Set of assets showing how to create ListView
with space between elements
Source files with missing meta files that makes them reference each other: https://discussions.unity.com/uploads/short-url/tVRpheCsIGKFpdfuNtjX38zuUfy.zip
Set of assets showing how to create ListView
with space between elements
Source files with missing meta files that makes them reference each other: https://discussions.unity.com/uploads/short-url/tVRpheCsIGKFpdfuNtjX38zuUfy.zip
Toy maze solver (stateless) for https://store.steampowered.com/app/2060160/The_Farmer_Was_Replaced/
using UnityEngine; | |
public class MinimumFsmBasedAiController : MonoBehaviour | |
{ | |
public enum EState : byte | |
{ | |
START = 0, | |
PATROL, | |
INVESTIGATE, | |
ATTACK, |
// src* https://gist.github.com/andrew-raphael-lukasik/b00a59509cbe8fa2b15b1949fa4f4ad2 | |
using System.Collections.Generic; | |
public struct MinHeap <T> | |
where T : System.IComparable<T> | |
{ | |
List<T> _stack; | |
public int Length => _stack.Count; | |
public int Count => _stack.Count; |
Shader Graph files to create billboard trees with billboard shadows. Exported from Unity 2023.2 and Shader Graph 16.0.4
Note: Shaders written for default
Quad
meshes in mind.
To make sure shadows are being drawn always behind tree billboards change shadow material’s Sorting Priority to a negative value: