = 1, name = "rubyPrevTexture") = -1 | |
| 1165 glGetUniformLocation(program = 1, name = "PrevTextureSize") = -1 | |
| 1166 glGetUniformLocation(program = 1, name = "PrevTextureSize") = -1 | |
| 1167 glGetUniformLocation(program = 1, name = "rubyPrevTextureSize") = -1 | |
| 1168 glGetUniformLocation(program = 1, name = "PrevInputSize") = -1 | |
| 1169 glGetUniformLocation(program = 1, name = "PrevInputSize") = -1 | |
| 1170 glGetUniformLocation(program = 1, name = "rubyPrevInputSize") = -1 | |
| 1171 glGetUniformLocation(program = 1, name = "PrevTexCoord") = -1 | |
| 1172 glGetAttribLocation(program = 1, name = "PrevTexCoord") = -1 | |
| 1173 glGetAttribLocation(program = 1, name = "rubyPrevTexCoord") = -1 | |
| 1174 glGetUniformLocation(program = 1, name = "Prev1Texture") = -1 | |
| 1175 glGetUniformLocation(program = 1, name = "Prev1Texture") = -1 | |
| 1176 glGetUniformLocation(program = 1, name = "rubyPrev1Texture") = -1 | |
| 1177 glGetUniformLocation(program = 1, name = "Prev1TextureSize") = -1 | |
| 1178 glGetUniformLocation(program = 1, name = "Prev1TextureSize") = -1 | |
| 1179 glGetUniformLocation(program = 1, name = "rubyPrev1TextureSize") = -1 | |
| 1180 glGetUniformLocation(program = 1, name = "Prev1InputSize") = -1 | |
| 1181 glGetUniformLocation(program = 1, name = "Prev1InputSize") = -1 | |
| 1182 glGetUniformLocation(program = 1, name = "rubyPrev1InputSize") = -1 | |
| 1183 glGetUniformLocation(program = 1, name = "Prev1TexCoord") = -1 | |
| 1184 glGetAttribLocation(program = 1, name = "Prev1TexCoord") = -1 | |
| 1185 glGetAttribLocation(program = 1, name = "rubyPrev1TexCoord") = -1 | |
| 1186 glGetUniformLocation(program = 1, name = "Prev2Texture") = -1 | |
| 1187 glGetUniformLocation(program = 1, name = "Prev2Texture") = -1 | |
| 1188 glGetUniformLocation(program = 1, name = "rubyPrev2Texture") = -1 | |
| 1189 glGetUniformLocation(program = 1, name = "Prev2TextureSize") = -1 | |
| 1190 glGetUniformLocation(program = 1, name = "Prev2TextureSize") = -1 | |
| 1191 glGetUniformLocation(program = 1, name = "rubyPrev2TextureSize") = -1 | |
| 1192 glGetUniformLocation(program = 1, name = "Prev2InputSize") = -1 | |
| 1193 glGetUniformLocation(program = 1, name = "Prev2InputSize") = -1 | |
| 1194 glGetUniformLocation(program = 1, name = "rubyPrev2InputSize") = -1 | |
| 1195 glGetUniformLocation(program = 1, name = "Prev2TexCoord") = -1 | |
| 1196 glGetAttribLocation(program = 1, name = "Prev2TexCoord") = -1 | |
| 1197 glGetAttribLocation(program = 1, name = "rubyPrev2TexCoord") = -1 | |
| 1198 glGetUniformLocation(program = 1, name = "Prev3Texture") = -1 | |
| 1199 glGetUniformLocation(program = 1, name = "Prev3Texture") = -1 | |
| 1200 glGetUniformLocation(program = 1, name = "rubyPrev3Texture") = -1 | |
| 1201 glGetUniformLocation(program = 1, name = "Prev3TextureSize") = -1 | |
| 1202 glGetUniformLocation(program = 1, name = "Prev3TextureSize") = -1 | |
| 1203 glGetUniformLocation(program = 1, name = "rubyPrev3TextureSize") = -1 | |
| 1204 glGetUniformLocation(program = 1, name = "Prev3InputSize") = -1 | |
| 1205 glGetUniformLocation(program = 1, name = "Prev3InputSize") = -1 | |
| 1206 glGetUniformLocation(program = 1, name = "rubyPrev3InputSize") = -1 | |
| 1207 glGetUniformLocation(program = 1, name = "Prev3TexCoord") = -1 | |
| 1208 glGetAttribLocation(program = 1, name = "Prev3TexCoord") = -1 | |
| 1209 glGetAttribLocation(program = 1, name = "rubyPrev3TexCoord") = -1 | |
| 1210 glGetUniformLocation(program = 1, name = "Prev4Texture") = -1 | |
| 1211 glGetUniformLocation(program = 1, name = "Prev4Texture") = -1 | |
| 1212 glGetUniformLocation(program = 1, name = "rubyPrev4Texture") = -1 | |
| 1213 glGetUniformLocation(program = 1, name = "Prev4TextureSize") = -1 | |
| 1214 glGetUniformLocation(program = 1, name = "Prev4TextureSize") = -1 | |
| 1215 glGetUniformLocation(program = 1, name = "rubyPrev4TextureSize") = -1 | |
| 1216 glGetUniformLocation(program = 1, name = "Prev4InputSize") = -1 | |
| 1217 glGetUniformLocation(program = 1, name = "Prev4InputSize") = -1 | |
| 1218 glGetUniformLocation(program = 1, name = "rubyPrev4InputSize") = -1 | |
| 1219 glGetUniformLocation(program = 1, name = "Prev4TexCoord") = -1 | |
| 1220 glGetAttribLocation(program = 1, name = "Prev4TexCoord") = -1 | |
| 1221 glGetAttribLocation(program = 1, name = "rubyPrev4TexCoord") = -1 | |
| 1222 glGetUniformLocation(program = 1, name = "Prev5Texture") = -1 | |
| 1223 glGetUniformLocation(program = 1, name = "Prev5Texture") = -1 | |
| 1224 glGetUniformLocation(program = 1, name = "rubyPrev5Texture") = -1 | |
| 1225 glGetUniformLocation(program = 1, name = "Prev5TextureSize") = -1 | |
| 1226 glGetUniformLocation(program = 1, name = "Prev5TextureSize") = -1 | |
| 1227 glGetUniformLocation(program = 1, name = "rubyPrev5TextureSize") = -1 | |
| 1228 glGetUniformLocation(program = 1, name = "Prev5InputSize") = -1 | |
| 1229 glGetUniformLocation(program = 1, name = "Prev5InputSize") = -1 | |
| 1230 glGetUniformLocation(program = 1, name = "rubyPrev5InputSize") = -1 | |
| 1231 glGetUniformLocation(program = 1, name = "Prev5TexCoord") = -1 | |
| 1232 glGetAttribLocation(program = 1, name = "Prev5TexCoord") = -1 | |
| 1233 glGetAttribLocation(program = 1, name = "rubyPrev5TexCoord") = -1 | |
| 1234 glGetUniformLocation(program = 1, name = "Prev6Texture") = -1 | |
| 1235 glGetUniformLocation(program = 1, name = "Prev6Texture") = -1 | |
| 1236 glGetUniformLocation(program = 1, name = "rubyPrev6Texture") = -1 | |
| 1237 glGetUniformLocation(program = 1, name = "Prev6TextureSize") = -1 | |
| 1238 glGetUniformLocation(program = 1, name = "Prev6TextureSize") = -1 | |
| 1239 glGetUniformLocation(program = 1, name = "rubyPrev6TextureSize") = -1 | |
| 1240 glGetUniformLocation(program = 1, name = "Prev6InputSize") = -1 | |
| 1241 glGetUniformLocation(program = 1, name = "Prev6InputSize") = -1 | |
| 1242 glGetUniformLocation(program = 1, name = "rubyPrev6InputSize") = -1 | |
| 1243 glGetUniformLocation(program = 1, name = "Prev6TexCoord") = -1 | |
| 1244 glGetAttribLocation(program = 1, name = "Prev6TexCoord") = -1 | |
| 1245 glGetAttribLocation(program = 1, name = "rubyPrev6TexCoord") = -1 | |
| 1246 glUseProgram(program = 0) | |
| 1247 glUseProgram(program = 4) | |
| 1248 glGetUniformLocation(program = 4, name = "MVPMatrix") = 4 | |
| 1249 glGetUniformLocation(program = 4, name = "TexCoord") = -1 | |
| 1250 glGetAttribLocation(program = 4, name = "TexCoord") = 2 | |
| 1251 glGetUniformLocation(program = 4, name = "VertexCoord") = -1 | |
| 1252 glGetAttribLocation(program = 4, name = "VertexCoord") = 0 | |
| 1253 glGetUniformLocation(program = 4, name = "Color") = -1 | |
| 1254 glGetAttribLocation(program = 4, name = "Color") = -1 | |
| 1255 glGetAttribLocation(program = 4, name = "rubyColor") = -1 | |
| 1256 glGetUniformLocation(program = 4, name = "LUTTexCoord") = -1 | |
| 1257 glGetAttribLocation(program = 4, name = "LUTTexCoord") = -1 | |
| 1258 glGetAttribLocation(program = 4, name = "rubyLUTTexCoord") = -1 | |
| 1259 glGetUniformLocation(program = 4, name = "InputSize") = 3 | |
| 1260 glGetUniformLocation(program = 4, name = "OutputSize") = -1 | |
| 1261 glGetUniformLocation(program = 4, name = "OutputSize") = -1 | |
| 1262 glGetUniformLocation(program = 4, name = "rubyOutputSize") = -1 | |
| 1263 glGetUniformLocation(program = 4, name = "TextureSize") = 7 | |
| 1264 glGetUniformLocation(program = 4, name = "FrameCount") = -1 | |
| 1265 glGetUniformLocation(program = 4, name = "FrameCount") = -1 | |
| 1266 glGetUniformLocation(program = 4, name = "rubyFrameCount") = -1 | |
| 1267 glGetUniformLocation(program = 4, name = "FrameDirection") = -1 | |
| 1268 glGetUniformLocation(program = 4, name = "FrameDirection") = -1 | |
| 1269 glGetUniformLocation(program = 4, name = "rubyFrameDirection") = -1 | |
| 1270 glGetUniformLocation(program = 4, name = "OrigTexture") = -1 | |
| 1271 glGetUniformLocation(program = 4, name = "OrigTexture") = -1 | |
| 1272 glGetUniformLocation(program = 4, name = "rubyOrigTexture") = -1 | |
| 1273 glGetUniformLocation(program = 4, name = "OrigTextureSize") = -1 | |
| 1274 glGetUniformLocation(program = 4, name = "OrigTextureSize") = -1 | |
| 1275 glGetUniformLocation(program = 4, name = "rubyOrigTextureSize") = -1 | |
| 1276 glGetUniformLocation(program = 4, name = "OrigInputSize") = -1 | |
| 1277 glGetUniformLocation(program = 4, name = "OrigInputSize") = -1 | |
| 1278 glGetUniformLocation(program = 4, name = "rubyOrigInputSize") = -1 | |
| 1279 glGetUniformLocation(program = 4, name = "OrigTexCoord") = -1 | |
| 1280 glGetAttribLocation(program = 4, name = "OrigTexCoord") = -1 | |
| 1281 glGetAttribLocation(program = 4, name = "rubyOrigTexCoord") = -1 | |
| 1282 glGetUniformLocation(program = 4, name = "FeedbackTexture") = -1 | |
| 1283 glGetUniformLocation(program = 4, name = "FeedbackTexture") = -1 | |
| 1284 glGetUniformLocation(program = 4, name = "rubyFeedbackTexture") = -1 | |
| 1285 glGetUniformLocation(program = 4, name = "FeedbackTextureSize") = -1 | |
| 1286 glGetUniformLocation(program = 4, name = "FeedbackTextureSize") = -1 | |
| 1287 glGetUniformLocation(program = 4, name = "rubyFeedbackTextureSize") = -1 | |
| 1288 glGetUniformLocation(program = 4, name = "FeedbackInputSize") = -1 | |
| 1289 glGetUniformLocation(program = 4, name = "FeedbackInputSize") = -1 | |
| 1290 glGetUniformLocation(program = 4, name = "rubyFeedbackInputSize") = -1 | |
| 1291 glGetUniformLocation(program = 4, name = "FeedbackTexCoord") = -1 | |
| 1292 glGetAttribLocation(program = 4, name = "FeedbackTexCoord") = -1 | |
| 1293 glGetAttribLocation(program = 4, name = "rubyFeedbackTexCoord") = -1 | |
| 1294 glGetUniformLocation(program = 4, name = "PrevTexture") = -1 | |
| 1295 glGetUniformLocation(program = 4, name = "PrevTexture") = -1 | |
| 1296 glGetUniformLocation(program = 4, name = "rubyPrevTexture") = -1 | |
| 1297 glGetUniformLocation(program = 4, name = "PrevTextureSize") = -1 | |
| 1298 glGetUniformLocation(program = 4, name = "PrevTextureSize") = -1 | |
| 1299 glGetUniformLocation(program = 4, name = "rubyPrevTextureSize") = -1 | |
| 1300 glGetUniformLocation(program = 4, name = "PrevInputSize") = -1 | |
| 1301 glGetUniformLocation(program = 4, name = "PrevInputSize") = -1 | |
| 1302 glGetUniformLocation(program = 4, name = "rubyPrevInputSize") = -1 | |
| 1303 glGetUniformLocation(program = 4, name = "PrevTexCoord") = -1 | |
| 1304 glGetAttribLocation(program = 4, name = "PrevTexCoord") = -1 | |
| 1305 glGetAttribLocation(program = 4, name = "rubyPrevTexCoord") = -1 | |
| 1306 glGetUniformLocation(program = 4, name = "Prev1Texture") = -1 | |
| 1307 glGetUniformLocation(program = 4, name = "Prev1Texture") = -1 | |
| 1308 glGetUniformLocation(program = 4, name = "rubyPrev1Texture") = -1 | |
| 1309 glGetUniformLocation(program = 4, name = "Prev1TextureSize") = -1 | |
| 1310 glGetUniformLocation(program = 4, name = "Prev1TextureSize") = -1 | |
| 1311 glGetUniformLocation(program = 4, name = "rubyPrev1TextureSize") = -1 | |
| 1312 glGetUniformLocation(program = 4, name = "Prev1InputSize") = -1 | |
| 1313 glGetUniformLocation(program = 4, name = "Prev1InputSize") = -1 | |
| 1314 glGetUniformLocation(program = 4, name = "rubyPrev1InputSize") = -1 | |
| 1315 glGetUniformLocation(program = 4, name = "Prev1TexCoord") = -1 | |
| 1316 glGetAttribLocation(program = 4, name = "Prev1TexCoord") = -1 | |
| 1317 glGetAttribLocation(program = 4, name = "rubyPrev1TexCoord") = -1 | |
| 1318 glGetUniformLocation(program = 4, name = "Prev2Texture") = -1 | |
| 1319 glGetUniformLocation(program = 4, name = "Prev2Texture") = -1 | |
| 1320 glGetUniformLocation(program = 4, name = "rubyPrev2Texture") = -1 | |
| 1321 glGetUniformLocation(program = 4, name = "Prev2TextureSize") = -1 | |
| 1322 glGetUniformLocation(program = 4, name = "Prev2TextureSize") = -1 | |
| 1323 glGetUniformLocation(program = 4, name = "rubyPrev2TextureSize") = -1 | |
| 1324 glGetUniformLocation(program = 4, name = "Prev2InputSize") = -1 | |
| 1325 glGetUniformLocation(program = 4, name = "Prev2InputSize") = -1 | |
| 1326 glGetUniformLocation(program = 4, name = "rubyPrev2InputSize") = -1 | |
| 1327 glGetUniformLocation(program = 4, name = "Prev2TexCoord") = -1 | |
| 1328 glGetAttribLocation(program = 4, name = "Prev2TexCoord") = -1 | |
| 1329 glGetAttribLocation(program = 4, name = "rubyPrev2TexCoord") = -1 | |
| 1330 glGetUniformLocation(program = 4, name = "Prev3Texture") = -1 | |
| 1331 glGetUniformLocation(program = 4, name = "Prev3Texture") = -1 | |
| 1332 glGetUniformLocation(program = 4, name = "rubyPrev3Texture") = -1 | |
| 1333 glGetUniformLocation(program = 4, name = "Prev3TextureSize") = -1 | |
| 1334 glGetUniformLocation(program = 4, name = "Prev3TextureSize") = -1 | |
| 1335 glGetUniformLocation(program = 4, name = "rubyPrev3TextureSize") = -1 | |
| 1336 glGetUniformLocation(program = 4, name = "Prev3InputSize") = -1 | |
| 1337 glGetUniformLocation(program = 4, name = "Prev3InputSize") = -1 | |
| 1338 glGetUniformLocation(program = 4, name = "rubyPrev3InputSize") = -1 | |
| 1339 glGetUniformLocation(program = 4, name = "Prev3TexCoord") = -1 | |
| 1340 glGetAttribLocation(program = 4, name = "Prev3TexCoord") = -1 | |
| 1341 glGetAttribLocation(program = 4, name = "rubyPrev3TexCoord") = -1 | |
| 1342 glGetUniformLocation(program = 4, name = "Prev4Texture") = -1 | |
| 1343 glGetUniformLocation(program = 4, name = "Prev4Texture") = -1 | |
| 1344 glGetUniformLocation(program = 4, name = "rubyPrev4Texture") = -1 | |
| 1345 glGetUniformLocation(program = 4, name = "Prev4TextureSize") = -1 | |
| 1346 glGetUniformLocation(program = 4, name = "Prev4TextureSize") = -1 | |
| 1347 glGetUniformLocation(program = 4, name = "rubyPrev4TextureSize") = -1 | |
| 1348 glGetUniformLocation(program = 4, name = "Prev4InputSize") = -1 | |
| 1349 glGetUniformLocation(program = 4, name = "Prev4InputSize") = -1 | |
| 1350 glGetUniformLocation(program = 4, name = "rubyPrev4InputSize") = -1 | |
| 1351 glGetUniformLocation(program = 4, name = "Prev4TexCoord") = -1 | |
| 1352 glGetAttribLocation(program = 4, name = "Prev4TexCoord") = -1 | |
| 1353 glGetAttribLocation(program = 4, name = "rubyPrev4TexCoord") = -1 | |
| 1354 glGetUniformLocation(program = 4, name = "Prev5Texture") = -1 | |
| 1355 glGetUniformLocation(program = 4, name = "Prev5Texture") = -1 | |
| 1356 glGetUniformLocation(program = 4, name = "rubyPrev5Texture") = -1 | |
| 1357 glGetUniformLocation(program = 4, name = "Prev5TextureSize") = -1 | |
| 1358 glGetUniformLocation(program = 4, name = "Prev5TextureSize") = -1 | |
| 1359 glGetUniformLocation(program = 4, name = "rubyPrev5TextureSize") = -1 | |
| 1360 glGetUniformLocation(program = 4, name = "Prev5InputSize") = -1 | |
| 1361 glGetUniformLocation(program = 4, name = "Prev5InputSize") = -1 | |
| 1362 glGetUniformLocation(program = 4, name = "rubyPrev5InputSize") = -1 | |
| 1363 glGetUniformLocation(program = 4, name = "Prev5TexCoord") = -1 | |
| 1364 glGetAttribLocation(program = 4, name = "Prev5TexCoord") = -1 | |
| 1365 glGetAttribLocation(program = 4, name = "rubyPrev5TexCoord") = -1 | |
| 1366 glGetUniformLocation(program = 4, name = "Prev6Texture") = -1 | |
| 1367 glGetUniformLocation(program = 4, name = "Prev6Texture") = -1 | |
| 1368 glGetUniformLocation(program = 4, name = "rubyPrev6Texture") = -1 | |
| 1369 glGetUniformLocation(program = 4, name = "Prev6TextureSize") = -1 | |
| 1370 glGetUniformLocation(program = 4, name = "Prev6TextureSize") = -1 | |
| 1371 glGetUniformLocation(program = 4, name = "rubyPrev6TextureSize") = -1 | |
| 1372 glGetUniformLocation(program = 4, name = "Prev6InputSize") = -1 | |
| 1373 glGetUniformLocation(program = 4, name = "Prev6InputSize") = -1 | |
| 1374 glGetUniformLocation(program = 4, name = "rubyPrev6InputSize") = -1 | |
| 1375 glGetUniformLocation(program = 4, name = "Prev6TexCoord") = -1 | |
| 1376 glGetAttribLocation(program = 4, name = "Prev6TexCoord") = -1 | |
| 1377 glGetAttribLocation(program = 4, name = "rubyPrev6TexCoord") = -1 | |
| 1378 glUseProgram(program = 0) | |
| 1379 glCreateProgram() = 7 | |
| 1380 glCreateShader(type = GL_VERTEX_SHADER) = 8 | |
| 1381 glShaderSource(shader = 8, count = 4, string = {"", "#define VERTEX | |
| #define PARAMETER_UNIFORM | |
| ", "", "attribute vec2 TexCoord; attribute vec2 VertexCoord; attribute vec4 Color; uniform mat4 MVPMatrix; varying vec2 tex_coord; varying vec4 color; void main() { gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0); tex_coord = TexCoord; color = Color; }"}, length = NULL) | |
| 1382 glCompileShader(shader = 8) | |
| 1383 glGetShaderiv(shader = 8, pname = GL_COMPILE_STATUS, params = &1) | |
| 1384 glGetShaderiv(shader = 8, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1385 glAttachShader(program = 7, shader = 8) | |
| 1386 glCreateShader(type = GL_FRAGMENT_SHADER) = 9 | |
| 1387 glShaderSource(shader = 9, count = 4, string = {"", "#define FRAGMENT | |
| #define PARAMETER_UNIFORM | |
| ", "", "uniform sampler2D Texture; varying vec2 tex_coord; varying vec4 color; void main() { gl_FragColor = color * texture2D(Texture, tex_coord); }"}, length = NULL) | |
| 1388 glCompileShader(shader = 9) | |
| 1389 glGetShaderiv(shader = 9, pname = GL_COMPILE_STATUS, params = &1) | |
| 1390 glGetShaderiv(shader = 9, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1391 glAttachShader(program = 7, shader = 9) | |
| 1392 glBindAttribLocation(program = 7, index = 2, name = "Color") | |
| 1393 glBindAttribLocation(program = 7, index = 0, name = "TexCoord") | |
| 1394 glBindAttribLocation(program = 7, index = 1, name = "VertexCoord") | |
| 1395 glLinkProgram(program = 7) | |
| 1396 glGetProgramiv(program = 7, pname = GL_LINK_STATUS, params = &1) | |
| 1397 glGetProgramiv(program = 7, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1398 glUseProgram(program = 7) | |
| 1399 glDeleteShader(shader = 8) | |
| 1400 glDeleteShader(shader = 9) | |
| 1401 glUseProgram(program = 7) | |
| 1402 glGetUniformLocation(program = 7, name = "Texture") = 1 | |
| 1403 glUniform1i(location = 1, v0 = 0) | |
| 1404 glUseProgram(program = 0) | |
| 1405 glUseProgram(program = 7) | |
| 1406 glGetUniformLocation(program = 7, name = "MVPMatrix") = 0 | |
| 1407 glGetUniformLocation(program = 7, name = "TexCoord") = -1 | |
| 1408 glGetAttribLocation(program = 7, name = "TexCoord") = 0 | |
| 1409 glGetUniformLocation(program = 7, name = "VertexCoord") = -1 | |
| 1410 glGetAttribLocation(program = 7, name = "VertexCoord") = 1 | |
| 1411 glGetUniformLocation(program = 7, name = "Color") = -1 | |
| 1412 glGetAttribLocation(program = 7, name = "Color") = 2 | |
| 1413 glGetUniformLocation(program = 7, name = "LUTTexCoord") = -1 | |
| 1414 glGetAttribLocation(program = 7, name = "LUTTexCoord") = -1 | |
| 1415 glGetAttribLocation(program = 7, name = "rubyLUTTexCoord") = -1 | |
| 1416 glGetUniformLocation(program = 7, name = "InputSize") = -1 | |
| 1417 glGetUniformLocation(program = 7, name = "InputSize") = -1 | |
| 1418 glGetUniformLocation(program = 7, name = "rubyInputSize") = -1 | |
| 1419 glGetUniformLocation(program = 7, name = "OutputSize") = -1 | |
| 1420 glGetUniformLocation(program = 7, name = "OutputSize") = -1 | |
| 1421 glGetUniformLocation(program = 7, name = "rubyOutputSize") = -1 | |
| 1422 glGetUniformLocation(program = 7, name = "TextureSize") = -1 | |
| 1423 glGetUniformLocation(program = 7, name = "TextureSize") = -1 | |
| 1424 glGetUniformLocation(program = 7, name = "rubyTextureSize") = -1 | |
| 1425 glGetUniformLocation(program = 7, name = "FrameCount") = -1 | |
| 1426 glGetUniformLocation(program = 7, name = "FrameCount") = -1 | |
| 1427 glGetUniformLocation(program = 7, name = "rubyFrameCount") = -1 | |
| 1428 glGetUniformLocation(program = 7, name = "FrameDirection") = -1 | |
| 1429 glGetUniformLocation(program = 7, name = "FrameDirection") = -1 | |
| 1430 glGetUniformLocation(program = 7, name = "rubyFrameDirection") = -1 | |
| 1431 glGetUniformLocation(program = 7, name = "OrigTexture") = -1 | |
| 1432 glGetUniformLocation(program = 7, name = "OrigTexture") = -1 | |
| 1433 glGetUniformLocation(program = 7, name = "rubyOrigTexture") = -1 | |
| 1434 glGetUniformLocation(program = 7, name = "OrigTextureSize") = -1 | |
| 1435 glGetUniformLocation(program = 7, name = "OrigTextureSize") = -1 | |
| 1436 glGetUniformLocation(program = 7, name = "rubyOrigTextureSize") = -1 | |
| 1437 glGetUniformLocation(program = 7, name = "OrigInputSize") = -1 | |
| 1438 glGetUniformLocation(program = 7, name = "OrigInputSize") = -1 | |
| 1439 glGetUniformLocation(program = 7, name = "rubyOrigInputSize") = -1 | |
| 1440 glGetUniformLocation(program = 7, name = "OrigTexCoord") = -1 | |
| 1441 glGetAttribLocation(program = 7, name = "OrigTexCoord") = -1 | |
| 1442 glGetAttribLocation(program = 7, name = "rubyOrigTexCoord") = -1 | |
| 1443 glGetUniformLocation(program = 7, name = "FeedbackTexture") = -1 | |
| 1444 glGetUniformLocation(program = 7, name = "FeedbackTexture") = -1 | |
| 1445 glGetUniformLocation(program = 7, name = "rubyFeedbackTexture") = -1 | |
| 1446 glGetUniformLocation(program = 7, name = "FeedbackTextureSize") = -1 | |
| 1447 glGetUniformLocation(program = 7, name = "FeedbackTextureSize") = -1 | |
| 1448 glGetUniformLocation(program = 7, name = "rubyFeedbackTextureSize") = -1 | |
| 1449 glGetUniformLocation(program = 7, name = "FeedbackInputSize") = -1 | |
| 1450 glGetUniformLocation(program = 7, name = "FeedbackInputSize") = -1 | |
| 1451 glGetUniformLocation(program = 7, name = "rubyFeedbackInputSize") = -1 | |
| 1452 glGetUniformLocation(program = 7, name = "FeedbackTexCoord") = -1 | |
| 1453 glGetAttribLocation(program = 7, name = "FeedbackTexCoord") = -1 | |
| 1454 glGetAttribLocation(program = 7, name = "rubyFeedbackTexCoord") = -1 | |
| 1455 glGetUniformLocation(program = 7, name = "PrevTexture") = -1 | |
| 1456 glGetUniformLocation(program = 7, name = "PrevTexture") = -1 | |
| 1457 glGetUniformLocation(program = 7, name = "rubyPrevTexture") = -1 | |
| 1458 glGetUniformLocation(program = 7, name = "PrevTextureSize") = -1 | |
| 1459 glGetUniformLocation(program = 7, name = "PrevTextureSize") = -1 | |
| 1460 glGetUniformLocation(program = 7, name = "rubyPrevTextureSize") = -1 | |
| 1461 glGetUniformLocation(program = 7, name = "PrevInputSize") = -1 | |
| 1462 glGetUniformLocation(program = 7, name = "PrevInputSize") = -1 | |
| 1463 glGetUniformLocation(program = 7, name = "rubyPrevInputSize") = -1 | |
| 1464 glGetUniformLocation(program = 7, name = "PrevTexCoord") = -1 | |
| 1465 glGetAttribLocation(program = 7, name = "PrevTexCoord") = -1 | |
| 1466 glGetAttribLocation(program = 7, name = "rubyPrevTexCoord") = -1 | |
| 1467 glGetUniformLocation(program = 7, name = "Prev1Texture") = -1 | |
| 1468 glGetUniformLocation(program = 7, name = "Prev1Texture") = -1 | |
| 1469 glGetUniformLocation(program = 7, name = "rubyPrev1Texture") = -1 | |
| 1470 glGetUniformLocation(program = 7, name = "Prev1TextureSize") = -1 | |
| 1471 glGetUniformLocation(program = 7, name = "Prev1TextureSize") = -1 | |
| 1472 glGetUniformLocation(program = 7, name = "rubyPrev1TextureSize") = -1 | |
| 1473 glGetUniformLocation(program = 7, name = "Prev1InputSize") = -1 | |
| 1474 glGetUniformLocation(program = 7, name = "Prev1InputSize") = -1 | |
| 1475 glGetUniformLocation(program = 7, name = "rubyPrev1InputSize") = -1 | |
| 1476 glGetUniformLocation(program = 7, name = "Prev1TexCoord") = -1 | |
| 1477 glGetAttribLocation(program = 7, name = "Prev1TexCoord") = -1 | |
| 1478 glGetAttribLocation(program = 7, name = "rubyPrev1TexCoord") = -1 | |
| 1479 glGetUniformLocation(program = 7, name = "Prev2Texture") = -1 | |
| 1480 glGetUniformLocation(program = 7, name = "Prev2Texture") = -1 | |
| 1481 glGetUniformLocation(program = 7, name = "rubyPrev2Texture") = -1 | |
| 1482 glGetUniformLocation(program = 7, name = "Prev2TextureSize") = -1 | |
| 1483 glGetUniformLocation(program = 7, name = "Prev2TextureSize") = -1 | |
| 1484 glGetUniformLocation(program = 7, name = "rubyPrev2TextureSize") = -1 | |
| 1485 glGetUniformLocation(program = 7, name = "Prev2InputSize") = -1 | |
| 1486 glGetUniformLocation(program = 7, name = "Prev2InputSize") = -1 | |
| 1487 glGetUniformLocation(program = 7, name = "rubyPrev2InputSize") = -1 | |
| 1488 glGetUniformLocation(program = 7, name = "Prev2TexCoord") = -1 | |
| 1489 glGetAttribLocation(program = 7, name = "Prev2TexCoord") = -1 | |
| 1490 glGetAttribLocation(program = 7, name = "rubyPrev2TexCoord") = -1 | |
| 1491 glGetUniformLocation(program = 7, name = "Prev3Texture") = -1 | |
| 1492 glGetUniformLocation(program = 7, name = "Prev3Texture") = -1 | |
| 1493 glGetUniformLocation(program = 7, name = "rubyPrev3Texture") = -1 | |
| 1494 glGetUniformLocation(program = 7, name = "Prev3TextureSize") = -1 | |
| 1495 glGetUniformLocation(program = 7, name = "Prev3TextureSize") = -1 | |
| 1496 glGetUniformLocation(program = 7, name = "rubyPrev3TextureSize") = -1 | |
| 1497 glGetUniformLocation(program = 7, name = "Prev3InputSize") = -1 | |
| 1498 glGetUniformLocation(program = 7, name = "Prev3InputSize") = -1 | |
| 1499 glGetUniformLocation(program = 7, name = "rubyPrev3InputSize") = -1 | |
| 1500 glGetUniformLocation(program = 7, name = "Prev3TexCoord") = -1 | |
| 1501 glGetAttribLocation(program = 7, name = "Prev3TexCoord") = -1 | |
| 1502 glGetAttribLocation(program = 7, name = "rubyPrev3TexCoord") = -1 | |
| 1503 glGetUniformLocation(program = 7, name = "Prev4Texture") = -1 | |
| 1504 glGetUniformLocation(program = 7, name = "Prev4Texture") = -1 | |
| 1505 glGetUniformLocation(program = 7, name = "rubyPrev4Texture") = -1 | |
| 1506 glGetUniformLocation(program = 7, name = "Prev4TextureSize") = -1 | |
| 1507 glGetUniformLocation(program = 7, name = "Prev4TextureSize") = -1 | |
| 1508 glGetUniformLocation(program = 7, name = "rubyPrev4TextureSize") = -1 | |
| 1509 glGetUniformLocation(program = 7, name = "Prev4InputSize") = -1 | |
| 1510 glGetUniformLocation(program = 7, name = "Prev4InputSize") = -1 | |
| 1511 glGetUniformLocation(program = 7, name = "rubyPrev4InputSize") = -1 | |
| 1512 glGetUniformLocation(program = 7, name = "Prev4TexCoord") = -1 | |
| 1513 glGetAttribLocation(program = 7, name = "Prev4TexCoord") = -1 | |
| 1514 glGetAttribLocation(program = 7, name = "rubyPrev4TexCoord") = -1 | |
| 1515 glGetUniformLocation(program = 7, name = "Prev5Texture") = -1 | |
| 1516 glGetUniformLocation(program = 7, name = "Prev5Texture") = -1 | |
| 1517 glGetUniformLocation(program = 7, name = "rubyPrev5Texture") = -1 | |
| 1518 glGetUniformLocation(program = 7, name = "Prev5TextureSize") = -1 | |
| 1519 glGetUniformLocation(program = 7, name = "Prev5TextureSize") = -1 | |
| 1520 glGetUniformLocation(program = 7, name = "rubyPrev5TextureSize") = -1 | |
| 1521 glGetUniformLocation(program = 7, name = "Prev5InputSize") = -1 | |
| 1522 glGetUniformLocation(program = 7, name = "Prev5InputSize") = -1 | |
| 1523 glGetUniformLocation(program = 7, name = "rubyPrev5InputSize") = -1 | |
| 1524 glGetUniformLocation(program = 7, name = "Prev5TexCoord") = -1 | |
| 1525 glGetAttribLocation(program = 7, name = "Prev5TexCoord") = -1 | |
| 1526 glGetAttribLocation(program = 7, name = "rubyPrev5TexCoord") = -1 | |
| 1527 glGetUniformLocation(program = 7, name = "Prev6Texture") = -1 | |
| 1528 glGetUniformLocation(program = 7, name = "Prev6Texture") = -1 | |
| 1529 glGetUniformLocation(program = 7, name = "rubyPrev6Texture") = -1 | |
| 1530 glGetUniformLocation(program = 7, name = "Prev6TextureSize") = -1 | |
| 1531 glGetUniformLocation(program = 7, name = "Prev6TextureSize") = -1 | |
| 1532 glGetUniformLocation(program = 7, name = "rubyPrev6TextureSize") = -1 | |
| 1533 glGetUniformLocation(program = 7, name = "Prev6InputSize") = -1 | |
| 1534 glGetUniformLocation(program = 7, name = "Prev6InputSize") = -1 | |
| 1535 glGetUniformLocation(program = 7, name = "rubyPrev6InputSize") = -1 | |
| 1536 glGetUniformLocation(program = 7, name = "Prev6TexCoord") = -1 | |
| 1537 glGetAttribLocation(program = 7, name = "Prev6TexCoord") = -1 | |
| 1538 glGetAttribLocation(program = 7, name = "rubyPrev6TexCoord") = -1 | |
| 1539 glUseProgram(program = 0) | |
| 1540 glCreateProgram() = 10 | |
| 1541 glCreateShader(type = GL_VERTEX_SHADER) = 11 | |
| 1542 glShaderSource(shader = 11, count = 4, string = {"", "#define VERTEX | |
| #define PARAMETER_UNIFORM | |
| ", "", "attribute vec3 VertexCoord; uniform float time; varying vec3 fragVertexEc; float iqhash( float n ) { return fract(sin(n)*43758.5453); } float noise( vec3 x ) { vec3 p = floor(x); vec3 f = fract(x); f = f*f*(3.0-2.0*f); float n = p.x + p.y*57.0 + 113.0*p.z; return mix(mix(mix( iqhash(n+0.0 ), iqhash(n+1.0 ),f.x), mix( iqhash(n+57.0 ), iqhash(n+58.0 ),f.x),f.y), mix(mix( iqhash(n+113.0), iqhash(n+114.0),f.x), mix( iqhash(n+170.0), iqhash(n+171.0),f.x),f.y),f.z); } float xmb_noise2( vec3 x ) { return cos(x.z*4.0)*cos(x.z+time/10.0+x.x); } void main() { vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y); vec3 v2 = v; vec3 v3 = v; v.y = xmb_noise2(v2)/8.0; v3.x = v3.x + time/5.0; v3.x = v3.x / 4.0; v3.z = v3.z + time/10.0; v3.y = v3.y + time/100.0; v.z = v.z + noise(v3*7.0)/15.0; v.y = v.y + noise(v3*7.0)/15.0 + cos(v.x*2.0-time/2.0)/5.0 - 0.3; gl_Position = vec4(v, 1.0); fragVertexEc = gl_Position.xyz; }"}, length = NULL) | |
| 1543 glCompileShader(shader = 11) | |
| 1544 glGetShaderiv(shader = 11, pname = GL_COMPILE_STATUS, params = &1) | |
| 1545 glGetShaderiv(shader = 11, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1546 glAttachShader(program = 10, shader = 11) | |
| 1547 glCreateShader(type = GL_FRAGMENT_SHADER) = 12 | |
| 1548 glShaderSource(shader = 12, count = 4, string = {"", "#define FRAGMENT | |
| #define PARAMETER_UNIFORM | |
| ", "", "uniform float time; varying vec3 fragVertexEc; vec3 up = vec3(0, 0, 1); void main() { vec3 X = dFdx(fragVertexEc); vec3 Y = dFdy(fragVertexEc); vec3 normal=normalize(cross(X,Y)); float c = (1.0 - dot(normal, up)); c = (1.0 - cos(c*c))/3.0; gl_FragColor = vec4(1.0, 1.0, 1.0, c); }"}, length = NULL) | |
| 1549 glCompileShader(shader = 12) | |
| 1550 glGetShaderiv(shader = 12, pname = GL_COMPILE_STATUS, params = &1) | |
| 1551 glGetShaderiv(shader = 12, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1552 glAttachShader(program = 10, shader = 12) | |
| 1553 glBindAttribLocation(program = 10, index = 0, name = "VertexCoord") | |
| 1554 glLinkProgram(program = 10) | |
| 1555 glGetProgramiv(program = 10, pname = GL_LINK_STATUS, params = &1) | |
| 1556 glGetProgramiv(program = 10, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1557 glUseProgram(program = 10) | |
| 1558 glDeleteShader(shader = 11) | |
| 1559 glDeleteShader(shader = 12) | |
| 1560 glUseProgram(program = 10) | |
| 1561 glGetUniformLocation(program = 10, name = "Texture") = -1 | |
| 1562 glGetUniformLocation(program = 10, name = "Texture") = -1 | |
| 1563 glGetUniformLocation(program = 10, name = "rubyTexture") = -1 | |
| 1564 glUniform1i(location = -1, v0 = 0) | |
| 1565 glUseProgram(program = 0) | |
| 1566 glUseProgram(program = 10) | |
| 1567 glGetUniformLocation(program = 10, name = "MVPMatrix") = -1 | |
| 1568 glGetUniformLocation(program = 10, name = "MVPMatrix") = -1 | |
| 1569 glGetUniformLocation(program = 10, name = "rubyMVPMatrix") = -1 | |
| 1570 glGetUniformLocation(program = 10, name = "TexCoord") = -1 | |
| 1571 glGetAttribLocation(program = 10, name = "TexCoord") = -1 | |
| 1572 glGetAttribLocation(program = 10, name = "rubyTexCoord") = -1 | |
| 1573 glGetUniformLocation(program = 10, name = "VertexCoord") = -1 | |
| 1574 glGetAttribLocation(program = 10, name = "VertexCoord") = 0 | |
| 1575 glGetUniformLocation(program = 10, name = "Color") = -1 | |
| 1576 glGetAttribLocation(program = 10, name = "Color") = -1 | |
| 1577 glGetAttribLocation(program = 10, name = "rubyColor") = -1 | |
| 1578 glGetUniformLocation(program = 10, name = "LUTTexCoord") = -1 | |
| 1579 glGetAttribLocation(program = 10, name = "LUTTexCoord") = -1 | |
| 1580 glGetAttribLocation(program = 10, name = "rubyLUTTexCoord") = -1 | |
| 1581 glGetUniformLocation(program = 10, name = "InputSize") = -1 | |
| 1582 glGetUniformLocation(program = 10, name = "InputSize") = -1 | |
| 1583 glGetUniformLocation(program = 10, name = "rubyInputSize") = -1 | |
| 1584 glGetUniformLocation(program = 10, name = "OutputSize") = -1 | |
| 1585 glGetUniformLocation(program = 10, name = "OutputSize") = -1 | |
| 1586 glGetUniformLocation(program = 10, name = "rubyOutputSize") = -1 | |
| 1587 glGetUniformLocation(program = 10, name = "TextureSize") = -1 | |
| 1588 glGetUniformLocation(program = 10, name = "TextureSize") = -1 | |
| 1589 glGetUniformLocation(program = 10, name = "rubyTextureSize") = -1 | |
| 1590 glGetUniformLocation(program = 10, name = "FrameCount") = -1 | |
| 1591 glGetUniformLocation(program = 10, name = "FrameCount") = -1 | |
| 1592 glGetUniformLocation(program = 10, name = "rubyFrameCount") = -1 | |
| 1593 glGetUniformLocation(program = 10, name = "FrameDirection") = -1 | |
| 1594 glGetUniformLocation(program = 10, name = "FrameDirection") = -1 | |
| 1595 glGetUniformLocation(program = 10, name = "rubyFrameDirection") = -1 | |
| 1596 glGetUniformLocation(program = 10, name = "OrigTexture") = -1 | |
| 1597 glGetUniformLocation(program = 10, name = "OrigTexture") = -1 | |
| 1598 glGetUniformLocation(program = 10, name = "rubyOrigTexture") = -1 | |
| 1599 glGetUniformLocation(program = 10, name = "OrigTextureSize") = -1 | |
| 1600 glGetUniformLocation(program = 10, name = "OrigTextureSize") = -1 | |
| 1601 glGetUniformLocation(program = 10, name = "rubyOrigTextureSize") = -1 | |
| 1602 glGetUniformLocation(program = 10, name = "OrigInputSize") = -1 | |
| 1603 glGetUniformLocation(program = 10, name = "OrigInputSize") = -1 | |
| 1604 glGetUniformLocation(program = 10, name = "rubyOrigInputSize") = -1 | |
| 1605 glGetUniformLocation(program = 10, name = "OrigTexCoord") = -1 | |
| 1606 glGetAttribLocation(program = 10, name = "OrigTexCoord") = -1 | |
| 1607 glGetAttribLocation(program = 10, name = "rubyOrigTexCoord") = -1 | |
| 1608 glGetUniformLocation(program = 10, name = "FeedbackTexture") = -1 | |
| 1609 glGetUniformLocation(program = 10, name = "FeedbackTexture") = -1 | |
| 1610 glGetUniformLocation(program = 10, name = "rubyFeedbackTexture") = -1 | |
| 1611 glGetUniformLocation(program = 10, name = "FeedbackTextureSize") = -1 | |
| 1612 glGetUniformLocation(program = 10, name = "FeedbackTextureSize") = -1 | |
| 1613 glGetUniformLocation(program = 10, name = "rubyFeedbackTextureSize") = -1 | |
| 1614 glGetUniformLocation(program = 10, name = "FeedbackInputSize") = -1 | |
| 1615 glGetUniformLocation(program = 10, name = "FeedbackInputSize") = -1 | |
| 1616 glGetUniformLocation(program = 10, name = "rubyFeedbackInputSize") = -1 | |
| 1617 glGetUniformLocation(program = 10, name = "FeedbackTexCoord") = -1 | |
| 1618 glGetAttribLocation(program = 10, name = "FeedbackTexCoord") = -1 | |
| 1619 glGetAttribLocation(program = 10, name = "rubyFeedbackTexCoord") = -1 | |
| 1620 glGetUniformLocation(program = 10, name = "PrevTexture") = -1 | |
| 1621 glGetUniformLocation(program = 10, name = "PrevTexture") = -1 | |
| 1622 glGetUniformLocation(program = 10, name = "rubyPrevTexture") = -1 | |
| 1623 glGetUniformLocation(program = 10, name = "PrevTextureSize") = -1 | |
| 1624 glGetUniformLocation(program = 10, name = "PrevTextureSize") = -1 | |
| 1625 glGetUniformLocation(program = 10, name = "rubyPrevTextureSize") = -1 | |
| 1626 glGetUniformLocation(program = 10, name = "PrevInputSize") = -1 | |
| 1627 glGetUniformLocation(program = 10, name = "PrevInputSize") = -1 | |
| 1628 glGetUniformLocation(program = 10, name = "rubyPrevInputSize") = -1 | |
| 1629 glGetUniformLocation(program = 10, name = "PrevTexCoord") = -1 | |
| 1630 glGetAttribLocation(program = 10, name = "PrevTexCoord") = -1 | |
| 1631 glGetAttribLocation(program = 10, name = "rubyPrevTexCoord") = -1 | |
| 1632 glGetUniformLocation(program = 10, name = "Prev1Texture") = -1 | |
| 1633 glGetUniformLocation(program = 10, name = "Prev1Texture") = -1 | |
| 1634 glGetUniformLocation(program = 10, name = "rubyPrev1Texture") = -1 | |
| 1635 glGetUniformLocation(program = 10, name = "Prev1TextureSize") = -1 | |
| 1636 glGetUniformLocation(program = 10, name = "Prev1TextureSize") = -1 | |
| 1637 glGetUniformLocation(program = 10, name = "rubyPrev1TextureSize") = -1 | |
| 1638 glGetUniformLocation(program = 10, name = "Prev1InputSize") = -1 | |
| 1639 glGetUniformLocation(program = 10, name = "Prev1InputSize") = -1 | |
| 1640 glGetUniformLocation(program = 10, name = "rubyPrev1InputSize") = -1 | |
| 1641 glGetUniformLocation(program = 10, name = "Prev1TexCoord") = -1 | |
| 1642 glGetAttribLocation(program = 10, name = "Prev1TexCoord") = -1 | |
| 1643 glGetAttribLocation(program = 10, name = "rubyPrev1TexCoord") = -1 | |
| 1644 glGetUniformLocation(program = 10, name = "Prev2Texture") = -1 | |
| 1645 glGetUniformLocation(program = 10, name = "Prev2Texture") = -1 | |
| 1646 glGetUniformLocation(program = 10, name = "rubyPrev2Texture") = -1 | |
| 1647 glGetUniformLocation(program = 10, name = "Prev2TextureSize") = -1 | |
| 1648 glGetUniformLocation(program = 10, name = "Prev2TextureSize") = -1 | |
| 1649 glGetUniformLocation(program = 10, name = "rubyPrev2TextureSize") = -1 | |
| 1650 glGetUniformLocation(program = 10, name = "Prev2InputSize") = -1 | |
| 1651 glGetUniformLocation(program = 10, name = "Prev2InputSize") = -1 | |
| 1652 glGetUniformLocation(program = 10, name = "rubyPrev2InputSize") = -1 | |
| 1653 glGetUniformLocation(program = 10, name = "Prev2TexCoord") = -1 | |
| 1654 glGetAttribLocation(program = 10, name = "Prev2TexCoord") = -1 | |
| 1655 glGetAttribLocation(program = 10, name = "rubyPrev2TexCoord") = -1 | |
| 1656 glGetUniformLocation(program = 10, name = "Prev3Texture") = -1 | |
| 1657 glGetUniformLocation(program = 10, name = "Prev3Texture") = -1 | |
| 1658 glGetUniformLocation(program = 10, name = "rubyPrev3Texture") = -1 | |
| 1659 glGetUniformLocation(program = 10, name = "Prev3TextureSize") = -1 | |
| 1660 glGetUniformLocation(program = 10, name = "Prev3TextureSize") = -1 | |
| 1661 glGetUniformLocation(program = 10, name = "rubyPrev3TextureSize") = -1 | |
| 1662 glGetUniformLocation(program = 10, name = "Prev3InputSize") = -1 | |
| 1663 glGetUniformLocation(program = 10, name = "Prev3InputSize") = -1 | |
| 1664 glGetUniformLocation(program = 10, name = "rubyPrev3InputSize") = -1 | |
| 1665 glGetUniformLocation(program = 10, name = "Prev3TexCoord") = -1 | |
| 1666 glGetAttribLocation(program = 10, name = "Prev3TexCoord") = -1 | |
| 1667 glGetAttribLocation(program = 10, name = "rubyPrev3TexCoord") = -1 | |
| 1668 glGetUniformLocation(program = 10, name = "Prev4Texture") = -1 | |
| 1669 glGetUniformLocation(program = 10, name = "Prev4Texture") = -1 | |
| 1670 glGetUniformLocation(program = 10, name = "rubyPrev4Texture") = -1 | |
| 1671 glGetUniformLocation(program = 10, name = "Prev4TextureSize") = -1 | |
| 1672 glGetUniformLocation(program = 10, name = "Prev4TextureSize") = -1 | |
| 1673 glGetUniformLocation(program = 10, name = "rubyPrev4TextureSize") = -1 | |
| 1674 glGetUniformLocation(program = 10, name = "Prev4InputSize") = -1 | |
| 1675 glGetUniformLocation(program = 10, name = "Prev4InputSize") = -1 | |
| 1676 glGetUniformLocation(program = 10, name = "rubyPrev4InputSize") = -1 | |
| 1677 glGetUniformLocation(program = 10, name = "Prev4TexCoord") = -1 | |
| 1678 glGetAttribLocation(program = 10, name = "Prev4TexCoord") = -1 | |
| 1679 glGetAttribLocation(program = 10, name = "rubyPrev4TexCoord") = -1 | |
| 1680 glGetUniformLocation(program = 10, name = "Prev5Texture") = -1 | |
| 1681 glGetUniformLocation(program = 10, name = "Prev5Texture") = -1 | |
| 1682 glGetUniformLocation(program = 10, name = "rubyPrev5Texture") = -1 | |
| 1683 glGetUniformLocation(program = 10, name = "Prev5TextureSize") = -1 | |
| 1684 glGetUniformLocation(program = 10, name = "Prev5TextureSize") = -1 | |
| 1685 glGetUniformLocation(program = 10, name = "rubyPrev5TextureSize") = -1 | |
| 1686 glGetUniformLocation(program = 10, name = "Prev5InputSize") = -1 | |
| 1687 glGetUniformLocation(program = 10, name = "Prev5InputSize") = -1 | |
| 1688 glGetUniformLocation(program = 10, name = "rubyPrev5InputSize") = -1 | |
| 1689 glGetUniformLocation(program = 10, name = "Prev5TexCoord") = -1 | |
| 1690 glGetAttribLocation(program = 10, name = "Prev5TexCoord") = -1 | |
| 1691 glGetAttribLocation(program = 10, name = "rubyPrev5TexCoord") = -1 | |
| 1692 glGetUniformLocation(program = 10, name = "Prev6Texture") = -1 | |
| 1693 glGetUniformLocation(program = 10, name = "Prev6Texture") = -1 | |
| 1694 glGetUniformLocation(program = 10, name = "rubyPrev6Texture") = -1 | |
| 1695 glGetUniformLocation(program = 10, name = "Prev6TextureSize") = -1 | |
| 1696 glGetUniformLocation(program = 10, name = "Prev6TextureSize") = -1 | |
| 1697 glGetUniformLocation(program = 10, name = "rubyPrev6TextureSize") = -1 | |
| 1698 glGetUniformLocation(program = 10, name = "Prev6InputSize") = -1 | |
| 1699 glGetUniformLocation(program = 10, name = "Prev6InputSize") = -1 | |
| 1700 glGetUniformLocation(program = 10, name = "rubyPrev6InputSize") = -1 | |
| 1701 glGetUniformLocation(program = 10, name = "Prev6TexCoord") = -1 | |
| 1702 glGetAttribLocation(program = 10, name = "Prev6TexCoord") = -1 | |
| 1703 glGetAttribLocation(program = 10, name = "rubyPrev6TexCoord") = -1 | |
| 1704 glUseProgram(program = 0) | |
| 1705 glCreateProgram() = 13 | |
| 1706 glCreateShader(type = GL_VERTEX_SHADER) = 14 | |
| 1707 glShaderSource(shader = 14, count = 4, string = {"", "#define VERTEX | |
| #define PARAMETER_UNIFORM | |
| ", "", "attribute vec3 VertexCoord; uniform float time; float iqhash( float n ) { return fract(sin(n)*43758.5453); } float noise( vec3 x ) { vec3 p = floor(x); vec3 f = fract(x); f = f*f*(3.0-2.0*f); float n = p.x + p.y*57.0 + 113.0*p.z; return mix(mix(mix( iqhash(n+0.0 ), iqhash(n+1.0 ),f.x), mix( iqhash(n+57.0 ), iqhash(n+58.0 ),f.x),f.y), mix(mix( iqhash(n+113.0), iqhash(n+114.0),f.x), mix( iqhash(n+170.0), iqhash(n+171.0),f.x),f.y),f.z); } void main() { vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y); vec3 v2 = v; v2.x = v2.x + time/2.0; v2.z = v.z * 3.0; v.y = -cos((v.x+v.z/3.0+time)*2.0)/10.0 - noise(v2.xyz)/4.0; gl_Position = vec4(v, 1.0); }"}, length = NULL) | |
| 1708 glCompileShader(shader = 14) | |
| 1709 glGetShaderiv(shader = 14, pname = GL_COMPILE_STATUS, params = &1) | |
| 1710 glGetShaderiv(shader = 14, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1711 glAttachShader(program = 13, shader = 14) | |
| 1712 glCreateShader(type = GL_FRAGMENT_SHADER) = 15 | |
| 1713 glShaderSource(shader = 15, count = 4, string = {"", "#define FRAGMENT | |
| #define PARAMETER_UNIFORM | |
| ", "", "uniform float time; void main() { gl_FragColor = vec4(1.0, 1.0, 1.0, 0.05); }"}, length = NULL) | |
| 1714 glCompileShader(shader = 15) | |
| 1715 glGetShaderiv(shader = 15, pname = GL_COMPILE_STATUS, params = &1) | |
| 1716 glGetShaderiv(shader = 15, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1717 glAttachShader(program = 13, shader = 15) | |
| 1718 glBindAttribLocation(program = 13, index = 0, name = "VertexCoord") | |
| 1719 glLinkProgram(program = 13) | |
| 1720 glGetProgramiv(program = 13, pname = GL_LINK_STATUS, params = &1) | |
| 1721 glGetProgramiv(program = 13, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1722 glUseProgram(program = 13) | |
| 1723 glDeleteShader(shader = 14) | |
| 1724 glDeleteShader(shader = 15) | |
| 1725 glUseProgram(program = 13) | |
| 1726 glGetUniformLocation(program = 13, name = "Texture") = -1 | |
| 1727 glGetUniformLocation(program = 13, name = "Texture") = -1 | |
| 1728 glGetUniformLocation(program = 13, name = "rubyTexture") = -1 | |
| 1729 glUniform1i(location = -1, v0 = 0) | |
| 1730 glUseProgram(program = 0) | |
| 1731 glUseProgram(program = 13) | |
| 1732 glGetUniformLocation(program = 13, name = "MVPMatrix") = -1 | |
| 1733 glGetUniformLocation(program = 13, name = "MVPMatrix") = -1 | |
| 1734 glGetUniformLocation(program = 13, name = "rubyMVPMatrix") = -1 | |
| 1735 glGetUniformLocation(program = 13, name = "TexCoord") = -1 | |
| 1736 glGetAttribLocation(program = 13, name = "TexCoord") = -1 | |
| 1737 glGetAttribLocation(program = 13, name = "rubyTexCoord") = -1 | |
| 1738 glGetUniformLocation(program = 13, name = "VertexCoord") = -1 | |
| 1739 glGetAttribLocation(program = 13, name = "VertexCoord") = 0 | |
| 1740 glGetUniformLocation(program = 13, name = "Color") = -1 | |
| 1741 glGetAttribLocation(program = 13, name = "Color") = -1 | |
| 1742 glGetAttribLocation(program = 13, name = "rubyColor") = -1 | |
| 1743 glGetUniformLocation(program = 13, name = "LUTTexCoord") = -1 | |
| 1744 glGetAttribLocation(program = 13, name = "LUTTexCoord") = -1 | |
| 1745 glGetAttribLocation(program = 13, name = "rubyLUTTexCoord") = -1 | |
| 1746 glGetUniformLocation(program = 13, name = "InputSize") = -1 | |
| 1747 glGetUniformLocation(program = 13, name = "InputSize") = -1 | |
| 1748 glGetUniformLocation(program = 13, name = "rubyInputSize") = -1 | |
| 1749 glGetUniformLocation(program = 13, name = "OutputSize") = -1 | |
| 1750 glGetUniformLocation(program = 13, name = "OutputSize") = -1 | |
| 1751 glGetUniformLocation(program = 13, name = "rubyOutputSize") = -1 | |
| 1752 glGetUniformLocation(program = 13, name = "TextureSize") = -1 | |
| 1753 glGetUniformLocation(program = 13, name = "TextureSize") = -1 | |
| 1754 glGetUniformLocation(program = 13, name = "rubyTextureSize") = -1 | |
| 1755 glGetUniformLocation(program = 13, name = "FrameCount") = -1 | |
| 1756 glGetUniformLocation(program = 13, name = "FrameCount") = -1 | |
| 1757 glGetUniformLocation(program = 13, name = "rubyFrameCount") = -1 | |
| 1758 glGetUniformLocation(program = 13, name = "FrameDirection") = -1 | |
| 1759 glGetUniformLocation(program = 13, name = "FrameDirection") = -1 | |
| 1760 glGetUniformLocation(program = 13, name = "rubyFrameDirection") = -1 | |
| 1761 glGetUniformLocation(program = 13, name = "OrigTexture") = -1 | |
| 1762 glGetUniformLocation(program = 13, name = "OrigTexture") = -1 | |
| 1763 glGetUniformLocation(program = 13, name = "rubyOrigTexture") = -1 | |
| 1764 glGetUniformLocation(program = 13, name = "OrigTextureSize") = -1 | |
| 1765 glGetUniformLocation(program = 13, name = "OrigTextureSize") = -1 | |
| 1766 glGetUniformLocation(program = 13, name = "rubyOrigTextureSize") = -1 | |
| 1767 glGetUniformLocation(program = 13, name = "OrigInputSize") = -1 | |
| 1768 glGetUniformLocation(program = 13, name = "OrigInputSize") = -1 | |
| 1769 glGetUniformLocation(program = 13, name = "rubyOrigInputSize") = -1 | |
| 1770 glGetUniformLocation(program = 13, name = "OrigTexCoord") = -1 | |
| 1771 glGetAttribLocation(program = 13, name = "OrigTexCoord") = -1 | |
| 1772 glGetAttribLocation(program = 13, name = "rubyOrigTexCoord") = -1 | |
| 1773 glGetUniformLocation(program = 13, name = "FeedbackTexture") = -1 | |
| 1774 glGetUniformLocation(program = 13, name = "FeedbackTexture") = -1 | |
| 1775 glGetUniformLocation(program = 13, name = "rubyFeedbackTexture") = -1 | |
| 1776 glGetUniformLocation(program = 13, name = "FeedbackTextureSize") = -1 | |
| 1777 glGetUniformLocation(program = 13, name = "FeedbackTextureSize") = -1 | |
| 1778 glGetUniformLocation(program = 13, name = "rubyFeedbackTextureSize") = -1 | |
| 1779 glGetUniformLocation(program = 13, name = "FeedbackInputSize") = -1 | |
| 1780 glGetUniformLocation(program = 13, name = "FeedbackInputSize") = -1 | |
| 1781 glGetUniformLocation(program = 13, name = "rubyFeedbackInputSize") = -1 | |
| 1782 glGetUniformLocation(program = 13, name = "FeedbackTexCoord") = -1 | |
| 1783 glGetAttribLocation(program = 13, name = "FeedbackTexCoord") = -1 | |
| 1784 glGetAttribLocation(program = 13, name = "rubyFeedbackTexCoord") = -1 | |
| 1785 glGetUniformLocation(program = 13, name = "PrevTexture") = -1 | |
| 1786 glGetUniformLocation(program = 13, name = "PrevTexture") = -1 | |
| 1787 glGetUniformLocation(program = 13, name = "rubyPrevTexture") = -1 | |
| 1788 glGetUniformLocation(program = 13, name = "PrevTextureSize") = -1 | |
| 1789 glGetUniformLocation(program = 13, name = "PrevTextureSize") = -1 | |
| 1790 glGetUniformLocation(program = 13, name = "rubyPrevTextureSize") = -1 | |
| 1791 glGetUniformLocation(program = 13, name = "PrevInputSize") = -1 | |
| 1792 glGetUniformLocation(program = 13, name = "PrevInputSize") = -1 | |
| 1793 glGetUniformLocation(program = 13, name = "rubyPrevInputSize") = -1 | |
| 1794 glGetUniformLocation(program = 13, name = "PrevTexCoord") = -1 | |
| 1795 glGetAttribLocation(program = 13, name = "PrevTexCoord") = -1 | |
| 1796 glGetAttribLocation(program = 13, name = "rubyPrevTexCoord") = -1 | |
| 1797 glGetUniformLocation(program = 13, name = "Prev1Texture") = -1 | |
| 1798 glGetUniformLocation(program = 13, name = "Prev1Texture") = -1 | |
| 1799 glGetUniformLocation(program = 13, name = "rubyPrev1Texture") = -1 | |
| 1800 glGetUniformLocation(program = 13, name = "Prev1TextureSize") = -1 | |
| 1801 glGetUniformLocation(program = 13, name = "Prev1TextureSize") = -1 | |
| 1802 glGetUniformLocation(program = 13, name = "rubyPrev1TextureSize") = -1 | |
| 1803 glGetUniformLocation(program = 13, name = "Prev1InputSize") = -1 | |
| 1804 glGetUniformLocation(program = 13, name = "Prev1InputSize") = -1 | |
| 1805 glGetUniformLocation(program = 13, name = "rubyPrev1InputSize") = -1 | |
| 1806 glGetUniformLocation(program = 13, name = "Prev1TexCoord") = -1 | |
| 1807 glGetAttribLocation(program = 13, name = "Prev1TexCoord") = -1 | |
| 1808 glGetAttribLocation(program = 13, name = "rubyPrev1TexCoord") = -1 | |
| 1809 glGetUniformLocation(program = 13, name = "Prev2Texture") = -1 | |
| 1810 glGetUniformLocation(program = 13, name = "Prev2Texture") = -1 | |
| 1811 glGetUniformLocation(program = 13, name = "rubyPrev2Texture") = -1 | |
| 1812 glGetUniformLocation(program = 13, name = "Prev2TextureSize") = -1 | |
| 1813 glGetUniformLocation(program = 13, name = "Prev2TextureSize") = -1 | |
| 1814 glGetUniformLocation(program = 13, name = "rubyPrev2TextureSize") = -1 | |
| 1815 glGetUniformLocation(program = 13, name = "Prev2InputSize") = -1 | |
| 1816 glGetUniformLocation(program = 13, name = "Prev2InputSize") = -1 | |
| 1817 glGetUniformLocation(program = 13, name = "rubyPrev2InputSize") = -1 | |
| 1818 glGetUniformLocation(program = 13, name = "Prev2TexCoord") = -1 | |
| 1819 glGetAttribLocation(program = 13, name = "Prev2TexCoord") = -1 | |
| 1820 glGetAttribLocation(program = 13, name = "rubyPrev2TexCoord") = -1 | |
| 1821 glGetUniformLocation(program = 13, name = "Prev3Texture") = -1 | |
| 1822 glGetUniformLocation(program = 13, name = "Prev3Texture") = -1 | |
| 1823 glGetUniformLocation(program = 13, name = "rubyPrev3Texture") = -1 | |
| 1824 glGetUniformLocation(program = 13, name = "Prev3TextureSize") = -1 | |
| 1825 glGetUniformLocation(program = 13, name = "Prev3TextureSize") = -1 | |
| 1826 glGetUniformLocation(program = 13, name = "rubyPrev3TextureSize") = -1 | |
| 1827 glGetUniformLocation(program = 13, name = "Prev3InputSize") = -1 | |
| 1828 glGetUniformLocation(program = 13, name = "Prev3InputSize") = -1 | |
| 1829 glGetUniformLocation(program = 13, name = "rubyPrev3InputSize") = -1 | |
| 1830 glGetUniformLocation(program = 13, name = "Prev3TexCoord") = -1 | |
| 1831 glGetAttribLocation(program = 13, name = "Prev3TexCoord") = -1 | |
| 1832 glGetAttribLocation(program = 13, name = "rubyPrev3TexCoord") = -1 | |
| 1833 glGetUniformLocation(program = 13, name = "Prev4Texture") = -1 | |
| 1834 glGetUniformLocation(program = 13, name = "Prev4Texture") = -1 | |
| 1835 glGetUniformLocation(program = 13, name = "rubyPrev4Texture") = -1 | |
| 1836 glGetUniformLocation(program = 13, name = "Prev4TextureSize") = -1 | |
| 1837 glGetUniformLocation(program = 13, name = "Prev4TextureSize") = -1 | |
| 1838 glGetUniformLocation(program = 13, name = "rubyPrev4TextureSize") = -1 | |
| 1839 glGetUniformLocation(program = 13, name = "Prev4InputSize") = -1 | |
| 1840 glGetUniformLocation(program = 13, name = "Prev4InputSize") = -1 | |
| 1841 glGetUniformLocation(program = 13, name = "rubyPrev4InputSize") = -1 | |
| 1842 glGetUniformLocation(program = 13, name = "Prev4TexCoord") = -1 | |
| 1843 glGetAttribLocation(program = 13, name = "Prev4TexCoord") = -1 | |
| 1844 glGetAttribLocation(program = 13, name = "rubyPrev4TexCoord") = -1 | |
| 1845 glGetUniformLocation(program = 13, name = "Prev5Texture") = -1 | |
| 1846 glGetUniformLocation(program = 13, name = "Prev5Texture") = -1 | |
| 1847 glGetUniformLocation(program = 13, name = "rubyPrev5Texture") = -1 | |
| 1848 glGetUniformLocation(program = 13, name = "Prev5TextureSize") = -1 | |
| 1849 glGetUniformLocation(program = 13, name = "Prev5TextureSize") = -1 | |
| 1850 glGetUniformLocation(program = 13, name = "rubyPrev5TextureSize") = -1 | |
| 1851 glGetUniformLocation(program = 13, name = "Prev5InputSize") = -1 | |
| 1852 glGetUniformLocation(program = 13, name = "Prev5InputSize") = -1 | |
| 1853 glGetUniformLocation(program = 13, name = "rubyPrev5InputSize") = -1 | |
| 1854 glGetUniformLocation(program = 13, name = "Prev5TexCoord") = -1 | |
| 1855 glGetAttribLocation(program = 13, name = "Prev5TexCoord") = -1 | |
| 1856 glGetAttribLocation(program = 13, name = "rubyPrev5TexCoord") = -1 | |
| 1857 glGetUniformLocation(program = 13, name = "Prev6Texture") = -1 | |
| 1858 glGetUniformLocation(program = 13, name = "Prev6Texture") = -1 | |
| 1859 glGetUniformLocation(program = 13, name = "rubyPrev6Texture") = -1 | |
| 1860 glGetUniformLocation(program = 13, name = "Prev6TextureSize") = -1 | |
| 1861 glGetUniformLocation(program = 13, name = "Prev6TextureSize") = -1 | |
| 1862 glGetUniformLocation(program = 13, name = "rubyPrev6TextureSize") = -1 | |
| 1863 glGetUniformLocation(program = 13, name = "Prev6InputSize") = -1 | |
| 1864 glGetUniformLocation(program = 13, name = "Prev6InputSize") = -1 | |
| 1865 glGetUniformLocation(program = 13, name = "rubyPrev6InputSize") = -1 | |
| 1866 glGetUniformLocation(program = 13, name = "Prev6TexCoord") = -1 | |
| 1867 glGetAttribLocation(program = 13, name = "Prev6TexCoord") = -1 | |
| 1868 glGetAttribLocation(program = 13, name = "rubyPrev6TexCoord") = -1 | |
| 1869 glUseProgram(program = 0) | |
| 1870 glCreateProgram() = 16 | |
| 1871 glCreateShader(type = GL_VERTEX_SHADER) = 17 | |
| 1872 glShaderSource(shader = 17, count = 4, string = {"", "#define VERTEX | |
| #define PARAMETER_UNIFORM | |
| ", "", "attribute vec3 VertexCoord; uniform float time; void main() { vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y); vec3 v2 = v; v.y = v.z; gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0); }"}, length = NULL) | |
| 1873 glCompileShader(shader = 17) | |
| 1874 glGetShaderiv(shader = 17, pname = GL_COMPILE_STATUS, params = &1) | |
| 1875 glGetShaderiv(shader = 17, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1876 glAttachShader(program = 16, shader = 17) | |
| 1877 glCreateShader(type = GL_FRAGMENT_SHADER) = 18 | |
| 1878 glShaderSource(shader = 18, count = 4, string = {"", "#define FRAGMENT | |
| #define PARAMETER_UNIFORM | |
| ", "", "uniform float time; uniform vec2 OutputSize; float baseScale = 1.25; float density = 0.5; float speed = 0.15; float rand(vec2 co) { return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453); } float dist_func(vec2 distv) { float dist = sqrt((distv.x * distv.x) + (distv.y * distv.y)) * (40.0 / baseScale); dist = clamp(dist, 0.0, 1.0); return cos(dist * (3.14159265358 * 0.5)) * 0.5; } float random_dots(vec2 co) { float part = 1.0 / 20.0; vec2 cd = floor(co / part); float p = rand(cd); if (p > 0.005 * (density * 40.0)) return 0.0; vec2 dpos = (vec2(fract(p * 2.0) , p) + vec2(2.0, 2.0)) * 0.25; vec2 cellpos = fract(co / part); vec2 distv = (cellpos - dpos); return dist_func(distv); } float snow(vec2 pos, float time, float scale) { pos.x += cos(pos.y * 1.2 + time * 3.14159 * 2.0 + 1.0 / scale) / (8.0 / scale) * 4.0; pos += time * scale * vec2(-0.5, 1.0) * 4.0; return random_dots(pos / scale) * (scale * 0.5 + 0.5); } void main(void) { float tim = time * 0.4 * speed; vec2 pos = gl_FragCoord.xy / OutputSize.xx; float a = 0.0; a += snow(pos, tim, 1.0); a += snow(pos, tim, 0.7); a += snow(pos, tim, 0.6); a += snow(pos, tim, 0.5); a += snow(pos, tim, 0.4); a += snow(pos, tim, 0.3); a += snow(pos, tim, 0.25); a += snow(pos, tim, 0.125); a = a * min(pos.y * 4.0, 1.0); gl_FragColor = vec4(1.0, 1.0, 1.0, a); }"}, length = NULL) | |
| 1879 glCompileShader(shader = 18) | |
| 1880 glGetShaderiv(shader = 18, pname = GL_COMPILE_STATUS, params = &1) | |
| 1881 glGetShaderiv(shader = 18, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1882 glAttachShader(program = 16, shader = 18) | |
| 1883 glBindAttribLocation(program = 16, index = 0, name = "VertexCoord") | |
| 1884 glLinkProgram(program = 16) | |
| 1885 glGetProgramiv(program = 16, pname = GL_LINK_STATUS, params = &1) | |
| 1886 glGetProgramiv(program = 16, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 1887 glUseProgram(program = 16) | |
| 1888 glDeleteShader(shader = 17) | |
| 1889 glDeleteShader(shader = 18) | |
| 1890 glUseProgram(program = 16) | |
| 1891 glGetUniformLocation(program = 16, name = "Texture") = -1 | |
| 1892 glGetUniformLocation(program = 16, name = "Texture") = -1 | |
| 1893 glGetUniformLocation(program = 16, name = "rubyTexture") = -1 | |
| 1894 glUniform1i(location = -1, v0 = 0) | |
| 1895 glUseProgram(program = 0) | |
| 1896 glUseProgram(program = 16) | |
| 1897 glGetUniformLocation(program = 16, name = "MVPMatrix") = -1 | |
| 1898 glGetUniformLocation(program = 16, name = "MVPMatrix") = -1 | |
| 1899 glGetUniformLocation(program = 16, name = "rubyMVPMatrix") = -1 | |
| 1900 glGetUniformLocation(program = 16, name = "TexCoord") = -1 | |
| 1901 glGetAttribLocation(program = 16, name = "TexCoord") = -1 | |
| 1902 glGetAttribLocation(program = 16, name = "rubyTexCoord") = -1 | |
| 1903 glGetUniformLocation(program = 16, name = "VertexCoord") = -1 | |
| 1904 glGetAttribLocation(program = 16, name = "VertexCoord") = 0 | |
| 1905 glGetUniformLocation(program = 16, name = "Color") = -1 | |
| 1906 glGetAttribLocation(program = 16, name = "Color") = -1 | |
| 1907 glGetAttribLocation(program = 16, name = "rubyColor") = -1 | |
| 1908 glGetUniformLocation(program = 16, name = "LUTTexCoord") = -1 | |
| 1909 glGetAttribLocation(program = 16, name = "LUTTexCoord") = -1 | |
| 1910 glGetAttribLocation(program = 16, name = "rubyLUTTexCoord") = -1 | |
| 1911 glGetUniformLocation(program = 16, name = "InputSize") = -1 | |
| 1912 glGetUniformLocation(program = 16, name = "InputSize") = -1 | |
| 1913 glGetUniformLocation(program = 16, name = "rubyInputSize") = -1 | |
| 1914 glGetUniformLocation(program = 16, name = "OutputSize") = 0 | |
| 1915 glGetUniformLocation(program = 16, name = "TextureSize") = -1 | |
| 1916 glGetUniformLocation(program = 16, name = "TextureSize") = -1 | |
| 1917 glGetUniformLocation(program = 16, name = "rubyTextureSize") = -1 | |
| 1918 glGetUniformLocation(program = 16, name = "FrameCount") = -1 | |
| 1919 glGetUniformLocation(program = 16, name = "FrameCount") = -1 | |
| 1920 glGetUniformLocation(program = 16, name = "rubyFrameCount") = -1 | |
| 1921 glGetUniformLocation(program = 16, name = "FrameDirection") = -1 | |
| 1922 glGetUniformLocation(program = 16, name = "FrameDirection") = -1 | |
| 1923 glGetUniformLocation(program = 16, name = "rubyFrameDirection") = -1 | |
| 1924 glGetUniformLocation(program = 16, name = "OrigTexture") = -1 | |
| 1925 glGetUniformLocation(program = 16, name = "OrigTexture") = -1 | |
| 1926 glGetUniformLocation(program = 16, name = "rubyOrigTexture") = -1 | |
| 1927 glGetUniformLocation(program = 16, name = "OrigTextureSize") = -1 | |
| 1928 glGetUniformLocation(program = 16, name = "OrigTextureSize") = -1 | |
| 1929 glGetUniformLocation(program = 16, name = "rubyOrigTextureSize") = -1 | |
| 1930 glGetUniformLocation(program = 16, name = "OrigInputSize") = -1 | |
| 1931 glGetUniformLocation(program = 16, name = "OrigInputSize") = -1 | |
| 1932 glGetUniformLocation(program = 16, name = "rubyOrigInputSize") = -1 | |
| 1933 glGetUniformLocation(program = 16, name = "OrigTexCoord") = -1 | |
| 1934 glGetAttribLocation(program = 16, name = "OrigTexCoord") = -1 | |
| 1935 glGetAttribLocation(program = 16, name = "rubyOrigTexCoord") = -1 | |
| 1936 glGetUniformLocation(program = 16, name = "FeedbackTexture") = -1 | |
| 1937 glGetUniformLocation(program = 16, name = "FeedbackTexture") = -1 | |
| 1938 glGetUniformLocation(program = 16, name = "rubyFeedbackTexture") = -1 | |
| 1939 glGetUniformLocation(program = 16, name = "FeedbackTextureSize") = -1 | |
| 1940 glGetUniformLocation(program = 16, name = "FeedbackTextureSize") = -1 | |
| 1941 glGetUniformLocation(program = 16, name = "rubyFeedbackTextureSize") = -1 | |
| 1942 glGetUniformLocation(program = 16, name = "FeedbackInputSize") = -1 | |
| 1943 glGetUniformLocation(program = 16, name = "FeedbackInputSize") = -1 | |
| 1944 glGetUniformLocation(program = 16, name = "rubyFeedbackInputSize") = -1 | |
| 1945 glGetUniformLocation(program = 16, name = "FeedbackTexCoord") = -1 | |
| 1946 glGetAttribLocation(program = 16, name = "FeedbackTexCoord") = -1 | |
| 1947 glGetAttribLocation(program = 16, name = "rubyFeedbackTexCoord") = -1 | |
| 1948 glGetUniformLocation(program = 16, name = "PrevTexture") = -1 | |
| 1949 glGetUniformLocation(program = 16, name = "PrevTexture") = -1 | |
| 1950 glGetUniformLocation(program = 16, name = "rubyPrevTexture") = -1 | |
| 1951 glGetUniformLocation(program = 16, name = "PrevTextureSize") = -1 | |
| 1952 glGetUniformLocation(program = 16, name = "PrevTextureSize") = -1 | |
| 1953 glGetUniformLocation(program = 16, name = "rubyPrevTextureSize") = -1 | |
| 1954 glGetUniformLocation(program = 16, name = "PrevInputSize") = -1 | |
| 1955 glGetUniformLocation(program = 16, name = "PrevInputSize") = -1 | |
| 1956 glGetUniformLocation(program = 16, name = "rubyPrevInputSize") = -1 | |
| 1957 glGetUniformLocation(program = 16, name = "PrevTexCoord") = -1 | |
| 1958 glGetAttribLocation(program = 16, name = "PrevTexCoord") = -1 | |
| 1959 glGetAttribLocation(program = 16, name = "rubyPrevTexCoord") = -1 | |
| 1960 glGetUniformLocation(program = 16, name = "Prev1Texture") = -1 | |
| 1961 glGetUniformLocation(program = 16, name = "Prev1Texture") = -1 | |
| 1962 glGetUniformLocation(program = 16, name = "rubyPrev1Texture") = -1 | |
| 1963 glGetUniformLocation(program = 16, name = "Prev1TextureSize") = -1 | |
| 1964 glGetUniformLocation(program = 16, name = "Prev1TextureSize") = -1 | |
| 1965 glGetUniformLocation(program = 16, name = "rubyPrev1TextureSize") = -1 | |
| 1966 glGetUniformLocation(program = 16, name = "Prev1InputSize") = -1 | |
| 1967 glGetUniformLocation(program = 16, name = "Prev1InputSize") = -1 | |
| 1968 glGetUniformLocation(program = 16, name = "rubyPrev1InputSize") = -1 | |
| 1969 glGetUniformLocation(program = 16, name = "Prev1TexCoord") = -1 | |
| 1970 glGetAttribLocation(program = 16, name = "Prev1TexCoord") = -1 | |
| 1971 glGetAttribLocation(program = 16, name = "rubyPrev1TexCoord") = -1 | |
| 1972 glGetUniformLocation(program = 16, name = "Prev2Texture") = -1 | |
| 1973 glGetUniformLocation(program = 16, name = "Prev2Texture") = -1 | |
| 1974 glGetUniformLocation(program = 16, name = "rubyPrev2Texture") = -1 | |
| 1975 glGetUniformLocation(program = 16, name = "Prev2TextureSize") = -1 | |
| 1976 glGetUniformLocation(program = 16, name = "Prev2TextureSize") = -1 | |
| 1977 glGetUniformLocation(program = 16, name = "rubyPrev2TextureSize") = -1 | |
| 1978 glGetUniformLocation(program = 16, name = "Prev2InputSize") = -1 | |
| 1979 glGetUniformLocation(program = 16, name = "Prev2InputSize") = -1 | |
| 1980 glGetUniformLocation(program = 16, name = "rubyPrev2InputSize") = -1 | |
| 1981 glGetUniformLocation(program = 16, name = "Prev2TexCoord") = -1 | |
| 1982 glGetAttribLocation(program = 16, name = "Prev2TexCoord") = -1 | |
| 1983 glGetAttribLocation(program = 16, name = "rubyPrev2TexCoord") = -1 | |
| 1984 glGetUniformLocation(program = 16, name = "Prev3Texture") = -1 | |
| 1985 glGetUniformLocation(program = 16, name = "Prev3Texture") = -1 | |
| 1986 glGetUniformLocation(program = 16, name = "rubyPrev3Texture") = -1 | |
| 1987 glGetUniformLocation(program = 16, name = "Prev3TextureSize") = -1 | |
| 1988 glGetUniformLocation(program = 16, name = "Prev3TextureSize") = -1 | |
| 1989 glGetUniformLocation(program = 16, name = "rubyPrev3TextureSize") = -1 | |
| 1990 glGetUniformLocation(program = 16, name = "Prev3InputSize") = -1 | |
| 1991 glGetUniformLocation(program = 16, name = "Prev3InputSize") = -1 | |
| 1992 glGetUniformLocation(program = 16, name = "rubyPrev3InputSize") = -1 | |
| 1993 glGetUniformLocation(program = 16, name = "Prev3TexCoord") = -1 | |
| 1994 glGetAttribLocation(program = 16, name = "Prev3TexCoord") = -1 | |
| 1995 glGetAttribLocation(program = 16, name = "rubyPrev3TexCoord") = -1 | |
| 1996 glGetUniformLocation(program = 16, name = "Prev4Texture") = -1 | |
| 1997 glGetUniformLocation(program = 16, name = "Prev4Texture") = -1 | |
| 1998 glGetUniformLocation(program = 16, name = "rubyPrev4Texture") = -1 | |
| 1999 glGetUniformLocation(program = 16, name = "Prev4TextureSize") = -1 | |
| 2000 glGetUniformLocation(program = 16, name = "Prev4TextureSize") = -1 | |
| 2001 glGetUniformLocation(program = 16, name = "rubyPrev4TextureSize") = -1 | |
| 2002 glGetUniformLocation(program = 16, name = "Prev4InputSize") = -1 | |
| 2003 glGetUniformLocation(program = 16, name = "Prev4InputSize") = -1 | |
| 2004 glGetUniformLocation(program = 16, name = "rubyPrev4InputSize") = -1 | |
| 2005 glGetUniformLocation(program = 16, name = "Prev4TexCoord") = -1 | |
| 2006 glGetAttribLocation(program = 16, name = "Prev4TexCoord") = -1 | |
| 2007 glGetAttribLocation(program = 16, name = "rubyPrev4TexCoord") = -1 | |
| 2008 glGetUniformLocation(program = 16, name = "Prev5Texture") = -1 | |
| 2009 glGetUniformLocation(program = 16, name = "Prev5Texture") = -1 | |
| 2010 glGetUniformLocation(program = 16, name = "rubyPrev5Texture") = -1 | |
| 2011 glGetUniformLocation(program = 16, name = "Prev5TextureSize") = -1 | |
| 2012 glGetUniformLocation(program = 16, name = "Prev5TextureSize") = -1 | |
| 2013 glGetUniformLocation(program = 16, name = "rubyPrev5TextureSize") = -1 | |
| 2014 glGetUniformLocation(program = 16, name = "Prev5InputSize") = -1 | |
| 2015 glGetUniformLocation(program = 16, name = "Prev5InputSize") = -1 | |
| 2016 glGetUniformLocation(program = 16, name = "rubyPrev5InputSize") = -1 | |
| 2017 glGetUniformLocation(program = 16, name = "Prev5TexCoord") = -1 | |
| 2018 glGetAttribLocation(program = 16, name = "Prev5TexCoord") = -1 | |
| 2019 glGetAttribLocation(program = 16, name = "rubyPrev5TexCoord") = -1 | |
| 2020 glGetUniformLocation(program = 16, name = "Prev6Texture") = -1 | |
| 2021 glGetUniformLocation(program = 16, name = "Prev6Texture") = -1 | |
| 2022 glGetUniformLocation(program = 16, name = "rubyPrev6Texture") = -1 | |
| 2023 glGetUniformLocation(program = 16, name = "Prev6TextureSize") = -1 | |
| 2024 glGetUniformLocation(program = 16, name = "Prev6TextureSize") = -1 | |
| 2025 glGetUniformLocation(program = 16, name = "rubyPrev6TextureSize") = -1 | |
| 2026 glGetUniformLocation(program = 16, name = "Prev6InputSize") = -1 | |
| 2027 glGetUniformLocation(program = 16, name = "Prev6InputSize") = -1 | |
| 2028 glGetUniformLocation(program = 16, name = "rubyPrev6InputSize") = -1 | |
| 2029 glGetUniformLocation(program = 16, name = "Prev6TexCoord") = -1 | |
| 2030 glGetAttribLocation(program = 16, name = "Prev6TexCoord") = -1 | |
| 2031 glGetAttribLocation(program = 16, name = "rubyPrev6TexCoord") = -1 | |
| 2032 glUseProgram(program = 0) | |
| 2033 glCreateProgram() = 19 | |
| 2034 glCreateShader(type = GL_VERTEX_SHADER) = 20 | |
| 2035 glShaderSource(shader = 20, count = 4, string = {"", "#define VERTEX | |
| #define PARAMETER_UNIFORM | |
| ", "", "attribute vec3 VertexCoord; uniform float time; void main() { vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y); vec3 v2 = v; v.y = v.z; gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0); }"}, length = NULL) | |
| 2036 glCompileShader(shader = 20) | |
| 2037 glGetShaderiv(shader = 20, pname = GL_COMPILE_STATUS, params = &1) | |
| 2038 glGetShaderiv(shader = 20, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 2039 glAttachShader(program = 19, shader = 20) | |
| 2040 glCreateShader(type = GL_FRAGMENT_SHADER) = 21 | |
| 2041 glShaderSource(shader = 21, count = 4, string = {"", "#define FRAGMENT | |
| #define PARAMETER_UNIFORM | |
| ", "", "uniform float time; uniform vec2 OutputSize; float baseScale = 3.5; float density = 0.7; float speed = 0.25; float rand(vec2 co) { return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453); } float dist_func(vec2 distv) { float dist = sqrt((distv.x * distv.x) + (distv.y * distv.y)) * (40.0 / baseScale); dist = clamp(dist, 0.0, 1.0); return cos(dist * (3.14159265358 * 0.5)) * 0.5; } float random_dots(vec2 co) { float part = 1.0 / 20.0; vec2 cd = floor(co / part); float p = rand(cd); if (p > 0.005 * (density * 40.0)) return 0.0; vec2 dpos = (vec2(fract(p * 2.0) , p) + vec2(2.0, 2.0)) * 0.25; vec2 cellpos = fract(co / part); vec2 distv = (cellpos - dpos); return dist_func(distv); } float snow(vec2 pos, float time, float scale) { pos.x += cos(pos.y * 1.2 + time * 3.14159 * 2.0 + 1.0 / scale) / (8.0 / scale) * 4.0; pos += time * scale * vec2(-0.5, 1.0) * 4.0; return random_dots(pos / scale) * (scale * 0.5 + 0.5); } void main(void) { float tim = time * 0.4 * speed; vec2 pos = gl_FragCoord.xy / OutputSize.xx; float a = 0.0; a += snow(pos, tim, 1.0); a += snow(pos, tim, 0.7); a += snow(pos, tim, 0.6); a += snow(pos, tim, 0.5); a += snow(pos, tim, 0.4); a += snow(pos, tim, 0.3); a += snow(pos, tim, 0.25); a += snow(pos, tim, 0.125); a = a * min(pos.y * 4.0, 1.0); gl_FragColor = vec4(1.0, 1.0, 1.0, a); }"}, length = NULL) | |
| 2042 glCompileShader(shader = 21) | |
| 2043 glGetShaderiv(shader = 21, pname = GL_COMPILE_STATUS, params = &1) | |
| 2044 glGetShaderiv(shader = 21, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 2045 glAttachShader(program = 19, shader = 21) | |
| 2046 glBindAttribLocation(program = 19, index = 0, name = "VertexCoord") | |
| 2047 glLinkProgram(program = 19) | |
| 2048 glGetProgramiv(program = 19, pname = GL_LINK_STATUS, params = &1) | |
| 2049 glGetProgramiv(program = 19, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 2050 glUseProgram(program = 19) | |
| 2051 glDeleteShader(shader = 20) | |
| 2052 glDeleteShader(shader = 21) | |
| 2053 glUseProgram(program = 19) | |
| 2054 glGetUniformLocation(program = 19, name = "Texture") = -1 | |
| 2055 glGetUniformLocation(program = 19, name = "Texture") = -1 | |
| 2056 glGetUniformLocation(program = 19, name = "rubyTexture") = -1 | |
| 2057 glUniform1i(location = -1, v0 = 0) | |
| 2058 glUseProgram(program = 0) | |
| 2059 glUseProgram(program = 19) | |
| 2060 glGetUniformLocation(program = 19, name = "MVPMatrix") = -1 | |
| 2061 glGetUniformLocation(program = 19, name = "MVPMatrix") = -1 | |
| 2062 glGetUniformLocation(program = 19, name = "rubyMVPMatrix") = -1 | |
| 2063 glGetUniformLocation(program = 19, name = "TexCoord") = -1 | |
| 2064 glGetAttribLocation(program = 19, name = "TexCoord") = -1 | |
| 2065 glGetAttribLocation(program = 19, name = "rubyTexCoord") = -1 | |
| 2066 glGetUniformLocation(program = 19, name = "VertexCoord") = -1 | |
| 2067 glGetAttribLocation(program = 19, name = "VertexCoord") = 0 | |
| 2068 glGetUniformLocation(program = 19, name = "Color") = -1 | |
| 2069 glGetAttribLocation(program = 19, name = "Color") = -1 | |
| 2070 glGetAttribLocation(program = 19, name = "rubyColor") = -1 | |
| 2071 glGetUniformLocation(program = 19, name = "LUTTexCoord") = -1 | |
| 2072 glGetAttribLocation(program = 19, name = "LUTTexCoord") = -1 | |
| 2073 glGetAttribLocation(program = 19, name = "rubyLUTTexCoord") = -1 | |
| 2074 glGetUniformLocation(program = 19, name = "InputSize") = -1 | |
| 2075 glGetUniformLocation(program = 19, name = "InputSize") = -1 | |
| 2076 glGetUniformLocation(program = 19, name = "rubyInputSize") = -1 | |
| 2077 glGetUniformLocation(program = 19, name = "OutputSize") = 0 | |
| 2078 glGetUniformLocation(program = 19, name = "TextureSize") = -1 | |
| 2079 glGetUniformLocation(program = 19, name = "TextureSize") = -1 | |
| 2080 glGetUniformLocation(program = 19, name = "rubyTextureSize") = -1 | |
| 2081 glGetUniformLocation(program = 19, name = "FrameCount") = -1 | |
| 2082 glGetUniformLocation(program = 19, name = "FrameCount") = -1 | |
| 2083 glGetUniformLocation(program = 19, name = "rubyFrameCount") = -1 | |
| 2084 glGetUniformLocation(program = 19, name = "FrameDirection") = -1 | |
| 2085 glGetUniformLocation(program = 19, name = "FrameDirection") = -1 | |
| 2086 glGetUniformLocation(program = 19, name = "rubyFrameDirection") = -1 | |
| 2087 glGetUniformLocation(program = 19, name = "OrigTexture") = -1 | |
| 2088 glGetUniformLocation(program = 19, name = "OrigTexture") = -1 | |
| 2089 glGetUniformLocation(program = 19, name = "rubyOrigTexture") = -1 | |
| 2090 glGetUniformLocation(program = 19, name = "OrigTextureSize") = -1 | |
| 2091 glGetUniformLocation(program = 19, name = "OrigTextureSize") = -1 | |
| 2092 glGetUniformLocation(program = 19, name = "rubyOrigTextureSize") = -1 | |
| 2093 glGetUniformLocation(program = 19, name = "OrigInputSize") = -1 | |
| 2094 glGetUniformLocation(program = 19, name = "OrigInputSize") = -1 | |
| 2095 glGetUniformLocation(program = 19, name = "rubyOrigInputSize") = -1 | |
| 2096 glGetUniformLocation(program = 19, name = "OrigTexCoord") = -1 | |
| 2097 glGetAttribLocation(program = 19, name = "OrigTexCoord") = -1 | |
| 2098 glGetAttribLocation(program = 19, name = "rubyOrigTexCoord") = -1 | |
| 2099 glGetUniformLocation(program = 19, name = "FeedbackTexture") = -1 | |
| 2100 glGetUniformLocation(program = 19, name = "FeedbackTexture") = -1 | |
| 2101 glGetUniformLocation(program = 19, name = "rubyFeedbackTexture") = -1 | |
| 2102 glGetUniformLocation(program = 19, name = "FeedbackTextureSize") = -1 | |
| 2103 glGetUniformLocation(program = 19, name = "FeedbackTextureSize") = -1 | |
| 2104 glGetUniformLocation(program = 19, name = "rubyFeedbackTextureSize") = -1 | |
| 2105 glGetUniformLocation(program = 19, name = "FeedbackInputSize") = -1 | |
| 2106 glGetUniformLocation(program = 19, name = "FeedbackInputSize") = -1 | |
| 2107 glGetUniformLocation(program = 19, name = "rubyFeedbackInputSize") = -1 | |
| 2108 glGetUniformLocation(program = 19, name = "FeedbackTexCoord") = -1 | |
| 2109 glGetAttribLocation(program = 19, name = "FeedbackTexCoord") = -1 | |
| 2110 glGetAttribLocation(program = 19, name = "rubyFeedbackTexCoord") = -1 | |
| 2111 glGetUniformLocation(program = 19, name = "PrevTexture") = -1 | |
| 2112 glGetUniformLocation(program = 19, name = "PrevTexture") = -1 | |
| 2113 glGetUniformLocation(program = 19, name = "rubyPrevTexture") = -1 | |
| 2114 glGetUniformLocation(program = 19, name = "PrevTextureSize") = -1 | |
| 2115 glGetUniformLocation(program = 19, name = "PrevTextureSize") = -1 | |
| 2116 glGetUniformLocation(program = 19, name = "rubyPrevTextureSize") = -1 | |
| 2117 glGetUniformLocation(program = 19, name = "PrevInputSize") = -1 | |
| 2118 glGetUniformLocation(program = 19, name = "PrevInputSize") = -1 | |
| 2119 glGetUniformLocation(program = 19, name = "rubyPrevInputSize") = -1 | |
| 2120 glGetUniformLocation(program = 19, name = "PrevTexCoord") = -1 | |
| 2121 glGetAttribLocation(program = 19, name = "PrevTexCoord") = -1 | |
| 2122 glGetAttribLocation(program = 19, name = "rubyPrevTexCoord") = -1 | |
| 2123 glGetUniformLocation(program = 19, name = "Prev1Texture") = -1 | |
| 2124 glGetUniformLocation(program = 19, name = "Prev1Texture") = -1 | |
| 2125 glGetUniformLocation(program = 19, name = "rubyPrev1Texture") = -1 | |
| 2126 glGetUniformLocation(program = 19, name = "Prev1TextureSize") = -1 | |
| 2127 glGetUniformLocation(program = 19, name = "Prev1TextureSize") = -1 | |
| 2128 glGetUniformLocation(program = 19, name = "rubyPrev1TextureSize") = -1 | |
| 2129 glGetUniformLocation(program = 19, name = "Prev1InputSize") = -1 | |
| 2130 glGetUniformLocation(program = 19, name = "Prev1InputSize") = -1 | |
| 2131 glGetUniformLocation(program = 19, name = "rubyPrev1InputSize") = -1 | |
| 2132 glGetUniformLocation(program = 19, name = "Prev1TexCoord") = -1 | |
| 2133 glGetAttribLocation(program = 19, name = "Prev1TexCoord") = -1 | |
| 2134 glGetAttribLocation(program = 19, name = "rubyPrev1TexCoord") = -1 | |
| 2135 glGetUniformLocation(program = 19, name = "Prev2Texture") = -1 | |
| 2136 glGetUniformLocation(program = 19, name = "Prev2Texture") = -1 | |
| 2137 glGetUniformLocation(program = 19, name = "rubyPrev2Texture") = -1 | |
| 2138 glGetUniformLocation(program = 19, name = "Prev2TextureSize") = -1 | |
| 2139 glGetUniformLocation(program = 19, name = "Prev2TextureSize") = -1 | |
| 2140 glGetUniformLocation(program = 19, name = "rubyPrev2TextureSize") = -1 | |
| 2141 glGetUniformLocation(program = 19, name = "Prev2InputSize") = -1 | |
| 2142 glGetUniformLocation(program = 19, name = "Prev2InputSize") = -1 | |
| 2143 glGetUniformLocation(program = 19, name = "rubyPrev2InputSize") = -1 | |
| 2144 glGetUniformLocation(program = 19, name = "Prev2TexCoord") = -1 | |
| 2145 glGetAttribLocation(program = 19, name = "Prev2TexCoord") = -1 | |
| 2146 glGetAttribLocation(program = 19, name = "rubyPrev2TexCoord") = -1 | |
| 2147 glGetUniformLocation(program = 19, name = "Prev3Texture") = -1 | |
| 2148 glGetUniformLocation(program = 19, name = "Prev3Texture") = -1 | |
| 2149 glGetUniformLocation(program = 19, name = "rubyPrev3Texture") = -1 | |
| 2150 glGetUniformLocation(program = 19, name = "Prev3TextureSize") = -1 | |
| 2151 glGetUniformLocation(program = 19, name = "Prev3TextureSize") = -1 | |
| 2152 glGetUniformLocation(program = 19, name = "rubyPrev3TextureSize") = -1 | |
| 2153 glGetUniformLocation(program = 19, name = "Prev3InputSize") = -1 | |
| 2154 glGetUniformLocation(program = 19, name = "Prev3InputSize") = -1 | |
| 2155 glGetUniformLocation(program = 19, name = "rubyPrev3InputSize") = -1 | |
| 2156 glGetUniformLocation(program = 19, name = "Prev3TexCoord") = -1 | |
| 2157 glGetAttribLocation(program = 19, name = "Prev3TexCoord") = -1 | |
| 2158 glGetAttribLocation(program = 19, name = "rubyPrev3TexCoord") = -1 | |
| 2159 glGetUniformLocation(program = 19, name = "Prev4Texture") = -1 | |
| 2160 glGetUniformLocation(program = 19, name = "Prev4Texture") = -1 | |
| 2161 glGetUniformLocation(program = 19, name = "rubyPrev4Texture") = -1 | |
| 2162 glGetUniformLocation(program = 19, name = "Prev4TextureSize") = -1 | |
| 2163 glGetUniformLocation(program = 19, name = "Prev4TextureSize") = -1 | |
| 2164 glGetUniformLocation(program = 19, name = "rubyPrev4TextureSize") = -1 | |
| 2165 glGetUniformLocation(program = 19, name = "Prev4InputSize") = -1 | |
| 2166 glGetUniformLocation(program = 19, name = "Prev4InputSize") = -1 | |
| 2167 glGetUniformLocation(program = 19, name = "rubyPrev4InputSize") = -1 | |
| 2168 glGetUniformLocation(program = 19, name = "Prev4TexCoord") = -1 | |
| 2169 glGetAttribLocation(program = 19, name = "Prev4TexCoord") = -1 | |
| 2170 glGetAttribLocation(program = 19, name = "rubyPrev4TexCoord") = -1 | |
| 2171 glGetUniformLocation(program = 19, name = "Prev5Texture") = -1 | |
| 2172 glGetUniformLocation(program = 19, name = "Prev5Texture") = -1 | |
| 2173 glGetUniformLocation(program = 19, name = "rubyPrev5Texture") = -1 | |
| 2174 glGetUniformLocation(program = 19, name = "Prev5TextureSize") = -1 | |
| 2175 glGetUniformLocation(program = 19, name = "Prev5TextureSize") = -1 | |
| 2176 glGetUniformLocation(program = 19, name = "rubyPrev5TextureSize") = -1 | |
| 2177 glGetUniformLocation(program = 19, name = "Prev5InputSize") = -1 | |
| 2178 glGetUniformLocation(program = 19, name = "Prev5InputSize") = -1 | |
| 2179 glGetUniformLocation(program = 19, name = "rubyPrev5InputSize") = -1 | |
| 2180 glGetUniformLocation(program = 19, name = "Prev5TexCoord") = -1 | |
| 2181 glGetAttribLocation(program = 19, name = "Prev5TexCoord") = -1 | |
| 2182 glGetAttribLocation(program = 19, name = "rubyPrev5TexCoord") = -1 | |
| 2183 glGetUniformLocation(program = 19, name = "Prev6Texture") = -1 | |
| 2184 glGetUniformLocation(program = 19, name = "Prev6Texture") = -1 | |
| 2185 glGetUniformLocation(program = 19, name = "rubyPrev6Texture") = -1 | |
| 2186 glGetUniformLocation(program = 19, name = "Prev6TextureSize") = -1 | |
| 2187 glGetUniformLocation(program = 19, name = "Prev6TextureSize") = -1 | |
| 2188 glGetUniformLocation(program = 19, name = "rubyPrev6TextureSize") = -1 | |
| 2189 glGetUniformLocation(program = 19, name = "Prev6InputSize") = -1 | |
| 2190 glGetUniformLocation(program = 19, name = "Prev6InputSize") = -1 | |
| 2191 glGetUniformLocation(program = 19, name = "rubyPrev6InputSize") = -1 | |
| 2192 glGetUniformLocation(program = 19, name = "Prev6TexCoord") = -1 | |
| 2193 glGetAttribLocation(program = 19, name = "Prev6TexCoord") = -1 | |
| 2194 glGetAttribLocation(program = 19, name = "rubyPrev6TexCoord") = -1 | |
| 2195 glUseProgram(program = 0) | |
| 2196 glCreateProgram() = 22 | |
| 2197 glCreateShader(type = GL_VERTEX_SHADER) = 23 | |
| 2198 glShaderSource(shader = 23, count = 4, string = {"", "#define VERTEX | |
| #define PARAMETER_UNIFORM | |
| ", "", "attribute vec3 VertexCoord; uniform float time; void main() { vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y); vec3 v2 = v; v.y = v.z; gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0); }"}, length = NULL) | |
| 2199 glCompileShader(shader = 23) | |
| 2200 glGetShaderiv(shader = 23, pname = GL_COMPILE_STATUS, params = &1) | |
| 2201 glGetShaderiv(shader = 23, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 2202 glAttachShader(program = 22, shader = 23) | |
| 2203 glCreateShader(type = GL_FRAGMENT_SHADER) = 24 | |
| 2204 glShaderSource(shader = 24, count = 4, string = {"", "#define FRAGMENT | |
| #define PARAMETER_UNIFORM | |
| ", "", "uniform float time; uniform vec2 OutputSize; void main(void) { float tim = time * 2.4; vec2 uv = -1.0 + 2.0 * gl_FragCoord.xy / OutputSize.xy; uv.x *= OutputSize.x / OutputSize.y; vec3 color = vec3(0.0); for( int i=0; i < 8; i++ ) { float pha = sin(float(i) * 546.13 + 1.0) * 0.5 + 0.5; float siz = pow(sin(float(i) * 651.74 + 5.0) * 0.5 + 0.5, 4.0); float pox = sin(float(i) * 321.55 + 4.1) * OutputSize.x / OutputSize.y; float rad = 0.1 + 0.5 * siz + sin(pha + siz) / 4.0; vec2 pos = vec2(pox + sin(time / 15. + pha + siz), - 1.0 - rad + (2.0 + 2.0 * rad) * fract(pha + 0.3 * (time / 7.) * (0.2 + 0.8 * siz))); float dis = length(uv - pos); if(dis < rad) { vec3 col = mix(vec3(0.194 * sin(time / 6.0) + 0.3, 0.2, 0.3 * pha), vec3(1.1 * sin(time / 9.0) + 0.3, 0.2 * pha, 0.4), 0.5 + 0.5 * sin(float(i))); color += col.zyx * (1.0 - smoothstep(rad * 0.15, rad, dis)); } } color *= sqrt(1.5 - 0.5 * length(uv)); gl_FragColor = vec4(color.r, color.g, color.b , 0.5); }"}, length = NULL) | |
| 2205 glCompileShader(shader = 24) | |
| 2206 glGetShaderiv(shader = 24, pname = GL_COMPILE_STATUS, params = &1) | |
| 2207 glGetShaderiv(shader = 24, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 2208 glAttachShader(program = 22, shader = 24) | |
| 2209 glBindAttribLocation(program = 22, index = 0, name = "VertexCoord") | |
| 2210 glLinkProgram(program = 22) | |
| 2211 glGetProgramiv(program = 22, pname = GL_LINK_STATUS, params = &1) | |
| 2212 glGetProgramiv(program = 22, pname = GL_INFO_LOG_LENGTH, params = &0) | |
| 2213 glUseProgram(program = 22) | |
| 2214 glDeleteShader(shader = 23) | |
| 2215 glDeleteShader(shader = 24) | |
| 2216 glUseProgram(program = 22) | |
| 2217 glGetUniformLocation(program = 22, name = "Texture") = -1 | |
| 2218 glGetUniformLocation(program = 22, name = "Texture") = -1 | |
| 2219 glGetUniformLocation(program = 22, name = "rubyTexture") = -1 | |
| 2220 glUniform1i(location = -1, v0 = 0) | |
| 2221 glUseProgram(program = 0) | |
| 2222 glUseProgram(program = 22) | |
| 2223 glGetUniformLocation(program = 22, name = "MVPMatrix") = -1 | |
| 2224 glGetUniformLocation(program = 22, name = "MVPMatrix") = -1 | |
| 2225 glGetUniformLocation(program = 22, name = "rubyMVPMatrix") = -1 | |
| 2226 glGetUniformLocation(program = 22, name = "TexCoord") = -1 | |
| 2227 glGetAttribLocation(program = 22, name = "TexCoord") = -1 | |
| 2228 glGetAttribLocation(program = 22, name = "rubyTexCoord") = -1 | |
| 2229 glGetUniformLocation(program = 22, name = "VertexCoord") = -1 | |
| 2230 glGetAttribLocation(program = 22, name = "VertexCoord") = 0 | |
| 2231 glGetUniformLocation(program = 22, name = "Color") = -1 | |
| 2232 glGetAttribLocation(program = 22, name = "Color") = -1 | |
| 2233 glGetAttribLocation(program = 22, name = "rubyColor") = -1 | |
| 2234 glGetUniformLocation(program = 22, name = "LUTTexCoord") = -1 | |
| 2235 glGetAttribLocation(program = 22, name = "LUTTexCoord") = -1 | |
| 2236 glGetAttribLocation(program = 22, name = "rubyLUTTexCoord") = -1 | |
| 2237 glGetUniformLocation(program = 22, name = "InputSize") = -1 | |
| 2238 glGetUniformLocation(program = 22, name = "InputSize") = -1 | |
| 2239 glGetUniformLocation(program = 22, name = "rubyInputSize") = -1 | |
| 2240 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 2241 glGetUniformLocation(program = 22, name = "TextureSize") = -1 | |
| 2242 glGetUniformLocation(program = 22, name = "TextureSize") = -1 | |
| 2243 glGetUniformLocation(program = 22, name = "rubyTextureSize") = -1 | |
| 2244 glGetUniformLocation(program = 22, name = "FrameCount") = -1 | |
| 2245 glGetUniformLocation(program = 22, name = "FrameCount") = -1 | |
| 2246 glGetUniformLocation(program = 22, name = "rubyFrameCount") = -1 | |
| 2247 glGetUniformLocation(program = 22, name = "FrameDirection") = -1 | |
| 2248 glGetUniformLocation(program = 22, name = "FrameDirection") = -1 | |
| 2249 glGetUniformLocation(program = 22, name = "rubyFrameDirection") = -1 | |
| 2250 glGetUniformLocation(program = 22, name = "OrigTexture") = -1 | |
| 2251 glGetUniformLocation(program = 22, name = "OrigTexture") = -1 | |
| 2252 glGetUniformLocation(program = 22, name = "rubyOrigTexture") = -1 | |
| 2253 glGetUniformLocation(program = 22, name = "OrigTextureSize") = -1 | |
| 2254 glGetUniformLocation(program = 22, name = "OrigTextureSize") = -1 | |
| 2255 glGetUniformLocation(program = 22, name = "rubyOrigTextureSize") = -1 | |
| 2256 glGetUniformLocation(program = 22, name = "OrigInputSize") = -1 | |
| 2257 glGetUniformLocation(program = 22, name = "OrigInputSize") = -1 | |
| 2258 glGetUniformLocation(program = 22, name = "rubyOrigInputSize") = -1 | |
| 2259 glGetUniformLocation(program = 22, name = "OrigTexCoord") = -1 | |
| 2260 glGetAttribLocation(program = 22, name = "OrigTexCoord") = -1 | |
| 2261 glGetAttribLocation(program = 22, name = "rubyOrigTexCoord") = -1 | |
| 2262 glGetUniformLocation(program = 22, name = "FeedbackTexture") = -1 | |
| 2263 glGetUniformLocation(program = 22, name = "FeedbackTexture") = -1 | |
| 2264 glGetUniformLocation(program = 22, name = "rubyFeedbackTexture") = -1 | |
| 2265 glGetUniformLocation(program = 22, name = "FeedbackTextureSize") = -1 | |
| 2266 glGetUniformLocation(program = 22, name = "FeedbackTextureSize") = -1 | |
| 2267 glGetUniformLocation(program = 22, name = "rubyFeedbackTextureSize") = -1 | |
| 2268 glGetUniformLocation(program = 22, name = "FeedbackInputSize") = -1 | |
| 2269 glGetUniformLocation(program = 22, name = "FeedbackInputSize") = -1 | |
| 2270 glGetUniformLocation(program = 22, name = "rubyFeedbackInputSize") = -1 | |
| 2271 glGetUniformLocation(program = 22, name = "FeedbackTexCoord") = -1 | |
| 2272 glGetAttribLocation(program = 22, name = "FeedbackTexCoord") = -1 | |
| 2273 glGetAttribLocation(program = 22, name = "rubyFeedbackTexCoord") = -1 | |
| 2274 glGetUniformLocation(program = 22, name = "PrevTexture") = -1 | |
| 2275 glGetUniformLocation(program = 22, name = "PrevTexture") = -1 | |
| 2276 glGetUniformLocation(program = 22, name = "rubyPrevTexture") = -1 | |
| 2277 glGetUniformLocation(program = 22, name = "PrevTextureSize") = -1 | |
| 2278 glGetUniformLocation(program = 22, name = "PrevTextureSize") = -1 | |
| 2279 glGetUniformLocation(program = 22, name = "rubyPrevTextureSize") = -1 | |
| 2280 glGetUniformLocation(program = 22, name = "PrevInputSize") = -1 | |
| 2281 glGetUniformLocation(program = 22, name = "PrevInputSize") = -1 | |
| 2282 glGetUniformLocation(program = 22, name = "rubyPrevInputSize") = -1 | |
| 2283 glGetUniformLocation(program = 22, name = "PrevTexCoord") = -1 | |
| 2284 glGetAttribLocation(program = 22, name = "PrevTexCoord") = -1 | |
| 2285 glGetAttribLocation(program = 22, name = "rubyPrevTexCoord") = -1 | |
| 2286 glGetUniformLocation(program = 22, name = "Prev1Texture") = -1 | |
| 2287 glGetUniformLocation(program = 22, name = "Prev1Texture") = -1 | |
| 2288 glGetUniformLocation(program = 22, name = "rubyPrev1Texture") = -1 | |
| 2289 glGetUniformLocation(program = 22, name = "Prev1TextureSize") = -1 | |
| 2290 glGetUniformLocation(program = 22, name = "Prev1TextureSize") = -1 | |
| 2291 glGetUniformLocation(program = 22, name = "rubyPrev1TextureSize") = -1 | |
| 2292 glGetUniformLocation(program = 22, name = "Prev1InputSize") = -1 | |
| 2293 glGetUniformLocation(program = 22, name = "Prev1InputSize") = -1 | |
| 2294 glGetUniformLocation(program = 22, name = "rubyPrev1InputSize") = -1 | |
| 2295 glGetUniformLocation(program = 22, name = "Prev1TexCoord") = -1 | |
| 2296 glGetAttribLocation(program = 22, name = "Prev1TexCoord") = -1 | |
| 2297 glGetAttribLocation(program = 22, name = "rubyPrev1TexCoord") = -1 | |
| 2298 glGetUniformLocation(program = 22, name = "Prev2Texture") = -1 | |
| 2299 glGetUniformLocation(program = 22, name = "Prev2Texture") = -1 | |
| 2300 glGetUniformLocation(program = 22, name = "rubyPrev2Texture") = -1 | |
| 2301 glGetUniformLocation(program = 22, name = "Prev2TextureSize") = -1 | |
| 2302 glGetUniformLocation(program = 22, name = "Prev2TextureSize") = -1 | |
| 2303 glGetUniformLocation(program = 22, name = "rubyPrev2TextureSize") = -1 | |
| 2304 glGetUniformLocation(program = 22, name = "Prev2InputSize") = -1 | |
| 2305 glGetUniformLocation(program = 22, name = "Prev2InputSize") = -1 | |
| 2306 glGetUniformLocation(program = 22, name = "rubyPrev2InputSize") = -1 | |
| 2307 glGetUniformLocation(program = 22, name = "Prev2TexCoord") = -1 | |
| 2308 glGetAttribLocation(program = 22, name = "Prev2TexCoord") = -1 | |
| 2309 glGetAttribLocation(program = 22, name = "rubyPrev2TexCoord") = -1 | |
| 2310 glGetUniformLocation(program = 22, name = "Prev3Texture") = -1 | |
| 2311 glGetUniformLocation(program = 22, name = "Prev3Texture") = -1 | |
| 2312 glGetUniformLocation(program = 22, name = "rubyPrev3Texture") = -1 | |
| 2313 glGetUniformLocation(program = 22, name = "Prev3TextureSize") = -1 | |
| 2314 glGetUniformLocation(program = 22, name = "Prev3TextureSize") = -1 | |
| 2315 glGetUniformLocation(program = 22, name = "rubyPrev3TextureSize") = -1 | |
| 2316 glGetUniformLocation(program = 22, name = "Prev3InputSize") = -1 | |
| 2317 glGetUniformLocation(program = 22, name = "Prev3InputSize") = -1 | |
| 2318 glGetUniformLocation(program = 22, name = "rubyPrev3InputSize") = -1 | |
| 2319 glGetUniformLocation(program = 22, name = "Prev3TexCoord") = -1 | |
| 2320 glGetAttribLocation(program = 22, name = "Prev3TexCoord") = -1 | |
| 2321 glGetAttribLocation(program = 22, name = "rubyPrev3TexCoord") = -1 | |
| 2322 glGetUniformLocation(program = 22, name = "Prev4Texture") = -1 | |
| 2323 glGetUniformLocation(program = 22, name = "Prev4Texture") = -1 | |
| 2324 glGetUniformLocation(program = 22, name = "rubyPrev4Texture") = -1 | |
| 2325 glGetUniformLocation(program = 22, name = "Prev4TextureSize") = -1 | |
| 2326 glGetUniformLocation(program = 22, name = "Prev4TextureSize") = -1 | |
| 2327 glGetUniformLocation(program = 22, name = "rubyPrev4TextureSize") = -1 | |
| 2328 glGetUniformLocation(program = 22, name = "Prev4InputSize") = -1 | |
| 2329 glGetUniformLocation(program = 22, name = "Prev4InputSize") = -1 | |
| 2330 glGetUniformLocation(program = 22, name = "rubyPrev4InputSize") = -1 | |
| 2331 glGetUniformLocation(program = 22, name = "Prev4TexCoord") = -1 | |
| 2332 glGetAttribLocation(program = 22, name = "Prev4TexCoord") = -1 | |
| 2333 glGetAttribLocation(program = 22, name = "rubyPrev4TexCoord") = -1 | |
| 2334 glGetUniformLocation(program = 22, name = "Prev5Texture") = -1 | |
| 2335 glGetUniformLocation(program = 22, name = "Prev5Texture") = -1 | |
| 2336 glGetUniformLocation(program = 22, name = "rubyPrev5Texture") = -1 | |
| 2337 glGetUniformLocation(program = 22, name = "Prev5TextureSize") = -1 | |
| 2338 glGetUniformLocation(program = 22, name = "Prev5TextureSize") = -1 | |
| 2339 glGetUniformLocation(program = 22, name = "rubyPrev5TextureSize") = -1 | |
| 2340 glGetUniformLocation(program = 22, name = "Prev5InputSize") = -1 | |
| 2341 glGetUniformLocation(program = 22, name = "Prev5InputSize") = -1 | |
| 2342 glGetUniformLocation(program = 22, name = "rubyPrev5InputSize") = -1 | |
| 2343 glGetUniformLocation(program = 22, name = "Prev5TexCoord") = -1 | |
| 2344 glGetAttribLocation(program = 22, name = "Prev5TexCoord") = -1 | |
| 2345 glGetAttribLocation(program = 22, name = "rubyPrev5TexCoord") = -1 | |
| 2346 glGetUniformLocation(program = 22, name = "Prev6Texture") = -1 | |
| 2347 glGetUniformLocation(program = 22, name = "Prev6Texture") = -1 | |
| 2348 glGetUniformLocation(program = 22, name = "rubyPrev6Texture") = -1 | |
| 2349 glGetUniformLocation(program = 22, name = "Prev6TextureSize") = -1 | |
| 2350 glGetUniformLocation(program = 22, name = "Prev6TextureSize") = -1 | |
| 2351 glGetUniformLocation(program = 22, name = "rubyPrev6TextureSize") = -1 | |
| 2352 glGetUniformLocation(program = 22, name = "Prev6InputSize") = -1 | |
| 2353 glGetUniformLocation(program = 22, name = "Prev6InputSize") = -1 | |
| 2354 glGetUniformLocation(program = 22, name = "rubyPrev6InputSize") = -1 | |
| 2355 glGetUniformLocation(program = 22, name = "Prev6TexCoord") = -1 | |
| 2356 glGetAttribLocation(program = 22, name = "Prev6TexCoord") = -1 | |
| 2357 glGetAttribLocation(program = 22, name = "rubyPrev6TexCoord") = -1 | |
| 2358 glUseProgram(program = 0) | |
| 2359 glGenBuffers(n = 1, buffers = &1) | |
| 2360 glGenBuffers(n = 1, buffers = &2) | |
| 2361 glGenBuffers(n = 1, buffers = &3) | |
| 2362 glGenBuffers(n = 1, buffers = &4) | |
| 2363 glGenBuffers(n = 1, buffers = &5) | |
| 2364 glGenBuffers(n = 1, buffers = &6) | |
| 2365 glGenBuffers(n = 1, buffers = &7) | |
| 2366 glGenBuffers(n = 1, buffers = &8) | |
| 2367 glGenBuffers(n = 1, buffers = &9) | |
| 2368 glGenBuffers(n = 1, buffers = &10) | |
| 2369 glGenBuffers(n = 1, buffers = &11) | |
| 2370 glGenBuffers(n = 1, buffers = &12) | |
| 2371 glGenBuffers(n = 1, buffers = &13) | |
| 2372 glGenBuffers(n = 1, buffers = &14) | |
| 2373 glGenBuffers(n = 1, buffers = &15) | |
| 2374 glGenBuffers(n = 1, buffers = &16) | |
| 2375 glGenBuffers(n = 1, buffers = &17) | |
| 2376 glGenBuffers(n = 1, buffers = &18) | |
| 2377 glGenBuffers(n = 1, buffers = &19) | |
| 2378 glGenBuffers(n = 1, buffers = &20) | |
| 2379 glGenBuffers(n = 1, buffers = &21) | |
| 2380 glGenBuffers(n = 1, buffers = &22) | |
| 2381 glGenBuffers(n = 1, buffers = &23) | |
| 2382 glGenBuffers(n = 1, buffers = &24) | |
| 2383 glGenBuffers(n = 1, buffers = &25) | |
| 2384 glGenBuffers(n = 1, buffers = &26) | |
| 2385 glGenBuffers(n = 1, buffers = &27) | |
| 2386 glGenBuffers(n = 1, buffers = &28) | |
| 2387 glGenBuffers(n = 1, buffers = &29) | |
| 2388 glGenBuffers(n = 1, buffers = &30) | |
| 2389 glGenBuffers(n = 1, buffers = &31) | |
| 2390 glGenBuffers(n = 1, buffers = &32) | |
| 2391 glGenBuffers(n = 1, buffers = &33) | |
| 2392 glGenBuffers(n = 1, buffers = &34) | |
| 2393 glGenBuffers(n = 1, buffers = &35) | |
| 2394 glGenBuffers(n = 1, buffers = &36) | |
| 2395 glGenBuffers(n = 1, buffers = &37) | |
| 2396 glGenBuffers(n = 1, buffers = &38) | |
| 2397 glGenBuffers(n = 1, buffers = &39) | |
| 2398 glGenBuffers(n = 1, buffers = &40) | |
| 2399 glGenBuffers(n = 1, buffers = &41) | |
| 2400 glGenBuffers(n = 1, buffers = &42) | |
| 2401 glGenBuffers(n = 1, buffers = &43) | |
| 2402 glGenBuffers(n = 1, buffers = &44) | |
| 2403 glGenBuffers(n = 1, buffers = &45) | |
| 2404 glGenBuffers(n = 1, buffers = &46) | |
| 2405 glGenBuffers(n = 1, buffers = &47) | |
| 2406 glGenBuffers(n = 1, buffers = &48) | |
| 2407 glGenBuffers(n = 1, buffers = &49) | |
| 2408 glGenBuffers(n = 1, buffers = &50) | |
| 2409 glGenBuffers(n = 1, buffers = &51) | |
| 2410 glGenBuffers(n = 1, buffers = &52) | |
| 2411 glUseProgram(program = 1) | |
| 2412 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 2413 glUseProgram(program = 4) | |
| 2414 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 2415 glEnable(cap = GL_TEXTURE_2D) | |
| 2416 glDisable(cap = GL_DEPTH_TEST) | |
| 2417 glDisable(cap = GL_CULL_FACE) | |
| 2418 glDisable(cap = GL_DITHER) | |
| 2419 glGenTextures(n = 4, textures = {1, 2, 3, 4}) | |
| 2420 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 2421 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_BORDER) | |
| 2422 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_BORDER) | |
| 2423 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2424 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) | |
| 2429 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGB565, width = 512, height = 512) | |
| 2430 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 2431 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_BORDER) | |
| 2432 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_BORDER) | |
| 2433 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2434 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) | |
| 2439 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGB565, width = 512, height = 512) | |
| 2440 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 2441 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_BORDER) | |
| 2442 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_BORDER) | |
| 2443 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2444 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) | |
| 2449 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGB565, width = 512, height = 512) | |
| 2450 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 2451 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_BORDER) | |
| 2452 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_BORDER) | |
| 2453 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2454 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) | |
| 2459 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGB565, width = 512, height = 512) | |
| 2460 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 2461 glGenTextures(n = 1, textures = &5) | |
| 2462 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 2463 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2464 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2465 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) | |
| 2466 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) | |
| 2467 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_LUMINANCE_ALPHA, width = 512, height = 512, border = 0, format = GL_LUMINANCE_ALPHA, type = GL_UNSIGNED_BYTE, pixels = blob(524288)) | |
| 2468 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 2470 glGenTextures(n = 1, textures = &6) | |
| 2471 glBindTexture(target = GL_TEXTURE_2D, texture = 6) | |
| 2472 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) | |
| 2473 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) | |
| 2474 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 512, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144)) | |
| 2475 glCreateProgram() = 25 | |
| 2476 glCreateShader(type = GL_VERTEX_SHADER) = 26 | |
| 2477 glCreateShader(type = GL_FRAGMENT_SHADER) = 27 | |
| 2478 glShaderSource(shader = 26, count = 1, string = &"#version 300 es | |
| uniform mat4 ProjMtx; in vec2 Position; in vec2 TexCoord; in vec4 Color; out vec2 Frag_UV; out vec4 Frag_Color; void main() { Frag_UV = TexCoord; Frag_Color = Color; gl_Position = ProjMtx * vec4(Position.xy, 0, 1); }", length = NULL) | |
| 2479 glShaderSource(shader = 27, count = 1, string = &"#version 300 es | |
| precision mediump float; uniform sampler2D Texture; in vec2 Frag_UV; in vec4 Frag_Color; out vec4 Out_Color; void main(){ Out_Color = Frag_Color * texture(Texture, Frag_UV.st); }", length = NULL) | |
| 2480 glCompileShader(shader = 26) | |
| 2481 glCompileShader(shader = 27) | |
| 2482 glGetShaderiv(shader = 26, pname = GL_COMPILE_STATUS, params = &1) | |
| 2483 glGetShaderiv(shader = 27, pname = GL_COMPILE_STATUS, params = &1) | |
| 2484 glAttachShader(program = 25, shader = 26) | |
| 2485 glAttachShader(program = 25, shader = 27) | |
| 2486 glBindAttribLocation(program = 25, index = 2, name = "Color") | |
| 2487 glBindAttribLocation(program = 25, index = 0, name = "Position") | |
| 2488 glBindAttribLocation(program = 25, index = 1, name = "TexCoord") | |
| 2489 glLinkProgram(program = 25) | |
| 2490 glGetProgramiv(program = 25, pname = GL_LINK_STATUS, params = &1) | |
| 2491 glGetUniformLocation(program = 25, name = "ProjMtx") = 0 | |
| 2492 glGetAttribLocation(program = 25, name = "Position") = 0 | |
| 2493 glGetAttribLocation(program = 25, name = "TexCoord") = 1 | |
| 2494 glGetAttribLocation(program = 25, name = "Color") = 2 | |
| 2495 glGenBuffers(n = 1, buffers = &53) | |
| 2496 glGenBuffers(n = 1, buffers = &54) | |
| 2497 glGenVertexArrays(n = 1, arrays = &1) | |
| 2498 glBindVertexArray(array = 1) | |
| 2499 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 53) | |
| 2500 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 54) | |
| 2501 glEnableVertexAttribArray(index = 0) | |
| 2502 glEnableVertexAttribArray(index = 1) | |
| 2503 glEnableVertexAttribArray(index = 2) | |
| 2504 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) | |
| 2505 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8) | |
| 2506 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10) | |
| 2507 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 2508 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 2509 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 2510 glBindVertexArray(array = 0) | |
| 2511 glGenTextures(n = 1, textures = &7) | |
| 2512 glBindTexture(target = GL_TEXTURE_2D, texture = 7) | |
| 2513 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2514 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2519 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2520 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2521 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2522 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2526 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2527 glGenTextures(n = 1, textures = &8) | |
| 2528 glBindTexture(target = GL_TEXTURE_2D, texture = 8) | |
| 2529 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2530 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2534 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2535 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2536 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2537 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2541 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2542 glGenTextures(n = 1, textures = &9) | |
| 2543 glBindTexture(target = GL_TEXTURE_2D, texture = 9) | |
| 2544 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2545 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2549 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2550 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2551 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2552 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2556 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2557 glGenTextures(n = 1, textures = &10) | |
| 2558 glBindTexture(target = GL_TEXTURE_2D, texture = 10) | |
| 2559 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2560 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2564 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2565 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2566 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2567 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2571 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2572 glGenTextures(n = 1, textures = &11) | |
| 2573 glBindTexture(target = GL_TEXTURE_2D, texture = 11) | |
| 2574 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2575 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2579 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2580 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2581 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2582 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2586 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2587 glGenTextures(n = 1, textures = &12) | |
| 2588 glBindTexture(target = GL_TEXTURE_2D, texture = 12) | |
| 2589 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2590 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2594 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2595 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2596 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2597 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 190, height = 190, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(144400)) | |
| 2601 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2602 glGenTextures(n = 1, textures = &13) | |
| 2603 glBindTexture(target = GL_TEXTURE_2D, texture = 13) | |
| 2604 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2605 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2609 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2610 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2611 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2612 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 20, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(7680)) | |
| 2616 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2617 glGenTextures(n = 1, textures = &14) | |
| 2618 glBindTexture(target = GL_TEXTURE_2D, texture = 14) | |
| 2619 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2620 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2624 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2625 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2626 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2627 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 20, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(7680)) | |
| 2631 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2632 glGenTextures(n = 1, textures = &15) | |
| 2633 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 2634 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) | |
| 2635 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) | |
| 2636 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 512, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144)) | |
| 2637 glCreateProgram() = 28 | |
| 2638 glCreateShader(type = GL_VERTEX_SHADER) = 29 | |
| 2639 glCreateShader(type = GL_FRAGMENT_SHADER) = 30 | |
| 2640 glShaderSource(shader = 29, count = 1, string = &"#version 300 es | |
| uniform mat4 ProjMtx; in vec2 Position; in vec2 TexCoord; in vec4 Color; out vec2 Frag_UV; out vec4 Frag_Color; void main() { Frag_UV = TexCoord; Frag_Color = Color; gl_Position = ProjMtx * vec4(Position.xy, 0, 1); }", length = NULL) | |
| 2641 glShaderSource(shader = 30, count = 1, string = &"#version 300 es | |
| precision mediump float; uniform sampler2D Texture; in vec2 Frag_UV; in vec4 Frag_Color; out vec4 Out_Color; void main(){ Out_Color = Frag_Color * texture(Texture, Frag_UV.st); }", length = NULL) | |
| 2642 glCompileShader(shader = 29) | |
| 2643 glCompileShader(shader = 30) | |
| 2644 glGetShaderiv(shader = 29, pname = GL_COMPILE_STATUS, params = &1) | |
| 2645 glGetShaderiv(shader = 30, pname = GL_COMPILE_STATUS, params = &1) | |
| 2646 glAttachShader(program = 28, shader = 29) | |
| 2647 glAttachShader(program = 28, shader = 30) | |
| 2648 glBindAttribLocation(program = 28, index = 2, name = "Color") | |
| 2649 glBindAttribLocation(program = 28, index = 0, name = "Position") | |
| 2650 glBindAttribLocation(program = 28, index = 1, name = "TexCoord") | |
| 2651 glLinkProgram(program = 28) | |
| 2652 glGetProgramiv(program = 28, pname = GL_LINK_STATUS, params = &1) | |
| 2653 glGetUniformLocation(program = 28, name = "ProjMtx") = 0 | |
| 2654 glGetAttribLocation(program = 28, name = "Position") = 0 | |
| 2655 glGetAttribLocation(program = 28, name = "TexCoord") = 1 | |
| 2656 glGetAttribLocation(program = 28, name = "Color") = 2 | |
| 2657 glGenBuffers(n = 1, buffers = &55) | |
| 2658 glGenBuffers(n = 1, buffers = &56) | |
| 2659 glGenVertexArrays(n = 1, arrays = &2) | |
| 2660 glBindVertexArray(array = 2) | |
| 2661 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 2662 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 2663 glEnableVertexAttribArray(index = 0) | |
| 2664 glEnableVertexAttribArray(index = 1) | |
| 2665 glEnableVertexAttribArray(index = 2) | |
| 2666 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL) | |
| 2667 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8) | |
| 2668 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10) | |
| 2669 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 2670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 2671 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 2672 glBindVertexArray(array = 0) | |
| 2673 glGenTextures(n = 1, textures = &16) | |
| 2674 glBindTexture(target = GL_TEXTURE_2D, texture = 16) | |
| 2675 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2676 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2680 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2681 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2682 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2683 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2687 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2688 glGenTextures(n = 1, textures = &17) | |
| 2689 glBindTexture(target = GL_TEXTURE_2D, texture = 17) | |
| 2690 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2691 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2695 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2696 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2697 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2698 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2702 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2703 glGenTextures(n = 1, textures = &18) | |
| 2704 glBindTexture(target = GL_TEXTURE_2D, texture = 18) | |
| 2705 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2706 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2710 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2711 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2712 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2713 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2717 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2718 glGenTextures(n = 1, textures = &19) | |
| 2719 glBindTexture(target = GL_TEXTURE_2D, texture = 19) | |
| 2720 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2721 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2725 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2726 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2727 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2728 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2732 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2733 glGenTextures(n = 1, textures = &20) | |
| 2734 glBindTexture(target = GL_TEXTURE_2D, texture = 20) | |
| 2735 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2736 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2740 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2741 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2742 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2743 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) | |
| 2747 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2748 glGenTextures(n = 1, textures = &21) | |
| 2749 glBindTexture(target = GL_TEXTURE_2D, texture = 21) | |
| 2750 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2751 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2755 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2756 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2757 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2758 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 190, height = 190, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(144400)) | |
| 2762 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2763 glGenTextures(n = 1, textures = &22) | |
| 2764 glBindTexture(target = GL_TEXTURE_2D, texture = 22) | |
| 2765 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2766 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2770 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2771 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2772 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2773 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 20, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(7680)) | |
| 2777 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2778 glGenTextures(n = 1, textures = &23) | |
| 2779 glBindTexture(target = GL_TEXTURE_2D, texture = 23) | |
| 2780 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2781 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2785 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) | |
| 2786 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST_MIPMAP_NEAREST) | |
| 2787 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2788 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 96, height = 20, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(7680)) | |
| 2792 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2793 glGenTextures(n = 1, textures = &24) | |
| 2794 glBindTexture(target = GL_TEXTURE_2D, texture = 24) | |
| 2795 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
| 2796 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
| 2800 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) | |
| 2801 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST) | |
| 2802 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4) | |
| 2803 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 64, height = 64, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(16384)) | |
| 2807 glGenerateMipmap(target = GL_TEXTURE_2D) | |
| 2808 wglSwapIntervalEXT(interval = 1) = TRUE | |
| 2809 wglSwapIntervalEXT(interval = 1) = TRUE | |
| 2810 glUseProgram(program = 4) | |
| 2811 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 2812 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 2813 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 2814 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(524288)) | |
| 2815 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 2816 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 2817 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 2818 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 2819 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 2820 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 2821 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 2822 glActiveTexture(texture = GL_TEXTURE0) | |
| 2823 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 2824 glUniform1f(location = 19, v0 = 2.4) | |
| 2825 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 2826 glUniform1f(location = 15, v0 = 2.2) | |
| 2827 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 2828 glUniform1f(location = 16, v0 = 0) | |
| 2829 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 2830 glUniform1f(location = 17, v0 = 0) | |
| 2831 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 2832 glUniform1f(location = 18, v0 = 1) | |
| 2833 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 2834 glUniform1f(location = 13, v0 = 1) | |
| 2835 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 2836 glUniform1f(location = 14, v0 = 1) | |
| 2837 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 2838 glUniform1f(location = 12, v0 = 0) | |
| 2839 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 2840 glUniform1f(location = 5, v0 = 1) | |
| 2841 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 2842 glUniform1f(location = 1, v0 = 1) | |
| 2843 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 2844 glUniform1f(location = 0, v0 = 1) | |
| 2845 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 2846 glUniform1f(location = 11, v0 = 1) | |
| 2847 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 2848 glUniform1f(location = 9, v0 = 0) | |
| 2849 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 2850 glUniform1f(location = 10, v0 = 0) | |
| 2851 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 2852 glUniform1f(location = 8, v0 = 0) | |
| 2853 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 2854 glUniform1f(location = 2, v0 = 0) | |
| 2855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 2856 glBufferData(target = GL_ARRAY_BUFFER, size = 64, data = blob(64), usage = GL_STATIC_DRAW) | |
| 2857 glEnableVertexAttribArray(index = 2) | |
| 2858 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 2859 glEnableVertexAttribArray(index = 0) | |
| 2860 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 2861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 2862 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 2863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 2864 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 2865 glEnable(cap = GL_BLEND) | |
| 2866 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 2867 glDisableVertexAttribArray(index = 2) | |
| 2868 glDisableVertexAttribArray(index = 0) | |
| 2869 glUseProgram(program = 7) | |
| 2870 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 2871 glUseProgram(program = 22) | |
| 2872 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 2873 glUniform1f(location = 1, v0 = 0.01) | |
| 2874 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 2875 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 2876 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 2877 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 2878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 2879 glDisable(cap = GL_BLEND) | |
| 2880 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 2881 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 2882 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 2883 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 2884 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 2885 glEnable(cap = GL_BLEND) | |
| 2886 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 2887 glUseProgram(program = 7) | |
| 2888 glActiveTexture(texture = GL_TEXTURE0) | |
| 2889 glUseProgram(program = 28) | |
| 2890 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 2891 glBindVertexArray(array = 2) | |
| 2892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 2893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 2894 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 2895 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 2896 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 2897 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 2898 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 2899 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 2900 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 2901 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 2902 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 2903 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 2904 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 2905 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 2906 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 2907 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 2908 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 2909 glScissor(x = 255, y = 968, width = 463, height = 20) | |
| 2910 glDrawElements(mode = GL_TRIANGLES, count = 378, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 2911 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 2912 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 2913 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x4e0) | |
| 2914 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 2915 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 2916 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x804) | |
| 2917 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 2918 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 2919 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0xa50) | |
| 2920 glUseProgram(program = 22) | |
| 2921 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 2922 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 2923 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 2924 glBindVertexArray(array = 0) | |
| 2925 glDisable(cap = GL_BLEND) | |
| 2926 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 2927 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 2928 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 2929 glUseProgram(program = 4) | |
| 2930 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 2931 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 2932 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(524288)) | |
| 2933 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 2934 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 2935 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 2936 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 2937 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 2938 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 2939 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 2940 glActiveTexture(texture = GL_TEXTURE0) | |
| 2941 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 2942 glUniform1f(location = 19, v0 = 2.4) | |
| 2943 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 2944 glUniform1f(location = 15, v0 = 2.2) | |
| 2945 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 2946 glUniform1f(location = 16, v0 = 0) | |
| 2947 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 2948 glUniform1f(location = 17, v0 = 0) | |
| 2949 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 2950 glUniform1f(location = 18, v0 = 1) | |
| 2951 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 2952 glUniform1f(location = 13, v0 = 1) | |
| 2953 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 2954 glUniform1f(location = 14, v0 = 1) | |
| 2955 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 2956 glUniform1f(location = 12, v0 = 0) | |
| 2957 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 2958 glUniform1f(location = 5, v0 = 1) | |
| 2959 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 2960 glUniform1f(location = 1, v0 = 1) | |
| 2961 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 2962 glUniform1f(location = 0, v0 = 1) | |
| 2963 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 2964 glUniform1f(location = 11, v0 = 1) | |
| 2965 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 2966 glUniform1f(location = 9, v0 = 0) | |
| 2967 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 2968 glUniform1f(location = 10, v0 = 0) | |
| 2969 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 2970 glUniform1f(location = 8, v0 = 0) | |
| 2971 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 2972 glUniform1f(location = 2, v0 = 0) | |
| 2973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 2974 glEnableVertexAttribArray(index = 2) | |
| 2975 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 2976 glEnableVertexAttribArray(index = 0) | |
| 2977 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 2978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 2979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 2980 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 2981 glEnable(cap = GL_BLEND) | |
| 2982 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 2983 glDisableVertexAttribArray(index = 2) | |
| 2984 glDisableVertexAttribArray(index = 0) | |
| 2985 glUseProgram(program = 7) | |
| 2986 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 2987 glUseProgram(program = 22) | |
| 2988 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 2989 glUniform1f(location = 1, v0 = 0.02) | |
| 2990 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 2991 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 2992 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 2993 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 2994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 2995 glDisable(cap = GL_BLEND) | |
| 2996 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 2997 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 2998 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 2999 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 3000 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 3001 glEnable(cap = GL_BLEND) | |
| 3002 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3003 glUseProgram(program = 7) | |
| 3004 glActiveTexture(texture = GL_TEXTURE0) | |
| 3005 glUseProgram(program = 28) | |
| 3006 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 3007 glBindVertexArray(array = 2) | |
| 3008 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 3009 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 3010 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 3011 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 3012 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 3013 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e60000 | |
| 3014 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 3015 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 3016 memcpy(dest = 0x12e60000, src = blob(131072), n = 131072) | |
| 3017 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 3018 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3019 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3020 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 3021 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3022 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 3023 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 3024 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3025 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3026 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 3027 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3028 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3029 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 3030 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3031 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3032 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 3033 glUseProgram(program = 22) | |
| 3034 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3035 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 3037 glBindVertexArray(array = 0) | |
| 3038 glDisable(cap = GL_BLEND) | |
| 3039 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 3040 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3041 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3042 glEnable(cap = GL_BLEND) | |
| 3043 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3044 glBlendEquation(mode = GL_FUNC_ADD) | |
| 3045 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 3046 glUseProgram(program = 7) | |
| 3047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3048 glBufferData(target = GL_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) | |
| 3049 glEnableVertexAttribArray(index = 0) | |
| 3050 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3051 glEnableVertexAttribArray(index = 1) | |
| 3052 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) | |
| 3053 glEnableVertexAttribArray(index = 2) | |
| 3054 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x120) | |
| 3055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3056 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 3057 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 18) | |
| 3058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3059 glBufferData(target = GL_ARRAY_BUFFER, size = 576, data = blob(576), usage = GL_STATIC_DRAW) | |
| 3060 glEnableVertexAttribArray(index = 0) | |
| 3061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3062 glEnableVertexAttribArray(index = 1) | |
| 3063 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x90) | |
| 3064 glEnableVertexAttribArray(index = 2) | |
| 3065 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x120) | |
| 3066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3067 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 18) | |
| 3068 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 3069 glDisable(cap = GL_BLEND) | |
| 3070 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3071 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 3072 glDisableVertexAttribArray(index = 0) | |
| 3073 glDisableVertexAttribArray(index = 1) | |
| 3074 glDisableVertexAttribArray(index = 2) | |
| 3075 glDisableVertexAttribArray(index = 0) | |
| 3076 glDisableVertexAttribArray(index = 1) | |
| 3077 glDisableVertexAttribArray(index = 2) | |
| 3078 glUseProgram(program = 4) | |
| 3079 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 3080 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 3081 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(524288)) | |
| 3082 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 3083 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 3084 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 3085 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 3086 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 3087 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 3088 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 3089 glActiveTexture(texture = GL_TEXTURE0) | |
| 3090 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 3091 glUniform1f(location = 19, v0 = 2.4) | |
| 3092 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 3093 glUniform1f(location = 15, v0 = 2.2) | |
| 3094 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 3095 glUniform1f(location = 16, v0 = 0) | |
| 3096 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 3097 glUniform1f(location = 17, v0 = 0) | |
| 3098 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 3099 glUniform1f(location = 18, v0 = 1) | |
| 3100 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 3101 glUniform1f(location = 13, v0 = 1) | |
| 3102 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 3103 glUniform1f(location = 14, v0 = 1) | |
| 3104 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 3105 glUniform1f(location = 12, v0 = 0) | |
| 3106 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 3107 glUniform1f(location = 5, v0 = 1) | |
| 3108 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 3109 glUniform1f(location = 1, v0 = 1) | |
| 3110 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 3111 glUniform1f(location = 0, v0 = 1) | |
| 3112 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 3113 glUniform1f(location = 11, v0 = 1) | |
| 3114 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 3115 glUniform1f(location = 9, v0 = 0) | |
| 3116 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 3117 glUniform1f(location = 10, v0 = 0) | |
| 3118 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 3119 glUniform1f(location = 8, v0 = 0) | |
| 3120 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 3121 glUniform1f(location = 2, v0 = 0) | |
| 3122 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 3123 glEnableVertexAttribArray(index = 2) | |
| 3124 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3125 glEnableVertexAttribArray(index = 0) | |
| 3126 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 3127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3128 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 3129 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 3130 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3131 glEnable(cap = GL_BLEND) | |
| 3132 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3133 glDisableVertexAttribArray(index = 2) | |
| 3134 glDisableVertexAttribArray(index = 0) | |
| 3135 glUseProgram(program = 7) | |
| 3136 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3137 glUseProgram(program = 22) | |
| 3138 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 3139 glUniform1f(location = 1, v0 = 0.03) | |
| 3140 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 3141 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 3142 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3143 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3144 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 3145 glDisable(cap = GL_BLEND) | |
| 3146 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 3147 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 3148 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 3149 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 3150 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 3151 glEnable(cap = GL_BLEND) | |
| 3152 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3153 glUseProgram(program = 7) | |
| 3154 glActiveTexture(texture = GL_TEXTURE0) | |
| 3155 glUseProgram(program = 28) | |
| 3156 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 3157 glBindVertexArray(array = 2) | |
| 3158 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 3159 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 3160 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 3161 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 3162 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 3163 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e60000 | |
| 3164 memcpy(dest = 0x12de0000, src = blob(524288), n = 524288) | |
| 3165 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 3166 memcpy(dest = 0x12e60000, src = blob(131072), n = 131072) | |
| 3167 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 3168 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3169 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3170 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 3171 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3172 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 3173 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 3174 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3175 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3176 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 3177 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3178 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3179 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 3180 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3181 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3182 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 3183 glUseProgram(program = 22) | |
| 3184 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3185 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3186 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 3187 glBindVertexArray(array = 0) | |
| 3188 glDisable(cap = GL_BLEND) | |
| 3189 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 3190 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3191 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3192 glEnable(cap = GL_BLEND) | |
| 3193 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3194 glBlendEquation(mode = GL_FUNC_ADD) | |
| 3195 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 3196 glUseProgram(program = 7) | |
| 3197 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3198 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3199 glEnableVertexAttribArray(index = 0) | |
| 3200 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3201 glEnableVertexAttribArray(index = 1) | |
| 3202 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3203 glEnableVertexAttribArray(index = 2) | |
| 3204 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3206 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 3207 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3208 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3209 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3210 glEnableVertexAttribArray(index = 0) | |
| 3211 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3212 glEnableVertexAttribArray(index = 1) | |
| 3213 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3214 glEnableVertexAttribArray(index = 2) | |
| 3215 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3216 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3217 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3218 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 3219 glDisable(cap = GL_BLEND) | |
| 3220 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3221 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 3222 glDisableVertexAttribArray(index = 0) | |
| 3223 glDisableVertexAttribArray(index = 1) | |
| 3224 glDisableVertexAttribArray(index = 2) | |
| 3225 glDisableVertexAttribArray(index = 0) | |
| 3226 glDisableVertexAttribArray(index = 1) | |
| 3227 glDisableVertexAttribArray(index = 2) | |
| 3228 glUseProgram(program = 4) | |
| 3229 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 3230 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 3231 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(524288)) | |
| 3232 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 3233 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 3234 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 3235 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 3236 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 3237 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 3238 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 3239 glActiveTexture(texture = GL_TEXTURE0) | |
| 3240 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 3241 glUniform1f(location = 19, v0 = 2.4) | |
| 3242 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 3243 glUniform1f(location = 15, v0 = 2.2) | |
| 3244 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 3245 glUniform1f(location = 16, v0 = 0) | |
| 3246 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 3247 glUniform1f(location = 17, v0 = 0) | |
| 3248 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 3249 glUniform1f(location = 18, v0 = 1) | |
| 3250 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 3251 glUniform1f(location = 13, v0 = 1) | |
| 3252 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 3253 glUniform1f(location = 14, v0 = 1) | |
| 3254 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 3255 glUniform1f(location = 12, v0 = 0) | |
| 3256 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 3257 glUniform1f(location = 5, v0 = 1) | |
| 3258 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 3259 glUniform1f(location = 1, v0 = 1) | |
| 3260 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 3261 glUniform1f(location = 0, v0 = 1) | |
| 3262 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 3263 glUniform1f(location = 11, v0 = 1) | |
| 3264 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 3265 glUniform1f(location = 9, v0 = 0) | |
| 3266 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 3267 glUniform1f(location = 10, v0 = 0) | |
| 3268 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 3269 glUniform1f(location = 8, v0 = 0) | |
| 3270 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 3271 glUniform1f(location = 2, v0 = 0) | |
| 3272 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 3273 glEnableVertexAttribArray(index = 2) | |
| 3274 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3275 glEnableVertexAttribArray(index = 0) | |
| 3276 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 3277 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3278 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 3279 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 3280 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3281 glEnable(cap = GL_BLEND) | |
| 3282 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3283 glDisableVertexAttribArray(index = 2) | |
| 3284 glDisableVertexAttribArray(index = 0) | |
| 3285 glUseProgram(program = 7) | |
| 3286 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3287 glUseProgram(program = 22) | |
| 3288 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 3289 glUniform1f(location = 1, v0 = 0.04) | |
| 3290 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 3291 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 3292 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3293 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3294 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 3295 glDisable(cap = GL_BLEND) | |
| 3296 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 3297 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 3298 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 3299 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 3300 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 3301 glEnable(cap = GL_BLEND) | |
| 3302 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3303 glUseProgram(program = 7) | |
| 3304 glActiveTexture(texture = GL_TEXTURE0) | |
| 3305 glUseProgram(program = 28) | |
| 3306 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 3307 glBindVertexArray(array = 2) | |
| 3308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 3309 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 3310 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 3311 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 3312 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 3313 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 3314 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 3315 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 3316 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 3317 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 3318 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3319 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3320 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 3321 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3322 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 3323 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 3324 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3325 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3326 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 3327 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3328 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3329 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 3330 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3331 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3332 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 3333 glUseProgram(program = 22) | |
| 3334 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3335 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3336 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 3337 glBindVertexArray(array = 0) | |
| 3338 glDisable(cap = GL_BLEND) | |
| 3339 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 3340 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3341 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3342 glEnable(cap = GL_BLEND) | |
| 3343 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3344 glBlendEquation(mode = GL_FUNC_ADD) | |
| 3345 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 3346 glUseProgram(program = 7) | |
| 3347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3348 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3349 glEnableVertexAttribArray(index = 0) | |
| 3350 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3351 glEnableVertexAttribArray(index = 1) | |
| 3352 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3353 glEnableVertexAttribArray(index = 2) | |
| 3354 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3355 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3356 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 3357 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3359 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3360 glEnableVertexAttribArray(index = 0) | |
| 3361 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3362 glEnableVertexAttribArray(index = 1) | |
| 3363 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3364 glEnableVertexAttribArray(index = 2) | |
| 3365 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3367 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3368 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 3369 glDisable(cap = GL_BLEND) | |
| 3370 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3371 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 3372 glDisableVertexAttribArray(index = 0) | |
| 3373 glDisableVertexAttribArray(index = 1) | |
| 3374 glDisableVertexAttribArray(index = 2) | |
| 3375 glDisableVertexAttribArray(index = 0) | |
| 3376 glDisableVertexAttribArray(index = 1) | |
| 3377 glDisableVertexAttribArray(index = 2) | |
| 3378 glUseProgram(program = 4) | |
| 3379 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 3380 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 3381 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 3382 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 3383 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 3384 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 3385 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 3386 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 3387 glActiveTexture(texture = GL_TEXTURE0) | |
| 3388 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 3389 glUniform1f(location = 19, v0 = 2.4) | |
| 3390 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 3391 glUniform1f(location = 15, v0 = 2.2) | |
| 3392 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 3393 glUniform1f(location = 16, v0 = 0) | |
| 3394 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 3395 glUniform1f(location = 17, v0 = 0) | |
| 3396 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 3397 glUniform1f(location = 18, v0 = 1) | |
| 3398 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 3399 glUniform1f(location = 13, v0 = 1) | |
| 3400 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 3401 glUniform1f(location = 14, v0 = 1) | |
| 3402 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 3403 glUniform1f(location = 12, v0 = 0) | |
| 3404 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 3405 glUniform1f(location = 5, v0 = 1) | |
| 3406 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 3407 glUniform1f(location = 1, v0 = 1) | |
| 3408 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 3409 glUniform1f(location = 0, v0 = 1) | |
| 3410 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 3411 glUniform1f(location = 11, v0 = 1) | |
| 3412 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 3413 glUniform1f(location = 9, v0 = 0) | |
| 3414 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 3415 glUniform1f(location = 10, v0 = 0) | |
| 3416 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 3417 glUniform1f(location = 8, v0 = 0) | |
| 3418 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 3419 glUniform1f(location = 2, v0 = 0) | |
| 3420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 3421 glEnableVertexAttribArray(index = 2) | |
| 3422 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3423 glEnableVertexAttribArray(index = 0) | |
| 3424 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 3425 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3426 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 3427 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 3428 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3429 glEnable(cap = GL_BLEND) | |
| 3430 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3431 glDisableVertexAttribArray(index = 2) | |
| 3432 glDisableVertexAttribArray(index = 0) | |
| 3433 glUseProgram(program = 7) | |
| 3434 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3435 glUseProgram(program = 22) | |
| 3436 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 3437 glUniform1f(location = 1, v0 = 0.05) | |
| 3438 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 3439 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 3440 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3441 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3442 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 3443 glDisable(cap = GL_BLEND) | |
| 3444 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 3445 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 3446 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 3447 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 3448 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 3449 glEnable(cap = GL_BLEND) | |
| 3450 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3451 glUseProgram(program = 7) | |
| 3452 glActiveTexture(texture = GL_TEXTURE0) | |
| 3453 glUseProgram(program = 28) | |
| 3454 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 3455 glBindVertexArray(array = 2) | |
| 3456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 3457 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 3458 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 3459 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 3460 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 3461 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 3462 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 3463 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 3464 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 3465 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 3466 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3467 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3468 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 3469 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3470 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 3471 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 3472 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3473 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3474 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 3475 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3476 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3477 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 3478 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3479 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3480 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 3481 glUseProgram(program = 22) | |
| 3482 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3484 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 3485 glBindVertexArray(array = 0) | |
| 3486 glDisable(cap = GL_BLEND) | |
| 3487 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 3488 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3489 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3490 glEnable(cap = GL_BLEND) | |
| 3491 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3492 glBlendEquation(mode = GL_FUNC_ADD) | |
| 3493 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 3494 glUseProgram(program = 7) | |
| 3495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3496 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3497 glEnableVertexAttribArray(index = 0) | |
| 3498 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3499 glEnableVertexAttribArray(index = 1) | |
| 3500 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3501 glEnableVertexAttribArray(index = 2) | |
| 3502 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3503 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3504 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 3505 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3507 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3508 glEnableVertexAttribArray(index = 0) | |
| 3509 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3510 glEnableVertexAttribArray(index = 1) | |
| 3511 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3512 glEnableVertexAttribArray(index = 2) | |
| 3513 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3514 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3515 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3516 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 3517 glDisable(cap = GL_BLEND) | |
| 3518 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3519 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 3520 glDisableVertexAttribArray(index = 0) | |
| 3521 glDisableVertexAttribArray(index = 1) | |
| 3522 glDisableVertexAttribArray(index = 2) | |
| 3523 glDisableVertexAttribArray(index = 0) | |
| 3524 glDisableVertexAttribArray(index = 1) | |
| 3525 glDisableVertexAttribArray(index = 2) | |
| 3526 glUseProgram(program = 4) | |
| 3527 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 3528 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 3529 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 3530 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 3531 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 3532 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 3533 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 3534 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 3535 glActiveTexture(texture = GL_TEXTURE0) | |
| 3536 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 3537 glUniform1f(location = 19, v0 = 2.4) | |
| 3538 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 3539 glUniform1f(location = 15, v0 = 2.2) | |
| 3540 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 3541 glUniform1f(location = 16, v0 = 0) | |
| 3542 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 3543 glUniform1f(location = 17, v0 = 0) | |
| 3544 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 3545 glUniform1f(location = 18, v0 = 1) | |
| 3546 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 3547 glUniform1f(location = 13, v0 = 1) | |
| 3548 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 3549 glUniform1f(location = 14, v0 = 1) | |
| 3550 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 3551 glUniform1f(location = 12, v0 = 0) | |
| 3552 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 3553 glUniform1f(location = 5, v0 = 1) | |
| 3554 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 3555 glUniform1f(location = 1, v0 = 1) | |
| 3556 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 3557 glUniform1f(location = 0, v0 = 1) | |
| 3558 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 3559 glUniform1f(location = 11, v0 = 1) | |
| 3560 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 3561 glUniform1f(location = 9, v0 = 0) | |
| 3562 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 3563 glUniform1f(location = 10, v0 = 0) | |
| 3564 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 3565 glUniform1f(location = 8, v0 = 0) | |
| 3566 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 3567 glUniform1f(location = 2, v0 = 0) | |
| 3568 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 3569 glEnableVertexAttribArray(index = 2) | |
| 3570 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3571 glEnableVertexAttribArray(index = 0) | |
| 3572 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 3573 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3574 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 3575 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 3576 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3577 glEnable(cap = GL_BLEND) | |
| 3578 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3579 glDisableVertexAttribArray(index = 2) | |
| 3580 glDisableVertexAttribArray(index = 0) | |
| 3581 glUseProgram(program = 7) | |
| 3582 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3583 glUseProgram(program = 22) | |
| 3584 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 3585 glUniform1f(location = 1, v0 = 0.06) | |
| 3586 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 3587 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 3588 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3589 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3590 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 3591 glDisable(cap = GL_BLEND) | |
| 3592 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 3593 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 3594 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 3595 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 3596 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 3597 glEnable(cap = GL_BLEND) | |
| 3598 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3599 glUseProgram(program = 7) | |
| 3600 glActiveTexture(texture = GL_TEXTURE0) | |
| 3601 glUseProgram(program = 28) | |
| 3602 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 3603 glBindVertexArray(array = 2) | |
| 3604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 3605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 3606 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 3607 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 3608 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 3609 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 3610 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 3611 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 3612 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 3613 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 3614 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3615 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3616 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 3617 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3618 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 3619 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 3620 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3621 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3622 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 3623 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3624 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3625 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 3626 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3627 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3628 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 3629 glUseProgram(program = 22) | |
| 3630 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3632 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 3633 glBindVertexArray(array = 0) | |
| 3634 glDisable(cap = GL_BLEND) | |
| 3635 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 3636 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3637 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3638 glEnable(cap = GL_BLEND) | |
| 3639 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3640 glBlendEquation(mode = GL_FUNC_ADD) | |
| 3641 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 3642 glUseProgram(program = 7) | |
| 3643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3644 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3645 glEnableVertexAttribArray(index = 0) | |
| 3646 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3647 glEnableVertexAttribArray(index = 1) | |
| 3648 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3649 glEnableVertexAttribArray(index = 2) | |
| 3650 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3651 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3652 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 3653 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3655 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3656 glEnableVertexAttribArray(index = 0) | |
| 3657 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3658 glEnableVertexAttribArray(index = 1) | |
| 3659 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3660 glEnableVertexAttribArray(index = 2) | |
| 3661 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3662 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3663 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3664 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 3665 glDisable(cap = GL_BLEND) | |
| 3666 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3667 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 3668 glDisableVertexAttribArray(index = 0) | |
| 3669 glDisableVertexAttribArray(index = 1) | |
| 3670 glDisableVertexAttribArray(index = 2) | |
| 3671 glDisableVertexAttribArray(index = 0) | |
| 3672 glDisableVertexAttribArray(index = 1) | |
| 3673 glDisableVertexAttribArray(index = 2) | |
| 3674 glUseProgram(program = 4) | |
| 3675 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 3676 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 3677 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 3678 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 3679 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 3680 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 3681 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 3682 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 3683 glActiveTexture(texture = GL_TEXTURE0) | |
| 3684 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 3685 glUniform1f(location = 19, v0 = 2.4) | |
| 3686 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 3687 glUniform1f(location = 15, v0 = 2.2) | |
| 3688 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 3689 glUniform1f(location = 16, v0 = 0) | |
| 3690 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 3691 glUniform1f(location = 17, v0 = 0) | |
| 3692 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 3693 glUniform1f(location = 18, v0 = 1) | |
| 3694 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 3695 glUniform1f(location = 13, v0 = 1) | |
| 3696 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 3697 glUniform1f(location = 14, v0 = 1) | |
| 3698 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 3699 glUniform1f(location = 12, v0 = 0) | |
| 3700 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 3701 glUniform1f(location = 5, v0 = 1) | |
| 3702 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 3703 glUniform1f(location = 1, v0 = 1) | |
| 3704 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 3705 glUniform1f(location = 0, v0 = 1) | |
| 3706 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 3707 glUniform1f(location = 11, v0 = 1) | |
| 3708 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 3709 glUniform1f(location = 9, v0 = 0) | |
| 3710 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 3711 glUniform1f(location = 10, v0 = 0) | |
| 3712 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 3713 glUniform1f(location = 8, v0 = 0) | |
| 3714 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 3715 glUniform1f(location = 2, v0 = 0) | |
| 3716 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 3717 glEnableVertexAttribArray(index = 2) | |
| 3718 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3719 glEnableVertexAttribArray(index = 0) | |
| 3720 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 3721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3722 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 3723 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 3724 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3725 glEnable(cap = GL_BLEND) | |
| 3726 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3727 glDisableVertexAttribArray(index = 2) | |
| 3728 glDisableVertexAttribArray(index = 0) | |
| 3729 glUseProgram(program = 7) | |
| 3730 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3731 glUseProgram(program = 22) | |
| 3732 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 3733 glUniform1f(location = 1, v0 = 0.07) | |
| 3734 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 3735 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 3736 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3737 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3738 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 3739 glDisable(cap = GL_BLEND) | |
| 3740 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 3741 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 3742 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 3743 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 3744 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 3745 glEnable(cap = GL_BLEND) | |
| 3746 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3747 glUseProgram(program = 7) | |
| 3748 glActiveTexture(texture = GL_TEXTURE0) | |
| 3749 glUseProgram(program = 28) | |
| 3750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 3751 glBindVertexArray(array = 2) | |
| 3752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 3753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 3754 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 3755 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 3756 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 3757 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 3758 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 3759 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 3760 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 3761 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 3762 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3763 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3764 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 3765 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3766 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 3767 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 3768 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3769 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3770 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 3771 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3772 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3773 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 3774 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3775 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3776 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 3777 glUseProgram(program = 22) | |
| 3778 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 3781 glBindVertexArray(array = 0) | |
| 3782 glDisable(cap = GL_BLEND) | |
| 3783 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 3784 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3785 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3786 glEnable(cap = GL_BLEND) | |
| 3787 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3788 glBlendEquation(mode = GL_FUNC_ADD) | |
| 3789 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 3790 glUseProgram(program = 7) | |
| 3791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3792 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3793 glEnableVertexAttribArray(index = 0) | |
| 3794 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3795 glEnableVertexAttribArray(index = 1) | |
| 3796 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3797 glEnableVertexAttribArray(index = 2) | |
| 3798 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3800 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 3801 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3803 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3804 glEnableVertexAttribArray(index = 0) | |
| 3805 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3806 glEnableVertexAttribArray(index = 1) | |
| 3807 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3808 glEnableVertexAttribArray(index = 2) | |
| 3809 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3811 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3812 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 3813 glDisable(cap = GL_BLEND) | |
| 3814 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3815 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 3816 glDisableVertexAttribArray(index = 0) | |
| 3817 glDisableVertexAttribArray(index = 1) | |
| 3818 glDisableVertexAttribArray(index = 2) | |
| 3819 glDisableVertexAttribArray(index = 0) | |
| 3820 glDisableVertexAttribArray(index = 1) | |
| 3821 glDisableVertexAttribArray(index = 2) | |
| 3822 glUseProgram(program = 4) | |
| 3823 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 3824 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 3825 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 3826 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 3827 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 3828 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 3829 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 3830 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 3831 glActiveTexture(texture = GL_TEXTURE0) | |
| 3832 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 3833 glUniform1f(location = 19, v0 = 2.4) | |
| 3834 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 3835 glUniform1f(location = 15, v0 = 2.2) | |
| 3836 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 3837 glUniform1f(location = 16, v0 = 0) | |
| 3838 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 3839 glUniform1f(location = 17, v0 = 0) | |
| 3840 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 3841 glUniform1f(location = 18, v0 = 1) | |
| 3842 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 3843 glUniform1f(location = 13, v0 = 1) | |
| 3844 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 3845 glUniform1f(location = 14, v0 = 1) | |
| 3846 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 3847 glUniform1f(location = 12, v0 = 0) | |
| 3848 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 3849 glUniform1f(location = 5, v0 = 1) | |
| 3850 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 3851 glUniform1f(location = 1, v0 = 1) | |
| 3852 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 3853 glUniform1f(location = 0, v0 = 1) | |
| 3854 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 3855 glUniform1f(location = 11, v0 = 1) | |
| 3856 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 3857 glUniform1f(location = 9, v0 = 0) | |
| 3858 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 3859 glUniform1f(location = 10, v0 = 0) | |
| 3860 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 3861 glUniform1f(location = 8, v0 = 0) | |
| 3862 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 3863 glUniform1f(location = 2, v0 = 0) | |
| 3864 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 3865 glEnableVertexAttribArray(index = 2) | |
| 3866 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3867 glEnableVertexAttribArray(index = 0) | |
| 3868 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 3869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3870 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 3871 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 3872 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3873 glEnable(cap = GL_BLEND) | |
| 3874 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3875 glDisableVertexAttribArray(index = 2) | |
| 3876 glDisableVertexAttribArray(index = 0) | |
| 3877 glUseProgram(program = 7) | |
| 3878 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3879 glUseProgram(program = 22) | |
| 3880 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 3881 glUniform1f(location = 1, v0 = 0.08) | |
| 3882 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 3883 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 3884 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3885 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3886 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 3887 glDisable(cap = GL_BLEND) | |
| 3888 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 3889 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 3890 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 3891 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 3892 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 3893 glEnable(cap = GL_BLEND) | |
| 3894 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3895 glUseProgram(program = 7) | |
| 3896 glActiveTexture(texture = GL_TEXTURE0) | |
| 3897 glUseProgram(program = 28) | |
| 3898 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 3899 glBindVertexArray(array = 2) | |
| 3900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 3901 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 3902 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 3903 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 3904 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 3905 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 3906 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 3907 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 3908 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 3909 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 3910 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3911 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3912 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 3913 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3914 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 3915 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 3916 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3917 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3918 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 3919 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3920 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 3921 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 3922 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 3923 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 3924 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 3925 glUseProgram(program = 22) | |
| 3926 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 3927 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3928 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 3929 glBindVertexArray(array = 0) | |
| 3930 glDisable(cap = GL_BLEND) | |
| 3931 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 3932 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3933 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 3934 glEnable(cap = GL_BLEND) | |
| 3935 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 3936 glBlendEquation(mode = GL_FUNC_ADD) | |
| 3937 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 3938 glUseProgram(program = 7) | |
| 3939 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3940 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3941 glEnableVertexAttribArray(index = 0) | |
| 3942 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3943 glEnableVertexAttribArray(index = 1) | |
| 3944 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3945 glEnableVertexAttribArray(index = 2) | |
| 3946 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3948 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 3949 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 3951 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 3952 glEnableVertexAttribArray(index = 0) | |
| 3953 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 3954 glEnableVertexAttribArray(index = 1) | |
| 3955 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 3956 glEnableVertexAttribArray(index = 2) | |
| 3957 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 3958 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 3959 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 3960 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 3961 glDisable(cap = GL_BLEND) | |
| 3962 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 3963 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 3964 glDisableVertexAttribArray(index = 0) | |
| 3965 glDisableVertexAttribArray(index = 1) | |
| 3966 glDisableVertexAttribArray(index = 2) | |
| 3967 glDisableVertexAttribArray(index = 0) | |
| 3968 glDisableVertexAttribArray(index = 1) | |
| 3969 glDisableVertexAttribArray(index = 2) | |
| 3970 glUseProgram(program = 4) | |
| 3971 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 3972 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 3973 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 3974 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 3975 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 3976 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 3977 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 3978 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 3979 glActiveTexture(texture = GL_TEXTURE0) | |
| 3980 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 3981 glUniform1f(location = 19, v0 = 2.4) | |
| 3982 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 3983 glUniform1f(location = 15, v0 = 2.2) | |
| 3984 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 3985 glUniform1f(location = 16, v0 = 0) | |
| 3986 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 3987 glUniform1f(location = 17, v0 = 0) | |
| 3988 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 3989 glUniform1f(location = 18, v0 = 1) | |
| 3990 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 3991 glUniform1f(location = 13, v0 = 1) | |
| 3992 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 3993 glUniform1f(location = 14, v0 = 1) | |
| 3994 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 3995 glUniform1f(location = 12, v0 = 0) | |
| 3996 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 3997 glUniform1f(location = 5, v0 = 1) | |
| 3998 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 3999 glUniform1f(location = 1, v0 = 1) | |
| 4000 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 4001 glUniform1f(location = 0, v0 = 1) | |
| 4002 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 4003 glUniform1f(location = 11, v0 = 1) | |
| 4004 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 4005 glUniform1f(location = 9, v0 = 0) | |
| 4006 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 4007 glUniform1f(location = 10, v0 = 0) | |
| 4008 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 4009 glUniform1f(location = 8, v0 = 0) | |
| 4010 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 4011 glUniform1f(location = 2, v0 = 0) | |
| 4012 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 4013 glEnableVertexAttribArray(index = 2) | |
| 4014 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4015 glEnableVertexAttribArray(index = 0) | |
| 4016 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 4017 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4018 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 4019 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 4020 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4021 glEnable(cap = GL_BLEND) | |
| 4022 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4023 glDisableVertexAttribArray(index = 2) | |
| 4024 glDisableVertexAttribArray(index = 0) | |
| 4025 glUseProgram(program = 7) | |
| 4026 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4027 glUseProgram(program = 22) | |
| 4028 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 4029 glUniform1f(location = 1, v0 = 0.09) | |
| 4030 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 4031 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 4032 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4033 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4034 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 4035 glDisable(cap = GL_BLEND) | |
| 4036 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 4037 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 4038 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 4039 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 4040 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 4041 glEnable(cap = GL_BLEND) | |
| 4042 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4043 glUseProgram(program = 7) | |
| 4044 glActiveTexture(texture = GL_TEXTURE0) | |
| 4045 glUseProgram(program = 28) | |
| 4046 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 4047 glBindVertexArray(array = 2) | |
| 4048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 4049 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 4050 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 4051 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 4052 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 4053 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 4054 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 4055 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 4056 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 4057 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 4058 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4059 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4060 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 4061 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4062 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 4063 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 4064 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4065 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4066 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 4067 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4068 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4069 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 4070 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4071 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4072 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 4073 glUseProgram(program = 22) | |
| 4074 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4076 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 4077 glBindVertexArray(array = 0) | |
| 4078 glDisable(cap = GL_BLEND) | |
| 4079 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 4080 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4081 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4082 glEnable(cap = GL_BLEND) | |
| 4083 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4084 glBlendEquation(mode = GL_FUNC_ADD) | |
| 4085 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 4086 glUseProgram(program = 7) | |
| 4087 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4088 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 4089 glEnableVertexAttribArray(index = 0) | |
| 4090 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4091 glEnableVertexAttribArray(index = 1) | |
| 4092 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 4093 glEnableVertexAttribArray(index = 2) | |
| 4094 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 4095 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4096 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 4097 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 4098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4099 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 4100 glEnableVertexAttribArray(index = 0) | |
| 4101 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4102 glEnableVertexAttribArray(index = 1) | |
| 4103 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 4104 glEnableVertexAttribArray(index = 2) | |
| 4105 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 4106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4107 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 4108 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 4109 glDisable(cap = GL_BLEND) | |
| 4110 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4111 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 4112 glDisableVertexAttribArray(index = 0) | |
| 4113 glDisableVertexAttribArray(index = 1) | |
| 4114 glDisableVertexAttribArray(index = 2) | |
| 4115 glDisableVertexAttribArray(index = 0) | |
| 4116 glDisableVertexAttribArray(index = 1) | |
| 4117 glDisableVertexAttribArray(index = 2) | |
| 4118 glUseProgram(program = 4) | |
| 4119 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 4120 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 4121 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 4122 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 4123 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 4124 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 4125 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 4126 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 4127 glActiveTexture(texture = GL_TEXTURE0) | |
| 4128 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 4129 glUniform1f(location = 19, v0 = 2.4) | |
| 4130 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 4131 glUniform1f(location = 15, v0 = 2.2) | |
| 4132 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 4133 glUniform1f(location = 16, v0 = 0) | |
| 4134 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 4135 glUniform1f(location = 17, v0 = 0) | |
| 4136 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 4137 glUniform1f(location = 18, v0 = 1) | |
| 4138 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 4139 glUniform1f(location = 13, v0 = 1) | |
| 4140 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 4141 glUniform1f(location = 14, v0 = 1) | |
| 4142 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 4143 glUniform1f(location = 12, v0 = 0) | |
| 4144 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 4145 glUniform1f(location = 5, v0 = 1) | |
| 4146 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 4147 glUniform1f(location = 1, v0 = 1) | |
| 4148 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 4149 glUniform1f(location = 0, v0 = 1) | |
| 4150 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 4151 glUniform1f(location = 11, v0 = 1) | |
| 4152 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 4153 glUniform1f(location = 9, v0 = 0) | |
| 4154 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 4155 glUniform1f(location = 10, v0 = 0) | |
| 4156 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 4157 glUniform1f(location = 8, v0 = 0) | |
| 4158 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 4159 glUniform1f(location = 2, v0 = 0) | |
| 4160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 4161 glEnableVertexAttribArray(index = 2) | |
| 4162 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4163 glEnableVertexAttribArray(index = 0) | |
| 4164 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 4165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4166 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 4167 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 4168 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4169 glEnable(cap = GL_BLEND) | |
| 4170 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4171 glDisableVertexAttribArray(index = 2) | |
| 4172 glDisableVertexAttribArray(index = 0) | |
| 4173 glUseProgram(program = 7) | |
| 4174 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4175 glUseProgram(program = 22) | |
| 4176 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 4177 glUniform1f(location = 1, v0 = 0.09999999) | |
| 4178 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 4179 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 4180 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4181 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4182 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 4183 glDisable(cap = GL_BLEND) | |
| 4184 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 4185 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 4186 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 4187 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 4188 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 4189 glEnable(cap = GL_BLEND) | |
| 4190 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4191 glUseProgram(program = 7) | |
| 4192 glActiveTexture(texture = GL_TEXTURE0) | |
| 4193 glUseProgram(program = 28) | |
| 4194 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 4195 glBindVertexArray(array = 2) | |
| 4196 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 4197 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 4198 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 4199 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 4200 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 4201 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 4202 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 4203 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 4204 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 4205 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 4206 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4207 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4208 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 4209 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4210 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 4211 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 4212 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4213 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4214 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 4215 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4216 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4217 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 4218 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4219 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4220 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 4221 glUseProgram(program = 22) | |
| 4222 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4223 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4224 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 4225 glBindVertexArray(array = 0) | |
| 4226 glDisable(cap = GL_BLEND) | |
| 4227 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 4228 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4229 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4230 glEnable(cap = GL_BLEND) | |
| 4231 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4232 glBlendEquation(mode = GL_FUNC_ADD) | |
| 4233 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 4234 glUseProgram(program = 7) | |
| 4235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4236 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 4237 glEnableVertexAttribArray(index = 0) | |
| 4238 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4239 glEnableVertexAttribArray(index = 1) | |
| 4240 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 4241 glEnableVertexAttribArray(index = 2) | |
| 4242 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 4243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4244 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 4245 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 4246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4247 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 4248 glEnableVertexAttribArray(index = 0) | |
| 4249 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4250 glEnableVertexAttribArray(index = 1) | |
| 4251 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 4252 glEnableVertexAttribArray(index = 2) | |
| 4253 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 4254 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4255 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 4256 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 4257 glDisable(cap = GL_BLEND) | |
| 4258 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4259 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 4260 glDisableVertexAttribArray(index = 0) | |
| 4261 glDisableVertexAttribArray(index = 1) | |
| 4262 glDisableVertexAttribArray(index = 2) | |
| 4263 glDisableVertexAttribArray(index = 0) | |
| 4264 glDisableVertexAttribArray(index = 1) | |
| 4265 glDisableVertexAttribArray(index = 2) | |
| 4266 glUseProgram(program = 4) | |
| 4267 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 4268 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 4269 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 4270 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 4271 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 4272 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 4273 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 4274 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 4275 glActiveTexture(texture = GL_TEXTURE0) | |
| 4276 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 4277 glUniform1f(location = 19, v0 = 2.4) | |
| 4278 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 4279 glUniform1f(location = 15, v0 = 2.2) | |
| 4280 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 4281 glUniform1f(location = 16, v0 = 0) | |
| 4282 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 4283 glUniform1f(location = 17, v0 = 0) | |
| 4284 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 4285 glUniform1f(location = 18, v0 = 1) | |
| 4286 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 4287 glUniform1f(location = 13, v0 = 1) | |
| 4288 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 4289 glUniform1f(location = 14, v0 = 1) | |
| 4290 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 4291 glUniform1f(location = 12, v0 = 0) | |
| 4292 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 4293 glUniform1f(location = 5, v0 = 1) | |
| 4294 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 4295 glUniform1f(location = 1, v0 = 1) | |
| 4296 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 4297 glUniform1f(location = 0, v0 = 1) | |
| 4298 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 4299 glUniform1f(location = 11, v0 = 1) | |
| 4300 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 4301 glUniform1f(location = 9, v0 = 0) | |
| 4302 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 4303 glUniform1f(location = 10, v0 = 0) | |
| 4304 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 4305 glUniform1f(location = 8, v0 = 0) | |
| 4306 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 4307 glUniform1f(location = 2, v0 = 0) | |
| 4308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 4309 glEnableVertexAttribArray(index = 2) | |
| 4310 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4311 glEnableVertexAttribArray(index = 0) | |
| 4312 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 4313 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4314 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 4315 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 4316 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4317 glEnable(cap = GL_BLEND) | |
| 4318 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4319 glDisableVertexAttribArray(index = 2) | |
| 4320 glDisableVertexAttribArray(index = 0) | |
| 4321 glUseProgram(program = 7) | |
| 4322 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4323 glUseProgram(program = 22) | |
| 4324 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 4325 glUniform1f(location = 1, v0 = 0.11) | |
| 4326 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 4327 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 4328 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4329 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4330 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 4331 glDisable(cap = GL_BLEND) | |
| 4332 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 4333 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 4334 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 4335 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 4336 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 4337 glEnable(cap = GL_BLEND) | |
| 4338 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4339 glUseProgram(program = 7) | |
| 4340 glActiveTexture(texture = GL_TEXTURE0) | |
| 4341 glUseProgram(program = 28) | |
| 4342 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 4343 glBindVertexArray(array = 2) | |
| 4344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 4345 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 4346 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 4347 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 4348 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 4349 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 4350 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 4351 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 4352 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 4353 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 4354 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4355 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4356 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 4357 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4358 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 4359 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 4360 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4361 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4362 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 4363 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4364 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4365 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 4366 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4367 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4368 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 4369 glUseProgram(program = 22) | |
| 4370 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4371 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4372 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 4373 glBindVertexArray(array = 0) | |
| 4374 glDisable(cap = GL_BLEND) | |
| 4375 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 4376 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4377 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4378 glEnable(cap = GL_BLEND) | |
| 4379 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4380 glBlendEquation(mode = GL_FUNC_ADD) | |
| 4381 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 4382 glUseProgram(program = 7) | |
| 4383 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4384 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 4385 glEnableVertexAttribArray(index = 0) | |
| 4386 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4387 glEnableVertexAttribArray(index = 1) | |
| 4388 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 4389 glEnableVertexAttribArray(index = 2) | |
| 4390 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 4391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4392 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 4393 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 4394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4395 glBufferData(target = GL_ARRAY_BUFFER, size = 4608, data = blob(4608), usage = GL_STATIC_DRAW) | |
| 4396 glEnableVertexAttribArray(index = 0) | |
| 4397 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4398 glEnableVertexAttribArray(index = 1) | |
| 4399 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x480) | |
| 4400 glEnableVertexAttribArray(index = 2) | |
| 4401 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x900) | |
| 4402 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4403 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 144) | |
| 4404 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 4405 glDisable(cap = GL_BLEND) | |
| 4406 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4407 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 4408 glDisableVertexAttribArray(index = 0) | |
| 4409 glDisableVertexAttribArray(index = 1) | |
| 4410 glDisableVertexAttribArray(index = 2) | |
| 4411 glDisableVertexAttribArray(index = 0) | |
| 4412 glDisableVertexAttribArray(index = 1) | |
| 4413 glDisableVertexAttribArray(index = 2) | |
| 4414 glUseProgram(program = 4) | |
