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@andy5995
Last active March 8, 2018 22:25
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--- xaa 2018-03-08 16:23:30.950144341 -0600
+++ temp1/xaa 2018-03-08 16:23:31.074144849 -0600
@@ -5,7 +5,7 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
Faction Name: romans
Unit Type List count = 24
@@ -181,20 +181,20 @@
balance = 0
index = 2 resource name = gold
-1203/2000
-amount = 1203
+1272/2000
+amount = 1272
type = gold
type resources per patch = 2000
pos = x [0] y [0]
balance = 0
index = 3 resource name = grace
-25/0
-amount = 25
+19/0
+amount = 19
type = grace
type resources per patch = 0
pos = x [0] y [0]
-balance = 19
+balance = 11
index = 4 resource name = housing
0/0
@@ -205,16 +205,16 @@
balance = 0
index = 5 resource name = stone
-250/1500
-amount = 250
+325/1500
+amount = 325
type = stone
type resources per patch = 1500
pos = x [0] y [0]
balance = 0
index = 6 resource name = wood
-515/300
-amount = 515
+555/300
+amount = 555
type = wood
type resources per patch = 300
pos = x [0] y [0]
@@ -278,17 +278,17 @@
balance = 0
Allies = 0
-Units = 40
+Units = 43
id = 0 name [colosseum][7]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 11000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 11000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 0 animProgress = 1250 highlight = 0.000000 progress2 = 29 kills = 0 enemyKills = 0
+ lastAnimProgress = 23750 animProgress = 25000 highlight = 0.000000 progress2 = 18 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [231] y [21] lastPos = x [231] y [21]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
@@ -296,9 +296,8 @@
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 2
+Command count = 1
index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -317,21 +316,22 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 5 deadCount = 0 progress = 16875
+ hp = 650 ep = 0 loadCount = 19 deadCount = 0 progress = 2500
networkCRCLogInfo =
- lastAnimProgress = 4500 animProgress = 6750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [234] y [15]
- targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
+ lastAnimProgress = 95000 animProgress = 97500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 12 - factionIndex = 0 currField = 0 targetField = 0
+ pos = x [228] y [20] lastPos = x [229] y [19]
+ targetPos = x [224] y [20] targetVec = x [225] y [11] z [20] meetingPos = x [227] y [19]
+ lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 loadType = gold currSkill = repair_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 3 index = 0 value = x [227] y [20] index = 1 value = x [226] y [20] index = 2 value = x [225] y [20]
-Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [12], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+Command count = 2
+ index = 0 commandType id = 5, desc = Repair, pos = x [224] y [20], originalPos = x [0] y [0], facing = 0, unitRef.getUnit() id = 12, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 1 commandType id = 3, desc = Harvest, pos = x [232] y [12], originalPos = x [232] y [12], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -342,7 +342,7 @@
random = 152255
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [234] y [12]
+currentPathFinderDesiredFinalPos = x [224] y [20]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -350,21 +350,21 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 21 deadCount = 0 progress = 45000
+ hp = 650 ep = 0 loadCount = 6 deadCount = 0 progress = 73125
networkCRCLogInfo =
- lastAnimProgress = 56250 animProgress = 58500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 67500 animProgress = 69750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [233] y [14] lastPos = x [233] y [15]
- targetPos = x [233] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [13]
+ pos = x [234] y [14] lastPos = x [234] y [15]
+ targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [12], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 3, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [12], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -383,21 +383,21 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 14 deadCount = 0 progress = 56250
+ hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 28125
networkCRCLogInfo =
- lastAnimProgress = 81000 animProgress = 83250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 24500 animProgress = 26250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [231] y [13] lastPos = x [230] y [13]
- targetPos = x [232] y [13] targetVec = x [225] y [11] z [20] meetingPos = x [230] y [12]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = gold currSkill = mine_skill
+ pos = x [229] y [12] lastPos = x [229] y [13]
+ targetPos = x [230] y [11] targetVec = x [225] y [11] z [20] meetingPos = x [228] y [11]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 loadType = gold currSkill = stop_loaded_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [12], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 8
+ index = 0 commandType id = 3, desc = Harvest, pos = x [230] y [11], originalPos = x [232] y [12], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 8
modelFacing = 0
@@ -412,20 +412,88 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+id = 4 name [spearman][17]
+FactionIndex = 0
+teamIndex = 0
+startLocationIndex = 0
+thisFaction = 1
+control = 5
+factionName = romans
+ hp = 686 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
+networkCRCLogInfo =
+ lastAnimProgress = 50000 animProgress = 53125 highlight = 0.000000 progress2 = 0 kills = 1 enemyKills = 1
+ currField = 0 targetField = 0
+ pos = x [221] y [29] lastPos = x [220] y [30]
+ targetPos = x [221] y [29] targetVec = x [227] y [11] z [33] meetingPos = x [220] y [28]
+ lastRotation = -45.000004 targetRotation = 135.000015 rotation = -220.705185 currSkill = charge_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 0
+
+Command count = 1
+ index = 0 commandType id = 2, desc = Attack, pos = x [222] y [29], originalPos = x [222] y [29], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+
+
+modelFacing = 0
+retryCurrCommandCount = 0
+screenPos = x [0] y [0] z [0]
+currentUnitTitle =
+inBailOutAttempt = 0
+random = 266803
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+pathFindRefreshCellCount = 12
+currentPathFinderDesiredFinalPos = x [222] y [29]
+lastStuckFrame = 0
+lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.180000, animProgress = 0.202500 startAttackParticleSystemNow = 0
+
+id = 5 name [spearman][17]
+FactionIndex = 0
+teamIndex = 0
+startLocationIndex = 0
+thisFaction = 1
+control = 5
+factionName = romans
+ hp = 636 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
+networkCRCLogInfo =
+ lastAnimProgress = 31500 animProgress = 33750 highlight = 0.000000 progress2 = 0 kills = 3 enemyKills = 3
+ targetRef = 300042 - factionIndex = 3 currField = 0 targetField = 0 level = elite
+ pos = x [222] y [29] lastPos = x [223] y [29]
+ targetPos = x [220] y [31] targetVec = x [220] y [11] z [31] meetingPos = x [221] y [28]
+ lastRotation = -90.000008 targetRotation = -45.000004 rotation = -45.112503 currSkill = attack_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 350maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 2sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 8 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 2 index = 0 value = x [221] y [29] index = 1 value = x [220] y [30]
+
+Command count = 1
+ index = 0 commandType id = 2, desc = Attack, pos = x [222] y [28], originalPos = x [222] y [28], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+
+
+modelFacing = 0
+retryCurrCommandCount = 0
+screenPos = x [0] y [0] z [0]
+currentUnitTitle =
+inBailOutAttempt = 0
+random = 420088
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+pathFindRefreshCellCount = 12
+currentPathFinderDesiredFinalPos = x [220] y [31]
+lastStuckFrame = 0
+lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.292500, animProgress = 0.315000 startAttackParticleSystemNow = 0
+
id = 6 name [guard_tower][14]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 8500 ep = 0 loadCount = 0 deadCount = 0 progress = 2250
+ hp = 8124 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
networkCRCLogInfo =
- lastAnimProgress = 0 animProgress = 2250 highlight = 0.000000 progress2 = 0 kills = 5 enemyKills = 5
- targetRef = 300040 - factionIndex = 3 currField = 0 targetField = 0
+ lastAnimProgress = 52500 animProgress = 55000 highlight = 0.000000 progress2 = 0 kills = 6 enemyKills = 6
+ targetRef = 300042 - factionIndex = 3 currField = 0 targetField = 0
pos = x [226] y [27] lastPos = x [226] y [27]
- targetPos = x [221] y [29] targetVec = x [220.165] y [11] z [29] meetingPos = x [225] y [26]
- lastRotation = -68.198593 targetRotation = -68.198593 rotation = 0.000000 currSkill = attack_skill
+ targetPos = x [220] y [31] targetVec = x [220] y [11] z [31] meetingPos = x [225] y [26]
+ lastRotation = -56.309937 targetRotation = -56.309937 rotation = 0.000000 currSkill = stop_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
@@ -438,33 +506,33 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 447635
-randomlastCaller = 775|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+random = 641442
+randomlastCaller = 775|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
pathFindRefreshCellCount = 12
currentPathFinderDesiredFinalPos = x [0] y [0]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.990000, animProgress = 0.000000 startAttackParticleSystemNow = 0
+networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.967500, animProgress = 0.990000 startAttackParticleSystemNow = 0
id = 7 name [archer][0]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 24 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
+ hp = 292 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
networkCRCLogInfo =
- lastAnimProgress = 77500 animProgress = 80000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [226] y [30] lastPos = x [225] y [30]
- targetPos = x [226] y [30] targetVec = x [218] y [11] z [29] meetingPos = x [225] y [29]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = move_skill
+ lastAnimProgress = 96250 animProgress = 97625 highlight = 0.000000 progress2 = 0 kills = 2 enemyKills = 2
+ targetRef = 300042 - factionIndex = 3 currField = 0 targetField = 0
+ pos = x [229] y [30] lastPos = x [229] y [31]
+ targetPos = x [220] y [31] targetVec = x [220] y [11] z [31] meetingPos = x [228] y [29]
+ lastRotation = -97.125015 targetRotation = -83.659813 rotation = -83.794464 currSkill = attack_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 3 index = 0 value = x [227] y [30] index = 1 value = x [228] y [30] index = 2 value = x [229] y [30]
+pathQueue size = 0
Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [229] y [30], originalPos = x [229] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32
+ index = 0 commandType id = 2, desc = Attack, pos = x [221] y [30], originalPos = x [221] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -472,33 +540,82 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 275694
-randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+random = 480222
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
pathFindRefreshCellCount = 12
currentPathFinderDesiredFinalPos = x [229] y [30]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.618750, animProgress = 0.632500 startAttackParticleSystemNow = 0
+attackParticleSystems count = 1
+networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.948750, animProgress = 0.962500 startAttackParticleSystemNow = 0
+attackParticleSystems #0 = ParticleSystem particles = 1000
+random = 393743
+blendMode = 0
+state = 2
+active = 1
+aliveParticleCount = 3
+particleCount = 1000
+textureFileLoadDeferred =
+textureFileLoadDeferredFormat = 0
+textureFileLoadDeferredComponents = 0
+texture = archer_particle.bmp
+pos = x [220.069] y [11.0492] z [30.9924]
+color = x [1] y [1] z [1] w [0.5]
+colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
+emissionRate = 1.000000
+emissionState = 0.000000
+maxParticleEnergy = 20
+varParticleEnergy = 0
+particleSize = 1.000000
+speed = 0.000000
+factionColor = x [1] y [0] z [0]
+teamcolorNoEnergy = 0
+teamcolorEnergy = 0
+alternations = 0
+particleSystemStartDelay = 0
+GameParticleSystem
+children = 0
+primitive = 1
+modelCycle = 0.00
+offset = x [0] y [1.5] z [0]
+direction = x [-0.825247] y [-0.557278] z [0.09169]
+tween = 0.99
+AttackParticleSystem
+sizeNoEnergy = 1.00
+gravity = 0.00
+ProjectileParticleSystem
+lastPos = x [220.565] y [11.3843] z [30.9372]
+startPos = x [229] y [11.5] z [30]
+endPos = x [220] y [11] z [31]
+flatPos = x [220.069] y [11.0038] z [30.9924]
+xVector = x [-0.110263] y [0] z [-0.992372]
+yVector = x [0] y [1] z [0]
+zVector = x [-0.992372] y [-0.055131] z [0.110263]
+trajectory = 1
+trajectorySpeed = 0.50
+trajectoryScale = 1.50
+trajectoryFrequency = 1.00
+arriveDestinationDistance = 0.07
id = 8 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 76680
+ hp = 650 ep = 0 loadCount = 11 deadCount = 0 progress = 45000
networkCRCLogInfo =
- lastAnimProgress = 11250 animProgress = 13500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 56250 animProgress = 58500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [235] y [19] lastPos = x [234] y [18]
- targetPos = x [235] y [19] targetVec = x [225] y [11] z [20] meetingPos = x [234] y [18]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = gold currSkill = move_loaded_skill
+ pos = x [231] y [13] lastPos = x [230] y [13]
+ targetPos = x [232] y [13] targetVec = x [225] y [11] z [20] meetingPos = x [230] y [12]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 2 index = 0 value = x [236] y [20] index = 1 value = x [237] y [20]
+pathQueue size = 1 index = 0 value = x [231] y [12]
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [230] y [10], originalPos = x [232] y [12], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 8
+ index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [12], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 8
modelFacing = 0
@@ -509,7 +626,7 @@
random = 161817
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [234] y [24]
+currentPathFinderDesiredFinalPos = x [232] y [12]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -517,12 +634,12 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 13 deadCount = 0 progress = 70000
+ hp = 650 ep = 0 loadCount = 3 deadCount = 0 progress = 48125
networkCRCLogInfo =
- lastAnimProgress = 99000 animProgress = 0 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 76500 animProgress = 78750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [246] y [8] lastPos = x [246] y [9]
targetPos = x [246] y [7] targetVec = x [243.5] y [12.1111] z [11.5] meetingPos = x [245] y [7]
@@ -550,18 +667,18 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 19 deadCount = 0 progress = 90000
+ hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
networkCRCLogInfo =
- lastAnimProgress = 94500 animProgress = 96750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 55250 animProgress = 58500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [231] y [12] lastPos = x [230] y [13]
- targetPos = x [232] y [12] targetVec = x [225] y [11] z [20] meetingPos = x [230] y [11]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = gold currSkill = mine_skill
+ pos = x [230] y [12] lastPos = x [230] y [13]
+ targetPos = x [230] y [12] targetVec = x [225] y [11] z [20] meetingPos = x [229] y [11]
+ lastRotation = 90.000008 targetRotation = 180.000015 rotation = 175.050018 loadType = gold currSkill = move_gold_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 1 index = 0 value = x [231] y [12]
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [12], originalPos = x [232] y [12], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 8
@@ -583,18 +700,18 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 24 deadCount = 0 progress = 11250
+ hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 92655
networkCRCLogInfo =
- lastAnimProgress = 63000 animProgress = 65250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 18000 animProgress = 20250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [225] y [11] z [20] meetingPos = x [229] y [11]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
+ pos = x [231] y [16] lastPos = x [230] y [15]
+ targetPos = x [231] y [16] targetVec = x [225] y [11] z [20] meetingPos = x [230] y [15]
+ lastRotation = 0.000000 targetRotation = 45.000004 rotation = 43.132504 loadType = gold currSkill = move_loaded_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 1 index = 0 value = x [231] y [12]
+pathQueue size = 9 index = 0 value = x [232] y [17] index = 1 value = x [233] y [18] index = 2 value = x [234] y [19] index = 3 value = x [235] y [20] index = 4 value = x [236] y [20] index = 5 value = x [237] y [20] index = 6 value = x [237] y [21] index = 7 value = x [237] y [22] index = 8 value = x [237] y [23]
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [230] y [11], originalPos = x [232] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -608,7 +725,7 @@
random = 165915
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [232] y [11]
+currentPathFinderDesiredFinalPos = x [234] y [24]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -616,20 +733,21 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 4500 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
+ hp = 1917 ep = 0 loadCount = 0 deadCount = 0 progress = 91000
networkCRCLogInfo =
- lastAnimProgress = 92500 animProgress = 95000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 75000 animProgress = 82500 highlight = -0.000000 progress2 = 26 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [223] y [18] lastPos = x [223] y [18]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [217] y [28]
- lastRotation = 270.000000 targetRotation = 270.000000 rotation = 270.000000 currSkill = stop_skill
+ lastRotation = 270.000000 targetRotation = 270.000000 rotation = 270.000000 currSkill = produce_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 33
modelFacing = 3
@@ -648,18 +766,18 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 31500
+ hp = 650 ep = 0 loadCount = 14 deadCount = 0 progress = 70000
networkCRCLogInfo =
- lastAnimProgress = 65250 animProgress = 67500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 49500 animProgress = 51750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [244] y [8] lastPos = x [244] y [7]
- targetPos = x [244] y [8] targetVec = x [243.5] y [12.1111] z [11.5] meetingPos = x [243] y [7]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = wood currSkill = move_loaded_wood_skill
+ pos = x [244] y [6] lastPos = x [244] y [7]
+ targetPos = x [244] y [5] targetVec = x [243.5] y [12.1111] z [11.5] meetingPos = x [243] y [5]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = wood currSkill = harvest_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 8 index = 0 value = x [244] y [9] index = 1 value = x [245] y [9] index = 2 value = x [246] y [9] index = 3 value = x [246] y [10] index = 4 value = x [246] y [11] index = 5 value = x [246] y [12] index = 6 value = x [246] y [13] index = 7 value = x [245] y [13]
+pathQueue size = 0
Command count = 1
index = 0 commandType id = 4, desc = Harvest, pos = x [244] y [5], originalPos = x [244] y [6], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -673,7 +791,7 @@
random = 168647
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [244] y [12]
+currentPathFinderDesiredFinalPos = x [244] y [5]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -681,18 +799,18 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 10 deadCount = 0 progress = 17500
+ hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 12780
networkCRCLogInfo =
- lastAnimProgress = 18000 animProgress = 20250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 9000 animProgress = 11250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [243] y [19] lastPos = x [242] y [20]
- targetPos = x [244] y [19] targetVec = x [250.5] y [12] z [25.5] meetingPos = x [242] y [18]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = wood currSkill = harvest_wood_skill
+ pos = x [244] y [16] lastPos = x [243] y [17]
+ targetPos = x [244] y [16] targetVec = x [250.5] y [12] z [25.5] meetingPos = x [243] y [15]
+ lastRotation = 180.000015 targetRotation = 135.000015 rotation = 168.498016 loadType = wood currSkill = move_loaded_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 6 index = 0 value = x [243] y [18] index = 1 value = x [243] y [17] index = 2 value = x [244] y [16] index = 3 value = x [245] y [15] index = 4 value = x [246] y [14] index = 5 value = x [247] y [13]
+pathQueue size = 4 index = 0 value = x [244] y [15] index = 1 value = x [244] y [14] index = 2 value = x [245] y [14] index = 3 value = x [245] y [13]
Command count = 1
index = 0 commandType id = 4, desc = Harvest, pos = x [244] y [19], originalPos = x [248] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 14
@@ -706,7 +824,7 @@
random = 170013
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [248] y [11]
+currentPathFinderDesiredFinalPos = x [244] y [12]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -714,12 +832,12 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 11 deadCount = 0 progress = 39375
+ hp = 650 ep = 0 loadCount = 1 deadCount = 0 progress = 17500
networkCRCLogInfo =
- lastAnimProgress = 81000 animProgress = 83250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 58500 animProgress = 60750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [245] y [8] lastPos = x [245] y [9]
targetPos = x [246] y [7] targetVec = x [243.5] y [12.1111] z [11.5] meetingPos = x [244] y [7]
@@ -747,18 +865,18 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
+ hp = 650 ep = 0 loadCount = 19 deadCount = 0 progress = 67500
networkCRCLogInfo =
- lastAnimProgress = 55250 animProgress = 58500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 85500 animProgress = 87750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [229] y [14] lastPos = x [229] y [15]
- targetPos = x [229] y [14] targetVec = x [225] y [11] z [14] meetingPos = x [228] y [13]
- lastRotation = -135.000015 targetRotation = 180.000015 rotation = -177.524994 loadType = gold currSkill = move_gold_skill
+ pos = x [229] y [10] lastPos = x [228] y [11]
+ targetPos = x [230] y [10] targetVec = x [225] y [11] z [14] meetingPos = x [228] y [9]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 4 index = 0 value = x [229] y [13] index = 1 value = x [229] y [12] index = 2 value = x [229] y [11] index = 3 value = x [229] y [10]
+pathQueue size = 0
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [230] y [10], originalPos = x [230] y [10], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 10
@@ -780,18 +898,18 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 650 ep = 0 loadCount = 8 deadCount = 0 progress = 16875
networkCRCLogInfo =
- lastAnimProgress = 61750 animProgress = 65000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 24750 animProgress = 27000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [234] y [20] lastPos = x [235] y [20]
- targetPos = x [234] y [20] targetVec = x [225] y [11] z [14] meetingPos = x [233] y [19]
- lastRotation = -90.000008 targetRotation = -90.000008 rotation = 260.100006 loadType = gold currSkill = move_gold_skill
+ pos = x [229] y [9] lastPos = x [228] y [9]
+ targetPos = x [230] y [10] targetVec = x [225] y [11] z [14] meetingPos = x [228] y [8]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 10 index = 0 value = x [233] y [19] index = 1 value = x [232] y [18] index = 2 value = x [231] y [17] index = 3 value = x [230] y [16] index = 4 value = x [229] y [15] index = 5 value = x [229] y [14] index = 6 value = x [229] y [13] index = 7 value = x [229] y [12] index = 8 value = x [229] y [11] index = 9 value = x [229] y [10]
+pathQueue size = 1 index = 0 value = x [230] y [9]
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [230] y [10], originalPos = x [230] y [10], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 10
@@ -813,16 +931,16 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
+ hp = 650 ep = 0 loadCount = 19 deadCount = 0 progress = 30625
networkCRCLogInfo =
- lastAnimProgress = 32500 animProgress = 35750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 85500 animProgress = 87750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [248] y [10] lastPos = x [248] y [11]
- targetPos = x [248] y [10] targetVec = x [243.5] y [12.1111] z [11.5] meetingPos = x [247] y [9]
- lastRotation = 135.000015 targetRotation = 180.000015 rotation = 177.525024 loadType = wood currSkill = move_wood_skill
+ targetPos = x [248] y [9] targetVec = x [243.5] y [12.1111] z [11.5] meetingPos = x [247] y [9]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = wood currSkill = harvest_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
@@ -842,24 +960,25 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 16 name [blacksmith_shop][4]
+id = 23 name [training_camp][20]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 5500 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
+ hp = 4500 ep = 0 loadCount = 0 deadCount = 0 progress = 84000
networkCRCLogInfo =
- lastAnimProgress = 100000 animProgress = 0 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 60000 animProgress = 67500 highlight = 0.000000 progress2 = 25 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [242] y [10] lastPos = x [242] y [10]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [241] y [9]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
+ pos = x [223] y [12] lastPos = x [223] y [12]
+ targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [222] y [11]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = produce_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 33
modelFacing = 0
@@ -867,31 +986,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 172745
+random = 182307
randomlastCaller = 775|
pathFindRefreshCellCount = 12
currentPathFinderDesiredFinalPos = x [0] y [0]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 23 name [training_camp][20]
+id = 24 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 4500 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
+ hp = 650 ep = 0 loadCount = 9 deadCount = 0 progress = 50625
networkCRCLogInfo =
- lastAnimProgress = 52500 animProgress = 55000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 78750 animProgress = 81000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [223] y [12] lastPos = x [223] y [12]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [222] y [11]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
+ pos = x [237] y [30] lastPos = x [236] y [30]
+ targetPos = x [238] y [30] targetVec = x [232.5] y [11] z [30.5] meetingPos = x [236] y [29]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = stone currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 3, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 20
modelFacing = 0
@@ -899,29 +1019,29 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 182307
-randomlastCaller = 775|
+random = 183673
+randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [0] y [0]
+currentPathFinderDesiredFinalPos = x [238] y [30]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 24 name [slave][16]
+id = 25 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 88125
+ hp = 650 ep = 0 loadCount = 14 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 80500 animProgress = 82250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 58500 animProgress = 60750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [237] y [30] lastPos = x [236] y [29]
- targetPos = x [238] y [30] targetVec = x [232.5] y [11] z [30.5] meetingPos = x [236] y [29]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = stone currSkill = stop_loaded_skill
+ pos = x [237] y [29] lastPos = x [236] y [28]
+ targetPos = x [238] y [30] targetVec = x [232.5] y [11] z [30.5] meetingPos = x [236] y [28]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = stone currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 1 index = 0 value = x [237] y [30]
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 20
@@ -932,32 +1052,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 183673
+random = 185039
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
currentPathFinderDesiredFinalPos = x [238] y [30]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 25 name [slave][16]
+id = 26 name [spearman][17]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 5625
+ hp = 371 ep = 0 loadCount = 0 deadCount = 0 progress = 92750
networkCRCLogInfo =
- lastAnimProgress = 3500 animProgress = 5250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [238] y [28]
- targetPos = x [238] y [30] targetVec = x [232.5] y [11] z [30.5] meetingPos = x [237] y [28]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = stone currSkill = stop_loaded_skill
+ lastAnimProgress = 0 animProgress = 2250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 300042 - factionIndex = 3 currField = 0 targetField = 0
+ pos = x [222] y [30] lastPos = x [223] y [30]
+ targetPos = x [220] y [31] targetVec = x [220] y [11] z [31] meetingPos = x [221] y [29]
+ lastRotation = 180.000015 targetRotation = -63.434952 rotation = 296.273621 currSkill = attack_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 2 index = 0 value = x [221] y [29] index = 1 value = x [221] y [28]
