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A simple JavaScript to resize an image and create a blob out of it
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window.resize = (function () { | |
'use strict'; | |
function Resize() {} | |
Resize.prototype = { | |
init: function(outputQuality) { | |
this.outputQuality = (outputQuality === 'undefined' ? 0.8 : outputQuality); | |
}, | |
photo: function(file, maxSize, outputType, callback) { | |
var _this = this; | |
var reader = new FileReader(); | |
reader.onload = function (readerEvent) { | |
_this.resize(readerEvent.target.result, maxSize, outputType, callback); | |
} | |
reader.readAsDataURL(file); | |
}, | |
resize: function(dataURL, maxSize, outputType, callback) { | |
var _this = this; | |
var image = new Image(); | |
image.onload = function (imageEvent) { | |
// Resize image | |
var canvas = document.createElement('canvas'), | |
width = image.width, | |
height = image.height; | |
if (width > height) { | |
if (width > maxSize) { | |
height *= maxSize / width; | |
width = maxSize; | |
} | |
} else { | |
if (height > maxSize) { | |
width *= maxSize / height; | |
height = maxSize; | |
} | |
} | |
canvas.width = width; | |
canvas.height = height; | |
canvas.getContext('2d').drawImage(image, 0, 0, width, height); | |
_this.output(canvas, outputType, callback); | |
} | |
image.src = dataURL; | |
}, | |
output: function(canvas, outputType, callback) { | |
switch (outputType) { | |
case 'file': | |
canvas.toBlob(function (blob) { | |
callback(blob); | |
}, 'image/jpeg', 0.8); | |
break; | |
case 'dataURL': | |
callback(canvas.toDataURL('image/jpeg', 0.8)); | |
break; | |
} | |
} | |
}; | |
return Resize; | |
}()); |
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