| 4415 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 4416 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 4417 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 4418 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 4419 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 4420 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 4421 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 4422 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 4423 glActiveTexture(texture = GL_TEXTURE0) | |
| 4424 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 4425 glUniform1f(location = 19, v0 = 2.4) | |
| 4426 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 4427 glUniform1f(location = 15, v0 = 2.2) | |
| 4428 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 4429 glUniform1f(location = 16, v0 = 0) | |
| 4430 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 4431 glUniform1f(location = 17, v0 = 0) | |
| 4432 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 4433 glUniform1f(location = 18, v0 = 1) | |
| 4434 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 4435 glUniform1f(location = 13, v0 = 1) | |
| 4436 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 4437 glUniform1f(location = 14, v0 = 1) | |
| 4438 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 4439 glUniform1f(location = 12, v0 = 0) | |
| 4440 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 4441 glUniform1f(location = 5, v0 = 1) | |
| 4442 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 4443 glUniform1f(location = 1, v0 = 1) | |
| 4444 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 4445 glUniform1f(location = 0, v0 = 1) | |
| 4446 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 4447 glUniform1f(location = 11, v0 = 1) | |
| 4448 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 4449 glUniform1f(location = 9, v0 = 0) | |
| 4450 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 4451 glUniform1f(location = 10, v0 = 0) | |
| 4452 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 4453 glUniform1f(location = 8, v0 = 0) | |
| 4454 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 4455 glUniform1f(location = 2, v0 = 0) | |
| 4456 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 4457 glEnableVertexAttribArray(index = 2) | |
| 4458 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4459 glEnableVertexAttribArray(index = 0) | |
| 4460 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 4461 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4462 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 4463 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 4464 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4465 glEnable(cap = GL_BLEND) | |
| 4466 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4467 glDisableVertexAttribArray(index = 2) | |
| 4468 glDisableVertexAttribArray(index = 0) | |
| 4469 glUseProgram(program = 7) | |
| 4470 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4471 glUseProgram(program = 22) | |
| 4472 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 4473 glUniform1f(location = 1, v0 = 0.12) | |
| 4474 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 4475 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 4476 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4477 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4478 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 4479 glDisable(cap = GL_BLEND) | |
| 4480 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 4481 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 4482 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 4483 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 4484 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 4485 glEnable(cap = GL_BLEND) | |
| 4486 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4487 glUseProgram(program = 7) | |
| 4488 glActiveTexture(texture = GL_TEXTURE0) | |
| 4489 glUseProgram(program = 28) | |
| 4490 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 4491 glBindVertexArray(array = 2) | |
| 4492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 4493 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 4494 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 4495 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 4496 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 4497 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 4498 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 4499 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 4500 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 4501 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 4502 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4503 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4504 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 4505 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4506 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 4507 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 4508 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4509 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4510 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 4511 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4512 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4513 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 4514 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4515 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4516 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 4517 glUseProgram(program = 22) | |
| 4518 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4519 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4520 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 4521 glBindVertexArray(array = 0) | |
| 4522 glDisable(cap = GL_BLEND) | |
| 4523 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 4524 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4525 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4526 glEnable(cap = GL_BLEND) | |
| 4527 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4528 glBlendEquation(mode = GL_FUNC_ADD) | |
| 4529 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 4530 glUseProgram(program = 7) | |
| 4531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4532 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 4533 glEnableVertexAttribArray(index = 0) | |
| 4534 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4535 glEnableVertexAttribArray(index = 1) | |
| 4536 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 4537 glEnableVertexAttribArray(index = 2) | |
| 4538 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 4539 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4540 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 4541 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 4542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4543 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 4544 glEnableVertexAttribArray(index = 0) | |
| 4545 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4546 glEnableVertexAttribArray(index = 1) | |
| 4547 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 4548 glEnableVertexAttribArray(index = 2) | |
| 4549 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 4550 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4551 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 4552 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 4553 glDisable(cap = GL_BLEND) | |
| 4554 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4555 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 4556 glDisableVertexAttribArray(index = 0) | |
| 4557 glDisableVertexAttribArray(index = 1) | |
| 4558 glDisableVertexAttribArray(index = 2) | |
| 4559 glDisableVertexAttribArray(index = 0) | |
| 4560 glDisableVertexAttribArray(index = 1) | |
| 4561 glDisableVertexAttribArray(index = 2) | |
| 4562 glUseProgram(program = 4) | |
| 4563 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 4564 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 4565 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 4566 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 4567 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 4568 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 4569 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 4570 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 4571 glActiveTexture(texture = GL_TEXTURE0) | |
| 4572 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 4573 glUniform1f(location = 19, v0 = 2.4) | |
| 4574 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 4575 glUniform1f(location = 15, v0 = 2.2) | |
| 4576 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 4577 glUniform1f(location = 16, v0 = 0) | |
| 4578 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 4579 glUniform1f(location = 17, v0 = 0) | |
| 4580 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 4581 glUniform1f(location = 18, v0 = 1) | |
| 4582 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 4583 glUniform1f(location = 13, v0 = 1) | |
| 4584 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 4585 glUniform1f(location = 14, v0 = 1) | |
| 4586 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 4587 glUniform1f(location = 12, v0 = 0) | |
| 4588 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 4589 glUniform1f(location = 5, v0 = 1) | |
| 4590 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 4591 glUniform1f(location = 1, v0 = 1) | |
| 4592 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 4593 glUniform1f(location = 0, v0 = 1) | |
| 4594 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 4595 glUniform1f(location = 11, v0 = 1) | |
| 4596 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 4597 glUniform1f(location = 9, v0 = 0) | |
| 4598 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 4599 glUniform1f(location = 10, v0 = 0) | |
| 4600 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 4601 glUniform1f(location = 8, v0 = 0) | |
| 4602 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 4603 glUniform1f(location = 2, v0 = 0) | |
| 4604 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 4605 glEnableVertexAttribArray(index = 2) | |
| 4606 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4607 glEnableVertexAttribArray(index = 0) | |
| 4608 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 4609 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4610 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 4611 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 4612 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4613 glEnable(cap = GL_BLEND) | |
| 4614 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4615 glDisableVertexAttribArray(index = 2) | |
| 4616 glDisableVertexAttribArray(index = 0) | |
| 4617 glUseProgram(program = 7) | |
| 4618 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4619 glUseProgram(program = 22) | |
| 4620 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 4621 glUniform1f(location = 1, v0 = 0.13) | |
| 4622 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 4623 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 4624 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4625 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4626 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 4627 glDisable(cap = GL_BLEND) | |
| 4628 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 4629 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 4630 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 4631 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 4632 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 4633 glEnable(cap = GL_BLEND) | |
| 4634 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4635 glUseProgram(program = 7) | |
| 4636 glActiveTexture(texture = GL_TEXTURE0) | |
| 4637 glUseProgram(program = 28) | |
| 4638 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 4639 glBindVertexArray(array = 2) | |
| 4640 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 4641 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 4642 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 4643 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 4644 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 4645 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 4646 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 4647 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 4648 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 4649 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 4650 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4651 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4652 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 4653 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4654 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 4655 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 4656 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4657 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4658 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 4659 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4660 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4661 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 4662 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4663 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4664 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 4665 glUseProgram(program = 22) | |
| 4666 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4667 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4668 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 4669 glBindVertexArray(array = 0) | |
| 4670 glDisable(cap = GL_BLEND) | |
| 4671 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 4672 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4673 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4674 glEnable(cap = GL_BLEND) | |
| 4675 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4676 glBlendEquation(mode = GL_FUNC_ADD) | |
| 4677 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 4678 glUseProgram(program = 7) | |
| 4679 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4680 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 4681 glEnableVertexAttribArray(index = 0) | |
| 4682 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4683 glEnableVertexAttribArray(index = 1) | |
| 4684 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 4685 glEnableVertexAttribArray(index = 2) | |
| 4686 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 4687 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4688 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 4689 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 4690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4691 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 4692 glEnableVertexAttribArray(index = 0) | |
| 4693 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4694 glEnableVertexAttribArray(index = 1) | |
| 4695 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 4696 glEnableVertexAttribArray(index = 2) | |
| 4697 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 4698 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4699 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 4700 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 4701 glDisable(cap = GL_BLEND) | |
| 4702 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4703 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 4704 glDisableVertexAttribArray(index = 0) | |
| 4705 glDisableVertexAttribArray(index = 1) | |
| 4706 glDisableVertexAttribArray(index = 2) | |
| 4707 glDisableVertexAttribArray(index = 0) | |
| 4708 glDisableVertexAttribArray(index = 1) | |
| 4709 glDisableVertexAttribArray(index = 2) | |
| 4710 glUseProgram(program = 4) | |
| 4711 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 4712 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 4713 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 4714 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 4715 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 4716 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 4717 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 4718 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 4719 glActiveTexture(texture = GL_TEXTURE0) | |
| 4720 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 4721 glUniform1f(location = 19, v0 = 2.4) | |
| 4722 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 4723 glUniform1f(location = 15, v0 = 2.2) | |
| 4724 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 4725 glUniform1f(location = 16, v0 = 0) | |
| 4726 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 4727 glUniform1f(location = 17, v0 = 0) | |
| 4728 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 4729 glUniform1f(location = 18, v0 = 1) | |
| 4730 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 4731 glUniform1f(location = 13, v0 = 1) | |
| 4732 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 4733 glUniform1f(location = 14, v0 = 1) | |
| 4734 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 4735 glUniform1f(location = 12, v0 = 0) | |
| 4736 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 4737 glUniform1f(location = 5, v0 = 1) | |
| 4738 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 4739 glUniform1f(location = 1, v0 = 1) | |
| 4740 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 4741 glUniform1f(location = 0, v0 = 1) | |
| 4742 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 4743 glUniform1f(location = 11, v0 = 1) | |
| 4744 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 4745 glUniform1f(location = 9, v0 = 0) | |
| 4746 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 4747 glUniform1f(location = 10, v0 = 0) | |
| 4748 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 4749 glUniform1f(location = 8, v0 = 0) | |
| 4750 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 4751 glUniform1f(location = 2, v0 = 0) | |
| 4752 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 4753 glEnableVertexAttribArray(index = 2) | |
| 4754 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4755 glEnableVertexAttribArray(index = 0) | |
| 4756 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 4757 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4758 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 4759 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 4760 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4761 glEnable(cap = GL_BLEND) | |
| 4762 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4763 glDisableVertexAttribArray(index = 2) | |
| 4764 glDisableVertexAttribArray(index = 0) | |
| 4765 glUseProgram(program = 7) | |
| 4766 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4767 glUseProgram(program = 22) | |
| 4768 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 4769 glUniform1f(location = 1, v0 = 0.14) | |
| 4770 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 4771 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 4772 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4773 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4774 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 4775 glDisable(cap = GL_BLEND) | |
| 4776 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 4777 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 4778 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 4779 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 4780 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 4781 glEnable(cap = GL_BLEND) | |
| 4782 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4783 glUseProgram(program = 7) | |
| 4784 glActiveTexture(texture = GL_TEXTURE0) | |
| 4785 glUseProgram(program = 28) | |
| 4786 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 4787 glBindVertexArray(array = 2) | |
| 4788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 4789 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 4790 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 4791 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 4792 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 4793 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 4794 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 4795 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 4796 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 4797 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 4798 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4799 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4800 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 4801 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4802 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 4803 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 4804 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4805 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4806 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 4807 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4808 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4809 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 4810 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4811 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4812 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 4813 glUseProgram(program = 22) | |
| 4814 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4816 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 4817 glBindVertexArray(array = 0) | |
| 4818 glDisable(cap = GL_BLEND) | |
| 4819 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 4820 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4821 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4822 glEnable(cap = GL_BLEND) | |
| 4823 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4824 glBlendEquation(mode = GL_FUNC_ADD) | |
| 4825 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 4826 glUseProgram(program = 7) | |
| 4827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4828 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 4829 glEnableVertexAttribArray(index = 0) | |
| 4830 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4831 glEnableVertexAttribArray(index = 1) | |
| 4832 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 4833 glEnableVertexAttribArray(index = 2) | |
| 4834 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 4835 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4836 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 4837 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 4838 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4839 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 4840 glEnableVertexAttribArray(index = 0) | |
| 4841 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4842 glEnableVertexAttribArray(index = 1) | |
| 4843 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 4844 glEnableVertexAttribArray(index = 2) | |
| 4845 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 4846 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4847 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 4848 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 4849 glDisable(cap = GL_BLEND) | |
| 4850 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4851 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 4852 glDisableVertexAttribArray(index = 0) | |
| 4853 glDisableVertexAttribArray(index = 1) | |
| 4854 glDisableVertexAttribArray(index = 2) | |
| 4855 glDisableVertexAttribArray(index = 0) | |
| 4856 glDisableVertexAttribArray(index = 1) | |
| 4857 glDisableVertexAttribArray(index = 2) | |
| 4858 glUseProgram(program = 4) | |
| 4859 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 4860 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 4861 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 4862 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 4863 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 4864 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 4865 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 4866 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 4867 glActiveTexture(texture = GL_TEXTURE0) | |
| 4868 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 4869 glUniform1f(location = 19, v0 = 2.4) | |
| 4870 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 4871 glUniform1f(location = 15, v0 = 2.2) | |
| 4872 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 4873 glUniform1f(location = 16, v0 = 0) | |
| 4874 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 4875 glUniform1f(location = 17, v0 = 0) | |
| 4876 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 4877 glUniform1f(location = 18, v0 = 1) | |
| 4878 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 4879 glUniform1f(location = 13, v0 = 1) | |
| 4880 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 4881 glUniform1f(location = 14, v0 = 1) | |
| 4882 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 4883 glUniform1f(location = 12, v0 = 0) | |
| 4884 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 4885 glUniform1f(location = 5, v0 = 1) | |
| 4886 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 4887 glUniform1f(location = 1, v0 = 1) | |
| 4888 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 4889 glUniform1f(location = 0, v0 = 1) | |
| 4890 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 4891 glUniform1f(location = 11, v0 = 1) | |
| 4892 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 4893 glUniform1f(location = 9, v0 = 0) | |
| 4894 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 4895 glUniform1f(location = 10, v0 = 0) | |
| 4896 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 4897 glUniform1f(location = 8, v0 = 0) | |
| 4898 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 4899 glUniform1f(location = 2, v0 = 0) | |
| 4900 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 4901 glEnableVertexAttribArray(index = 2) | |
| 4902 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4903 glEnableVertexAttribArray(index = 0) | |
| 4904 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 4905 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4906 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 4907 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 4908 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4909 glEnable(cap = GL_BLEND) | |
| 4910 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4911 glDisableVertexAttribArray(index = 2) | |
| 4912 glDisableVertexAttribArray(index = 0) | |
| 4913 glUseProgram(program = 7) | |
| 4914 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4915 glUseProgram(program = 22) | |
| 4916 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 4917 glUniform1f(location = 1, v0 = 0.15) | |
| 4918 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 4919 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 4920 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4921 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4922 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 4923 glDisable(cap = GL_BLEND) | |
| 4924 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 4925 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 4926 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 4927 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 4928 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 4929 glEnable(cap = GL_BLEND) | |
| 4930 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4931 glUseProgram(program = 7) | |
| 4932 glActiveTexture(texture = GL_TEXTURE0) | |
| 4933 glUseProgram(program = 28) | |
| 4934 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 4935 glBindVertexArray(array = 2) | |
| 4936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 4937 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 4938 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 4939 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 4940 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 4941 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 4942 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 4943 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 4944 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 4945 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 4946 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4947 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4948 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 4949 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4950 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 4951 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 4952 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4953 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4954 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 4955 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4956 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 4957 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 4958 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 4959 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 4960 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 4961 glUseProgram(program = 22) | |
| 4962 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 4963 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4964 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 4965 glBindVertexArray(array = 0) | |
| 4966 glDisable(cap = GL_BLEND) | |
| 4967 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 4968 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4969 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 4970 glEnable(cap = GL_BLEND) | |
| 4971 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 4972 glBlendEquation(mode = GL_FUNC_ADD) | |
| 4973 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 4974 glUseProgram(program = 7) | |
| 4975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4976 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 4977 glEnableVertexAttribArray(index = 0) | |
| 4978 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4979 glEnableVertexAttribArray(index = 1) | |
| 4980 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 4981 glEnableVertexAttribArray(index = 2) | |
| 4982 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 4983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4984 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 4985 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 4986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 4987 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 4988 glEnableVertexAttribArray(index = 0) | |
| 4989 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 4990 glEnableVertexAttribArray(index = 1) | |
| 4991 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 4992 glEnableVertexAttribArray(index = 2) | |
| 4993 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 4994 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 4995 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 4996 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 4997 glDisable(cap = GL_BLEND) | |
| 4998 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 4999 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 5000 glDisableVertexAttribArray(index = 0) | |
| 5001 glDisableVertexAttribArray(index = 1) | |
| 5002 glDisableVertexAttribArray(index = 2) | |
| 5003 glDisableVertexAttribArray(index = 0) | |
| 5004 glDisableVertexAttribArray(index = 1) | |
| 5005 glDisableVertexAttribArray(index = 2) | |
| 5006 glUseProgram(program = 4) | |
| 5007 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 5008 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 5009 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 5010 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 5011 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 5012 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 5013 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 5014 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 5015 glActiveTexture(texture = GL_TEXTURE0) | |
| 5016 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 5017 glUniform1f(location = 19, v0 = 2.4) | |
| 5018 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 5019 glUniform1f(location = 15, v0 = 2.2) | |
| 5020 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 5021 glUniform1f(location = 16, v0 = 0) | |
| 5022 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 5023 glUniform1f(location = 17, v0 = 0) | |
| 5024 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 5025 glUniform1f(location = 18, v0 = 1) | |
| 5026 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 5027 glUniform1f(location = 13, v0 = 1) | |
| 5028 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 5029 glUniform1f(location = 14, v0 = 1) | |
| 5030 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 5031 glUniform1f(location = 12, v0 = 0) | |
| 5032 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 5033 glUniform1f(location = 5, v0 = 1) | |
| 5034 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 5035 glUniform1f(location = 1, v0 = 1) | |
| 5036 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 5037 glUniform1f(location = 0, v0 = 1) | |
| 5038 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 5039 glUniform1f(location = 11, v0 = 1) | |
| 5040 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 5041 glUniform1f(location = 9, v0 = 0) | |
| 5042 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 5043 glUniform1f(location = 10, v0 = 0) | |
| 5044 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 5045 glUniform1f(location = 8, v0 = 0) | |
| 5046 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 5047 glUniform1f(location = 2, v0 = 0) | |
| 5048 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 5049 glEnableVertexAttribArray(index = 2) | |
| 5050 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5051 glEnableVertexAttribArray(index = 0) | |
| 5052 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 5053 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5054 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 5055 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 5056 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5057 glEnable(cap = GL_BLEND) | |
| 5058 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5059 glDisableVertexAttribArray(index = 2) | |
| 5060 glDisableVertexAttribArray(index = 0) | |
| 5061 glUseProgram(program = 7) | |
| 5062 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5063 glUseProgram(program = 22) | |
| 5064 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 5065 glUniform1f(location = 1, v0 = 0.16) | |
| 5066 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 5067 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 5068 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5069 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5070 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 5071 glDisable(cap = GL_BLEND) | |
| 5072 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 5073 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 5074 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 5075 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 5076 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 5077 glEnable(cap = GL_BLEND) | |
| 5078 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5079 glUseProgram(program = 7) | |
| 5080 glActiveTexture(texture = GL_TEXTURE0) | |
| 5081 glUseProgram(program = 28) | |
| 5082 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 5083 glBindVertexArray(array = 2) | |
| 5084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 5085 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 5086 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 5087 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 5088 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 5089 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 5090 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 5091 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 5092 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 5093 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 5094 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5095 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5096 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 5097 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5098 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 5099 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 5100 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5101 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5102 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 5103 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5104 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5105 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 5106 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5107 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5108 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 5109 glUseProgram(program = 22) | |
| 5110 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5112 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 5113 glBindVertexArray(array = 0) | |
| 5114 glDisable(cap = GL_BLEND) | |
| 5115 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 5116 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5117 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5118 glEnable(cap = GL_BLEND) | |
| 5119 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5120 glBlendEquation(mode = GL_FUNC_ADD) | |
| 5121 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 5122 glUseProgram(program = 7) | |
| 5123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5124 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5125 glEnableVertexAttribArray(index = 0) | |
| 5126 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5127 glEnableVertexAttribArray(index = 1) | |
| 5128 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5129 glEnableVertexAttribArray(index = 2) | |
| 5130 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5131 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5132 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 5133 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5135 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5136 glEnableVertexAttribArray(index = 0) | |
| 5137 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5138 glEnableVertexAttribArray(index = 1) | |
| 5139 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5140 glEnableVertexAttribArray(index = 2) | |
| 5141 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5142 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5143 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5144 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 5145 glDisable(cap = GL_BLEND) | |
| 5146 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5147 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 5148 glDisableVertexAttribArray(index = 0) | |
| 5149 glDisableVertexAttribArray(index = 1) | |
| 5150 glDisableVertexAttribArray(index = 2) | |
| 5151 glDisableVertexAttribArray(index = 0) | |
| 5152 glDisableVertexAttribArray(index = 1) | |
| 5153 glDisableVertexAttribArray(index = 2) | |
| 5154 glUseProgram(program = 4) | |
| 5155 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 5156 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 5157 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 5158 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 5159 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 5160 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 5161 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 5162 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 5163 glActiveTexture(texture = GL_TEXTURE0) | |
| 5164 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 5165 glUniform1f(location = 19, v0 = 2.4) | |
| 5166 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 5167 glUniform1f(location = 15, v0 = 2.2) | |
| 5168 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 5169 glUniform1f(location = 16, v0 = 0) | |
| 5170 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 5171 glUniform1f(location = 17, v0 = 0) | |
| 5172 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 5173 glUniform1f(location = 18, v0 = 1) | |
| 5174 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 5175 glUniform1f(location = 13, v0 = 1) | |
| 5176 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 5177 glUniform1f(location = 14, v0 = 1) | |
| 5178 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 5179 glUniform1f(location = 12, v0 = 0) | |
| 5180 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 5181 glUniform1f(location = 5, v0 = 1) | |
| 5182 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 5183 glUniform1f(location = 1, v0 = 1) | |
| 5184 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 5185 glUniform1f(location = 0, v0 = 1) | |
| 5186 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 5187 glUniform1f(location = 11, v0 = 1) | |
| 5188 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 5189 glUniform1f(location = 9, v0 = 0) | |
| 5190 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 5191 glUniform1f(location = 10, v0 = 0) | |
| 5192 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 5193 glUniform1f(location = 8, v0 = 0) | |
| 5194 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 5195 glUniform1f(location = 2, v0 = 0) | |
| 5196 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 5197 glEnableVertexAttribArray(index = 2) | |
| 5198 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5199 glEnableVertexAttribArray(index = 0) | |
| 5200 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 5201 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5202 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 5203 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 5204 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5205 glEnable(cap = GL_BLEND) | |
| 5206 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5207 glDisableVertexAttribArray(index = 2) | |
| 5208 glDisableVertexAttribArray(index = 0) | |
| 5209 glUseProgram(program = 7) | |
| 5210 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5211 glUseProgram(program = 22) | |
| 5212 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 5213 glUniform1f(location = 1, v0 = 0.17) | |
| 5214 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 5215 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 5216 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5217 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5218 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 5219 glDisable(cap = GL_BLEND) | |
| 5220 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 5221 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 5222 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 5223 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 5224 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 5225 glEnable(cap = GL_BLEND) | |
| 5226 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5227 glUseProgram(program = 7) | |
| 5228 glActiveTexture(texture = GL_TEXTURE0) | |
| 5229 glUseProgram(program = 28) | |
| 5230 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 5231 glBindVertexArray(array = 2) | |
| 5232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 5233 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 5234 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 5235 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 5236 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 5237 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 5238 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 5239 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 5240 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 5241 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 5242 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5243 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5244 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 5245 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5246 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 5247 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 5248 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5249 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5250 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 5251 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5252 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5253 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 5254 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5255 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5256 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 5257 glUseProgram(program = 22) | |
| 5258 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5259 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5260 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 5261 glBindVertexArray(array = 0) | |
| 5262 glDisable(cap = GL_BLEND) | |
| 5263 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 5264 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5265 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5266 glEnable(cap = GL_BLEND) | |
| 5267 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5268 glBlendEquation(mode = GL_FUNC_ADD) | |
| 5269 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 5270 glUseProgram(program = 7) | |
| 5271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5272 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5273 glEnableVertexAttribArray(index = 0) | |
| 5274 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5275 glEnableVertexAttribArray(index = 1) | |
| 5276 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5277 glEnableVertexAttribArray(index = 2) | |
| 5278 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5279 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5280 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 5281 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5283 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5284 glEnableVertexAttribArray(index = 0) | |
| 5285 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5286 glEnableVertexAttribArray(index = 1) | |
| 5287 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5288 glEnableVertexAttribArray(index = 2) | |
| 5289 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5291 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5292 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 5293 glDisable(cap = GL_BLEND) | |
| 5294 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5295 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 5296 glDisableVertexAttribArray(index = 0) | |
| 5297 glDisableVertexAttribArray(index = 1) | |
| 5298 glDisableVertexAttribArray(index = 2) | |
| 5299 glDisableVertexAttribArray(index = 0) | |
| 5300 glDisableVertexAttribArray(index = 1) | |
| 5301 glDisableVertexAttribArray(index = 2) | |
| 5302 glUseProgram(program = 4) | |
| 5303 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 5304 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 5305 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 5306 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 5307 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 5308 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 5309 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 5310 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 5311 glActiveTexture(texture = GL_TEXTURE0) | |
| 5312 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 5313 glUniform1f(location = 19, v0 = 2.4) | |
| 5314 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 5315 glUniform1f(location = 15, v0 = 2.2) | |
| 5316 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 5317 glUniform1f(location = 16, v0 = 0) | |
| 5318 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 5319 glUniform1f(location = 17, v0 = 0) | |
| 5320 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 5321 glUniform1f(location = 18, v0 = 1) | |
| 5322 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 5323 glUniform1f(location = 13, v0 = 1) | |
| 5324 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 5325 glUniform1f(location = 14, v0 = 1) | |
| 5326 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 5327 glUniform1f(location = 12, v0 = 0) | |
| 5328 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 5329 glUniform1f(location = 5, v0 = 1) | |
| 5330 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 5331 glUniform1f(location = 1, v0 = 1) | |
| 5332 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 5333 glUniform1f(location = 0, v0 = 1) | |
| 5334 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 5335 glUniform1f(location = 11, v0 = 1) | |
| 5336 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 5337 glUniform1f(location = 9, v0 = 0) | |
| 5338 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 5339 glUniform1f(location = 10, v0 = 0) | |
| 5340 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 5341 glUniform1f(location = 8, v0 = 0) | |
| 5342 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 5343 glUniform1f(location = 2, v0 = 0) | |
| 5344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 5345 glEnableVertexAttribArray(index = 2) | |
| 5346 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5347 glEnableVertexAttribArray(index = 0) | |
| 5348 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 5349 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5350 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 5351 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 5352 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5353 glEnable(cap = GL_BLEND) | |
| 5354 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5355 glDisableVertexAttribArray(index = 2) | |
| 5356 glDisableVertexAttribArray(index = 0) | |
| 5357 glUseProgram(program = 7) | |
| 5358 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5359 glUseProgram(program = 22) | |
| 5360 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 5361 glUniform1f(location = 1, v0 = 0.18) | |
| 5362 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 5363 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 5364 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5365 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5366 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 5367 glDisable(cap = GL_BLEND) | |
| 5368 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 5369 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 5370 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 5371 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 5372 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 5373 glEnable(cap = GL_BLEND) | |
| 5374 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5375 glUseProgram(program = 7) | |
| 5376 glActiveTexture(texture = GL_TEXTURE0) | |
| 5377 glUseProgram(program = 28) | |
| 5378 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 5379 glBindVertexArray(array = 2) | |
| 5380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 5381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 5382 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 5383 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 5384 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 5385 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 5386 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 5387 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 5388 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 5389 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 5390 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5391 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5392 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 5393 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5394 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 5395 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 5396 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5397 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5398 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 5399 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5400 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5401 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 5402 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5403 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5404 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 5405 glUseProgram(program = 22) | |
| 5406 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5407 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5408 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 5409 glBindVertexArray(array = 0) | |
| 5410 glDisable(cap = GL_BLEND) | |
| 5411 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 5412 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5413 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5414 glEnable(cap = GL_BLEND) | |
| 5415 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5416 glBlendEquation(mode = GL_FUNC_ADD) | |
| 5417 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 5418 glUseProgram(program = 7) | |
| 5419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5420 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5421 glEnableVertexAttribArray(index = 0) | |
| 5422 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5423 glEnableVertexAttribArray(index = 1) | |
| 5424 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5425 glEnableVertexAttribArray(index = 2) | |
| 5426 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5427 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5428 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 5429 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5430 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5431 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5432 glEnableVertexAttribArray(index = 0) | |
| 5433 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5434 glEnableVertexAttribArray(index = 1) | |
| 5435 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5436 glEnableVertexAttribArray(index = 2) | |
| 5437 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5439 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5440 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 5441 glDisable(cap = GL_BLEND) | |
| 5442 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5443 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 5444 glDisableVertexAttribArray(index = 0) | |
| 5445 glDisableVertexAttribArray(index = 1) | |
| 5446 glDisableVertexAttribArray(index = 2) | |
| 5447 glDisableVertexAttribArray(index = 0) | |
| 5448 glDisableVertexAttribArray(index = 1) | |
| 5449 glDisableVertexAttribArray(index = 2) | |
| 5450 glUseProgram(program = 4) | |
| 5451 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 5452 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 5453 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 5454 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 5455 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 5456 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 5457 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 5458 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 5459 glActiveTexture(texture = GL_TEXTURE0) | |
| 5460 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 5461 glUniform1f(location = 19, v0 = 2.4) | |
| 5462 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 5463 glUniform1f(location = 15, v0 = 2.2) | |
| 5464 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 5465 glUniform1f(location = 16, v0 = 0) | |
| 5466 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 5467 glUniform1f(location = 17, v0 = 0) | |
| 5468 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 5469 glUniform1f(location = 18, v0 = 1) | |
| 5470 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 5471 glUniform1f(location = 13, v0 = 1) | |
| 5472 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 5473 glUniform1f(location = 14, v0 = 1) | |
| 5474 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 5475 glUniform1f(location = 12, v0 = 0) | |
| 5476 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 5477 glUniform1f(location = 5, v0 = 1) | |
| 5478 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 5479 glUniform1f(location = 1, v0 = 1) | |
| 5480 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 5481 glUniform1f(location = 0, v0 = 1) | |
| 5482 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 5483 glUniform1f(location = 11, v0 = 1) | |
| 5484 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 5485 glUniform1f(location = 9, v0 = 0) | |
| 5486 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 5487 glUniform1f(location = 10, v0 = 0) | |
| 5488 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 5489 glUniform1f(location = 8, v0 = 0) | |
| 5490 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 5491 glUniform1f(location = 2, v0 = 0) | |
| 5492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 5493 glEnableVertexAttribArray(index = 2) | |
| 5494 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5495 glEnableVertexAttribArray(index = 0) | |
| 5496 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 5497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5498 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 5499 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 5500 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5501 glEnable(cap = GL_BLEND) | |
| 5502 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5503 glDisableVertexAttribArray(index = 2) | |
| 5504 glDisableVertexAttribArray(index = 0) | |
| 5505 glUseProgram(program = 7) | |
| 5506 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5507 glUseProgram(program = 22) | |
| 5508 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 5509 glUniform1f(location = 1, v0 = 0.19) | |
| 5510 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 5511 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 5512 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5513 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5514 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 5515 glDisable(cap = GL_BLEND) | |
| 5516 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 5517 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 5518 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 5519 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 5520 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 5521 glEnable(cap = GL_BLEND) | |
| 5522 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5523 glUseProgram(program = 7) | |
| 5524 glActiveTexture(texture = GL_TEXTURE0) | |
| 5525 glUseProgram(program = 28) | |
| 5526 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 5527 glBindVertexArray(array = 2) | |
| 5528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 5529 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 5530 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 5531 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 5532 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 5533 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 5534 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 5535 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 5536 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 5537 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 5538 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5539 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5540 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 5541 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5542 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 5543 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 5544 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5545 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5546 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 5547 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5548 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5549 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 5550 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5551 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5552 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 5553 glUseProgram(program = 22) | |
| 5554 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5556 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 5557 glBindVertexArray(array = 0) | |
| 5558 glDisable(cap = GL_BLEND) | |
| 5559 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 5560 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5561 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5562 glEnable(cap = GL_BLEND) | |
| 5563 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5564 glBlendEquation(mode = GL_FUNC_ADD) | |
| 5565 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 5566 glUseProgram(program = 7) | |
| 5567 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5568 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5569 glEnableVertexAttribArray(index = 0) | |
| 5570 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5571 glEnableVertexAttribArray(index = 1) | |
| 5572 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5573 glEnableVertexAttribArray(index = 2) | |
| 5574 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5575 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5576 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 5577 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5579 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5580 glEnableVertexAttribArray(index = 0) | |
| 5581 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5582 glEnableVertexAttribArray(index = 1) | |
| 5583 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5584 glEnableVertexAttribArray(index = 2) | |
| 5585 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5587 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5588 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 5589 glDisable(cap = GL_BLEND) | |
| 5590 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5591 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 5592 glDisableVertexAttribArray(index = 0) | |
| 5593 glDisableVertexAttribArray(index = 1) | |
| 5594 glDisableVertexAttribArray(index = 2) | |
| 5595 glDisableVertexAttribArray(index = 0) | |
| 5596 glDisableVertexAttribArray(index = 1) | |
| 5597 glDisableVertexAttribArray(index = 2) | |
| 5598 glUseProgram(program = 4) | |
| 5599 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 5600 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 5601 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 5602 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 5603 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 5604 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 5605 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 5606 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 5607 glActiveTexture(texture = GL_TEXTURE0) | |
| 5608 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 5609 glUniform1f(location = 19, v0 = 2.4) | |
| 5610 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 5611 glUniform1f(location = 15, v0 = 2.2) | |
| 5612 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 5613 glUniform1f(location = 16, v0 = 0) | |
| 5614 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 5615 glUniform1f(location = 17, v0 = 0) | |
| 5616 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 5617 glUniform1f(location = 18, v0 = 1) | |
| 5618 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 5619 glUniform1f(location = 13, v0 = 1) | |
| 5620 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 5621 glUniform1f(location = 14, v0 = 1) | |
| 5622 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 5623 glUniform1f(location = 12, v0 = 0) | |
| 5624 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 5625 glUniform1f(location = 5, v0 = 1) | |
| 5626 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 5627 glUniform1f(location = 1, v0 = 1) | |
| 5628 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 5629 glUniform1f(location = 0, v0 = 1) | |
| 5630 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 5631 glUniform1f(location = 11, v0 = 1) | |
| 5632 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 5633 glUniform1f(location = 9, v0 = 0) | |
| 5634 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 5635 glUniform1f(location = 10, v0 = 0) | |
| 5636 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 5637 glUniform1f(location = 8, v0 = 0) | |
| 5638 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 5639 glUniform1f(location = 2, v0 = 0) | |
| 5640 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 5641 glEnableVertexAttribArray(index = 2) | |
| 5642 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5643 glEnableVertexAttribArray(index = 0) | |
| 5644 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 5645 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5646 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 5647 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 5648 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5649 glEnable(cap = GL_BLEND) | |
| 5650 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5651 glDisableVertexAttribArray(index = 2) | |
| 5652 glDisableVertexAttribArray(index = 0) | |
| 5653 glUseProgram(program = 7) | |
| 5654 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5655 glUseProgram(program = 22) | |
| 5656 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 5657 glUniform1f(location = 1, v0 = 0.2) | |
| 5658 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 5659 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 5660 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5661 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5662 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 5663 glDisable(cap = GL_BLEND) | |
| 5664 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 5665 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 5666 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 5667 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 5668 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 5669 glEnable(cap = GL_BLEND) | |
| 5670 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5671 glUseProgram(program = 7) | |
| 5672 glActiveTexture(texture = GL_TEXTURE0) | |
| 5673 glUseProgram(program = 28) | |
| 5674 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 5675 glBindVertexArray(array = 2) | |
| 5676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 5677 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 5678 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 5679 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 5680 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 5681 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 5682 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 5683 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 5684 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 5685 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 5686 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5687 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5688 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 5689 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5690 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 5691 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 5692 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5693 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5694 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 5695 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5696 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5697 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 5698 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5699 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5700 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 5701 glUseProgram(program = 22) | |
| 5702 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5703 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5704 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 5705 glBindVertexArray(array = 0) | |
| 5706 glDisable(cap = GL_BLEND) | |
| 5707 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 5708 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5709 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5710 glEnable(cap = GL_BLEND) | |
| 5711 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5712 glBlendEquation(mode = GL_FUNC_ADD) | |
| 5713 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 5714 glUseProgram(program = 7) | |
| 5715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5716 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5717 glEnableVertexAttribArray(index = 0) | |
| 5718 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5719 glEnableVertexAttribArray(index = 1) | |
| 5720 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5721 glEnableVertexAttribArray(index = 2) | |
| 5722 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5723 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5724 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 5725 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5726 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5727 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5728 glEnableVertexAttribArray(index = 0) | |
| 5729 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5730 glEnableVertexAttribArray(index = 1) | |
| 5731 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5732 glEnableVertexAttribArray(index = 2) | |
| 5733 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5735 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5736 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 5737 glDisable(cap = GL_BLEND) | |
| 5738 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5739 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 5740 glDisableVertexAttribArray(index = 0) | |
| 5741 glDisableVertexAttribArray(index = 1) | |
| 5742 glDisableVertexAttribArray(index = 2) | |
| 5743 glDisableVertexAttribArray(index = 0) | |
| 5744 glDisableVertexAttribArray(index = 1) | |
| 5745 glDisableVertexAttribArray(index = 2) | |
| 5746 glUseProgram(program = 4) | |
| 5747 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 5748 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 5749 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 5750 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 5751 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 5752 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 5753 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 5754 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 5755 glActiveTexture(texture = GL_TEXTURE0) | |
| 5756 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 5757 glUniform1f(location = 19, v0 = 2.4) | |
| 5758 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 5759 glUniform1f(location = 15, v0 = 2.2) | |
| 5760 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 5761 glUniform1f(location = 16, v0 = 0) | |
| 5762 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 5763 glUniform1f(location = 17, v0 = 0) | |
| 5764 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 5765 glUniform1f(location = 18, v0 = 1) | |
| 5766 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 5767 glUniform1f(location = 13, v0 = 1) | |
| 5768 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 5769 glUniform1f(location = 14, v0 = 1) | |
| 5770 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 5771 glUniform1f(location = 12, v0 = 0) | |
| 5772 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 5773 glUniform1f(location = 5, v0 = 1) | |
| 5774 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 5775 glUniform1f(location = 1, v0 = 1) | |
| 5776 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 5777 glUniform1f(location = 0, v0 = 1) | |
| 5778 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 5779 glUniform1f(location = 11, v0 = 1) | |
| 5780 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 5781 glUniform1f(location = 9, v0 = 0) | |
| 5782 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 5783 glUniform1f(location = 10, v0 = 0) | |
| 5784 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 5785 glUniform1f(location = 8, v0 = 0) | |
| 5786 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 5787 glUniform1f(location = 2, v0 = 0) | |
| 5788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 5789 glEnableVertexAttribArray(index = 2) | |
| 5790 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5791 glEnableVertexAttribArray(index = 0) | |
| 5792 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 5793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5794 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 5795 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 5796 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5797 glEnable(cap = GL_BLEND) | |
| 5798 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5799 glDisableVertexAttribArray(index = 2) | |
| 5800 glDisableVertexAttribArray(index = 0) | |
| 5801 glUseProgram(program = 7) | |
| 5802 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5803 glUseProgram(program = 22) | |
| 5804 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 5805 glUniform1f(location = 1, v0 = 0.21) | |
| 5806 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 5807 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 5808 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5809 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5810 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 5811 glDisable(cap = GL_BLEND) | |
| 5812 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 5813 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 5814 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 5815 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 5816 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 5817 glEnable(cap = GL_BLEND) | |
| 5818 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5819 glUseProgram(program = 7) | |
| 5820 glActiveTexture(texture = GL_TEXTURE0) | |
| 5821 glUseProgram(program = 28) | |
| 5822 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 5823 glBindVertexArray(array = 2) | |
| 5824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 5825 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 5826 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 5827 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 5828 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 5829 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 5830 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 5831 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 5832 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 5833 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 5834 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5835 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5836 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 5837 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5838 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 5839 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 5840 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5841 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5842 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 5843 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5844 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5845 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 5846 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5847 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5848 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 5849 glUseProgram(program = 22) | |
| 5850 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5851 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5852 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 5853 glBindVertexArray(array = 0) | |
| 5854 glDisable(cap = GL_BLEND) | |
| 5855 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 5856 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5857 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5858 glEnable(cap = GL_BLEND) | |
| 5859 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5860 glBlendEquation(mode = GL_FUNC_ADD) | |
| 5861 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 5862 glUseProgram(program = 7) | |
| 5863 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5864 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5865 glEnableVertexAttribArray(index = 0) | |
| 5866 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5867 glEnableVertexAttribArray(index = 1) | |
| 5868 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5869 glEnableVertexAttribArray(index = 2) | |
| 5870 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5872 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 5873 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 5875 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 5876 glEnableVertexAttribArray(index = 0) | |
| 5877 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5878 glEnableVertexAttribArray(index = 1) | |
| 5879 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 5880 glEnableVertexAttribArray(index = 2) | |
| 5881 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 5882 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5883 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 5884 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 5885 glDisable(cap = GL_BLEND) | |
| 5886 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 5887 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 5888 glDisableVertexAttribArray(index = 0) | |
| 5889 glDisableVertexAttribArray(index = 1) | |
| 5890 glDisableVertexAttribArray(index = 2) | |
| 5891 glDisableVertexAttribArray(index = 0) | |
| 5892 glDisableVertexAttribArray(index = 1) | |
| 5893 glDisableVertexAttribArray(index = 2) | |
| 5894 glUseProgram(program = 4) | |
| 5895 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 5896 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 5897 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 5898 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 5899 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 5900 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 5901 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 5902 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 5903 glActiveTexture(texture = GL_TEXTURE0) | |
| 5904 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 5905 glUniform1f(location = 19, v0 = 2.4) | |
| 5906 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 5907 glUniform1f(location = 15, v0 = 2.2) | |
| 5908 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 5909 glUniform1f(location = 16, v0 = 0) | |
| 5910 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 5911 glUniform1f(location = 17, v0 = 0) | |
| 5912 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 5913 glUniform1f(location = 18, v0 = 1) | |
| 5914 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 5915 glUniform1f(location = 13, v0 = 1) | |
| 5916 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 5917 glUniform1f(location = 14, v0 = 1) | |
| 5918 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 5919 glUniform1f(location = 12, v0 = 0) | |
| 5920 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 5921 glUniform1f(location = 5, v0 = 1) | |
| 5922 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 5923 glUniform1f(location = 1, v0 = 1) | |
| 5924 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 5925 glUniform1f(location = 0, v0 = 1) | |
| 5926 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 5927 glUniform1f(location = 11, v0 = 1) | |
| 5928 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 5929 glUniform1f(location = 9, v0 = 0) | |
| 5930 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 5931 glUniform1f(location = 10, v0 = 0) | |
| 5932 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 5933 glUniform1f(location = 8, v0 = 0) | |
| 5934 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 5935 glUniform1f(location = 2, v0 = 0) | |
| 5936 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 5937 glEnableVertexAttribArray(index = 2) | |
| 5938 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 5939 glEnableVertexAttribArray(index = 0) | |
| 5940 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 5941 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 5942 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 5943 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 5944 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5945 glEnable(cap = GL_BLEND) | |
| 5946 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5947 glDisableVertexAttribArray(index = 2) | |
| 5948 glDisableVertexAttribArray(index = 0) | |
| 5949 glUseProgram(program = 7) | |
| 5950 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5951 glUseProgram(program = 22) | |
| 5952 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 5953 glUniform1f(location = 1, v0 = 0.22) | |
| 5954 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 5955 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 5956 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 5957 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5958 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 5959 glDisable(cap = GL_BLEND) | |
| 5960 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 5961 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 5962 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 5963 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 5964 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 5965 glEnable(cap = GL_BLEND) | |
| 5966 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 5967 glUseProgram(program = 7) | |
| 5968 glActiveTexture(texture = GL_TEXTURE0) | |
| 5969 glUseProgram(program = 28) | |
| 5970 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 5971 glBindVertexArray(array = 2) | |
| 5972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 5973 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 5974 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 5975 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 5976 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 5977 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 5978 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 5979 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 5980 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 5981 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 5982 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5983 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5984 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 5985 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5986 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 5987 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 5988 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5989 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5990 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 5991 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5992 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 5993 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 5994 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 5995 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 5996 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 5997 glUseProgram(program = 22) | |
| 5998 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 5999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6000 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 6001 glBindVertexArray(array = 0) | |
| 6002 glDisable(cap = GL_BLEND) | |
| 6003 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 6004 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6005 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6006 glEnable(cap = GL_BLEND) | |
| 6007 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6008 glBlendEquation(mode = GL_FUNC_ADD) | |
| 6009 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 6010 glUseProgram(program = 7) | |
| 6011 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6012 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6013 glEnableVertexAttribArray(index = 0) | |
| 6014 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6015 glEnableVertexAttribArray(index = 1) | |
| 6016 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6017 glEnableVertexAttribArray(index = 2) | |
| 6018 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6019 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6020 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 6021 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6023 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6024 glEnableVertexAttribArray(index = 0) | |
| 6025 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6026 glEnableVertexAttribArray(index = 1) | |
| 6027 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6028 glEnableVertexAttribArray(index = 2) | |
| 6029 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6030 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6031 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6032 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 6033 glDisable(cap = GL_BLEND) | |
| 6034 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6035 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 6036 glDisableVertexAttribArray(index = 0) | |
| 6037 glDisableVertexAttribArray(index = 1) | |
| 6038 glDisableVertexAttribArray(index = 2) | |
| 6039 glDisableVertexAttribArray(index = 0) | |
| 6040 glDisableVertexAttribArray(index = 1) | |
| 6041 glDisableVertexAttribArray(index = 2) | |
| 6042 glUseProgram(program = 4) | |
| 6043 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 6044 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 6045 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 6046 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 6047 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 6048 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 6049 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 6050 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 6051 glActiveTexture(texture = GL_TEXTURE0) | |
| 6052 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 6053 glUniform1f(location = 19, v0 = 2.4) | |
| 6054 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 6055 glUniform1f(location = 15, v0 = 2.2) | |
| 6056 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 6057 glUniform1f(location = 16, v0 = 0) | |
| 6058 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 6059 glUniform1f(location = 17, v0 = 0) | |
| 6060 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 6061 glUniform1f(location = 18, v0 = 1) | |
| 6062 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 6063 glUniform1f(location = 13, v0 = 1) | |
| 6064 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 6065 glUniform1f(location = 14, v0 = 1) | |
| 6066 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 6067 glUniform1f(location = 12, v0 = 0) | |
| 6068 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 6069 glUniform1f(location = 5, v0 = 1) | |
| 6070 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 6071 glUniform1f(location = 1, v0 = 1) | |
| 6072 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 6073 glUniform1f(location = 0, v0 = 1) | |
| 6074 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 6075 glUniform1f(location = 11, v0 = 1) | |
| 6076 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 6077 glUniform1f(location = 9, v0 = 0) | |
| 6078 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 6079 glUniform1f(location = 10, v0 = 0) | |
| 6080 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 6081 glUniform1f(location = 8, v0 = 0) | |
| 6082 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 6083 glUniform1f(location = 2, v0 = 0) | |
| 6084 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 6085 glEnableVertexAttribArray(index = 2) | |
| 6086 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6087 glEnableVertexAttribArray(index = 0) | |
| 6088 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 6089 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6090 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 6091 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 6092 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6093 glEnable(cap = GL_BLEND) | |
| 6094 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6095 glDisableVertexAttribArray(index = 2) | |
| 6096 glDisableVertexAttribArray(index = 0) | |
| 6097 glUseProgram(program = 7) | |
| 6098 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6099 glUseProgram(program = 22) | |
| 6100 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 6101 glUniform1f(location = 1, v0 = 0.23) | |
| 6102 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 6103 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 6104 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6105 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6106 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 6107 glDisable(cap = GL_BLEND) | |
| 6108 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 6109 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 6110 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 6111 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 6112 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 6113 glEnable(cap = GL_BLEND) | |
| 6114 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6115 glUseProgram(program = 7) | |
| 6116 glActiveTexture(texture = GL_TEXTURE0) | |
| 6117 glUseProgram(program = 28) | |
| 6118 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 6119 glBindVertexArray(array = 2) | |
| 6120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 6121 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 6122 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 6123 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 6124 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 6125 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 6126 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 6127 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 6128 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 6129 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 6130 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6131 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6132 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 6133 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6134 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 6135 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 6136 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6137 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6138 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 6139 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6140 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6141 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 6142 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6143 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6144 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 6145 glUseProgram(program = 22) | |
| 6146 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6147 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6148 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 6149 glBindVertexArray(array = 0) | |
| 6150 glDisable(cap = GL_BLEND) | |
| 6151 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 6152 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6153 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6154 glEnable(cap = GL_BLEND) | |
| 6155 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6156 glBlendEquation(mode = GL_FUNC_ADD) | |
| 6157 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 6158 glUseProgram(program = 7) | |
| 6159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6160 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6161 glEnableVertexAttribArray(index = 0) | |
| 6162 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6163 glEnableVertexAttribArray(index = 1) | |
| 6164 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6165 glEnableVertexAttribArray(index = 2) | |
| 6166 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6167 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6168 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 6169 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6170 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6171 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6172 glEnableVertexAttribArray(index = 0) | |
| 6173 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6174 glEnableVertexAttribArray(index = 1) | |
| 6175 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6176 glEnableVertexAttribArray(index = 2) | |
| 6177 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6178 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6179 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6180 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 6181 glDisable(cap = GL_BLEND) | |
| 6182 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6183 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 6184 glDisableVertexAttribArray(index = 0) | |
| 6185 glDisableVertexAttribArray(index = 1) | |
| 6186 glDisableVertexAttribArray(index = 2) | |
| 6187 glDisableVertexAttribArray(index = 0) | |
| 6188 glDisableVertexAttribArray(index = 1) | |
| 6189 glDisableVertexAttribArray(index = 2) | |
| 6190 glUseProgram(program = 4) | |
| 6191 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 6192 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 6193 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 6194 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 6195 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 6196 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 6197 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 6198 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 6199 glActiveTexture(texture = GL_TEXTURE0) | |
| 6200 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 6201 glUniform1f(location = 19, v0 = 2.4) | |
| 6202 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 6203 glUniform1f(location = 15, v0 = 2.2) | |
| 6204 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 6205 glUniform1f(location = 16, v0 = 0) | |
| 6206 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 6207 glUniform1f(location = 17, v0 = 0) | |
| 6208 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 6209 glUniform1f(location = 18, v0 = 1) | |
| 6210 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 6211 glUniform1f(location = 13, v0 = 1) | |
| 6212 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 6213 glUniform1f(location = 14, v0 = 1) | |
| 6214 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 6215 glUniform1f(location = 12, v0 = 0) | |
| 6216 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 6217 glUniform1f(location = 5, v0 = 1) | |
| 6218 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 6219 glUniform1f(location = 1, v0 = 1) | |
| 6220 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 6221 glUniform1f(location = 0, v0 = 1) | |
| 6222 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 6223 glUniform1f(location = 11, v0 = 1) | |
| 6224 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 6225 glUniform1f(location = 9, v0 = 0) | |
| 6226 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 6227 glUniform1f(location = 10, v0 = 0) | |
| 6228 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 6229 glUniform1f(location = 8, v0 = 0) | |
| 6230 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 6231 glUniform1f(location = 2, v0 = 0) | |
| 6232 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 6233 glEnableVertexAttribArray(index = 2) | |
| 6234 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6235 glEnableVertexAttribArray(index = 0) | |
| 6236 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 6237 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6238 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 6239 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 6240 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6241 glEnable(cap = GL_BLEND) | |
| 6242 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6243 glDisableVertexAttribArray(index = 2) | |
| 6244 glDisableVertexAttribArray(index = 0) | |
| 6245 glUseProgram(program = 7) | |
| 6246 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6247 glUseProgram(program = 22) | |
| 6248 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 6249 glUniform1f(location = 1, v0 = 0.2400001) | |
| 6250 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 6251 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 6252 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6253 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6254 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 6255 glDisable(cap = GL_BLEND) | |
| 6256 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 6257 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 6258 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 6259 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 6260 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 6261 glEnable(cap = GL_BLEND) | |
| 6262 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6263 glUseProgram(program = 7) | |
| 6264 glActiveTexture(texture = GL_TEXTURE0) | |
| 6265 glUseProgram(program = 28) | |
| 6266 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 6267 glBindVertexArray(array = 2) | |
| 6268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 6269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 6270 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 6271 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 6272 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 6273 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 6274 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 6275 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 6276 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 6277 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 6278 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6279 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6280 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 6281 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6282 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 6283 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 6284 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6285 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6286 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 6287 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6288 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6289 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 6290 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6291 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6292 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 6293 glUseProgram(program = 22) | |
| 6294 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6295 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 6297 glBindVertexArray(array = 0) | |
| 6298 glDisable(cap = GL_BLEND) | |
| 6299 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 6300 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6301 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6302 glEnable(cap = GL_BLEND) | |
| 6303 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6304 glBlendEquation(mode = GL_FUNC_ADD) | |
