For example, you want to set 40% alpha transparence to #000000
(black color), you need to add 66
like this #66000000
.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript | |
Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public static class Vibration | |
{ | |
#if UNITY_ANDROID && !UNITY_EDITOR | |
public static AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
public static AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); | |
public static AndroidJavaObject vibrator = currentActivity.Call<AndroidJavaObject>("getSystemService", "vibrator"); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const randomColor = (() => { | |
"use strict"; | |
const randomInt = (min, max) => { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
}; | |
return () => { | |
var h = randomInt(0, 360); | |
var s = randomInt(42, 98); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function logClass(target: any) { | |
// save a reference to the original constructor | |
var original = target; | |
// a utility function to generate instances of a class | |
function construct(constructor, args) { | |
var c : any = function () { | |
return constructor.apply(this, args); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Filename: HttpServer.cs | |
// Author: Benjamin N. Summerton <define-private-public> | |
// License: Unlicense (http://unlicense.org/) | |
using System; | |
using System.IO; | |
using System.Text; | |
using System.Net; | |
using System.Threading.Tasks; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# =============== # | |
# Unity generated # | |
# =============== # | |
[Tt]emp/ | |
[Oo]bj/ | |
[Bb]uild | |
/[Bb]uilds/ | |
/[Ll]ibrary/ | |
sysinfo.txt | |
*.stackdump |
Vue.js is an amazing framework, which can be as powerful as Angular or React, the two big heavy hitters in the world of front-end frameworks.
However, most of Vue's ease-of-use is due to the use of Observables - a pattern that triggers re-renders and other function calls with the reassignment of a variable.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Show hidden characters
// Файл "tsconfig.json": | |
// - устанавливает корневой каталог проекта TypeScript; | |
// - выполняет настройку параметров компиляции; | |
// - устанавливает файлы проекта. | |
// Присутствие файла "tsconfig.json" в папке указывает TypeScript, что это корневая папка проекта. | |
// Внутри "tsconfig.json" указываются настройки компилятора TypeScript и корневые файлы проекта. | |
// Программа компилятора "tsc" ищет файл "tsconfig.json" сначала в папке, где она расположена, затем поднимается выше и ищет в родительских папках согласно их вложенности друг в друга. | |
// Команда "tsc --project C:\path\to\my\project\folder" берет файл "tsconfig.json" из папки, расположенной по данному пути. | |
// Файл "tsconfig.json" может быть полностью пустым, тогда компилятор скомпилирует все файлы с настройками заданными по умолчанию. | |
// Опции компилятора, перечисленные в командной строке перезаписывают собой опции, заданные в файле "tsconfig.json". |
You can download precomputed image caches (compressed 8.35GB, uncompressed 12.45GB): Yandex Cloud: https://storage.yandexcloud.net/ir24-precomputed-hashes/image_cache.zip (please do not DDOS this link, I pay for that from my own money)
For faster experiments with Kaggle/Colab, add the following code to download caches:
!wget https://storage.yandexcloud.net/ir24-precomputed-hashes/image_cache.zip
!unzip image_cache.zip
OlderNewer