Skip to content

Instantly share code, notes, and snippets.

View andykorth's full-sized avatar

Andy Korth andykorth

View GitHub Profile
@andykorth
andykorth / gist:4cae0117e5320edfd9934417bbcebd4b
Created August 16, 2019 04:12
UWP Build in Visual Studio 2017
1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------
1>Building GameAssembly.dll with MsvcWinRtToolChain
1> Msvc Install Version: 15.0
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10
1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
1>
1> Output directory: C:\Users\kortham\Projects\hyperdot\BuildUWP\build\bin\x64\Debug
1> Cache directory: C:\Users\kortham\Projects\hyperdot\BuildUWP\build\obj\il2cppOutputProject\x64\Debug
1>Il2CppMethodPointerTable.cpp
1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------
1>Building GameAssembly.dll with MsvcWinRtToolChain
1> Msvc Install Version: 15.0
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10
1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
1>
1> Output directory: C:\Users\kortham\projects\hyperdot\Build\UWP\build\bin\x64\Debug
1> Cache directory: C:\Users\kortham\projects\hyperdot\Build\UWP\build\obj\il2cppOutputProject\x64\Debug
1>Il2CppSequencePointTable3.cpp
{
var batch = batches.First();
var sprite = batch.Key;
var mat = new Material(batch.First().material);
mat.mainTexture = sprite.texture;
var count = batch.Count();
var indexes = new int[6*count];
var vertexes = new Vector3[4*count];
{
var batch = batches.First();
var sprite = batch.Key;
var mat = new Material(batch.First().material);
mat.mainTexture = sprite.texture;
var count = batch.Count();
var indexes = new int[6*count];
var vertexes = new Vector3[4*count];
***************************
* Searching near Nascent (QJ-149)
***************************
QJ-149
QJ-149 Distance 0
QJ-149b HYF Base Cost: 2391k High Temp (TSH), Low Press (SEA),
QJ-149a HYF Base Cost: 2368k High Temp (TSH),
Nascent HYF Base Cost: 1688k COGC: Resource Extraction
var FIO_URL = "https://rest.fnar.net/";
var SELF_URL = "https://docs.google.com/spreadsheets/d/1kKyHtXhu4D2Jumi06K4VTvbCN_zpBwleaxK30nhCjWg/edit#gid=0";
var POSTFIX = "?randomizer=";
var requestCount;
var spreadsheetLog;
var playerActivitySheet;
var planetTrackerSheet;
var runDate;