| 6305 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 6306 glUseProgram(program = 7) | |
| 6307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6308 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6309 glEnableVertexAttribArray(index = 0) | |
| 6310 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6311 glEnableVertexAttribArray(index = 1) | |
| 6312 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6313 glEnableVertexAttribArray(index = 2) | |
| 6314 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6316 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 6317 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6319 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6320 glEnableVertexAttribArray(index = 0) | |
| 6321 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6322 glEnableVertexAttribArray(index = 1) | |
| 6323 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6324 glEnableVertexAttribArray(index = 2) | |
| 6325 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6326 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6327 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6328 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 6329 glDisable(cap = GL_BLEND) | |
| 6330 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6331 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 6332 glDisableVertexAttribArray(index = 0) | |
| 6333 glDisableVertexAttribArray(index = 1) | |
| 6334 glDisableVertexAttribArray(index = 2) | |
| 6335 glDisableVertexAttribArray(index = 0) | |
| 6336 glDisableVertexAttribArray(index = 1) | |
| 6337 glDisableVertexAttribArray(index = 2) | |
| 6338 glUseProgram(program = 4) | |
| 6339 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 6340 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 6341 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 6342 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 6343 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 6344 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 6345 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 6346 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 6347 glActiveTexture(texture = GL_TEXTURE0) | |
| 6348 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 6349 glUniform1f(location = 19, v0 = 2.4) | |
| 6350 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 6351 glUniform1f(location = 15, v0 = 2.2) | |
| 6352 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 6353 glUniform1f(location = 16, v0 = 0) | |
| 6354 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 6355 glUniform1f(location = 17, v0 = 0) | |
| 6356 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 6357 glUniform1f(location = 18, v0 = 1) | |
| 6358 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 6359 glUniform1f(location = 13, v0 = 1) | |
| 6360 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 6361 glUniform1f(location = 14, v0 = 1) | |
| 6362 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 6363 glUniform1f(location = 12, v0 = 0) | |
| 6364 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 6365 glUniform1f(location = 5, v0 = 1) | |
| 6366 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 6367 glUniform1f(location = 1, v0 = 1) | |
| 6368 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 6369 glUniform1f(location = 0, v0 = 1) | |
| 6370 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 6371 glUniform1f(location = 11, v0 = 1) | |
| 6372 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 6373 glUniform1f(location = 9, v0 = 0) | |
| 6374 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 6375 glUniform1f(location = 10, v0 = 0) | |
| 6376 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 6377 glUniform1f(location = 8, v0 = 0) | |
| 6378 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 6379 glUniform1f(location = 2, v0 = 0) | |
| 6380 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 6381 glEnableVertexAttribArray(index = 2) | |
| 6382 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6383 glEnableVertexAttribArray(index = 0) | |
| 6384 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 6385 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6386 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 6387 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 6388 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6389 glEnable(cap = GL_BLEND) | |
| 6390 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6391 glDisableVertexAttribArray(index = 2) | |
| 6392 glDisableVertexAttribArray(index = 0) | |
| 6393 glUseProgram(program = 7) | |
| 6394 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6395 glUseProgram(program = 22) | |
| 6396 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 6397 glUniform1f(location = 1, v0 = 0.2500001) | |
| 6398 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 6399 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 6400 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6401 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6402 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 6403 glDisable(cap = GL_BLEND) | |
| 6404 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 6405 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 6406 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 6407 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 6408 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 6409 glEnable(cap = GL_BLEND) | |
| 6410 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6411 glUseProgram(program = 7) | |
| 6412 glActiveTexture(texture = GL_TEXTURE0) | |
| 6413 glUseProgram(program = 28) | |
| 6414 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 6415 glBindVertexArray(array = 2) | |
| 6416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 6417 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 6418 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 6419 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 6420 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 6421 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 6422 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 6423 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 6424 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 6425 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 6426 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6427 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6428 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 6429 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6430 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 6431 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 6432 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6433 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6434 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 6435 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6436 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6437 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 6438 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6439 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6440 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 6441 glUseProgram(program = 22) | |
| 6442 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6444 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 6445 glBindVertexArray(array = 0) | |
| 6446 glDisable(cap = GL_BLEND) | |
| 6447 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 6448 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6449 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6450 glEnable(cap = GL_BLEND) | |
| 6451 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6452 glBlendEquation(mode = GL_FUNC_ADD) | |
| 6453 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 6454 glUseProgram(program = 7) | |
| 6455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6456 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6457 glEnableVertexAttribArray(index = 0) | |
| 6458 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6459 glEnableVertexAttribArray(index = 1) | |
| 6460 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6461 glEnableVertexAttribArray(index = 2) | |
| 6462 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6464 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 6465 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6467 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6468 glEnableVertexAttribArray(index = 0) | |
| 6469 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6470 glEnableVertexAttribArray(index = 1) | |
| 6471 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6472 glEnableVertexAttribArray(index = 2) | |
| 6473 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6475 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6476 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 6477 glDisable(cap = GL_BLEND) | |
| 6478 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6479 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 6480 glDisableVertexAttribArray(index = 0) | |
| 6481 glDisableVertexAttribArray(index = 1) | |
| 6482 glDisableVertexAttribArray(index = 2) | |
| 6483 glDisableVertexAttribArray(index = 0) | |
| 6484 glDisableVertexAttribArray(index = 1) | |
| 6485 glDisableVertexAttribArray(index = 2) | |
| 6486 glUseProgram(program = 4) | |
| 6487 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 6488 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 6489 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 6490 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 6491 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 6492 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 6493 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 6494 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 6495 glActiveTexture(texture = GL_TEXTURE0) | |
| 6496 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 6497 glUniform1f(location = 19, v0 = 2.4) | |
| 6498 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 6499 glUniform1f(location = 15, v0 = 2.2) | |
| 6500 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 6501 glUniform1f(location = 16, v0 = 0) | |
| 6502 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 6503 glUniform1f(location = 17, v0 = 0) | |
| 6504 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 6505 glUniform1f(location = 18, v0 = 1) | |
| 6506 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 6507 glUniform1f(location = 13, v0 = 1) | |
| 6508 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 6509 glUniform1f(location = 14, v0 = 1) | |
| 6510 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 6511 glUniform1f(location = 12, v0 = 0) | |
| 6512 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 6513 glUniform1f(location = 5, v0 = 1) | |
| 6514 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 6515 glUniform1f(location = 1, v0 = 1) | |
| 6516 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 6517 glUniform1f(location = 0, v0 = 1) | |
| 6518 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 6519 glUniform1f(location = 11, v0 = 1) | |
| 6520 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 6521 glUniform1f(location = 9, v0 = 0) | |
| 6522 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 6523 glUniform1f(location = 10, v0 = 0) | |
| 6524 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 6525 glUniform1f(location = 8, v0 = 0) | |
| 6526 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 6527 glUniform1f(location = 2, v0 = 0) | |
| 6528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 6529 glEnableVertexAttribArray(index = 2) | |
| 6530 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6531 glEnableVertexAttribArray(index = 0) | |
| 6532 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 6533 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6534 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 6535 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 6536 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6537 glEnable(cap = GL_BLEND) | |
| 6538 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6539 glDisableVertexAttribArray(index = 2) | |
| 6540 glDisableVertexAttribArray(index = 0) | |
| 6541 glUseProgram(program = 7) | |
| 6542 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6543 glUseProgram(program = 22) | |
| 6544 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 6545 glUniform1f(location = 1, v0 = 0.2600001) | |
| 6546 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 6547 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 6548 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6549 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6550 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 6551 glDisable(cap = GL_BLEND) | |
| 6552 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 6553 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 6554 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 6555 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 6556 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 6557 glEnable(cap = GL_BLEND) | |
| 6558 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6559 glUseProgram(program = 7) | |
| 6560 glActiveTexture(texture = GL_TEXTURE0) | |
| 6561 glUseProgram(program = 28) | |
| 6562 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 6563 glBindVertexArray(array = 2) | |
| 6564 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 6565 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 6566 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 6567 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 6568 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 6569 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 6570 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 6571 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 6572 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 6573 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 6574 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6575 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6576 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 6577 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6578 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 6579 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 6580 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6581 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6582 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 6583 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6584 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6585 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 6586 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6587 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6588 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 6589 glUseProgram(program = 22) | |
| 6590 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6591 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6592 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 6593 glBindVertexArray(array = 0) | |
| 6594 glDisable(cap = GL_BLEND) | |
| 6595 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 6596 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6597 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6598 glEnable(cap = GL_BLEND) | |
| 6599 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6600 glBlendEquation(mode = GL_FUNC_ADD) | |
| 6601 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 6602 glUseProgram(program = 7) | |
| 6603 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6604 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6605 glEnableVertexAttribArray(index = 0) | |
| 6606 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6607 glEnableVertexAttribArray(index = 1) | |
| 6608 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6609 glEnableVertexAttribArray(index = 2) | |
| 6610 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6611 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6612 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 6613 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6615 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6616 glEnableVertexAttribArray(index = 0) | |
| 6617 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6618 glEnableVertexAttribArray(index = 1) | |
| 6619 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6620 glEnableVertexAttribArray(index = 2) | |
| 6621 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6622 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6623 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6624 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 6625 glDisable(cap = GL_BLEND) | |
| 6626 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6627 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 6628 glDisableVertexAttribArray(index = 0) | |
| 6629 glDisableVertexAttribArray(index = 1) | |
| 6630 glDisableVertexAttribArray(index = 2) | |
| 6631 glDisableVertexAttribArray(index = 0) | |
| 6632 glDisableVertexAttribArray(index = 1) | |
| 6633 glDisableVertexAttribArray(index = 2) | |
| 6634 glUseProgram(program = 4) | |
| 6635 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 6636 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 6637 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 6638 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 6639 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 6640 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 6641 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 6642 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 6643 glActiveTexture(texture = GL_TEXTURE0) | |
| 6644 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 6645 glUniform1f(location = 19, v0 = 2.4) | |
| 6646 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 6647 glUniform1f(location = 15, v0 = 2.2) | |
| 6648 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 6649 glUniform1f(location = 16, v0 = 0) | |
| 6650 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 6651 glUniform1f(location = 17, v0 = 0) | |
| 6652 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 6653 glUniform1f(location = 18, v0 = 1) | |
| 6654 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 6655 glUniform1f(location = 13, v0 = 1) | |
| 6656 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 6657 glUniform1f(location = 14, v0 = 1) | |
| 6658 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 6659 glUniform1f(location = 12, v0 = 0) | |
| 6660 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 6661 glUniform1f(location = 5, v0 = 1) | |
| 6662 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 6663 glUniform1f(location = 1, v0 = 1) | |
| 6664 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 6665 glUniform1f(location = 0, v0 = 1) | |
| 6666 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 6667 glUniform1f(location = 11, v0 = 1) | |
| 6668 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 6669 glUniform1f(location = 9, v0 = 0) | |
| 6670 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 6671 glUniform1f(location = 10, v0 = 0) | |
| 6672 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 6673 glUniform1f(location = 8, v0 = 0) | |
| 6674 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 6675 glUniform1f(location = 2, v0 = 0) | |
| 6676 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 6677 glEnableVertexAttribArray(index = 2) | |
| 6678 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6679 glEnableVertexAttribArray(index = 0) | |
| 6680 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 6681 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6682 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 6683 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 6684 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6685 glEnable(cap = GL_BLEND) | |
| 6686 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6687 glDisableVertexAttribArray(index = 2) | |
| 6688 glDisableVertexAttribArray(index = 0) | |
| 6689 glUseProgram(program = 7) | |
| 6690 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6691 glUseProgram(program = 22) | |
| 6692 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 6693 glUniform1f(location = 1, v0 = 0.27) | |
| 6694 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 6695 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 6696 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6697 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6698 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 6699 glDisable(cap = GL_BLEND) | |
| 6700 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 6701 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 6702 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 6703 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 6704 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 6705 glEnable(cap = GL_BLEND) | |
| 6706 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6707 glUseProgram(program = 7) | |
| 6708 glActiveTexture(texture = GL_TEXTURE0) | |
| 6709 glUseProgram(program = 28) | |
| 6710 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 6711 glBindVertexArray(array = 2) | |
| 6712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 6713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 6714 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 6715 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 6716 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 6717 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 6718 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 6719 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 6720 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 6721 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 6722 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6723 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6724 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 6725 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6726 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 6727 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 6728 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6729 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6730 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 6731 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6732 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6733 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 6734 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6735 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6736 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 6737 glUseProgram(program = 22) | |
| 6738 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6740 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 6741 glBindVertexArray(array = 0) | |
| 6742 glDisable(cap = GL_BLEND) | |
| 6743 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 6744 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6745 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6746 glEnable(cap = GL_BLEND) | |
| 6747 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6748 glBlendEquation(mode = GL_FUNC_ADD) | |
| 6749 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 6750 glUseProgram(program = 7) | |
| 6751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6752 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6753 glEnableVertexAttribArray(index = 0) | |
| 6754 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6755 glEnableVertexAttribArray(index = 1) | |
| 6756 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6757 glEnableVertexAttribArray(index = 2) | |
| 6758 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 6761 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6763 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6764 glEnableVertexAttribArray(index = 0) | |
| 6765 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6766 glEnableVertexAttribArray(index = 1) | |
| 6767 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6768 glEnableVertexAttribArray(index = 2) | |
| 6769 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6770 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6771 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6772 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 6773 glDisable(cap = GL_BLEND) | |
| 6774 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6775 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 6776 glDisableVertexAttribArray(index = 0) | |
| 6777 glDisableVertexAttribArray(index = 1) | |
| 6778 glDisableVertexAttribArray(index = 2) | |
| 6779 glDisableVertexAttribArray(index = 0) | |
| 6780 glDisableVertexAttribArray(index = 1) | |
| 6781 glDisableVertexAttribArray(index = 2) | |
| 6782 glUseProgram(program = 4) | |
| 6783 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 6784 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 6785 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 6786 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 6787 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 6788 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 6789 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 6790 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 6791 glActiveTexture(texture = GL_TEXTURE0) | |
| 6792 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 6793 glUniform1f(location = 19, v0 = 2.4) | |
| 6794 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 6795 glUniform1f(location = 15, v0 = 2.2) | |
| 6796 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 6797 glUniform1f(location = 16, v0 = 0) | |
| 6798 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 6799 glUniform1f(location = 17, v0 = 0) | |
| 6800 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 6801 glUniform1f(location = 18, v0 = 1) | |
| 6802 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 6803 glUniform1f(location = 13, v0 = 1) | |
| 6804 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 6805 glUniform1f(location = 14, v0 = 1) | |
| 6806 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 6807 glUniform1f(location = 12, v0 = 0) | |
| 6808 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 6809 glUniform1f(location = 5, v0 = 1) | |
| 6810 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 6811 glUniform1f(location = 1, v0 = 1) | |
| 6812 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 6813 glUniform1f(location = 0, v0 = 1) | |
| 6814 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 6815 glUniform1f(location = 11, v0 = 1) | |
| 6816 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 6817 glUniform1f(location = 9, v0 = 0) | |
| 6818 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 6819 glUniform1f(location = 10, v0 = 0) | |
| 6820 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 6821 glUniform1f(location = 8, v0 = 0) | |
| 6822 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 6823 glUniform1f(location = 2, v0 = 0) | |
| 6824 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 6825 glEnableVertexAttribArray(index = 2) | |
| 6826 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6827 glEnableVertexAttribArray(index = 0) | |
| 6828 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 6829 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6830 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 6831 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 6832 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6833 glEnable(cap = GL_BLEND) | |
| 6834 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6835 glDisableVertexAttribArray(index = 2) | |
| 6836 glDisableVertexAttribArray(index = 0) | |
| 6837 glUseProgram(program = 7) | |
| 6838 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6839 glUseProgram(program = 22) | |
| 6840 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 6841 glUniform1f(location = 1, v0 = 0.28) | |
| 6842 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 6843 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 6844 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6845 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6846 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 6847 glDisable(cap = GL_BLEND) | |
| 6848 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 6849 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 6850 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 6851 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 6852 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 6853 glEnable(cap = GL_BLEND) | |
| 6854 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6855 glUseProgram(program = 7) | |
| 6856 glActiveTexture(texture = GL_TEXTURE0) | |
| 6857 glUseProgram(program = 28) | |
| 6858 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 6859 glBindVertexArray(array = 2) | |
| 6860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 6861 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 6862 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 6863 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 6864 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 6865 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 6866 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 6867 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 6868 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 6869 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 6870 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6871 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6872 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 6873 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6874 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 6875 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 6876 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6877 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6878 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 6879 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6880 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 6881 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 6882 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 6883 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 6884 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 6885 glUseProgram(program = 22) | |
| 6886 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6887 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6888 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 6889 glBindVertexArray(array = 0) | |
| 6890 glDisable(cap = GL_BLEND) | |
| 6891 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 6892 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6893 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6894 glEnable(cap = GL_BLEND) | |
| 6895 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6896 glBlendEquation(mode = GL_FUNC_ADD) | |
| 6897 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 6898 glUseProgram(program = 7) | |
| 6899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6900 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6901 glEnableVertexAttribArray(index = 0) | |
| 6902 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6903 glEnableVertexAttribArray(index = 1) | |
| 6904 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6905 glEnableVertexAttribArray(index = 2) | |
| 6906 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6907 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6908 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 6909 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 6911 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 6912 glEnableVertexAttribArray(index = 0) | |
| 6913 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6914 glEnableVertexAttribArray(index = 1) | |
| 6915 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 6916 glEnableVertexAttribArray(index = 2) | |
| 6917 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 6918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6919 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 6920 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 6921 glDisable(cap = GL_BLEND) | |
| 6922 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 6923 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 6924 glDisableVertexAttribArray(index = 0) | |
| 6925 glDisableVertexAttribArray(index = 1) | |
| 6926 glDisableVertexAttribArray(index = 2) | |
| 6927 glDisableVertexAttribArray(index = 0) | |
| 6928 glDisableVertexAttribArray(index = 1) | |
| 6929 glDisableVertexAttribArray(index = 2) | |
| 6930 glUseProgram(program = 4) | |
| 6931 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 6932 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 6933 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 6934 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 6935 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 6936 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 6937 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 6938 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 6939 glActiveTexture(texture = GL_TEXTURE0) | |
| 6940 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 6941 glUniform1f(location = 19, v0 = 2.4) | |
| 6942 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 6943 glUniform1f(location = 15, v0 = 2.2) | |
| 6944 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 6945 glUniform1f(location = 16, v0 = 0) | |
| 6946 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 6947 glUniform1f(location = 17, v0 = 0) | |
| 6948 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 6949 glUniform1f(location = 18, v0 = 1) | |
| 6950 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 6951 glUniform1f(location = 13, v0 = 1) | |
| 6952 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 6953 glUniform1f(location = 14, v0 = 1) | |
| 6954 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 6955 glUniform1f(location = 12, v0 = 0) | |
| 6956 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 6957 glUniform1f(location = 5, v0 = 1) | |
| 6958 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 6959 glUniform1f(location = 1, v0 = 1) | |
| 6960 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 6961 glUniform1f(location = 0, v0 = 1) | |
| 6962 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 6963 glUniform1f(location = 11, v0 = 1) | |
| 6964 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 6965 glUniform1f(location = 9, v0 = 0) | |
| 6966 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 6967 glUniform1f(location = 10, v0 = 0) | |
| 6968 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 6969 glUniform1f(location = 8, v0 = 0) | |
| 6970 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 6971 glUniform1f(location = 2, v0 = 0) | |
| 6972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 6973 glEnableVertexAttribArray(index = 2) | |
| 6974 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 6975 glEnableVertexAttribArray(index = 0) | |
| 6976 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 6977 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 6978 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 6979 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 6980 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6981 glEnable(cap = GL_BLEND) | |
| 6982 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 6983 glDisableVertexAttribArray(index = 2) | |
| 6984 glDisableVertexAttribArray(index = 0) | |
| 6985 glUseProgram(program = 7) | |
| 6986 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6987 glUseProgram(program = 22) | |
| 6988 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 6989 glUniform1f(location = 1, v0 = 0.29) | |
| 6990 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 6991 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 6992 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 6993 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 6994 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 6995 glDisable(cap = GL_BLEND) | |
| 6996 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 6997 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 6998 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 6999 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 7000 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 7001 glEnable(cap = GL_BLEND) | |
| 7002 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7003 glUseProgram(program = 7) | |
| 7004 glActiveTexture(texture = GL_TEXTURE0) | |
| 7005 glUseProgram(program = 28) | |
| 7006 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 7007 glBindVertexArray(array = 2) | |
| 7008 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 7009 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 7010 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 7011 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 7012 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 7013 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 7014 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 7015 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 7016 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 7017 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 7018 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7019 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7020 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 7021 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7022 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 7023 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 7024 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7025 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7026 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 7027 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7028 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7029 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 7030 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7031 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7032 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 7033 glUseProgram(program = 22) | |
| 7034 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7035 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7036 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 7037 glBindVertexArray(array = 0) | |
| 7038 glDisable(cap = GL_BLEND) | |
| 7039 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 7040 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7041 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7042 glEnable(cap = GL_BLEND) | |
| 7043 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7044 glBlendEquation(mode = GL_FUNC_ADD) | |
| 7045 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 7046 glUseProgram(program = 7) | |
| 7047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7048 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7049 glEnableVertexAttribArray(index = 0) | |
| 7050 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7051 glEnableVertexAttribArray(index = 1) | |
| 7052 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7053 glEnableVertexAttribArray(index = 2) | |
| 7054 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7055 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7056 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 7057 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7059 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7060 glEnableVertexAttribArray(index = 0) | |
| 7061 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7062 glEnableVertexAttribArray(index = 1) | |
| 7063 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7064 glEnableVertexAttribArray(index = 2) | |
| 7065 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7066 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7067 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7068 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 7069 glDisable(cap = GL_BLEND) | |
| 7070 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7071 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 7072 glDisableVertexAttribArray(index = 0) | |
| 7073 glDisableVertexAttribArray(index = 1) | |
| 7074 glDisableVertexAttribArray(index = 2) | |
| 7075 glDisableVertexAttribArray(index = 0) | |
| 7076 glDisableVertexAttribArray(index = 1) | |
| 7077 glDisableVertexAttribArray(index = 2) | |
| 7078 glUseProgram(program = 4) | |
| 7079 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 7080 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 7081 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 7082 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 7083 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 7084 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 7085 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 7086 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 7087 glActiveTexture(texture = GL_TEXTURE0) | |
| 7088 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 7089 glUniform1f(location = 19, v0 = 2.4) | |
| 7090 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 7091 glUniform1f(location = 15, v0 = 2.2) | |
| 7092 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 7093 glUniform1f(location = 16, v0 = 0) | |
| 7094 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 7095 glUniform1f(location = 17, v0 = 0) | |
| 7096 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 7097 glUniform1f(location = 18, v0 = 1) | |
| 7098 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 7099 glUniform1f(location = 13, v0 = 1) | |
| 7100 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 7101 glUniform1f(location = 14, v0 = 1) | |
| 7102 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 7103 glUniform1f(location = 12, v0 = 0) | |
| 7104 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 7105 glUniform1f(location = 5, v0 = 1) | |
| 7106 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 7107 glUniform1f(location = 1, v0 = 1) | |
| 7108 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 7109 glUniform1f(location = 0, v0 = 1) | |
| 7110 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 7111 glUniform1f(location = 11, v0 = 1) | |
| 7112 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 7113 glUniform1f(location = 9, v0 = 0) | |
| 7114 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 7115 glUniform1f(location = 10, v0 = 0) | |
| 7116 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 7117 glUniform1f(location = 8, v0 = 0) | |
| 7118 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 7119 glUniform1f(location = 2, v0 = 0) | |
| 7120 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 7121 glEnableVertexAttribArray(index = 2) | |
| 7122 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7123 glEnableVertexAttribArray(index = 0) | |
| 7124 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 7125 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7126 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 7127 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 7128 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7129 glEnable(cap = GL_BLEND) | |
| 7130 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7131 glDisableVertexAttribArray(index = 2) | |
| 7132 glDisableVertexAttribArray(index = 0) | |
| 7133 glUseProgram(program = 7) | |
| 7134 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7135 glUseProgram(program = 22) | |
| 7136 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 7137 glUniform1f(location = 1, v0 = 0.3) | |
| 7138 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 7139 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 7140 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7141 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7142 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 7143 glDisable(cap = GL_BLEND) | |
| 7144 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 7145 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 7146 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 7147 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 7148 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 7149 glEnable(cap = GL_BLEND) | |
| 7150 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7151 glUseProgram(program = 7) | |
| 7152 glActiveTexture(texture = GL_TEXTURE0) | |
| 7153 glUseProgram(program = 28) | |
| 7154 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 7155 glBindVertexArray(array = 2) | |
| 7156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 7157 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 7158 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 7159 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 7160 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 7161 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 7162 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 7163 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 7164 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 7165 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 7166 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7167 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7168 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 7169 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7170 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 7171 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 7172 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7173 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7174 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 7175 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7176 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7177 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 7178 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7179 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7180 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 7181 glUseProgram(program = 22) | |
| 7182 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7184 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 7185 glBindVertexArray(array = 0) | |
| 7186 glDisable(cap = GL_BLEND) | |
| 7187 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 7188 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7189 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7190 glEnable(cap = GL_BLEND) | |
| 7191 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7192 glBlendEquation(mode = GL_FUNC_ADD) | |
| 7193 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 7194 glUseProgram(program = 7) | |
| 7195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7196 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7197 glEnableVertexAttribArray(index = 0) | |
| 7198 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7199 glEnableVertexAttribArray(index = 1) | |
| 7200 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7201 glEnableVertexAttribArray(index = 2) | |
| 7202 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7203 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7204 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 7205 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7207 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7208 glEnableVertexAttribArray(index = 0) | |
| 7209 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7210 glEnableVertexAttribArray(index = 1) | |
| 7211 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7212 glEnableVertexAttribArray(index = 2) | |
| 7213 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7215 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7216 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 7217 glDisable(cap = GL_BLEND) | |
| 7218 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7219 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 7220 glDisableVertexAttribArray(index = 0) | |
| 7221 glDisableVertexAttribArray(index = 1) | |
| 7222 glDisableVertexAttribArray(index = 2) | |
| 7223 glDisableVertexAttribArray(index = 0) | |
| 7224 glDisableVertexAttribArray(index = 1) | |
| 7225 glDisableVertexAttribArray(index = 2) | |
| 7226 glUseProgram(program = 4) | |
| 7227 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 7228 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 7229 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 7230 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 7231 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 7232 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 7233 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 7234 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 7235 glActiveTexture(texture = GL_TEXTURE0) | |
| 7236 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 7237 glUniform1f(location = 19, v0 = 2.4) | |
| 7238 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 7239 glUniform1f(location = 15, v0 = 2.2) | |
| 7240 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 7241 glUniform1f(location = 16, v0 = 0) | |
| 7242 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 7243 glUniform1f(location = 17, v0 = 0) | |
| 7244 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 7245 glUniform1f(location = 18, v0 = 1) | |
| 7246 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 7247 glUniform1f(location = 13, v0 = 1) | |
| 7248 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 7249 glUniform1f(location = 14, v0 = 1) | |
| 7250 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 7251 glUniform1f(location = 12, v0 = 0) | |
| 7252 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 7253 glUniform1f(location = 5, v0 = 1) | |
| 7254 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 7255 glUniform1f(location = 1, v0 = 1) | |
| 7256 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 7257 glUniform1f(location = 0, v0 = 1) | |
| 7258 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 7259 glUniform1f(location = 11, v0 = 1) | |
| 7260 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 7261 glUniform1f(location = 9, v0 = 0) | |
| 7262 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 7263 glUniform1f(location = 10, v0 = 0) | |
| 7264 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 7265 glUniform1f(location = 8, v0 = 0) | |
| 7266 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 7267 glUniform1f(location = 2, v0 = 0) | |
| 7268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 7269 glEnableVertexAttribArray(index = 2) | |
| 7270 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7271 glEnableVertexAttribArray(index = 0) | |
| 7272 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 7273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7274 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 7275 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 7276 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7277 glEnable(cap = GL_BLEND) | |
| 7278 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7279 glDisableVertexAttribArray(index = 2) | |
| 7280 glDisableVertexAttribArray(index = 0) | |
| 7281 glUseProgram(program = 7) | |
| 7282 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7283 glUseProgram(program = 22) | |
| 7284 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 7285 glUniform1f(location = 1, v0 = 0.31) | |
| 7286 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 7287 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 7288 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7289 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7290 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 7291 glDisable(cap = GL_BLEND) | |
| 7292 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 7293 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 7294 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 7295 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 7296 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 7297 glEnable(cap = GL_BLEND) | |
| 7298 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7299 glUseProgram(program = 7) | |
| 7300 glActiveTexture(texture = GL_TEXTURE0) | |
| 7301 glUseProgram(program = 28) | |
| 7302 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 7303 glBindVertexArray(array = 2) | |
| 7304 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 7305 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 7306 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 7307 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 7308 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 7309 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 7310 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 7311 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 7312 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 7313 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 7314 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7315 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7316 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 7317 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7318 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 7319 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 7320 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7321 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7322 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 7323 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7324 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7325 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 7326 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7327 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7328 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 7329 glUseProgram(program = 22) | |
| 7330 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7331 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7332 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 7333 glBindVertexArray(array = 0) | |
| 7334 glDisable(cap = GL_BLEND) | |
| 7335 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 7336 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7337 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7338 glEnable(cap = GL_BLEND) | |
| 7339 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7340 glBlendEquation(mode = GL_FUNC_ADD) | |
| 7341 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 7342 glUseProgram(program = 7) | |
| 7343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7344 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7345 glEnableVertexAttribArray(index = 0) | |
| 7346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7347 glEnableVertexAttribArray(index = 1) | |
| 7348 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7349 glEnableVertexAttribArray(index = 2) | |
| 7350 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7351 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7352 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 7353 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7354 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7355 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7356 glEnableVertexAttribArray(index = 0) | |
| 7357 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7358 glEnableVertexAttribArray(index = 1) | |
| 7359 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7360 glEnableVertexAttribArray(index = 2) | |
| 7361 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7362 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7363 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7364 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 7365 glDisable(cap = GL_BLEND) | |
| 7366 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7367 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 7368 glDisableVertexAttribArray(index = 0) | |
| 7369 glDisableVertexAttribArray(index = 1) | |
| 7370 glDisableVertexAttribArray(index = 2) | |
| 7371 glDisableVertexAttribArray(index = 0) | |
| 7372 glDisableVertexAttribArray(index = 1) | |
| 7373 glDisableVertexAttribArray(index = 2) | |
| 7374 glUseProgram(program = 4) | |
| 7375 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 7376 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 7377 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 7378 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 7379 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 7380 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 7381 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 7382 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 7383 glActiveTexture(texture = GL_TEXTURE0) | |
| 7384 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 7385 glUniform1f(location = 19, v0 = 2.4) | |
| 7386 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 7387 glUniform1f(location = 15, v0 = 2.2) | |
| 7388 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 7389 glUniform1f(location = 16, v0 = 0) | |
| 7390 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 7391 glUniform1f(location = 17, v0 = 0) | |
| 7392 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 7393 glUniform1f(location = 18, v0 = 1) | |
| 7394 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 7395 glUniform1f(location = 13, v0 = 1) | |
| 7396 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 7397 glUniform1f(location = 14, v0 = 1) | |
| 7398 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 7399 glUniform1f(location = 12, v0 = 0) | |
| 7400 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 7401 glUniform1f(location = 5, v0 = 1) | |
| 7402 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 7403 glUniform1f(location = 1, v0 = 1) | |
| 7404 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 7405 glUniform1f(location = 0, v0 = 1) | |
| 7406 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 7407 glUniform1f(location = 11, v0 = 1) | |
| 7408 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 7409 glUniform1f(location = 9, v0 = 0) | |
| 7410 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 7411 glUniform1f(location = 10, v0 = 0) | |
| 7412 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 7413 glUniform1f(location = 8, v0 = 0) | |
| 7414 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 7415 glUniform1f(location = 2, v0 = 0) | |
| 7416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 7417 glEnableVertexAttribArray(index = 2) | |
| 7418 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7419 glEnableVertexAttribArray(index = 0) | |
| 7420 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 7421 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7422 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 7423 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 7424 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7425 glEnable(cap = GL_BLEND) | |
| 7426 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7427 glDisableVertexAttribArray(index = 2) | |
| 7428 glDisableVertexAttribArray(index = 0) | |
| 7429 glUseProgram(program = 7) | |
| 7430 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7431 glUseProgram(program = 22) | |
| 7432 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 7433 glUniform1f(location = 1, v0 = 0.32) | |
| 7434 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 7435 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 7436 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7437 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7438 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 7439 glDisable(cap = GL_BLEND) | |
| 7440 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 7441 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 7442 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 7443 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 7444 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 7445 glEnable(cap = GL_BLEND) | |
| 7446 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7447 glUseProgram(program = 7) | |
| 7448 glActiveTexture(texture = GL_TEXTURE0) | |
| 7449 glUseProgram(program = 28) | |
| 7450 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 7451 glBindVertexArray(array = 2) | |
| 7452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 7453 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 7454 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 7455 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 7456 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 7457 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 7458 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 7459 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 7460 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 7461 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 7462 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7463 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7464 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 7465 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7466 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 7467 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 7468 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7469 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7470 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 7471 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7472 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7473 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 7474 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7475 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7476 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 7477 glUseProgram(program = 22) | |
| 7478 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7479 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7480 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 7481 glBindVertexArray(array = 0) | |
| 7482 glDisable(cap = GL_BLEND) | |
| 7483 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 7484 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7485 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7486 glEnable(cap = GL_BLEND) | |
| 7487 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7488 glBlendEquation(mode = GL_FUNC_ADD) | |
| 7489 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 7490 glUseProgram(program = 7) | |
| 7491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7492 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7493 glEnableVertexAttribArray(index = 0) | |
| 7494 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7495 glEnableVertexAttribArray(index = 1) | |
| 7496 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7497 glEnableVertexAttribArray(index = 2) | |
| 7498 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7499 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7500 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 7501 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7502 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7503 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7504 glEnableVertexAttribArray(index = 0) | |
| 7505 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7506 glEnableVertexAttribArray(index = 1) | |
| 7507 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7508 glEnableVertexAttribArray(index = 2) | |
| 7509 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7510 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7511 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7512 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 7513 glDisable(cap = GL_BLEND) | |
| 7514 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7515 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 7516 glDisableVertexAttribArray(index = 0) | |
| 7517 glDisableVertexAttribArray(index = 1) | |
| 7518 glDisableVertexAttribArray(index = 2) | |
| 7519 glDisableVertexAttribArray(index = 0) | |
| 7520 glDisableVertexAttribArray(index = 1) | |
| 7521 glDisableVertexAttribArray(index = 2) | |
| 7522 glUseProgram(program = 4) | |
| 7523 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 7524 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 7525 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 7526 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 7527 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 7528 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 7529 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 7530 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 7531 glActiveTexture(texture = GL_TEXTURE0) | |
| 7532 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 7533 glUniform1f(location = 19, v0 = 2.4) | |
| 7534 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 7535 glUniform1f(location = 15, v0 = 2.2) | |
| 7536 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 7537 glUniform1f(location = 16, v0 = 0) | |
| 7538 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 7539 glUniform1f(location = 17, v0 = 0) | |
| 7540 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 7541 glUniform1f(location = 18, v0 = 1) | |
| 7542 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 7543 glUniform1f(location = 13, v0 = 1) | |
| 7544 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 7545 glUniform1f(location = 14, v0 = 1) | |
| 7546 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 7547 glUniform1f(location = 12, v0 = 0) | |
| 7548 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 7549 glUniform1f(location = 5, v0 = 1) | |
| 7550 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 7551 glUniform1f(location = 1, v0 = 1) | |
| 7552 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 7553 glUniform1f(location = 0, v0 = 1) | |
| 7554 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 7555 glUniform1f(location = 11, v0 = 1) | |
| 7556 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 7557 glUniform1f(location = 9, v0 = 0) | |
| 7558 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 7559 glUniform1f(location = 10, v0 = 0) | |
| 7560 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 7561 glUniform1f(location = 8, v0 = 0) | |
| 7562 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 7563 glUniform1f(location = 2, v0 = 0) | |
| 7564 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 7565 glEnableVertexAttribArray(index = 2) | |
| 7566 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7567 glEnableVertexAttribArray(index = 0) | |
| 7568 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 7569 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7570 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 7571 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 7572 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7573 glEnable(cap = GL_BLEND) | |
| 7574 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7575 glDisableVertexAttribArray(index = 2) | |
| 7576 glDisableVertexAttribArray(index = 0) | |
| 7577 glUseProgram(program = 7) | |
| 7578 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7579 glUseProgram(program = 22) | |
| 7580 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 7581 glUniform1f(location = 1, v0 = 0.33) | |
| 7582 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 7583 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 7584 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7585 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7586 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 7587 glDisable(cap = GL_BLEND) | |
| 7588 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 7589 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 7590 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 7591 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 7592 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 7593 glEnable(cap = GL_BLEND) | |
| 7594 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7595 glUseProgram(program = 7) | |
| 7596 glActiveTexture(texture = GL_TEXTURE0) | |
| 7597 glUseProgram(program = 28) | |
| 7598 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 7599 glBindVertexArray(array = 2) | |
| 7600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 7601 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 7602 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 7603 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 7604 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 7605 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 7606 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 7607 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 7608 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 7609 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 7610 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7611 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7612 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 7613 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7614 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 7615 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 7616 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7617 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7618 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 7619 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7620 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7621 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 7622 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7623 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7624 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 7625 glUseProgram(program = 22) | |
| 7626 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7627 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7628 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 7629 glBindVertexArray(array = 0) | |
| 7630 glDisable(cap = GL_BLEND) | |
| 7631 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 7632 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7633 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7634 glEnable(cap = GL_BLEND) | |
| 7635 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7636 glBlendEquation(mode = GL_FUNC_ADD) | |
| 7637 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 7638 glUseProgram(program = 7) | |
| 7639 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7640 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7641 glEnableVertexAttribArray(index = 0) | |
| 7642 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7643 glEnableVertexAttribArray(index = 1) | |
| 7644 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7645 glEnableVertexAttribArray(index = 2) | |
| 7646 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7647 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7648 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 7649 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7650 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7651 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7652 glEnableVertexAttribArray(index = 0) | |
| 7653 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7654 glEnableVertexAttribArray(index = 1) | |
| 7655 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7656 glEnableVertexAttribArray(index = 2) | |
| 7657 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7658 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7659 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7660 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 7661 glDisable(cap = GL_BLEND) | |
| 7662 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7663 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 7664 glDisableVertexAttribArray(index = 0) | |
| 7665 glDisableVertexAttribArray(index = 1) | |
| 7666 glDisableVertexAttribArray(index = 2) | |
| 7667 glDisableVertexAttribArray(index = 0) | |
| 7668 glDisableVertexAttribArray(index = 1) | |
| 7669 glDisableVertexAttribArray(index = 2) | |
| 7670 glUseProgram(program = 4) | |
| 7671 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 7672 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 7673 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 7674 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 7675 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 7676 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 7677 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 7678 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 7679 glActiveTexture(texture = GL_TEXTURE0) | |
| 7680 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 7681 glUniform1f(location = 19, v0 = 2.4) | |
| 7682 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 7683 glUniform1f(location = 15, v0 = 2.2) | |
| 7684 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 7685 glUniform1f(location = 16, v0 = 0) | |
| 7686 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 7687 glUniform1f(location = 17, v0 = 0) | |
| 7688 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 7689 glUniform1f(location = 18, v0 = 1) | |
| 7690 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 7691 glUniform1f(location = 13, v0 = 1) | |
| 7692 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 7693 glUniform1f(location = 14, v0 = 1) | |
| 7694 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 7695 glUniform1f(location = 12, v0 = 0) | |
| 7696 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 7697 glUniform1f(location = 5, v0 = 1) | |
| 7698 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 7699 glUniform1f(location = 1, v0 = 1) | |
| 7700 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 7701 glUniform1f(location = 0, v0 = 1) | |
| 7702 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 7703 glUniform1f(location = 11, v0 = 1) | |
| 7704 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 7705 glUniform1f(location = 9, v0 = 0) | |
| 7706 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 7707 glUniform1f(location = 10, v0 = 0) | |
| 7708 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 7709 glUniform1f(location = 8, v0 = 0) | |
| 7710 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 7711 glUniform1f(location = 2, v0 = 0) | |
| 7712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 7713 glEnableVertexAttribArray(index = 2) | |
| 7714 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7715 glEnableVertexAttribArray(index = 0) | |
| 7716 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 7717 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7718 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 7719 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 7720 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7721 glEnable(cap = GL_BLEND) | |
| 7722 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7723 glDisableVertexAttribArray(index = 2) | |
| 7724 glDisableVertexAttribArray(index = 0) | |
| 7725 glUseProgram(program = 7) | |
| 7726 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7727 glUseProgram(program = 22) | |
| 7728 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 7729 glUniform1f(location = 1, v0 = 0.34) | |
| 7730 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 7731 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 7732 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7733 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7734 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 7735 glDisable(cap = GL_BLEND) | |
| 7736 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 7737 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 7738 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 7739 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 7740 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 7741 glEnable(cap = GL_BLEND) | |
| 7742 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7743 glUseProgram(program = 7) | |
| 7744 glActiveTexture(texture = GL_TEXTURE0) | |
| 7745 glUseProgram(program = 28) | |
| 7746 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 7747 glBindVertexArray(array = 2) | |
| 7748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 7749 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 7750 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 7751 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 7752 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 7753 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 7754 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 7755 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 7756 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 7757 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 7758 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7759 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7760 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 7761 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7762 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 7763 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 7764 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7765 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7766 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 7767 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7768 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7769 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 7770 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7771 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7772 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 7773 glUseProgram(program = 22) | |
| 7774 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7775 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7776 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 7777 glBindVertexArray(array = 0) | |
| 7778 glDisable(cap = GL_BLEND) | |
| 7779 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 7780 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7781 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7782 glEnable(cap = GL_BLEND) | |
| 7783 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7784 glBlendEquation(mode = GL_FUNC_ADD) | |
| 7785 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 7786 glUseProgram(program = 7) | |
| 7787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7788 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7789 glEnableVertexAttribArray(index = 0) | |
| 7790 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7791 glEnableVertexAttribArray(index = 1) | |
| 7792 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7793 glEnableVertexAttribArray(index = 2) | |
| 7794 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7795 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7796 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 7797 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7799 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7800 glEnableVertexAttribArray(index = 0) | |
| 7801 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7802 glEnableVertexAttribArray(index = 1) | |
| 7803 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7804 glEnableVertexAttribArray(index = 2) | |
| 7805 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7806 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7807 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7808 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 7809 glDisable(cap = GL_BLEND) | |
| 7810 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7811 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 7812 glDisableVertexAttribArray(index = 0) | |
| 7813 glDisableVertexAttribArray(index = 1) | |
| 7814 glDisableVertexAttribArray(index = 2) | |
| 7815 glDisableVertexAttribArray(index = 0) | |
| 7816 glDisableVertexAttribArray(index = 1) | |
| 7817 glDisableVertexAttribArray(index = 2) | |
| 7818 glUseProgram(program = 4) | |
| 7819 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 7820 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 7821 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 7822 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 7823 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 7824 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 7825 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 7826 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 7827 glActiveTexture(texture = GL_TEXTURE0) | |
| 7828 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 7829 glUniform1f(location = 19, v0 = 2.4) | |
| 7830 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 7831 glUniform1f(location = 15, v0 = 2.2) | |
| 7832 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 7833 glUniform1f(location = 16, v0 = 0) | |
| 7834 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 7835 glUniform1f(location = 17, v0 = 0) | |
| 7836 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 7837 glUniform1f(location = 18, v0 = 1) | |
| 7838 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 7839 glUniform1f(location = 13, v0 = 1) | |
| 7840 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 7841 glUniform1f(location = 14, v0 = 1) | |
| 7842 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 7843 glUniform1f(location = 12, v0 = 0) | |
| 7844 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 7845 glUniform1f(location = 5, v0 = 1) | |
| 7846 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 7847 glUniform1f(location = 1, v0 = 1) | |
| 7848 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 7849 glUniform1f(location = 0, v0 = 1) | |
| 7850 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 7851 glUniform1f(location = 11, v0 = 1) | |
| 7852 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 7853 glUniform1f(location = 9, v0 = 0) | |
| 7854 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 7855 glUniform1f(location = 10, v0 = 0) | |
| 7856 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 7857 glUniform1f(location = 8, v0 = 0) | |
| 7858 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 7859 glUniform1f(location = 2, v0 = 0) | |
| 7860 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 7861 glEnableVertexAttribArray(index = 2) | |
| 7862 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7863 glEnableVertexAttribArray(index = 0) | |
| 7864 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 7865 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7866 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 7867 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 7868 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7869 glEnable(cap = GL_BLEND) | |
| 7870 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7871 glDisableVertexAttribArray(index = 2) | |
| 7872 glDisableVertexAttribArray(index = 0) | |
| 7873 glUseProgram(program = 7) | |
| 7874 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7875 glUseProgram(program = 22) | |
| 7876 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 7877 glUniform1f(location = 1, v0 = 0.35) | |
| 7878 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 7879 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 7880 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7881 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7882 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 7883 glDisable(cap = GL_BLEND) | |
| 7884 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 7885 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 7886 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 7887 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 7888 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 7889 glEnable(cap = GL_BLEND) | |
| 7890 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7891 glUseProgram(program = 7) | |
| 7892 glActiveTexture(texture = GL_TEXTURE0) | |
| 7893 glUseProgram(program = 28) | |
| 7894 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 7895 glBindVertexArray(array = 2) | |
| 7896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 7897 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 7898 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 7899 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 7900 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 7901 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 7902 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 7903 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 7904 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 7905 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 7906 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7907 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7908 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 7909 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7910 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 7911 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 7912 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7913 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7914 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 7915 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7916 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 7917 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 7918 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 7919 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 7920 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 7921 glUseProgram(program = 22) | |
| 7922 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 7923 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7924 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 7925 glBindVertexArray(array = 0) | |
| 7926 glDisable(cap = GL_BLEND) | |
| 7927 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 7928 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7929 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 7930 glEnable(cap = GL_BLEND) | |
| 7931 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 7932 glBlendEquation(mode = GL_FUNC_ADD) | |
| 7933 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 7934 glUseProgram(program = 7) | |
| 7935 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7936 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7937 glEnableVertexAttribArray(index = 0) | |
| 7938 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7939 glEnableVertexAttribArray(index = 1) | |
| 7940 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7941 glEnableVertexAttribArray(index = 2) | |
| 7942 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7943 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7944 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 7945 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7946 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 7947 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 7948 glEnableVertexAttribArray(index = 0) | |
| 7949 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 7950 glEnableVertexAttribArray(index = 1) | |
| 7951 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 7952 glEnableVertexAttribArray(index = 2) | |
| 7953 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 7954 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 7955 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 7956 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 7957 glDisable(cap = GL_BLEND) | |
| 7958 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 7959 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 7960 glDisableVertexAttribArray(index = 0) | |
| 7961 glDisableVertexAttribArray(index = 1) | |
| 7962 glDisableVertexAttribArray(index = 2) | |
| 7963 glDisableVertexAttribArray(index = 0) | |
| 7964 glDisableVertexAttribArray(index = 1) | |
| 7965 glDisableVertexAttribArray(index = 2) | |
| 7966 glUseProgram(program = 4) | |
| 7967 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 7968 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 7969 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 7970 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 7971 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 7972 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 7973 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 7974 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 7975 glActiveTexture(texture = GL_TEXTURE0) | |
| 7976 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 7977 glUniform1f(location = 19, v0 = 2.4) | |
| 7978 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 7979 glUniform1f(location = 15, v0 = 2.2) | |
| 7980 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 7981 glUniform1f(location = 16, v0 = 0) | |
| 7982 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 7983 glUniform1f(location = 17, v0 = 0) | |
| 7984 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 7985 glUniform1f(location = 18, v0 = 1) | |
| 7986 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 7987 glUniform1f(location = 13, v0 = 1) | |
| 7988 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 7989 glUniform1f(location = 14, v0 = 1) | |
| 7990 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 7991 glUniform1f(location = 12, v0 = 0) | |
| 7992 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 7993 glUniform1f(location = 5, v0 = 1) | |
| 7994 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 7995 glUniform1f(location = 1, v0 = 1) | |
| 7996 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 7997 glUniform1f(location = 0, v0 = 1) | |
| 7998 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 7999 glUniform1f(location = 11, v0 = 1) | |
| 8000 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 8001 glUniform1f(location = 9, v0 = 0) | |
| 8002 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 8003 glUniform1f(location = 10, v0 = 0) | |
| 8004 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 8005 glUniform1f(location = 8, v0 = 0) | |
| 8006 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 8007 glUniform1f(location = 2, v0 = 0) | |
| 8008 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 8009 glEnableVertexAttribArray(index = 2) | |
| 8010 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8011 glEnableVertexAttribArray(index = 0) | |
| 8012 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 8013 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8014 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 8015 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 8016 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8017 glEnable(cap = GL_BLEND) | |
| 8018 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8019 glDisableVertexAttribArray(index = 2) | |
| 8020 glDisableVertexAttribArray(index = 0) | |
| 8021 glUseProgram(program = 7) | |
| 8022 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8023 glUseProgram(program = 22) | |
| 8024 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 8025 glUniform1f(location = 1, v0 = 0.36) | |
| 8026 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 8027 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 8028 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8029 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8030 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 8031 glDisable(cap = GL_BLEND) | |
| 8032 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 8033 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 8034 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 8035 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 8036 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 8037 glEnable(cap = GL_BLEND) | |
| 8038 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8039 glUseProgram(program = 7) | |
| 8040 glActiveTexture(texture = GL_TEXTURE0) | |
| 8041 glUseProgram(program = 28) | |
| 8042 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 8043 glBindVertexArray(array = 2) | |
| 8044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 8045 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 8046 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 8047 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 8048 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 8049 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 8050 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 8051 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 8052 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 8053 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 8054 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8055 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8056 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 8057 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8058 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 8059 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 8060 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8061 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8062 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 8063 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8064 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8065 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 8066 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8067 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8068 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 8069 glUseProgram(program = 22) | |
| 8070 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8071 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8072 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 8073 glBindVertexArray(array = 0) | |
| 8074 glDisable(cap = GL_BLEND) | |
| 8075 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 8076 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8077 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8078 glEnable(cap = GL_BLEND) | |
| 8079 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8080 glBlendEquation(mode = GL_FUNC_ADD) | |
| 8081 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 8082 glUseProgram(program = 7) | |
| 8083 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8084 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8085 glEnableVertexAttribArray(index = 0) | |
| 8086 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8087 glEnableVertexAttribArray(index = 1) | |
| 8088 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8089 glEnableVertexAttribArray(index = 2) | |
| 8090 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8092 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 8093 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8094 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8095 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8096 glEnableVertexAttribArray(index = 0) | |
| 8097 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8098 glEnableVertexAttribArray(index = 1) | |
| 8099 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8100 glEnableVertexAttribArray(index = 2) | |
| 8101 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8102 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8103 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8104 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 8105 glDisable(cap = GL_BLEND) | |
| 8106 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8107 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 8108 glDisableVertexAttribArray(index = 0) | |
| 8109 glDisableVertexAttribArray(index = 1) | |
| 8110 glDisableVertexAttribArray(index = 2) | |
| 8111 glDisableVertexAttribArray(index = 0) | |
| 8112 glDisableVertexAttribArray(index = 1) | |
| 8113 glDisableVertexAttribArray(index = 2) | |
| 8114 glUseProgram(program = 4) | |
| 8115 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 8116 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 8117 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 8118 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 8119 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 8120 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 8121 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 8122 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 8123 glActiveTexture(texture = GL_TEXTURE0) | |
| 8124 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 8125 glUniform1f(location = 19, v0 = 2.4) | |
| 8126 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 8127 glUniform1f(location = 15, v0 = 2.2) | |
| 8128 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 8129 glUniform1f(location = 16, v0 = 0) | |
| 8130 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 8131 glUniform1f(location = 17, v0 = 0) | |
| 8132 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 8133 glUniform1f(location = 18, v0 = 1) | |
| 8134 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 8135 glUniform1f(location = 13, v0 = 1) | |
| 8136 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 8137 glUniform1f(location = 14, v0 = 1) | |
| 8138 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 8139 glUniform1f(location = 12, v0 = 0) | |
| 8140 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 8141 glUniform1f(location = 5, v0 = 1) | |
| 8142 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 8143 glUniform1f(location = 1, v0 = 1) | |
| 8144 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 8145 glUniform1f(location = 0, v0 = 1) | |
| 8146 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 8147 glUniform1f(location = 11, v0 = 1) | |
| 8148 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 8149 glUniform1f(location = 9, v0 = 0) | |
| 8150 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 8151 glUniform1f(location = 10, v0 = 0) | |
| 8152 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 8153 glUniform1f(location = 8, v0 = 0) | |
| 8154 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 8155 glUniform1f(location = 2, v0 = 0) | |
| 8156 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 8157 glEnableVertexAttribArray(index = 2) | |
| 8158 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8159 glEnableVertexAttribArray(index = 0) | |
| 8160 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 8161 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8162 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 8163 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 8164 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8165 glEnable(cap = GL_BLEND) | |
| 8166 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8167 glDisableVertexAttribArray(index = 2) | |
| 8168 glDisableVertexAttribArray(index = 0) | |
| 8169 glUseProgram(program = 7) | |
| 8170 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8171 glUseProgram(program = 22) | |
| 8172 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 8173 glUniform1f(location = 1, v0 = 0.3699999) | |
| 8174 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 8175 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 8176 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8177 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8178 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 8179 glDisable(cap = GL_BLEND) | |
| 8180 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 8181 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 8182 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 8183 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 8184 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 8185 glEnable(cap = GL_BLEND) | |
| 8186 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8187 glUseProgram(program = 7) | |
| 8188 glActiveTexture(texture = GL_TEXTURE0) | |
| 8189 glUseProgram(program = 28) | |
| 8190 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 8191 glBindVertexArray(array = 2) | |
