This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/libretro/libretro.c b/libretro/libretro.c | |
index c4b515a..b2d36e7 100644 | |
--- a/libretro/libretro.c | |
+++ b/libretro/libretro.c | |
@@ -934,13 +934,14 @@ bool retro_serialize(void *data, size_t size) | |
if (initializing) | |
return false; | |
- const char* filename = ConfigGetSharedDataFilepath("savestate.temp"); | |
- int success = savestates_save_m64p((char*)filename); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Basic idea, when a netplay match is started an http post would be sent to a web server, something like this | |
http://matchmaking.libretro.com/register?username="blah"?hostname="ipaddress"?port="port"?core="corename"?core_version="version"?gamename="gamename"?crc="crc" | |
It would send subsequent keepalives every X seconds. | |
The PHP or perl or whatever script would generate a simple "\n" separated list that can be downloaded, maybe periodically | |
in the backgroud or maybe on demand. The PHP script would remove an entry after Y minutes or whenever the game changes for the same | |
IP/Nickname combo | |
Then a client could go to "Online" or whatever, hit refresh and it would display a list of the available games, hitting |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#AUTOMATICALLY GENERATED - DO NO EDIT! | |
server { | |
listen *:80; | |
server_name dev.protrauma.com.ec; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Thread 1 received signal SIGSEGV, Segmentation fault. | |
0x00000000004df950 in dinput_is_pressed (id=49, port=0, binds=0x0, | |
joypad_info=..., di=0x7ab99e0) at input/drivers/dinput.c:295 | |
295 if (!di->blocked && dinput_keyboard_pressed(di, bind->key)) | |
(gdb) bt full | |
#0 0x00000000004df950 in dinput_is_pressed (id=49, port=0, binds=0x0, | |
joypad_info=..., di=0x7ab99e0) at input/drivers/dinput.c:295 | |
bind = 0x6b30 | |
#1 dinput_input_state (data=0x7ab99e0, joypad_info=..., binds=0x538fc40, | |
port=0, device=1, idx=0, id=49) at input/drivers/dinput.c:481 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Thread 1 received signal SIGSEGV, Segmentation fault. | |
0x00000000004dfa60 in dinput_is_pressed (id=49, port=0, binds=0x0, | |
joypad_info=..., di=0x7acd950) at input/drivers/dinput.c:295 | |
295 if (!di->blocked && dinput_keyboard_pressed(di, bind->key)) | |
(gdb) bt | |
#0 0x00000000004dfa60 in dinput_is_pressed (id=49, port=0, binds=0x0, | |
joypad_info=..., di=0x7acd950) at input/drivers/dinput.c:295 | |
#1 dinput_input_state (data=0x7acd950, joypad_info=..., binds=0x538fbc0, | |
port=0, device=1, idx=0, id=49) at input/drivers/dinput.c:481 | |
#2 0x0000000000428830 in input_menu_keys_pressed ( |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
static void nuk_layout_ps3(nuk_handle_t *xmb, int width) | |
{ | |
unsigned new_font_size, new_header_height; | |
settings_t *settings = config_get_ptr(); | |
float scale_factor = (settings->menu.xmb.scale_factor * width) / (1920.0 * 100); | |
xmb->above_subitem_offset = 1.5; | |
xmb->above_item_offset = -1.0; | |
xmb->active_item_factor = 3.0; |
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
0 wglChoosePixelFormat(hdc = 0x78015169, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 0, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = 9 | |
1 wglSetPixelFormat(hdc = 0x78015169, iPixelFormat = 9, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 0, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBit |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Continuing. | |
[Thread 18996.0x2f40 exited with code 0] | |
Thread 1 received signal SIGSEGV, Segmentation fault. | |
[Switching to Thread 18996.0x4414] | |
0x000000000041c635 in string_is_empty ( | |
data=data@entry=0x16 <error: Cannot access memory at address 0x16>) | |
at libretro-common/string/stdstring.c:30 | |
30 return (data == NULL) || (*data == '\0'); | |
(gdb) bt |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "shaders_common.h" | |
static const char* stock_fragment_xmb_snow = GLSL( | |
uniform float time; | |
uniform vec2 OutputSize; | |
void main(void) | |
{ | |
float speed = time * 2; | |
vec2 uv = -1.0 + 2.0*gl_FragCoord.xy / OutputSize.xy; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
FNAME=$1 | |
# 1. Somehow sanitize the file content | |
# Remove \r (from Windows end-of-lines), | |
# Replace tabs by \t | |
# Replace " by \" | |
# Replace EOL by \n | |
CONTENT=$(sed -e 's/\r//' -e's/\t/\\t/g' -e 's/"/\\"/g' "${FNAME}" | awk '{ printf($0 "\\n") }') | |
# 2. Build the JSON request |