Created
February 9, 2019 20:40
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testing performance of safety-checked vector addition
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const std = @import("std"); | |
const Timer = std.os.time.Timer; | |
const IntType = i32; | |
const vector_size = 4; | |
const total_vectors = 100000000; | |
const total_integers = total_vectors * vector_size; | |
test "bench" { | |
const bytes = @sizeOf(IntType) * total_integers; | |
const scalar_bps = blk: { | |
var timer = try Timer.start(); | |
const start = timer.lap(); | |
add_a_lot_of_scalars(); | |
const end = timer.read(); | |
const elapsed_s = @intToFloat(f64, end - start) / std.os.time.ns_per_s; | |
break :blk bytes / elapsed_s; | |
}; | |
const vector_bps = blk: { | |
var timer = try Timer.start(); | |
const start = timer.lap(); | |
add_a_lot_of_vectors(); | |
const end = timer.read(); | |
const elapsed_s = @intToFloat(f64, end - start) / std.os.time.ns_per_s; | |
break :blk bytes / elapsed_s; | |
}; | |
std.debug.warn("\n"); | |
std.debug.warn("scalar = {Bi}/s\n", @floatToInt(usize, scalar_bps)); | |
std.debug.warn("vector = {Bi}/s\n", @floatToInt(usize, vector_bps)); | |
} | |
fn add_a_lot_of_scalars() void { | |
var a: IntType = 1234; | |
var b: IntType = 5678; | |
var i: usize = 0; | |
while (i < total_integers) : (i += 1) { | |
var result = a + b; | |
} | |
} | |
fn add_a_lot_of_vectors() void { | |
var a: @Vector(vector_size, IntType) = [1]IntType{1234} ** vector_size; | |
var b: @Vector(vector_size, IntType) = [1]IntType{5678} ** vector_size; | |
var i: usize = 0; | |
while (i < total_vectors) : (i += 1) { | |
var result = a + b; | |
} | |
} |
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$ ./zig test test.zig | |
Test 1/1 bench... | |
scalar = 893.2965688705444MiB/s | |
vector = 3.581999500282109GiB/s | |
OK | |
All tests passed. |
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