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 20
+ index = 0 commandType id = 2, desc = Attack, pos = x [220] y [28], originalPos = x [220] y [28], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -965,23 +1085,24 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 185039
-randomlastCaller = 775|843|
+random = 228712
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [238] y [30]
+currentPathFinderDesiredFinalPos = x [220] y [28]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.990000, animProgress = 0.000000 startAttackParticleSystemNow = 0
id = 27 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 3 deadCount = 0 progress = 17500
+ hp = 650 ep = 0 loadCount = 22 deadCount = 0 progress = 52500
networkCRCLogInfo =
- lastAnimProgress = 60750 animProgress = 63000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 49500 animProgress = 51750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [247] y [10] lastPos = x [246] y [11]
targetPos = x [248] y [9] targetVec = x [250.5] y [12] z [25.5] meetingPos = x [246] y [9]
@@ -1009,21 +1130,21 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 13 deadCount = 0 progress = 74375
+ hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 52178
networkCRCLogInfo =
- lastAnimProgress = 0 animProgress = 2250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 42250 animProgress = 45500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [243] y [18] lastPos = x [242] y [19]
- targetPos = x [244] y [18] targetVec = x [250.5] y [12] z [25.5] meetingPos = x [242] y [17]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = wood currSkill = harvest_wood_skill
+ pos = x [246] y [13] lastPos = x [245] y [14]
+ targetPos = x [246] y [13] targetVec = x [250.5] y [12] z [25.5] meetingPos = x [245] y [12]
+ lastRotation = 180.000015 targetRotation = 135.000015 rotation = 136.394119 loadType = wood currSkill = move_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 6 index = 0 value = x [243] y [17] index = 1 value = x [244] y [16] index = 2 value = x [245] y [15] index = 3 value = x [246] y [14] index = 4 value = x [247] y [13] index = 5 value = x [248] y [12]
+pathQueue size = 5 index = 0 value = x [247] y [12] index = 1 value = x [246] y [11] index = 2 value = x [246] y [10] index = 3 value = x [246] y [9] index = 4 value = x [247] y [9]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [244] y [18], originalPos = x [248] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 14
+ index = 0 commandType id = 4, desc = Harvest, pos = x [248] y [9], originalPos = x [248] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 14
modelFacing = 0
@@ -1034,7 +1155,7 @@
random = 189137
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [248] y [11]
+currentPathFinderDesiredFinalPos = x [248] y [9]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -1042,18 +1163,18 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
+ hp = 650 ep = 0 loadCount = 24 deadCount = 0 progress = 39375
networkCRCLogInfo =
- lastAnimProgress = 74750 animProgress = 78000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 74250 animProgress = 76500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [236] y [18] lastPos = x [236] y [19]
- targetPos = x [236] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [17]
- lastRotation = -135.000015 targetRotation = 180.000015 rotation = -177.524994 loadType = gold currSkill = move_gold_skill
+ pos = x [236] y [14] lastPos = x [236] y [15]
+ targetPos = x [236] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [13]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 3 index = 0 value = x [236] y [17] index = 1 value = x [236] y [16] index = 2 value = x [236] y [15]
+pathQueue size = 0
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -1071,24 +1192,25 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 33 name [temple][19]
+id = 32 name [spearman][17]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
+ hp = 724 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
networkCRCLogInfo =
- lastAnimProgress = 2500 animProgress = 5000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [249] y [24] lastPos = x [249] y [24]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [248] y [23]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ lastAnimProgress = 31250 animProgress = 34375 highlight = 0.000000 progress2 = 0 kills = 4 enemyKills = 4
+ currField = 0 targetField = 0 level = elite
+ pos = x [219] y [32] lastPos = x [220] y [33]
+ targetPos = x [219] y [32] targetVec = x [212] y [11] z [27] meetingPos = x [218] y [31]
+ lastRotation = -90.000008 targetRotation = -135.000015 rotation = -133.926315 currSkill = charge_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 350maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 2sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 8 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 5 index = 0 value = x [219] y [31] index = 1 value = x [219] y [30] index = 2 value = x [220] y [29] index = 3 value = x [220] y [28] index = 4 value = x [221] y [28]
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 2, desc = Attack, pos = x [222] y [29], originalPos = x [222] y [29], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1096,29 +1218,30 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 195967
-randomlastCaller = 775|
-pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [0] y [0]
+random = 287245
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+pathFindRefreshCellCount = 12
+currentPathFinderDesiredFinalPos = x [222] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.540000, animProgress = 0.562500 startAttackParticleSystemNow = 0
id = 34 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 23 deadCount = 0 progress = 0
+ hp = 650 ep = 0 loadCount = 21 deadCount = 0 progress = 22500
networkCRCLogInfo =
- lastAnimProgress = 18000 animProgress = 20250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 47250 animProgress = 49500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [237] y [29] lastPos = x [236] y [29]
- targetPos = x [238] y [30] targetVec = x [232.5] y [11] z [30.5] meetingPos = x [236] y [28]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = stone currSkill = mine_skill
+ pos = x [238] y [29] lastPos = x [238] y [28]
+ targetPos = x [238] y [30] targetVec = x [232.5] y [11] z [30.5] meetingPos = x [237] y [28]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = stone currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 1 index = 0 value = x [238] y [29]
+pathQueue size = 0
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 20
@@ -1140,18 +1263,18 @@
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 10 deadCount = 0 progress = 73125
+ hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 84000
networkCRCLogInfo =
- lastAnimProgress = 27000 animProgress = 29250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 0 animProgress = 3250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [13]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
+ pos = x [238] y [20] lastPos = x [238] y [21]
+ targetPos = x [238] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [19]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = move_gold_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 7 index = 0 value = x [238] y [19] index = 1 value = x [238] y [18] index = 2 value = x [238] y [17] index = 3 value = x [238] y [16] index = 4 value = x [238] y [15] index = 5 value = x [238] y [14] index = 6 value = x [238] y [13]
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -1169,24 +1292,25 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 36 name [military_camp][15]
+id = 38 name [archer][0]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 8000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
+ hp = 339 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
networkCRCLogInfo =
- lastAnimProgress = 87500 animProgress = 90000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [29] lastPos = x [231] y [29]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [28]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
+ lastAnimProgress = 96250 animProgress = 97625 highlight = 0.000000 progress2 = 0 kills = 2 enemyKills = 2
+ targetRef = 300045 - factionIndex = 3 currField = 0 targetField = 0
+ pos = x [217] y [15] lastPos = x [218] y [14]
+ targetPos = x [213] y [17] targetVec = x [212.078] y [11] z [17.9219] meetingPos = x [216] y [14]
+ lastRotation = -45.000004 targetRotation = -63.434952 rotation = -56.196838 currSkill = attack_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 7 index = 0 value = x [216] y [16] index = 1 value = x [215] y [17] index = 2 value = x [214] y [18] index = 3 value = x [213] y [19] index = 4 value = x [212] y [20] index = 5 value = x [211] y [21] index = 6 value = x [211] y [22]
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 2, desc = Attack, pos = x [211] y [23], originalPos = x [211] y [23], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1194,32 +1318,33 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 200065
-randomlastCaller = 775|
+random = 108719
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [0] y [0]
+currentPathFinderDesiredFinalPos = x [209] y [21]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.948750, animProgress = 0.962500 startAttackParticleSystemNow = 0
id = 39 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 6390
+ hp = 650 ep = 0 loadCount = 9 deadCount = 0 progress = 67500
networkCRCLogInfo =
- lastAnimProgress = 54000 animProgress = 56250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 85500 animProgress = 87750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [233] y [16] lastPos = x [232] y [15]
- targetPos = x [233] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [15]
- lastRotation = 0.000000 targetRotation = 45.000004 rotation = 5.751000 loadType = gold currSkill = move_loaded_skill
+ pos = x [235] y [14] lastPos = x [235] y [15]
+ targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 9 index = 0 value = x [234] y [17] index = 1 value = x [235] y [17] index = 2 value = x [236] y [18] index = 3 value = x [237] y [19] index = 4 value = x [237] y [20] index = 5 value = x [237] y [21] index = 6 value = x [237] y [22] index = 7 value = x [237] y [23] index = 8 value = x [237] y [24]
+pathQueue size = 0
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 3, desc = Harvest, pos = x [235] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1230,29 +1355,29 @@
random = 204163
randomlastCaller = 775|843|
pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [234] y [24]
+currentPathFinderDesiredFinalPos = x [236] y [13]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 42 name [slave][16]
+id = 41 name [spearman][17]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 3 deadCount = 0 progress = 84375
+ hp = 579 ep = 0 loadCount = 0 deadCount = 0 progress = 18750
networkCRCLogInfo =
- lastAnimProgress = 51750 animProgress = 54000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 3125 animProgress = 6250 highlight = 0.000000 progress2 = 0 kills = 2 enemyKills = 2
currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
+ pos = x [224] y [28] lastPos = x [224] y [29]
+ targetPos = x [224] y [28] targetVec = x [221] y [11] z [29] meetingPos = x [223] y [27]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 5 index = 0 value = x [223] y [28] index = 1 value = x [222] y [28] index = 2 value = x [221] y [28] index = 3 value = x [221] y [29] index = 4 value = x [221] y [30]
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [235] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 2, desc = Attack, pos = x [221] y [30], originalPos = x [221] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1260,25 +1385,26 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 208261
-randomlastCaller = 775|843|
+random = 104788
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [236] y [13]
+currentPathFinderDesiredFinalPos = x [221] y [30]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.630000, animProgress = 0.652500 startAttackParticleSystemNow = 0
-id = 45 name [slave][16]
+id = 42 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 9 deadCount = 0 progress = 78750
+ hp = 650 ep = 0 loadCount = 13 deadCount = 0 progress = 78750
networkCRCLogInfo =
- lastAnimProgress = 90000 animProgress = 92250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 49500 animProgress = 51750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [237] y [14] lastPos = x [237] y [15]
+ pos = x [237] y [14] lastPos = x [238] y [15]
targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
@@ -1293,32 +1419,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 212359
+random = 208261
randomlastCaller = 775|843|
pathFindRefreshCellCount = 13
currentPathFinderDesiredFinalPos = x [236] y [13]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 46 name [slave][16]
+id = 44 name [spearman][17]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 18000
+ hp = 492 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
networkCRCLogInfo =
- lastAnimProgress = 33750 animProgress = 36000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 36000 animProgress = 37125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [237] y [20] lastPos = x [237] y [19]
- targetPos = x [237] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [19]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 4 index = 0 value = x [237] y [21] index = 1 value = x [237] y [22] index = 2 value = x [237] y [23] index = 3 value = x [237] y [24]
+ pos = x [223] y [29] lastPos = x [224] y [29]
+ targetPos = x [223] y [29] targetVec = x [212] y [11] z [27] meetingPos = x [222] y [28]
+ lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 currSkill = stop_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 9
+pathQueue size = 0
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [235] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 2, desc = Attack, pos = x [222] y [29], originalPos = x [222] y [29], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1326,32 +1452,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 213725
-randomlastCaller = 775|843|
+random = 451692
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [234] y [24]
+currentPathFinderDesiredFinalPos = x [222] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.135000, animProgress = 0.157500 startAttackParticleSystemNow = 0
-id = 47 name [cavalry][6]
+id = 16 name [blacksmith_shop][4]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 1300 ep = 0 loadCount = 0 deadCount = 0 progress = 85200
+ hp = 5500 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
networkCRCLogInfo =
- lastAnimProgress = 12000 animProgress = 15000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 48750 animProgress = 50000 highlight = -0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [225] y [31] lastPos = x [226] y [30]
- targetPos = x [225] y [31] targetVec = x [0] y [0] z [0] meetingPos = x [224] y [30]
- lastRotation = 0.000000 targetRotation = -45.000004 rotation = -38.340004 currSkill = move_skill
+ pos = x [242] y [10] lastPos = x [242] y [10]
+ targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [241] y [9]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 2 index = 0 value = x [224] y [31] index = 1 value = x [223] y [31]
+pathQueue size = 0
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [230] y [28], originalPos = x [230] y [28], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+Command count = 0
modelFacing = 0
@@ -1359,32 +1485,63 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 215091
-randomlastCaller = 775|843|
+random = 172745
+randomlastCaller = 775|
+pathFindRefreshCellCount = 12
+currentPathFinderDesiredFinalPos = x [0] y [0]
+lastStuckFrame = 0
+lastStuckPos = x [0] y [0]
+
+id = 33 name [temple][19]
+FactionIndex = 0
+teamIndex = 0
+startLocationIndex = 0
+thisFaction = 1
+control = 5
+factionName = romans
+ hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
+networkCRCLogInfo =
+ lastAnimProgress = 90000 animProgress = 92500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ currField = 0 targetField = 0
+ pos = x [249] y [24] lastPos = x [249] y [24]
+ targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [248] y [23]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 0
+
+Command count = 0
+
+
+modelFacing = 0
+retryCurrCommandCount = 0
+screenPos = x [0] y [0] z [0]
+currentUnitTitle =
+inBailOutAttempt = 0
+random = 195967
+randomlastCaller = 775|
pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [0] y [0]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 48 name [spearman][17]
+id = 36 name [military_camp][15]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
+ hp = 8000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
networkCRCLogInfo =
- lastAnimProgress = 0 animProgress = 3125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 72500 animProgress = 75000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [225] y [23] lastPos = x [225] y [22]
- targetPos = x [225] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [224] y [22]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = charge_skill
+ pos = x [231] y [29] lastPos = x [231] y [29]
+ targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [28]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 5 index = 0 value = x [224] y [24] index = 1 value = x [223] y [25] index = 2 value = x [222] y [26] index = 3 value = x [221] y [27] index = 4 value = x [221] y [28]
+pathQueue size = 0
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [217] y [28], originalPos = x [217] y [28], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+Command count = 0
modelFacing = 0
@@ -1392,32 +1549,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 216457
-randomlastCaller = 775|843|
+random = 200065
+randomlastCaller = 775|
pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [221] y [29]
+currentPathFinderDesiredFinalPos = x [0] y [0]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 49 name [spearman][17]
+id = 45 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
+ hp = 650 ep = 0 loadCount = 17 deadCount = 0 progress = 33750
networkCRCLogInfo =
- lastAnimProgress = 53125 animProgress = 56250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 92250 animProgress = 94500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [225] y [11] lastPos = x [225] y [12]
- targetPos = x [225] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [224] y [10]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = charge_skill
+ pos = x [231] y [14] lastPos = x [232] y [15]
+ targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 3 index = 0 value = x [224] y [11] index = 1 value = x [223] y [11] index = 2 value = x [222] y [11]
+pathQueue size = 6 index = 0 value = x [230] y [13] index = 1 value = x [229] y [12] index = 2 value = x [229] y [11] index = 3 value = x [229] y [10] index = 4 value = x [229] y [9] index = 5 value = x [230] y [9]
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [222] y [11], originalPos = x [222] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1425,31 +1582,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 217823
+random = 212359
randomlastCaller = 775|843|
pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [222] y [11]
+currentPathFinderDesiredFinalPos = x [236] y [13]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 37 name [archer][0]
+id = 46 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 0 ep = 0 loadCount = 0 deadCount = 309 progress = 100000
+ hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
networkCRCLogInfo =
- lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 3 enemyKills = 3
- targetRef = 200009 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [218] y [29] lastPos = x [219] y [30]
- targetPos = x [214] y [33] targetVec = x [213.525] y [10.9736] z [33.4747] meetingPos = x [217] y [28]
- lastRotation = -45.000004 targetRotation = -45.000004 rotation = -90.000008 currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ lastAnimProgress = 78000 animProgress = 81250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ currField = 0 targetField = 0
+ pos = x [233] y [16] lastPos = x [234] y [16]
+ targetPos = x [233] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [15]
+ lastRotation = -45.000004 targetRotation = -90.000008 rotation = -87.525009 loadType = gold currSkill = move_gold_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 9 index = 0 value = x [232] y [16] index = 1 value = x [231] y [15] index = 2 value = x [230] y [14] index = 3 value = x [230] y [13] index = 4 value = x [229] y [12] index = 5 value = x [229] y [11] index = 6 value = x [229] y [10] index = 7 value = x [229] y [9] index = 8 value = x [230] y [9]
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 3, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1457,32 +1615,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 40492
-randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+random = 213725
+randomlastCaller = 775|843|
pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [209] y [26]
+currentPathFinderDesiredFinalPos = x [236] y [13]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.563750, animProgress = 0.577500 startAttackParticleSystemNow = 0
-id = 19 name [spearman][17]
+id = 47 name [cavalry][6]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 0 ep = 0 loadCount = 0 deadCount = 561 progress = 100000
+ hp = 1263 ep = 0 loadCount = 0 deadCount = 0 progress = 68160
networkCRCLogInfo =
- lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200009 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [211] y [26] lastPos = x [212] y [27]
- targetPos = x [214] y [33] targetVec = x [213.525] y [10.9736] z [33.4747] meetingPos = x [210] y [25]
- lastRotation = 23.198593 targetRotation = 23.198593 rotation = -265.949982 currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ lastAnimProgress = 36000 animProgress = 39000 highlight = 0.000000 progress2 = 0 kills = 1 enemyKills = 1
+ currField = 0 targetField = 0
+ pos = x [226] y [29] lastPos = x [225] y [30]
+ targetPos = x [226] y [29] targetVec = x [220] y [11] z [31] meetingPos = x [225] y [28]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 3 index = 0 value = x [227] y [29] index = 1 value = x [228] y [28] index = 2 value = x [229] y [28]
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 2, desc = Attack, pos = x [230] y [28], originalPos = x [230] y [28], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1490,32 +1648,33 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 322249
-randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
-pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [209] y [26]
+random = 708561
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+pathFindRefreshCellCount = 13
+currentPathFinderDesiredFinalPos = x [230] y [28]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.607500, animProgress = 0.630000 startAttackParticleSystemNow = 0
+networkCRCParticleLogInfo = attackStartTime = 0.800000, lastAnimProgress = 0.975000, animProgress = 0.993750 startAttackParticleSystemNow = 0
-id = 5 name [spearman][17]
+id = 48 name [spearman][17]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 0 ep = 0 loadCount = 0 deadCount = 625 progress = 100000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 68750
networkCRCLogInfo =
- lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300037 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [211] y [28] lastPos = x [212] y [28]
- targetPos = x [222] y [31] targetVec = x [221.385] y [11] z [31] meetingPos = x [210] y [27]
- lastRotation = 74.744881 targetRotation = 74.744881 rotation = -90.787506 currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ lastAnimProgress = 65625 animProgress = 68750 highlight = 0.000000 progress2 = 0 kills = 1 enemyKills = 1
+ currField = 0 targetField = 0
+ pos = x [220] y [26] lastPos = x [220] y [25]
+ targetPos = x [220] y [26] targetVec = x [222] y [11] z [19] meetingPos = x [219] y [25]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = charge_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 4 index = 0 value = x [220] y [27] index = 1 value = x [220] y [28] index = 2 value = x [220] y [29] index = 3 value = x [220] y [30]
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 2, desc = Attack, pos = x [217] y [28], originalPos = x [217] y [28], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1523,32 +1682,33 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 224403
-randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
-pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [209] y [26]
+random = 568918
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+pathFindRefreshCellCount = 13
+currentPathFinderDesiredFinalPos = x [212] y [18]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.855000, animProgress = 0.877500 startAttackParticleSystemNow = 0
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.067500, animProgress = 0.090000 startAttackParticleSystemNow = 0
-id = 44 name [spearman][17]
+id = 49 name [spearman][17]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 0 ep = 0 loadCount = 0 deadCount = 855 progress = 100000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
networkCRCLogInfo =
- lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200009 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [217] y [17] lastPos = x [218] y [16]
- targetPos = x [214] y [33] targetVec = x [213.525] y [10.9736] z [33.4747] meetingPos = x [216] y [16]
- lastRotation = -10.619655 targetRotation = -10.619655 rotation = -63.501366 currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ lastAnimProgress = 18750 animProgress = 21875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ currField = 0 targetField = 0
+ pos = x [220] y [25] lastPos = x [220] y [24]
+ targetPos = x [220] y [25] targetVec = x [222] y [11] z [19] meetingPos = x [219] y [24]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = charge_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 5 index = 0 value = x [220] y [26] index = 1 value = x [220] y [27] index = 2 value = x [220] y [28] index = 3 value = x [220] y [29] index = 4 value = x [220] y [30]
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 2, desc = Attack, pos = x [222] y [11], originalPos = x [222] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1556,32 +1716,33 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 57515
-randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+random = 24951
+randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|
pathFindRefreshCellCount = 13
-currentPathFinderDesiredFinalPos = x [215] y [19]
+currentPathFinderDesiredFinalPos = x [212] y [18]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.945000, animProgress = 0.967500 startAttackParticleSystemNow = 0
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.517499, animProgress = 0.540000 startAttackParticleSystemNow = 0
-id = 4 name [spearman][17]
+id = 50 name [slave][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
-thisFaction = 0
+thisFaction = 1
control = 5
factionName = romans
- hp = 0 ep = 0 loadCount = 0 deadCount = 954 progress = 100000
+ hp = 650 ep = 0 loadCount = 1 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 1 enemyKills = 1
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [217] y [29] lastPos = x [218] y [29]
- targetPos = x [215] y [29] targetVec = x [215] y [11] z [29] meetingPos = x [216] y [28]
- lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ lastAnimProgress = 38250 animProgress = 40500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ currField = 0 targetField = 0
+ pos = x [232] y [14] lastPos = x [233] y [15]
+ targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [13]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = -175.499985 loadType = gold currSkill = mine_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 7 index = 0 value = x [231] y [14] index = 1 value = x [230] y [13] index = 2 value = x [229] y [12] index = 3 value = x [229] y [11] index = 4 value = x [229] y [10] index = 5 value = x [229] y [9] index = 6 value = x [230] y [9]
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1589,13 +1750,12 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 564263
-randomlastCaller = 775|843|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
-pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [215] y [29]
+random = 219189
+randomlastCaller = 775|843|
+pathFindRefreshCellCount = 13
+currentPathFinderDesiredFinalPos = x [236] y [13]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.607500, animProgress = 0.630000 startAttackParticleSystemNow = 0
Faction detail for index: 1
@@ -1603,8 +1763,8 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
Faction Name: indian
Unit Type List count = 21
Unit Name: [archer] id = 0 maxHp = 700 hpRegeneration = 1 maxEp = 0 startEpValue = 0 startEpPercentage = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 9 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 uniformSelect = 0 commandable = 1 sight = 15 size = 1 height = 2 rotatedBuildPos = 0.000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
@@ -1679,7 +1839,16 @@
round_tent
-UpgradeCount: 0
+UpgradeCount: 1 index = 0 state = 0 factionIndex = 1 type = petroleum Reqs:
+gold: 200
+stone: 150
+
+Upgrades
+->Sight +1
+->Damage +40
+Affected Units
+ fire_archer
+
ResourceCount = 7
index = 0 resource name = energy
0/0
@@ -1698,8 +1867,8 @@
balance = 0
index = 2 resource name = gold
-2000/2000
-amount = 2000
+1400/2000
+amount = 1400
type = gold
type resources per patch = 2000
pos = x [0] y [0]
@@ -1714,24 +1883,24 @@
balance = 0
index = 4 resource name = housing
-22/0
-amount = 22
+20/0
+amount = 20
type = housing
type resources per patch = 0
pos = x [0] y [0]
balance = 0
index = 5 resource name = stone
-500/1500
-amount = 500
+350/1500
+amount = 350
type = stone
type resources per patch = 1500
pos = x [0] y [0]
balance = 0
index = 6 resource name = wood
-375/300
-amount = 375
+225/300
+amount = 225
type = wood
type resources per patch = 300
pos = x [0] y [0]
@@ -1800,12 +1969,12 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 0 animProgress = 2500 highlight = -0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 87500 animProgress = 90000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [233] y [103] lastPos = x [233] y [103]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [114]
@@ -1832,18 +2001,18 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 87672
+ hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 61875
networkCRCLogInfo =
- lastAnimProgress = 22500 animProgress = 25000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 83250 animProgress = 85500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [234] y [108] lastPos = x [233] y [109]
- targetPos = x [234] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [107]
- lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 loadType = gold currSkill = move_loaded_skill
+ pos = x [231] y [115] lastPos = x [231] y [114]
+ targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [114]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 6 index = 0 value = x [235] y [108] index = 1 value = x [236] y [108] index = 2 value = x [236] y [107] index = 3 value = x [236] y [106] index = 4 value = x [235] y [106] index = 5 value = x [235] y [105]
+pathQueue size = 0
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -1857,7 +2026,7 @@
random = 373480
randomlastCaller = 775|843|
pathFindRefreshCellCount = 15
-currentPathFinderDesiredFinalPos = x [235] y [105]
+currentPathFinderDesiredFinalPos = x [234] y [114]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -1865,21 +2034,27 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 39375
+ hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 13488
networkCRCLogInfo =
- lastAnimProgress = 54000 animProgress = 56250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 6500 animProgress = 9750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [233] y [112]
- targetPos = x [234] y [114] targetVec = x [227] y [11] z [106] meetingPos = x [233] y [112]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = mine_skill
+ pos = x [236] y [110] lastPos = x [235] y [111]
+ targetPos = x [236] y [110] targetVec = x [227] y [11] z [106] meetingPos = x [235] y [109]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 loadType = gold currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 7 index = 0 value = x [237] y [109] index = 1 value = x [238] y [108] index = 2 value = x [238] y [107] index = 3 value = x [238] y [106] index = 4 value = x [238] y [105] index = 5 value = x [238] y [104] index = 6 value = x [238] y [103]
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 3
+ index = 0 commandType id = 2, desc = Build, pos = x [239] y [99], originalPos = x [239] y [99], facing = 0, unitTypeId = 4, unitTypeDesc = big_tent Reqs:
+gold: 150
+housing: -35
+wood: 150
+main_teepee
+tent
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -1890,7 +2065,7 @@
random = 374846
randomlastCaller = 775|843|
pathFindRefreshCellCount = 15
-currentPathFinderDesiredFinalPos = x [234] y [114]
+currentPathFinderDesiredFinalPos = x [238] y [103]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -1898,21 +2073,21 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 90000
+ hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89250
networkCRCLogInfo =
- lastAnimProgress = 94500 animProgress = 96750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 26000 animProgress = 29250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [231] y [116] lastPos = x [230] y [116]
- targetPos = x [232] y [116] targetVec = x [227] y [11] z [106] meetingPos = x [230] y [115]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = gold currSkill = mine_skill
+ pos = x [233] y [111] lastPos = x [233] y [110]
+ targetPos = x [233] y [111] targetVec = x [227] y [11] z [106] meetingPos = x [232] y [110]
+ lastRotation = -45.000004 targetRotation = 0.000000 rotation = -2.475002 loadType = gold currSkill = move_gold_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 4 index = 0 value = x [233] y [112] index = 1 value = x [233] y [113] index = 2 value = x [233] y [114] index = 3 value = x [233] y [115]
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 3
+ index = 0 commandType id = 3, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 3
modelFacing = 0
@@ -1931,12 +2106,12 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
networkCRCLogInfo =
- lastAnimProgress = 0 animProgress = 0 highlight = -0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 0 animProgress = 0 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [222] y [103] lastPos = x [223] y [103]
targetPos = x [222] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [221] y [102]
@@ -1964,10 +2139,10 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
lastAnimProgress = 68625 animProgress = 69750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
@@ -1997,21 +2172,25 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
networkCRCLogInfo =
- lastAnimProgress = 74250 animProgress = 75375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 60750 animProgress = 63000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [221] y [102] lastPos = x [222] y [102]
- targetPos = x [221] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [101]
- lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 currSkill = stop_skill
+ pos = x [221] y [110] lastPos = x [221] y [109]
+ targetPos = x [221] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [109]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 1 index = 0 value = x [221] y [111]
Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 1, desc = Move, pos = x [221] y [111], originalPos = x [221] y [111], facing = 0, unitTypeId = 16, unitTypeDesc = stickfighter Reqs:
+gold: 35
+housing: 1
+wood: 25
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -2022,7 +2201,7 @@
random = 380310
randomlastCaller = 775|843|
pathFindRefreshCellCount = 15
-currentPathFinderDesiredFinalPos = x [221] y [103]
+currentPathFinderDesiredFinalPos = x [221] y [111]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -2030,10 +2209,10 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
networkCRCLogInfo =
lastAnimProgress = 90000 animProgress = 91125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
@@ -2063,21 +2242,41 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 11000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 11000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 0 animProgress = 0 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 0 animProgress = 0 highlight = 0.000000 progress2 = 6 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [238] y [109] lastPos = x [238] y [109]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [108]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = produce_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+Command count = 3
+ index = 0 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 19, unitTypeDesc = totem Reqs:
+gold: 400
+stone: 50
+wood: 250
+campfire
+tent
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 1 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 19, unitTypeDesc = totem Reqs:
+gold: 400
+stone: 50
+wood: 250
+campfire
+tent
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 2 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 19, unitTypeDesc = totem Reqs:
+gold: 400
+stone: 50
+wood: 250
+campfire
+tent
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -2096,12 +2295,12 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
+ hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
networkCRCLogInfo =
- lastAnimProgress = 50000 animProgress = 52500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 35000 animProgress = 37500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [226] y [105] lastPos = x [226] y [105]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [114]
@@ -2128,21 +2327,24 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
+ hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 74540
networkCRCLogInfo =
- lastAnimProgress = 90750 animProgress = 92125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100011 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [232] y [102] lastPos = x [232] y [103]
- targetPos = x [232] y [99] targetVec = x [232] y [11] z [100] meetingPos = x [231] y [101]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = stop_skill
+ lastAnimProgress = 35750 animProgress = 39000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ currField = 0 targetField = 0
+ pos = x [241] y [114] lastPos = x [240] y [113]
+ targetPos = x [241] y [114] targetVec = x [232] y [11] z [100] meetingPos = x [240] y [113]
+ lastRotation = 90.000008 targetRotation = 45.000004 rotation = 46.394104 currSkill = move_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 1 index = 0 value = x [242] y [115]
Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 4, desc = Harvest, pos = x [242] y [120], originalPos = x [242] y [120], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
+gold: 75
+housing: 1
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -2153,7 +2355,7 @@
random = 385774
randomlastCaller = 775|843|
pathFindRefreshCellCount = 15
-currentPathFinderDesiredFinalPos = x [232] y [102]
+currentPathFinderDesiredFinalPos = x [242] y [120]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -2161,12 +2363,12 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
+ hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
networkCRCLogInfo =
- lastAnimProgress = 70000 animProgress = 72500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 55000 animProgress = 57500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [231] y [99] lastPos = x [231] y [99]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [222] y [103]
@@ -2193,18 +2395,18 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
+ hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 16875
networkCRCLogInfo =
- lastAnimProgress = 9750 animProgress = 13000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 85500 animProgress = 87750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [234] y [112] lastPos = x [235] y [112]
- targetPos = x [234] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [111]
- lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 loadType = gold currSkill = move_gold_skill
+ pos = x [233] y [113] lastPos = x [233] y [112]
+ targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [112]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 2 index = 0 value = x [233] y [112] index = 1 value = x [233] y [113]
+pathQueue size = 0
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -2226,21 +2428,21 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 74184
+ hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 22500
networkCRCLogInfo =
- lastAnimProgress = 5000 animProgress = 7500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 87750 animProgress = 90000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [234] y [111] lastPos = x [233] y [112]
- targetPos = x [234] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [110]
- lastRotation = 180.000015 targetRotation = 135.000015 rotation = 137.512817 loadType = gold currSkill = move_loaded_skill
+ pos = x [232] y [115] lastPos = x [232] y [114]
+ targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 7 index = 0 value = x [235] y [110] index = 1 value = x [235] y [109] index = 2 value = x [236] y [108] index = 3 value = x [236] y [107] index = 4 value = x [236] y [106] index = 5 value = x [235] y [106] index = 6 value = x [235] y [105]
+pathQueue size = 1 index = 0 value = x [233] y [115]
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -2251,7 +2453,7 @@
random = 389872
randomlastCaller = 775|843|
pathFindRefreshCellCount = 16
-currentPathFinderDesiredFinalPos = x [235] y [105]
+currentPathFinderDesiredFinalPos = x [234] y [114]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -2259,10 +2461,10 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
networkCRCLogInfo =
lastAnimProgress = 96750 animProgress = 97875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
@@ -2292,16 +2494,16 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 16875
+ hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 63750
networkCRCLogInfo =
- lastAnimProgress = 85500 animProgress = 87750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 57750 animProgress = 59500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [235] y [113] lastPos = x [235] y [112]
targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = mine_skill
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = stop_loaded_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
@@ -2325,21 +2527,21 @@
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
-thisFaction = 1
-control = 5
+thisFaction = 0
+control = 3
factionName = indian
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 56250
+ hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 33543
networkCRCLogInfo =
- lastAnimProgress = 20250 animProgress = 22500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 26000 animProgress = 29250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = mine_skill
+ pos = x [234] y [109] lastPos = x [233] y [108]
+ targetPos = x [234] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [108]
+ lastRotation = 90.000008 targetRotation = 45.000004 rotation = 59.811306 loadType = gold currSkill = move_gold_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 1 index = 0 value = x [233] y [115]
+pathQueue size = 4 index = 0 value = x [234] y [110] index = 1 value = x [234] y [111] index = 2 value = x [234] y [112] index = 3 value = x [234] y [113]
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 3, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -2513,7 +2715,7 @@
wood: 200
-UpgradeCount: 2 index = 0 state = 1 factionIndex = 2 type = quenya Reqs:
+UpgradeCount: 3 index = 0 state = 1 factionIndex = 2 type = quenya Reqs:
gold: 50
grace: 5
stone: 100
@@ -2541,6 +2743,25 @@
Affected Units
dryad
forest_guardian
+ index = 2 state = 0 factionIndex = 2 type = elven_lore Reqs:
+gold: 200
+grace: 10
+stone: 250
+quenya
+
+Upgrades
+->HP +500
+->Production speed +75
+Affected Units
+ academy
+ corral
+ corral_gryphon_nest
+ forest_guardian
+ forge
+ lore_house
+ sanctuary
+ tree_of_life
+ wood_hall
ResourceCount = 7
index = 0 resource name = energy
@@ -2560,20 +2781,20 @@
balance = 0
index = 2 resource name = gold
-66/2000
-amount = 66
+0/2000
+amount = 0
type = gold
type resources per patch = 2000
pos = x [0] y [0]
balance = 0
index = 3 resource name = grace
-924/0
-amount = 924
+937/0
+amount = 937
type = grace
type resources per patch = 0
pos = x [0] y [0]
-balance = 1
+balance = 21
index = 4 resource name = housing
0/0
@@ -2584,16 +2805,16 @@
balance = 0
index = 5 resource name = stone
-939/1500
-amount = 939
+689/1500
+amount = 689
type = stone
type resources per patch = 1500
pos = x [0] y [0]
balance = 0
index = 6 resource name = wood
-230/300
-amount = 230
+500/300
+amount = 500
type = wood
type resources per patch = 300
pos = x [0] y [0]
@@ -2657,7 +2878,7 @@
balance = 0
Allies = 0
-Units = 58
+Units = 55
id = 200000 name [tree_of_life][19]
FactionIndex = 2
teamIndex = 1
@@ -2665,9 +2886,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 12000 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 12000 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
networkCRCLogInfo =
- lastAnimProgress = 27000 animProgress = 28000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 14000 animProgress = 15000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [21] y [103] lastPos = x [21] y [103]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
@@ -2697,17 +2918,29 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 2600 ep = 27 loadCount = 0 deadCount = 0 progress = 15000
+ hp = 2600 ep = 8 loadCount = 0 deadCount = 0 progress = 68250
networkCRCLogInfo =
- lastAnimProgress = 30000 animProgress = 32500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 90000 animProgress = 97500 highlight = 0.000000 progress2 = 14 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [18] y [100] lastPos = x [18] y [100]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [99]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = produce_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 0
+Command count = 2
+ index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 17, unitTypeDesc = sanctuary Reqs:
+grace: -55
+stone: 100
+wood: 25
+tree_of_life
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 17, unitTypeDesc = sanctuary Reqs:
+grace: -55
+stone: 100
+wood: 25
+tree_of_life
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -2729,15 +2962,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 56800
+ hp = 800 ep = 0 loadCount = 13 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 49875 animProgress = 52500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 90300 animProgress = 91000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [8] y [113] lastPos = x [9] y [112]
- targetPos = x [8] y [113] targetVec = x [31.5] y [11] z [96.5] meetingPos = x [7] y [112]
- lastRotation = 0.000000 targetRotation = -45.000004 rotation = -44.730003 loadType = wood currSkill = move_skill
+ pos = x [7] y [115] lastPos = x [7] y [114]
+ targetPos = x [7] y [116] targetVec = x [31.5] y [11] z [96.5] meetingPos = x [6] y [114]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = wood currSkill = harvest_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 2 index = 0 value = x [7] y [114] index = 1 value = x [7] y [115]
+pathQueue size = 0
Command count = 1
index = 0 commandType id = 4, desc = Harvest, pos = x [7] y [116], originalPos = x [13] y [110], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
@@ -2766,15 +2999,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 35 deadCount = 0 progress = 52500
+ hp = 800 ep = 0 loadCount = 2 deadCount = 0 progress = 30000
networkCRCLogInfo =
- lastAnimProgress = 43500 animProgress = 45000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 91250 animProgress = 92500 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [24] y [113] lastPos = x [24] y [112]
targetPos = x [23] y [114] targetVec = x [21.5] y [11] z [96.5] meetingPos = x [23] y [112]
- lastRotation = -45.000004 targetRotation = -45.000004 rotation = -45.000004 loadType = gold currSkill = stop_loaded_skill
+ lastRotation = -45.000004 targetRotation = -45.000004 rotation = -45.000004 loadType = gold currSkill = harvest_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 2 index = 0 value = x [24] y [114] index = 1 value = x [24] y [115]
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [23] y [114], originalPos = x [23] y [116], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
@@ -2803,15 +3036,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 40 deadCount = 0 progress = 23958
+ hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 92300
networkCRCLogInfo =
- lastAnimProgress = 30000 animProgress = 32500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 97125 animProgress = 99750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [10] y [109] lastPos = x [9] y [110]
- targetPos = x [10] y [109] targetVec = x [31.5] y [11] z [96.5] meetingPos = x [9] y [108]
- lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 5 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 13 index = 0 value = x [11] y [108] index = 1 value = x [12] y [107] index = 2 value = x [13] y [106] index = 3 value = x [14] y [106] index = 4 value = x [15] y [106] index = 5 value = x [16] y [106] index = 6 value = x [17] y [106] index = 7 value = x [18] y [106] index = 8 value = x [19] y [106] index = 9 value = x [20] y [106] index = 10 value = x [21] y [106] index = 11 value = x [22] y [106] index = 12 value = x [23] y [106]
+ pos = x [11] y [108] lastPos = x [12] y [107]
+ targetPos = x [11] y [108] targetVec = x [21.5] y [11] z [96.5] meetingPos = x [10] y [107]
+ lastRotation = -45.000004 targetRotation = -45.000004 rotation = -45.000004 loadType = wood currSkill = move_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 7 index = 0 value = x [10] y [109] index = 1 value = x [9] y [110] index = 2 value = x [8] y [111] index = 3 value = x [7] y [112] index = 4 value = x [6] y [113] index = 5 value = x [5] y [114] index = 6 value = x [4] y [115]
Command count = 1
index = 0 commandType id = 4, desc = Harvest, pos = x [4] y [116], originalPos = x [12] y [107], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
@@ -2829,7 +3062,7 @@
random = 598803
randomlastCaller = 775|843|
pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [23] y [105]
+currentPathFinderDesiredFinalPos = x [4] y [116]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -2840,9 +3073,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 32 deadCount = 0 progress = 90000
+ hp = 800 ep = 0 loadCount = 7 deadCount = 0 progress = 75000
networkCRCLogInfo =
- lastAnimProgress = 20000 animProgress = 21250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 53750 animProgress = 55000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [22] y [113] lastPos = x [22] y [112]
targetPos = x [22] y [114] targetVec = x [14.5] y [11] z [101.5] meetingPos = x [21] y [112]
@@ -2877,9 +3110,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 600 ep = 250 loadCount = 0 deadCount = 0 progress = 49500
+ hp = 600 ep = 250 loadCount = 0 deadCount = 0 progress = 67500
networkCRCLogInfo =
- lastAnimProgress = 19125 animProgress = 20250 highlight = 0.000000 progress2 = 39 kills = 0 enemyKills = 0
+ lastAnimProgress = 96750 animProgress = 97875 highlight = 0.000000 progress2 = 7 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [21] y [92] lastPos = x [21] y [93]
targetPos = x [21] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [91]
@@ -2887,7 +3120,7 @@
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 3
+Command count = 2
index = 0 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 14, unitTypeDesc = minstrel Reqs:
gold: 200
grace: 10
@@ -2900,12 +3133,6 @@
Limits:
Max Unit Count 6, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 14, unitTypeDesc = minstrel Reqs:
-gold: 200
-grace: 10
-
-Limits:
-Max Unit Count 6, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -2920,83 +3147,6 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 200007 name [grey_elf_archer][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-thisFaction = 0
-control = 4
-factionName = elves
- hp = 230 ep = 0 loadCount = 0 deadCount = 0 progress = 39048
-networkCRCLogInfo =
- lastAnimProgress = 40625 animProgress = 43750 highlight = 0.000000 progress2 = 0 kills = 2 enemyKills = 2
- currField = 0 targetField = 0
- pos = x [203] y [32] lastPos = x [204] y [31]
- targetPos = x [203] y [32] targetVec = x [219.043] y [11] z [29.0426] meetingPos = x [202] y [31]
- lastRotation = -45.000004 targetRotation = -45.000004 rotation = -45.000004 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 34 index = 0 value = x [202] y [33] index = 1 value = x [201] y [34] index = 2 value = x [200] y [35] index = 3 value = x [199] y [36] index = 4 value = x [198] y [37] index = 5 value = x [197] y [38] index = 6 value = x [196] y [39] index = 7 value = x [195] y [40] index = 8 value = x [194] y [41] index = 9 value = x [193] y [42] index = 10 value = x [192] y [43] index = 11 value = x [191] y [44] index = 12 value = x [190] y [45] index = 13 value = x [189] y [46] index = 14 value = x [188] y [47] index = 15 value = x [187] y [48] index = 16 value = x [186] y [49] index = 17 value = x [185] y [50] index = 18 value = x [184] y [51] index = 19 value = x [184] y [52] index = 20 value = x [183] y [53] index = 21 value = x [182] y [54] index = 22 value = x [181] y [55] index = 23 value = x [180] y [56] index = 24 value = x [179] y [57] index = 25 value = x [178] y [58] index = 26 value = x [177] y [58] index = 27 value = x [176] y [57] index = 28 value = x [176] y [56] index = 29 value = x [176] y [55] index = 30 value = x [175] y [55] index = 31 value = x [174] y [54] index = 32 value = x [174] y [53] index = 33 value = x [173] y [53]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [111], originalPos = x [16] y [111], facing = 0, unitTypeId = 9, unitTypeDesc = grey_elf_archer Reqs:
-gold: 150
-grace: 6
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle =
-inBailOutAttempt = 0
-random = 214532
-randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|
-pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [16] y [111]
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.710000, lastAnimProgress = 0.522000, animProgress = 0.531000 startAttackParticleSystemNow = 0
-
-id = 200009 name [magol_hedir][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-thisFaction = 0
-control = 4
-factionName = elves
- hp = 479 ep = 0 loadCount = 0 deadCount = 0 progress = 55811
-networkCRCLogInfo =
- lastAnimProgress = 77000 animProgress = 80500 highlight = 0.000000 progress2 = 0 kills = 3 enemyKills = 3
- currField = 0 targetField = 0
- pos = x [214] y [33] lastPos = x [213] y [34]
- targetPos = x [214] y [33] targetVec = x [218] y [11] z [29] meetingPos = x [213] y [32]
- lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 5 index = 0 value = x [215] y [32] index = 1 value = x [216] y [31] index = 2 value = x [217] y [30] index = 3 value = x [218] y [30] index = 4 value = x [219] y [30]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 13, unitTypeDesc = magol_hedir Reqs:
-gold: 250
-grace: 4
-stone: 50
-wood: 40
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle =
-inBailOutAttempt = 0
-random = 524848
-randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|
-pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [225] y [30]
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.550000, lastAnimProgress = 0.975000, animProgress = 0.993750 startAttackParticleSystemNow = 0
-
id = 200010 name [forest_guardian][6]
FactionIndex = 2
teamIndex = 1
@@ -3004,9 +3154,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 4000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 4000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 76450 animProgress = 77000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 20900 animProgress = 21450 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [27] y [106] lastPos = x [27] y [106]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [105]
@@ -3037,9 +3187,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 7100 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
+ hp = 7100 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
networkCRCLogInfo =
- lastAnimProgress = 50000 animProgress = 52500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 35000 animProgress = 37500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [25] y [100] lastPos = x [25] y [100]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [99]
@@ -3069,15 +3219,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 10 deadCount = 0 progress = 37500
+ hp = 800 ep = 0 loadCount = 35 deadCount = 0 progress = 85200
networkCRCLogInfo =
- lastAnimProgress = 68750 animProgress = 70000 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
+ lastAnimProgress = 25000 animProgress = 27500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [18] y [113] lastPos = x [19] y [112]
- targetPos = x [18] y [114] targetVec = x [31.5] y [11] z [96.5] meetingPos = x [17] y [112]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = harvest_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 5 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ pos = x [21] y [110] lastPos = x [20] y [111]
+ targetPos = x [21] y [110] targetVec = x [31.5] y [11] z [96.5] meetingPos = x [20] y [109]
+ lastRotation = 90.000008 targetRotation = 135.000015 rotation = 134.730011 loadType = gold currSkill = move_loaded_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 6 index = 0 value = x [22] y [110] index = 1 value = x [23] y [110] index = 2 value = x [23] y [109] index = 3 value = x [23] y [108] index = 4 value = x [23] y [107] index = 5 value = x [23] y [106]
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [18] y [114], originalPos = x [24] y [112], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
@@ -3095,7 +3245,7 @@
random = 609731
randomlastCaller = 775|843|
pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [22] y [114]
+currentPathFinderDesiredFinalPos = x [23] y [105]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -3106,22 +3256,18 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 27 deadCount = 0 progress = 15000
+ hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 52500 animProgress = 53750 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