| 8192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 8193 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 8194 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 8195 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 8196 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 8197 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 8198 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 8199 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 8200 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 8201 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 8202 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8203 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8204 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 8205 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8206 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 8207 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 8208 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8209 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8210 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 8211 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8212 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8213 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 8214 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8215 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8216 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 8217 glUseProgram(program = 22) | |
| 8218 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8220 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 8221 glBindVertexArray(array = 0) | |
| 8222 glDisable(cap = GL_BLEND) | |
| 8223 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 8224 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8225 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8226 glEnable(cap = GL_BLEND) | |
| 8227 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8228 glBlendEquation(mode = GL_FUNC_ADD) | |
| 8229 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 8230 glUseProgram(program = 7) | |
| 8231 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8232 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8233 glEnableVertexAttribArray(index = 0) | |
| 8234 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8235 glEnableVertexAttribArray(index = 1) | |
| 8236 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8237 glEnableVertexAttribArray(index = 2) | |
| 8238 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8239 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8240 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 8241 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8242 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8243 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8244 glEnableVertexAttribArray(index = 0) | |
| 8245 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8246 glEnableVertexAttribArray(index = 1) | |
| 8247 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8248 glEnableVertexAttribArray(index = 2) | |
| 8249 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8250 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8251 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8252 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 8253 glDisable(cap = GL_BLEND) | |
| 8254 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8255 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 8256 glDisableVertexAttribArray(index = 0) | |
| 8257 glDisableVertexAttribArray(index = 1) | |
| 8258 glDisableVertexAttribArray(index = 2) | |
| 8259 glDisableVertexAttribArray(index = 0) | |
| 8260 glDisableVertexAttribArray(index = 1) | |
| 8261 glDisableVertexAttribArray(index = 2) | |
| 8262 glUseProgram(program = 4) | |
| 8263 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 8264 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 8265 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 8266 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 8267 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 8268 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 8269 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 8270 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 8271 glActiveTexture(texture = GL_TEXTURE0) | |
| 8272 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 8273 glUniform1f(location = 19, v0 = 2.4) | |
| 8274 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 8275 glUniform1f(location = 15, v0 = 2.2) | |
| 8276 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 8277 glUniform1f(location = 16, v0 = 0) | |
| 8278 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 8279 glUniform1f(location = 17, v0 = 0) | |
| 8280 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 8281 glUniform1f(location = 18, v0 = 1) | |
| 8282 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 8283 glUniform1f(location = 13, v0 = 1) | |
| 8284 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 8285 glUniform1f(location = 14, v0 = 1) | |
| 8286 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 8287 glUniform1f(location = 12, v0 = 0) | |
| 8288 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 8289 glUniform1f(location = 5, v0 = 1) | |
| 8290 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 8291 glUniform1f(location = 1, v0 = 1) | |
| 8292 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 8293 glUniform1f(location = 0, v0 = 1) | |
| 8294 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 8295 glUniform1f(location = 11, v0 = 1) | |
| 8296 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 8297 glUniform1f(location = 9, v0 = 0) | |
| 8298 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 8299 glUniform1f(location = 10, v0 = 0) | |
| 8300 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 8301 glUniform1f(location = 8, v0 = 0) | |
| 8302 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 8303 glUniform1f(location = 2, v0 = 0) | |
| 8304 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 8305 glEnableVertexAttribArray(index = 2) | |
| 8306 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8307 glEnableVertexAttribArray(index = 0) | |
| 8308 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 8309 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8310 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 8311 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 8312 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8313 glEnable(cap = GL_BLEND) | |
| 8314 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8315 glDisableVertexAttribArray(index = 2) | |
| 8316 glDisableVertexAttribArray(index = 0) | |
| 8317 glUseProgram(program = 7) | |
| 8318 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8319 glUseProgram(program = 22) | |
| 8320 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 8321 glUniform1f(location = 1, v0 = 0.3799999) | |
| 8322 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 8323 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 8324 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8325 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8326 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 8327 glDisable(cap = GL_BLEND) | |
| 8328 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 8329 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 8330 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 8331 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 8332 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 8333 glEnable(cap = GL_BLEND) | |
| 8334 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8335 glUseProgram(program = 7) | |
| 8336 glActiveTexture(texture = GL_TEXTURE0) | |
| 8337 glUseProgram(program = 28) | |
| 8338 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 8339 glBindVertexArray(array = 2) | |
| 8340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 8341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 8342 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 8343 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 8344 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 8345 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 8346 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 8347 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 8348 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 8349 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 8350 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8351 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8352 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 8353 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8354 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 8355 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 8356 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8357 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8358 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 8359 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8360 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8361 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 8362 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8363 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8364 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 8365 glUseProgram(program = 22) | |
| 8366 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8367 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8368 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 8369 glBindVertexArray(array = 0) | |
| 8370 glDisable(cap = GL_BLEND) | |
| 8371 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 8372 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8373 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8374 glEnable(cap = GL_BLEND) | |
| 8375 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8376 glBlendEquation(mode = GL_FUNC_ADD) | |
| 8377 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 8378 glUseProgram(program = 7) | |
| 8379 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8380 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8381 glEnableVertexAttribArray(index = 0) | |
| 8382 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8383 glEnableVertexAttribArray(index = 1) | |
| 8384 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8385 glEnableVertexAttribArray(index = 2) | |
| 8386 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8387 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8388 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 8389 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8390 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8391 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8392 glEnableVertexAttribArray(index = 0) | |
| 8393 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8394 glEnableVertexAttribArray(index = 1) | |
| 8395 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8396 glEnableVertexAttribArray(index = 2) | |
| 8397 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8399 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8400 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 8401 glDisable(cap = GL_BLEND) | |
| 8402 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8403 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 8404 glDisableVertexAttribArray(index = 0) | |
| 8405 glDisableVertexAttribArray(index = 1) | |
| 8406 glDisableVertexAttribArray(index = 2) | |
| 8407 glDisableVertexAttribArray(index = 0) | |
| 8408 glDisableVertexAttribArray(index = 1) | |
| 8409 glDisableVertexAttribArray(index = 2) | |
| 8410 glUseProgram(program = 4) | |
| 8411 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 8412 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 8413 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 8414 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 8415 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 8416 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 8417 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 8418 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 8419 glActiveTexture(texture = GL_TEXTURE0) | |
| 8420 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 8421 glUniform1f(location = 19, v0 = 2.4) | |
| 8422 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 8423 glUniform1f(location = 15, v0 = 2.2) | |
| 8424 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 8425 glUniform1f(location = 16, v0 = 0) | |
| 8426 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 8427 glUniform1f(location = 17, v0 = 0) | |
| 8428 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 8429 glUniform1f(location = 18, v0 = 1) | |
| 8430 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 8431 glUniform1f(location = 13, v0 = 1) | |
| 8432 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 8433 glUniform1f(location = 14, v0 = 1) | |
| 8434 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 8435 glUniform1f(location = 12, v0 = 0) | |
| 8436 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 8437 glUniform1f(location = 5, v0 = 1) | |
| 8438 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 8439 glUniform1f(location = 1, v0 = 1) | |
| 8440 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 8441 glUniform1f(location = 0, v0 = 1) | |
| 8442 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 8443 glUniform1f(location = 11, v0 = 1) | |
| 8444 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 8445 glUniform1f(location = 9, v0 = 0) | |
| 8446 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 8447 glUniform1f(location = 10, v0 = 0) | |
| 8448 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 8449 glUniform1f(location = 8, v0 = 0) | |
| 8450 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 8451 glUniform1f(location = 2, v0 = 0) | |
| 8452 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 8453 glEnableVertexAttribArray(index = 2) | |
| 8454 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8455 glEnableVertexAttribArray(index = 0) | |
| 8456 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 8457 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8458 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 8459 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 8460 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8461 glEnable(cap = GL_BLEND) | |
| 8462 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8463 glDisableVertexAttribArray(index = 2) | |
| 8464 glDisableVertexAttribArray(index = 0) | |
| 8465 glUseProgram(program = 7) | |
| 8466 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8467 glUseProgram(program = 22) | |
| 8468 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 8469 glUniform1f(location = 1, v0 = 0.3899999) | |
| 8470 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 8471 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 8472 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8473 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8474 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 8475 glDisable(cap = GL_BLEND) | |
| 8476 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 8477 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 8478 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 8479 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 8480 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 8481 glEnable(cap = GL_BLEND) | |
| 8482 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8483 glUseProgram(program = 7) | |
| 8484 glActiveTexture(texture = GL_TEXTURE0) | |
| 8485 glUseProgram(program = 28) | |
| 8486 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 8487 glBindVertexArray(array = 2) | |
| 8488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 8489 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 8490 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 8491 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 8492 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 8493 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 8494 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 8495 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 8496 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 8497 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 8498 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8499 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8500 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 8501 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8502 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 8503 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 8504 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8505 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8506 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 8507 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8508 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8509 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 8510 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8511 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8512 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 8513 glUseProgram(program = 22) | |
| 8514 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8515 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8516 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 8517 glBindVertexArray(array = 0) | |
| 8518 glDisable(cap = GL_BLEND) | |
| 8519 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 8520 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8521 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8522 glEnable(cap = GL_BLEND) | |
| 8523 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8524 glBlendEquation(mode = GL_FUNC_ADD) | |
| 8525 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 8526 glUseProgram(program = 7) | |
| 8527 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8528 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8529 glEnableVertexAttribArray(index = 0) | |
| 8530 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8531 glEnableVertexAttribArray(index = 1) | |
| 8532 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8533 glEnableVertexAttribArray(index = 2) | |
| 8534 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8535 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8536 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 8537 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8538 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8539 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8540 glEnableVertexAttribArray(index = 0) | |
| 8541 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8542 glEnableVertexAttribArray(index = 1) | |
| 8543 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8544 glEnableVertexAttribArray(index = 2) | |
| 8545 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8547 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8548 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 8549 glDisable(cap = GL_BLEND) | |
| 8550 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8551 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 8552 glDisableVertexAttribArray(index = 0) | |
| 8553 glDisableVertexAttribArray(index = 1) | |
| 8554 glDisableVertexAttribArray(index = 2) | |
| 8555 glDisableVertexAttribArray(index = 0) | |
| 8556 glDisableVertexAttribArray(index = 1) | |
| 8557 glDisableVertexAttribArray(index = 2) | |
| 8558 glUseProgram(program = 4) | |
| 8559 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 8560 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 8561 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 8562 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 8563 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 8564 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 8565 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 8566 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 8567 glActiveTexture(texture = GL_TEXTURE0) | |
| 8568 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 8569 glUniform1f(location = 19, v0 = 2.4) | |
| 8570 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 8571 glUniform1f(location = 15, v0 = 2.2) | |
| 8572 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 8573 glUniform1f(location = 16, v0 = 0) | |
| 8574 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 8575 glUniform1f(location = 17, v0 = 0) | |
| 8576 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 8577 glUniform1f(location = 18, v0 = 1) | |
| 8578 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 8579 glUniform1f(location = 13, v0 = 1) | |
| 8580 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 8581 glUniform1f(location = 14, v0 = 1) | |
| 8582 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 8583 glUniform1f(location = 12, v0 = 0) | |
| 8584 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 8585 glUniform1f(location = 5, v0 = 1) | |
| 8586 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 8587 glUniform1f(location = 1, v0 = 1) | |
| 8588 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 8589 glUniform1f(location = 0, v0 = 1) | |
| 8590 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 8591 glUniform1f(location = 11, v0 = 1) | |
| 8592 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 8593 glUniform1f(location = 9, v0 = 0) | |
| 8594 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 8595 glUniform1f(location = 10, v0 = 0) | |
| 8596 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 8597 glUniform1f(location = 8, v0 = 0) | |
| 8598 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 8599 glUniform1f(location = 2, v0 = 0) | |
| 8600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 8601 glEnableVertexAttribArray(index = 2) | |
| 8602 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8603 glEnableVertexAttribArray(index = 0) | |
| 8604 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 8605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8606 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 8607 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 8608 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8609 glEnable(cap = GL_BLEND) | |
| 8610 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8611 glDisableVertexAttribArray(index = 2) | |
| 8612 glDisableVertexAttribArray(index = 0) | |
| 8613 glUseProgram(program = 7) | |
| 8614 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8615 glUseProgram(program = 22) | |
| 8616 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 8617 glUniform1f(location = 1, v0 = 0.3999999) | |
| 8618 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 8619 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 8620 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8621 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8622 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 8623 glDisable(cap = GL_BLEND) | |
| 8624 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 8625 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 8626 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 8627 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 8628 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 8629 glEnable(cap = GL_BLEND) | |
| 8630 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8631 glUseProgram(program = 7) | |
| 8632 glActiveTexture(texture = GL_TEXTURE0) | |
| 8633 glUseProgram(program = 28) | |
| 8634 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 8635 glBindVertexArray(array = 2) | |
| 8636 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 8637 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 8638 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 8639 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 8640 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 8641 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 8642 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 8643 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 8644 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 8645 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 8646 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8647 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8648 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 8649 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8650 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 8651 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 8652 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8653 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8654 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 8655 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8656 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8657 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 8658 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8659 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8660 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 8661 glUseProgram(program = 22) | |
| 8662 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8663 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8664 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 8665 glBindVertexArray(array = 0) | |
| 8666 glDisable(cap = GL_BLEND) | |
| 8667 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 8668 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8669 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8670 glEnable(cap = GL_BLEND) | |
| 8671 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8672 glBlendEquation(mode = GL_FUNC_ADD) | |
| 8673 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 8674 glUseProgram(program = 7) | |
| 8675 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8676 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8677 glEnableVertexAttribArray(index = 0) | |
| 8678 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8679 glEnableVertexAttribArray(index = 1) | |
| 8680 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8681 glEnableVertexAttribArray(index = 2) | |
| 8682 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8683 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8684 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 8685 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8686 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8687 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8688 glEnableVertexAttribArray(index = 0) | |
| 8689 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8690 glEnableVertexAttribArray(index = 1) | |
| 8691 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8692 glEnableVertexAttribArray(index = 2) | |
| 8693 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8695 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8696 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 8697 glDisable(cap = GL_BLEND) | |
| 8698 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8699 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 8700 glDisableVertexAttribArray(index = 0) | |
| 8701 glDisableVertexAttribArray(index = 1) | |
| 8702 glDisableVertexAttribArray(index = 2) | |
| 8703 glDisableVertexAttribArray(index = 0) | |
| 8704 glDisableVertexAttribArray(index = 1) | |
| 8705 glDisableVertexAttribArray(index = 2) | |
| 8706 glUseProgram(program = 4) | |
| 8707 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 8708 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 8709 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 8710 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 8711 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 8712 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 8713 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 8714 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 8715 glActiveTexture(texture = GL_TEXTURE0) | |
| 8716 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 8717 glUniform1f(location = 19, v0 = 2.4) | |
| 8718 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 8719 glUniform1f(location = 15, v0 = 2.2) | |
| 8720 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 8721 glUniform1f(location = 16, v0 = 0) | |
| 8722 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 8723 glUniform1f(location = 17, v0 = 0) | |
| 8724 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 8725 glUniform1f(location = 18, v0 = 1) | |
| 8726 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 8727 glUniform1f(location = 13, v0 = 1) | |
| 8728 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 8729 glUniform1f(location = 14, v0 = 1) | |
| 8730 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 8731 glUniform1f(location = 12, v0 = 0) | |
| 8732 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 8733 glUniform1f(location = 5, v0 = 1) | |
| 8734 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 8735 glUniform1f(location = 1, v0 = 1) | |
| 8736 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 8737 glUniform1f(location = 0, v0 = 1) | |
| 8738 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 8739 glUniform1f(location = 11, v0 = 1) | |
| 8740 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 8741 glUniform1f(location = 9, v0 = 0) | |
| 8742 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 8743 glUniform1f(location = 10, v0 = 0) | |
| 8744 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 8745 glUniform1f(location = 8, v0 = 0) | |
| 8746 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 8747 glUniform1f(location = 2, v0 = 0) | |
| 8748 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 8749 glEnableVertexAttribArray(index = 2) | |
| 8750 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8751 glEnableVertexAttribArray(index = 0) | |
| 8752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 8753 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8754 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 8755 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 8756 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8757 glEnable(cap = GL_BLEND) | |
| 8758 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8759 glDisableVertexAttribArray(index = 2) | |
| 8760 glDisableVertexAttribArray(index = 0) | |
| 8761 glUseProgram(program = 7) | |
| 8762 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8763 glUseProgram(program = 22) | |
| 8764 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 8765 glUniform1f(location = 1, v0 = 0.4099999) | |
| 8766 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 8767 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 8768 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8769 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8770 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 8771 glDisable(cap = GL_BLEND) | |
| 8772 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 8773 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 8774 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 8775 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 8776 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 8777 glEnable(cap = GL_BLEND) | |
| 8778 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8779 glUseProgram(program = 7) | |
| 8780 glActiveTexture(texture = GL_TEXTURE0) | |
| 8781 glUseProgram(program = 28) | |
| 8782 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 8783 glBindVertexArray(array = 2) | |
| 8784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 8785 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 8786 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 8787 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 8788 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 8789 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 8790 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 8791 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 8792 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 8793 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 8794 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8795 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8796 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 8797 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8798 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 8799 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 8800 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8801 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8802 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 8803 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8804 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8805 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 8806 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8807 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8808 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 8809 glUseProgram(program = 22) | |
| 8810 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8811 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8812 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 8813 glBindVertexArray(array = 0) | |
| 8814 glDisable(cap = GL_BLEND) | |
| 8815 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 8816 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8817 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8818 glEnable(cap = GL_BLEND) | |
| 8819 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8820 glBlendEquation(mode = GL_FUNC_ADD) | |
| 8821 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 8822 glUseProgram(program = 7) | |
| 8823 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8824 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8825 glEnableVertexAttribArray(index = 0) | |
| 8826 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8827 glEnableVertexAttribArray(index = 1) | |
| 8828 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8829 glEnableVertexAttribArray(index = 2) | |
| 8830 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8832 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 8833 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8835 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8836 glEnableVertexAttribArray(index = 0) | |
| 8837 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8838 glEnableVertexAttribArray(index = 1) | |
| 8839 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8840 glEnableVertexAttribArray(index = 2) | |
| 8841 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8843 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8844 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 8845 glDisable(cap = GL_BLEND) | |
| 8846 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8847 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 8848 glDisableVertexAttribArray(index = 0) | |
| 8849 glDisableVertexAttribArray(index = 1) | |
| 8850 glDisableVertexAttribArray(index = 2) | |
| 8851 glDisableVertexAttribArray(index = 0) | |
| 8852 glDisableVertexAttribArray(index = 1) | |
| 8853 glDisableVertexAttribArray(index = 2) | |
| 8854 glUseProgram(program = 4) | |
| 8855 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 8856 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 8857 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 8858 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 8859 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 8860 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 8861 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 8862 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 8863 glActiveTexture(texture = GL_TEXTURE0) | |
| 8864 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 8865 glUniform1f(location = 19, v0 = 2.4) | |
| 8866 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 8867 glUniform1f(location = 15, v0 = 2.2) | |
| 8868 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 8869 glUniform1f(location = 16, v0 = 0) | |
| 8870 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 8871 glUniform1f(location = 17, v0 = 0) | |
| 8872 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 8873 glUniform1f(location = 18, v0 = 1) | |
| 8874 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 8875 glUniform1f(location = 13, v0 = 1) | |
| 8876 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 8877 glUniform1f(location = 14, v0 = 1) | |
| 8878 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 8879 glUniform1f(location = 12, v0 = 0) | |
| 8880 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 8881 glUniform1f(location = 5, v0 = 1) | |
| 8882 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 8883 glUniform1f(location = 1, v0 = 1) | |
| 8884 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 8885 glUniform1f(location = 0, v0 = 1) | |
| 8886 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 8887 glUniform1f(location = 11, v0 = 1) | |
| 8888 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 8889 glUniform1f(location = 9, v0 = 0) | |
| 8890 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 8891 glUniform1f(location = 10, v0 = 0) | |
| 8892 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 8893 glUniform1f(location = 8, v0 = 0) | |
| 8894 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 8895 glUniform1f(location = 2, v0 = 0) | |
| 8896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 8897 glEnableVertexAttribArray(index = 2) | |
| 8898 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8899 glEnableVertexAttribArray(index = 0) | |
| 8900 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 8901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8902 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 8903 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 8904 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8905 glEnable(cap = GL_BLEND) | |
| 8906 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8907 glDisableVertexAttribArray(index = 2) | |
| 8908 glDisableVertexAttribArray(index = 0) | |
| 8909 glUseProgram(program = 7) | |
| 8910 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8911 glUseProgram(program = 22) | |
| 8912 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 8913 glUniform1f(location = 1, v0 = 0.4199999) | |
| 8914 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 8915 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 8916 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8917 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8918 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 8919 glDisable(cap = GL_BLEND) | |
| 8920 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 8921 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 8922 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 8923 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 8924 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 8925 glEnable(cap = GL_BLEND) | |
| 8926 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8927 glUseProgram(program = 7) | |
| 8928 glActiveTexture(texture = GL_TEXTURE0) | |
| 8929 glUseProgram(program = 28) | |
| 8930 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 8931 glBindVertexArray(array = 2) | |
| 8932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 8933 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 8934 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 8935 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 8936 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 8937 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 8938 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 8939 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 8940 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 8941 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 8942 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8943 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8944 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 8945 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8946 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 8947 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 8948 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8949 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8950 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 8951 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8952 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 8953 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 8954 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 8955 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 8956 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 8957 glUseProgram(program = 22) | |
| 8958 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 8959 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8960 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 8961 glBindVertexArray(array = 0) | |
| 8962 glDisable(cap = GL_BLEND) | |
| 8963 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 8964 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8965 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 8966 glEnable(cap = GL_BLEND) | |
| 8967 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 8968 glBlendEquation(mode = GL_FUNC_ADD) | |
| 8969 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 8970 glUseProgram(program = 7) | |
| 8971 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8972 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8973 glEnableVertexAttribArray(index = 0) | |
| 8974 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8975 glEnableVertexAttribArray(index = 1) | |
| 8976 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8977 glEnableVertexAttribArray(index = 2) | |
| 8978 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8979 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8980 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 8981 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8982 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 8983 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 8984 glEnableVertexAttribArray(index = 0) | |
| 8985 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 8986 glEnableVertexAttribArray(index = 1) | |
| 8987 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 8988 glEnableVertexAttribArray(index = 2) | |
| 8989 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 8990 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 8991 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 8992 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 8993 glDisable(cap = GL_BLEND) | |
| 8994 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 8995 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 8996 glDisableVertexAttribArray(index = 0) | |
| 8997 glDisableVertexAttribArray(index = 1) | |
| 8998 glDisableVertexAttribArray(index = 2) | |
| 8999 glDisableVertexAttribArray(index = 0) | |
| 9000 glDisableVertexAttribArray(index = 1) | |
| 9001 glDisableVertexAttribArray(index = 2) | |
| 9002 glUseProgram(program = 4) | |
| 9003 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 9004 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 9005 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 9006 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 9007 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 9008 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 9009 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 9010 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 9011 glActiveTexture(texture = GL_TEXTURE0) | |
| 9012 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 9013 glUniform1f(location = 19, v0 = 2.4) | |
| 9014 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 9015 glUniform1f(location = 15, v0 = 2.2) | |
| 9016 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 9017 glUniform1f(location = 16, v0 = 0) | |
| 9018 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 9019 glUniform1f(location = 17, v0 = 0) | |
| 9020 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 9021 glUniform1f(location = 18, v0 = 1) | |
| 9022 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 9023 glUniform1f(location = 13, v0 = 1) | |
| 9024 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 9025 glUniform1f(location = 14, v0 = 1) | |
| 9026 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 9027 glUniform1f(location = 12, v0 = 0) | |
| 9028 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 9029 glUniform1f(location = 5, v0 = 1) | |
| 9030 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 9031 glUniform1f(location = 1, v0 = 1) | |
| 9032 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 9033 glUniform1f(location = 0, v0 = 1) | |
| 9034 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 9035 glUniform1f(location = 11, v0 = 1) | |
| 9036 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 9037 glUniform1f(location = 9, v0 = 0) | |
| 9038 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 9039 glUniform1f(location = 10, v0 = 0) | |
| 9040 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 9041 glUniform1f(location = 8, v0 = 0) | |
| 9042 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 9043 glUniform1f(location = 2, v0 = 0) | |
| 9044 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 9045 glEnableVertexAttribArray(index = 2) | |
| 9046 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9047 glEnableVertexAttribArray(index = 0) | |
| 9048 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 9049 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9050 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 9051 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 9052 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9053 glEnable(cap = GL_BLEND) | |
| 9054 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9055 glDisableVertexAttribArray(index = 2) | |
| 9056 glDisableVertexAttribArray(index = 0) | |
| 9057 glUseProgram(program = 7) | |
| 9058 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9059 glUseProgram(program = 22) | |
| 9060 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 9061 glUniform1f(location = 1, v0 = 0.4299999) | |
| 9062 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 9063 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 9064 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9065 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9066 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 9067 glDisable(cap = GL_BLEND) | |
| 9068 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 9069 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 9070 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 9071 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 9072 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 9073 glEnable(cap = GL_BLEND) | |
| 9074 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9075 glUseProgram(program = 7) | |
| 9076 glActiveTexture(texture = GL_TEXTURE0) | |
| 9077 glUseProgram(program = 28) | |
| 9078 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 9079 glBindVertexArray(array = 2) | |
| 9080 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 9081 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 9082 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 9083 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 9084 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 9085 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 9086 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 9087 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 9088 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 9089 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 9090 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9091 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9092 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 9093 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9094 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 9095 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 9096 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9097 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9098 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 9099 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9100 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9101 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 9102 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9103 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9104 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 9105 glUseProgram(program = 22) | |
| 9106 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9107 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 9109 glBindVertexArray(array = 0) | |
| 9110 glDisable(cap = GL_BLEND) | |
| 9111 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 9112 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9113 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9114 glEnable(cap = GL_BLEND) | |
| 9115 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9116 glBlendEquation(mode = GL_FUNC_ADD) | |
| 9117 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 9118 glUseProgram(program = 7) | |
| 9119 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9120 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9121 glEnableVertexAttribArray(index = 0) | |
| 9122 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9123 glEnableVertexAttribArray(index = 1) | |
| 9124 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9125 glEnableVertexAttribArray(index = 2) | |
| 9126 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9127 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9128 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 9129 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9130 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9131 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9132 glEnableVertexAttribArray(index = 0) | |
| 9133 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9134 glEnableVertexAttribArray(index = 1) | |
| 9135 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9136 glEnableVertexAttribArray(index = 2) | |
| 9137 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9139 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9140 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 9141 glDisable(cap = GL_BLEND) | |
| 9142 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9143 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 9144 glDisableVertexAttribArray(index = 0) | |
| 9145 glDisableVertexAttribArray(index = 1) | |
| 9146 glDisableVertexAttribArray(index = 2) | |
| 9147 glDisableVertexAttribArray(index = 0) | |
| 9148 glDisableVertexAttribArray(index = 1) | |
| 9149 glDisableVertexAttribArray(index = 2) | |
| 9150 glUseProgram(program = 4) | |
| 9151 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 9152 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 9153 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 9154 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 9155 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 9156 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 9157 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 9158 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 9159 glActiveTexture(texture = GL_TEXTURE0) | |
| 9160 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 9161 glUniform1f(location = 19, v0 = 2.4) | |
| 9162 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 9163 glUniform1f(location = 15, v0 = 2.2) | |
| 9164 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 9165 glUniform1f(location = 16, v0 = 0) | |
| 9166 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 9167 glUniform1f(location = 17, v0 = 0) | |
| 9168 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 9169 glUniform1f(location = 18, v0 = 1) | |
| 9170 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 9171 glUniform1f(location = 13, v0 = 1) | |
| 9172 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 9173 glUniform1f(location = 14, v0 = 1) | |
| 9174 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 9175 glUniform1f(location = 12, v0 = 0) | |
| 9176 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 9177 glUniform1f(location = 5, v0 = 1) | |
| 9178 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 9179 glUniform1f(location = 1, v0 = 1) | |
| 9180 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 9181 glUniform1f(location = 0, v0 = 1) | |
| 9182 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 9183 glUniform1f(location = 11, v0 = 1) | |
| 9184 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 9185 glUniform1f(location = 9, v0 = 0) | |
| 9186 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 9187 glUniform1f(location = 10, v0 = 0) | |
| 9188 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 9189 glUniform1f(location = 8, v0 = 0) | |
| 9190 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 9191 glUniform1f(location = 2, v0 = 0) | |
| 9192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 9193 glEnableVertexAttribArray(index = 2) | |
| 9194 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9195 glEnableVertexAttribArray(index = 0) | |
| 9196 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 9197 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9198 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 9199 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 9200 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9201 glEnable(cap = GL_BLEND) | |
| 9202 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9203 glDisableVertexAttribArray(index = 2) | |
| 9204 glDisableVertexAttribArray(index = 0) | |
| 9205 glUseProgram(program = 7) | |
| 9206 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9207 glUseProgram(program = 22) | |
| 9208 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 9209 glUniform1f(location = 1, v0 = 0.4399999) | |
| 9210 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 9211 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 9212 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9213 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9214 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 9215 glDisable(cap = GL_BLEND) | |
| 9216 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 9217 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 9218 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 9219 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 9220 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 9221 glEnable(cap = GL_BLEND) | |
| 9222 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9223 glUseProgram(program = 7) | |
| 9224 glActiveTexture(texture = GL_TEXTURE0) | |
| 9225 glUseProgram(program = 28) | |
| 9226 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 9227 glBindVertexArray(array = 2) | |
| 9228 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 9229 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 9230 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 9231 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 9232 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 9233 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 9234 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 9235 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 9236 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 9237 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 9238 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9239 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9240 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 9241 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9242 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 9243 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 9244 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9245 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9246 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 9247 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9248 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9249 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 9250 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9251 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9252 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 9253 glUseProgram(program = 22) | |
| 9254 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9255 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9256 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 9257 glBindVertexArray(array = 0) | |
| 9258 glDisable(cap = GL_BLEND) | |
| 9259 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 9260 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9261 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9262 glEnable(cap = GL_BLEND) | |
| 9263 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9264 glBlendEquation(mode = GL_FUNC_ADD) | |
| 9265 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 9266 glUseProgram(program = 7) | |
| 9267 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9268 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9269 glEnableVertexAttribArray(index = 0) | |
| 9270 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9271 glEnableVertexAttribArray(index = 1) | |
| 9272 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9273 glEnableVertexAttribArray(index = 2) | |
| 9274 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9275 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9276 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 9277 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9278 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9279 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9280 glEnableVertexAttribArray(index = 0) | |
| 9281 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9282 glEnableVertexAttribArray(index = 1) | |
| 9283 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9284 glEnableVertexAttribArray(index = 2) | |
| 9285 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9286 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9287 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9288 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 9289 glDisable(cap = GL_BLEND) | |
| 9290 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9291 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 9292 glDisableVertexAttribArray(index = 0) | |
| 9293 glDisableVertexAttribArray(index = 1) | |
| 9294 glDisableVertexAttribArray(index = 2) | |
| 9295 glDisableVertexAttribArray(index = 0) | |
| 9296 glDisableVertexAttribArray(index = 1) | |
| 9297 glDisableVertexAttribArray(index = 2) | |
| 9298 glUseProgram(program = 4) | |
| 9299 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 9300 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 9301 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 9302 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 9303 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 9304 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 9305 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 9306 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 9307 glActiveTexture(texture = GL_TEXTURE0) | |
| 9308 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 9309 glUniform1f(location = 19, v0 = 2.4) | |
| 9310 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 9311 glUniform1f(location = 15, v0 = 2.2) | |
| 9312 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 9313 glUniform1f(location = 16, v0 = 0) | |
| 9314 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 9315 glUniform1f(location = 17, v0 = 0) | |
| 9316 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 9317 glUniform1f(location = 18, v0 = 1) | |
| 9318 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 9319 glUniform1f(location = 13, v0 = 1) | |
| 9320 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 9321 glUniform1f(location = 14, v0 = 1) | |
| 9322 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 9323 glUniform1f(location = 12, v0 = 0) | |
| 9324 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 9325 glUniform1f(location = 5, v0 = 1) | |
| 9326 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 9327 glUniform1f(location = 1, v0 = 1) | |
| 9328 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 9329 glUniform1f(location = 0, v0 = 1) | |
| 9330 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 9331 glUniform1f(location = 11, v0 = 1) | |
| 9332 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 9333 glUniform1f(location = 9, v0 = 0) | |
| 9334 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 9335 glUniform1f(location = 10, v0 = 0) | |
| 9336 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 9337 glUniform1f(location = 8, v0 = 0) | |
| 9338 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 9339 glUniform1f(location = 2, v0 = 0) | |
| 9340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 9341 glEnableVertexAttribArray(index = 2) | |
| 9342 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9343 glEnableVertexAttribArray(index = 0) | |
| 9344 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 9345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9346 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 9347 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 9348 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9349 glEnable(cap = GL_BLEND) | |
| 9350 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9351 glDisableVertexAttribArray(index = 2) | |
| 9352 glDisableVertexAttribArray(index = 0) | |
| 9353 glUseProgram(program = 7) | |
| 9354 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9355 glUseProgram(program = 22) | |
| 9356 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 9357 glUniform1f(location = 1, v0 = 0.4499999) | |
| 9358 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 9359 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 9360 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9361 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9362 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 9363 glDisable(cap = GL_BLEND) | |
| 9364 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 9365 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 9366 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 9367 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 9368 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 9369 glEnable(cap = GL_BLEND) | |
| 9370 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9371 glUseProgram(program = 7) | |
| 9372 glActiveTexture(texture = GL_TEXTURE0) | |
| 9373 glUseProgram(program = 28) | |
| 9374 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 9375 glBindVertexArray(array = 2) | |
| 9376 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 9377 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 9378 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 9379 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 9380 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 9381 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 9382 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 9383 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 9384 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 9385 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 9386 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9387 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9388 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 9389 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9390 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 9391 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 9392 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9393 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9394 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 9395 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9396 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9397 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 9398 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9399 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9400 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 9401 glUseProgram(program = 22) | |
| 9402 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9403 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9404 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 9405 glBindVertexArray(array = 0) | |
| 9406 glDisable(cap = GL_BLEND) | |
| 9407 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 9408 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9409 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9410 glEnable(cap = GL_BLEND) | |
| 9411 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9412 glBlendEquation(mode = GL_FUNC_ADD) | |
| 9413 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 9414 glUseProgram(program = 7) | |
| 9415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9416 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9417 glEnableVertexAttribArray(index = 0) | |
| 9418 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9419 glEnableVertexAttribArray(index = 1) | |
| 9420 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9421 glEnableVertexAttribArray(index = 2) | |
| 9422 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9423 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9424 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 9425 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9426 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9427 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9428 glEnableVertexAttribArray(index = 0) | |
| 9429 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9430 glEnableVertexAttribArray(index = 1) | |
| 9431 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9432 glEnableVertexAttribArray(index = 2) | |
| 9433 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9434 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9435 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9436 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 9437 glDisable(cap = GL_BLEND) | |
| 9438 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9439 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 9440 glDisableVertexAttribArray(index = 0) | |
| 9441 glDisableVertexAttribArray(index = 1) | |
| 9442 glDisableVertexAttribArray(index = 2) | |
| 9443 glDisableVertexAttribArray(index = 0) | |
| 9444 glDisableVertexAttribArray(index = 1) | |
| 9445 glDisableVertexAttribArray(index = 2) | |
| 9446 glUseProgram(program = 4) | |
| 9447 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 9448 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 9449 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 9450 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 9451 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 9452 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 9453 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 9454 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 9455 glActiveTexture(texture = GL_TEXTURE0) | |
| 9456 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 9457 glUniform1f(location = 19, v0 = 2.4) | |
| 9458 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 9459 glUniform1f(location = 15, v0 = 2.2) | |
| 9460 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 9461 glUniform1f(location = 16, v0 = 0) | |
| 9462 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 9463 glUniform1f(location = 17, v0 = 0) | |
| 9464 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 9465 glUniform1f(location = 18, v0 = 1) | |
| 9466 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 9467 glUniform1f(location = 13, v0 = 1) | |
| 9468 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 9469 glUniform1f(location = 14, v0 = 1) | |
| 9470 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 9471 glUniform1f(location = 12, v0 = 0) | |
| 9472 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 9473 glUniform1f(location = 5, v0 = 1) | |
| 9474 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 9475 glUniform1f(location = 1, v0 = 1) | |
| 9476 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 9477 glUniform1f(location = 0, v0 = 1) | |
| 9478 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 9479 glUniform1f(location = 11, v0 = 1) | |
| 9480 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 9481 glUniform1f(location = 9, v0 = 0) | |
| 9482 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 9483 glUniform1f(location = 10, v0 = 0) | |
| 9484 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 9485 glUniform1f(location = 8, v0 = 0) | |
| 9486 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 9487 glUniform1f(location = 2, v0 = 0) | |
| 9488 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 9489 glEnableVertexAttribArray(index = 2) | |
| 9490 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9491 glEnableVertexAttribArray(index = 0) | |
| 9492 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 9493 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9494 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 9495 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 9496 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9497 glEnable(cap = GL_BLEND) | |
| 9498 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9499 glDisableVertexAttribArray(index = 2) | |
| 9500 glDisableVertexAttribArray(index = 0) | |
| 9501 glUseProgram(program = 7) | |
| 9502 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9503 glUseProgram(program = 22) | |
| 9504 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 9505 glUniform1f(location = 1, v0 = 0.4599999) | |
| 9506 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 9507 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 9508 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9509 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9510 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 9511 glDisable(cap = GL_BLEND) | |
| 9512 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 9513 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 9514 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 9515 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 9516 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 9517 glEnable(cap = GL_BLEND) | |
| 9518 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9519 glUseProgram(program = 7) | |
| 9520 glActiveTexture(texture = GL_TEXTURE0) | |
| 9521 glUseProgram(program = 28) | |
| 9522 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 9523 glBindVertexArray(array = 2) | |
| 9524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 9525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 9526 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 9527 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 9528 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 9529 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 9530 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 9531 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 9532 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 9533 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 9534 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9535 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9536 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 9537 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9538 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 9539 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 9540 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9541 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9542 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 9543 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9544 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9545 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 9546 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9547 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9548 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 9549 glUseProgram(program = 22) | |
| 9550 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9552 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 9553 glBindVertexArray(array = 0) | |
| 9554 glDisable(cap = GL_BLEND) | |
| 9555 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 9556 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9557 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9558 glEnable(cap = GL_BLEND) | |
| 9559 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9560 glBlendEquation(mode = GL_FUNC_ADD) | |
| 9561 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 9562 glUseProgram(program = 7) | |
| 9563 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9564 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9565 glEnableVertexAttribArray(index = 0) | |
| 9566 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9567 glEnableVertexAttribArray(index = 1) | |
| 9568 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9569 glEnableVertexAttribArray(index = 2) | |
| 9570 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9572 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 9573 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9575 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9576 glEnableVertexAttribArray(index = 0) | |
| 9577 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9578 glEnableVertexAttribArray(index = 1) | |
| 9579 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9580 glEnableVertexAttribArray(index = 2) | |
| 9581 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9583 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9584 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 9585 glDisable(cap = GL_BLEND) | |
| 9586 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9587 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 9588 glDisableVertexAttribArray(index = 0) | |
| 9589 glDisableVertexAttribArray(index = 1) | |
| 9590 glDisableVertexAttribArray(index = 2) | |
| 9591 glDisableVertexAttribArray(index = 0) | |
| 9592 glDisableVertexAttribArray(index = 1) | |
| 9593 glDisableVertexAttribArray(index = 2) | |
| 9594 glUseProgram(program = 4) | |
| 9595 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 9596 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 9597 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 9598 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 9599 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 9600 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 9601 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 9602 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 9603 glActiveTexture(texture = GL_TEXTURE0) | |
| 9604 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 9605 glUniform1f(location = 19, v0 = 2.4) | |
| 9606 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 9607 glUniform1f(location = 15, v0 = 2.2) | |
| 9608 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 9609 glUniform1f(location = 16, v0 = 0) | |
| 9610 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 9611 glUniform1f(location = 17, v0 = 0) | |
| 9612 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 9613 glUniform1f(location = 18, v0 = 1) | |
| 9614 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 9615 glUniform1f(location = 13, v0 = 1) | |
| 9616 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 9617 glUniform1f(location = 14, v0 = 1) | |
| 9618 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 9619 glUniform1f(location = 12, v0 = 0) | |
| 9620 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 9621 glUniform1f(location = 5, v0 = 1) | |
| 9622 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 9623 glUniform1f(location = 1, v0 = 1) | |
| 9624 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 9625 glUniform1f(location = 0, v0 = 1) | |
| 9626 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 9627 glUniform1f(location = 11, v0 = 1) | |
| 9628 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 9629 glUniform1f(location = 9, v0 = 0) | |
| 9630 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 9631 glUniform1f(location = 10, v0 = 0) | |
| 9632 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 9633 glUniform1f(location = 8, v0 = 0) | |
| 9634 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 9635 glUniform1f(location = 2, v0 = 0) | |
| 9636 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 9637 glEnableVertexAttribArray(index = 2) | |
| 9638 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9639 glEnableVertexAttribArray(index = 0) | |
| 9640 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 9641 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9642 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 9643 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 9644 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9645 glEnable(cap = GL_BLEND) | |
| 9646 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9647 glDisableVertexAttribArray(index = 2) | |
| 9648 glDisableVertexAttribArray(index = 0) | |
| 9649 glUseProgram(program = 7) | |
| 9650 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9651 glUseProgram(program = 22) | |
| 9652 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 9653 glUniform1f(location = 1, v0 = 0.4699998) | |
| 9654 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 9655 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 9656 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9657 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9658 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 9659 glDisable(cap = GL_BLEND) | |
| 9660 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 9661 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 9662 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 9663 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 9664 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 9665 glEnable(cap = GL_BLEND) | |
| 9666 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9667 glUseProgram(program = 7) | |
| 9668 glActiveTexture(texture = GL_TEXTURE0) | |
| 9669 glUseProgram(program = 28) | |
| 9670 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 9671 glBindVertexArray(array = 2) | |
| 9672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 9673 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 9674 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 9675 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 9676 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 9677 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 9678 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 9679 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 9680 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 9681 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 9682 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9683 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9684 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 9685 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9686 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 9687 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 9688 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9689 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9690 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 9691 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9692 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9693 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 9694 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9695 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9696 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 9697 glUseProgram(program = 22) | |
| 9698 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9700 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 9701 glBindVertexArray(array = 0) | |
| 9702 glDisable(cap = GL_BLEND) | |
| 9703 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 9704 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9705 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9706 glEnable(cap = GL_BLEND) | |
| 9707 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9708 glBlendEquation(mode = GL_FUNC_ADD) | |
| 9709 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 9710 glUseProgram(program = 7) | |
| 9711 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9712 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9713 glEnableVertexAttribArray(index = 0) | |
| 9714 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9715 glEnableVertexAttribArray(index = 1) | |
| 9716 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9717 glEnableVertexAttribArray(index = 2) | |
| 9718 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9720 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 9721 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9722 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9723 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9724 glEnableVertexAttribArray(index = 0) | |
| 9725 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9726 glEnableVertexAttribArray(index = 1) | |
| 9727 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9728 glEnableVertexAttribArray(index = 2) | |
| 9729 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9730 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9731 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9732 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 9733 glDisable(cap = GL_BLEND) | |
| 9734 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9735 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 9736 glDisableVertexAttribArray(index = 0) | |
| 9737 glDisableVertexAttribArray(index = 1) | |
| 9738 glDisableVertexAttribArray(index = 2) | |
| 9739 glDisableVertexAttribArray(index = 0) | |
| 9740 glDisableVertexAttribArray(index = 1) | |
| 9741 glDisableVertexAttribArray(index = 2) | |
| 9742 glUseProgram(program = 4) | |
| 9743 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 9744 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 9745 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 9746 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 9747 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 9748 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 9749 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 9750 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 9751 glActiveTexture(texture = GL_TEXTURE0) | |
| 9752 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 9753 glUniform1f(location = 19, v0 = 2.4) | |
| 9754 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 9755 glUniform1f(location = 15, v0 = 2.2) | |
| 9756 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 9757 glUniform1f(location = 16, v0 = 0) | |
| 9758 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 9759 glUniform1f(location = 17, v0 = 0) | |
| 9760 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 9761 glUniform1f(location = 18, v0 = 1) | |
| 9762 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 9763 glUniform1f(location = 13, v0 = 1) | |
| 9764 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 9765 glUniform1f(location = 14, v0 = 1) | |
| 9766 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 9767 glUniform1f(location = 12, v0 = 0) | |
| 9768 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 9769 glUniform1f(location = 5, v0 = 1) | |
| 9770 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 9771 glUniform1f(location = 1, v0 = 1) | |
| 9772 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 9773 glUniform1f(location = 0, v0 = 1) | |
| 9774 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 9775 glUniform1f(location = 11, v0 = 1) | |
| 9776 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 9777 glUniform1f(location = 9, v0 = 0) | |
| 9778 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 9779 glUniform1f(location = 10, v0 = 0) | |
| 9780 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 9781 glUniform1f(location = 8, v0 = 0) | |
| 9782 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 9783 glUniform1f(location = 2, v0 = 0) | |
| 9784 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 9785 glEnableVertexAttribArray(index = 2) | |
| 9786 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9787 glEnableVertexAttribArray(index = 0) | |
| 9788 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 9789 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9790 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 9791 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 9792 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9793 glEnable(cap = GL_BLEND) | |
| 9794 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9795 glDisableVertexAttribArray(index = 2) | |
| 9796 glDisableVertexAttribArray(index = 0) | |
| 9797 glUseProgram(program = 7) | |
| 9798 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9799 glUseProgram(program = 22) | |
| 9800 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 9801 glUniform1f(location = 1, v0 = 0.4799998) | |
| 9802 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 9803 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 9804 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9805 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9806 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 9807 glDisable(cap = GL_BLEND) | |
| 9808 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 9809 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 9810 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 9811 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 9812 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 9813 glEnable(cap = GL_BLEND) | |
| 9814 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9815 glUseProgram(program = 7) | |
| 9816 glActiveTexture(texture = GL_TEXTURE0) | |
| 9817 glUseProgram(program = 28) | |
| 9818 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 9819 glBindVertexArray(array = 2) | |
| 9820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 9821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 9822 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 9823 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 9824 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 9825 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 9826 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 9827 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 9828 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 9829 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 9830 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9831 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9832 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 9833 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9834 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 9835 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 9836 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9837 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9838 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 9839 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9840 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9841 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 9842 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9843 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9844 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 9845 glUseProgram(program = 22) | |
| 9846 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9847 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9848 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 9849 glBindVertexArray(array = 0) | |
| 9850 glDisable(cap = GL_BLEND) | |
| 9851 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 9852 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9853 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9854 glEnable(cap = GL_BLEND) | |
| 9855 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9856 glBlendEquation(mode = GL_FUNC_ADD) | |
| 9857 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 9858 glUseProgram(program = 7) | |
| 9859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9860 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9861 glEnableVertexAttribArray(index = 0) | |
| 9862 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9863 glEnableVertexAttribArray(index = 1) | |
| 9864 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9865 glEnableVertexAttribArray(index = 2) | |
| 9866 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9867 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9868 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 9869 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9870 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 9871 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 9872 glEnableVertexAttribArray(index = 0) | |
| 9873 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9874 glEnableVertexAttribArray(index = 1) | |
| 9875 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 9876 glEnableVertexAttribArray(index = 2) | |
| 9877 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 9878 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9879 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 9880 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 9881 glDisable(cap = GL_BLEND) | |
| 9882 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 9883 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 9884 glDisableVertexAttribArray(index = 0) | |
| 9885 glDisableVertexAttribArray(index = 1) | |
| 9886 glDisableVertexAttribArray(index = 2) | |
| 9887 glDisableVertexAttribArray(index = 0) | |
| 9888 glDisableVertexAttribArray(index = 1) | |
| 9889 glDisableVertexAttribArray(index = 2) | |
| 9890 glUseProgram(program = 4) | |
| 9891 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 9892 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 9893 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 9894 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 9895 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 9896 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 9897 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 9898 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 9899 glActiveTexture(texture = GL_TEXTURE0) | |
| 9900 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 9901 glUniform1f(location = 19, v0 = 2.4) | |
| 9902 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 9903 glUniform1f(location = 15, v0 = 2.2) | |
| 9904 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 9905 glUniform1f(location = 16, v0 = 0) | |
| 9906 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 9907 glUniform1f(location = 17, v0 = 0) | |
| 9908 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 9909 glUniform1f(location = 18, v0 = 1) | |
| 9910 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 9911 glUniform1f(location = 13, v0 = 1) | |
| 9912 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 9913 glUniform1f(location = 14, v0 = 1) | |
| 9914 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 9915 glUniform1f(location = 12, v0 = 0) | |
| 9916 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 9917 glUniform1f(location = 5, v0 = 1) | |
| 9918 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 9919 glUniform1f(location = 1, v0 = 1) | |
| 9920 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 9921 glUniform1f(location = 0, v0 = 1) | |
| 9922 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 9923 glUniform1f(location = 11, v0 = 1) | |
| 9924 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 9925 glUniform1f(location = 9, v0 = 0) | |
| 9926 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 9927 glUniform1f(location = 10, v0 = 0) | |
| 9928 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 9929 glUniform1f(location = 8, v0 = 0) | |
| 9930 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 9931 glUniform1f(location = 2, v0 = 0) | |
| 9932 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 9933 glEnableVertexAttribArray(index = 2) | |
| 9934 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 9935 glEnableVertexAttribArray(index = 0) | |
| 9936 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 9937 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9938 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 9939 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 9940 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9941 glEnable(cap = GL_BLEND) | |
| 9942 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9943 glDisableVertexAttribArray(index = 2) | |
| 9944 glDisableVertexAttribArray(index = 0) | |
| 9945 glUseProgram(program = 7) | |
| 9946 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9947 glUseProgram(program = 22) | |
| 9948 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 9949 glUniform1f(location = 1, v0 = 0.4899998) | |
| 9950 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 9951 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 9952 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 9953 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9954 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 9955 glDisable(cap = GL_BLEND) | |
| 9956 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 9957 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 9958 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 9959 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 9960 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 9961 glEnable(cap = GL_BLEND) | |
| 9962 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 9963 glUseProgram(program = 7) | |
| 9964 glActiveTexture(texture = GL_TEXTURE0) | |
| 9965 glUseProgram(program = 28) | |
| 9966 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 9967 glBindVertexArray(array = 2) | |
| 9968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 9969 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 9970 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 9971 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 9972 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 9973 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 9974 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 9975 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 9976 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 9977 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 9978 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9979 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9980 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 9981 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9982 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 9983 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 9984 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9985 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9986 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 9987 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9988 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 9989 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 9990 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 9991 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 9992 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 9993 glUseProgram(program = 22) | |
| 9994 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 9995 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 9996 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 9997 glBindVertexArray(array = 0) | |
| 9998 glDisable(cap = GL_BLEND) | |
| 9999 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 10000 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10001 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10002 glEnable(cap = GL_BLEND) | |
| 10003 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10004 glBlendEquation(mode = GL_FUNC_ADD) | |
| 10005 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 10006 glUseProgram(program = 7) | |
| 10007 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10008 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10009 glEnableVertexAttribArray(index = 0) | |
| 10010 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10011 glEnableVertexAttribArray(index = 1) | |
| 10012 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10013 glEnableVertexAttribArray(index = 2) | |
| 10014 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10015 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10016 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 10017 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10018 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10019 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10020 glEnableVertexAttribArray(index = 0) | |
| 10021 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10022 glEnableVertexAttribArray(index = 1) | |
| 10023 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10024 glEnableVertexAttribArray(index = 2) | |
| 10025 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10027 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10028 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 10029 glDisable(cap = GL_BLEND) | |
| 10030 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10031 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 10032 glDisableVertexAttribArray(index = 0) | |
| 10033 glDisableVertexAttribArray(index = 1) | |
| 10034 glDisableVertexAttribArray(index = 2) | |
| 10035 glDisableVertexAttribArray(index = 0) | |
| 10036 glDisableVertexAttribArray(index = 1) | |
| 10037 glDisableVertexAttribArray(index = 2) | |
| 10038 glUseProgram(program = 4) | |
| 10039 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 10040 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 10041 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 10042 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 10043 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 10044 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 10045 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 10046 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 10047 glActiveTexture(texture = GL_TEXTURE0) | |
| 10048 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 10049 glUniform1f(location = 19, v0 = 2.4) | |
| 10050 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 10051 glUniform1f(location = 15, v0 = 2.2) | |
| 10052 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 10053 glUniform1f(location = 16, v0 = 0) | |
| 10054 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 10055 glUniform1f(location = 17, v0 = 0) | |
| 10056 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 10057 glUniform1f(location = 18, v0 = 1) | |
| 10058 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 10059 glUniform1f(location = 13, v0 = 1) | |
| 10060 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 10061 glUniform1f(location = 14, v0 = 1) | |
| 10062 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 10063 glUniform1f(location = 12, v0 = 0) | |
| 10064 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 10065 glUniform1f(location = 5, v0 = 1) | |
| 10066 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 10067 glUniform1f(location = 1, v0 = 1) | |
| 10068 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 10069 glUniform1f(location = 0, v0 = 1) | |
| 10070 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 10071 glUniform1f(location = 11, v0 = 1) | |
| 10072 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 10073 glUniform1f(location = 9, v0 = 0) | |
| 10074 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 10075 glUniform1f(location = 10, v0 = 0) | |
| 10076 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 10077 glUniform1f(location = 8, v0 = 0) | |
| 10078 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 10079 glUniform1f(location = 2, v0 = 0) | |
| 10080 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 10081 glEnableVertexAttribArray(index = 2) | |
| 10082 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10083 glEnableVertexAttribArray(index = 0) | |
