Skip to content

Instantly share code, notes, and snippets.

@andrewharmellaw
Last active August 22, 2016 06:55
Show Gist options
  • Save andrewharmellaw/590923a6d38ff75d288d8ade07328b05 to your computer and use it in GitHub Desktop.
Save andrewharmellaw/590923a6d38ff75d288d8ade07328b05 to your computer and use it in GitHub Desktop.
AbstractIdea: Levelling Them Up - How 80's Roleplaying can Transform Your Team

You have more amazing people working in your team that you realise. The problem is, they probably don't realise it either; yet. This session will show you how framing career development as being like creating and progressing a Role Playing Game (RPG) character gives fantastic results.

As developers none of us are lacking in imagination – many love to geek out in fantasy / sci-fi worlds. So let’s steal a bunch of useful "rules" from RPG character creation / progression at the core of EVERY 80s ROLEPLAYING GAME EVER and apply it. This entails:

  • base characteristics - the appreciation these give of the balance of abilities, inherent and learned
  • experience, its value and "spending" it
  • specific skills - their range, and relevance
  • “careers” - their constraints and longer-term paths they open up

By the end, you'll be ready to rock. Then just sit back and wait for a level 7 Necromancer to emerge...

@elazar
Copy link

elazar commented Aug 17, 2016

rolling a Role Playing Game

I think you meant "playing" instead of "rolling?"

@andrewharmellaw
Copy link
Author

Thanks for your comment @elazar, I actually do mean "rolling" as in the act of creating a character, but I realise now what I wrote isn't very clear. I'll update it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment