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April 4, 2011 07:41
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onthewings.stuffs.stuff10
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| /** | |
| * Some of the renderings can be found at | |
| * http://www.flickr.com/photos/andy-li/sets/72157625719497466/ | |
| * | |
| * | |
| * Copyright (c) 2011, Andy Li http://www.onthewings.net/ | |
| * All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without modification, | |
| * are permitted provided that the following conditions are met: | |
| * | |
| * Redistributions of source code must retain the above copyright notice, | |
| * this list of conditions and the following disclaimer. | |
| * Redistributions in binary form must reproduce the above copyright notice, | |
| * this list of conditions and the following disclaimer in the documentation | |
| * and/or other materials provided with the distribution. | |
| * The name of the author may not be used to endorse or promote products derived | |
| * from this software without specific prior written permission. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
| * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |
| * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | |
| * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE | |
| * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | |
| * OF THE POSSIBILITY OF SUCH DAMAGE. | |
| */ | |
| /* | |
| color scheme: | |
| http://www.colourlovers.com/palette/378803/night_city | |
| */ | |
| package onthewings.stuffs.stuff10; | |
| import cpp.Sys; | |
| import hxColorToolkit.spaces.RGB; | |
| import hxColorToolkit.spaces.HSL; | |
| import nme.geom.Point; | |
| import nme.geom.Vector3D; | |
| import org.casalib.util.NumberUtil; | |
| import of.Context; | |
| using of.Context.Functions; | |
| using Math; | |
| using Lambda; | |
| using DateTools; | |
| using StringTools; | |
| using nme.geom.Point; | |
| using org.casalib.util.ArrayUtil; | |
| using org.casalib.util.NumberUtil; | |
| using org.casalib.util.GeomUtil; | |
| using org.casalib.util.ConversionUtil; | |
| using hxColorToolkit.ColorToolkit; | |
| //Park-Miller-Carta Pseudo-Random Number Generator | |
| //https://github.com/pnitsch/BitmapData.js/blob/master/js/BitmapData.js | |
| class PRNG { | |
| public var seed:Float; | |
| public function new():Void { | |
| seed = 1; | |
| } | |
| public function next(){ | |
| return gen() / 2147483647; | |
| } | |
| public function nextRange(min:Float, max:Float){ | |
| return min + ((max - min) * next()); | |
| } | |
| public function gen(){ | |
| return seed = (seed * 16807) % 2147483647; | |
| } | |
| } | |
| //https://github.com/pnitsch/BitmapData.js/blob/master/js/Simplex.js | |
| class SimplexNoise { | |
| var rand:PRNG; | |
| static var grad3:Array<Array<Int>> = | |
| [ | |
| [1,1,0],[-1,1,0],[1,-1,0],[-1,-1,0], | |
| [1,0,1],[-1,0,1],[1,0,-1],[-1,0,-1], | |
| [0,1,1],[0,-1,1],[0,1,-1],[0,-1,-1] | |
| ]; | |
| var p:Array<Int>; | |
| var perm:Array<Int>; | |
| public function new(gen:PRNG):Void { | |
| rand = gen; | |
| } | |
| public function setSeed(seed:Float):Void { | |
| this.p = []; | |
| this.rand.seed = seed; | |
| for (i in 0...256) { | |
| this.p[i] = Std.int(this.rand.nextRange(0, 255)); | |
| } | |
| this.perm = []; | |
| for(i in 0...512) { | |
| this.perm[i]=this.p[i & 255]; | |
| } | |
| } | |
| inline static function dot(g:Array<Int>, x:Float, y:Float):Float { | |
| return g[0]*x + g[1]*y; | |
| } | |
| public function noise(xin:Float, yin:Float):Float { | |
| var n0, n1, n2; | |
| var F2 = 0.5*(Math.sqrt(3.0)-1.0); | |
| var s = (xin+yin)*F2; | |
| var i = Std.int(xin+s); | |
| var j = Std.int(yin+s); | |
| var G2 = (3.0-Math.sqrt(3.0))/6.0; | |
| var t = (i+j)*G2; | |
| var X0 = i-t; | |
| var Y0 = j-t; | |
| var x0 = xin-X0; | |
| var y0 = yin-Y0; | |
| var i1, j1; | |
| if(x0>y0) {i1=1; j1=0;} | |
| else {i1=0; j1=1;} | |
| var x1 = x0 - i1 + G2; | |
| var y1 = y0 - j1 + G2; | |
| var x2 = x0 - 1.0 + 2.0 * G2; | |
| var y2 = y0 - 1.0 + 2.0 * G2; | |
| var ii = i & 255; | |
| var jj = j & 255; | |
| var gi0 = this.perm[ii+this.perm[jj]] % 12; | |
| var gi1 = this.perm[ii+i1+this.perm[jj+j1]] % 12; | |
| var gi2 = this.perm[ii+1+this.perm[jj+1]] % 12; | |
| var t0 = 0.5 - x0*x0-y0*y0; | |
| if(t0<0) n0 = 0.0; | |
| else { | |
| t0 *= t0; | |
| n0 = t0 * t0 * dot(grad3[gi0], x0, y0); | |
| } | |
| var t1 = 0.5 - x1*x1-y1*y1; | |
| if(t1<0) n1 = 0.0; | |
| else { | |
| t1 *= t1; | |
| n1 = t1 * t1 * dot(grad3[gi1], x1, y1); | |
| } | |
| var t2 = 0.5 - x2*x2-y2*y2; | |
| if(t2<0) n2 = 0.0; | |
| else { | |
| t2 *= t2; | |
| n2 = t2 * t2 * dot(grad3[gi2], x2, y2); | |
| } | |
| return 70.0 * (n0 + n1 + n2); | |
| } | |
| } | |
| class Main extends BaseApp | |
| { | |
| var screenCap:Image; | |
| var width:Int; | |
| var height:Int; | |
| override public function setup():Void { | |
| setFrameRate(1); | |
| enableAlphaBlending(); | |
| setCircleResolution(40); | |
| enableSmoothing(); | |
| background(8, 0, 0); | |
| width = getWidth(); | |
| height = getHeight(); | |
| screenCap = new Image(); | |
| screenCap.allocate(width, height, Constants.OF_IMAGE_COLOR); | |
| var p = screenCap.getPixels(); | |
| for (i in 0...p.length) { | |
| p[i] = cast 0; | |
| } | |
| screenCap.update(); | |
| } | |
| override public function draw():Void { | |
| /* draw stars */ | |
| for (i in 0...80000){ | |
| var s_x = NumberUtil.randomWithinRange(0, width); | |
| var s_y = NumberUtil.randomWithinRange(0, height); | |
| var brightness = random(0,1).pow(150).map(0,1,0,255); | |
| var color = new HSL(random(0, 270), random(0, 30), random(0, 100)).toRGB(); | |
| noFill(); | |
| setColor(color.red.round(), color.green.round(), color.blue.round(), brightness.round()); | |
| circle(s_x, s_y, 0.8); | |
| fill(); | |
| setColor(color.red.round(), color.green.round(), color.blue.round(), (brightness * 0.1).round()); | |
| circle(s_x, s_y, 2); | |
| setColor(color.red.round(), color.green.round(), color.blue.round(), (brightness * 0.02).round()); | |
| circle(s_x, s_y, 5); | |
| } | |
| /* draw moon */ | |
| setColor(225, 225, 235, 255); | |
| fill(); | |
| circle(width * 0.8, height * 0.2, 40); | |
| setColor(225, 225, 245, 5); | |
| circle(width * 0.8, height * 0.2, 41); | |
| setColor(225, 225, 245, 1); | |
| circle(width * 0.8, height * 0.2, 45); | |
| noFill(); | |
| setColor(225, 225, 245, 255); | |
| circle(width * 0.8, height * 0.2, 40); | |
| fill(); | |
| for (i in 0...150){ | |
| var color = new HSL(random(0, 270), random(0, 50), random(0, 10)).toRGB(); | |
| setColor(color.red.round(), color.green.round(), color.blue.round(), random(1, 5).round()); | |
| circle(width * 0.8 + random(-40,40), height * 0.2 + random(-40,40), random(0, 10)); | |
| } | |
| /* draw city */ | |
| pushMatrix(); | |
| translate(0, height*0.7); | |
| var yStep = height / 20; | |
| var x; | |
| var y = yStep; | |
| do { | |
| x = 0.0; | |
| var s = y/height + 0.2; | |
| do { | |
| var w = NumberUtil.randomWithinRange(20, 30) * s; | |
| var h = NumberUtil.randomWithinRange(20, 100) * s; | |
| var d = 15 * s; | |
| var hsl = new RGB(93, 89, 16).toHSL(); | |
| hsl.lightness *= s; | |
| hsl.saturation *= s; | |
| var colorScheme = hsl.getColor().getAnalogousScheme(10 * s, 10 * s).array(); | |
| var bodyColor = colorScheme.random().toRGB(); | |
| var ceilingColor = colorScheme.random().toRGB(); | |
| fill(); | |
| setColor(bodyColor.red.round(), bodyColor.green.round(), bodyColor.blue.round()); | |
| rect(x, y-h, w, h); | |
| setColor(ceilingColor.red.round(), ceilingColor.green.round(), ceilingColor.blue.round()); | |
| rect(x, y-h-d, w, d); | |
| /* window light */ | |
| var win_grid_x = 3; | |
| var win_grid_y = 8; | |
| var win_w = w / win_grid_x; | |
| var win_h = h / win_grid_y; | |
| var hsl = new RGB(255, 246, 66).toHSL(); | |
| hsl.lightness *= s; | |
| var lightColor = hsl.toRGB(); | |
| for (i in 0...NumberUtil.randomIntegerWithinRange(0,30)) { | |
| var win_x = x + win_w * NumberUtil.randomIntegerWithinRange(0, win_grid_x-1); | |
| var win_y = y - win_h * NumberUtil.randomIntegerWithinRange(0, win_grid_y-1); | |
| setColor(lightColor.red.round(), lightColor.green.round(), lightColor.blue.round(), 50); | |
| rect(win_x, win_y, win_w, win_h); | |
| setColor(lightColor.red.round(), lightColor.green.round(), lightColor.blue.round(), 255); | |
| rect(win_x + win_w*0.1, win_y + win_h*0.1, win_w*0.8, win_h*0.8); | |
| } | |
| x += w; | |
| } while (x < width); | |
| y += yStep * s; | |
| } while (y < height + yStep*2); | |
| popMatrix(); | |
| var noiseImg = new Image(); | |
| noiseImg.allocate(width, height, Constants.OF_IMAGE_COLOR_ALPHA); | |
| var p = noiseImg.getPixels(); | |
| /* draw cloud */ | |
| //perlinNoise modified from https://github.com/pnitsch/BitmapData.js/blob/master/js/BitmapData.js | |
| var randomSeed = Date.now().getTime(); | |
| var baseX = 500; | |
| var baseY = 300; | |
| var imData = p; | |
| var simplexR = new SimplexNoise(new PRNG()); | |
| simplexR.setSeed(randomSeed); | |
| var simplexG = new SimplexNoise(new PRNG()); | |
| simplexG.setSeed(randomSeed+1); | |
| var simplexB = new SimplexNoise(new PRNG()); | |
| simplexB.setSeed(randomSeed+2); | |
| var pos = 0, cr, cg, cb; | |
| for(y in 0...height) { | |
| for(x in 0...width) { | |
| cr = Std.int(((simplexR.noise(x/baseX, y/baseY)+1)*0.5)*255); | |
| cg = Std.int(((simplexG.noise(x/baseX, y/baseY)+1)*0.5)*255); | |
| cb = Std.int(((simplexB.noise(x/baseX, y/baseY)+1)*0.5)*255); | |
| imData[pos++] = cast 255; | |
| imData[pos++] = cast 255; | |
| imData[pos++] = cast 255; | |
| imData[pos++] = cast Std.int((cr + cg + cb) / 3 * (y - height*0.7).abs().map(0, height*0.5, 1, 0).constrain(0,1) * 0.2); | |
| } | |
| } | |
| noiseImg.update(); | |
| setColor(255, 255, 255, 150); | |
| noiseImg.draw(0,0); | |
| } | |
| override public function keyPressed(key:Int):Void { | |
| if (key == 's'.charCodeAt(0)){ | |
| screenCap.grabScreen(0, 0, width, height); | |
| screenCap.saveImage(Date.now().format("%Y%m%d_%H%M%S") + ".png"); | |
| } else if (key == 'a'.charCodeAt(0)) { | |
| setup(); | |
| } | |
| } | |
| public static function main():Void { | |
| AppRunner.setupOpenGL(new AppGlutWindow(), 1680, 1050, Constants.OF_FULLSCREEN); | |
| //AppRunner.setupOpenGL(new AppGlutWindow(), 1024, 768, Constants.OF_WINDOW); | |
| AppRunner.runApp(new Main()); | |
| } | |
| } |
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