+ lastAnimProgress = 5250 animProgress = 6000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [24] y [115] lastPos = x [25] y [114]
- targetPos = x [24] y [116] targetVec = x [15.5] y [11] z [108.5] meetingPos = x [23] y [114]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = harvest_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+ pos = x [23] y [106] lastPos = x [23] y [107]
+ targetPos = x [23] y [106] targetVec = x [15.5] y [11] z [108.5] meetingPos = x [22] y [105]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = stop_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 20 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [24] y [116], originalPos = x [23] y [116], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
-gold: 25
-grace: 2
-wood: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -3132,7 +3278,7 @@
random = 612463
randomlastCaller = 775|843|
pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [23] y [116]
+currentPathFinderDesiredFinalPos = x [23] y [105]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -3143,18 +3289,18 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 9 deadCount = 0 progress = 5625
+ hp = 800 ep = 0 loadCount = 9 deadCount = 0 progress = 90000
networkCRCLogInfo =
- lastAnimProgress = 0 animProgress = 2500 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
+ lastAnimProgress = 68600 animProgress = 69300 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [9] y [96] lastPos = x [8] y [96]
- targetPos = x [9] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [8] y [95]
- lastRotation = 180.000015 targetRotation = 90.000008 rotation = 169.875015 loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 5 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 16 index = 0 value = x [10] y [96] index = 1 value = x [11] y [97] index = 2 value = x [11] y [98] index = 3 value = x [12] y [99] index = 4 value = x [13] y [100] index = 5 value = x [14] y [100] index = 6 value = x [15] y [100] index = 7 value = x [16] y [100] index = 8 value = x [17] y [101] index = 9 value = x [17] y [102] index = 10 value = x [18] y [103] index = 11 value = x [19] y [104] index = 12 value = x [20] y [105] index = 13 value = x [21] y [106] index = 14 value = x [22] y [106] index = 15 value = x [23] y [106]
+ pos = x [8] y [95] lastPos = x [9] y [96]
+ targetPos = x [7] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [7] y [94]
+ lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 loadType = wood currSkill = harvest_wood_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 1 index = 0 value = x [8] y [94]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [8] y [95], originalPos = x [8] y [95], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [7] y [95], originalPos = x [8] y [95], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
gold: 25
grace: 2
wood: 50
@@ -3169,7 +3315,7 @@
random = 615195
randomlastCaller = 775|843|
pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [23] y [105]
+currentPathFinderDesiredFinalPos = x [7] y [94]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -3180,15 +3326,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 30 deadCount = 0 progress = 22500
+ hp = 800 ep = 0 loadCount = 40 deadCount = 0 progress = 11979
networkCRCLogInfo =
- lastAnimProgress = 13300 animProgress = 14000 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
+ lastAnimProgress = 65000 animProgress = 67500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [6] y [96] lastPos = x [7] y [97]
- targetPos = x [6] y [95] targetVec = x [26.5] y [13] z [110.5] meetingPos = x [5] y [95]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ pos = x [20] y [106] lastPos = x [19] y [105]
+ targetPos = x [20] y [106] targetVec = x [26.5] y [13] z [110.5] meetingPos = x [19] y [105]
+ lastRotation = 90.000008 targetRotation = 45.000004 rotation = 79.218903 loadType = wood currSkill = move_loaded_wood_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 3 index = 0 value = x [21] y [106] index = 1 value = x [22] y [106] index = 2 value = x [23] y [106]
Command count = 1
index = 0 commandType id = 4, desc = Harvest, pos = x [6] y [95], originalPos = x [7] y [96], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
@@ -3206,7 +3352,7 @@
random = 616561
randomlastCaller = 775|843|
pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [6] y [95]
+currentPathFinderDesiredFinalPos = x [23] y [105]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -3217,17 +3363,23 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 5000 ep = 0 loadCount = 0 deadCount = 0 progress = 87500
+ hp = 5000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 40000 animProgress = 42500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 52500 animProgress = 60000 highlight = 0.000000 progress2 = 110 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [25] y [109] lastPos = x [25] y [109]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = produce_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 100 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 21, unitTypeDesc = wood_hall Reqs:
+gold: 150
+stone: 50
+wood: 150
+academy
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -3249,9 +3401,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 5200 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 5200 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 86000 animProgress = 87000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 26000 animProgress = 27000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [30] y [103] lastPos = x [30] y [103]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [102]
@@ -3274,45 +3426,6 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 200021 name [magol_hedir][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-thisFaction = 0
-control = 4
-factionName = elves
- hp = 875 ep = 0 loadCount = 0 deadCount = 0 progress = 13875
-networkCRCLogInfo =
- lastAnimProgress = 35000 animProgress = 38500 highlight = 0.000000 progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [222] y [30] lastPos = x [221] y [30]
- targetPos = x [222] y [30] targetVec = x [221.24] y [11] z [30] meetingPos = x [221] y [29]
- lastRotation = 0.000000 targetRotation = 90.000008 rotation = 24.975002 currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 4 index = 0 value = x [223] y [29] index = 1 value = x [224] y [29] index = 2 value = x [225] y [29] index = 3 value = x [225] y [30]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 13, unitTypeDesc = magol_hedir Reqs:
-gold: 250
-grace: 4
-stone: 50
-wood: 40
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle =
-inBailOutAttempt = 0
-random = 193045
-randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|
-pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [226] y [27]
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.550000, lastAnimProgress = 0.975000, animProgress = 0.993750 startAttackParticleSystemNow = 0
-
id = 200023 name [elf][4]
FactionIndex = 2
teamIndex = 1
@@ -3320,9 +3433,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 20 deadCount = 0 progress = 75000
+ hp = 800 ep = 0 loadCount = 34 deadCount = 0 progress = 45000
networkCRCLogInfo =
- lastAnimProgress = 2500 animProgress = 3750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 100000 animProgress = 0 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [15] y [98] lastPos = x [15] y [99]
targetPos = x [15] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [97]
@@ -3357,9 +3470,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 22 deadCount = 0 progress = 52500
+ hp = 800 ep = 0 loadCount = 34 deadCount = 0 progress = 90000
networkCRCLogInfo =
- lastAnimProgress = 86250 animProgress = 87500 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
+ lastAnimProgress = 90000 animProgress = 91250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [20] y [113] lastPos = x [20] y [112]
targetPos = x [20] y [114] targetVec = x [15.5] y [11] z [108.5] meetingPos = x [19] y [112]
@@ -3394,15 +3507,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 28 deadCount = 0 progress = 90000
+ hp = 800 ep = 0 loadCount = 35 deadCount = 0 progress = 60000
networkCRCLogInfo =
- lastAnimProgress = 82500 animProgress = 83750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 55000 animProgress = 57500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [23] y [113] lastPos = x [23] y [112]
- targetPos = x [23] y [114] targetVec = x [21.5] y [11] z [96.5] meetingPos = x [22] y [112]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = harvest_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ pos = x [18] y [111] lastPos = x [18] y [110]
+ targetPos = x [18] y [111] targetVec = x [21.5] y [11] z [96.5] meetingPos = x [17] y [110]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = move_loaded_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 10 index = 0 value = x [18] y [112] index = 1 value = x [19] y [112] index = 2 value = x [20] y [112] index = 3 value = x [21] y [111] index = 4 value = x [22] y [110] index = 5 value = x [23] y [110] index = 6 value = x [23] y [109] index = 7 value = x [23] y [108] index = 8 value = x [23] y [107] index = 9 value = x [23] y [106]
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [23] y [114], originalPos = x [23] y [113], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
@@ -3420,7 +3533,7 @@
random = 628855
randomlastCaller = 775|843|
pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [22] y [114]
+currentPathFinderDesiredFinalPos = x [23] y [105]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -3431,15 +3544,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 56800
+ hp = 800 ep = 0 loadCount = 31 deadCount = 0 progress = 22500
networkCRCLogInfo =
- lastAnimProgress = 15750 animProgress = 18375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 20300 animProgress = 21000 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [8] y [98] lastPos = x [9] y [99]
- targetPos = x [8] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [7] y [97]
- lastRotation = -135.000015 targetRotation = -135.000015 rotation = -135.000015 loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 5 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 4 index = 0 value = x [7] y [97] index = 1 value = x [6] y [96] index = 2 value = x [5] y [96] index = 3 value = x [5] y [95]
+ pos = x [6] y [96] lastPos = x [7] y [97]
+ targetPos = x [6] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [5] y [95]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = wood currSkill = harvest_wood_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 2 index = 0 value = x [5] y [96] index = 1 value = x [5] y [95]
Command count = 1
index = 0 commandType id = 4, desc = Harvest, pos = x [6] y [95], originalPos = x [11] y [104], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
@@ -3468,18 +3581,18 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 11 deadCount = 0 progress = 33750
+ hp = 800 ep = 0 loadCount = 40 deadCount = 0 progress = 73125
networkCRCLogInfo =
- lastAnimProgress = 12500 animProgress = 15000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 0 animProgress = 2500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [9] y [97] lastPos = x [9] y [96]
- targetPos = x [9] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [8] y [96]
- lastRotation = 180.000015 targetRotation = 0.000000 rotation = 301.500000 loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 5 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 16 index = 0 value = x [10] y [98] index = 1 value = x [11] y [99] index = 2 value = x [12] y [100] index = 3 value = x [13] y [101] index = 4 value = x [13] y [102] index = 5 value = x [13] y [103] index = 6 value = x [14] y [104] index = 7 value = x [15] y [105] index = 8 value = x [16] y [106] index = 9 value = x [17] y [106] index = 10 value = x [18] y [106] index = 11 value = x [19] y [106] index = 12 value = x [20] y [106] index = 13 value = x [21] y [106] index = 14 value = x [22] y [106] index = 15 value = x [23] y [106]
+ pos = x [11] y [99] lastPos = x [10] y [99]
+ targetPos = x [11] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [98]
+ lastRotation = 45.000004 targetRotation = 90.000008 rotation = 85.500008 loadType = wood currSkill = move_loaded_wood_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 13 index = 0 value = x [12] y [99] index = 1 value = x [13] y [100] index = 2 value = x [14] y [100] index = 3 value = x [15] y [100] index = 4 value = x [16] y [100] index = 5 value = x [17] y [101] index = 6 value = x [17] y [102] index = 7 value = x [18] y [103] index = 8 value = x [19] y [104] index = 9 value = x [20] y [105] index = 10 value = x [21] y [106] index = 11 value = x [22] y [106] index = 12 value = x [23] y [106]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [9] y [95], originalPos = x [10] y [96], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [7] y [95], originalPos = x [10] y [96], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
gold: 25
grace: 2
wood: 50
@@ -3505,9 +3618,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 8500 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
+ hp = 8500 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
networkCRCLogInfo =
- lastAnimProgress = 70000 animProgress = 72500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 55000 animProgress = 57500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [14] y [107] lastPos = x [14] y [107]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [106]
@@ -3537,9 +3650,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 7100 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
+ hp = 7100 ep = 0 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 75000 animProgress = 77500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 60000 animProgress = 62500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [19] y [107] lastPos = x [19] y [107]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [106]
@@ -3569,9 +3682,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 600 ep = 250 loadCount = 0 deadCount = 0 progress = 85500
+ hp = 600 ep = 250 loadCount = 0 deadCount = 0 progress = 18000
networkCRCLogInfo =
- lastAnimProgress = 49500 animProgress = 50625 highlight = 0.000000 progress2 = 5 kills = 0 enemyKills = 0
+ lastAnimProgress = 49500 animProgress = 50625 highlight = 0.000000 progress2 = 25 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [35] y [111] lastPos = x [35] y [112]
targetPos = x [35] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [110]
@@ -3613,9 +3726,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 1 deadCount = 0 progress = 30000
+ hp = 800 ep = 0 loadCount = 12 deadCount = 0 progress = 22500
networkCRCLogInfo =
- lastAnimProgress = 38750 animProgress = 40000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 35000 animProgress = 36250 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [19] y [113] lastPos = x [19] y [112]
targetPos = x [19] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [112]
@@ -3650,15 +3763,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 92300
+ hp = 800 ep = 0 loadCount = 15 deadCount = 0 progress = 30000
networkCRCLogInfo =
- lastAnimProgress = 65625 animProgress = 68250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 40000 animProgress = 41250 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [32] y [108] lastPos = x [33] y [107]
- targetPos = x [32] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [107]
- lastRotation = 180.000015 targetRotation = -45.000004 rotation = 314.190002 loadType = gold currSkill = move_skill
+ pos = x [21] y [113] lastPos = x [21] y [112]
+ targetPos = x [21] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [112]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = harvest_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 12 index = 0 value = x [31] y [109] index = 1 value = x [30] y [110] index = 2 value = x [29] y [111] index = 3 value = x [29] y [112] index = 4 value = x [28] y [113] index = 5 value = x [27] y [113] index = 6 value = x [26] y [113] index = 7 value = x [25] y [113] index = 8 value = x [24] y [112] index = 9 value = x [23] y [112] index = 10 value = x [22] y [112] index = 11 value = x [21] y [112]
+pathQueue size = 0
Command count = 1
index = 0 commandType id = 3, desc = Harvest, pos = x [21] y [114], originalPos = x [22] y [113], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
@@ -3687,9 +3800,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 7100 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 7100 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 82500 animProgress = 85000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 67500 animProgress = 70000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [30] y [95] lastPos = x [30] y [95]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [94]
@@ -3697,7 +3810,12 @@
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 100 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 0
+Command count = 1
+ index = 0 commandType id = 4, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 0, unitTypeDesc = academy Reqs:
+gold: 50
+stone: 100
+wood: 150
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -3719,9 +3837,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 2600 ep = 60 loadCount = 0 deadCount = 0 progress = 52500
+ hp = 2600 ep = 19 loadCount = 0 deadCount = 0 progress = 15000
networkCRCLogInfo =
- lastAnimProgress = 87500 animProgress = 90000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 12500 animProgress = 15000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [14] y [101] lastPos = x [14] y [101]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [100]
@@ -3751,9 +3869,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 2600 ep = 19 loadCount = 0 deadCount = 0 progress = 0
+ hp = 2600 ep = 30 loadCount = 0 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 40000 animProgress = 42500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 25000 animProgress = 27500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [21] y [96] lastPos = x [21] y [96]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [95]
@@ -3776,44 +3894,6 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 200038 name [reaver][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-thisFaction = 0
-control = 4
-factionName = elves
- hp = 1113 ep = 0 loadCount = 0 deadCount = 0 progress = 82360
-networkCRCLogInfo =
- lastAnimProgress = 45000 animProgress = 49500 highlight = 0.000000 progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [172] y [45] lastPos = x [171] y [46]
- targetPos = x [172] y [45] targetVec = x [214] y [11] z [28] meetingPos = x [171] y [44]
- lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 29 index = 0 value = x [173] y [44] index = 1 value = x [174] y [43] index = 2 value = x [175] y [42] index = 3 value = x [176] y [41] index = 4 value = x [177] y [40] index = 5 value = x [178] y [39] index = 6 value = x [179] y [38] index = 7 value = x [180] y [37] index = 8 value = x [181] y [38] index = 9 value = x [182] y [39] index = 10 value = x [183] y [40] index = 11 value = x [184] y [40] index = 12 value = x [185] y [40] index = 13 value = x [186] y [39] index = 14 value = x [187] y [38] index = 15 value = x [188] y [37] index = 16 value = x [189] y [36] index = 17 value = x [190] y [36] index = 18 value = x [191] y [36] index = 19 value = x [192] y [35] index = 20 value = x [193] y [34] index = 21 value = x [194] y [33] index = 22 value = x [195] y [32] index = 23 value = x [196] y [32] index = 24 value = x [197] y [32] index = 25 value = x [198] y [31] index = 26 value = x [199] y [30] index = 27 value = x [200] y [29] index = 28 value = x [201] y [29]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [220] y [29], originalPos = x [220] y [29], facing = 0, unitTypeId = 16, unitTypeDesc = reaver Reqs:
-gold: 200
-grace: 9
-wood: 200
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle =
-inBailOutAttempt = 0
-random = 527065
-randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|
-pathFindRefreshCellCount = 19
-currentPathFinderDesiredFinalPos = x [220] y [29]
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.420000, lastAnimProgress = 0.280000, animProgress = 0.297500 startAttackParticleSystemNow = 0
-
id = 200039 name [dryad][3]
FactionIndex = 2
teamIndex = 1
@@ -3821,15 +3901,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 85721
+ hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 94500
networkCRCLogInfo =
- lastAnimProgress = 32375 animProgress = 33300 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 40700 animProgress = 41625 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [144] y [20] lastPos = x [143] y [19]
- targetPos = x [144] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [143] y [19]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = move_skill
+ pos = x [163] y [29] lastPos = x [162] y [29]
+ targetPos = x [163] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [162] y [28]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 36 index = 0 value = x [145] y [21] index = 1 value = x [146] y [22] index = 2 value = x [147] y [23] index = 3 value = x [148] y [24] index = 4 value = x [149] y [25] index = 5 value = x [150] y [26] index = 6 value = x [151] y [26] index = 7 value = x [152] y [27] index = 8 value = x [153] y [27] index = 9 value = x [154] y [28] index = 10 value = x [155] y [29] index = 11 value = x [156] y [29] index = 12 value = x [157] y [29] index = 13 value = x [158] y [29] index = 14 value = x [159] y [29] index = 15 value = x [160] y [29] index = 16 value = x [161] y [29] index = 17 value = x [162] y [29] index = 18 value = x [163] y [29] index = 19 value = x [164] y [29] index = 20 value = x [165] y [29] index = 21 value = x [166] y [29] index = 22 value = x [167] y [29] index = 23 value = x [168] y [29] index = 24 value = x [169] y [29] index = 25 value = x [170] y [29] index = 26 value = x [171] y [29] index = 27 value = x [172] y [29] index = 28 value = x [173] y [29] index = 29 value = x [174] y [29] index = 30 value = x [175] y [29] index = 31 value = x [176] y [29] index = 32 value = x [177] y [29] index = 33 value = x [178] y [29] index = 34 value = x [179] y [29] index = 35 value = x [180] y [29]
+pathQueue size = 17 index = 0 value = x [164] y [29] index = 1 value = x [165] y [29] index = 2 value = x [166] y [29] index = 3 value = x [167] y [29] index = 4 value = x [168] y [29] index = 5 value = x [169] y [29] index = 6 value = x [170] y [29] index = 7 value = x [171] y [29] index = 8 value = x [172] y [29] index = 9 value = x [173] y [29] index = 10 value = x [174] y [29] index = 11 value = x [175] y [29] index = 12 value = x [176] y [29] index = 13 value = x [177] y [29] index = 14 value = x [178] y [29] index = 15 value = x [179] y [29] index = 16 value = x [180] y [29]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -3858,15 +3938,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 18635
+ hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 35150 animProgress = 36075 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 43475 animProgress = 44400 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [151] y [19] lastPos = x [150] y [18]
- targetPos = x [151] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [150] y [18]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = move_skill
+ pos = x [170] y [28] lastPos = x [169] y [28]
+ targetPos = x [170] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [169] y [27]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 35 index = 0 value = x [152] y [20] index = 1 value = x [153] y [21] index = 2 value = x [154] y [21] index = 3 value = x [155] y [22] index = 4 value = x [156] y [23] index = 5 value = x [157] y [23] index = 6 value = x [158] y [23] index = 7 value = x [159] y [24] index = 8 value = x [160] y [25] index = 9 value = x [161] y [26] index = 10 value = x [162] y [27] index = 11 value = x [163] y [28] index = 12 value = x [164] y [29] index = 13 value = x [165] y [29] index = 14 value = x [166] y [29] index = 15 value = x [167] y [29] index = 16 value = x [168] y [29] index = 17 value = x [169] y [29] index = 18 value = x [170] y [29] index = 19 value = x [171] y [29] index = 20 value = x [172] y [29] index = 21 value = x [173] y [29] index = 22 value = x [174] y [29] index = 23 value = x [175] y [29] index = 24 value = x [176] y [29] index = 25 value = x [177] y [29] index = 26 value = x [178] y [29] index = 27 value = x [179] y [29] index = 28 value = x [180] y [29] index = 29 value = x [181] y [29] index = 30 value = x [182] y [29] index = 31 value = x [183] y [29] index = 32 value = x [184] y [29] index = 33 value = x [185] y [28] index = 34 value = x [185] y [27]
+pathQueue size = 16 index = 0 value = x [171] y [28] index = 1 value = x [172] y [28] index = 2 value = x [173] y [28] index = 3 value = x [174] y [28] index = 4 value = x [175] y [28] index = 5 value = x [176] y [28] index = 6 value = x [177] y [28] index = 7 value = x [178] y [28] index = 8 value = x [179] y [28] index = 9 value = x [180] y [28] index = 10 value = x [181] y [28] index = 11 value = x [182] y [28] index = 12 value = x [183] y [28] index = 13 value = x [184] y [28] index = 14 value = x [185] y [27] index = 15 value = x [186] y [27]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -3895,15 +3975,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 85721
+ hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 94500
networkCRCLogInfo =
- lastAnimProgress = 29600 animProgress = 30525 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 37925 animProgress = 38850 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [155] y [18] lastPos = x [154] y [17]
- targetPos = x [155] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [154] y [17]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = move_skill
+ pos = x [175] y [28] lastPos = x [174] y [28]
+ targetPos = x [175] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [174] y [27]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 36 index = 0 value = x [156] y [19] index = 1 value = x [157] y [20] index = 2 value = x [158] y [21] index = 3 value = x [159] y [22] index = 4 value = x [160] y [23] index = 5 value = x [161] y [24] index = 6 value = x [162] y [25] index = 7 value = x [163] y [26] index = 8 value = x [164] y [27] index = 9 value = x [165] y [28] index = 10 value = x [166] y [29] index = 11 value = x [167] y [29] index = 12 value = x [168] y [29] index = 13 value = x [169] y [29] index = 14 value = x [170] y [29] index = 15 value = x [171] y [29] index = 16 value = x [172] y [29] index = 17 value = x [173] y [29] index = 18 value = x [174] y [29] index = 19 value = x [175] y [29] index = 20 value = x [176] y [29] index = 21 value = x [177] y [29] index = 22 value = x [178] y [29] index = 23 value = x [179] y [29] index = 24 value = x [180] y [29] index = 25 value = x [181] y [29] index = 26 value = x [182] y [29] index = 27 value = x [183] y [29] index = 28 value = x [184] y [29] index = 29 value = x [185] y [28] index = 30 value = x [185] y [27] index = 31 value = x [186] y [27] index = 32 value = x [187] y [26] index = 33 value = x [187] y [25] index = 34 value = x [188] y [25] index = 35 value = x [189] y [25]
+pathQueue size = 17 index = 0 value = x [176] y [28] index = 1 value = x [177] y [28] index = 2 value = x [178] y [28] index = 3 value = x [179] y [28] index = 4 value = x [180] y [28] index = 5 value = x [181] y [28] index = 6 value = x [182] y [28] index = 7 value = x [183] y [28] index = 8 value = x [184] y [28] index = 9 value = x [185] y [27] index = 10 value = x [186] y [27] index = 11 value = x [187] y [26] index = 12 value = x [187] y [25] index = 13 value = x [188] y [25] index = 14 value = x [189] y [25] index = 15 value = x [190] y [25] index = 16 value = x [191] y [24]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -3932,9 +4012,9 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 600 ep = 250 loadCount = 0 deadCount = 0 progress = 76500
+ hp = 600 ep = 250 loadCount = 0 deadCount = 0 progress = 9000
networkCRCLogInfo =
- lastAnimProgress = 67500 animProgress = 68625 highlight = 0.000000 progress2 = 29 kills = 0 enemyKills = 0
+ lastAnimProgress = 67500 animProgress = 68625 highlight = 0.000000 progress2 = 49 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [24] y [105] lastPos = x [24] y [106]
targetPos = x [24] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [104]
@@ -3942,7 +4022,7 @@
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 2
+Command count = 3
index = 0 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 14, unitTypeDesc = minstrel Reqs:
gold: 200
grace: 10
@@ -3955,6 +4035,12 @@
Limits:
Max Unit Count 6, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 2 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 14, unitTypeDesc = minstrel Reqs:
+gold: 200
+grace: 10
+
+Limits:
+Max Unit Count 6, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -3976,15 +4062,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 36750
+ hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 55905
networkCRCLogInfo =
- lastAnimProgress = 16650 animProgress = 17575 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 24975 animProgress = 25900 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [32] y [90] lastPos = x [31] y [90]
- targetPos = x [32] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [89]
- lastRotation = 0.000000 targetRotation = 90.000008 rotation = 66.150009 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 35 index = 0 value = x [33] y [91] index = 1 value = x [33] y [92] index = 2 value = x [34] y [92] index = 3 value = x [35] y [92] index = 4 value = x [36] y [92] index = 5 value = x [37] y [92] index = 6 value = x [38] y [92] index = 7 value = x [39] y [91] index = 8 value = x [40] y [90] index = 9 value = x [41] y [89] index = 10 value = x [42] y [88] index = 11 value = x [43] y [87] index = 12 value = x [44] y [86] index = 13 value = x [45] y [85] index = 14 value = x [46] y [84] index = 15 value = x [47] y [83] index = 16 value = x [48] y [82] index = 17 value = x [49] y [81] index = 18 value = x [50] y [80] index = 19 value = x [51] y [79] index = 20 value = x [52] y [78] index = 21 value = x [53] y [77] index = 22 value = x [54] y [76] index = 23 value = x [55] y [75] index = 24 value = x [56] y [74] index = 25 value = x [57] y [73] index = 26 value = x [58] y [72] index = 27 value = x [59] y [71] index = 28 value = x [60] y [70] index = 29 value = x [61] y [69] index = 30 value = x [62] y [68] index = 31 value = x [63] y [67] index = 32 value = x [64] y [67] index = 33 value = x [65] y [68] index = 34 value = x [65] y [69]
+ pos = x [50] y [80] lastPos = x [49] y [81]
+ targetPos = x [50] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [79]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 17 index = 0 value = x [51] y [79] index = 1 value = x [52] y [78] index = 2 value = x [53] y [77] index = 3 value = x [54] y [76] index = 4 value = x [55] y [75] index = 5 value = x [56] y [74] index = 6 value = x [57] y [73] index = 7 value = x [58] y [72] index = 8 value = x [59] y [71] index = 9 value = x [60] y [70] index = 10 value = x [61] y [69] index = 11 value = x [62] y [68] index = 12 value = x [63] y [67] index = 13 value = x [64] y [67] index = 14 value = x [65] y [68] index = 15 value = x [65] y [69] index = 16 value = x [66] y [69]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -4013,15 +4099,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 745 ep = 0 loadCount = 0 deadCount = 0 progress = 29286
+ hp = 745 ep = 0 loadCount = 0 deadCount = 0 progress = 13750
networkCRCLogInfo =
- lastAnimProgress = 71875 animProgress = 75000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 21875 animProgress = 25000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [65] y [77] lastPos = x [64] y [78]
- targetPos = x [65] y [77] targetVec = x [0] y [0] z [0] meetingPos = x [64] y [76]
- lastRotation = 90.000008 targetRotation = 135.000015 rotation = 116.357414 currSkill = move_skill
+ pos = x [85] y [74] lastPos = x [84] y [74]
+ targetPos = x [85] y [74] targetVec = x [0] y [0] z [0] meetingPos = x [84] y [73]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 33 index = 0 value = x [65] y [76] index = 1 value = x [65] y [75] index = 2 value = x [66] y [74] index = 3 value = x [67] y [73] index = 4 value = x [68] y [72] index = 5 value = x [69] y [71] index = 6 value = x [70] y [70] index = 7 value = x [71] y [69] index = 8 value = x [72] y [68] index = 9 value = x [73] y [68] index = 10 value = x [74] y [68] index = 11 value = x [75] y [68] index = 12 value = x [76] y [68] index = 13 value = x [77] y [68] index = 14 value = x [78] y [68] index = 15 value = x [79] y [69] index = 16 value = x [79] y [70] index = 17 value = x [79] y [71] index = 18 value = x [79] y [72] index = 19 value = x [80] y [72] index = 20 value = x [81] y [73] index = 21 value = x [81] y [74] index = 22 value = x [82] y [74] index = 23 value = x [83] y [74] index = 24 value = x [84] y [74] index = 25 value = x [85] y [74] index = 26 value = x [86] y [74] index = 27 value = x [87] y [74] index = 28 value = x [88] y [74] index = 29 value = x [89] y [73] index = 30 value = x [90] y [72] index = 31 value = x [91] y [72] index = 32 value = x [92] y [72]
+pathQueue size = 7 index = 0 value = x [86] y [74] index = 1 value = x [87] y [74] index = 2 value = x [88] y [74] index = 3 value = x [89] y [73] index = 4 value = x [90] y [72] index = 5 value = x [91] y [72] index = 6 value = x [92] y [72]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 9, unitTypeDesc = grey_elf_archer Reqs:
@@ -4050,15 +4136,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 0
+ hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 44724
networkCRCLogInfo =
- lastAnimProgress = 13875 animProgress = 14800 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 27750 animProgress = 28675 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [29] y [103] lastPos = x [28] y [103]
- targetPos = x [29] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [102]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 92.475006 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 20 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 34 index = 0 value = x [30] y [102] index = 1 value = x [31] y [101] index = 2 value = x [32] y [100] index = 3 value = x [33] y [99] index = 4 value = x [34] y [98] index = 5 value = x [35] y [97] index = 6 value = x [36] y [96] index = 7 value = x [37] y [95] index = 8 value = x [38] y [94] index = 9 value = x [39] y [93] index = 10 value = x [40] y [92] index = 11 value = x [41] y [91] index = 12 value = x [42] y [90] index = 13 value = x [43] y [89] index = 14 value = x [44] y [88] index = 15 value = x [45] y [87] index = 16 value = x [46] y [86] index = 17 value = x [47] y [85] index = 18 value = x [48] y [84] index = 19 value = x [49] y [83] index = 20 value = x [50] y [82] index = 21 value = x [51] y [81] index = 22 value = x [52] y [80] index = 23 value = x [53] y [79] index = 24 value = x [54] y [78] index = 25 value = x [55] y [77] index = 26 value = x [56] y [76] index = 27 value = x [57] y [75] index = 28 value = x [58] y [74] index = 29 value = x [59] y [73] index = 30 value = x [60] y [72] index = 31 value = x [61] y [71] index = 32 value = x [62] y [70] index = 33 value = x [63] y [69]
+ pos = x [47] y [83] lastPos = x [46] y [84]
+ targetPos = x [47] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [46] y [82]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 17 index = 0 value = x [48] y [82] index = 1 value = x [49] y [81] index = 2 value = x [50] y [80] index = 3 value = x [51] y [79] index = 4 value = x [52] y [78] index = 5 value = x [53] y [77] index = 6 value = x [54] y [76] index = 7 value = x [55] y [75] index = 8 value = x [56] y [74] index = 9 value = x [57] y [73] index = 10 value = x [58] y [72] index = 11 value = x [59] y [71] index = 12 value = x [60] y [70] index = 13 value = x [61] y [69] index = 14 value = x [62] y [68] index = 15 value = x [63] y [67] index = 16 value = x [64] y [67]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -4087,17 +4173,17 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 600 ep = 250 loadCount = 0 deadCount = 0 progress = 76500
+ hp = 600 ep = 250 loadCount = 0 deadCount = 0 progress = 94500
networkCRCLogInfo =
- lastAnimProgress = 83250 animProgress = 84375 highlight = 0.000000 progress2 = 18 kills = 0 enemyKills = 0
+ lastAnimProgress = 78750 animProgress = 79875 highlight = 0.000000 progress2 = 37 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [24] y [99] lastPos = x [25] y [99]
- targetPos = x [24] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [98]
- lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 currSkill = summon_skill
+ pos = x [21] y [100] lastPos = x [22] y [99]
+ targetPos = x [21] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [99]
+ lastRotation = -45.000004 targetRotation = -45.000004 rotation = -45.000004 currSkill = summon_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 2
+Command count = 3
index = 0 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 14, unitTypeDesc = minstrel Reqs:
gold: 200
grace: 10
@@ -4110,6 +4196,12 @@
Limits:
Max Unit Count 6, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 2 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 14, unitTypeDesc = minstrel Reqs:
+gold: 200
+grace: 10
+
+Limits:
+Max Unit Count 6, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -4131,15 +4223,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 59632
+ hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 70813
networkCRCLogInfo =
- lastAnimProgress = 13875 animProgress = 14800 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 22200 animProgress = 23125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [36] y [68] lastPos = x [35] y [69]
- targetPos = x [36] y [68] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [67]
+ pos = x [52] y [70] lastPos = x [51] y [71]
+ targetPos = x [52] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [69]
lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 36 index = 0 value = x [37] y [69] index = 1 value = x [37] y [70] index = 2 value = x [37] y [71] index = 3 value = x [37] y [72] index = 4 value = x [38] y [72] index = 5 value = x [39] y [72] index = 6 value = x [40] y [72] index = 7 value = x [41] y [72] index = 8 value = x [42] y [72] index = 9 value = x [43] y [72] index = 10 value = x [44] y [72] index = 11 value = x [45] y [71] index = 12 value = x [46] y [70] index = 13 value = x [47] y [71] index = 14 value = x [47] y [72] index = 15 value = x [48] y [72] index = 16 value = x [49] y [72] index = 17 value = x [50] y [72] index = 18 value = x [51] y [71] index = 19 value = x [52] y [70] index = 20 value = x [53] y [69] index = 21 value = x [54] y [68] index = 22 value = x [55] y [67] index = 23 value = x [56] y [66] index = 24 value = x [57] y [65] index = 25 value = x [58] y [64] index = 26 value = x [59] y [63] index = 27 value = x [60] y [62] index = 28 value = x [61] y [61] index = 29 value = x [62] y [60] index = 30 value = x [63] y [59] index = 31 value = x [63] y [58] index = 32 value = x [63] y [57] index = 33 value = x [63] y [56] index = 34 value = x [63] y [55] index = 35 value = x [62] y [54]
+pathQueue size = 16 index = 0 value = x [53] y [69] index = 1 value = x [54] y [68] index = 2 value = x [55] y [67] index = 3 value = x [56] y [66] index = 4 value = x [57] y [65] index = 5 value = x [58] y [64] index = 6 value = x [59] y [63] index = 7 value = x [60] y [62] index = 8 value = x [61] y [61] index = 9 value = x [62] y [60] index = 10 value = x [63] y [59] index = 11 value = x [63] y [58] index = 12 value = x [63] y [57] index = 13 value = x [63] y [56] index = 14 value = x [63] y [55] index = 15 value = x [62] y [54]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -4168,18 +4260,18 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 40 deadCount = 0 progress = 95832
+ hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
networkCRCLogInfo =
- lastAnimProgress = 50000 animProgress = 52500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 42000 animProgress = 44625 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [18] y [105] lastPos = x [17] y [104]
- targetPos = x [18] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [104]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 5 index = 0 value = x [19] y [106] index = 1 value = x [20] y [106] index = 2 value = x [21] y [106] index = 3 value = x [22] y [106] index = 4 value = x [23] y [106]
+ pos = x [9] y [94] lastPos = x [9] y [95]
+ targetPos = x [9] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [8] y [93]
+ lastRotation = -90.000008 targetRotation = 180.000015 rotation = -144.000000 loadType = wood currSkill = move_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 1 index = 0 value = x [8] y [93]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [9] y [95], originalPos = x [10] y [96], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [7] y [93], originalPos = x [10] y [96], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
gold: 25
grace: 2
wood: 50
@@ -4194,7 +4286,7 @@
random = 658907
randomlastCaller = 775|843|
pathFindRefreshCellCount = 20
-currentPathFinderDesiredFinalPos = x [23] y [105]
+currentPathFinderDesiredFinalPos = x [7] y [93]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -4205,15 +4297,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 85721
+ hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 84000
networkCRCLogInfo =
- lastAnimProgress = 13875 animProgress = 14800 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 22200 animProgress = 23125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [50] y [82] lastPos = x [49] y [83]
- targetPos = x [50] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [81]
- lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
+ pos = x [67] y [69] lastPos = x [66] y [69]
+ targetPos = x [67] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [66] y [68]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 36 index = 0 value = x [51] y [81] index = 1 value = x [52] y [80] index = 2 value = x [53] y [79] index = 3 value = x [54] y [78] index = 4 value = x [55] y [77] index = 5 value = x [56] y [76] index = 6 value = x [57] y [75] index = 7 value = x [58] y [74] index = 8 value = x [59] y [73] index = 9 value = x [60] y [72] index = 10 value = x [61] y [71] index = 11 value = x [62] y [70] index = 12 value = x [63] y [69] index = 13 value = x [64] y [68] index = 14 value = x [65] y [69] index = 15 value = x [66] y [69] index = 16 value = x [67] y [69] index = 17 value = x [68] y [69] index = 18 value = x [69] y [69] index = 19 value = x [70] y [69] index = 20 value = x [71] y [69] index = 21 value = x [72] y [68] index = 22 value = x [73] y [68] index = 23 value = x [74] y [68] index = 24 value = x [75] y [68] index = 25 value = x [76] y [68] index = 26 value = x [77] y [68] index = 27 value = x [78] y [68] index = 28 value = x [79] y [69] index = 29 value = x [79] y [70] index = 30 value = x [79] y [71] index = 31 value = x [79] y [72] index = 32 value = x [80] y [72] index = 33 value = x [81] y [73] index = 34 value = x [81] y [74] index = 35 value = x [82] y [74]
+pathQueue size = 19 index = 0 value = x [68] y [69] index = 1 value = x [69] y [69] index = 2 value = x [70] y [69] index = 3 value = x [71] y [69] index = 4 value = x [72] y [68] index = 5 value = x [73] y [68] index = 6 value = x [74] y [68] index = 7 value = x [75] y [68] index = 8 value = x [76] y [68] index = 9 value = x [77] y [68] index = 10 value = x [78] y [68] index = 11 value = x [79] y [69] index = 12 value = x [79] y [70] index = 13 value = x [79] y [71] index = 14 value = x [79] y [72] index = 15 value = x [80] y [72] index = 16 value = x [81] y [73] index = 17 value = x [81] y [74] index = 18 value = x [82] y [74]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -4242,18 +4334,18 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 40 deadCount = 0 progress = 55902
+ hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
networkCRCLogInfo =
- lastAnimProgress = 2500 animProgress = 5000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 91875 animProgress = 94500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [13] y [100] lastPos = x [12] y [99]
- targetPos = x [13] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [99]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 11 index = 0 value = x [14] y [100] index = 1 value = x [15] y [100] index = 2 value = x [16] y [100] index = 3 value = x [17] y [101] index = 4 value = x [17] y [102] index = 5 value = x [18] y [103] index = 6 value = x [19] y [104] index = 7 value = x [20] y [105] index = 8 value = x [21] y [106] index = 9 value = x [22] y [106] index = 10 value = x [23] y [106]
+ pos = x [14] y [93] lastPos = x [15] y [93]
+ targetPos = x [14] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [92]
+ lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 loadType = wood currSkill = move_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 4 index = 0 value = x [13] y [93] index = 1 value = x [12] y [94] index = 2 value = x [11] y [94] index = 3 value = x [10] y [94]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [9] y [95], originalPos = x [7] y [94], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [7] y [94], originalPos = x [7] y [94], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
gold: 25
grace: 2
wood: 50
@@ -4268,7 +4360,7 @@
random = 661639
randomlastCaller = 775|843|
pathFindRefreshCellCount = 20
-currentPathFinderDesiredFinalPos = x [23] y [105]
+currentPathFinderDesiredFinalPos = x [7] y [94]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -4279,15 +4371,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 745 ep = 0 loadCount = 0 deadCount = 0 progress = 6875
+ hp = 745 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
networkCRCLogInfo =
- lastAnimProgress = 46875 animProgress = 50000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 96875 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [49] y [84] lastPos = x [49] y [85]
- targetPos = x [49] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [83]
- lastRotation = 135.000015 targetRotation = 180.000015 rotation = 141.187515 currSkill = move_skill
+ pos = x [74] y [68] lastPos = x [73] y [68]
+ targetPos = x [74] y [68] targetVec = x [0] y [0] z [0] meetingPos = x [73] y [67]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 33 index = 0 value = x [49] y [83] index = 1 value = x [50] y [82] index = 2 value = x [51] y [81] index = 3 value = x [52] y [80] index = 4 value = x [53] y [79] index = 5 value = x [54] y [78] index = 6 value = x [55] y [77] index = 7 value = x [56] y [76] index = 8 value = x [57] y [75] index = 9 value = x [58] y [74] index = 10 value = x [59] y [73] index = 11 value = x [60] y [72] index = 12 value = x [61] y [71] index = 13 value = x [62] y [70] index = 14 value = x [63] y [69] index = 15 value = x [64] y [68] index = 16 value = x [65] y [69] index = 17 value = x [66] y [69] index = 18 value = x [67] y [69] index = 19 value = x [68] y [69] index = 20 value = x [69] y [69] index = 21 value = x [70] y [69] index = 22 value = x [71] y [69] index = 23 value = x [72] y [68] index = 24 value = x [73] y [68] index = 25 value = x [74] y [68] index = 26 value = x [75] y [68] index = 27 value = x [76] y [68] index = 28 value = x [77] y [68] index = 29 value = x [78] y [68] index = 30 value = x [79] y [69] index = 31 value = x [79] y [70] index = 32 value = x [79] y [71]
+pathQueue size = 10 index = 0 value = x [75] y [68] index = 1 value = x [76] y [68] index = 2 value = x [77] y [68] index = 3 value = x [78] y [68] index = 4 value = x [79] y [69] index = 5 value = x [79] y [70] index = 6 value = x [79] y [71] index = 7 value = x [79] y [72] index = 8 value = x [80] y [72] index = 9 value = x [81] y [73]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 9, unitTypeDesc = grey_elf_archer Reqs:
@@ -4316,18 +4408,18 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
+ hp = 800 ep = 0 loadCount = 40 deadCount = 0 progress = 75867
networkCRCLogInfo =
- lastAnimProgress = 97125 animProgress = 99750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 52500 animProgress = 55000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [10] y [95] lastPos = x [10] y [96]
- targetPos = x [10] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [9] y [94]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = wood currSkill = move_skill
+ pos = x [11] y [95] lastPos = x [10] y [94]
+ targetPos = x [11] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [94]
+ lastRotation = 90.000008 targetRotation = 45.000004 rotation = 46.875603 loadType = wood currSkill = move_loaded_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 4 index = 0 value = x [10] y [94] index = 1 value = x [10] y [93] index = 2 value = x [9] y [93] index = 3 value = x [8] y [93]
+pathQueue size = 16 index = 0 value = x [11] y [96] index = 1 value = x [11] y [97] index = 2 value = x [11] y [98] index = 3 value = x [12] y [99] index = 4 value = x [13] y [100] index = 5 value = x [14] y [100] index = 6 value = x [15] y [100] index = 7 value = x [16] y [100] index = 8 value = x [17] y [101] index = 9 value = x [17] y [102] index = 10 value = x [18] y [103] index = 11 value = x [19] y [104] index = 12 value = x [20] y [105] index = 13 value = x [21] y [106] index = 14 value = x [22] y [106] index = 15 value = x [23] y [106]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [7] y [94], originalPos = x [7] y [94], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [7] y [93], originalPos = x [7] y [94], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
gold: 25
grace: 2
wood: 50
@@ -4342,7 +4434,7 @@
random = 664371
randomlastCaller = 775|843|
pathFindRefreshCellCount = 20
-currentPathFinderDesiredFinalPos = x [7] y [94]
+currentPathFinderDesiredFinalPos = x [23] y [105]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -4353,15 +4445,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 15750
+ hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 81994
networkCRCLogInfo =
- lastAnimProgress = 25900 animProgress = 26825 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 34225 animProgress = 35150 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [45] y [87] lastPos = x [45] y [86]
- targetPos = x [45] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [86]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 28 index = 0 value = x [44] y [88] index = 1 value = x [43] y [89] index = 2 value = x [42] y [90] index = 3 value = x [41] y [91] index = 4 value = x [40] y [92] index = 5 value = x [39] y [93] index = 6 value = x [38] y [94] index = 7 value = x [37] y [95] index = 8 value = x [36] y [96] index = 9 value = x [35] y [97] index = 10 value = x [34] y [98] index = 11 value = x [33] y [99] index = 12 value = x [32] y [100] index = 13 value = x [31] y [101] index = 14 value = x [30] y [102] index = 15 value = x [29] y [103] index = 16 value = x [28] y [104] index = 17 value = x [27] y [105] index = 18 value = x [26] y [106] index = 19 value = x [25] y [107] index = 20 value = x [25] y [108] index = 21 value = x [24] y [109] index = 22 value = x [24] y [110] index = 23 value = x [24] y [111] index = 24 value = x [24] y [112] index = 25 value = x [25] y [113] index = 26 value = x [25] y [114] index = 27 value = x [25] y [115]
+ pos = x [32] y [102] lastPos = x [33] y [101]
+ targetPos = x [32] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [101]
+ lastRotation = -45.000004 targetRotation = -45.000004 rotation = -45.000004 currSkill = move_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 20 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 15 index = 0 value = x [31] y [103] index = 1 value = x [30] y [103] index = 2 value = x [29] y [103] index = 3 value = x [28] y [104] index = 4 value = x [27] y [105] index = 5 value = x [26] y [106] index = 6 value = x [25] y [107] index = 7 value = x [25] y [108] index = 8 value = x [24] y [109] index = 9 value = x [24] y [110] index = 10 value = x [24] y [111] index = 11 value = x [24] y [112] index = 12 value = x [25] y [113] index = 13 value = x [25] y [114] index = 14 value = x [25] y [115]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [25] y [116], originalPos = x [25] y [116], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -4390,18 +4482,18 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 21300
+ hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 10500 animProgress = 13125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 52500 animProgress = 55125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [14] y [98] lastPos = x [15] y [99]
- targetPos = x [14] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [97]
- lastRotation = -135.000015 targetRotation = -135.000015 rotation = -135.000015 loadType = wood currSkill = move_skill
+ pos = x [14] y [104] lastPos = x [13] y [103]
+ targetPos = x [14] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [103]
+ lastRotation = 0.000000 targetRotation = 45.000004 rotation = 4.500000 loadType = wood currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 10 index = 0 value = x [13] y [98] index = 1 value = x [12] y [98] index = 2 value = x [11] y [98] index = 3 value = x [10] y [97] index = 4 value = x [9] y [96] index = 5 value = x [8] y [96] index = 6 value = x [7] y [96] index = 7 value = x [6] y [96] index = 8 value = x [5] y [96] index = 9 value = x [5] y [95]
+pathQueue size = 23 index = 0 value = x [15] y [105] index = 1 value = x [16] y [106] index = 2 value = x [17] y [106] index = 3 value = x [18] y [106] index = 4 value = x [18] y [107] index = 5 value = x [18] y [108] index = 6 value = x [18] y [109] index = 7 value = x [18] y [110] index = 8 value = x [18] y [111] index = 9 value = x [17] y [112] index = 10 value = x [17] y [113] index = 11 value = x [17] y [114] index = 12 value = x [17] y [115] index = 13 value = x [17] y [116] index = 14 value = x [17] y [117] index = 15 value = x [17] y [118] index = 16 value = x [16] y [119] index = 17 value = x [15] y [119] index = 18 value = x [15] y [120] index = 19 value = x [15] y [121] index = 20 value = x [15] y [122] index = 21 value = x [16] y [122] index = 22 value = x [17] y [122]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [6] y [95], originalPos = x [8] y [97], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [121], originalPos = x [18] y [121], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
gold: 25
grace: 2
wood: 50
@@ -4416,7 +4508,7 @@
random = 667103
randomlastCaller = 775|843|
pathFindRefreshCellCount = 20
-currentPathFinderDesiredFinalPos = x [6] y [95]
+currentPathFinderDesiredFinalPos = x [18] y [121]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -4427,18 +4519,18 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 18 deadCount = 0 progress = 60000
+ hp = 800 ep = 0 loadCount = 33 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 31250 animProgress = 32500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 53750 animProgress = 55000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [21] y [113] lastPos = x [21] y [112]
- targetPos = x [21] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [112]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = harvest_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+ pos = x [17] y [113] lastPos = x [17] y [112]
+ targetPos = x [18] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [112]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = gold currSkill = harvest_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 1 index = 0 value = x [17] y [114]
Command count = 1
- index = 0 commandType id = 3, desc = Harvest, pos = x [21] y [114], originalPos = x [22] y [114], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
+ index = 0 commandType id = 3, desc = Harvest, pos = x [18] y [114], originalPos = x [22] y [114], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
gold: 25
grace: 2
wood: 50
@@ -4464,15 +4556,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 230 loadCount = 0 deadCount = 0 progress = 42000
+ hp = 285 ep = 300 loadCount = 0 deadCount = 0 progress = 63359
networkCRCLogInfo =
- lastAnimProgress = 11100 animProgress = 12025 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 19425 animProgress = 20350 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [38] y [72] lastPos = x [37] y [72]
- targetPos = x [38] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [71]
- lastRotation = 0.000000 targetRotation = 90.000008 rotation = 75.600006 currSkill = move_skill
+ pos = x [56] y [66] lastPos = x [55] y [67]
+ targetPos = x [56] y [66] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [65]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 35 index = 0 value = x [39] y [72] index = 1 value = x [40] y [72] index = 2 value = x [41] y [72] index = 3 value = x [42] y [72] index = 4 value = x [43] y [72] index = 5 value = x [44] y [72] index = 6 value = x [45] y [71] index = 7 value = x [46] y [70] index = 8 value = x [47] y [71] index = 9 value = x [47] y [72] index = 10 value = x [48] y [72] index = 11 value = x [49] y [72] index = 12 value = x [50] y [72] index = 13 value = x [51] y [71] index = 14 value = x [52] y [70] index = 15 value = x [53] y [69] index = 16 value = x [54] y [68] index = 17 value = x [55] y [67] index = 18 value = x [56] y [66] index = 19 value = x [57] y [65] index = 20 value = x [58] y [64] index = 21 value = x [59] y [63] index = 22 value = x [60] y [62] index = 23 value = x [61] y [61] index = 24 value = x [62] y [60] index = 25 value = x [63] y [59] index = 26 value = x [63] y [58] index = 27 value = x [63] y [57] index = 28 value = x [63] y [56] index = 29 value = x [63] y [55] index = 30 value = x [62] y [54] index = 31 value = x [62] y [53] index = 32 value = x [62] y [52] index = 33 value = x [62] y [51] index = 34 value = x [62] y [50]
+pathQueue size = 16 index = 0 value = x [57] y [65] index = 1 value = x [58] y [64] index = 2 value = x [59] y [63] index = 3 value = x [60] y [62] index = 4 value = x [61] y [61] index = 5 value = x [62] y [60] index = 6 value = x [63] y [59] index = 7 value = x [63] y [58] index = 8 value = x [63] y [57] index = 9 value = x [63] y [56] index = 10 value = x [63] y [55] index = 11 value = x [62] y [54] index = 12 value = x [62] y [53] index = 13 value = x [62] y [52] index = 14 value = x [62] y [51] index = 15 value = x [62] y [50]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -4501,15 +4593,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 40 deadCount = 0 progress = 39930
+ hp = 800 ep = 0 loadCount = 5 deadCount = 0 progress = 90000
networkCRCLogInfo =
- lastAnimProgress = 75000 animProgress = 77500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 33600 animProgress = 34300 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [9] y [100] lastPos = x [8] y [99]
- targetPos = x [9] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [8] y [99]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 5 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 15 index = 0 value = x [9] y [101] index = 1 value = x [10] y [102] index = 2 value = x [11] y [103] index = 3 value = x [12] y [104] index = 4 value = x [13] y [105] index = 5 value = x [14] y [106] index = 6 value = x [15] y [106] index = 7 value = x [16] y [106] index = 8 value = x [17] y [106] index = 9 value = x [18] y [106] index = 10 value = x [19] y [106] index = 11 value = x [20] y [106] index = 12 value = x [21] y [106] index = 13 value = x [22] y [106] index = 14 value = x [23] y [106]
+ pos = x [7] y [96] lastPos = x [7] y [97]
+ targetPos = x [7] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [95]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = wood currSkill = harvest_wood_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 0
Command count = 1
index = 0 commandType id = 4, desc = Harvest, pos = x [7] y [95], originalPos = x [9] y [97], facing = 0, unitTypeId = 4, unitTypeDesc = elf Reqs:
@@ -4527,7 +4619,7 @@
random = 671201
randomlastCaller = 775|843|
pathFindRefreshCellCount = 20
-currentPathFinderDesiredFinalPos = x [23] y [105]
+currentPathFinderDesiredFinalPos = x [7] y [95]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -4538,15 +4630,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 180 loadCount = 0 deadCount = 0 progress = 18635
+ hp = 285 ep = 290 loadCount = 0 deadCount = 0 progress = 67086
networkCRCLogInfo =
- lastAnimProgress = 26825 animProgress = 27750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 35150 animProgress = 36075 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [45] y [85] lastPos = x [44] y [86]
- targetPos = x [45] y [85] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [84]
+ pos = x [62] y [68] lastPos = x [61] y [69]
+ targetPos = x [62] y [68] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [67]
lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 35 index = 0 value = x [46] y [84] index = 1 value = x [47] y [83] index = 2 value = x [48] y [82] index = 3 value = x [49] y [81] index = 4 value = x [50] y [80] index = 5 value = x [51] y [79] index = 6 value = x [52] y [78] index = 7 value = x [53] y [77] index = 8 value = x [54] y [76] index = 9 value = x [55] y [75] index = 10 value = x [56] y [74] index = 11 value = x [57] y [73] index = 12 value = x [58] y [72] index = 13 value = x [59] y [71] index = 14 value = x [60] y [70] index = 15 value = x [61] y [69] index = 16 value = x [62] y [68] index = 17 value = x [63] y [67] index = 18 value = x [64] y [67] index = 19 value = x [65] y [68] index = 20 value = x [65] y [69] index = 21 value = x [66] y [69] index = 22 value = x [67] y [69] index = 23 value = x [68] y [69] index = 24 value = x [69] y [69] index = 25 value = x [70] y [69] index = 26 value = x [71] y [69] index = 27 value = x [72] y [68] index = 28 value = x [73] y [68] index = 29 value = x [74] y [68] index = 30 value = x [75] y [68] index = 31 value = x [76] y [68] index = 32 value = x [77] y [68] index = 33 value = x [78] y [68] index = 34 value = x [79] y [69]
+pathQueue size = 19 index = 0 value = x [63] y [67] index = 1 value = x [64] y [67] index = 2 value = x [65] y [68] index = 3 value = x [65] y [69] index = 4 value = x [66] y [69] index = 5 value = x [67] y [69] index = 6 value = x [68] y [69] index = 7 value = x [69] y [69] index = 8 value = x [70] y [69] index = 9 value = x [71] y [69] index = 10 value = x [72] y [68] index = 11 value = x [73] y [68] index = 12 value = x [74] y [68] index = 13 value = x [75] y [68] index = 14 value = x [76] y [68] index = 15 value = x [77] y [68] index = 16 value = x [78] y [68] index = 17 value = x [79] y [69] index = 18 value = x [79] y [70]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -4575,15 +4667,15 @@
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 110 loadCount = 0 deadCount = 0 progress = 29816
+ hp = 285 ep = 220 loadCount = 0 deadCount = 0 progress = 11181
networkCRCLogInfo =
- lastAnimProgress = 5550 animProgress = 6475 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 13875 animProgress = 14800 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [28] y [93] lastPos = x [27] y [94]
- targetPos = x [28] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [92]
+ pos = x [43] y [87] lastPos = x [42] y [88]
+ targetPos = x [43] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [86]
lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 35 index = 0 value = x [29] y [92] index = 1 value = x [30] y [91] index = 2 value = x [31] y [90] index = 3 value = x [32] y [90] index = 4 value = x [33] y [91] index = 5 value = x [33] y [92] index = 6 value = x [34] y [92] index = 7 value = x [35] y [92] index = 8 value = x [36] y [92] index = 9 value = x [37] y [92] index = 10 value = x [38] y [92] index = 11 value = x [39] y [91] index = 12 value = x [40] y [90] index = 13 value = x [41] y [89] index = 14 value = x [42] y [88] index = 15 value = x [43] y [87] index = 16 value = x [44] y [86] index = 17 value = x [45] y [85] index = 18 value = x [46] y [84] index = 19 value = x [47] y [83] index = 20 value = x [48] y [82] index = 21 value = x [49] y [81] index = 22 value = x [50] y [80] index = 23 value = x [51] y [79] index = 24 value = x [52] y [78] index = 25 value = x [53] y [77] index = 26 value = x [54] y [76] index = 27 value = x [55] y [75] index = 28 value = x [56] y [74] index = 29 value = x [57] y [73] index = 30 value = x [58] y [72] index = 31 value = x [59] y [71] index = 32 value = x [60] y [70] index = 33 value = x [61] y [69] index = 34 value = x [62] y [68]
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 16 index = 0 value = x [44] y [86] index = 1 value = x [45] y [85] index = 2 value = x [46] y [84] index = 3 value = x [47] y [83] index = 4 value = x [48] y [82] index = 5 value = x [49] y [81] index = 6 value = x [50] y [80] index = 7 value = x [51] y [79] index = 8 value = x [52] y [78] index = 9 value = x [53] y [77] index = 10 value = x [54] y [76] index = 11 value = x [55] y [75] index = 12 value = x [56] y [74] index = 13 value = x [57] y [73] index = 14 value = x [58] y [72] index = 15 value = x [59] y [71]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -4605,25 +4697,25 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 200060 name [elf][4]
+id = 200060 name [grey_elf_archer][9]
FactionIndex = 2
teamIndex = 1
startLocationIndex = 2
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 745 ep = 0 loadCount = 0 deadCount = 0 progress = 29286
networkCRCLogInfo =
- lastAnimProgress = 99750 animProgress = 0 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 100000 animProgress = 0 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [20] y [98] lastPos = x [21] y [98]
- targetPos = x [20] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [97]
- lastRotation = -135.000015 targetRotation = -90.000008 rotation = -94.500008 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 35 index = 0 value = x [20] y [97] index = 1 value = x [20] y [96] index = 2 value = x [20] y [95] index = 3 value = x [21] y [94] index = 4 value = x [22] y [93] index = 5 value = x [23] y [92] index = 6 value = x [24] y [91] index = 7 value = x [25] y [90] index = 8 value = x [26] y [89] index = 9 value = x [27] y [88] index = 10 value = x [28] y [87] index = 11 value = x [29] y [88] index = 12 value = x [30] y [88] index = 13 value = x [31] y [89] index = 14 value = x [31] y [90] index = 15 value = x [32] y [90] index = 16 value = x [33] y [91] index = 17 value = x [33] y [92] index = 18 value = x [34] y [92] index = 19 value = x [35] y [92] index = 20 value = x [36] y [92] index = 21 value = x [37] y [92] index = 22 value = x [38] y [92] index = 23 value = x [39] y [91] index = 24 value = x [40] y [90] index = 25 value = x [41] y [89] index = 26 value = x [42] y [88] index = 27 value = x [43] y [87] index = 28 value = x [44] y [86] index = 29 value = x [45] y [85] index = 30 value = x [46] y [84] index = 31 value = x [47] y [83] index = 32 value = x [48] y [82] index = 33 value = x [49] y [81] index = 34 value = x [50] y [80]
+ pos = x [53] y [79] lastPos = x [52] y [80]
+ targetPos = x [53] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [78]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 26 index = 0 value = x [54] y [78] index = 1 value = x [55] y [77] index = 2 value = x [56] y [76] index = 3 value = x [57] y [75] index = 4 value = x [58] y [74] index = 5 value = x [59] y [73] index = 6 value = x [60] y [72] index = 7 value = x [61] y [71] index = 8 value = x [62] y [70] index = 9 value = x [63] y [69] index = 10 value = x [64] y [68] index = 11 value = x [65] y [69] index = 12 value = x [66] y [69] index = 13 value = x [67] y [69] index = 14 value = x [68] y [69] index = 15 value = x [69] y [69] index = 16 value = x [70] y [69] index = 17 value = x [71] y [69] index = 18 value = x [72] y [68] index = 19 value = x [73] y [68] index = 20 value = x [74] y [68] index = 21 value = x [75] y [68] index = 22 value = x [76] y [68] index = 23 value = x [77] y [68] index = 24 value = x [78] y [68] index = 25 value = x [79] y [69]
Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 9, unitTypeDesc = grey_elf_archer Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 9, unitTypeDesc = grey_elf_archer Reqs:
gold: 150
grace: 6
wood: 150
@@ -4638,26 +4730,26 @@
random = 675299
randomlastCaller = 775|843|
pathFindRefreshCellCount = 20
-currentPathFinderDesiredFinalPos = x [220] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 200061 name [grey_elf_archer][9]
+id = 200061 name [dryad][3]
FactionIndex = 2
teamIndex = 1
startLocationIndex = 2
thisFaction = 0
control = 4
factionName = elves
- hp = 745 ep = 0 loadCount = 0 deadCount = 0 progress = 4881
+ hp = 285 ep = 150 loadCount = 0 deadCount = 0 progress = 18635
networkCRCLogInfo =
- lastAnimProgress = 56250 animProgress = 59375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 11100 animProgress = 12025 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [21] y [94] lastPos = x [20] y [95]
- targetPos = x [21] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [93]
- lastRotation = 180.000015 targetRotation = 135.000015 rotation = 175.607117 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 32 index = 0 value = x [22] y [93] index = 1 value = x [23] y [92] index = 2 value = x [24] y [91] index = 3 value = x [25] y [90] index = 4 value = x [26] y [89] index = 5 value = x [27] y [88] index = 6 value = x [28] y [87] index = 7 value = x [29] y [88] index = 8 value = x [30] y [88] index = 9 value = x [31] y [89] index = 10 value = x [31] y [90] index = 11 value = x [32] y [90] index = 12 value = x [33] y [91] index = 13 value = x [33] y [92] index = 14 value = x [34] y [92] index = 15 value = x [35] y [92] index = 16 value = x [36] y [92] index = 17 value = x [37] y [92] index = 18 value = x [38] y [92] index = 19 value = x [39] y [91] index = 20 value = x [40] y [90] index = 21 value = x [41] y [89] index = 22 value = x [42] y [88] index = 23 value = x [43] y [87] index = 24 value = x [44] y [86] index = 25 value = x [45] y [85] index = 26 value = x [46] y [84] index = 27 value = x [47] y [83] index = 28 value = x [48] y [82] index = 29 value = x [49] y [81] index = 30 value = x [50] y [80] index = 31 value = x [51] y [79]
+ pos = x [54] y [88] lastPos = x [53] y [89]
+ targetPos = x [54] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [87]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = move_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 18 index = 0 value = x [55] y [87] index = 1 value = x [56] y [86] index = 2 value = x [57] y [85] index = 3 value = x [58] y [84] index = 4 value = x [59] y [83] index = 5 value = x [59] y [82] index = 6 value = x [59] y [81] index = 7 value = x [60] y [80] index = 8 value = x [61] y [79] index = 9 value = x [62] y [78] index = 10 value = x [63] y [78] index = 11 value = x [64] y [78] index = 12 value = x [65] y [77] index = 13 value = x [65] y [76] index = 14 value = x [65] y [75] index = 15 value = x [66] y [74] index = 16 value = x [67] y [73] index = 17 value = x [68] y [72]
Command count = 1
index = 0 commandType id = 2, desc = Attack, pos = x [221] y [29], originalPos = x [221] y [29], facing = 0, unitTypeId = 3, unitTypeDesc = dryad Reqs:
@@ -4679,21 +4771,21 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 200062 name [dryad][3]
+id = 200062 name [grey_elf_archer][9]
FactionIndex = 2
teamIndex = 1
startLocationIndex = 2
thisFaction = 0
control = 4
factionName = elves
- hp = 285 ep = 40 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 745 ep = 0 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 36000 animProgress = 37000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 94500 animProgress = 95625 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [34] y [110] lastPos = x [34] y [110]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [109]
- lastRotation = 5.000000 targetRotation = 5.000000 rotation = 5.000000 currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+ pos = x [18] y [106] lastPos = x [18] y [107]
+ targetPos = x [18] y [106] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [105]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = stop_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
@@ -4708,29 +4800,29 @@
random = 678031
randomlastCaller = 775|843|
pathFindRefreshCellCount = 20
-currentPathFinderDesiredFinalPos = x [34] y [110]
+currentPathFinderDesiredFinalPos = x [18] y [106]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 200063 name [grey_elf_archer][9]
+id = 200063 name [dryad][3]
FactionIndex = 2
teamIndex = 1
startLocationIndex = 2
thisFaction = 0
control = 4
factionName = elves
- hp = 745 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
+ hp = 285 ep = 50 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 81250 animProgress = 84375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 78000 animProgress = 79000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [19] y [111] lastPos = x [20] y [111]
- targetPos = x [19] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [110]
- lastRotation = 0.000000 targetRotation = -90.000008 rotation = -86.625008 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 10 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 6 index = 0 value = x [18] y [111] index = 1 value = x [18] y [110] index = 2 value = x [18] y [109] index = 3 value = x [18] y [108] index = 4 value = x [18] y [107] index = 5 value = x [18] y [106]
+ pos = x [20] y [91] lastPos = x [20] y [91]
+ targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [90]
+ lastRotation = 5.000000 targetRotation = 5.000000 rotation = 5.000000 currSkill = stop_skill
+ toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15 armorIsMultiplier = 0 attackStrength = 20 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [18] y [106], originalPos = x [18] y [106], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -4741,29 +4833,28 @@
random = 679397
randomlastCaller = 775|843|
pathFindRefreshCellCount = 20
-currentPathFinderDesiredFinalPos = x [18] y [106]
+currentPathFinderDesiredFinalPos = x [20] y [91]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 200064 name [elf][4]
+id = 200021 name [magol_hedir][13]
FactionIndex = 2
teamIndex = 1
startLocationIndex = 2
thisFaction = 0
control = 4
factionName = elves
- hp = 800 ep = 0 loadCount = 0 deadCount = 0 progress = 85200
+ hp = 0 ep = 0 loadCount = 0 deadCount = 599 progress = 100000
networkCRCLogInfo =
- lastAnimProgress = 60375 animProgress = 63000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [102] lastPos = x [21] y [103]
- targetPos = x [20] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [101]
- lastRotation = 5.000000 targetRotation = -135.000015 rotation = -134.160019 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 15 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+ lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 41 - factionIndex = 0 currField = 0 targetField = 0
+ pos = x [222] y [18] lastPos = x [221] y [18]
+ targetPos = x [224] y [28] targetVec = x [224] y [11] z [28.8125] meetingPos = x [221] y [17]
+ lastRotation = 11.309933 targetRotation = 11.309933 rotation = 1.125000 currSkill = die_skill
+ toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [20] y [102], originalPos = x [20] y [102], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+Command count = 0
modelFacing = 0
@@ -4771,12 +4862,46 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 680763
-randomlastCaller = 775|843|
-pathFindRefreshCellCount = 20
-currentPathFinderDesiredFinalPos = x [20] y [102]
+random = 339543
+randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+pathFindRefreshCellCount = 19
+currentPathFinderDesiredFinalPos = x [220] y [16]
+lastStuckFrame = 0
+lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.550000, lastAnimProgress = 0.075000, animProgress = 0.093750 startAttackParticleSystemNow = 0
+
+id = 200007 name [grey_elf_archer][9]
+FactionIndex = 2
+teamIndex = 1
+startLocationIndex = 2
+thisFaction = 0
+control = 4
+factionName = elves
+ hp = 0 ep = 0 loadCount = 0 deadCount = 716 progress = 100000
+networkCRCLogInfo =
+ lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 32 - factionIndex = 0 currField = 0 targetField = 0
+ pos = x [211] y [29] lastPos = x [210] y [28]
+ targetPos = x [219] y [32] targetVec = x [219.157] y [11] z [32.157] meetingPos = x [210] y [28]
+ lastRotation = 69.443954 targetRotation = 69.443954 rotation = 89.329056 currSkill = die_skill
+ toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 0
+
+Command count = 0
+
+
+modelFacing = 0
+retryCurrCommandCount = 0
+screenPos = x [0] y [0] z [0]
+currentUnitTitle =
+inBailOutAttempt = 0
+random = 259672
+randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|
+pathFindRefreshCellCount = 19
+currentPathFinderDesiredFinalPos = x [226] y [27]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.710000, lastAnimProgress = 0.243000, animProgress = 0.252000 startAttackParticleSystemNow = 0
Faction detail for index: 3
@@ -4894,11 +5019,11 @@
type = food
type resources per patch = 0
pos = x [0] y [0]
-balance = 80
+balance = 84
index = 2 resource name = gold
-53/2000
-amount = 53
+130/2000
+amount = 130
type = gold
type resources per patch = 2000
pos = x [0] y [0]
@@ -4921,16 +5046,16 @@
balance = 0
index = 5 resource name = stone
-420/1500
-amount = 420
+340/1500
+amount = 340
type = stone
type resources per patch = 1500
pos = x [0] y [0]
balance = 0
index = 6 resource name = wood
-292/300
-amount = 292
+193/300
+amount = 193
type = wood
type resources per patch = 300
pos = x [0] y [0]
@@ -4994,7 +5119,7 @@
balance = 0
Allies = 0
-Units = 57
+Units = 59
id = 300000 name [palace][10]
FactionIndex = 3
teamIndex = 1
@@ -5002,9 +5127,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 85000 animProgress = 87500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 92500 animProgress = 95000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [19] y [21] lastPos = x [19] y [21]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
@@ -5034,9 +5159,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
networkCRCLogInfo =
- lastAnimProgress = 92500 animProgress = 95000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 77500 animProgress = 80000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [16] y [18] lastPos = x [16] y [18]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [17]
@@ -5067,18 +5192,21 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 25000
+ hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 67500
networkCRCLogInfo =
- lastAnimProgress = 30250 animProgress = 31625 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 65250 animProgress = 67500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [15] y [20] lastPos = x [15] y [19]
- targetPos = x [15] y [20] targetVec = x [18.5] y [11.5] z [28.5] meetingPos = x [14] y [19]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = wood currSkill = stop_skill
+ pos = x [21] y [14] lastPos = x [20] y [15]
+ targetPos = x [21] y [13] targetVec = x [14] y [11] z [23] meetingPos = x [20] y [13]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 2 index = 0 value = x [22] y [14] index = 1 value = x [22] y [13]
Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 4, desc = Harvest, pos = x [21] y [13], originalPos = x [20] y [11], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
+food: 1
+gold: 75
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -5089,7 +5217,7 @@
random = 103271
randomlastCaller = 775|843|
pathFindRefreshCellCount = 11
-currentPathFinderDesiredFinalPos = x [21] y [23]
+currentPathFinderDesiredFinalPos = x [20] y [11]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -5100,18 +5228,21 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
+ hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 67500
networkCRCLogInfo =
- lastAnimProgress = 49500 animProgress = 50875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 24750 animProgress = 27000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [15] y [14] lastPos = x [15] y [15]
- targetPos = x [15] y [14] targetVec = x [18.5] y [11.5] z [28.5] meetingPos = x [14] y [13]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = -170.099991 loadType = wood currSkill = stop_skill
+ pos = x [20] y [14] lastPos = x [20] y [15]
+ targetPos = x [20] y [13] targetVec = x [14] y [11] z [23] meetingPos = x [19] y [13]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [13], originalPos = x [20] y [13], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
+food: 1
+gold: 75
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -5122,7 +5253,7 @@
random = 104637
randomlastCaller = 775|843|
pathFindRefreshCellCount = 11
-currentPathFinderDesiredFinalPos = x [15] y [7]
+currentPathFinderDesiredFinalPos = x [20] y [13]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -5133,15 +5264,15 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
+ hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 11250
networkCRCLogInfo =
- lastAnimProgress = 5500 animProgress = 6875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 42750 animProgress = 45000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [19] y [20] lastPos = x [20] y [19]
- targetPos = x [18] y [21] targetVec = x [25.5] y [11] z [27.5] meetingPos = x [18] y [19]
- lastRotation = -45.000004 targetRotation = -45.000004 rotation = -39.974400 loadType = gold currSkill = stop_skill
+ pos = x [17] y [14] lastPos = x [17] y [15]
+ targetPos = x [18] y [13] targetVec = x [25.5] y [11] z [27.5] meetingPos = x [16] y [13]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 1 index = 0 value = x [17] y [13]
Command count = 1
index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [17] y [14], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
@@ -5158,7 +5289,7 @@
random = 106003
randomlastCaller = 775|843|
pathFindRefreshCellCount = 11
-currentPathFinderDesiredFinalPos = x [21] y [23]
+currentPathFinderDesiredFinalPos = x [18] y [13]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -5169,13 +5300,13 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
networkCRCLogInfo =
- lastAnimProgress = 11000 animProgress = 12375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 20625 animProgress = 22000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [7] y [28] lastPos = x [6] y [27]
+ pos = x [7] y [28] lastPos = x [8] y [27]
targetPos = x [7] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [27]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 43.124405 currSkill = stop_skill
+ lastRotation = -45.000004 targetRotation = -45.000004 rotation = -43.124405 currSkill = stop_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
@@ -5202,9 +5333,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
+ hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
networkCRCLogInfo =
- lastAnimProgress = 90000 animProgress = 97500 highlight = 0.000000 progress2 = 167 kills = 0 enemyKills = 0
+ lastAnimProgress = 67500 animProgress = 75000 highlight = 0.000000 progress2 = 199 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [24] y [26] lastPos = x [24] y [26]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [25]
@@ -5243,9 +5374,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 45000
+ hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 37500
networkCRCLogInfo =
- lastAnimProgress = 45000 animProgress = 47250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 0 animProgress = 2250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [12] y [8] lastPos = x [12] y [9]
targetPos = x [12] y [7] targetVec = x [25.5] y [11.5] z [18.5] meetingPos = x [11] y [7]
@@ -5279,15 +5410,15 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78267
+ hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78750
networkCRCLogInfo =
- lastAnimProgress = 65000 animProgress = 68250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 87750 animProgress = 91000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [20] y [19] lastPos = x [21] y [20]
- targetPos = x [20] y [19] targetVec = x [18.5] y [11.5] z [28.5] meetingPos = x [19] y [18]
- lastRotation = 0.000000 targetRotation = -135.000015 rotation = -130.817719 loadType = wood currSkill = move_wood_skill
+ pos = x [14] y [11] lastPos = x [14] y [12]
+ targetPos = x [14] y [11] targetVec = x [18.5] y [11.5] z [28.5] meetingPos = x [13] y [10]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = wood currSkill = move_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 10 index = 0 value = x [19] y [18] index = 1 value = x [18] y [17] index = 2 value = x [18] y [16] index = 3 value = x [17] y [15] index = 4 value = x [16] y [14] index = 5 value = x [15] y [13] index = 6 value = x [14] y [12] index = 7 value = x [14] y [11] index = 8 value = x [14] y [10] index = 9 value = x [14] y [9]
+pathQueue size = 3 index = 0 value = x [14] y [10] index = 1 value = x [14] y [9] index = 2 value = x [14] y [8]
Command count = 1
index = 0 commandType id = 5, desc = Harvest, pos = x [14] y [7], originalPos = x [16] y [9], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
@@ -5315,18 +5446,18 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 64068
+ hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89448
networkCRCLogInfo =
- lastAnimProgress = 17500 animProgress = 20000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 97500 animProgress = 0 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [10] y [18] lastPos = x [9] y [17]
- targetPos = x [10] y [18] targetVec = x [25.5] y [11.5] z [18.5] meetingPos = x [9] y [17]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 loadType = wood currSkill = move_loaded_wood_skill
+ pos = x [11] y [16] lastPos = x [12] y [17]
+ targetPos = x [11] y [16] targetVec = x [25.5] y [11.5] z [18.5] meetingPos = x [10] y [15]
+ lastRotation = -135.000015 targetRotation = -135.000015 rotation = -135.000015 loadType = wood currSkill = move_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 9 index = 0 value = x [11] y [19] index = 1 value = x [12] y [20] index = 2 value = x [13] y [21] index = 3 value = x [14] y [22] index = 4 value = x [15] y [23] index = 5 value = x [16] y [23] index = 6 value = x [17] y [23] index = 7 value = x [18] y [23] index = 8 value = x [19] y [23]
+pathQueue size = 3 index = 0 value = x [10] y [15] index = 1 value = x [9] y [14] index = 2 value = x [8] y [14]
Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [7] y [15], originalPos = x [9] y [15], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
+ index = 0 commandType id = 5, desc = Harvest, pos = x [7] y [13], originalPos = x [9] y [15], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -5340,7 +5471,7 @@
random = 118297
randomlastCaller = 775|843|
pathFindRefreshCellCount = 11
-currentPathFinderDesiredFinalPos = x [21] y [23]
+currentPathFinderDesiredFinalPos = x [7] y [13]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -5351,15 +5482,15 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 90250
+ hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 52250
networkCRCLogInfo =
- lastAnimProgress = 42250 animProgress = 45500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 68250 animProgress = 71500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [16] y [15] lastPos = x [16] y [14]
- targetPos = x [16] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [14]
- lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = wood currSkill = move_skill
+ pos = x [35] y [22] lastPos = x [34] y [22]
+ targetPos = x [35] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [21]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = wood currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 35 index = 0 value = x [17] y [16] index = 1 value = x [18] y [17] index = 2 value = x [19] y [18] index = 3 value = x [20] y [19] index = 4 value = x [21] y [20] index = 5 value = x [22] y [20] index = 6 value = x [23] y [20] index = 7 value = x [23] y [21] index = 8 value = x [24] y [21] index = 9 value = x [25] y [22] index = 10 value = x [26] y [22] index = 11 value = x [27] y [22] index = 12 value = x [28] y [22] index = 13 value = x [29] y [22] index = 14 value = x [30] y [22] index = 15 value = x [31] y [22] index = 16 value = x [32] y [22] index = 17 value = x [33] y [22] index = 18 value = x [34] y [22] index = 19 value = x [35] y [22] index = 20 value = x [36] y [22] index = 21 value = x [37] y [22] index = 22 value = x [38] y [22] index = 23 value = x [39] y [22] index = 24 value = x [40] y [22] index = 25 value = x [41] y [22] index = 26 value = x [42] y [22] index = 27 value = x [43] y [22] index = 28 value = x [44] y [22] index = 29 value = x [45] y [22] index = 30 value = x [46] y [22] index = 31 value = x [47] y [22] index = 32 value = x [48] y [22] index = 33 value = x [49] y [22] index = 34 value = x [50] y [22]
+pathQueue size = 16 index = 0 value = x [36] y [22] index = 1 value = x [37] y [22] index = 2 value = x [38] y [22] index = 3 value = x [39] y [22] index = 4 value = x [40] y [22] index = 5 value = x [41] y [22] index = 6 value = x [42] y [22] index = 7 value = x [43] y [22] index = 8 value = x [44] y [22] index = 9 value = x [45] y [22] index = 10 value = x [46] y [22] index = 11 value = x [47] y [22] index = 12 value = x [48] y [22] index = 13 value = x [49] y [22] index = 14 value = x [50] y [22] index = 15 value = x [51] y [22]
Command count = 1
index = 0 commandType id = 1, desc = Attack, pos = x [232] y [22], originalPos = x [232] y [22], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
@@ -5387,9 +5518,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 35750 animProgress = 37125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 45375 animProgress = 46750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [20] y [32] lastPos = x [21] y [32]
targetPos = x [20] y [32] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [31]
@@ -5420,18 +5551,18 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 53952
+ hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 67500
networkCRCLogInfo =
- lastAnimProgress = 92500 animProgress = 95000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 78750 animProgress = 81000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [18] y [16] lastPos = x [17] y [15]
- targetPos = x [18] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [15]
- lastRotation = 0.000000 targetRotation = 45.000004 rotation = 42.487202 loadType = gold currSkill = move_loaded_skill
+ pos = x [8] y [13] lastPos = x [9] y [14]
+ targetPos = x [7] y [13] targetVec = x [14] y [11] z [23] meetingPos = x [7] y [12]
+ lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 loadType = wood currSkill = harvest_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 7 index = 0 value = x [19] y [17] index = 1 value = x [20] y [18] index = 2 value = x [21] y [19] index = 3 value = x [21] y [20] index = 4 value = x [21] y [21] index = 5 value = x [21] y [22] index = 6 value = x [21] y [23]
+pathQueue size = 1 index = 0 value = x [8] y [12]
Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [8] y [13], originalPos = x [8] y [13], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
+ index = 0 commandType id = 5, desc = Harvest, pos = x [7] y [13], originalPos = x [8] y [13], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -5445,7 +5576,7 @@
random = 122395
randomlastCaller = 775|843|
pathFindRefreshCellCount = 11
-currentPathFinderDesiredFinalPos = x [21] y [23]
+currentPathFinderDesiredFinalPos = x [7] y [12]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -5456,18 +5587,21 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
networkCRCLogInfo =
- lastAnimProgress = 35750 animProgress = 37125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 45000 animProgress = 48750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [18] y [28] lastPos = x [18] y [29]
- targetPos = x [18] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [27]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 177.750015 currSkill = stop_skill
+ pos = x [5] y [30] lastPos = x [6] y [30]
+ targetPos = x [5] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [29]
+ lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 1, desc = Move, pos = x [5] y [30], originalPos = x [5] y [30], facing = 0, unitTypeId = 12, unitTypeDesc = sheep Reqs:
+food: -10
+gold: 95
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -5478,7 +5612,7 @@
random = 123761
randomlastCaller = 775|843|
pathFindRefreshCellCount = 11
-currentPathFinderDesiredFinalPos = x [17] y [28]
+currentPathFinderDesiredFinalPos = x [5] y [30]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
@@ -5489,18 +5623,18 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 11181
+ hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 75000
networkCRCLogInfo =
- lastAnimProgress = 97500 animProgress = 0 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 22500 animProgress = 24750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [12] y [19] lastPos = x [13] y [20]
- targetPos = x [12] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [18]
- lastRotation = -135.000015 targetRotation = -135.000015 rotation = -135.000015 loadType = wood currSkill = move_wood_skill
+ pos = x [18] y [8] lastPos = x [19] y [7]
+ targetPos = x [17] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [7]
+ lastRotation = -135.000015 targetRotation = -135.000015 rotation = -135.000015 loadType = wood currSkill = harvest_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 5 index = 0 value = x [11] y [18] index = 1 value = x [11] y [17] index = 2 value = x [11] y [16] index = 3 value = x [11] y [15] index = 4 value = x [11] y [14]
+pathQueue size = 8 index = 0 value = x [17] y [8] index = 1 value = x [16] y [8] index = 2 value = x [15] y [8] index = 3 value = x [14] y [8] index = 4 value = x [13] y [8] index = 5 value = x [12] y [8] index = 6 value = x [11] y [8] index = 7 value = x [11] y [7]
Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [7], originalPos = x [14] y [9], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
+ index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [14] y [9], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -5525,9 +5659,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0
networkCRCLogInfo =
- lastAnimProgress = 4125 animProgress = 5500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 13750 animProgress = 15125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [21] y [31] lastPos = x [20] y [32]
targetPos = x [21] y [31] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [30]
@@ -5558,15 +5692,15 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 50625
+ hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22362
networkCRCLogInfo =
- lastAnimProgress = 78750 animProgress = 81000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 16250 animProgress = 19500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [13]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
+ pos = x [20] y [19] lastPos = x [21] y [20]
+ targetPos = x [20] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [18]
+ lastRotation = 0.000000 targetRotation = -135.000015 rotation = -60.377407 loadType = gold currSkill = move_gold_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 6 index = 0 value = x [19] y [18] index = 1 value = x [18] y [17] index = 2 value = x [17] y [16] index = 3 value = x [17] y [15] index = 4 value = x [17] y [14] index = 5 value = x [17] y [13]
Command count = 1
index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [16] y [15], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
@@ -5594,9 +5728,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
networkCRCLogInfo =
- lastAnimProgress = 60500 animProgress = 61875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 70125 animProgress = 71500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [30] y [35] lastPos = x [30] y [34]
targetPos = x [30] y [35] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [34]
@@ -5627,15 +5761,15 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 47500
+ hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 84300
networkCRCLogInfo =
- lastAnimProgress = 97500 animProgress = 0 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 19500 animProgress = 22750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [131] y [25] lastPos = x [130] y [25]
- targetPos = x [131] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [130] y [24]
- lastRotation = 135.000015 targetRotation = 90.000008 rotation = 92.250008 loadType = wood currSkill = move_skill
+ pos = x [146] y [24] lastPos = x [145] y [23]
+ targetPos = x [146] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [145] y [23]
+ lastRotation = 90.000008 targetRotation = 45.000004 rotation = 47.512806 loadType = wood currSkill = move_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 25 index = 0 value = x [132] y [24] index = 1 value = x [133] y [23] index = 2 value = x [134] y [23] index = 3 value = x [135] y [23] index = 4 value = x [136] y [23] index = 5 value = x [137] y [23] index = 6 value = x [138] y [23] index = 7 value = x [139] y [23] index = 8 value = x [140] y [23] index = 9 value = x [141] y [23] index = 10 value = x [142] y [23] index = 11 value = x [143] y [23] index = 12 value = x [144] y [23] index = 13 value = x [145] y [23] index = 14 value = x [146] y [24] index = 15 value = x [147] y [24] index = 16 value = x [148] y [25] index = 17 value = x [149] y [25] index = 18 value = x [150] y [26] index = 19 value = x [151] y [26] index = 20 value = x [152] y [27] index = 21 value = x [153] y [27] index = 22 value = x [154] y [28] index = 23 value = x [155] y [29] index = 24 value = x [156] y [30]
+pathQueue size = 7 index = 0 value = x [147] y [24] index = 1 value = x [148] y [25] index = 2 value = x [149] y [25] index = 3 value = x [150] y [26] index = 4 value = x [151] y [26] index = 5 value = x [152] y [27] index = 6 value = x [153] y [27]
Command count = 1
index = 0 commandType id = 1, desc = Attack, pos = x [229] y [33], originalPos = x [229] y [33], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
@@ -5663,9 +5797,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
networkCRCLogInfo =
- lastAnimProgress = 61875 animProgress = 63250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 71500 animProgress = 72875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [7] y [26] lastPos = x [7] y [25]
targetPos = x [7] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [25]
@@ -5696,21 +5830,18 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
networkCRCLogInfo =
- lastAnimProgress = 37500 animProgress = 41250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 60500 animProgress = 61875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [30] y [12] lastPos = x [30] y [13]
- targetPos = x [30] y [12] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [11]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = move_skill
+ pos = x [30] y [9] lastPos = x [30] y [10]
+ targetPos = x [30] y [9] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [8]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = stop_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 3 index = 0 value = x [30] y [11] index = 1 value = x [30] y [10] index = 2 value = x [30] y [9]
+pathQueue size = 0
Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [30] y [9], originalPos = x [30] y [9], facing = 0, unitTypeId = 12, unitTypeDesc = sheep Reqs:
-food: -10
-gold: 95
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -5732,9 +5863,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
+ hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
networkCRCLogInfo =
- lastAnimProgress = 20000 animProgress = 25000 highlight = 0.000000 progress2 = 1 kills = 0 enemyKills = 0
+ lastAnimProgress = 40000 animProgress = 45000 highlight = 0.000000 progress2 = 3 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [24] y [17] lastPos = x [24] y [17]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [16]
@@ -5743,7 +5874,7 @@
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 7, unitTypeDesc = house Reqs:
+ index = 0 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 7, unitTypeDesc = house Reqs:
gold: 150
wood: 200
palace
@@ -5769,9 +5900,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
networkCRCLogInfo =
- lastAnimProgress = 4125 animProgress = 5500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 13750 animProgress = 15125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [6] y [10] lastPos = x [7] y [10]
targetPos = x [6] y [10] targetVec = x [0] y [0] z [0] meetingPos = x [5] y [9]
@@ -5802,21 +5933,18 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 5324
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
networkCRCLogInfo =
- lastAnimProgress = 56250 animProgress = 60000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 35750 animProgress = 37125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [10] y [33] lastPos = x [9] y [32]
- targetPos = x [10] y [33] targetVec = x [0] y [0] z [0] meetingPos = x [9] y [32]
- lastRotation = 0.000000 targetRotation = 45.000004 rotation = 4.791601 currSkill = move_skill
+ pos = x [10] y [36] lastPos = x [10] y [35]
+ targetPos = x [10] y [36] targetVec = x [0] y [0] z [0] meetingPos = x [9] y [35]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 3 index = 0 value = x [10] y [34] index = 1 value = x [10] y [35] index = 2 value = x [10] y [36]
+pathQueue size = 0
Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [36], originalPos = x [10] y [36], facing = 0, unitTypeId = 12, unitTypeDesc = sheep Reqs:
-food: -10
-gold: 95
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -5838,9 +5966,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
+ hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
networkCRCLogInfo =
- lastAnimProgress = 60000 animProgress = 65000 highlight = 0.000000 progress2 = 3 kills = 0 enemyKills = 0
+ lastAnimProgress = 80000 animProgress = 85000 highlight = 0.000000 progress2 = 5 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [17] y [27] lastPos = x [17] y [27]
targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [26]
@@ -5854,7 +5982,7 @@
wood: 200
palace
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 7, unitTypeDesc = house Reqs:
+ index = 1 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 7, unitTypeDesc = house Reqs:
gold: 150
wood: 200
palace
@@ -5880,13 +6008,13 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
networkCRCLogInfo =
- lastAnimProgress = 92125 animProgress = 93500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 27500 animProgress = 28875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [14] y [23] lastPos = x [15] y [23]
+ pos = x [14] y [23] lastPos = x [14] y [24]
targetPos = x [14] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [22]
- lastRotation = -90.000008 targetRotation = -90.000008 rotation = -90.000008 currSkill = stop_skill
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = stop_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
@@ -5913,9 +6041,9 @@
thisFaction = 0
control = 3
factionName = persian
- hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
+ hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
networkCRCLogInfo =
- lastAnimProgress = 90750 animProgress = 92125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 0 animProgress = 1375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
pos = x [18] y [26] lastPos = x [17] y [25]
targetPos = x [18] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [25]
@@ -5939,28 +6067,27 @@
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300037 name [fakir][3]
+id = 300039 name [worker][18]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 210 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
+ hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 61875
networkCRCLogInfo =
- lastAnimProgress = 9375 animProgress = 12500 highlight = 0.000000 progress2 = 0 kills = 2 enemyKills = 2
+ lastAnimProgress = 63000 animProgress = 65250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [222] y [31] lastPos = x [221] y [31]
- targetPos = x [222] y [31] targetVec = x [219.469] y [11] z [29.4686] meetingPos = x [221] y [30]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = charge_skill
+ pos = x [18] y [14] lastPos = x [18] y [15]
+ targetPos = x [18] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [13]
+ lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 1 index = 0 value = x [222] y [30]
+pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [223] y [30], originalPos = x [223] y [30], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [15] y [15], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
-gold: 35
-wood: 25
+gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -5969,36 +6096,34 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 291083
-randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|
+random = 153813
+randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [226] y [27]
+currentPathFinderDesiredFinalPos = x [18] y [12]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.875000, animProgress = 0.900000 startAttackParticleSystemNow = 0
-id = 300038 name [fakir][3]
+id = 300044 name [worker][18]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
+ hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 71250
networkCRCLogInfo =
- lastAnimProgress = 21875 animProgress = 25000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 15000 animProgress = 17500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [224] y [30] lastPos = x [223] y [30]
- targetPos = x [224] y [30] targetVec = x [219.298] y [11] z [29.2982] meetingPos = x [223] y [29]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = charge_skill
+ pos = x [16] y [14] lastPos = x [16] y [13]
+ targetPos = x [16] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = move_loaded_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 11 index = 0 value = x [15] y [15] index = 1 value = x [15] y [16] index = 2 value = x [15] y [17] index = 3 value = x [16] y [17] index = 4 value = x [17] y [17] index = 5 value = x [18] y [18] index = 6 value = x [19] y [19] index = 7 value = x [20] y [20] index = 8 value = x [21] y [20] index = 9 value = x [21] y [21] index = 10 value = x [21] y [22]
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [14], originalPos = x [20] y [14], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
-gold: 35
-wood: 25
+gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -6007,35 +6132,35 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 263150
-randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|
+random = 160643
+randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [226] y [27]
+currentPathFinderDesiredFinalPos = x [21] y [23]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.925000, animProgress = 0.950000 startAttackParticleSystemNow = 0
-id = 300039 name [worker][18]
+id = 300045 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 23604
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
networkCRCLogInfo =
- lastAnimProgress = 25000 animProgress = 27500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 84375 animProgress = 87500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [13] y [18] lastPos = x [12] y [17]
- targetPos = x [13] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [17]
- lastRotation = 0.000000 targetRotation = 45.000004 rotation = 21.243601 loadType = gold currSkill = move_loaded_skill
+ pos = x [213] y [17] lastPos = x [212] y [18]
+ targetPos = x [213] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [16]
+ lastRotation = 135.000015 targetRotation = 135.000015 rotation = 135.000015 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 7 index = 0 value = x [14] y [19] index = 1 value = x [15] y [20] index = 2 value = x [16] y [21] index = 3 value = x [17] y [22] index = 4 value = x [18] y [23] index = 5 value = x [19] y [23] index = 6 value = x [20] y [23]
+pathQueue size = 3 index = 0 value = x [214] y [16] index = 1 value = x [215] y [15] index = 2 value = x [216] y [15]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [12], originalPos = x [15] y [15], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
-gold: 75
+gold: 35
+wood: 25
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -6044,32 +6169,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 153813
-randomlastCaller = 775|843|
+random = 502161
+randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [21] y [23]
+currentPathFinderDesiredFinalPos = x [217] y [15]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300040 name [fakir][3]
+id = 300046 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 257 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 46860
networkCRCLogInfo =
- lastAnimProgress = 62500 animProgress = 65625 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 75000 animProgress = 78125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [221] y [29] lastPos = x [220] y [29]
- targetPos = x [221] y [29] targetVec = x [220.18] y [11] z [30] meetingPos = x [220] y [28]
- lastRotation = 180.000015 targetRotation = 90.000008 rotation = 140.400009 currSkill = charge_skill
+ pos = x [199] y [22] lastPos = x [198] y [21]
+ targetPos = x [199] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [198] y [21]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6081,36 +6206,34 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 401538
-randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|
+random = 163375
+randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [226] y [27]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.825000, animProgress = 0.850000 startAttackParticleSystemNow = 0
-id = 300041 name [fakir][3]
+id = 300047 name [worker][18]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
+ hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 84375
networkCRCLogInfo =
- lastAnimProgress = 50000 animProgress = 53125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 31500 animProgress = 33750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [214] y [27] lastPos = x [213] y [28]
- targetPos = x [214] y [27] targetVec = x [0] y [0] z [0] meetingPos = x [213] y [26]
- lastRotation = 45.000004 targetRotation = 135.000015 rotation = 129.348022 currSkill = charge_skill
+ pos = x [17] y [12] lastPos = x [16] y [12]
+ targetPos = x [18] y [12] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [11]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = gold currSkill = mine_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [12], originalPos = x [16] y [14], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
-gold: 35
-wood: 25
+gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -6119,32 +6242,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 497884
-randomlastCaller = 775|843|unit_updater.cpp3057|
+random = 164741
+randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [18]
+currentPathFinderDesiredFinalPos = x [18] y [12]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300042 name [fakir][3]
+id = 300048 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
networkCRCLogInfo =
- lastAnimProgress = 46875 animProgress = 50000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 50000 animProgress = 53125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [208] y [30] lastPos = x [207] y [30]
- targetPos = x [208] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [207] y [29]
- lastRotation = 45.000004 targetRotation = 90.000008 rotation = 64.800003 currSkill = charge_skill
+ pos = x [206] y [22] lastPos = x [205] y [21]
+ targetPos = x [206] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [205] y [21]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6156,32 +6279,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 157911
+random = 166107
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300043 name [fakir][3]
+id = 300049 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 70290
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 54670
networkCRCLogInfo =
- lastAnimProgress = 37500 animProgress = 40625 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 40625 animProgress = 43750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [205] y [28] lastPos = x [204] y [27]
- targetPos = x [205] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [204] y [27]
+ pos = x [176] y [23] lastPos = x [175] y [22]
+ targetPos = x [176] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [175] y [22]
lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6193,32 +6316,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 159277
+random = 167473
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300044 name [worker][18]
+id = 300050 name [worker][18]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 0
+ hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 36750
networkCRCLogInfo =
- lastAnimProgress = 67500 animProgress = 70000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 87750 animProgress = 91000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [18] y [17] lastPos = x [17] y [17]
- targetPos = x [18] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [16]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 87.750008 loadType = gold currSkill = move_loaded_skill
+ pos = x [16] y [15] lastPos = x [16] y [16]
+ targetPos = x [16] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [14]
+ lastRotation = -135.000015 targetRotation = 180.000015 rotation = -168.074997 loadType = gold currSkill = move_gold_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 6 index = 0 value = x [19] y [18] index = 1 value = x [20] y [19] index = 2 value = x [21] y [20] index = 3 value = x [21] y [21] index = 4 value = x [21] y [22] index = 5 value = x [21] y [23]
+pathQueue size = 5 index = 0 value = x [16] y [14] index = 1 value = x [17] y [13] index = 2 value = x [17] y [12] index = 3 value = x [17] y [11] index = 4 value = x [17] y [10]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [12], originalPos = x [18] y [11], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [10], originalPos = x [17] y [11], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -6229,32 +6352,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 160643
+random = 168839
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [21] y [23]
+currentPathFinderDesiredFinalPos = x [18] y [10]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300045 name [fakir][3]
+id = 300051 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
networkCRCLogInfo =
- lastAnimProgress = 34375 animProgress = 37500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 78125 animProgress = 81250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [187] y [26] lastPos = x [186] y [27]
- targetPos = x [187] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [186] y [25]
- lastRotation = 90.000008 targetRotation = 135.000015 rotation = 93.514511 currSkill = charge_skill
+ pos = x [179] y [22] lastPos = x [178] y [21]
+ targetPos = x [179] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [178] y [21]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6266,32 +6389,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 162009
+random = 170205
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300046 name [fakir][3]
+id = 300052 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
networkCRCLogInfo =
- lastAnimProgress = 25000 animProgress = 28125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 68750 animProgress = 71875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [182] y [29] lastPos = x [181] y [29]
- targetPos = x [182] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [181] y [28]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = charge_skill
+ pos = x [182] y [23] lastPos = x [181] y [22]
+ targetPos = x [182] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [181] y [22]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6303,34 +6426,35 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 163375
+random = 171571
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300047 name [worker][18]
+id = 300053 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 22500
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 70290
networkCRCLogInfo =
- lastAnimProgress = 87750 animProgress = 90000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 96875 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [17] y [12] lastPos = x [16] y [13]
- targetPos = x [18] y [12] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [11]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 loadType = gold currSkill = mine_skill
+ pos = x [158] y [22] lastPos = x [157] y [21]
+ targetPos = x [158] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [157] y [21]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [12], originalPos = x [16] y [14], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
-gold: 75
+gold: 35
+wood: 25
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -6339,36 +6463,31 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 164741
+random = 172937
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [18] y [11]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300048 name [fakir][3]
+id = 300054 name [temple][16]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
+ hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 2500
networkCRCLogInfo =
- lastAnimProgress = 0 animProgress = 3125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 52500 animProgress = 55000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [193] y [21] lastPos = x [193] y [22]
- targetPos = x [193] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [192] y [20]
- lastRotation = 135.000015 targetRotation = 180.000015 rotation = 179.550018 currSkill = charge_skill
+ pos = x [13] y [22] lastPos = x [13] y [22]
+ targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [21]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = stop_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
-food: 1
-gold: 35
-wood: 25
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+Command count = 0
modelFacing = 0
@@ -6376,32 +6495,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 166107
-randomlastCaller = 775|843|
+random = 174303
+randomlastCaller = 775|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [0] y [0]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300049 name [fakir][3]
+id = 300055 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
networkCRCLogInfo =
- lastAnimProgress = 93750 animProgress = 96875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 46875 animProgress = 50000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [157] y [30] lastPos = x [156] y [29]
- targetPos = x [157] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [156] y [29]
- lastRotation = 90.000008 targetRotation = 45.000004 rotation = 47.826004 currSkill = charge_skill
+ pos = x [145] y [22] lastPos = x [144] y [21]
+ targetPos = x [145] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [144] y [21]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6413,32 +6532,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 167473
+random = 175669
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300050 name [worker][18]
+id = 300056 name [worker][18]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 10500
+ hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 5250
networkCRCLogInfo =
- lastAnimProgress = 39000 animProgress = 42250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 78000 animProgress = 81250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [14] y [11] lastPos = x [14] y [12]
- targetPos = x [14] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [10]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 loadType = gold currSkill = move_gold_skill
+ pos = x [17] y [16] lastPos = x [17] y [15]
+ targetPos = x [17] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [15]
+ lastRotation = -90.000008 targetRotation = 0.000000 rotation = -80.550003 loadType = gold currSkill = move_gold_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 1 index = 0 value = x [15] y [10]
+pathQueue size = 8 index = 0 value = x [16] y [16] index = 1 value = x [15] y [16] index = 2 value = x [15] y [15] index = 3 value = x [15] y [14] index = 4 value = x [15] y [13] index = 5 value = x [16] y [12] index = 6 value = x [16] y [11] index = 7 value = x [17] y [10]
Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [10], originalPos = x [17] y [11], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [10], originalPos = x [15] y [11], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -6449,32 +6568,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 168839
+random = 177035
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
currentPathFinderDesiredFinalPos = x [18] y [10]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300051 name [fakir][3]
+id = 300057 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
networkCRCLogInfo =
- lastAnimProgress = 28125 animProgress = 31250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 75000 animProgress = 78125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [164] y [29] lastPos = x [163] y [28]
- targetPos = x [164] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [163] y [28]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
+ pos = x [127] y [21] lastPos = x [126] y [21]
+ targetPos = x [127] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [126] y [20]
+ lastRotation = 45.000004 targetRotation = 90.000008 rotation = 89.550003 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6486,32 +6605,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 170205
+random = 178401
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300052 name [fakir][3]
+id = 300058 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
networkCRCLogInfo =
- lastAnimProgress = 18750 animProgress = 21875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 0 animProgress = 3125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [161] y [26] lastPos = x [160] y [25]
- targetPos = x [161] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [160] y [25]
+ pos = x [86] y [23] lastPos = x [85] y [22]
+ targetPos = x [86] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [85] y [22]
lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6523,32 +6642,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 171571
+random = 179767
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300053 name [fakir][3]
+id = 300059 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
networkCRCLogInfo =
- lastAnimProgress = 46875 animProgress = 50000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 28125 animProgress = 31250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [139] y [23] lastPos = x [138] y [23]
- targetPos = x [139] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [138] y [22]
- lastRotation = 45.000004 targetRotation = 90.000008 rotation = 54.900005 currSkill = charge_skill
+ pos = x [75] y [20] lastPos = x [74] y [21]
+ targetPos = x [75] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [74] y [19]
+ lastRotation = 45.000004 targetRotation = 135.000015 rotation = 66.087006 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 39 index = 0 value = x [76] y [20] index = 1 value = x [77] y [20] index = 2 value = x [78] y [20] index = 3 value = x [79] y [20] index = 4 value = x [80] y [20] index = 5 value = x [81] y [19] index = 6 value = x [82] y [18] index = 7 value = x [83] y [18] index = 8 value = x [84] y [18] index = 9 value = x [85] y [18] index = 10 value = x [86] y [18] index = 11 value = x [87] y [18] index = 12 value = x [88] y [18] index = 13 value = x [89] y [18] index = 14 value = x [90] y [18] index = 15 value = x [91] y [18] index = 16 value = x [92] y [18] index = 17 value = x [93] y [18] index = 18 value = x [94] y [18] index = 19 value = x [95] y [18] index = 20 value = x [96] y [18] index = 21 value = x [97] y [18] index = 22 value = x [98] y [18] index = 23 value = x [99] y [18] index = 24 value = x [100] y [18] index = 25 value = x [101] y [18] index = 26 value = x [102] y [18] index = 27 value = x [103] y [18] index = 28 value = x [104] y [18] index = 29 value = x [105] y [18] index = 30 value = x [106] y [18] index = 31 value = x [107] y [18] index = 32 value = x [108] y [18] index = 33 value = x [109] y [18] index = 34 value = x [110] y [18] index = 35 value = x [111] y [18] index = 36 value = x [112] y [18] index = 37 value = x [113] y [18] index = 38 value = x [114] y [18]
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6560,32 +6679,36 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 172937
+random = 181133
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [223] y [18]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300054 name [fakir][3]
+id = 300060 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
networkCRCLogInfo =
- lastAnimProgress = 37125 animProgress = 38250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 0 animProgress = 3125 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [23] y [16] lastPos = x [23] y [17]
- targetPos = x [23] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [15]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = stop_skill
+ pos = x [81] y [22] lastPos = x [80] y [21]
+ targetPos = x [81] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [80] y [21]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+food: 1
+gold: 35
+wood: 25
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -6593,35 +6716,34 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 174303
+random = 182499
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [23] y [16]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300055 name [worker][18]
+id = 300061 name [worker][18]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 60696
+ hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 9500
networkCRCLogInfo =
- lastAnimProgress = 78000 animProgress = 81250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 47500 animProgress = 50000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [101] y [30] lastPos = x [100] y [29]
- targetPos = x [101] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [100] y [29]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = move_skill
+ pos = x [21] y [18] lastPos = x [21] y [17]
+ targetPos = x [21] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [17]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 loadType = gold currSkill = move_loaded_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 3 index = 0 value = x [21] y [19] index = 1 value = x [21] y [20] index = 2 value = x [21] y [21]
Command count = 1
- index = 0 commandType id = 2, desc = Move, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [11], originalPos = x [16] y [13], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
-gold: 35
-wood: 25
+gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -6630,32 +6752,36 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 175669
+random = 183865
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [21] y [23]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300056 name [fakir][3]
+id = 300062 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
networkCRCLogInfo =
- lastAnimProgress = 86625 animProgress = 87750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 15625 animProgress = 18750 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [23] y [17] lastPos = x [23] y [18]
- targetPos = x [23] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [16]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = stop_skill
+ pos = x [51] y [20] lastPos = x [50] y [21]
+ targetPos = x [51] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [19]
+ lastRotation = 45.000004 targetRotation = 135.000015 rotation = 59.058006 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 39 index = 0 value = x [52] y [19] index = 1 value = x [53] y [18] index = 2 value = x [54] y [18] index = 3 value = x [55] y [18] index = 4 value = x [56] y [18] index = 5 value = x [57] y [18] index = 6 value = x [58] y [18] index = 7 value = x [59] y [19] index = 8 value = x [59] y [20] index = 9 value = x [60] y [20] index = 10 value = x [61] y [20] index = 11 value = x [62] y [20] index = 12 value = x [63] y [20] index = 13 value = x [64] y [20] index = 14 value = x [65] y [19] index = 15 value = x [66] y [18] index = 16 value = x [67] y [18] index = 17 value = x [68] y [18] index = 18 value = x [69] y [18] index = 19 value = x [70] y [18] index = 20 value = x [71] y [18] index = 21 value = x [72] y [18] index = 22 value = x [73] y [18] index = 23 value = x [74] y [18] index = 24 value = x [75] y [17] index = 25 value = x [76] y [17] index = 26 value = x [77] y [17] index = 27 value = x [78] y [17] index = 28 value = x [79] y [17] index = 29 value = x [80] y [17] index = 30 value = x [81] y [18] index = 31 value = x [82] y [18] index = 32 value = x [83] y [18] index = 33 value = x [84] y [18] index = 34 value = x [85] y [18] index = 35 value = x [86] y [18] index = 36 value = x [87] y [18] index = 37 value = x [88] y [18] index = 38 value = x [89] y [18]
Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+food: 1
+gold: 35
+wood: 25
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -6663,32 +6789,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 177035
+random = 185231
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [23] y [16]
+currentPathFinderDesiredFinalPos = x [223] y [18]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300057 name [fakir][3]
+id = 300063 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
networkCRCLogInfo =
- lastAnimProgress = 53125 animProgress = 56250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 28125 animProgress = 31250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [71] y [30] lastPos = x [70] y [29]
- targetPos = x [71] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [70] y [29]
+ pos = x [63] y [22] lastPos = x [62] y [21]
+ targetPos = x [63] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [21]
lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6700,35 +6826,34 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 178401
+random = 186597
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300058 name [worker][18]
+id = 300064 name [worker][18]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 60696
+ hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 90000
networkCRCLogInfo =
- lastAnimProgress = 94250 animProgress = 97500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 72000 animProgress = 74250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [63] y [26] lastPos = x [62] y [25]
- targetPos = x [63] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [25]
- lastRotation = 90.000008 targetRotation = 45.000004 rotation = 47.512806 currSkill = move_skill
+ pos = x [8] y [16] lastPos = x [9] y [16]
+ targetPos = x [7] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [7] y [15]
+ lastRotation = -135.000015 targetRotation = -135.000015 rotation = -135.000015 loadType = wood currSkill = harvest_wood_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 2 index = 0 value = x [7] y [16] index = 1 value = x [6] y [16]
Command count = 1
- index = 0 commandType id = 2, desc = Move, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 5, desc = Harvest, pos = x [7] y [15], originalPos = x [5] y [15], facing = 0, unitTypeId = 18, unitTypeDesc = worker Reqs:
food: 1
-gold: 35
-wood: 25
+gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
@@ -6737,32 +6862,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 179767
+random = 187963
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [5] y [15]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300059 name [fakir][3]
+id = 300065 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
networkCRCLogInfo =
- lastAnimProgress = 81250 animProgress = 84375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 43750 animProgress = 46875 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [57] y [26] lastPos = x [56] y [27]
- targetPos = x [57] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [56] y [25]
- lastRotation = 90.000008 targetRotation = 135.000015 rotation = 125.145020 currSkill = charge_skill
+ pos = x [37] y [23] lastPos = x [36] y [24]
+ targetPos = x [37] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [22]
+ lastRotation = 45.000004 targetRotation = 135.000015 rotation = 66.087006 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 39 index = 0 value = x [38] y [22] index = 1 value = x [39] y [21] index = 2 value = x [40] y [20] index = 3 value = x [41] y [19] index = 4 value = x [42] y [18] index = 5 value = x [43] y [18] index = 6 value = x [44] y [18] index = 7 value = x [45] y [18] index = 8 value = x [46] y [18] index = 9 value = x [47] y [18] index = 10 value = x [48] y [18] index = 11 value = x [49] y [18] index = 12 value = x [50] y [18] index = 13 value = x [51] y [18] index = 14 value = x [52] y [18] index = 15 value = x [53] y [18] index = 16 value = x [54] y [18] index = 17 value = x [55] y [18] index = 18 value = x [56] y [18] index = 19 value = x [57] y [18] index = 20 value = x [58] y [18] index = 21 value = x [59] y [19] index = 22 value = x [59] y [20] index = 23 value = x [60] y [20] index = 24 value = x [61] y [20] index = 25 value = x [62] y [20] index = 26 value = x [63] y [20] index = 27 value = x [64] y [20] index = 28 value = x [65] y [19] index = 29 value = x [66] y [18] index = 30 value = x [67] y [18] index = 31 value = x [68] y [18] index = 32 value = x [69] y [18] index = 33 value = x [70] y [18] index = 34 value = x [71] y [18] index = 35 value = x [72] y [18] index = 36 value = x [73] y [18] index = 37 value = x [74] y [18] index = 38 value = x [75] y [17]
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6774,32 +6899,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 181133
+random = 189329
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [223] y [18]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300060 name [fakir][3]
+id = 300066 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
networkCRCLogInfo =
- lastAnimProgress = 53125 animProgress = 56250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 56250 animProgress = 59375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [62] y [24] lastPos = x [61] y [24]
- targetPos = x [62] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [23]
- lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = charge_skill
+ pos = x [43] y [22] lastPos = x [42] y [21]
+ targetPos = x [43] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [21]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6811,32 +6936,36 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 182499
+random = 190695
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300061 name [fakir][3]
+id = 300067 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 77000
networkCRCLogInfo =
- lastAnimProgress = 37125 animProgress = 38250 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 71875 animProgress = 75000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [16] y [26] lastPos = x [16] y [27]
- targetPos = x [16] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [25]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = stop_skill
+ pos = x [22] y [29] lastPos = x [21] y [29]
+ targetPos = x [22] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [28]
+ lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+food: 1
+gold: 35
+wood: 25
+, stateType = 0, stateValue = -1, unitCommandGroupId = -1
modelFacing = 0
@@ -6844,32 +6973,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 183865
+random = 192061
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [16] y [26]
+currentPathFinderDesiredFinalPos = x [221] y [29]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300062 name [fakir][3]
+id = 300068 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
+ hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
networkCRCLogInfo =
- lastAnimProgress = 81250 animProgress = 84375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ lastAnimProgress = 84375 animProgress = 87500 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
currField = 0 targetField = 0
- pos = x [45] y [29] lastPos = x [44] y [29]
- targetPos = x [45] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [28]
+ pos = x [28] y [19] lastPos = x [27] y [19]
+ targetPos = x [28] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [18]
lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = charge_skill
toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
-pathQueue size = 0
+pathQueue size = 39 index = 0 value = x [29] y [18] index = 1 value = x [30] y [18] index = 2 value = x [31] y [18] index = 3 value = x [32] y [18] index = 4 value = x [33] y [18] index = 5 value = x [34] y [18] index = 6 value = x [35] y [18] index = 7 value = x [36] y [18] index = 8 value = x [37] y [18] index = 9 value = x [38] y [18] index = 10 value = x [39] y [18] index = 11 value = x [40] y [18] index = 12 value = x [41] y [18] index = 13 value = x [42] y [18] index = 14 value = x [43] y [18] index = 15 value = x [44] y [18] index = 16 value = x [45] y [18] index = 17 value = x [46] y [18] index = 18 value = x [47] y [18] index = 19 value = x [48] y [18] index = 20 value = x [49] y [18] index = 21 value = x [50] y [18] index = 22 value = x [51] y [18] index = 23 value = x [52] y [18] index = 24 value = x [53] y [18] index = 25 value = x [54] y [18] index = 26 value = x [55] y [18] index = 27 value = x [56] y [18] index = 28 value = x [57] y [18] index = 29 value = x [58] y [18] index = 30 value = x [59] y [19] index = 31 value = x [59] y [20] index = 32 value = x [60] y [20] index = 33 value = x [61] y [20] index = 34 value = x [62] y [20] index = 35 value = x [63] y [20] index = 36 value = x [64] y [20] index = 37 value = x [65] y [19] index = 38 value = x [66] y [18]
Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
+ index = 0 commandType id = 2, desc = Attack, pos = x [223] y [18], originalPos = x [223] y [18], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
food: 1
gold: 35
wood: 25
@@ -6881,36 +7010,31 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 185231
+random = 193427
randomlastCaller = 775|843|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [223] y [18]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-id = 300063 name [worker][18]
+id = 300042 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 20232
+ hp = 0 ep = 0 loadCount = 0 deadCount = 17 progress = 100000
networkCRCLogInfo =
- lastAnimProgress = 22750 animProgress = 26000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [30] lastPos = x [32] y [29]
- targetPos = x [33] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [29]
- lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+ lastAnimProgress = 85500 animProgress = 87000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 47 - factionIndex = 0 currField = 0 targetField = 0
+ pos = x [220] y [31] lastPos = x [219] y [31]
+ targetPos = x [226] y [29] targetVec = x [226.182] y [11] z [29.8184] meetingPos = x [219] y [30]
+ lastRotation = 108.434959 targetRotation = 108.434959 rotation = 90.000008 currSkill = die_skill
+ toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 1
- index = 0 commandType id = 2, desc = Move, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
-food: 1
-gold: 35
-wood: 25
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+Command count = 0
modelFacing = 0
@@ -6918,32 +7042,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 186597
-randomlastCaller = 775|843|
+random = 78427
+randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [221] y [31]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.275000, animProgress = 0.300000 startAttackParticleSystemNow = 0
-id = 300064 name [fakir][3]
+id = 300040 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
+ hp = 0 ep = 0 loadCount = 0 deadCount = 55 progress = 100000
networkCRCLogInfo =
- lastAnimProgress = 96875 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [27] lastPos = x [16] y [28]
- targetPos = x [16] y [27] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [26]
- lastRotation = 180.000015 targetRotation = 180.000015 rotation = 180.000015 currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+ lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 26 - factionIndex = 0 currField = 0 targetField = 0
+ pos = x [221] y [29] lastPos = x [220] y [28]
+ targetPos = x [222] y [30] targetVec = x [222] y [11] z [30] meetingPos = x [220] y [28]
+ lastRotation = 45.000004 targetRotation = 45.000004 rotation = 45.000004 currSkill = die_skill
+ toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [16] y [26], originalPos = x [16] y [26], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+Command count = 0
modelFacing = 0
@@ -6951,36 +7075,32 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 187963
-randomlastCaller = 775|843|
+random = 477752
+randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [16] y [26]
+currentPathFinderDesiredFinalPos = x [222] y [30]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.975000, animProgress = 1.000000 startAttackParticleSystemNow = 0
-id = 300065 name [fakir][3]
+id = 300038 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
+ hp = 0 ep = 0 loadCount = 0 deadCount = 136 progress = 100000
networkCRCLogInfo =
- lastAnimProgress = 6250 animProgress = 9375 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [19] lastPos = x [25] y [19]
- targetPos = x [26] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [18]
- lastRotation = 0.000000 targetRotation = 90.000008 rotation = 89.100006 currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+ lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 38 - factionIndex = 0 currField = 0 targetField = 0
+ pos = x [218] y [13] lastPos = x [217] y [13]
+ targetPos = x [217] y [15] targetVec = x [217] y [11] z [15] meetingPos = x [217] y [12]
+ lastRotation = -26.565052 targetRotation = -26.565052 rotation = 90.000008 currSkill = die_skill
+ toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [231] y [21], originalPos = x [231] y [21], facing = 0, unitTypeId = 3, unitTypeDesc = fakir Reqs:
-food: 1
-gold: 35
-wood: 25
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
+Command count = 0
modelFacing = 0
@@ -6988,26 +7108,93 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 189329
-randomlastCaller = 775|843|
+random = 1468
+randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|
pathFindRefreshCellCount = 12
-currentPathFinderDesiredFinalPos = x [223] y [30]
+currentPathFinderDesiredFinalPos = x [219] y [13]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.325000, animProgress = 0.350000 startAttackParticleSystemNow = 0
-id = 300005 name [princess][11]
+id = 300041 name [fakir][3]
FactionIndex = 3
teamIndex = 1
startLocationIndex = 3
thisFaction = 0
control = 3
factionName = persian
- hp = 0 ep = 0 loadCount = 0 deadCount = 997 progress = 100000
+ hp = 0 ep = 0 loadCount = 0 deadCount = 132 progress = 100000
networkCRCLogInfo =
- lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 2 enemyKills = 2
- targetRef = 4 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [215] y [29] lastPos = x [214] y [30]
- targetPos = x [217] y [29] targetVec = x [217] y [11] z [29] meetingPos = x [214] y [28]
+ lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 26 - factionIndex = 0 currField = 0 targetField = 0
+ pos = x [222] y [29] lastPos = x [222] y [28]
+ targetPos = x [222] y [30] targetVec = x [222] y [11] z [30] meetingPos = x [221] y [28]
+ lastRotation = 0.000000 targetRotation = 0.000000 rotation = 0.000000 currSkill = die_skill
+ toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 0
+
+Command count = 0
+
+
+modelFacing = 0
+retryCurrCommandCount = 0
+screenPos = x [0] y [0] z [0]
+currentUnitTitle =
+inBailOutAttempt = 0
+random = 114330
+randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|
+pathFindRefreshCellCount = 12
+currentPathFinderDesiredFinalPos = x [222] y [30]
+lastStuckFrame = 0
+lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.575000, animProgress = 0.600000 startAttackParticleSystemNow = 0
+
+id = 300037 name [fakir][3]
+FactionIndex = 3
+teamIndex = 1
+startLocationIndex = 3
+thisFaction = 0
+control = 3
+factionName = persian
+ hp = 0 ep = 0 loadCount = 0 deadCount = 201 progress = 100000
+networkCRCLogInfo =
+ lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 12 - factionIndex = 0 currField = 0 targetField = 0
+ pos = x [222] y [19] lastPos = x [221] y [18]
+ targetPos = x [224] y [20] targetVec = x [225] y [11] z [20] meetingPos = x [221] y [18]
+ lastRotation = 63.434952 targetRotation = 63.434952 rotation = 63.434952 currSkill = die_skill
+ toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
+pathQueue size = 0
+
+Command count = 0
+
+
+modelFacing = 0
+retryCurrCommandCount = 0
+screenPos = x [0] y [0] z [0]
+currentUnitTitle =
+inBailOutAttempt = 0
+random = 579768
+randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp2669|
+pathFindRefreshCellCount = 12
+currentPathFinderDesiredFinalPos = x [222] y [21]
+lastStuckFrame = 0
+lastStuckPos = x [0] y [0]
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.550000, animProgress = 0.575000 startAttackParticleSystemNow = 0
+
+id = 300043 name [fakir][3]
+FactionIndex = 3
+teamIndex = 1
+startLocationIndex = 3
+thisFaction = 0
+control = 3
+factionName = persian
+ hp = 0 ep = 0 loadCount = 0 deadCount = 172 progress = 100000
+networkCRCLogInfo =
+ lastAnimProgress = 100000 animProgress = 100000 highlight = 0.000000 progress2 = 0 kills = 0 enemyKills = 0
+ targetRef = 26 - factionIndex = 0 currField = 0 targetField = 0
+ pos = x [221] y [30] lastPos = x [220] y [30]
+ targetPos = x [222] y [30] targetVec = x [222] y [11] z [30] meetingPos = x [220] y [29]
lastRotation = 90.000008 targetRotation = 90.000008 rotation = 90.000008 currSkill = die_skill
toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0
pathQueue size = 0
@@ -7020,13 +7207,13 @@
screenPos = x [0] y [0] z [0]
currentUnitTitle =
inBailOutAttempt = 0
-random = 674836
-randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|
-pathFindRefreshCellCount = 11
-currentPathFinderDesiredFinalPos = x [222] y [29]
+random = 195076
+randomlastCaller = 775|843|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|unit_updater.cpp2669|unit_updater.cpp3057|
+pathFindRefreshCellCount = 12
+currentPathFinderDesiredFinalPos = x [222] y [30]
lastStuckFrame = 0
lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.550000, animProgress = 0.575000 startAttackParticleSystemNow = 0
+networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.975000, animProgress = 1.000000 startAttackParticleSystemNow = 0
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