| 10084 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 10085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10086 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 10087 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 10088 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10089 glEnable(cap = GL_BLEND) | |
| 10090 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10091 glDisableVertexAttribArray(index = 2) | |
| 10092 glDisableVertexAttribArray(index = 0) | |
| 10093 glUseProgram(program = 7) | |
| 10094 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10095 glUseProgram(program = 22) | |
| 10096 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 10097 glUniform1f(location = 1, v0 = 0.4999998) | |
| 10098 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 10099 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 10100 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10101 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10102 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 10103 glDisable(cap = GL_BLEND) | |
| 10104 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 10105 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 10106 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 10107 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 10108 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 10109 glEnable(cap = GL_BLEND) | |
| 10110 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10111 glUseProgram(program = 7) | |
| 10112 glActiveTexture(texture = GL_TEXTURE0) | |
| 10113 glUseProgram(program = 28) | |
| 10114 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 10115 glBindVertexArray(array = 2) | |
| 10116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 10117 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 10118 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 10119 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 10120 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 10121 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 10122 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 10123 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 10124 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 10125 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 10126 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10127 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10128 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 10129 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10130 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 10131 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 10132 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10133 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10134 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 10135 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10136 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10137 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 10138 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10139 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10140 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 10141 glUseProgram(program = 22) | |
| 10142 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10143 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10144 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 10145 glBindVertexArray(array = 0) | |
| 10146 glDisable(cap = GL_BLEND) | |
| 10147 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 10148 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10149 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10150 glEnable(cap = GL_BLEND) | |
| 10151 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10152 glBlendEquation(mode = GL_FUNC_ADD) | |
| 10153 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 10154 glUseProgram(program = 7) | |
| 10155 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10156 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10157 glEnableVertexAttribArray(index = 0) | |
| 10158 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10159 glEnableVertexAttribArray(index = 1) | |
| 10160 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10161 glEnableVertexAttribArray(index = 2) | |
| 10162 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10163 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10164 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 10165 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10166 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10167 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10168 glEnableVertexAttribArray(index = 0) | |
| 10169 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10170 glEnableVertexAttribArray(index = 1) | |
| 10171 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10172 glEnableVertexAttribArray(index = 2) | |
| 10173 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10174 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10175 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10176 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 10177 glDisable(cap = GL_BLEND) | |
| 10178 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10179 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 10180 glDisableVertexAttribArray(index = 0) | |
| 10181 glDisableVertexAttribArray(index = 1) | |
| 10182 glDisableVertexAttribArray(index = 2) | |
| 10183 glDisableVertexAttribArray(index = 0) | |
| 10184 glDisableVertexAttribArray(index = 1) | |
| 10185 glDisableVertexAttribArray(index = 2) | |
| 10186 glUseProgram(program = 4) | |
| 10187 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 10188 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 10189 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 10190 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 10191 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 10192 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 10193 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 10194 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 10195 glActiveTexture(texture = GL_TEXTURE0) | |
| 10196 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 10197 glUniform1f(location = 19, v0 = 2.4) | |
| 10198 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 10199 glUniform1f(location = 15, v0 = 2.2) | |
| 10200 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 10201 glUniform1f(location = 16, v0 = 0) | |
| 10202 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 10203 glUniform1f(location = 17, v0 = 0) | |
| 10204 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 10205 glUniform1f(location = 18, v0 = 1) | |
| 10206 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 10207 glUniform1f(location = 13, v0 = 1) | |
| 10208 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 10209 glUniform1f(location = 14, v0 = 1) | |
| 10210 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 10211 glUniform1f(location = 12, v0 = 0) | |
| 10212 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 10213 glUniform1f(location = 5, v0 = 1) | |
| 10214 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 10215 glUniform1f(location = 1, v0 = 1) | |
| 10216 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 10217 glUniform1f(location = 0, v0 = 1) | |
| 10218 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 10219 glUniform1f(location = 11, v0 = 1) | |
| 10220 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 10221 glUniform1f(location = 9, v0 = 0) | |
| 10222 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 10223 glUniform1f(location = 10, v0 = 0) | |
| 10224 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 10225 glUniform1f(location = 8, v0 = 0) | |
| 10226 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 10227 glUniform1f(location = 2, v0 = 0) | |
| 10228 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 10229 glEnableVertexAttribArray(index = 2) | |
| 10230 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10231 glEnableVertexAttribArray(index = 0) | |
| 10232 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 10233 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10234 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 10235 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 10236 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10237 glEnable(cap = GL_BLEND) | |
| 10238 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10239 glDisableVertexAttribArray(index = 2) | |
| 10240 glDisableVertexAttribArray(index = 0) | |
| 10241 glUseProgram(program = 7) | |
| 10242 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10243 glUseProgram(program = 22) | |
| 10244 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 10245 glUniform1f(location = 1, v0 = 0.5099998) | |
| 10246 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 10247 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 10248 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10249 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10250 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 10251 glDisable(cap = GL_BLEND) | |
| 10252 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 10253 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 10254 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 10255 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 10256 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 10257 glEnable(cap = GL_BLEND) | |
| 10258 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10259 glUseProgram(program = 7) | |
| 10260 glActiveTexture(texture = GL_TEXTURE0) | |
| 10261 glUseProgram(program = 28) | |
| 10262 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 10263 glBindVertexArray(array = 2) | |
| 10264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 10265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 10266 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 10267 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 10268 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 10269 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 10270 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 10271 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 10272 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 10273 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 10274 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10275 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10276 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 10277 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10278 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 10279 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 10280 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10281 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10282 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 10283 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10284 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10285 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 10286 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10287 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10288 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 10289 glUseProgram(program = 22) | |
| 10290 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10291 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10292 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 10293 glBindVertexArray(array = 0) | |
| 10294 glDisable(cap = GL_BLEND) | |
| 10295 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 10296 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10297 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10298 glEnable(cap = GL_BLEND) | |
| 10299 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10300 glBlendEquation(mode = GL_FUNC_ADD) | |
| 10301 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 10302 glUseProgram(program = 7) | |
| 10303 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10304 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10305 glEnableVertexAttribArray(index = 0) | |
| 10306 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10307 glEnableVertexAttribArray(index = 1) | |
| 10308 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10309 glEnableVertexAttribArray(index = 2) | |
| 10310 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10311 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10312 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 10313 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10314 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10315 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10316 glEnableVertexAttribArray(index = 0) | |
| 10317 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10318 glEnableVertexAttribArray(index = 1) | |
| 10319 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10320 glEnableVertexAttribArray(index = 2) | |
| 10321 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10323 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10324 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 10325 glDisable(cap = GL_BLEND) | |
| 10326 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10327 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 10328 glDisableVertexAttribArray(index = 0) | |
| 10329 glDisableVertexAttribArray(index = 1) | |
| 10330 glDisableVertexAttribArray(index = 2) | |
| 10331 glDisableVertexAttribArray(index = 0) | |
| 10332 glDisableVertexAttribArray(index = 1) | |
| 10333 glDisableVertexAttribArray(index = 2) | |
| 10334 glUseProgram(program = 4) | |
| 10335 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 10336 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 10337 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 10338 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 10339 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 10340 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 10341 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 10342 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 10343 glActiveTexture(texture = GL_TEXTURE0) | |
| 10344 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 10345 glUniform1f(location = 19, v0 = 2.4) | |
| 10346 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 10347 glUniform1f(location = 15, v0 = 2.2) | |
| 10348 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 10349 glUniform1f(location = 16, v0 = 0) | |
| 10350 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 10351 glUniform1f(location = 17, v0 = 0) | |
| 10352 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 10353 glUniform1f(location = 18, v0 = 1) | |
| 10354 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 10355 glUniform1f(location = 13, v0 = 1) | |
| 10356 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 10357 glUniform1f(location = 14, v0 = 1) | |
| 10358 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 10359 glUniform1f(location = 12, v0 = 0) | |
| 10360 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 10361 glUniform1f(location = 5, v0 = 1) | |
| 10362 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 10363 glUniform1f(location = 1, v0 = 1) | |
| 10364 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 10365 glUniform1f(location = 0, v0 = 1) | |
| 10366 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 10367 glUniform1f(location = 11, v0 = 1) | |
| 10368 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 10369 glUniform1f(location = 9, v0 = 0) | |
| 10370 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 10371 glUniform1f(location = 10, v0 = 0) | |
| 10372 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 10373 glUniform1f(location = 8, v0 = 0) | |
| 10374 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 10375 glUniform1f(location = 2, v0 = 0) | |
| 10376 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 10377 glEnableVertexAttribArray(index = 2) | |
| 10378 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10379 glEnableVertexAttribArray(index = 0) | |
| 10380 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 10381 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10382 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 10383 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 10384 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10385 glEnable(cap = GL_BLEND) | |
| 10386 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10387 glDisableVertexAttribArray(index = 2) | |
| 10388 glDisableVertexAttribArray(index = 0) | |
| 10389 glUseProgram(program = 7) | |
| 10390 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10391 glUseProgram(program = 22) | |
| 10392 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 10393 glUniform1f(location = 1, v0 = 0.5199998) | |
| 10394 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 10395 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 10396 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10397 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10398 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 10399 glDisable(cap = GL_BLEND) | |
| 10400 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 10401 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 10402 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 10403 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 10404 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 10405 glEnable(cap = GL_BLEND) | |
| 10406 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10407 glUseProgram(program = 7) | |
| 10408 glActiveTexture(texture = GL_TEXTURE0) | |
| 10409 glUseProgram(program = 28) | |
| 10410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 10411 glBindVertexArray(array = 2) | |
| 10412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 10413 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 10414 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 10415 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 10416 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 10417 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 10418 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 10419 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 10420 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 10421 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 10422 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10423 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10424 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 10425 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10426 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 10427 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 10428 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10429 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10430 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 10431 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10432 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10433 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 10434 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10435 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10436 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 10437 glUseProgram(program = 22) | |
| 10438 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10439 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10440 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 10441 glBindVertexArray(array = 0) | |
| 10442 glDisable(cap = GL_BLEND) | |
| 10443 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 10444 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10445 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10446 glEnable(cap = GL_BLEND) | |
| 10447 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10448 glBlendEquation(mode = GL_FUNC_ADD) | |
| 10449 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 10450 glUseProgram(program = 7) | |
| 10451 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10452 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10453 glEnableVertexAttribArray(index = 0) | |
| 10454 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10455 glEnableVertexAttribArray(index = 1) | |
| 10456 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10457 glEnableVertexAttribArray(index = 2) | |
| 10458 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10459 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10460 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 10461 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10462 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10463 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10464 glEnableVertexAttribArray(index = 0) | |
| 10465 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10466 glEnableVertexAttribArray(index = 1) | |
| 10467 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10468 glEnableVertexAttribArray(index = 2) | |
| 10469 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10470 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10471 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10472 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 10473 glDisable(cap = GL_BLEND) | |
| 10474 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10475 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 10476 glDisableVertexAttribArray(index = 0) | |
| 10477 glDisableVertexAttribArray(index = 1) | |
| 10478 glDisableVertexAttribArray(index = 2) | |
| 10479 glDisableVertexAttribArray(index = 0) | |
| 10480 glDisableVertexAttribArray(index = 1) | |
| 10481 glDisableVertexAttribArray(index = 2) | |
| 10482 glUseProgram(program = 4) | |
| 10483 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 10484 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 10485 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 10486 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 10487 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 10488 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 10489 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 10490 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 10491 glActiveTexture(texture = GL_TEXTURE0) | |
| 10492 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 10493 glUniform1f(location = 19, v0 = 2.4) | |
| 10494 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 10495 glUniform1f(location = 15, v0 = 2.2) | |
| 10496 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 10497 glUniform1f(location = 16, v0 = 0) | |
| 10498 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 10499 glUniform1f(location = 17, v0 = 0) | |
| 10500 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 10501 glUniform1f(location = 18, v0 = 1) | |
| 10502 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 10503 glUniform1f(location = 13, v0 = 1) | |
| 10504 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 10505 glUniform1f(location = 14, v0 = 1) | |
| 10506 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 10507 glUniform1f(location = 12, v0 = 0) | |
| 10508 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 10509 glUniform1f(location = 5, v0 = 1) | |
| 10510 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 10511 glUniform1f(location = 1, v0 = 1) | |
| 10512 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 10513 glUniform1f(location = 0, v0 = 1) | |
| 10514 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 10515 glUniform1f(location = 11, v0 = 1) | |
| 10516 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 10517 glUniform1f(location = 9, v0 = 0) | |
| 10518 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 10519 glUniform1f(location = 10, v0 = 0) | |
| 10520 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 10521 glUniform1f(location = 8, v0 = 0) | |
| 10522 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 10523 glUniform1f(location = 2, v0 = 0) | |
| 10524 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 10525 glEnableVertexAttribArray(index = 2) | |
| 10526 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10527 glEnableVertexAttribArray(index = 0) | |
| 10528 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 10529 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10530 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 10531 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 10532 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10533 glEnable(cap = GL_BLEND) | |
| 10534 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10535 glDisableVertexAttribArray(index = 2) | |
| 10536 glDisableVertexAttribArray(index = 0) | |
| 10537 glUseProgram(program = 7) | |
| 10538 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10539 glUseProgram(program = 22) | |
| 10540 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 10541 glUniform1f(location = 1, v0 = 0.5299998) | |
| 10542 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 10543 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 10544 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10545 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10546 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 10547 glDisable(cap = GL_BLEND) | |
| 10548 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 10549 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 10550 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 10551 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 10552 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 10553 glEnable(cap = GL_BLEND) | |
| 10554 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10555 glUseProgram(program = 7) | |
| 10556 glActiveTexture(texture = GL_TEXTURE0) | |
| 10557 glUseProgram(program = 28) | |
| 10558 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 10559 glBindVertexArray(array = 2) | |
| 10560 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 10561 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 10562 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 10563 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 10564 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 10565 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 10566 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 10567 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 10568 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 10569 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 10570 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10571 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10572 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 10573 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10574 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 10575 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 10576 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10577 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10578 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 10579 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10580 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10581 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 10582 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10583 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10584 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 10585 glUseProgram(program = 22) | |
| 10586 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10587 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10588 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 10589 glBindVertexArray(array = 0) | |
| 10590 glDisable(cap = GL_BLEND) | |
| 10591 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 10592 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10593 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10594 glEnable(cap = GL_BLEND) | |
| 10595 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10596 glBlendEquation(mode = GL_FUNC_ADD) | |
| 10597 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 10598 glUseProgram(program = 7) | |
| 10599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10600 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10601 glEnableVertexAttribArray(index = 0) | |
| 10602 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10603 glEnableVertexAttribArray(index = 1) | |
| 10604 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10605 glEnableVertexAttribArray(index = 2) | |
| 10606 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10607 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10608 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 10609 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10611 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10612 glEnableVertexAttribArray(index = 0) | |
| 10613 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10614 glEnableVertexAttribArray(index = 1) | |
| 10615 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10616 glEnableVertexAttribArray(index = 2) | |
| 10617 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10618 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10619 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10620 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 10621 glDisable(cap = GL_BLEND) | |
| 10622 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10623 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 10624 glDisableVertexAttribArray(index = 0) | |
| 10625 glDisableVertexAttribArray(index = 1) | |
| 10626 glDisableVertexAttribArray(index = 2) | |
| 10627 glDisableVertexAttribArray(index = 0) | |
| 10628 glDisableVertexAttribArray(index = 1) | |
| 10629 glDisableVertexAttribArray(index = 2) | |
| 10630 glUseProgram(program = 4) | |
| 10631 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 10632 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 10633 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 10634 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 10635 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 10636 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 10637 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 10638 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 10639 glActiveTexture(texture = GL_TEXTURE0) | |
| 10640 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 10641 glUniform1f(location = 19, v0 = 2.4) | |
| 10642 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 10643 glUniform1f(location = 15, v0 = 2.2) | |
| 10644 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 10645 glUniform1f(location = 16, v0 = 0) | |
| 10646 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 10647 glUniform1f(location = 17, v0 = 0) | |
| 10648 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 10649 glUniform1f(location = 18, v0 = 1) | |
| 10650 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 10651 glUniform1f(location = 13, v0 = 1) | |
| 10652 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 10653 glUniform1f(location = 14, v0 = 1) | |
| 10654 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 10655 glUniform1f(location = 12, v0 = 0) | |
| 10656 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 10657 glUniform1f(location = 5, v0 = 1) | |
| 10658 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 10659 glUniform1f(location = 1, v0 = 1) | |
| 10660 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 10661 glUniform1f(location = 0, v0 = 1) | |
| 10662 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 10663 glUniform1f(location = 11, v0 = 1) | |
| 10664 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 10665 glUniform1f(location = 9, v0 = 0) | |
| 10666 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 10667 glUniform1f(location = 10, v0 = 0) | |
| 10668 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 10669 glUniform1f(location = 8, v0 = 0) | |
| 10670 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 10671 glUniform1f(location = 2, v0 = 0) | |
| 10672 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 10673 glEnableVertexAttribArray(index = 2) | |
| 10674 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10675 glEnableVertexAttribArray(index = 0) | |
| 10676 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 10677 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10678 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 10679 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 10680 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10681 glEnable(cap = GL_BLEND) | |
| 10682 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10683 glDisableVertexAttribArray(index = 2) | |
| 10684 glDisableVertexAttribArray(index = 0) | |
| 10685 glUseProgram(program = 7) | |
| 10686 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10687 glUseProgram(program = 22) | |
| 10688 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 10689 glUniform1f(location = 1, v0 = 0.5399998) | |
| 10690 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 10691 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 10692 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10693 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10694 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 10695 glDisable(cap = GL_BLEND) | |
| 10696 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 10697 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 10698 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 10699 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 10700 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 10701 glEnable(cap = GL_BLEND) | |
| 10702 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10703 glUseProgram(program = 7) | |
| 10704 glActiveTexture(texture = GL_TEXTURE0) | |
| 10705 glUseProgram(program = 28) | |
| 10706 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 10707 glBindVertexArray(array = 2) | |
| 10708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 10709 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 10710 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 10711 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 10712 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 10713 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 10714 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 10715 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 10716 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 10717 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 10718 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10719 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10720 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 10721 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10722 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 10723 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 10724 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10725 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10726 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 10727 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10728 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10729 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 10730 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10731 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10732 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 10733 glUseProgram(program = 22) | |
| 10734 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10735 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10736 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 10737 glBindVertexArray(array = 0) | |
| 10738 glDisable(cap = GL_BLEND) | |
| 10739 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 10740 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10741 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10742 glEnable(cap = GL_BLEND) | |
| 10743 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10744 glBlendEquation(mode = GL_FUNC_ADD) | |
| 10745 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 10746 glUseProgram(program = 7) | |
| 10747 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10748 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10749 glEnableVertexAttribArray(index = 0) | |
| 10750 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10751 glEnableVertexAttribArray(index = 1) | |
| 10752 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10753 glEnableVertexAttribArray(index = 2) | |
| 10754 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10755 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10756 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 10757 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10758 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10759 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10760 glEnableVertexAttribArray(index = 0) | |
| 10761 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10762 glEnableVertexAttribArray(index = 1) | |
| 10763 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10764 glEnableVertexAttribArray(index = 2) | |
| 10765 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10766 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10767 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10768 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 10769 glDisable(cap = GL_BLEND) | |
| 10770 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10771 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 10772 glDisableVertexAttribArray(index = 0) | |
| 10773 glDisableVertexAttribArray(index = 1) | |
| 10774 glDisableVertexAttribArray(index = 2) | |
| 10775 glDisableVertexAttribArray(index = 0) | |
| 10776 glDisableVertexAttribArray(index = 1) | |
| 10777 glDisableVertexAttribArray(index = 2) | |
| 10778 glUseProgram(program = 4) | |
| 10779 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 10780 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 10781 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 10782 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 10783 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 10784 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 10785 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 10786 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 10787 glActiveTexture(texture = GL_TEXTURE0) | |
| 10788 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 10789 glUniform1f(location = 19, v0 = 2.4) | |
| 10790 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 10791 glUniform1f(location = 15, v0 = 2.2) | |
| 10792 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 10793 glUniform1f(location = 16, v0 = 0) | |
| 10794 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 10795 glUniform1f(location = 17, v0 = 0) | |
| 10796 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 10797 glUniform1f(location = 18, v0 = 1) | |
| 10798 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 10799 glUniform1f(location = 13, v0 = 1) | |
| 10800 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 10801 glUniform1f(location = 14, v0 = 1) | |
| 10802 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 10803 glUniform1f(location = 12, v0 = 0) | |
| 10804 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 10805 glUniform1f(location = 5, v0 = 1) | |
| 10806 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 10807 glUniform1f(location = 1, v0 = 1) | |
| 10808 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 10809 glUniform1f(location = 0, v0 = 1) | |
| 10810 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 10811 glUniform1f(location = 11, v0 = 1) | |
| 10812 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 10813 glUniform1f(location = 9, v0 = 0) | |
| 10814 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 10815 glUniform1f(location = 10, v0 = 0) | |
| 10816 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 10817 glUniform1f(location = 8, v0 = 0) | |
| 10818 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 10819 glUniform1f(location = 2, v0 = 0) | |
| 10820 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 10821 glEnableVertexAttribArray(index = 2) | |
| 10822 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10823 glEnableVertexAttribArray(index = 0) | |
| 10824 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 10825 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10826 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 10827 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 10828 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10829 glEnable(cap = GL_BLEND) | |
| 10830 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10831 glDisableVertexAttribArray(index = 2) | |
| 10832 glDisableVertexAttribArray(index = 0) | |
| 10833 glUseProgram(program = 7) | |
| 10834 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10835 glUseProgram(program = 22) | |
| 10836 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 10837 glUniform1f(location = 1, v0 = 0.5499998) | |
| 10838 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 10839 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 10840 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10841 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10842 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 10843 glDisable(cap = GL_BLEND) | |
| 10844 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 10845 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 10846 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 10847 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 10848 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 10849 glEnable(cap = GL_BLEND) | |
| 10850 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10851 glUseProgram(program = 7) | |
| 10852 glActiveTexture(texture = GL_TEXTURE0) | |
| 10853 glUseProgram(program = 28) | |
| 10854 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 10855 glBindVertexArray(array = 2) | |
| 10856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 10857 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 10858 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 10859 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 10860 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 10861 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 10862 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 10863 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 10864 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 10865 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 10866 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10867 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10868 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 10869 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10870 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 10871 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 10872 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10873 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10874 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 10875 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10876 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 10877 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 10878 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 10879 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 10880 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 10881 glUseProgram(program = 22) | |
| 10882 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10883 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10884 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 10885 glBindVertexArray(array = 0) | |
| 10886 glDisable(cap = GL_BLEND) | |
| 10887 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 10888 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10889 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10890 glEnable(cap = GL_BLEND) | |
| 10891 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10892 glBlendEquation(mode = GL_FUNC_ADD) | |
| 10893 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 10894 glUseProgram(program = 7) | |
| 10895 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10896 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10897 glEnableVertexAttribArray(index = 0) | |
| 10898 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10899 glEnableVertexAttribArray(index = 1) | |
| 10900 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10901 glEnableVertexAttribArray(index = 2) | |
| 10902 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10903 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10904 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 10905 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 10907 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 10908 glEnableVertexAttribArray(index = 0) | |
| 10909 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10910 glEnableVertexAttribArray(index = 1) | |
| 10911 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 10912 glEnableVertexAttribArray(index = 2) | |
| 10913 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 10914 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10915 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 10916 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 10917 glDisable(cap = GL_BLEND) | |
| 10918 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 10919 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 10920 glDisableVertexAttribArray(index = 0) | |
| 10921 glDisableVertexAttribArray(index = 1) | |
| 10922 glDisableVertexAttribArray(index = 2) | |
| 10923 glDisableVertexAttribArray(index = 0) | |
| 10924 glDisableVertexAttribArray(index = 1) | |
| 10925 glDisableVertexAttribArray(index = 2) | |
| 10926 glUseProgram(program = 4) | |
| 10927 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 10928 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 10929 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 10930 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 10931 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 10932 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 10933 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 10934 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 10935 glActiveTexture(texture = GL_TEXTURE0) | |
| 10936 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 10937 glUniform1f(location = 19, v0 = 2.4) | |
| 10938 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 10939 glUniform1f(location = 15, v0 = 2.2) | |
| 10940 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 10941 glUniform1f(location = 16, v0 = 0) | |
| 10942 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 10943 glUniform1f(location = 17, v0 = 0) | |
| 10944 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 10945 glUniform1f(location = 18, v0 = 1) | |
| 10946 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 10947 glUniform1f(location = 13, v0 = 1) | |
| 10948 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 10949 glUniform1f(location = 14, v0 = 1) | |
| 10950 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 10951 glUniform1f(location = 12, v0 = 0) | |
| 10952 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 10953 glUniform1f(location = 5, v0 = 1) | |
| 10954 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 10955 glUniform1f(location = 1, v0 = 1) | |
| 10956 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 10957 glUniform1f(location = 0, v0 = 1) | |
| 10958 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 10959 glUniform1f(location = 11, v0 = 1) | |
| 10960 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 10961 glUniform1f(location = 9, v0 = 0) | |
| 10962 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 10963 glUniform1f(location = 10, v0 = 0) | |
| 10964 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 10965 glUniform1f(location = 8, v0 = 0) | |
| 10966 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 10967 glUniform1f(location = 2, v0 = 0) | |
| 10968 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 10969 glEnableVertexAttribArray(index = 2) | |
| 10970 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 10971 glEnableVertexAttribArray(index = 0) | |
| 10972 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 10973 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 10974 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 10975 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 10976 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10977 glEnable(cap = GL_BLEND) | |
| 10978 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10979 glDisableVertexAttribArray(index = 2) | |
| 10980 glDisableVertexAttribArray(index = 0) | |
| 10981 glUseProgram(program = 7) | |
| 10982 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10983 glUseProgram(program = 22) | |
| 10984 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 10985 glUniform1f(location = 1, v0 = 0.5599998) | |
| 10986 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 10987 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 10988 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 10989 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 10990 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 10991 glDisable(cap = GL_BLEND) | |
| 10992 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 10993 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 10994 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 10995 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 10996 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 10997 glEnable(cap = GL_BLEND) | |
| 10998 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 10999 glUseProgram(program = 7) | |
| 11000 glActiveTexture(texture = GL_TEXTURE0) | |
| 11001 glUseProgram(program = 28) | |
| 11002 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 11003 glBindVertexArray(array = 2) | |
| 11004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 11005 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 11006 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 11007 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 11008 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 11009 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 11010 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 11011 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 11012 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 11013 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 11014 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11015 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11016 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 11017 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11018 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 11019 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 11020 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11021 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11022 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 11023 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11024 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11025 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 11026 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11027 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11028 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 11029 glUseProgram(program = 22) | |
| 11030 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11032 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 11033 glBindVertexArray(array = 0) | |
| 11034 glDisable(cap = GL_BLEND) | |
| 11035 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 11036 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11037 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11038 glEnable(cap = GL_BLEND) | |
| 11039 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11040 glBlendEquation(mode = GL_FUNC_ADD) | |
| 11041 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 11042 glUseProgram(program = 7) | |
| 11043 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11044 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11045 glEnableVertexAttribArray(index = 0) | |
| 11046 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11047 glEnableVertexAttribArray(index = 1) | |
| 11048 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11049 glEnableVertexAttribArray(index = 2) | |
| 11050 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11051 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11052 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 11053 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11054 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11055 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11056 glEnableVertexAttribArray(index = 0) | |
| 11057 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11058 glEnableVertexAttribArray(index = 1) | |
| 11059 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11060 glEnableVertexAttribArray(index = 2) | |
| 11061 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11063 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11064 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 11065 glDisable(cap = GL_BLEND) | |
| 11066 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11067 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 11068 glDisableVertexAttribArray(index = 0) | |
| 11069 glDisableVertexAttribArray(index = 1) | |
| 11070 glDisableVertexAttribArray(index = 2) | |
| 11071 glDisableVertexAttribArray(index = 0) | |
| 11072 glDisableVertexAttribArray(index = 1) | |
| 11073 glDisableVertexAttribArray(index = 2) | |
| 11074 glUseProgram(program = 4) | |
| 11075 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 11076 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 11077 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 11078 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 11079 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 11080 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 11081 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 11082 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 11083 glActiveTexture(texture = GL_TEXTURE0) | |
| 11084 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 11085 glUniform1f(location = 19, v0 = 2.4) | |
| 11086 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 11087 glUniform1f(location = 15, v0 = 2.2) | |
| 11088 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 11089 glUniform1f(location = 16, v0 = 0) | |
| 11090 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 11091 glUniform1f(location = 17, v0 = 0) | |
| 11092 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 11093 glUniform1f(location = 18, v0 = 1) | |
| 11094 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 11095 glUniform1f(location = 13, v0 = 1) | |
| 11096 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 11097 glUniform1f(location = 14, v0 = 1) | |
| 11098 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 11099 glUniform1f(location = 12, v0 = 0) | |
| 11100 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 11101 glUniform1f(location = 5, v0 = 1) | |
| 11102 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 11103 glUniform1f(location = 1, v0 = 1) | |
| 11104 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 11105 glUniform1f(location = 0, v0 = 1) | |
| 11106 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 11107 glUniform1f(location = 11, v0 = 1) | |
| 11108 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 11109 glUniform1f(location = 9, v0 = 0) | |
| 11110 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 11111 glUniform1f(location = 10, v0 = 0) | |
| 11112 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 11113 glUniform1f(location = 8, v0 = 0) | |
| 11114 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 11115 glUniform1f(location = 2, v0 = 0) | |
| 11116 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 11117 glEnableVertexAttribArray(index = 2) | |
| 11118 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11119 glEnableVertexAttribArray(index = 0) | |
| 11120 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 11121 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11122 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 11123 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 11124 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11125 glEnable(cap = GL_BLEND) | |
| 11126 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11127 glDisableVertexAttribArray(index = 2) | |
| 11128 glDisableVertexAttribArray(index = 0) | |
| 11129 glUseProgram(program = 7) | |
| 11130 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11131 glUseProgram(program = 22) | |
| 11132 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 11133 glUniform1f(location = 1, v0 = 0.5699998) | |
| 11134 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 11135 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 11136 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11137 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11138 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 11139 glDisable(cap = GL_BLEND) | |
| 11140 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 11141 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 11142 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 11143 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 11144 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 11145 glEnable(cap = GL_BLEND) | |
| 11146 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11147 glUseProgram(program = 7) | |
| 11148 glActiveTexture(texture = GL_TEXTURE0) | |
| 11149 glUseProgram(program = 28) | |
| 11150 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 11151 glBindVertexArray(array = 2) | |
| 11152 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 11153 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 11154 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 11155 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 11156 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 11157 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 11158 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 11159 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 11160 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 11161 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 11162 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11163 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11164 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 11165 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11166 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 11167 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 11168 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11169 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11170 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 11171 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11172 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11173 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 11174 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11175 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11176 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 11177 glUseProgram(program = 22) | |
| 11178 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11179 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11180 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 11181 glBindVertexArray(array = 0) | |
| 11182 glDisable(cap = GL_BLEND) | |
| 11183 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 11184 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11185 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11186 glEnable(cap = GL_BLEND) | |
| 11187 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11188 glBlendEquation(mode = GL_FUNC_ADD) | |
| 11189 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 11190 glUseProgram(program = 7) | |
| 11191 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11192 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11193 glEnableVertexAttribArray(index = 0) | |
| 11194 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11195 glEnableVertexAttribArray(index = 1) | |
| 11196 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11197 glEnableVertexAttribArray(index = 2) | |
| 11198 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11200 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 11201 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11202 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11203 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11204 glEnableVertexAttribArray(index = 0) | |
| 11205 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11206 glEnableVertexAttribArray(index = 1) | |
| 11207 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11208 glEnableVertexAttribArray(index = 2) | |
| 11209 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11210 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11211 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11212 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 11213 glDisable(cap = GL_BLEND) | |
| 11214 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11215 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 11216 glDisableVertexAttribArray(index = 0) | |
| 11217 glDisableVertexAttribArray(index = 1) | |
| 11218 glDisableVertexAttribArray(index = 2) | |
| 11219 glDisableVertexAttribArray(index = 0) | |
| 11220 glDisableVertexAttribArray(index = 1) | |
| 11221 glDisableVertexAttribArray(index = 2) | |
| 11222 glUseProgram(program = 4) | |
| 11223 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 11224 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 11225 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 11226 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 11227 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 11228 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 11229 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 11230 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 11231 glActiveTexture(texture = GL_TEXTURE0) | |
| 11232 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 11233 glUniform1f(location = 19, v0 = 2.4) | |
| 11234 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 11235 glUniform1f(location = 15, v0 = 2.2) | |
| 11236 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 11237 glUniform1f(location = 16, v0 = 0) | |
| 11238 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 11239 glUniform1f(location = 17, v0 = 0) | |
| 11240 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 11241 glUniform1f(location = 18, v0 = 1) | |
| 11242 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 11243 glUniform1f(location = 13, v0 = 1) | |
| 11244 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 11245 glUniform1f(location = 14, v0 = 1) | |
| 11246 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 11247 glUniform1f(location = 12, v0 = 0) | |
| 11248 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 11249 glUniform1f(location = 5, v0 = 1) | |
| 11250 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 11251 glUniform1f(location = 1, v0 = 1) | |
| 11252 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 11253 glUniform1f(location = 0, v0 = 1) | |
| 11254 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 11255 glUniform1f(location = 11, v0 = 1) | |
| 11256 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 11257 glUniform1f(location = 9, v0 = 0) | |
| 11258 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 11259 glUniform1f(location = 10, v0 = 0) | |
| 11260 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 11261 glUniform1f(location = 8, v0 = 0) | |
| 11262 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 11263 glUniform1f(location = 2, v0 = 0) | |
| 11264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 11265 glEnableVertexAttribArray(index = 2) | |
| 11266 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11267 glEnableVertexAttribArray(index = 0) | |
| 11268 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 11269 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11270 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 11271 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 11272 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11273 glEnable(cap = GL_BLEND) | |
| 11274 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11275 glDisableVertexAttribArray(index = 2) | |
| 11276 glDisableVertexAttribArray(index = 0) | |
| 11277 glUseProgram(program = 7) | |
| 11278 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11279 glUseProgram(program = 22) | |
| 11280 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 11281 glUniform1f(location = 1, v0 = 0.5799997) | |
| 11282 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 11283 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 11284 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11285 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11286 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 11287 glDisable(cap = GL_BLEND) | |
| 11288 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 11289 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 11290 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 11291 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 11292 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 11293 glEnable(cap = GL_BLEND) | |
| 11294 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11295 glUseProgram(program = 7) | |
| 11296 glActiveTexture(texture = GL_TEXTURE0) | |
| 11297 glUseProgram(program = 28) | |
| 11298 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 11299 glBindVertexArray(array = 2) | |
| 11300 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 11301 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 11302 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 11303 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 11304 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 11305 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 11306 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 11307 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 11308 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 11309 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 11310 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11311 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11312 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 11313 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11314 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 11315 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 11316 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11317 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11318 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 11319 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11320 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11321 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 11322 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11323 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11324 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 11325 glUseProgram(program = 22) | |
| 11326 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11328 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 11329 glBindVertexArray(array = 0) | |
| 11330 glDisable(cap = GL_BLEND) | |
| 11331 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 11332 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11333 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11334 glEnable(cap = GL_BLEND) | |
| 11335 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11336 glBlendEquation(mode = GL_FUNC_ADD) | |
| 11337 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 11338 glUseProgram(program = 7) | |
| 11339 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11340 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11341 glEnableVertexAttribArray(index = 0) | |
| 11342 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11343 glEnableVertexAttribArray(index = 1) | |
| 11344 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11345 glEnableVertexAttribArray(index = 2) | |
| 11346 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11348 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 11349 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11351 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11352 glEnableVertexAttribArray(index = 0) | |
| 11353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11354 glEnableVertexAttribArray(index = 1) | |
| 11355 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11356 glEnableVertexAttribArray(index = 2) | |
| 11357 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11358 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11359 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11360 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 11361 glDisable(cap = GL_BLEND) | |
| 11362 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11363 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 11364 glDisableVertexAttribArray(index = 0) | |
| 11365 glDisableVertexAttribArray(index = 1) | |
| 11366 glDisableVertexAttribArray(index = 2) | |
| 11367 glDisableVertexAttribArray(index = 0) | |
| 11368 glDisableVertexAttribArray(index = 1) | |
| 11369 glDisableVertexAttribArray(index = 2) | |
| 11370 glUseProgram(program = 4) | |
| 11371 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 11372 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 11373 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 11374 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 11375 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 11376 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 11377 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 11378 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 11379 glActiveTexture(texture = GL_TEXTURE0) | |
| 11380 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 11381 glUniform1f(location = 19, v0 = 2.4) | |
| 11382 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 11383 glUniform1f(location = 15, v0 = 2.2) | |
| 11384 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 11385 glUniform1f(location = 16, v0 = 0) | |
| 11386 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 11387 glUniform1f(location = 17, v0 = 0) | |
| 11388 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 11389 glUniform1f(location = 18, v0 = 1) | |
| 11390 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 11391 glUniform1f(location = 13, v0 = 1) | |
| 11392 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 11393 glUniform1f(location = 14, v0 = 1) | |
| 11394 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 11395 glUniform1f(location = 12, v0 = 0) | |
| 11396 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 11397 glUniform1f(location = 5, v0 = 1) | |
| 11398 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 11399 glUniform1f(location = 1, v0 = 1) | |
| 11400 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 11401 glUniform1f(location = 0, v0 = 1) | |
| 11402 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 11403 glUniform1f(location = 11, v0 = 1) | |
| 11404 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 11405 glUniform1f(location = 9, v0 = 0) | |
| 11406 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 11407 glUniform1f(location = 10, v0 = 0) | |
| 11408 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 11409 glUniform1f(location = 8, v0 = 0) | |
| 11410 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 11411 glUniform1f(location = 2, v0 = 0) | |
| 11412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 11413 glEnableVertexAttribArray(index = 2) | |
| 11414 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11415 glEnableVertexAttribArray(index = 0) | |
| 11416 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 11417 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11418 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 11419 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 11420 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11421 glEnable(cap = GL_BLEND) | |
| 11422 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11423 glDisableVertexAttribArray(index = 2) | |
| 11424 glDisableVertexAttribArray(index = 0) | |
| 11425 glUseProgram(program = 7) | |
| 11426 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11427 glUseProgram(program = 22) | |
| 11428 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 11429 glUniform1f(location = 1, v0 = 0.5899997) | |
| 11430 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 11431 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 11432 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11433 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11434 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 11435 glDisable(cap = GL_BLEND) | |
| 11436 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 11437 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 11438 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 11439 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 11440 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 11441 glEnable(cap = GL_BLEND) | |
| 11442 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11443 glUseProgram(program = 7) | |
| 11444 glActiveTexture(texture = GL_TEXTURE0) | |
| 11445 glUseProgram(program = 28) | |
| 11446 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 11447 glBindVertexArray(array = 2) | |
| 11448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 11449 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 11450 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 11451 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 11452 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 11453 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 11454 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 11455 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 11456 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 11457 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 11458 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11459 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11460 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 11461 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11462 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 11463 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 11464 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11465 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11466 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 11467 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11468 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11469 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 11470 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11471 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11472 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 11473 glUseProgram(program = 22) | |
| 11474 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11475 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11476 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 11477 glBindVertexArray(array = 0) | |
| 11478 glDisable(cap = GL_BLEND) | |
| 11479 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 11480 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11481 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11482 glEnable(cap = GL_BLEND) | |
| 11483 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11484 glBlendEquation(mode = GL_FUNC_ADD) | |
| 11485 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 11486 glUseProgram(program = 7) | |
| 11487 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11488 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11489 glEnableVertexAttribArray(index = 0) | |
| 11490 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11491 glEnableVertexAttribArray(index = 1) | |
| 11492 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11493 glEnableVertexAttribArray(index = 2) | |
| 11494 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11495 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11496 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 11497 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11498 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11499 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11500 glEnableVertexAttribArray(index = 0) | |
| 11501 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11502 glEnableVertexAttribArray(index = 1) | |
| 11503 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11504 glEnableVertexAttribArray(index = 2) | |
| 11505 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11506 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11507 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11508 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 11509 glDisable(cap = GL_BLEND) | |
| 11510 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11511 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 11512 glDisableVertexAttribArray(index = 0) | |
| 11513 glDisableVertexAttribArray(index = 1) | |
| 11514 glDisableVertexAttribArray(index = 2) | |
| 11515 glDisableVertexAttribArray(index = 0) | |
| 11516 glDisableVertexAttribArray(index = 1) | |
| 11517 glDisableVertexAttribArray(index = 2) | |
| 11518 glUseProgram(program = 4) | |
| 11519 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 11520 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 11521 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 11522 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 11523 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 11524 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 11525 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 11526 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 11527 glActiveTexture(texture = GL_TEXTURE0) | |
| 11528 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 11529 glUniform1f(location = 19, v0 = 2.4) | |
| 11530 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 11531 glUniform1f(location = 15, v0 = 2.2) | |
| 11532 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 11533 glUniform1f(location = 16, v0 = 0) | |
| 11534 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 11535 glUniform1f(location = 17, v0 = 0) | |
| 11536 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 11537 glUniform1f(location = 18, v0 = 1) | |
| 11538 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 11539 glUniform1f(location = 13, v0 = 1) | |
| 11540 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 11541 glUniform1f(location = 14, v0 = 1) | |
| 11542 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 11543 glUniform1f(location = 12, v0 = 0) | |
| 11544 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 11545 glUniform1f(location = 5, v0 = 1) | |
| 11546 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 11547 glUniform1f(location = 1, v0 = 1) | |
| 11548 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 11549 glUniform1f(location = 0, v0 = 1) | |
| 11550 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 11551 glUniform1f(location = 11, v0 = 1) | |
| 11552 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 11553 glUniform1f(location = 9, v0 = 0) | |
| 11554 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 11555 glUniform1f(location = 10, v0 = 0) | |
| 11556 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 11557 glUniform1f(location = 8, v0 = 0) | |
| 11558 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 11559 glUniform1f(location = 2, v0 = 0) | |
| 11560 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 11561 glEnableVertexAttribArray(index = 2) | |
| 11562 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11563 glEnableVertexAttribArray(index = 0) | |
| 11564 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 11565 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11566 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 11567 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 11568 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11569 glEnable(cap = GL_BLEND) | |
| 11570 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11571 glDisableVertexAttribArray(index = 2) | |
| 11572 glDisableVertexAttribArray(index = 0) | |
| 11573 glUseProgram(program = 7) | |
| 11574 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11575 glUseProgram(program = 22) | |
| 11576 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 11577 glUniform1f(location = 1, v0 = 0.5999997) | |
| 11578 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 11579 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 11580 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11581 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11582 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 11583 glDisable(cap = GL_BLEND) | |
| 11584 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 11585 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 11586 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 11587 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 11588 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 11589 glEnable(cap = GL_BLEND) | |
| 11590 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11591 glUseProgram(program = 7) | |
| 11592 glActiveTexture(texture = GL_TEXTURE0) | |
| 11593 glUseProgram(program = 28) | |
| 11594 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 11595 glBindVertexArray(array = 2) | |
| 11596 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 11597 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 11598 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 11599 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 11600 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 11601 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 11602 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 11603 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 11604 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 11605 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 11606 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11607 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11608 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 11609 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11610 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 11611 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 11612 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11613 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11614 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 11615 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11616 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11617 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 11618 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11619 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11620 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 11621 glUseProgram(program = 22) | |
| 11622 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11623 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11624 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 11625 glBindVertexArray(array = 0) | |
| 11626 glDisable(cap = GL_BLEND) | |
| 11627 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 11628 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11629 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11630 glEnable(cap = GL_BLEND) | |
| 11631 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11632 glBlendEquation(mode = GL_FUNC_ADD) | |
| 11633 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 11634 glUseProgram(program = 7) | |
| 11635 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11636 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11637 glEnableVertexAttribArray(index = 0) | |
| 11638 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11639 glEnableVertexAttribArray(index = 1) | |
| 11640 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11641 glEnableVertexAttribArray(index = 2) | |
| 11642 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11644 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 11645 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11646 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11647 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11648 glEnableVertexAttribArray(index = 0) | |
| 11649 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11650 glEnableVertexAttribArray(index = 1) | |
| 11651 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11652 glEnableVertexAttribArray(index = 2) | |
| 11653 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11655 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11656 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 11657 glDisable(cap = GL_BLEND) | |
| 11658 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11659 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 11660 glDisableVertexAttribArray(index = 0) | |
| 11661 glDisableVertexAttribArray(index = 1) | |
| 11662 glDisableVertexAttribArray(index = 2) | |
| 11663 glDisableVertexAttribArray(index = 0) | |
| 11664 glDisableVertexAttribArray(index = 1) | |
| 11665 glDisableVertexAttribArray(index = 2) | |
| 11666 glUseProgram(program = 4) | |
| 11667 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 11668 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 11669 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 11670 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 11671 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 11672 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 11673 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 11674 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 11675 glActiveTexture(texture = GL_TEXTURE0) | |
| 11676 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 11677 glUniform1f(location = 19, v0 = 2.4) | |
| 11678 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 11679 glUniform1f(location = 15, v0 = 2.2) | |
| 11680 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 11681 glUniform1f(location = 16, v0 = 0) | |
| 11682 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 11683 glUniform1f(location = 17, v0 = 0) | |
| 11684 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 11685 glUniform1f(location = 18, v0 = 1) | |
| 11686 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 11687 glUniform1f(location = 13, v0 = 1) | |
| 11688 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 11689 glUniform1f(location = 14, v0 = 1) | |
| 11690 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 11691 glUniform1f(location = 12, v0 = 0) | |
| 11692 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 11693 glUniform1f(location = 5, v0 = 1) | |
| 11694 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 11695 glUniform1f(location = 1, v0 = 1) | |
| 11696 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 11697 glUniform1f(location = 0, v0 = 1) | |
| 11698 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 11699 glUniform1f(location = 11, v0 = 1) | |
| 11700 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 11701 glUniform1f(location = 9, v0 = 0) | |
| 11702 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 11703 glUniform1f(location = 10, v0 = 0) | |
| 11704 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 11705 glUniform1f(location = 8, v0 = 0) | |
| 11706 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 11707 glUniform1f(location = 2, v0 = 0) | |
| 11708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 11709 glEnableVertexAttribArray(index = 2) | |
| 11710 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11711 glEnableVertexAttribArray(index = 0) | |
| 11712 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 11713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11714 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 11715 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 11716 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11717 glEnable(cap = GL_BLEND) | |
| 11718 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11719 glDisableVertexAttribArray(index = 2) | |
| 11720 glDisableVertexAttribArray(index = 0) | |
| 11721 glUseProgram(program = 7) | |
| 11722 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11723 glUseProgram(program = 22) | |
| 11724 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 11725 glUniform1f(location = 1, v0 = 0.6099997) | |
| 11726 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 11727 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 11728 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11729 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11730 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 11731 glDisable(cap = GL_BLEND) | |
| 11732 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 11733 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 11734 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 11735 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 11736 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 11737 glEnable(cap = GL_BLEND) | |
| 11738 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11739 glUseProgram(program = 7) | |
| 11740 glActiveTexture(texture = GL_TEXTURE0) | |
| 11741 glUseProgram(program = 28) | |
| 11742 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 11743 glBindVertexArray(array = 2) | |
| 11744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 11745 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 11746 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 11747 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 11748 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 11749 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 11750 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 11751 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 11752 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 11753 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 11754 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11755 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11756 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 11757 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11758 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 11759 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 11760 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11761 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11762 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 11763 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11764 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11765 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 11766 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11767 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11768 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 11769 glUseProgram(program = 22) | |
| 11770 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11771 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11772 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 11773 glBindVertexArray(array = 0) | |
| 11774 glDisable(cap = GL_BLEND) | |
| 11775 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 11776 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11777 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11778 glEnable(cap = GL_BLEND) | |
| 11779 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11780 glBlendEquation(mode = GL_FUNC_ADD) | |
| 11781 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 11782 glUseProgram(program = 7) | |
| 11783 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11784 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11785 glEnableVertexAttribArray(index = 0) | |
| 11786 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11787 glEnableVertexAttribArray(index = 1) | |
| 11788 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11789 glEnableVertexAttribArray(index = 2) | |
| 11790 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11792 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 11793 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11794 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11795 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11796 glEnableVertexAttribArray(index = 0) | |
| 11797 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11798 glEnableVertexAttribArray(index = 1) | |
| 11799 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11800 glEnableVertexAttribArray(index = 2) | |
| 11801 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11802 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11803 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11804 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 11805 glDisable(cap = GL_BLEND) | |
| 11806 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11807 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 11808 glDisableVertexAttribArray(index = 0) | |
| 11809 glDisableVertexAttribArray(index = 1) | |
| 11810 glDisableVertexAttribArray(index = 2) | |
| 11811 glDisableVertexAttribArray(index = 0) | |
| 11812 glDisableVertexAttribArray(index = 1) | |
| 11813 glDisableVertexAttribArray(index = 2) | |
| 11814 glUseProgram(program = 4) | |
| 11815 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 11816 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 11817 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 11818 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 11819 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 11820 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 11821 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 11822 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 11823 glActiveTexture(texture = GL_TEXTURE0) | |
| 11824 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 11825 glUniform1f(location = 19, v0 = 2.4) | |
| 11826 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 11827 glUniform1f(location = 15, v0 = 2.2) | |
| 11828 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 11829 glUniform1f(location = 16, v0 = 0) | |
| 11830 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 11831 glUniform1f(location = 17, v0 = 0) | |
| 11832 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 11833 glUniform1f(location = 18, v0 = 1) | |
| 11834 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 11835 glUniform1f(location = 13, v0 = 1) | |
| 11836 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 11837 glUniform1f(location = 14, v0 = 1) | |
| 11838 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 11839 glUniform1f(location = 12, v0 = 0) | |
| 11840 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 11841 glUniform1f(location = 5, v0 = 1) | |
| 11842 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 11843 glUniform1f(location = 1, v0 = 1) | |
| 11844 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 11845 glUniform1f(location = 0, v0 = 1) | |
| 11846 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 11847 glUniform1f(location = 11, v0 = 1) | |
| 11848 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 11849 glUniform1f(location = 9, v0 = 0) | |
| 11850 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 11851 glUniform1f(location = 10, v0 = 0) | |
| 11852 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 11853 glUniform1f(location = 8, v0 = 0) | |
| 11854 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 11855 glUniform1f(location = 2, v0 = 0) | |
| 11856 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 11857 glEnableVertexAttribArray(index = 2) | |
| 11858 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11859 glEnableVertexAttribArray(index = 0) | |
| 11860 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 11861 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11862 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 11863 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 11864 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11865 glEnable(cap = GL_BLEND) | |
| 11866 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11867 glDisableVertexAttribArray(index = 2) | |
| 11868 glDisableVertexAttribArray(index = 0) | |
| 11869 glUseProgram(program = 7) | |
| 11870 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11871 glUseProgram(program = 22) | |
| 11872 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 11873 glUniform1f(location = 1, v0 = 0.6199997) | |
| 11874 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 11875 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 11876 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11877 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11878 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 11879 glDisable(cap = GL_BLEND) | |
| 11880 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 11881 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 11882 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 11883 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 11884 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 11885 glEnable(cap = GL_BLEND) | |
| 11886 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11887 glUseProgram(program = 7) | |
| 11888 glActiveTexture(texture = GL_TEXTURE0) | |
| 11889 glUseProgram(program = 28) | |
| 11890 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 11891 glBindVertexArray(array = 2) | |
| 11892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 11893 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 11894 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 11895 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 11896 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 11897 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 11898 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 11899 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 11900 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 11901 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 11902 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11903 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11904 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 11905 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11906 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 11907 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 11908 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11909 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11910 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 11911 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11912 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 11913 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 11914 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 11915 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 11916 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 11917 glUseProgram(program = 22) | |
| 11918 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 11919 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11920 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 11921 glBindVertexArray(array = 0) | |
| 11922 glDisable(cap = GL_BLEND) | |
| 11923 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 11924 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11925 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 11926 glEnable(cap = GL_BLEND) | |
| 11927 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 11928 glBlendEquation(mode = GL_FUNC_ADD) | |
| 11929 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 11930 glUseProgram(program = 7) | |
| 11931 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11932 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11933 glEnableVertexAttribArray(index = 0) | |
| 11934 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11935 glEnableVertexAttribArray(index = 1) | |
