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*************************** | |
* Searching near Nascent (QJ-149) | |
*************************** | |
QJ-149 | |
QJ-149 Distance 0 | |
QJ-149b HYF Base Cost: 2391k High Temp (TSH), Low Press (SEA), | |
QJ-149a HYF Base Cost: 2368k High Temp (TSH), | |
Nascent HYF Base Cost: 1688k COGC: Resource Extraction |
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{ | |
var batch = batches.First(); | |
var sprite = batch.Key; | |
var mat = new Material(batch.First().material); | |
mat.mainTexture = sprite.texture; | |
var count = batch.Count(); | |
var indexes = new int[6*count]; | |
var vertexes = new Vector3[4*count]; |
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{ | |
var batch = batches.First(); | |
var sprite = batch.Key; | |
var mat = new Material(batch.First().material); | |
mat.mainTexture = sprite.texture; | |
var count = batch.Count(); | |
var indexes = new int[6*count]; | |
var vertexes = new Vector3[4*count]; |
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1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------ | |
1>Building GameAssembly.dll with MsvcWinRtToolChain | |
1> Msvc Install Version: 15.0 | |
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10 | |
1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe | |
1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe | |
1> | |
1> Output directory: C:\Users\kortham\projects\hyperdot\Build\UWP\build\bin\x64\Debug | |
1> Cache directory: C:\Users\kortham\projects\hyperdot\Build\UWP\build\obj\il2cppOutputProject\x64\Debug | |
1>Il2CppSequencePointTable3.cpp |
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1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------ | |
1>Building GameAssembly.dll with MsvcWinRtToolChain | |
1> Msvc Install Version: 15.0 | |
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10 | |
1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe | |
1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe | |
1> | |
1> Output directory: C:\Users\kortham\Projects\hyperdot\BuildUWP\build\bin\x64\Debug | |
1> Cache directory: C:\Users\kortham\Projects\hyperdot\BuildUWP\build\obj\il2cppOutputProject\x64\Debug | |
1>Il2CppMethodPointerTable.cpp |
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[CustomPropertyDrawer(typeof(EnumFlagAttribute))] | |
public class EnumFlagDrawer : PropertyDrawer { | |
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { | |
Enum targetEnum = GetBaseProperty<Enum>(property); | |
EditorGUI.BeginProperty(position, label, property); | |
EditorGUI.BeginChangeCheck(); | |
#if UNITY_2017_3_OR_NEWER | |
Enum enumNew = EditorGUI.EnumFlagsField(position, label, targetEnum); | |
#else |
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<key>RewiredSaveData_ControllerAssignments</key> | |
<string>{"players":[{"id":9999999,"hasKeyboard":true,"hasMouse":true,"joysticks":[]},{"id":0,"hasKeyboard":true,"hasMouse":true,"joysticks":[]}]}</string> | |
<key>RewiredSaveData|dataType=CalibrationMap|controllerType=Joystick|hardwareIdentifier=OSXInternalDriverWirelessController13561476|hardwareGuid=cd9718bf-a87a-44bc-8716-60a0def28a9f</key> | |
<string><?xml version="1.0" encoding="utf-16"?><CalibrationMap dataVersion="4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://guavaman.com/rewired http://guavaman.com/schemas/rewired/1.3/CalibrationMap.xsd" xmlns="http://guavaman.com/rewired"><axes><AxisCalibration><enabled>true</enabled><deadZone>0.15</deadZone><calibratedZero>0</calibratedZero><calibratedMin>-1</calibratedMin><calibratedMax>1</calibratedMax><invert>false</invert><sensitivity>1</sensitivity><applyRangeCalibrat |
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using System; | |
using UnityEditor; | |
using UnityEngine; | |
[InitializeOnLoad] | |
public static class EditorApplicationCompilationUtil { | |
static EditorApplicationCompilationUtil() { | |
EditorApplication.update += EditorApplicationCompilationUtil.OnEditorUpdate; | |
} |
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#pragma warning disable 0649 | |
using UnityEngine; | |
using System.Collections; | |
public class Script : MonoBehaviour | |
{ | |
// magic coroutine maker |
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root@LEDE:~# cat /etc/config/firewall | |
config defaults | |
option syn_flood '1' | |
option input 'ACCEPT' | |
option output 'ACCEPT' | |
option forward 'ACCEPT' | |
config zone | |
option input 'ACCEPT' |
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