This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var FIO_URL = "https://rest.fnar.net/"; | |
var SELF_URL = "https://docs.google.com/spreadsheets/d/1kKyHtXhu4D2Jumi06K4VTvbCN_zpBwleaxK30nhCjWg/edit#gid=0"; | |
var POSTFIX = "?randomizer="; | |
var requestCount; | |
var spreadsheetLog; | |
var playerActivitySheet; | |
var planetTrackerSheet; | |
var runDate; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
*************************** | |
* Searching near Nascent (QJ-149) | |
*************************** | |
QJ-149 | |
QJ-149 Distance 0 | |
QJ-149b HYF Base Cost: 2391k High Temp (TSH), Low Press (SEA), | |
QJ-149a HYF Base Cost: 2368k High Temp (TSH), | |
Nascent HYF Base Cost: 1688k COGC: Resource Extraction |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
var batch = batches.First(); | |
var sprite = batch.Key; | |
var mat = new Material(batch.First().material); | |
mat.mainTexture = sprite.texture; | |
var count = batch.Count(); | |
var indexes = new int[6*count]; | |
var vertexes = new Vector3[4*count]; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
var batch = batches.First(); | |
var sprite = batch.Key; | |
var mat = new Material(batch.First().material); | |
mat.mainTexture = sprite.texture; | |
var count = batch.Count(); | |
var indexes = new int[6*count]; | |
var vertexes = new Vector3[4*count]; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------ | |
1>Building GameAssembly.dll with MsvcWinRtToolChain | |
1> Msvc Install Version: 15.0 | |
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10 | |
1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe | |
1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe | |
1> | |
1> Output directory: C:\Users\kortham\projects\hyperdot\Build\UWP\build\bin\x64\Debug | |
1> Cache directory: C:\Users\kortham\projects\hyperdot\Build\UWP\build\obj\il2cppOutputProject\x64\Debug | |
1>Il2CppSequencePointTable3.cpp |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------ | |
1>Building GameAssembly.dll with MsvcWinRtToolChain | |
1> Msvc Install Version: 15.0 | |
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10 | |
1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe | |
1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe | |
1> | |
1> Output directory: C:\Users\kortham\Projects\hyperdot\BuildUWP\build\bin\x64\Debug | |
1> Cache directory: C:\Users\kortham\Projects\hyperdot\BuildUWP\build\obj\il2cppOutputProject\x64\Debug | |
1>Il2CppMethodPointerTable.cpp |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[CustomPropertyDrawer(typeof(EnumFlagAttribute))] | |
public class EnumFlagDrawer : PropertyDrawer { | |
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { | |
Enum targetEnum = GetBaseProperty<Enum>(property); | |
EditorGUI.BeginProperty(position, label, property); | |
EditorGUI.BeginChangeCheck(); | |
#if UNITY_2017_3_OR_NEWER | |
Enum enumNew = EditorGUI.EnumFlagsField(position, label, targetEnum); | |
#else |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<key>RewiredSaveData_ControllerAssignments</key> | |
<string>{"players":[{"id":9999999,"hasKeyboard":true,"hasMouse":true,"joysticks":[]},{"id":0,"hasKeyboard":true,"hasMouse":true,"joysticks":[]}]}</string> | |
<key>RewiredSaveData|dataType=CalibrationMap|controllerType=Joystick|hardwareIdentifier=OSXInternalDriverWirelessController13561476|hardwareGuid=cd9718bf-a87a-44bc-8716-60a0def28a9f</key> | |
<string><?xml version="1.0" encoding="utf-16"?><CalibrationMap dataVersion="4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://guavaman.com/rewired http://guavaman.com/schemas/rewired/1.3/CalibrationMap.xsd" xmlns="http://guavaman.com/rewired"><axes><AxisCalibration><enabled>true</enabled><deadZone>0.15</deadZone><calibratedZero>0</calibratedZero><calibratedMin>-1</calibratedMin><calibratedMax>1</calibratedMax><invert>false</invert><sensitivity>1</sensitivity><applyRangeCalibrat |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEditor; | |
using UnityEngine; | |
[InitializeOnLoad] | |
public static class EditorApplicationCompilationUtil { | |
static EditorApplicationCompilationUtil() { | |
EditorApplication.update += EditorApplicationCompilationUtil.OnEditorUpdate; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma warning disable 0649 | |
using UnityEngine; | |
using System.Collections; | |
public class Script : MonoBehaviour | |
{ | |
// magic coroutine maker |
NewerOlder