| 11936 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11937 glEnableVertexAttribArray(index = 2) | |
| 11938 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11939 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11940 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 11941 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11942 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 11943 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 11944 glEnableVertexAttribArray(index = 0) | |
| 11945 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 11946 glEnableVertexAttribArray(index = 1) | |
| 11947 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 11948 glEnableVertexAttribArray(index = 2) | |
| 11949 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 11950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 11951 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 11952 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 11953 glDisable(cap = GL_BLEND) | |
| 11954 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 11955 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 11956 glDisableVertexAttribArray(index = 0) | |
| 11957 glDisableVertexAttribArray(index = 1) | |
| 11958 glDisableVertexAttribArray(index = 2) | |
| 11959 glDisableVertexAttribArray(index = 0) | |
| 11960 glDisableVertexAttribArray(index = 1) | |
| 11961 glDisableVertexAttribArray(index = 2) | |
| 11962 glUseProgram(program = 4) | |
| 11963 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 11964 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 11965 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 11966 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 11967 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 11968 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 11969 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 11970 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 11971 glActiveTexture(texture = GL_TEXTURE0) | |
| 11972 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 11973 glUniform1f(location = 19, v0 = 2.4) | |
| 11974 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 11975 glUniform1f(location = 15, v0 = 2.2) | |
| 11976 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 11977 glUniform1f(location = 16, v0 = 0) | |
| 11978 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 11979 glUniform1f(location = 17, v0 = 0) | |
| 11980 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 11981 glUniform1f(location = 18, v0 = 1) | |
| 11982 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 11983 glUniform1f(location = 13, v0 = 1) | |
| 11984 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 11985 glUniform1f(location = 14, v0 = 1) | |
| 11986 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 11987 glUniform1f(location = 12, v0 = 0) | |
| 11988 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 11989 glUniform1f(location = 5, v0 = 1) | |
| 11990 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 11991 glUniform1f(location = 1, v0 = 1) | |
| 11992 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 11993 glUniform1f(location = 0, v0 = 1) | |
| 11994 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 11995 glUniform1f(location = 11, v0 = 1) | |
| 11996 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 11997 glUniform1f(location = 9, v0 = 0) | |
| 11998 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 11999 glUniform1f(location = 10, v0 = 0) | |
| 12000 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 12001 glUniform1f(location = 8, v0 = 0) | |
| 12002 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 12003 glUniform1f(location = 2, v0 = 0) | |
| 12004 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 12005 glEnableVertexAttribArray(index = 2) | |
| 12006 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12007 glEnableVertexAttribArray(index = 0) | |
| 12008 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 12009 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12010 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 12011 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 12012 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12013 glEnable(cap = GL_BLEND) | |
| 12014 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12015 glDisableVertexAttribArray(index = 2) | |
| 12016 glDisableVertexAttribArray(index = 0) | |
| 12017 glUseProgram(program = 7) | |
| 12018 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12019 glUseProgram(program = 22) | |
| 12020 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 12021 glUniform1f(location = 1, v0 = 0.6299997) | |
| 12022 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 12023 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 12024 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12025 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12026 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 12027 glDisable(cap = GL_BLEND) | |
| 12028 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 12029 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 12030 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 12031 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 12032 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 12033 glEnable(cap = GL_BLEND) | |
| 12034 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12035 glUseProgram(program = 7) | |
| 12036 glActiveTexture(texture = GL_TEXTURE0) | |
| 12037 glUseProgram(program = 28) | |
| 12038 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 12039 glBindVertexArray(array = 2) | |
| 12040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 12041 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 12042 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 12043 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 12044 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 12045 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 12046 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 12047 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 12048 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 12049 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 12050 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12051 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12052 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 12053 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12054 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 12055 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 12056 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12057 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12058 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 12059 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12060 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12061 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 12062 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12063 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12064 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 12065 glUseProgram(program = 22) | |
| 12066 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12067 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12068 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 12069 glBindVertexArray(array = 0) | |
| 12070 glDisable(cap = GL_BLEND) | |
| 12071 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 12072 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12073 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12074 glEnable(cap = GL_BLEND) | |
| 12075 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12076 glBlendEquation(mode = GL_FUNC_ADD) | |
| 12077 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 12078 glUseProgram(program = 7) | |
| 12079 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12080 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12081 glEnableVertexAttribArray(index = 0) | |
| 12082 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12083 glEnableVertexAttribArray(index = 1) | |
| 12084 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12085 glEnableVertexAttribArray(index = 2) | |
| 12086 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12087 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12088 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 12089 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12090 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12091 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12092 glEnableVertexAttribArray(index = 0) | |
| 12093 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12094 glEnableVertexAttribArray(index = 1) | |
| 12095 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12096 glEnableVertexAttribArray(index = 2) | |
| 12097 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12098 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12099 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12100 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 12101 glDisable(cap = GL_BLEND) | |
| 12102 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12103 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 12104 glDisableVertexAttribArray(index = 0) | |
| 12105 glDisableVertexAttribArray(index = 1) | |
| 12106 glDisableVertexAttribArray(index = 2) | |
| 12107 glDisableVertexAttribArray(index = 0) | |
| 12108 glDisableVertexAttribArray(index = 1) | |
| 12109 glDisableVertexAttribArray(index = 2) | |
| 12110 glUseProgram(program = 4) | |
| 12111 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 12112 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 12113 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 12114 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 12115 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 12116 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 12117 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 12118 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 12119 glActiveTexture(texture = GL_TEXTURE0) | |
| 12120 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 12121 glUniform1f(location = 19, v0 = 2.4) | |
| 12122 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 12123 glUniform1f(location = 15, v0 = 2.2) | |
| 12124 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 12125 glUniform1f(location = 16, v0 = 0) | |
| 12126 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 12127 glUniform1f(location = 17, v0 = 0) | |
| 12128 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 12129 glUniform1f(location = 18, v0 = 1) | |
| 12130 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 12131 glUniform1f(location = 13, v0 = 1) | |
| 12132 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 12133 glUniform1f(location = 14, v0 = 1) | |
| 12134 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 12135 glUniform1f(location = 12, v0 = 0) | |
| 12136 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 12137 glUniform1f(location = 5, v0 = 1) | |
| 12138 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 12139 glUniform1f(location = 1, v0 = 1) | |
| 12140 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 12141 glUniform1f(location = 0, v0 = 1) | |
| 12142 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 12143 glUniform1f(location = 11, v0 = 1) | |
| 12144 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 12145 glUniform1f(location = 9, v0 = 0) | |
| 12146 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 12147 glUniform1f(location = 10, v0 = 0) | |
| 12148 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 12149 glUniform1f(location = 8, v0 = 0) | |
| 12150 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 12151 glUniform1f(location = 2, v0 = 0) | |
| 12152 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 12153 glEnableVertexAttribArray(index = 2) | |
| 12154 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12155 glEnableVertexAttribArray(index = 0) | |
| 12156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 12157 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12158 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 12159 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 12160 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12161 glEnable(cap = GL_BLEND) | |
| 12162 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12163 glDisableVertexAttribArray(index = 2) | |
| 12164 glDisableVertexAttribArray(index = 0) | |
| 12165 glUseProgram(program = 7) | |
| 12166 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12167 glUseProgram(program = 22) | |
| 12168 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 12169 glUniform1f(location = 1, v0 = 0.6399997) | |
| 12170 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 12171 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 12172 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12173 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12174 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 12175 glDisable(cap = GL_BLEND) | |
| 12176 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 12177 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 12178 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 12179 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 12180 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 12181 glEnable(cap = GL_BLEND) | |
| 12182 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12183 glUseProgram(program = 7) | |
| 12184 glActiveTexture(texture = GL_TEXTURE0) | |
| 12185 glUseProgram(program = 28) | |
| 12186 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 12187 glBindVertexArray(array = 2) | |
| 12188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 12189 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 12190 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 12191 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 12192 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 12193 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 12194 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 12195 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 12196 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 12197 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 12198 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12199 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12200 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 12201 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12202 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 12203 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 12204 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12205 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12206 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 12207 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12208 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12209 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 12210 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12211 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12212 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 12213 glUseProgram(program = 22) | |
| 12214 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12215 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 12217 glBindVertexArray(array = 0) | |
| 12218 glDisable(cap = GL_BLEND) | |
| 12219 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 12220 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12221 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12222 glEnable(cap = GL_BLEND) | |
| 12223 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12224 glBlendEquation(mode = GL_FUNC_ADD) | |
| 12225 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 12226 glUseProgram(program = 7) | |
| 12227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12228 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12229 glEnableVertexAttribArray(index = 0) | |
| 12230 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12231 glEnableVertexAttribArray(index = 1) | |
| 12232 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12233 glEnableVertexAttribArray(index = 2) | |
| 12234 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12235 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12236 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 12237 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12238 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12239 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12240 glEnableVertexAttribArray(index = 0) | |
| 12241 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12242 glEnableVertexAttribArray(index = 1) | |
| 12243 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12244 glEnableVertexAttribArray(index = 2) | |
| 12245 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12246 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12247 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12248 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 12249 glDisable(cap = GL_BLEND) | |
| 12250 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12251 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 12252 glDisableVertexAttribArray(index = 0) | |
| 12253 glDisableVertexAttribArray(index = 1) | |
| 12254 glDisableVertexAttribArray(index = 2) | |
| 12255 glDisableVertexAttribArray(index = 0) | |
| 12256 glDisableVertexAttribArray(index = 1) | |
| 12257 glDisableVertexAttribArray(index = 2) | |
| 12258 glUseProgram(program = 4) | |
| 12259 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 12260 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 12261 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 12262 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 12263 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 12264 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 12265 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 12266 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 12267 glActiveTexture(texture = GL_TEXTURE0) | |
| 12268 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 12269 glUniform1f(location = 19, v0 = 2.4) | |
| 12270 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 12271 glUniform1f(location = 15, v0 = 2.2) | |
| 12272 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 12273 glUniform1f(location = 16, v0 = 0) | |
| 12274 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 12275 glUniform1f(location = 17, v0 = 0) | |
| 12276 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 12277 glUniform1f(location = 18, v0 = 1) | |
| 12278 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 12279 glUniform1f(location = 13, v0 = 1) | |
| 12280 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 12281 glUniform1f(location = 14, v0 = 1) | |
| 12282 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 12283 glUniform1f(location = 12, v0 = 0) | |
| 12284 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 12285 glUniform1f(location = 5, v0 = 1) | |
| 12286 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 12287 glUniform1f(location = 1, v0 = 1) | |
| 12288 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 12289 glUniform1f(location = 0, v0 = 1) | |
| 12290 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 12291 glUniform1f(location = 11, v0 = 1) | |
| 12292 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 12293 glUniform1f(location = 9, v0 = 0) | |
| 12294 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 12295 glUniform1f(location = 10, v0 = 0) | |
| 12296 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 12297 glUniform1f(location = 8, v0 = 0) | |
| 12298 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 12299 glUniform1f(location = 2, v0 = 0) | |
| 12300 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 12301 glEnableVertexAttribArray(index = 2) | |
| 12302 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12303 glEnableVertexAttribArray(index = 0) | |
| 12304 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 12305 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12306 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 12307 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 12308 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12309 glEnable(cap = GL_BLEND) | |
| 12310 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12311 glDisableVertexAttribArray(index = 2) | |
| 12312 glDisableVertexAttribArray(index = 0) | |
| 12313 glUseProgram(program = 7) | |
| 12314 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12315 glUseProgram(program = 22) | |
| 12316 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 12317 glUniform1f(location = 1, v0 = 0.6499997) | |
| 12318 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 12319 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 12320 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12321 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12322 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 12323 glDisable(cap = GL_BLEND) | |
| 12324 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 12325 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 12326 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 12327 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 12328 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 12329 glEnable(cap = GL_BLEND) | |
| 12330 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12331 glUseProgram(program = 7) | |
| 12332 glActiveTexture(texture = GL_TEXTURE0) | |
| 12333 glUseProgram(program = 28) | |
| 12334 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 12335 glBindVertexArray(array = 2) | |
| 12336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 12337 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 12338 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 12339 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 12340 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 12341 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 12342 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 12343 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 12344 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 12345 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 12346 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12347 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12348 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 12349 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12350 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 12351 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 12352 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12353 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12354 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 12355 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12356 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12357 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 12358 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12359 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12360 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 12361 glUseProgram(program = 22) | |
| 12362 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 12365 glBindVertexArray(array = 0) | |
| 12366 glDisable(cap = GL_BLEND) | |
| 12367 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 12368 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12369 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12370 glEnable(cap = GL_BLEND) | |
| 12371 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12372 glBlendEquation(mode = GL_FUNC_ADD) | |
| 12373 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 12374 glUseProgram(program = 7) | |
| 12375 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12376 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12377 glEnableVertexAttribArray(index = 0) | |
| 12378 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12379 glEnableVertexAttribArray(index = 1) | |
| 12380 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12381 glEnableVertexAttribArray(index = 2) | |
| 12382 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12383 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12384 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 12385 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12386 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12387 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12388 glEnableVertexAttribArray(index = 0) | |
| 12389 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12390 glEnableVertexAttribArray(index = 1) | |
| 12391 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12392 glEnableVertexAttribArray(index = 2) | |
| 12393 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12395 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12396 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 12397 glDisable(cap = GL_BLEND) | |
| 12398 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12399 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 12400 glDisableVertexAttribArray(index = 0) | |
| 12401 glDisableVertexAttribArray(index = 1) | |
| 12402 glDisableVertexAttribArray(index = 2) | |
| 12403 glDisableVertexAttribArray(index = 0) | |
| 12404 glDisableVertexAttribArray(index = 1) | |
| 12405 glDisableVertexAttribArray(index = 2) | |
| 12406 glUseProgram(program = 4) | |
| 12407 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 12408 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 12409 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 12410 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 12411 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 12412 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 12413 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 12414 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 12415 glActiveTexture(texture = GL_TEXTURE0) | |
| 12416 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 12417 glUniform1f(location = 19, v0 = 2.4) | |
| 12418 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 12419 glUniform1f(location = 15, v0 = 2.2) | |
| 12420 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 12421 glUniform1f(location = 16, v0 = 0) | |
| 12422 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 12423 glUniform1f(location = 17, v0 = 0) | |
| 12424 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 12425 glUniform1f(location = 18, v0 = 1) | |
| 12426 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 12427 glUniform1f(location = 13, v0 = 1) | |
| 12428 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 12429 glUniform1f(location = 14, v0 = 1) | |
| 12430 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 12431 glUniform1f(location = 12, v0 = 0) | |
| 12432 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 12433 glUniform1f(location = 5, v0 = 1) | |
| 12434 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 12435 glUniform1f(location = 1, v0 = 1) | |
| 12436 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 12437 glUniform1f(location = 0, v0 = 1) | |
| 12438 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 12439 glUniform1f(location = 11, v0 = 1) | |
| 12440 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 12441 glUniform1f(location = 9, v0 = 0) | |
| 12442 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 12443 glUniform1f(location = 10, v0 = 0) | |
| 12444 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 12445 glUniform1f(location = 8, v0 = 0) | |
| 12446 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 12447 glUniform1f(location = 2, v0 = 0) | |
| 12448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 12449 glEnableVertexAttribArray(index = 2) | |
| 12450 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12451 glEnableVertexAttribArray(index = 0) | |
| 12452 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 12453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12454 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 12455 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 12456 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12457 glEnable(cap = GL_BLEND) | |
| 12458 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12459 glDisableVertexAttribArray(index = 2) | |
| 12460 glDisableVertexAttribArray(index = 0) | |
| 12461 glUseProgram(program = 7) | |
| 12462 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12463 glUseProgram(program = 22) | |
| 12464 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 12465 glUniform1f(location = 1, v0 = 0.6599997) | |
| 12466 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 12467 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 12468 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12469 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12470 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 12471 glDisable(cap = GL_BLEND) | |
| 12472 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 12473 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 12474 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 12475 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 12476 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 12477 glEnable(cap = GL_BLEND) | |
| 12478 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12479 glUseProgram(program = 7) | |
| 12480 glActiveTexture(texture = GL_TEXTURE0) | |
| 12481 glUseProgram(program = 28) | |
| 12482 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 12483 glBindVertexArray(array = 2) | |
| 12484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 12485 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 12486 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 12487 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 12488 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 12489 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 12490 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 12491 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 12492 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 12493 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 12494 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12495 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12496 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 12497 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12498 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 12499 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 12500 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12501 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12502 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 12503 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12504 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12505 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 12506 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12507 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12508 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 12509 glUseProgram(program = 22) | |
| 12510 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12511 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12512 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 12513 glBindVertexArray(array = 0) | |
| 12514 glDisable(cap = GL_BLEND) | |
| 12515 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 12516 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12517 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12518 glEnable(cap = GL_BLEND) | |
| 12519 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12520 glBlendEquation(mode = GL_FUNC_ADD) | |
| 12521 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 12522 glUseProgram(program = 7) | |
| 12523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12524 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12525 glEnableVertexAttribArray(index = 0) | |
| 12526 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12527 glEnableVertexAttribArray(index = 1) | |
| 12528 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12529 glEnableVertexAttribArray(index = 2) | |
| 12530 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12531 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12532 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 12533 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12534 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12535 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12536 glEnableVertexAttribArray(index = 0) | |
| 12537 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12538 glEnableVertexAttribArray(index = 1) | |
| 12539 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12540 glEnableVertexAttribArray(index = 2) | |
| 12541 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12542 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12543 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12544 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 12545 glDisable(cap = GL_BLEND) | |
| 12546 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12547 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 12548 glDisableVertexAttribArray(index = 0) | |
| 12549 glDisableVertexAttribArray(index = 1) | |
| 12550 glDisableVertexAttribArray(index = 2) | |
| 12551 glDisableVertexAttribArray(index = 0) | |
| 12552 glDisableVertexAttribArray(index = 1) | |
| 12553 glDisableVertexAttribArray(index = 2) | |
| 12554 glUseProgram(program = 4) | |
| 12555 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 12556 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 12557 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 12558 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 12559 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 12560 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 12561 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 12562 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 12563 glActiveTexture(texture = GL_TEXTURE0) | |
| 12564 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 12565 glUniform1f(location = 19, v0 = 2.4) | |
| 12566 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 12567 glUniform1f(location = 15, v0 = 2.2) | |
| 12568 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 12569 glUniform1f(location = 16, v0 = 0) | |
| 12570 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 12571 glUniform1f(location = 17, v0 = 0) | |
| 12572 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 12573 glUniform1f(location = 18, v0 = 1) | |
| 12574 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 12575 glUniform1f(location = 13, v0 = 1) | |
| 12576 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 12577 glUniform1f(location = 14, v0 = 1) | |
| 12578 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 12579 glUniform1f(location = 12, v0 = 0) | |
| 12580 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 12581 glUniform1f(location = 5, v0 = 1) | |
| 12582 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 12583 glUniform1f(location = 1, v0 = 1) | |
| 12584 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 12585 glUniform1f(location = 0, v0 = 1) | |
| 12586 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 12587 glUniform1f(location = 11, v0 = 1) | |
| 12588 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 12589 glUniform1f(location = 9, v0 = 0) | |
| 12590 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 12591 glUniform1f(location = 10, v0 = 0) | |
| 12592 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 12593 glUniform1f(location = 8, v0 = 0) | |
| 12594 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 12595 glUniform1f(location = 2, v0 = 0) | |
| 12596 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 12597 glEnableVertexAttribArray(index = 2) | |
| 12598 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12599 glEnableVertexAttribArray(index = 0) | |
| 12600 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 12601 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12602 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 12603 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 12604 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12605 glEnable(cap = GL_BLEND) | |
| 12606 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12607 glDisableVertexAttribArray(index = 2) | |
| 12608 glDisableVertexAttribArray(index = 0) | |
| 12609 glUseProgram(program = 7) | |
| 12610 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12611 glUseProgram(program = 22) | |
| 12612 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 12613 glUniform1f(location = 1, v0 = 0.6699997) | |
| 12614 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 12615 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 12616 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12617 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12618 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 12619 glDisable(cap = GL_BLEND) | |
| 12620 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 12621 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 12622 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 12623 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 12624 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 12625 glEnable(cap = GL_BLEND) | |
| 12626 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12627 glUseProgram(program = 7) | |
| 12628 glActiveTexture(texture = GL_TEXTURE0) | |
| 12629 glUseProgram(program = 28) | |
| 12630 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 12631 glBindVertexArray(array = 2) | |
| 12632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 12633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 12634 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 12635 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 12636 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 12637 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 12638 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 12639 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 12640 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 12641 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 12642 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12643 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12644 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 12645 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12646 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 12647 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 12648 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12649 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12650 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 12651 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12652 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12653 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 12654 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12655 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12656 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 12657 glUseProgram(program = 22) | |
| 12658 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12660 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 12661 glBindVertexArray(array = 0) | |
| 12662 glDisable(cap = GL_BLEND) | |
| 12663 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 12664 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12665 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12666 glEnable(cap = GL_BLEND) | |
| 12667 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12668 glBlendEquation(mode = GL_FUNC_ADD) | |
| 12669 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 12670 glUseProgram(program = 7) | |
| 12671 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12672 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12673 glEnableVertexAttribArray(index = 0) | |
| 12674 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12675 glEnableVertexAttribArray(index = 1) | |
| 12676 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12677 glEnableVertexAttribArray(index = 2) | |
| 12678 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12679 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12680 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 12681 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12682 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12683 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12684 glEnableVertexAttribArray(index = 0) | |
| 12685 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12686 glEnableVertexAttribArray(index = 1) | |
| 12687 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12688 glEnableVertexAttribArray(index = 2) | |
| 12689 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12691 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12692 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 12693 glDisable(cap = GL_BLEND) | |
| 12694 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12695 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 12696 glDisableVertexAttribArray(index = 0) | |
| 12697 glDisableVertexAttribArray(index = 1) | |
| 12698 glDisableVertexAttribArray(index = 2) | |
| 12699 glDisableVertexAttribArray(index = 0) | |
| 12700 glDisableVertexAttribArray(index = 1) | |
| 12701 glDisableVertexAttribArray(index = 2) | |
| 12702 glUseProgram(program = 4) | |
| 12703 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 12704 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 12705 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 12706 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 12707 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 12708 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 12709 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 12710 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 12711 glActiveTexture(texture = GL_TEXTURE0) | |
| 12712 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 12713 glUniform1f(location = 19, v0 = 2.4) | |
| 12714 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 12715 glUniform1f(location = 15, v0 = 2.2) | |
| 12716 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 12717 glUniform1f(location = 16, v0 = 0) | |
| 12718 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 12719 glUniform1f(location = 17, v0 = 0) | |
| 12720 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 12721 glUniform1f(location = 18, v0 = 1) | |
| 12722 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 12723 glUniform1f(location = 13, v0 = 1) | |
| 12724 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 12725 glUniform1f(location = 14, v0 = 1) | |
| 12726 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 12727 glUniform1f(location = 12, v0 = 0) | |
| 12728 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 12729 glUniform1f(location = 5, v0 = 1) | |
| 12730 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 12731 glUniform1f(location = 1, v0 = 1) | |
| 12732 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 12733 glUniform1f(location = 0, v0 = 1) | |
| 12734 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 12735 glUniform1f(location = 11, v0 = 1) | |
| 12736 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 12737 glUniform1f(location = 9, v0 = 0) | |
| 12738 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 12739 glUniform1f(location = 10, v0 = 0) | |
| 12740 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 12741 glUniform1f(location = 8, v0 = 0) | |
| 12742 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 12743 glUniform1f(location = 2, v0 = 0) | |
| 12744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 12745 glEnableVertexAttribArray(index = 2) | |
| 12746 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12747 glEnableVertexAttribArray(index = 0) | |
| 12748 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 12749 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12750 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 12751 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 12752 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12753 glEnable(cap = GL_BLEND) | |
| 12754 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12755 glDisableVertexAttribArray(index = 2) | |
| 12756 glDisableVertexAttribArray(index = 0) | |
| 12757 glUseProgram(program = 7) | |
| 12758 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12759 glUseProgram(program = 22) | |
| 12760 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 12761 glUniform1f(location = 1, v0 = 0.6799996) | |
| 12762 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 12763 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 12764 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12765 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12766 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 12767 glDisable(cap = GL_BLEND) | |
| 12768 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 12769 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 12770 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 12771 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 12772 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 12773 glEnable(cap = GL_BLEND) | |
| 12774 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12775 glUseProgram(program = 7) | |
| 12776 glActiveTexture(texture = GL_TEXTURE0) | |
| 12777 glUseProgram(program = 28) | |
| 12778 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 12779 glBindVertexArray(array = 2) | |
| 12780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 12781 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 12782 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 12783 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 12784 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 12785 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 12786 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 12787 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 12788 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 12789 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 12790 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12791 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12792 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 12793 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12794 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 12795 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 12796 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12797 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12798 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 12799 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12800 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12801 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 12802 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12803 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12804 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 12805 glUseProgram(program = 22) | |
| 12806 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12807 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12808 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 12809 glBindVertexArray(array = 0) | |
| 12810 glDisable(cap = GL_BLEND) | |
| 12811 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 12812 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12813 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12814 glEnable(cap = GL_BLEND) | |
| 12815 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12816 glBlendEquation(mode = GL_FUNC_ADD) | |
| 12817 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 12818 glUseProgram(program = 7) | |
| 12819 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12820 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12821 glEnableVertexAttribArray(index = 0) | |
| 12822 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12823 glEnableVertexAttribArray(index = 1) | |
| 12824 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12825 glEnableVertexAttribArray(index = 2) | |
| 12826 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12827 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12828 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 12829 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12830 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12831 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12832 glEnableVertexAttribArray(index = 0) | |
| 12833 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12834 glEnableVertexAttribArray(index = 1) | |
| 12835 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12836 glEnableVertexAttribArray(index = 2) | |
| 12837 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12838 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12839 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12840 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 12841 glDisable(cap = GL_BLEND) | |
| 12842 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12843 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 12844 glDisableVertexAttribArray(index = 0) | |
| 12845 glDisableVertexAttribArray(index = 1) | |
| 12846 glDisableVertexAttribArray(index = 2) | |
| 12847 glDisableVertexAttribArray(index = 0) | |
| 12848 glDisableVertexAttribArray(index = 1) | |
| 12849 glDisableVertexAttribArray(index = 2) | |
| 12850 glUseProgram(program = 4) | |
| 12851 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 12852 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 12853 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 12854 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 12855 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 12856 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 12857 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 12858 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 12859 glActiveTexture(texture = GL_TEXTURE0) | |
| 12860 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 12861 glUniform1f(location = 19, v0 = 2.4) | |
| 12862 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 12863 glUniform1f(location = 15, v0 = 2.2) | |
| 12864 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 12865 glUniform1f(location = 16, v0 = 0) | |
| 12866 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 12867 glUniform1f(location = 17, v0 = 0) | |
| 12868 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 12869 glUniform1f(location = 18, v0 = 1) | |
| 12870 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 12871 glUniform1f(location = 13, v0 = 1) | |
| 12872 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 12873 glUniform1f(location = 14, v0 = 1) | |
| 12874 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 12875 glUniform1f(location = 12, v0 = 0) | |
| 12876 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 12877 glUniform1f(location = 5, v0 = 1) | |
| 12878 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 12879 glUniform1f(location = 1, v0 = 1) | |
| 12880 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 12881 glUniform1f(location = 0, v0 = 1) | |
| 12882 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 12883 glUniform1f(location = 11, v0 = 1) | |
| 12884 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 12885 glUniform1f(location = 9, v0 = 0) | |
| 12886 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 12887 glUniform1f(location = 10, v0 = 0) | |
| 12888 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 12889 glUniform1f(location = 8, v0 = 0) | |
| 12890 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 12891 glUniform1f(location = 2, v0 = 0) | |
| 12892 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 12893 glEnableVertexAttribArray(index = 2) | |
| 12894 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12895 glEnableVertexAttribArray(index = 0) | |
| 12896 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 12897 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12898 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 12899 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 12900 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12901 glEnable(cap = GL_BLEND) | |
| 12902 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12903 glDisableVertexAttribArray(index = 2) | |
| 12904 glDisableVertexAttribArray(index = 0) | |
| 12905 glUseProgram(program = 7) | |
| 12906 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12907 glUseProgram(program = 22) | |
| 12908 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 12909 glUniform1f(location = 1, v0 = 0.6899996) | |
| 12910 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 12911 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 12912 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12913 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12914 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 12915 glDisable(cap = GL_BLEND) | |
| 12916 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 12917 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 12918 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 12919 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 12920 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 12921 glEnable(cap = GL_BLEND) | |
| 12922 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12923 glUseProgram(program = 7) | |
| 12924 glActiveTexture(texture = GL_TEXTURE0) | |
| 12925 glUseProgram(program = 28) | |
| 12926 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 12927 glBindVertexArray(array = 2) | |
| 12928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 12929 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 12930 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 12931 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 12932 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 12933 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 12934 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 12935 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 12936 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 12937 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 12938 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12939 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12940 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 12941 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12942 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 12943 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 12944 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12945 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12946 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 12947 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12948 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 12949 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 12950 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 12951 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 12952 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 12953 glUseProgram(program = 22) | |
| 12954 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 12955 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12956 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 12957 glBindVertexArray(array = 0) | |
| 12958 glDisable(cap = GL_BLEND) | |
| 12959 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 12960 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12961 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 12962 glEnable(cap = GL_BLEND) | |
| 12963 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 12964 glBlendEquation(mode = GL_FUNC_ADD) | |
| 12965 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 12966 glUseProgram(program = 7) | |
| 12967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12968 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12969 glEnableVertexAttribArray(index = 0) | |
| 12970 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12971 glEnableVertexAttribArray(index = 1) | |
| 12972 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12973 glEnableVertexAttribArray(index = 2) | |
| 12974 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12975 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12976 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 12977 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 12979 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 12980 glEnableVertexAttribArray(index = 0) | |
| 12981 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 12982 glEnableVertexAttribArray(index = 1) | |
| 12983 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 12984 glEnableVertexAttribArray(index = 2) | |
| 12985 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 12986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 12987 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 12988 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 12989 glDisable(cap = GL_BLEND) | |
| 12990 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 12991 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 12992 glDisableVertexAttribArray(index = 0) | |
| 12993 glDisableVertexAttribArray(index = 1) | |
| 12994 glDisableVertexAttribArray(index = 2) | |
| 12995 glDisableVertexAttribArray(index = 0) | |
| 12996 glDisableVertexAttribArray(index = 1) | |
| 12997 glDisableVertexAttribArray(index = 2) | |
| 12998 glUseProgram(program = 4) | |
| 12999 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 13000 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 13001 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 13002 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 13003 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 13004 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 13005 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 13006 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 13007 glActiveTexture(texture = GL_TEXTURE0) | |
| 13008 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 13009 glUniform1f(location = 19, v0 = 2.4) | |
| 13010 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 13011 glUniform1f(location = 15, v0 = 2.2) | |
| 13012 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 13013 glUniform1f(location = 16, v0 = 0) | |
| 13014 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 13015 glUniform1f(location = 17, v0 = 0) | |
| 13016 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 13017 glUniform1f(location = 18, v0 = 1) | |
| 13018 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 13019 glUniform1f(location = 13, v0 = 1) | |
| 13020 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 13021 glUniform1f(location = 14, v0 = 1) | |
| 13022 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 13023 glUniform1f(location = 12, v0 = 0) | |
| 13024 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 13025 glUniform1f(location = 5, v0 = 1) | |
| 13026 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 13027 glUniform1f(location = 1, v0 = 1) | |
| 13028 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 13029 glUniform1f(location = 0, v0 = 1) | |
| 13030 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 13031 glUniform1f(location = 11, v0 = 1) | |
| 13032 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 13033 glUniform1f(location = 9, v0 = 0) | |
| 13034 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 13035 glUniform1f(location = 10, v0 = 0) | |
| 13036 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 13037 glUniform1f(location = 8, v0 = 0) | |
| 13038 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 13039 glUniform1f(location = 2, v0 = 0) | |
| 13040 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 13041 glEnableVertexAttribArray(index = 2) | |
| 13042 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13043 glEnableVertexAttribArray(index = 0) | |
| 13044 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 13045 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13046 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 13047 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 13048 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13049 glEnable(cap = GL_BLEND) | |
| 13050 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13051 glDisableVertexAttribArray(index = 2) | |
| 13052 glDisableVertexAttribArray(index = 0) | |
| 13053 glUseProgram(program = 7) | |
| 13054 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13055 glUseProgram(program = 22) | |
| 13056 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 13057 glUniform1f(location = 1, v0 = 0.6999996) | |
| 13058 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 13059 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 13060 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13061 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13062 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 13063 glDisable(cap = GL_BLEND) | |
| 13064 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 13065 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 13066 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 13067 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 13068 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 13069 glEnable(cap = GL_BLEND) | |
| 13070 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13071 glUseProgram(program = 7) | |
| 13072 glActiveTexture(texture = GL_TEXTURE0) | |
| 13073 glUseProgram(program = 28) | |
| 13074 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 13075 glBindVertexArray(array = 2) | |
| 13076 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 13077 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 13078 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 13079 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 13080 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 13081 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 13082 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 13083 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 13084 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 13085 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 13086 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13087 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13088 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 13089 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13090 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 13091 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 13092 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13093 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13094 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 13095 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13096 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13097 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 13098 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13099 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13100 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 13101 glUseProgram(program = 22) | |
| 13102 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13103 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13104 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 13105 glBindVertexArray(array = 0) | |
| 13106 glDisable(cap = GL_BLEND) | |
| 13107 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 13108 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13109 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13110 glEnable(cap = GL_BLEND) | |
| 13111 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13112 glBlendEquation(mode = GL_FUNC_ADD) | |
| 13113 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 13114 glUseProgram(program = 7) | |
| 13115 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13116 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13117 glEnableVertexAttribArray(index = 0) | |
| 13118 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13119 glEnableVertexAttribArray(index = 1) | |
| 13120 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13121 glEnableVertexAttribArray(index = 2) | |
| 13122 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13123 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13124 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 13125 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13126 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13127 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13128 glEnableVertexAttribArray(index = 0) | |
| 13129 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13130 glEnableVertexAttribArray(index = 1) | |
| 13131 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13132 glEnableVertexAttribArray(index = 2) | |
| 13133 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13135 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13136 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 13137 glDisable(cap = GL_BLEND) | |
| 13138 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13139 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 13140 glDisableVertexAttribArray(index = 0) | |
| 13141 glDisableVertexAttribArray(index = 1) | |
| 13142 glDisableVertexAttribArray(index = 2) | |
| 13143 glDisableVertexAttribArray(index = 0) | |
| 13144 glDisableVertexAttribArray(index = 1) | |
| 13145 glDisableVertexAttribArray(index = 2) | |
| 13146 glUseProgram(program = 4) | |
| 13147 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 13148 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 13149 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 13150 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 13151 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 13152 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 13153 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 13154 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 13155 glActiveTexture(texture = GL_TEXTURE0) | |
| 13156 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 13157 glUniform1f(location = 19, v0 = 2.4) | |
| 13158 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 13159 glUniform1f(location = 15, v0 = 2.2) | |
| 13160 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 13161 glUniform1f(location = 16, v0 = 0) | |
| 13162 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 13163 glUniform1f(location = 17, v0 = 0) | |
| 13164 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 13165 glUniform1f(location = 18, v0 = 1) | |
| 13166 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 13167 glUniform1f(location = 13, v0 = 1) | |
| 13168 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 13169 glUniform1f(location = 14, v0 = 1) | |
| 13170 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 13171 glUniform1f(location = 12, v0 = 0) | |
| 13172 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 13173 glUniform1f(location = 5, v0 = 1) | |
| 13174 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 13175 glUniform1f(location = 1, v0 = 1) | |
| 13176 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 13177 glUniform1f(location = 0, v0 = 1) | |
| 13178 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 13179 glUniform1f(location = 11, v0 = 1) | |
| 13180 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 13181 glUniform1f(location = 9, v0 = 0) | |
| 13182 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 13183 glUniform1f(location = 10, v0 = 0) | |
| 13184 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 13185 glUniform1f(location = 8, v0 = 0) | |
| 13186 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 13187 glUniform1f(location = 2, v0 = 0) | |
| 13188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 13189 glEnableVertexAttribArray(index = 2) | |
| 13190 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13191 glEnableVertexAttribArray(index = 0) | |
| 13192 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 13193 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13194 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 13195 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 13196 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13197 glEnable(cap = GL_BLEND) | |
| 13198 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13199 glDisableVertexAttribArray(index = 2) | |
| 13200 glDisableVertexAttribArray(index = 0) | |
| 13201 glUseProgram(program = 7) | |
| 13202 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13203 glUseProgram(program = 22) | |
| 13204 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 13205 glUniform1f(location = 1, v0 = 0.7099996) | |
| 13206 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 13207 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 13208 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13209 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13210 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 13211 glDisable(cap = GL_BLEND) | |
| 13212 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 13213 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 13214 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 13215 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 13216 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 13217 glEnable(cap = GL_BLEND) | |
| 13218 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13219 glUseProgram(program = 7) | |
| 13220 glActiveTexture(texture = GL_TEXTURE0) | |
| 13221 glUseProgram(program = 28) | |
| 13222 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 13223 glBindVertexArray(array = 2) | |
| 13224 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 13225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 13226 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 13227 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 13228 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 13229 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 13230 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 13231 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 13232 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 13233 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 13234 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13235 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13236 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 13237 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13238 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 13239 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 13240 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13241 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13242 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 13243 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13244 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13245 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 13246 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13247 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13248 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 13249 glUseProgram(program = 22) | |
| 13250 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13251 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13252 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 13253 glBindVertexArray(array = 0) | |
| 13254 glDisable(cap = GL_BLEND) | |
| 13255 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 13256 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13257 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13258 glEnable(cap = GL_BLEND) | |
| 13259 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13260 glBlendEquation(mode = GL_FUNC_ADD) | |
| 13261 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 13262 glUseProgram(program = 7) | |
| 13263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13264 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13265 glEnableVertexAttribArray(index = 0) | |
| 13266 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13267 glEnableVertexAttribArray(index = 1) | |
| 13268 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13269 glEnableVertexAttribArray(index = 2) | |
| 13270 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13272 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 13273 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13275 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13276 glEnableVertexAttribArray(index = 0) | |
| 13277 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13278 glEnableVertexAttribArray(index = 1) | |
| 13279 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13280 glEnableVertexAttribArray(index = 2) | |
| 13281 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13282 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13283 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13284 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 13285 glDisable(cap = GL_BLEND) | |
| 13286 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13287 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 13288 glDisableVertexAttribArray(index = 0) | |
| 13289 glDisableVertexAttribArray(index = 1) | |
| 13290 glDisableVertexAttribArray(index = 2) | |
| 13291 glDisableVertexAttribArray(index = 0) | |
| 13292 glDisableVertexAttribArray(index = 1) | |
| 13293 glDisableVertexAttribArray(index = 2) | |
| 13294 glUseProgram(program = 4) | |
| 13295 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 13296 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 13297 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 13298 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 13299 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 13300 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 13301 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 13302 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 13303 glActiveTexture(texture = GL_TEXTURE0) | |
| 13304 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 13305 glUniform1f(location = 19, v0 = 2.4) | |
| 13306 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 13307 glUniform1f(location = 15, v0 = 2.2) | |
| 13308 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 13309 glUniform1f(location = 16, v0 = 0) | |
| 13310 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 13311 glUniform1f(location = 17, v0 = 0) | |
| 13312 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 13313 glUniform1f(location = 18, v0 = 1) | |
| 13314 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 13315 glUniform1f(location = 13, v0 = 1) | |
| 13316 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 13317 glUniform1f(location = 14, v0 = 1) | |
| 13318 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 13319 glUniform1f(location = 12, v0 = 0) | |
| 13320 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 13321 glUniform1f(location = 5, v0 = 1) | |
| 13322 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 13323 glUniform1f(location = 1, v0 = 1) | |
| 13324 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 13325 glUniform1f(location = 0, v0 = 1) | |
| 13326 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 13327 glUniform1f(location = 11, v0 = 1) | |
| 13328 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 13329 glUniform1f(location = 9, v0 = 0) | |
| 13330 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 13331 glUniform1f(location = 10, v0 = 0) | |
| 13332 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 13333 glUniform1f(location = 8, v0 = 0) | |
| 13334 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 13335 glUniform1f(location = 2, v0 = 0) | |
| 13336 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 13337 glEnableVertexAttribArray(index = 2) | |
| 13338 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13339 glEnableVertexAttribArray(index = 0) | |
| 13340 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 13341 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13342 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 13343 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 13344 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13345 glEnable(cap = GL_BLEND) | |
| 13346 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13347 glDisableVertexAttribArray(index = 2) | |
| 13348 glDisableVertexAttribArray(index = 0) | |
| 13349 glUseProgram(program = 7) | |
| 13350 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13351 glUseProgram(program = 22) | |
| 13352 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 13353 glUniform1f(location = 1, v0 = 0.7199996) | |
| 13354 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 13355 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 13356 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13357 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13358 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 13359 glDisable(cap = GL_BLEND) | |
| 13360 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 13361 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 13362 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 13363 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 13364 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 13365 glEnable(cap = GL_BLEND) | |
| 13366 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13367 glUseProgram(program = 7) | |
| 13368 glActiveTexture(texture = GL_TEXTURE0) | |
| 13369 glUseProgram(program = 28) | |
| 13370 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 13371 glBindVertexArray(array = 2) | |
| 13372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 13373 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 13374 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 13375 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 13376 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 13377 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 13378 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 13379 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 13380 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 13381 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 13382 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13383 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13384 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 13385 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13386 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 13387 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 13388 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13389 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13390 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 13391 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13392 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13393 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 13394 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13395 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13396 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 13397 glUseProgram(program = 22) | |
| 13398 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13399 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13400 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 13401 glBindVertexArray(array = 0) | |
| 13402 glDisable(cap = GL_BLEND) | |
| 13403 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 13404 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13405 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13406 glEnable(cap = GL_BLEND) | |
| 13407 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13408 glBlendEquation(mode = GL_FUNC_ADD) | |
| 13409 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 13410 glUseProgram(program = 7) | |
| 13411 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13412 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13413 glEnableVertexAttribArray(index = 0) | |
| 13414 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13415 glEnableVertexAttribArray(index = 1) | |
| 13416 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13417 glEnableVertexAttribArray(index = 2) | |
| 13418 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13420 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 13421 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13422 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13423 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13424 glEnableVertexAttribArray(index = 0) | |
| 13425 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13426 glEnableVertexAttribArray(index = 1) | |
| 13427 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13428 glEnableVertexAttribArray(index = 2) | |
| 13429 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13430 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13431 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13432 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 13433 glDisable(cap = GL_BLEND) | |
| 13434 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13435 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 13436 glDisableVertexAttribArray(index = 0) | |
| 13437 glDisableVertexAttribArray(index = 1) | |
| 13438 glDisableVertexAttribArray(index = 2) | |
| 13439 glDisableVertexAttribArray(index = 0) | |
| 13440 glDisableVertexAttribArray(index = 1) | |
| 13441 glDisableVertexAttribArray(index = 2) | |
| 13442 glUseProgram(program = 4) | |
| 13443 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 13444 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 13445 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 13446 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 13447 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 13448 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 13449 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 13450 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 13451 glActiveTexture(texture = GL_TEXTURE0) | |
| 13452 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 13453 glUniform1f(location = 19, v0 = 2.4) | |
| 13454 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 13455 glUniform1f(location = 15, v0 = 2.2) | |
| 13456 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 13457 glUniform1f(location = 16, v0 = 0) | |
| 13458 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 13459 glUniform1f(location = 17, v0 = 0) | |
| 13460 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 13461 glUniform1f(location = 18, v0 = 1) | |
| 13462 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 13463 glUniform1f(location = 13, v0 = 1) | |
| 13464 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 13465 glUniform1f(location = 14, v0 = 1) | |
| 13466 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 13467 glUniform1f(location = 12, v0 = 0) | |
| 13468 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 13469 glUniform1f(location = 5, v0 = 1) | |
| 13470 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 13471 glUniform1f(location = 1, v0 = 1) | |
| 13472 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 13473 glUniform1f(location = 0, v0 = 1) | |
| 13474 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 13475 glUniform1f(location = 11, v0 = 1) | |
| 13476 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 13477 glUniform1f(location = 9, v0 = 0) | |
| 13478 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 13479 glUniform1f(location = 10, v0 = 0) | |
| 13480 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 13481 glUniform1f(location = 8, v0 = 0) | |
| 13482 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 13483 glUniform1f(location = 2, v0 = 0) | |
| 13484 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 13485 glEnableVertexAttribArray(index = 2) | |
| 13486 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13487 glEnableVertexAttribArray(index = 0) | |
| 13488 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 13489 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13490 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 13491 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 13492 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13493 glEnable(cap = GL_BLEND) | |
| 13494 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13495 glDisableVertexAttribArray(index = 2) | |
| 13496 glDisableVertexAttribArray(index = 0) | |
| 13497 glUseProgram(program = 7) | |
| 13498 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13499 glUseProgram(program = 22) | |
| 13500 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 13501 glUniform1f(location = 1, v0 = 0.7299996) | |
| 13502 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 13503 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 13504 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13505 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13506 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 13507 glDisable(cap = GL_BLEND) | |
| 13508 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 13509 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 13510 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 13511 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 13512 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 13513 glEnable(cap = GL_BLEND) | |
| 13514 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13515 glUseProgram(program = 7) | |
| 13516 glActiveTexture(texture = GL_TEXTURE0) | |
| 13517 glUseProgram(program = 28) | |
| 13518 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 13519 glBindVertexArray(array = 2) | |
| 13520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 13521 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 13522 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 13523 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 13524 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 13525 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 13526 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 13527 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 13528 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 13529 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 13530 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13531 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13532 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 13533 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13534 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 13535 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 13536 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13537 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13538 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 13539 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13540 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13541 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 13542 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13543 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13544 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 13545 glUseProgram(program = 22) | |
| 13546 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13547 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13548 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 13549 glBindVertexArray(array = 0) | |
| 13550 glDisable(cap = GL_BLEND) | |
| 13551 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 13552 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13553 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13554 glEnable(cap = GL_BLEND) | |
| 13555 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13556 glBlendEquation(mode = GL_FUNC_ADD) | |
| 13557 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 13558 glUseProgram(program = 7) | |
| 13559 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13560 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13561 glEnableVertexAttribArray(index = 0) | |
| 13562 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13563 glEnableVertexAttribArray(index = 1) | |
| 13564 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13565 glEnableVertexAttribArray(index = 2) | |
| 13566 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13567 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13568 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 13569 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13570 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13571 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13572 glEnableVertexAttribArray(index = 0) | |
| 13573 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13574 glEnableVertexAttribArray(index = 1) | |
| 13575 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13576 glEnableVertexAttribArray(index = 2) | |
| 13577 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13578 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13579 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13580 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 13581 glDisable(cap = GL_BLEND) | |
| 13582 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13583 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 13584 glDisableVertexAttribArray(index = 0) | |
| 13585 glDisableVertexAttribArray(index = 1) | |
| 13586 glDisableVertexAttribArray(index = 2) | |
| 13587 glDisableVertexAttribArray(index = 0) | |
| 13588 glDisableVertexAttribArray(index = 1) | |
| 13589 glDisableVertexAttribArray(index = 2) | |
| 13590 glUseProgram(program = 4) | |
| 13591 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 13592 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 13593 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 13594 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 13595 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 13596 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 13597 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 13598 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 13599 glActiveTexture(texture = GL_TEXTURE0) | |
| 13600 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 13601 glUniform1f(location = 19, v0 = 2.4) | |
| 13602 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 13603 glUniform1f(location = 15, v0 = 2.2) | |
| 13604 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 13605 glUniform1f(location = 16, v0 = 0) | |
| 13606 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 13607 glUniform1f(location = 17, v0 = 0) | |
| 13608 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 13609 glUniform1f(location = 18, v0 = 1) | |
| 13610 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 13611 glUniform1f(location = 13, v0 = 1) | |
| 13612 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 13613 glUniform1f(location = 14, v0 = 1) | |
| 13614 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 13615 glUniform1f(location = 12, v0 = 0) | |
| 13616 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 13617 glUniform1f(location = 5, v0 = 1) | |
| 13618 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 13619 glUniform1f(location = 1, v0 = 1) | |
| 13620 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 13621 glUniform1f(location = 0, v0 = 1) | |
| 13622 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 13623 glUniform1f(location = 11, v0 = 1) | |
| 13624 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 13625 glUniform1f(location = 9, v0 = 0) | |
| 13626 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 13627 glUniform1f(location = 10, v0 = 0) | |
| 13628 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 13629 glUniform1f(location = 8, v0 = 0) | |
| 13630 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 13631 glUniform1f(location = 2, v0 = 0) | |
| 13632 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 13633 glEnableVertexAttribArray(index = 2) | |
| 13634 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13635 glEnableVertexAttribArray(index = 0) | |
| 13636 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 13637 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13638 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 13639 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 13640 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13641 glEnable(cap = GL_BLEND) | |
| 13642 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13643 glDisableVertexAttribArray(index = 2) | |
| 13644 glDisableVertexAttribArray(index = 0) | |
| 13645 glUseProgram(program = 7) | |
| 13646 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13647 glUseProgram(program = 22) | |
| 13648 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 13649 glUniform1f(location = 1, v0 = 0.7399996) | |
| 13650 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 13651 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 13652 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13653 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13654 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 13655 glDisable(cap = GL_BLEND) | |
| 13656 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 13657 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 13658 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 13659 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 13660 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 13661 glEnable(cap = GL_BLEND) | |
| 13662 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13663 glUseProgram(program = 7) | |
| 13664 glActiveTexture(texture = GL_TEXTURE0) | |
| 13665 glUseProgram(program = 28) | |
| 13666 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 13667 glBindVertexArray(array = 2) | |
| 13668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 13669 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 13670 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 13671 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 13672 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 13673 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 13674 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 13675 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 13676 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 13677 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 13678 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13679 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13680 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 13681 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13682 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 13683 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 13684 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13685 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13686 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 13687 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13688 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13689 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 13690 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13691 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13692 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 13693 glUseProgram(program = 22) | |
| 13694 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13695 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13696 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 13697 glBindVertexArray(array = 0) | |
| 13698 glDisable(cap = GL_BLEND) | |
| 13699 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 13700 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13701 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13702 glEnable(cap = GL_BLEND) | |
| 13703 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13704 glBlendEquation(mode = GL_FUNC_ADD) | |
| 13705 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 13706 glUseProgram(program = 7) | |
| 13707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13708 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13709 glEnableVertexAttribArray(index = 0) | |
| 13710 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13711 glEnableVertexAttribArray(index = 1) | |
| 13712 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13713 glEnableVertexAttribArray(index = 2) | |
| 13714 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13715 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13716 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 13717 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13719 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13720 glEnableVertexAttribArray(index = 0) | |
| 13721 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13722 glEnableVertexAttribArray(index = 1) | |
| 13723 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13724 glEnableVertexAttribArray(index = 2) | |
| 13725 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13726 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13727 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13728 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 13729 glDisable(cap = GL_BLEND) | |
| 13730 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13731 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 13732 glDisableVertexAttribArray(index = 0) | |
| 13733 glDisableVertexAttribArray(index = 1) | |
| 13734 glDisableVertexAttribArray(index = 2) | |
| 13735 glDisableVertexAttribArray(index = 0) | |
| 13736 glDisableVertexAttribArray(index = 1) | |
| 13737 glDisableVertexAttribArray(index = 2) | |
| 13738 glUseProgram(program = 4) | |
| 13739 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 13740 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 13741 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 13742 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 13743 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 13744 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 13745 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 13746 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 13747 glActiveTexture(texture = GL_TEXTURE0) | |
| 13748 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 13749 glUniform1f(location = 19, v0 = 2.4) | |
| 13750 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 13751 glUniform1f(location = 15, v0 = 2.2) | |
| 13752 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 13753 glUniform1f(location = 16, v0 = 0) | |
| 13754 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 13755 glUniform1f(location = 17, v0 = 0) | |
| 13756 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 13757 glUniform1f(location = 18, v0 = 1) | |
| 13758 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 13759 glUniform1f(location = 13, v0 = 1) | |
| 13760 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 13761 glUniform1f(location = 14, v0 = 1) | |
| 13762 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 13763 glUniform1f(location = 12, v0 = 0) | |
| 13764 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 13765 glUniform1f(location = 5, v0 = 1) | |
| 13766 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 13767 glUniform1f(location = 1, v0 = 1) | |
| 13768 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 13769 glUniform1f(location = 0, v0 = 1) | |
| 13770 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 13771 glUniform1f(location = 11, v0 = 1) | |
| 13772 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 13773 glUniform1f(location = 9, v0 = 0) | |
| 13774 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 13775 glUniform1f(location = 10, v0 = 0) | |
| 13776 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 13777 glUniform1f(location = 8, v0 = 0) | |
| 13778 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 13779 glUniform1f(location = 2, v0 = 0) | |
| 13780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 13781 glEnableVertexAttribArray(index = 2) | |
| 13782 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13783 glEnableVertexAttribArray(index = 0) | |
| 13784 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 13785 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13786 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 13787 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 13788 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13789 glEnable(cap = GL_BLEND) | |
| 13790 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13791 glDisableVertexAttribArray(index = 2) | |
| 13792 glDisableVertexAttribArray(index = 0) | |
| 13793 glUseProgram(program = 7) | |
| 13794 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13795 glUseProgram(program = 22) | |
| 13796 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 13797 glUniform1f(location = 1, v0 = 0.7499996) | |
| 13798 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 13799 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 13800 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13801 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13802 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 13803 glDisable(cap = GL_BLEND) | |
| 13804 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 13805 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 13806 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 13807 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 13808 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 13809 glEnable(cap = GL_BLEND) | |
| 13810 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13811 glUseProgram(program = 7) | |
| 13812 glActiveTexture(texture = GL_TEXTURE0) | |
| 13813 glUseProgram(program = 28) | |
| 13814 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 13815 glBindVertexArray(array = 2) | |
| 13816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 13817 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 13818 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 13819 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 13820 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 13821 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 13822 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 13823 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 13824 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 13825 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 13826 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13827 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13828 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 13829 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13830 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 13831 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 13832 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13833 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13834 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 13835 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13836 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13837 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 13838 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13839 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13840 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 13841 glUseProgram(program = 22) | |
| 13842 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13843 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13844 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 13845 glBindVertexArray(array = 0) | |
| 13846 glDisable(cap = GL_BLEND) | |
| 13847 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 13848 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13849 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13850 glEnable(cap = GL_BLEND) | |
| 13851 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13852 glBlendEquation(mode = GL_FUNC_ADD) | |
| 13853 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 13854 glUseProgram(program = 7) | |
| 13855 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13856 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13857 glEnableVertexAttribArray(index = 0) | |
| 13858 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13859 glEnableVertexAttribArray(index = 1) | |
| 13860 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13861 glEnableVertexAttribArray(index = 2) | |
| 13862 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13863 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13864 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 13865 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13866 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 13867 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 13868 glEnableVertexAttribArray(index = 0) | |
| 13869 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13870 glEnableVertexAttribArray(index = 1) | |
| 13871 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 13872 glEnableVertexAttribArray(index = 2) | |
| 13873 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 13874 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13875 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 13876 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 13877 glDisable(cap = GL_BLEND) | |
| 13878 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13879 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 13880 glDisableVertexAttribArray(index = 0) | |
| 13881 glDisableVertexAttribArray(index = 1) | |
| 13882 glDisableVertexAttribArray(index = 2) | |
| 13883 glDisableVertexAttribArray(index = 0) | |
| 13884 glDisableVertexAttribArray(index = 1) | |
| 13885 glDisableVertexAttribArray(index = 2) | |
| 13886 glUseProgram(program = 4) | |
| 13887 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 13888 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 13889 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 13890 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 13891 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 13892 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 13893 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 13894 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 13895 glActiveTexture(texture = GL_TEXTURE0) | |
| 13896 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 13897 glUniform1f(location = 19, v0 = 2.4) | |
| 13898 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 13899 glUniform1f(location = 15, v0 = 2.2) | |
| 13900 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 13901 glUniform1f(location = 16, v0 = 0) | |
| 13902 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 13903 glUniform1f(location = 17, v0 = 0) | |
| 13904 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 13905 glUniform1f(location = 18, v0 = 1) | |
| 13906 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 13907 glUniform1f(location = 13, v0 = 1) | |
| 13908 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 13909 glUniform1f(location = 14, v0 = 1) | |
| 13910 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 13911 glUniform1f(location = 12, v0 = 0) | |
| 13912 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 13913 glUniform1f(location = 5, v0 = 1) | |
| 13914 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 13915 glUniform1f(location = 1, v0 = 1) | |
| 13916 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 13917 glUniform1f(location = 0, v0 = 1) | |
| 13918 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 13919 glUniform1f(location = 11, v0 = 1) | |
| 13920 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 13921 glUniform1f(location = 9, v0 = 0) | |
| 13922 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 13923 glUniform1f(location = 10, v0 = 0) | |
| 13924 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 13925 glUniform1f(location = 8, v0 = 0) | |
| 13926 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 13927 glUniform1f(location = 2, v0 = 0) | |
| 13928 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 13929 glEnableVertexAttribArray(index = 2) | |
| 13930 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 13931 glEnableVertexAttribArray(index = 0) | |
| 13932 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 13933 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13934 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 13935 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 13936 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13937 glEnable(cap = GL_BLEND) | |
| 13938 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13939 glDisableVertexAttribArray(index = 2) | |
| 13940 glDisableVertexAttribArray(index = 0) | |
| 13941 glUseProgram(program = 7) | |
| 13942 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13943 glUseProgram(program = 22) | |
| 13944 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 13945 glUniform1f(location = 1, v0 = 0.7599996) | |
| 13946 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 13947 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 13948 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13949 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13950 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 13951 glDisable(cap = GL_BLEND) | |
| 13952 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 13953 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 13954 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 13955 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 13956 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 13957 glEnable(cap = GL_BLEND) | |
| 13958 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 13959 glUseProgram(program = 7) | |
| 13960 glActiveTexture(texture = GL_TEXTURE0) | |
| 13961 glUseProgram(program = 28) | |
| 13962 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 13963 glBindVertexArray(array = 2) | |
| 13964 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 13965 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 13966 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 13967 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 13968 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 13969 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 13970 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 13971 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 13972 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 13973 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 13974 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13975 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13976 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 13977 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13978 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 13979 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 13980 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13981 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13982 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 13983 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13984 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 13985 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 13986 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 13987 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 13988 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 13989 glUseProgram(program = 22) | |
| 13990 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 13991 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 13992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 13993 glBindVertexArray(array = 0) | |
| 13994 glDisable(cap = GL_BLEND) | |
| 13995 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 13996 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 13997 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 13998 glEnable(cap = GL_BLEND) | |
| 13999 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14000 glBlendEquation(mode = GL_FUNC_ADD) | |
| 14001 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 14002 glUseProgram(program = 7) | |
| 14003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14004 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14005 glEnableVertexAttribArray(index = 0) | |
| 14006 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14007 glEnableVertexAttribArray(index = 1) | |
| 14008 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14009 glEnableVertexAttribArray(index = 2) | |
| 14010 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14011 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14012 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 14013 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14014 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14015 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14016 glEnableVertexAttribArray(index = 0) | |
| 14017 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14018 glEnableVertexAttribArray(index = 1) | |
| 14019 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14020 glEnableVertexAttribArray(index = 2) | |
| 14021 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14022 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14023 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14024 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 14025 glDisable(cap = GL_BLEND) | |
| 14026 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14027 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 14028 glDisableVertexAttribArray(index = 0) | |
| 14029 glDisableVertexAttribArray(index = 1) | |
| 14030 glDisableVertexAttribArray(index = 2) | |
| 14031 glDisableVertexAttribArray(index = 0) | |
| 14032 glDisableVertexAttribArray(index = 1) | |
| 14033 glDisableVertexAttribArray(index = 2) | |
| 14034 glUseProgram(program = 4) | |
| 14035 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 14036 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 14037 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 14038 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 14039 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 14040 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 14041 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 14042 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 14043 glActiveTexture(texture = GL_TEXTURE0) | |
| 14044 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 14045 glUniform1f(location = 19, v0 = 2.4) | |
| 14046 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 14047 glUniform1f(location = 15, v0 = 2.2) | |
| 14048 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 14049 glUniform1f(location = 16, v0 = 0) | |
| 14050 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 14051 glUniform1f(location = 17, v0 = 0) | |
| 14052 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 14053 glUniform1f(location = 18, v0 = 1) | |
| 14054 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 14055 glUniform1f(location = 13, v0 = 1) | |
| 14056 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 14057 glUniform1f(location = 14, v0 = 1) | |
| 14058 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 14059 glUniform1f(location = 12, v0 = 0) | |
| 14060 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 14061 glUniform1f(location = 5, v0 = 1) | |
| 14062 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 14063 glUniform1f(location = 1, v0 = 1) | |
| 14064 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 14065 glUniform1f(location = 0, v0 = 1) | |
| 14066 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 14067 glUniform1f(location = 11, v0 = 1) | |
| 14068 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 14069 glUniform1f(location = 9, v0 = 0) | |
| 14070 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 14071 glUniform1f(location = 10, v0 = 0) | |
| 14072 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 14073 glUniform1f(location = 8, v0 = 0) | |
| 14074 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 14075 glUniform1f(location = 2, v0 = 0) | |
| 14076 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 14077 glEnableVertexAttribArray(index = 2) | |
| 14078 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14079 glEnableVertexAttribArray(index = 0) | |
| 14080 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 14081 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14082 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 14083 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 14084 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14085 glEnable(cap = GL_BLEND) | |
| 14086 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14087 glDisableVertexAttribArray(index = 2) | |
| 14088 glDisableVertexAttribArray(index = 0) | |
| 14089 glUseProgram(program = 7) | |
| 14090 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14091 glUseProgram(program = 22) | |
| 14092 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 14093 glUniform1f(location = 1, v0 = 0.7699996) | |
| 14094 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 14095 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 14096 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14097 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14098 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 14099 glDisable(cap = GL_BLEND) | |
| 14100 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 14101 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 14102 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 14103 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 14104 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 14105 glEnable(cap = GL_BLEND) | |
| 14106 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14107 glUseProgram(program = 7) | |
| 14108 glActiveTexture(texture = GL_TEXTURE0) | |
| 14109 glUseProgram(program = 28) | |
| 14110 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 14111 glBindVertexArray(array = 2) | |
| 14112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 14113 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 14114 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 14115 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 14116 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 14117 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 14118 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 14119 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 14120 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 14121 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 14122 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14123 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14124 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 14125 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14126 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 14127 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 14128 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14129 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14130 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 14131 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14132 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14133 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 14134 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14135 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14136 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 14137 glUseProgram(program = 22) | |
| 14138 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14140 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 14141 glBindVertexArray(array = 0) | |
| 14142 glDisable(cap = GL_BLEND) | |
| 14143 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 14144 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14145 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14146 glEnable(cap = GL_BLEND) | |
| 14147 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14148 glBlendEquation(mode = GL_FUNC_ADD) | |
| 14149 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 14150 glUseProgram(program = 7) | |
| 14151 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14152 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14153 glEnableVertexAttribArray(index = 0) | |
| 14154 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14155 glEnableVertexAttribArray(index = 1) | |
| 14156 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14157 glEnableVertexAttribArray(index = 2) | |
| 14158 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14159 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14160 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 14161 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14162 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14163 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14164 glEnableVertexAttribArray(index = 0) | |
| 14165 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14166 glEnableVertexAttribArray(index = 1) | |
| 14167 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14168 glEnableVertexAttribArray(index = 2) | |
| 14169 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14170 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14171 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14172 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 14173 glDisable(cap = GL_BLEND) | |
| 14174 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14175 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 14176 glDisableVertexAttribArray(index = 0) | |
| 14177 glDisableVertexAttribArray(index = 1) | |
| 14178 glDisableVertexAttribArray(index = 2) | |
| 14179 glDisableVertexAttribArray(index = 0) | |
| 14180 glDisableVertexAttribArray(index = 1) | |
| 14181 glDisableVertexAttribArray(index = 2) | |
| 14182 glUseProgram(program = 4) | |
| 14183 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 14184 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 14185 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 14186 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 14187 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 14188 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 14189 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 14190 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 14191 glActiveTexture(texture = GL_TEXTURE0) | |
| 14192 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 14193 glUniform1f(location = 19, v0 = 2.4) | |
| 14194 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 14195 glUniform1f(location = 15, v0 = 2.2) | |
| 14196 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 14197 glUniform1f(location = 16, v0 = 0) | |
| 14198 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 14199 glUniform1f(location = 17, v0 = 0) | |
| 14200 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 14201 glUniform1f(location = 18, v0 = 1) | |
| 14202 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 14203 glUniform1f(location = 13, v0 = 1) | |
| 14204 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 14205 glUniform1f(location = 14, v0 = 1) | |
| 14206 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 14207 glUniform1f(location = 12, v0 = 0) | |
| 14208 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 14209 glUniform1f(location = 5, v0 = 1) | |
| 14210 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 14211 glUniform1f(location = 1, v0 = 1) | |
| 14212 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 14213 glUniform1f(location = 0, v0 = 1) | |
| 14214 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 14215 glUniform1f(location = 11, v0 = 1) | |
| 14216 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 14217 glUniform1f(location = 9, v0 = 0) | |
| 14218 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 14219 glUniform1f(location = 10, v0 = 0) | |
| 14220 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 14221 glUniform1f(location = 8, v0 = 0) | |
| 14222 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 14223 glUniform1f(location = 2, v0 = 0) | |
| 14224 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 14225 glEnableVertexAttribArray(index = 2) | |
| 14226 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14227 glEnableVertexAttribArray(index = 0) | |
| 14228 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 14229 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14230 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 14231 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 14232 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14233 glEnable(cap = GL_BLEND) | |
| 14234 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14235 glDisableVertexAttribArray(index = 2) | |
| 14236 glDisableVertexAttribArray(index = 0) | |
| 14237 glUseProgram(program = 7) | |
| 14238 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14239 glUseProgram(program = 22) | |
| 14240 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 14241 glUniform1f(location = 1, v0 = 0.7799996) | |
| 14242 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 14243 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 14244 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14245 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14246 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 14247 glDisable(cap = GL_BLEND) | |
| 14248 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 14249 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 14250 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 14251 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 14252 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 14253 glEnable(cap = GL_BLEND) | |
| 14254 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14255 glUseProgram(program = 7) | |
| 14256 glActiveTexture(texture = GL_TEXTURE0) | |
| 14257 glUseProgram(program = 28) | |
| 14258 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 14259 glBindVertexArray(array = 2) | |
| 14260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 14261 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 14262 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 14263 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 14264 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 14265 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 14266 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 14267 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 14268 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 14269 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 14270 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14271 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14272 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 14273 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14274 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 14275 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 14276 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14277 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14278 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 14279 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14280 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14281 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 14282 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14283 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14284 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 14285 glUseProgram(program = 22) | |
| 14286 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14287 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14288 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 14289 glBindVertexArray(array = 0) | |
| 14290 glDisable(cap = GL_BLEND) | |
| 14291 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 14292 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14293 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14294 glEnable(cap = GL_BLEND) | |
| 14295 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14296 glBlendEquation(mode = GL_FUNC_ADD) | |
| 14297 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 14298 glUseProgram(program = 7) | |
| 14299 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14300 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14301 glEnableVertexAttribArray(index = 0) | |
| 14302 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14303 glEnableVertexAttribArray(index = 1) | |
| 14304 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14305 glEnableVertexAttribArray(index = 2) | |
| 14306 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14308 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 14309 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14310 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14311 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14312 glEnableVertexAttribArray(index = 0) | |
| 14313 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14314 glEnableVertexAttribArray(index = 1) | |
| 14315 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14316 glEnableVertexAttribArray(index = 2) | |
| 14317 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14319 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14320 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 14321 glDisable(cap = GL_BLEND) | |
| 14322 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14323 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 14324 glDisableVertexAttribArray(index = 0) | |
| 14325 glDisableVertexAttribArray(index = 1) | |
| 14326 glDisableVertexAttribArray(index = 2) | |
| 14327 glDisableVertexAttribArray(index = 0) | |
| 14328 glDisableVertexAttribArray(index = 1) | |
| 14329 glDisableVertexAttribArray(index = 2) | |
| 14330 glUseProgram(program = 4) | |
| 14331 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 14332 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 14333 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 14334 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 14335 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 14336 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 14337 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 14338 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 14339 glActiveTexture(texture = GL_TEXTURE0) | |
| 14340 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 14341 glUniform1f(location = 19, v0 = 2.4) | |
| 14342 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 14343 glUniform1f(location = 15, v0 = 2.2) | |
| 14344 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 14345 glUniform1f(location = 16, v0 = 0) | |
| 14346 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 14347 glUniform1f(location = 17, v0 = 0) | |
| 14348 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 14349 glUniform1f(location = 18, v0 = 1) | |
| 14350 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 14351 glUniform1f(location = 13, v0 = 1) | |
| 14352 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 14353 glUniform1f(location = 14, v0 = 1) | |
| 14354 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 14355 glUniform1f(location = 12, v0 = 0) | |
| 14356 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 14357 glUniform1f(location = 5, v0 = 1) | |
| 14358 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 14359 glUniform1f(location = 1, v0 = 1) | |
| 14360 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 14361 glUniform1f(location = 0, v0 = 1) | |
| 14362 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 14363 glUniform1f(location = 11, v0 = 1) | |
| 14364 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 14365 glUniform1f(location = 9, v0 = 0) | |
| 14366 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 14367 glUniform1f(location = 10, v0 = 0) | |
| 14368 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 14369 glUniform1f(location = 8, v0 = 0) | |
| 14370 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 14371 glUniform1f(location = 2, v0 = 0) | |
| 14372 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 14373 glEnableVertexAttribArray(index = 2) | |
| 14374 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14375 glEnableVertexAttribArray(index = 0) | |
| 14376 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 14377 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14378 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 14379 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 14380 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14381 glEnable(cap = GL_BLEND) | |
| 14382 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14383 glDisableVertexAttribArray(index = 2) | |
| 14384 glDisableVertexAttribArray(index = 0) | |
| 14385 glUseProgram(program = 7) | |
| 14386 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14387 glUseProgram(program = 22) | |
| 14388 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 14389 glUniform1f(location = 1, v0 = 0.7899995) | |
| 14390 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 14391 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 14392 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14393 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14394 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 14395 glDisable(cap = GL_BLEND) | |
| 14396 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 14397 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 14398 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 14399 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 14400 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 14401 glEnable(cap = GL_BLEND) | |
| 14402 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14403 glUseProgram(program = 7) | |
| 14404 glActiveTexture(texture = GL_TEXTURE0) | |
| 14405 glUseProgram(program = 28) | |
| 14406 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 14407 glBindVertexArray(array = 2) | |
| 14408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 14409 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 14410 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 14411 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 14412 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 14413 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 14414 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 14415 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 14416 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 14417 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 14418 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14419 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14420 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 14421 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14422 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 14423 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 14424 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14425 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14426 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 14427 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14428 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14429 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 14430 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14431 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14432 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 14433 glUseProgram(program = 22) | |
| 14434 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14435 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14436 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 14437 glBindVertexArray(array = 0) | |
| 14438 glDisable(cap = GL_BLEND) | |
| 14439 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 14440 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14441 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14442 glEnable(cap = GL_BLEND) | |
| 14443 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14444 glBlendEquation(mode = GL_FUNC_ADD) | |
| 14445 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 14446 glUseProgram(program = 7) | |
| 14447 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14448 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14449 glEnableVertexAttribArray(index = 0) | |
| 14450 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14451 glEnableVertexAttribArray(index = 1) | |
| 14452 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14453 glEnableVertexAttribArray(index = 2) | |
| 14454 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14455 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14456 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 14457 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14459 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14460 glEnableVertexAttribArray(index = 0) | |
| 14461 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14462 glEnableVertexAttribArray(index = 1) | |
| 14463 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14464 glEnableVertexAttribArray(index = 2) | |
| 14465 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14466 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14467 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14468 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 14469 glDisable(cap = GL_BLEND) | |
| 14470 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14471 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 14472 glDisableVertexAttribArray(index = 0) | |
| 14473 glDisableVertexAttribArray(index = 1) | |
| 14474 glDisableVertexAttribArray(index = 2) | |
| 14475 glDisableVertexAttribArray(index = 0) | |
| 14476 glDisableVertexAttribArray(index = 1) | |
| 14477 glDisableVertexAttribArray(index = 2) | |
| 14478 glUseProgram(program = 4) | |
| 14479 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 14480 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 14481 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 14482 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 14483 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 14484 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 14485 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 14486 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 14487 glActiveTexture(texture = GL_TEXTURE0) | |
| 14488 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 14489 glUniform1f(location = 19, v0 = 2.4) | |
| 14490 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 14491 glUniform1f(location = 15, v0 = 2.2) | |
| 14492 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 14493 glUniform1f(location = 16, v0 = 0) | |
| 14494 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 14495 glUniform1f(location = 17, v0 = 0) | |
| 14496 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 14497 glUniform1f(location = 18, v0 = 1) | |
| 14498 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 14499 glUniform1f(location = 13, v0 = 1) | |
| 14500 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 14501 glUniform1f(location = 14, v0 = 1) | |
| 14502 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 14503 glUniform1f(location = 12, v0 = 0) | |
| 14504 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 14505 glUniform1f(location = 5, v0 = 1) | |
| 14506 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 14507 glUniform1f(location = 1, v0 = 1) | |
| 14508 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 14509 glUniform1f(location = 0, v0 = 1) | |
| 14510 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 14511 glUniform1f(location = 11, v0 = 1) | |
| 14512 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 14513 glUniform1f(location = 9, v0 = 0) | |
| 14514 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 14515 glUniform1f(location = 10, v0 = 0) | |
| 14516 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 14517 glUniform1f(location = 8, v0 = 0) | |
| 14518 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 14519 glUniform1f(location = 2, v0 = 0) | |
| 14520 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 14521 glEnableVertexAttribArray(index = 2) | |
| 14522 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14523 glEnableVertexAttribArray(index = 0) | |
| 14524 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 14525 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14526 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 14527 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 14528 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14529 glEnable(cap = GL_BLEND) | |
| 14530 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14531 glDisableVertexAttribArray(index = 2) | |
| 14532 glDisableVertexAttribArray(index = 0) | |
| 14533 glUseProgram(program = 7) | |
| 14534 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14535 glUseProgram(program = 22) | |
| 14536 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 14537 glUniform1f(location = 1, v0 = 0.7999995) | |
| 14538 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 14539 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 14540 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14541 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14542 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 14543 glDisable(cap = GL_BLEND) | |
| 14544 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 14545 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 14546 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 14547 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 14548 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 14549 glEnable(cap = GL_BLEND) | |
| 14550 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14551 glUseProgram(program = 7) | |
| 14552 glActiveTexture(texture = GL_TEXTURE0) | |
| 14553 glUseProgram(program = 28) | |
| 14554 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 14555 glBindVertexArray(array = 2) | |
| 14556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 14557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 14558 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 14559 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 14560 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 14561 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 14562 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 14563 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 14564 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 14565 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 14566 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14567 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14568 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 14569 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14570 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 14571 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 14572 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14573 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14574 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 14575 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14576 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14577 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 14578 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14579 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14580 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 14581 glUseProgram(program = 22) | |
| 14582 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14583 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14584 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 14585 glBindVertexArray(array = 0) | |
| 14586 glDisable(cap = GL_BLEND) | |
| 14587 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 14588 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14589 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14590 glEnable(cap = GL_BLEND) | |
| 14591 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14592 glBlendEquation(mode = GL_FUNC_ADD) | |
| 14593 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 14594 glUseProgram(program = 7) | |
| 14595 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14596 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14597 glEnableVertexAttribArray(index = 0) | |
| 14598 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14599 glEnableVertexAttribArray(index = 1) | |
| 14600 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14601 glEnableVertexAttribArray(index = 2) | |
| 14602 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14603 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14604 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 14605 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14607 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14608 glEnableVertexAttribArray(index = 0) | |
| 14609 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14610 glEnableVertexAttribArray(index = 1) | |
| 14611 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14612 glEnableVertexAttribArray(index = 2) | |
| 14613 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14614 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14615 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14616 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 14617 glDisable(cap = GL_BLEND) | |
| 14618 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14619 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 14620 glDisableVertexAttribArray(index = 0) | |
| 14621 glDisableVertexAttribArray(index = 1) | |
| 14622 glDisableVertexAttribArray(index = 2) | |
| 14623 glDisableVertexAttribArray(index = 0) | |
| 14624 glDisableVertexAttribArray(index = 1) | |
| 14625 glDisableVertexAttribArray(index = 2) | |
| 14626 glUseProgram(program = 4) | |
| 14627 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 14628 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 14629 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 14630 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 14631 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 14632 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 14633 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 14634 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 14635 glActiveTexture(texture = GL_TEXTURE0) | |
| 14636 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 14637 glUniform1f(location = 19, v0 = 2.4) | |
| 14638 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 14639 glUniform1f(location = 15, v0 = 2.2) | |
| 14640 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 14641 glUniform1f(location = 16, v0 = 0) | |
| 14642 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 14643 glUniform1f(location = 17, v0 = 0) | |
| 14644 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 14645 glUniform1f(location = 18, v0 = 1) | |
| 14646 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 14647 glUniform1f(location = 13, v0 = 1) | |
| 14648 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 14649 glUniform1f(location = 14, v0 = 1) | |
| 14650 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 14651 glUniform1f(location = 12, v0 = 0) | |
| 14652 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 14653 glUniform1f(location = 5, v0 = 1) | |
| 14654 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 14655 glUniform1f(location = 1, v0 = 1) | |
| 14656 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 14657 glUniform1f(location = 0, v0 = 1) | |
| 14658 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 14659 glUniform1f(location = 11, v0 = 1) | |
| 14660 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 14661 glUniform1f(location = 9, v0 = 0) | |
| 14662 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 14663 glUniform1f(location = 10, v0 = 0) | |
| 14664 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 14665 glUniform1f(location = 8, v0 = 0) | |
| 14666 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 14667 glUniform1f(location = 2, v0 = 0) | |
| 14668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 14669 glEnableVertexAttribArray(index = 2) | |
| 14670 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14671 glEnableVertexAttribArray(index = 0) | |
| 14672 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 14673 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14674 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 14675 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 14676 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14677 glEnable(cap = GL_BLEND) | |
| 14678 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14679 glDisableVertexAttribArray(index = 2) | |
| 14680 glDisableVertexAttribArray(index = 0) | |
| 14681 glUseProgram(program = 7) | |
| 14682 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14683 glUseProgram(program = 22) | |
| 14684 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 14685 glUniform1f(location = 1, v0 = 0.8099995) | |
| 14686 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 14687 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 14688 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14689 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14690 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 14691 glDisable(cap = GL_BLEND) | |
| 14692 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 14693 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 14694 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 14695 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 14696 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 14697 glEnable(cap = GL_BLEND) | |
| 14698 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14699 glUseProgram(program = 7) | |
| 14700 glActiveTexture(texture = GL_TEXTURE0) | |
| 14701 glUseProgram(program = 28) | |
| 14702 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 14703 glBindVertexArray(array = 2) | |
| 14704 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 14705 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 14706 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 14707 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 14708 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 14709 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 14710 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 14711 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 14712 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 14713 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 14714 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14715 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14716 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 14717 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14718 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 14719 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 14720 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14721 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14722 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 14723 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14724 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14725 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 14726 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14727 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14728 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 14729 glUseProgram(program = 22) | |
| 14730 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14731 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14732 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 14733 glBindVertexArray(array = 0) | |
| 14734 glDisable(cap = GL_BLEND) | |
| 14735 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 14736 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14737 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14738 glEnable(cap = GL_BLEND) | |
| 14739 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14740 glBlendEquation(mode = GL_FUNC_ADD) | |
| 14741 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 14742 glUseProgram(program = 7) | |
| 14743 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14744 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14745 glEnableVertexAttribArray(index = 0) | |
| 14746 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14747 glEnableVertexAttribArray(index = 1) | |
| 14748 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14749 glEnableVertexAttribArray(index = 2) | |
| 14750 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14752 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 14753 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14755 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14756 glEnableVertexAttribArray(index = 0) | |
| 14757 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14758 glEnableVertexAttribArray(index = 1) | |
| 14759 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14760 glEnableVertexAttribArray(index = 2) | |
| 14761 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14763 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14764 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 14765 glDisable(cap = GL_BLEND) | |
| 14766 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14767 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 14768 glDisableVertexAttribArray(index = 0) | |
| 14769 glDisableVertexAttribArray(index = 1) | |
| 14770 glDisableVertexAttribArray(index = 2) | |
| 14771 glDisableVertexAttribArray(index = 0) | |
| 14772 glDisableVertexAttribArray(index = 1) | |
| 14773 glDisableVertexAttribArray(index = 2) | |
| 14774 glUseProgram(program = 4) | |
| 14775 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 14776 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 14777 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 14778 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 14779 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 14780 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 14781 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 14782 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 14783 glActiveTexture(texture = GL_TEXTURE0) | |
| 14784 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 14785 glUniform1f(location = 19, v0 = 2.4) | |
| 14786 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 14787 glUniform1f(location = 15, v0 = 2.2) | |
| 14788 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 14789 glUniform1f(location = 16, v0 = 0) | |
| 14790 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 14791 glUniform1f(location = 17, v0 = 0) | |
| 14792 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 14793 glUniform1f(location = 18, v0 = 1) | |
| 14794 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 14795 glUniform1f(location = 13, v0 = 1) | |
| 14796 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 14797 glUniform1f(location = 14, v0 = 1) | |
| 14798 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 14799 glUniform1f(location = 12, v0 = 0) | |
| 14800 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 14801 glUniform1f(location = 5, v0 = 1) | |
| 14802 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 14803 glUniform1f(location = 1, v0 = 1) | |
| 14804 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 14805 glUniform1f(location = 0, v0 = 1) | |
| 14806 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 14807 glUniform1f(location = 11, v0 = 1) | |
| 14808 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 14809 glUniform1f(location = 9, v0 = 0) | |
| 14810 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 14811 glUniform1f(location = 10, v0 = 0) | |
| 14812 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 14813 glUniform1f(location = 8, v0 = 0) | |
| 14814 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 14815 glUniform1f(location = 2, v0 = 0) | |
| 14816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 14817 glEnableVertexAttribArray(index = 2) | |
| 14818 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14819 glEnableVertexAttribArray(index = 0) | |
| 14820 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 14821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14822 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 14823 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 14824 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14825 glEnable(cap = GL_BLEND) | |
| 14826 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14827 glDisableVertexAttribArray(index = 2) | |
| 14828 glDisableVertexAttribArray(index = 0) | |
| 14829 glUseProgram(program = 7) | |
| 14830 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14831 glUseProgram(program = 22) | |
| 14832 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 14833 glUniform1f(location = 1, v0 = 0.8199995) | |
| 14834 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 14835 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 14836 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14837 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14838 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 14839 glDisable(cap = GL_BLEND) | |
| 14840 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 14841 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 14842 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 14843 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 14844 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 14845 glEnable(cap = GL_BLEND) | |
| 14846 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14847 glUseProgram(program = 7) | |
| 14848 glActiveTexture(texture = GL_TEXTURE0) | |
| 14849 glUseProgram(program = 28) | |
| 14850 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 14851 glBindVertexArray(array = 2) | |
| 14852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 14853 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 14854 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 14855 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 14856 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 14857 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 14858 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 14859 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 14860 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 14861 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 14862 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14863 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14864 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 14865 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14866 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 14867 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 14868 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14869 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14870 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 14871 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14872 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 14873 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 14874 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 14875 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 14876 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 14877 glUseProgram(program = 22) | |
| 14878 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14879 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14880 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 14881 glBindVertexArray(array = 0) | |
| 14882 glDisable(cap = GL_BLEND) | |
| 14883 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 14884 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14885 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14886 glEnable(cap = GL_BLEND) | |
| 14887 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14888 glBlendEquation(mode = GL_FUNC_ADD) | |
| 14889 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 14890 glUseProgram(program = 7) | |
| 14891 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14892 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14893 glEnableVertexAttribArray(index = 0) | |
| 14894 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14895 glEnableVertexAttribArray(index = 1) | |
| 14896 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14897 glEnableVertexAttribArray(index = 2) | |
| 14898 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14900 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 14901 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14902 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 14903 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 14904 glEnableVertexAttribArray(index = 0) | |
| 14905 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14906 glEnableVertexAttribArray(index = 1) | |
| 14907 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 14908 glEnableVertexAttribArray(index = 2) | |
| 14909 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 14910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14911 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 14912 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 14913 glDisable(cap = GL_BLEND) | |
| 14914 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 14915 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 14916 glDisableVertexAttribArray(index = 0) | |
| 14917 glDisableVertexAttribArray(index = 1) | |
| 14918 glDisableVertexAttribArray(index = 2) | |
| 14919 glDisableVertexAttribArray(index = 0) | |
| 14920 glDisableVertexAttribArray(index = 1) | |
| 14921 glDisableVertexAttribArray(index = 2) | |
| 14922 glUseProgram(program = 4) | |
| 14923 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 14924 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 14925 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 14926 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 14927 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 14928 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 14929 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 14930 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 14931 glActiveTexture(texture = GL_TEXTURE0) | |
| 14932 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 14933 glUniform1f(location = 19, v0 = 2.4) | |
| 14934 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 14935 glUniform1f(location = 15, v0 = 2.2) | |
| 14936 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 14937 glUniform1f(location = 16, v0 = 0) | |
| 14938 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 14939 glUniform1f(location = 17, v0 = 0) | |
| 14940 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 14941 glUniform1f(location = 18, v0 = 1) | |
| 14942 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 14943 glUniform1f(location = 13, v0 = 1) | |
| 14944 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 14945 glUniform1f(location = 14, v0 = 1) | |
| 14946 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 14947 glUniform1f(location = 12, v0 = 0) | |
| 14948 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 14949 glUniform1f(location = 5, v0 = 1) | |
| 14950 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 14951 glUniform1f(location = 1, v0 = 1) | |
| 14952 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 14953 glUniform1f(location = 0, v0 = 1) | |
| 14954 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 14955 glUniform1f(location = 11, v0 = 1) | |
| 14956 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 14957 glUniform1f(location = 9, v0 = 0) | |
| 14958 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 14959 glUniform1f(location = 10, v0 = 0) | |
| 14960 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 14961 glUniform1f(location = 8, v0 = 0) | |
| 14962 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 14963 glUniform1f(location = 2, v0 = 0) | |
| 14964 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 14965 glEnableVertexAttribArray(index = 2) | |
| 14966 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 14967 glEnableVertexAttribArray(index = 0) | |
| 14968 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 14969 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 14970 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 14971 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 14972 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14973 glEnable(cap = GL_BLEND) | |
| 14974 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14975 glDisableVertexAttribArray(index = 2) | |
| 14976 glDisableVertexAttribArray(index = 0) | |
| 14977 glUseProgram(program = 7) | |
| 14978 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14979 glUseProgram(program = 22) | |
| 14980 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 14981 glUniform1f(location = 1, v0 = 0.8299995) | |
| 14982 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 14983 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 14984 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 14985 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 14986 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 14987 glDisable(cap = GL_BLEND) | |
| 14988 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 14989 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 14990 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 14991 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 14992 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 14993 glEnable(cap = GL_BLEND) | |
| 14994 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 14995 glUseProgram(program = 7) | |
| 14996 glActiveTexture(texture = GL_TEXTURE0) | |
| 14997 glUseProgram(program = 28) | |
| 14998 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 14999 glBindVertexArray(array = 2) | |
| 15000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 15001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 15002 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 15003 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 15004 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 15005 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 15006 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 15007 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 15008 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 15009 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 15010 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15011 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 15012 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 15013 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15014 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 15015 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 15016 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15017 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15018 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 15019 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15020 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15021 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 15022 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15023 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 15024 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 15025 glUseProgram(program = 22) | |
| 15026 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 15027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15028 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 15029 glBindVertexArray(array = 0) | |
| 15030 glDisable(cap = GL_BLEND) | |
| 15031 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 15032 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 15033 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15034 glEnable(cap = GL_BLEND) | |
| 15035 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15036 glBlendEquation(mode = GL_FUNC_ADD) | |
| 15037 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 15038 glUseProgram(program = 7) | |
| 15039 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 15040 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 15041 glEnableVertexAttribArray(index = 0) | |
| 15042 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15043 glEnableVertexAttribArray(index = 1) | |
| 15044 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 15045 glEnableVertexAttribArray(index = 2) | |
| 15046 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 15047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15048 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 15049 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 15050 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 15051 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 15052 glEnableVertexAttribArray(index = 0) | |
| 15053 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15054 glEnableVertexAttribArray(index = 1) | |
| 15055 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 15056 glEnableVertexAttribArray(index = 2) | |
| 15057 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 15058 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15059 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 15060 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 15061 glDisable(cap = GL_BLEND) | |
| 15062 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 15063 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 15064 glDisableVertexAttribArray(index = 0) | |
| 15065 glDisableVertexAttribArray(index = 1) | |
| 15066 glDisableVertexAttribArray(index = 2) | |
| 15067 glDisableVertexAttribArray(index = 0) | |
| 15068 glDisableVertexAttribArray(index = 1) | |
| 15069 glDisableVertexAttribArray(index = 2) | |
| 15070 glUseProgram(program = 4) | |
| 15071 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 15072 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 15073 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 15074 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 15075 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 15076 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 15077 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 15078 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 15079 glActiveTexture(texture = GL_TEXTURE0) | |
| 15080 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 15081 glUniform1f(location = 19, v0 = 2.4) | |
| 15082 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 15083 glUniform1f(location = 15, v0 = 2.2) | |
| 15084 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 15085 glUniform1f(location = 16, v0 = 0) | |
| 15086 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 15087 glUniform1f(location = 17, v0 = 0) | |
| 15088 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 15089 glUniform1f(location = 18, v0 = 1) | |
| 15090 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 15091 glUniform1f(location = 13, v0 = 1) | |
| 15092 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 15093 glUniform1f(location = 14, v0 = 1) | |
| 15094 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 15095 glUniform1f(location = 12, v0 = 0) | |
| 15096 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 15097 glUniform1f(location = 5, v0 = 1) | |
| 15098 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 15099 glUniform1f(location = 1, v0 = 1) | |
| 15100 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 15101 glUniform1f(location = 0, v0 = 1) | |
| 15102 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 15103 glUniform1f(location = 11, v0 = 1) | |
| 15104 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 15105 glUniform1f(location = 9, v0 = 0) | |
| 15106 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 15107 glUniform1f(location = 10, v0 = 0) | |
| 15108 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 15109 glUniform1f(location = 8, v0 = 0) | |
| 15110 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 15111 glUniform1f(location = 2, v0 = 0) | |
| 15112 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 15113 glEnableVertexAttribArray(index = 2) | |
| 15114 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15115 glEnableVertexAttribArray(index = 0) | |
| 15116 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 15117 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15118 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 15119 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 15120 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15121 glEnable(cap = GL_BLEND) | |
| 15122 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15123 glDisableVertexAttribArray(index = 2) | |
| 15124 glDisableVertexAttribArray(index = 0) | |
| 15125 glUseProgram(program = 7) | |
| 15126 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15127 glUseProgram(program = 22) | |
| 15128 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 15129 glUniform1f(location = 1, v0 = 0.8399995) | |
| 15130 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 15131 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 15132 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15133 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 15134 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 15135 glDisable(cap = GL_BLEND) | |
| 15136 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 15137 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 15138 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 15139 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 15140 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 15141 glEnable(cap = GL_BLEND) | |
| 15142 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15143 glUseProgram(program = 7) | |
| 15144 glActiveTexture(texture = GL_TEXTURE0) | |
| 15145 glUseProgram(program = 28) | |
| 15146 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 15147 glBindVertexArray(array = 2) | |
| 15148 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 15149 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 15150 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 15151 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 15152 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 15153 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f00000 | |
| 15154 memcpy(dest = 0x12e80000, src = blob(524288), n = 524288) | |
| 15155 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 15156 memcpy(dest = 0x12f00000, src = blob(131072), n = 131072) | |
| 15157 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 15158 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15159 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 15160 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 15161 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15162 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 15163 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 15164 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15165 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15166 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 15167 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15168 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15169 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 15170 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15171 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 15172 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 15173 glUseProgram(program = 22) | |
| 15174 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 15175 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15176 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 15177 glBindVertexArray(array = 0) | |
| 15178 glDisable(cap = GL_BLEND) | |
| 15179 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 15180 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 15181 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15182 glEnable(cap = GL_BLEND) | |
| 15183 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15184 glBlendEquation(mode = GL_FUNC_ADD) | |
| 15185 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 15186 glUseProgram(program = 7) | |
| 15187 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 15188 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 15189 glEnableVertexAttribArray(index = 0) | |
| 15190 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15191 glEnableVertexAttribArray(index = 1) | |
| 15192 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 15193 glEnableVertexAttribArray(index = 2) | |
| 15194 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 15195 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15196 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 15197 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 15198 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 15199 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 15200 glEnableVertexAttribArray(index = 0) | |
| 15201 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15202 glEnableVertexAttribArray(index = 1) | |
| 15203 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 15204 glEnableVertexAttribArray(index = 2) | |
| 15205 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 15206 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15207 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 15208 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
| 15209 glDisable(cap = GL_BLEND) | |
| 15210 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 15211 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 15212 glDisableVertexAttribArray(index = 0) | |
| 15213 glDisableVertexAttribArray(index = 1) | |
| 15214 glDisableVertexAttribArray(index = 2) | |
| 15215 glDisableVertexAttribArray(index = 0) | |
| 15216 glDisableVertexAttribArray(index = 1) | |
| 15217 glDisableVertexAttribArray(index = 2) | |
| 15218 glUseProgram(program = 4) | |
| 15219 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 15220 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 15221 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 15222 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 15223 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 15224 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 15225 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 15226 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 15227 glActiveTexture(texture = GL_TEXTURE0) | |
| 15228 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 15229 glUniform1f(location = 19, v0 = 2.4) | |
| 15230 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 15231 glUniform1f(location = 15, v0 = 2.2) | |
| 15232 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 15233 glUniform1f(location = 16, v0 = 0) | |
| 15234 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 15235 glUniform1f(location = 17, v0 = 0) | |
| 15236 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 15237 glUniform1f(location = 18, v0 = 1) | |
| 15238 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 15239 glUniform1f(location = 13, v0 = 1) | |
| 15240 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 15241 glUniform1f(location = 14, v0 = 1) | |
| 15242 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 15243 glUniform1f(location = 12, v0 = 0) | |
| 15244 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 15245 glUniform1f(location = 5, v0 = 1) | |
| 15246 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 15247 glUniform1f(location = 1, v0 = 1) | |
| 15248 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 15249 glUniform1f(location = 0, v0 = 1) | |
| 15250 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 15251 glUniform1f(location = 11, v0 = 1) | |
| 15252 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 15253 glUniform1f(location = 9, v0 = 0) | |
| 15254 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 15255 glUniform1f(location = 10, v0 = 0) | |
| 15256 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 15257 glUniform1f(location = 8, v0 = 0) | |
| 15258 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 15259 glUniform1f(location = 2, v0 = 0) | |
| 15260 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 15261 glEnableVertexAttribArray(index = 2) | |
| 15262 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15263 glEnableVertexAttribArray(index = 0) | |
| 15264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 15265 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15266 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 15267 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 15268 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15269 glEnable(cap = GL_BLEND) | |
| 15270 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15271 glDisableVertexAttribArray(index = 2) | |
| 15272 glDisableVertexAttribArray(index = 0) | |
| 15273 glUseProgram(program = 7) | |
| 15274 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15275 glUseProgram(program = 22) | |
| 15276 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 15277 glUniform1f(location = 1, v0 = 0.8499995) | |
| 15278 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 15279 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 15280 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15281 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 15282 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 15283 glDisable(cap = GL_BLEND) | |
| 15284 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 15285 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 15286 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 15287 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 15288 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 15289 glEnable(cap = GL_BLEND) | |
| 15290 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15291 glUseProgram(program = 7) | |
| 15292 glActiveTexture(texture = GL_TEXTURE0) | |
| 15293 glUseProgram(program = 28) | |
| 15294 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 15295 glBindVertexArray(array = 2) | |
| 15296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 15297 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 15298 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 15299 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 15300 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e00000 | |
| 15301 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 15302 memcpy(dest = 0x12e00000, src = blob(524288), n = 524288) | |
| 15303 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 15304 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 15305 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 15306 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15307 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 15308 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 15309 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15310 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 15311 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 15312 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15313 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15314 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 15315 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15316 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15317 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 15318 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15319 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 15320 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 15321 glUseProgram(program = 22) | |
| 15322 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 15323 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 15325 glBindVertexArray(array = 0) | |
| 15326 glDisable(cap = GL_BLEND) | |
| 15327 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 15328 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 15329 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15330 glEnable(cap = GL_BLEND) | |
| 15331 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15332 glBlendEquation(mode = GL_FUNC_ADD) | |
| 15333 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 15334 glUseProgram(program = 7) | |
| 15335 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 15336 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 15337 glEnableVertexAttribArray(index = 0) | |
| 15338 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15339 glEnableVertexAttribArray(index = 1) | |
| 15340 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 15341 glEnableVertexAttribArray(index = 2) | |
| 15342 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 15343 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15344 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 15345 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 15346 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 15347 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 15348 glEnableVertexAttribArray(index = 0) | |
| 15349 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15350 glEnableVertexAttribArray(index = 1) | |
| 15351 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 15352 glEnableVertexAttribArray(index = 2) | |
| 15353 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 15354 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15355 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 15356 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
| 15357 glDisable(cap = GL_BLEND) | |
| 15358 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 15359 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 15360 glDisableVertexAttribArray(index = 0) | |
| 15361 glDisableVertexAttribArray(index = 1) | |
| 15362 glDisableVertexAttribArray(index = 2) | |
| 15363 glDisableVertexAttribArray(index = 0) | |
| 15364 glDisableVertexAttribArray(index = 1) | |
| 15365 glDisableVertexAttribArray(index = 2) | |
| 15366 glUseProgram(program = 4) | |
| 15367 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 15368 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 15369 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 15370 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 15371 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 15372 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 15373 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 15374 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 15375 glActiveTexture(texture = GL_TEXTURE0) | |
| 15376 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 15377 glUniform1f(location = 19, v0 = 2.4) | |
| 15378 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 15379 glUniform1f(location = 15, v0 = 2.2) | |
| 15380 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 15381 glUniform1f(location = 16, v0 = 0) | |
| 15382 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 15383 glUniform1f(location = 17, v0 = 0) | |
| 15384 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 15385 glUniform1f(location = 18, v0 = 1) | |
| 15386 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 15387 glUniform1f(location = 13, v0 = 1) | |
| 15388 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 15389 glUniform1f(location = 14, v0 = 1) | |
| 15390 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 15391 glUniform1f(location = 12, v0 = 0) | |
| 15392 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 15393 glUniform1f(location = 5, v0 = 1) | |
| 15394 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 15395 glUniform1f(location = 1, v0 = 1) | |
| 15396 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 15397 glUniform1f(location = 0, v0 = 1) | |
| 15398 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 15399 glUniform1f(location = 11, v0 = 1) | |
| 15400 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 15401 glUniform1f(location = 9, v0 = 0) | |
| 15402 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 15403 glUniform1f(location = 10, v0 = 0) | |
| 15404 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 15405 glUniform1f(location = 8, v0 = 0) | |
| 15406 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 15407 glUniform1f(location = 2, v0 = 0) | |
| 15408 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 15409 glEnableVertexAttribArray(index = 2) | |
| 15410 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15411 glEnableVertexAttribArray(index = 0) | |
| 15412 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 15413 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15414 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 15415 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 15416 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15417 glEnable(cap = GL_BLEND) | |
| 15418 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15419 glDisableVertexAttribArray(index = 2) | |
| 15420 glDisableVertexAttribArray(index = 0) | |
| 15421 glUseProgram(program = 7) | |
| 15422 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15423 glUseProgram(program = 22) | |
| 15424 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 15425 glUniform1f(location = 1, v0 = 0.8599995) | |
| 15426 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 15427 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 15428 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15429 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 15430 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 15431 glDisable(cap = GL_BLEND) | |
| 15432 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 15433 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 15434 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 15435 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 15436 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 15437 glEnable(cap = GL_BLEND) | |
| 15438 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15439 glUseProgram(program = 7) | |
| 15440 glActiveTexture(texture = GL_TEXTURE0) | |
| 15441 glUseProgram(program = 28) | |
| 15442 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 15443 glBindVertexArray(array = 2) | |
| 15444 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 15445 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 15446 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 15447 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 15448 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12f20000 | |
| 15449 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12de0000 | |
| 15450 memcpy(dest = 0x12f20000, src = blob(524288), n = 524288) | |
| 15451 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 15452 memcpy(dest = 0x12de0000, src = blob(131072), n = 131072) | |
| 15453 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 15454 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15455 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 15456 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 15457 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15458 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 15459 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 15460 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15461 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15462 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 15463 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15464 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15465 glDrawElements(mode = GL_TRIANGLES, count = 294, type = GL_UNSIGNED_SHORT, indices = 0x510) | |
| 15466 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15467 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 15468 glDrawElements(mode = GL_TRIANGLES, count = 93, type = GL_UNSIGNED_SHORT, indices = 0x75c) | |
| 15469 glUseProgram(program = 22) | |
| 15470 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 15471 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15472 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
| 15473 glBindVertexArray(array = 0) | |
| 15474 glDisable(cap = GL_BLEND) | |
| 15475 glClearColor(red = 0, green = 0, blue = 0, alpha = 0) | |
| 15476 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 15477 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15478 glEnable(cap = GL_BLEND) | |
| 15479 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15480 glBlendEquation(mode = GL_FUNC_ADD) | |
| 15481 glBindTexture(target = GL_TEXTURE_2D, texture = 5) | |
| 15482 glUseProgram(program = 7) | |
| 15483 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 15484 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 15485 glEnableVertexAttribArray(index = 0) | |
| 15486 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15487 glEnableVertexAttribArray(index = 1) | |
| 15488 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 15489 glEnableVertexAttribArray(index = 2) | |
| 15490 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 15491 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15492 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, -0, 1}) | |
| 15493 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 15494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 51) | |
| 15495 glBufferData(target = GL_ARRAY_BUFFER, size = 4800, data = blob(4800), usage = GL_STATIC_DRAW) | |
| 15496 glEnableVertexAttribArray(index = 0) | |
| 15497 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15498 glEnableVertexAttribArray(index = 1) | |
| 15499 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x4b0) | |
| 15500 glEnableVertexAttribArray(index = 2) | |
| 15501 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x960) | |
| 15502 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15503 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 150) | |
| 15504 glBindTexture(target = GL_TEXTURE_2D, texture = 3) | |
| 15505 glDisable(cap = GL_BLEND) | |
| 15506 glViewport(x = 240, y = 0, width = 1440, height = 1080) | |
| 15507 wglSwapBuffers(hdc = 0x78015169) = TRUE | |
| 15508 glDisableVertexAttribArray(index = 0) | |
| 15509 glDisableVertexAttribArray(index = 1) | |
| 15510 glDisableVertexAttribArray(index = 2) | |
| 15511 glDisableVertexAttribArray(index = 0) | |
| 15512 glDisableVertexAttribArray(index = 1) | |
| 15513 glDisableVertexAttribArray(index = 2) | |
| 15514 glUseProgram(program = 4) | |
| 15515 glBindTexture(target = GL_TEXTURE_2D, texture = 4) | |
| 15516 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 8) | |
| 15517 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 4) | |
| 15518 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 4, height = 4, format = GL_RGB, type = GL_UNSIGNED_SHORT_5_6_5, pixels = blob(32)) | |
| 15519 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0) | |
| 15520 glClear(mask = GL_COLOR_BUFFER_BIT) | |
| 15521 glUniform2fv(location = 3, count = 1, value = {4, 4}) | |
| 15522 glUniform2fv(location = 7, count = 1, value = {512, 512}) | |
| 15523 glActiveTexture(texture = GL_TEXTURE0) | |
| 15524 glGetUniformLocation(program = 4, name = "target_gamma") = 19 | |
| 15525 glUniform1f(location = 19, v0 = 2.4) | |
| 15526 glGetUniformLocation(program = 4, name = "monitor_gamma") = 15 | |
| 15527 glUniform1f(location = 15, v0 = 2.2) | |
| 15528 glGetUniformLocation(program = 4, name = "overscan_percent_x") = 16 | |
| 15529 glUniform1f(location = 16, v0 = 0) | |
| 15530 glGetUniformLocation(program = 4, name = "overscan_percent_y") = 17 | |
| 15531 glUniform1f(location = 17, v0 = 0) | |
| 15532 glGetUniformLocation(program = 4, name = "saturation") = 18 | |
| 15533 glUniform1f(location = 18, v0 = 1) | |
| 15534 glGetUniformLocation(program = 4, name = "contrast") = 13 | |
| 15535 glUniform1f(location = 13, v0 = 1) | |
| 15536 glGetUniformLocation(program = 4, name = "luminance") = 14 | |
| 15537 glUniform1f(location = 14, v0 = 1) | |
| 15538 glGetUniformLocation(program = 4, name = "bright_boost") = 12 | |
| 15539 glUniform1f(location = 12, v0 = 0) | |
| 15540 glGetUniformLocation(program = 4, name = "R") = 5 | |
| 15541 glUniform1f(location = 5, v0 = 1) | |
| 15542 glGetUniformLocation(program = 4, name = "G") = 1 | |
| 15543 glUniform1f(location = 1, v0 = 1) | |
| 15544 glGetUniformLocation(program = 4, name = "B") = 0 | |
| 15545 glUniform1f(location = 0, v0 = 1) | |
| 15546 glGetUniformLocation(program = 4, name = "ZOOM") = 11 | |
| 15547 glUniform1f(location = 11, v0 = 1) | |
| 15548 glGetUniformLocation(program = 4, name = "XPOS") = 9 | |
| 15549 glUniform1f(location = 9, v0 = 0) | |
| 15550 glGetUniformLocation(program = 4, name = "YPOS") = 10 | |
| 15551 glUniform1f(location = 10, v0 = 0) | |
| 15552 glGetUniformLocation(program = 4, name = "V_OSMASK") = 8 | |
| 15553 glUniform1f(location = 8, v0 = 0) | |
| 15554 glGetUniformLocation(program = 4, name = "H_OSMASK") = 2 | |
| 15555 glUniform1f(location = 2, v0 = 0) | |
| 15556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
| 15557 glEnableVertexAttribArray(index = 2) | |
| 15558 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL) | |
| 15559 glEnableVertexAttribArray(index = 0) | |
| 15560 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x20) | |
| 15561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0) | |
| 15562 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, -1, -1, 0, 1}) | |
| 15563 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 4) | |
| 15564 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15565 glEnable(cap = GL_BLEND) | |
| 15566 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15567 glDisableVertexAttribArray(index = 2) | |
| 15568 glDisableVertexAttribArray(index = 0) | |
| 15569 glUseProgram(program = 7) | |
| 15570 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15571 glUseProgram(program = 22) | |
| 15572 glGetUniformLocation(program = 22, name = "time") = 1 | |
| 15573 glUniform1f(location = 1, v0 = 0.8699995) | |
| 15574 glGetUniformLocation(program = 22, name = "OutputSize") = 0 | |
| 15575 glUniform2f(location = 0, v0 = 1920, v1 = 1080) | |
| 15576 glViewport(x = 0, y = 0, width = 1920, height = 1080) | |
| 15577 glBindTexture(target = GL_TEXTURE_2D, texture = 0) | |
| 15578 glDrawArrays(mode = GL_TRIANGLE_STRIP, first = 0, count = 0) | |
| 15579 glDisable(cap = GL_BLEND) | |
| 15580 glGetIntegerv(pname = GL_CURRENT_PROGRAM, params = &22) | |
| 15581 glGetIntegerv(pname = GL_TEXTURE_BINDING_2D, params = &0) | |
| 15582 glGetIntegerv(pname = GL_ARRAY_BUFFER_BINDING, params = &0) | |
| 15583 glGetIntegerv(pname = GL_ELEMENT_ARRAY_BUFFER_BINDING, params = &0) | |
| 15584 glGetIntegerv(pname = GL_VERTEX_ARRAY_BINDING, params = &0) | |
| 15585 glEnable(cap = GL_BLEND) | |
| 15586 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) | |
| 15587 glUseProgram(program = 7) | |
| 15588 glActiveTexture(texture = GL_TEXTURE0) | |
| 15589 glUseProgram(program = 28) | |
| 15590 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001041667, 0, 0, 0, 0, -0.001851852, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1}) | |
| 15591 glBindVertexArray(array = 2) | |
| 15592 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 55) | |
| 15593 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 56) | |
| 15594 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW) | |
| 15595 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW) | |
| 15596 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12ea0000 | |
| 15597 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x12e80000 | |
| 15598 memcpy(dest = 0x12ea0000, src = blob(524288), n = 524288) | |
| 15599 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE | |
| 15600 memcpy(dest = 0x12e80000, src = blob(131072), n = 131072) | |
| 15601 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE | |
| 15602 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15603 glScissor(x = -8192, y = -7112, width = 16384, height = 16384) | |
| 15604 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = NULL) | |
| 15605 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15606 glScissor(x = 250, y = 708, width = 570, height = 331) | |
| 15607 glDrawElements(mode = GL_TRIANGLES, count = 90, type = GL_UNSIGNED_SHORT, indices = 0x138) | |
| 15608 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15609 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15610 glDrawElements(mode = GL_TRIANGLES, count = 402, type = GL_UNSIGNED_SHORT, indices = 0x1ec) | |
| 15611 glBindTexture(target = GL_TEXTURE_2D, texture = 15) | |
| 15612 glScissor(x = 242, y = 708, width = 596, height = 331) | |
| 15613 glDrawElements(mode = GL_T |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment