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#import <UIKit/UIKit.h> | |
#import <QuartzCore/QuartzCore.h> | |
@interface AJSPopoverView : UIPopoverBackgroundView | |
@end |
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#import "AJSPopoverView.h" | |
#define ARROW_HEIGHT 15.0f | |
#define ARROW_BASE 30.0f | |
#define EDGE_INSET 15.0f | |
// convert degrees to radians | |
#define DEG_TO_RAD(angle) ((angle)/180.0f * M_PI) | |
// return UIColor with r,g,b values and no alpha channel | |
#define RGB(r, g, b) [UIColor colorWithRed:(r/255.0f) green:(g/255.0f) blue:(b/255.0f) alpha:1.0f] | |
@implementation AJSPopoverView | |
@synthesize arrowDirection = _arrowDirection; | |
@synthesize arrowOffset = _arrowOffset; | |
+ (CGFloat)arrowBase { | |
return ARROW_BASE; | |
} | |
+ (CGFloat)arrowHeight { | |
return ARROW_HEIGHT; | |
} | |
+ (UIEdgeInsets)contentViewInsets { | |
return UIEdgeInsetsMake(EDGE_INSET, EDGE_INSET, EDGE_INSET, EDGE_INSET); | |
} | |
- (id)initWithFrame:(CGRect)frame { | |
if ((self = [super initWithFrame:frame])) { | |
self.arrowDirection = UIPopoverArrowDirectionDown; | |
[self setBackgroundColor:[UIColor clearColor]]; | |
} | |
return self; | |
} | |
- (void)layoutSubviews { | |
[super layoutSubviews]; | |
self.layer.shadowOpacity = 0.00f; | |
self.layer.shadowOffset = CGSizeMake(0.0f, 0.0f); | |
self.layer.shadowRadius = 15.0f; | |
} | |
- (void)drawRect:(CGRect)rect { | |
CGContextRef context = UIGraphicsGetCurrentContext(); | |
UIBezierPath *path = [self popoverPathWithRect:rect direction:self.arrowDirection]; | |
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); | |
CGFloat locations[] = {0.0f, 1.0f}; | |
UIColor *topColor = RGB(35.0f, 35.0f, 35.0f); | |
UIColor *bottomColor = RGB(86.0f, 86.0f, 86.0f); | |
NSArray *colors = @[(__bridge id)[topColor CGColor], | |
(__bridge id)[bottomColor CGColor]]; | |
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)colors, locations); | |
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect)); | |
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect)); | |
CGContextSaveGState(context); | |
CGContextAddPath(context, path.CGPath); | |
CGContextClip(context); | |
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0); | |
CGContextRestoreGState(context); | |
CGGradientRelease(gradient); | |
CGColorSpaceRelease(colorSpace); | |
[[UIColor blackColor] setStroke]; | |
[path setLineWidth:1.0f]; | |
[path stroke]; | |
} | |
- (UIEdgeInsets)edgeInsetsForArrowDirection:(UIPopoverArrowDirection)direction { | |
if (direction == UIPopoverArrowDirectionUp) { | |
return UIEdgeInsetsMake(ARROW_HEIGHT, 0.0f, 0.0f, 0.0f); | |
} else if (direction == UIPopoverArrowDirectionDown) { | |
return UIEdgeInsetsMake(0.0f, 0.0f, ARROW_HEIGHT, 0.0f); | |
} else if (direction == UIPopoverArrowDirectionLeft) { | |
return UIEdgeInsetsMake(0.0f, ARROW_HEIGHT, 0.0f, 0.0f); | |
} else if (direction == UIPopoverArrowDirectionRight) { | |
return UIEdgeInsetsMake(0.0f, 0.0f, 0.0f, ARROW_HEIGHT); | |
} else { | |
return UIEdgeInsetsZero; | |
} | |
} | |
- (UIBezierPath *)popoverPathWithRect:(CGRect)rect direction:(UIPopoverArrowDirection)direction { | |
// corner radius of popover | |
CGFloat radius = 10.0f; | |
// edge insets adjusted for arrow direction | |
UIEdgeInsets edgeInsets = [self edgeInsetsForArrowDirection:self.arrowDirection]; | |
// setup two rectangles for popover | |
CGRect outerRect = UIEdgeInsetsInsetRect(rect, edgeInsets); | |
CGRect innerRect = CGRectInset(outerRect, radius, radius); | |
UIBezierPath *path = [UIBezierPath bezierPath]; | |
if (self.arrowDirection == UIPopoverArrowDirectionUp) { | |
CGFloat arrowEdge = CGRectGetMidX(innerRect) + self.arrowOffset - (ARROW_BASE / 2.0f); | |
CGRect arrowRect = CGRectMake(CGRectGetMinX(outerRect) + arrowEdge, CGRectGetMinY(rect), ARROW_BASE, ARROW_HEIGHT); | |
[path moveToPoint:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMinY(outerRect) + 0.5f)]; | |
[path addLineToPoint:CGPointMake(CGRectGetMinX(arrowRect) - 0.5f, CGRectGetMinY(outerRect) + 0.5f)]; | |
[path addLineToPoint:CGPointMake(CGRectGetMidX(arrowRect) - 0.5f, CGRectGetMinY(arrowRect) + 0.5f)]; | |
[path addLineToPoint:CGPointMake(CGRectGetMaxX(arrowRect) - 0.5f, CGRectGetMinY(outerRect) + 0.5f)]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMaxX(innerRect) - 0.5f, CGRectGetMinY(innerRect) + 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(270.0f) endAngle:DEG_TO_RAD(0.0f) clockwise:YES]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMaxX(innerRect) - 0.5f, CGRectGetMaxY(innerRect) - 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(0.0f) endAngle:DEG_TO_RAD(90.0f) clockwise:YES]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMaxY(innerRect) - 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(90.0f) endAngle:DEG_TO_RAD(180.0f) clockwise:YES]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMinY(innerRect) + 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(180.0f) endAngle:DEG_TO_RAD(270.0f) clockwise:YES]; | |
} else if (self.arrowDirection == UIPopoverArrowDirectionDown) { | |
CGFloat arrowEdge = CGRectGetMidX(innerRect) + self.arrowOffset - (ARROW_BASE / 2.0f); | |
CGRect arrowRect = CGRectMake(CGRectGetMinX(outerRect) + arrowEdge, CGRectGetMaxY(outerRect), ARROW_BASE, ARROW_HEIGHT); | |
[path moveToPoint:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMinY(outerRect) + 0.5f)]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMaxX(innerRect) - 0.5f, CGRectGetMinY(innerRect) + 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(270.0f) endAngle:DEG_TO_RAD(0.0f) clockwise:YES]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMaxX(innerRect) - 0.5f, CGRectGetMaxY(innerRect) - 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(0.0f) endAngle:DEG_TO_RAD(90.0f) clockwise:YES]; | |
[path addLineToPoint:CGPointMake(CGRectGetMaxX(arrowRect) - 0.5f, CGRectGetMaxY(outerRect) - 0.5f)]; | |
[path addLineToPoint:CGPointMake(CGRectGetMidX(arrowRect) - 0.5f, CGRectGetMaxY(rect) - 0.5f)]; | |
[path addLineToPoint:CGPointMake(CGRectGetMinX(arrowRect) - 0.5f, CGRectGetMaxY(outerRect) - 0.5f)]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMaxY(innerRect) - 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(90.0f) endAngle:DEG_TO_RAD(180.0f) clockwise:YES]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMinY(innerRect) + 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(180.0f) endAngle:DEG_TO_RAD(270.0f) clockwise:YES]; | |
} else if (self.arrowDirection == UIPopoverArrowDirectionLeft) { | |
CGFloat arrowEdge = CGRectGetMidY(outerRect) + self.arrowOffset - (ARROW_BASE / 2.0f); | |
CGRect arrowRect = CGRectMake(CGRectGetMinX(rect), CGRectGetMinY(outerRect) + arrowEdge, ARROW_HEIGHT, ARROW_BASE); | |
[path moveToPoint:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMinY(outerRect) + 0.5f)]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMaxX(innerRect) - 0.5f, CGRectGetMinY(innerRect) + 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(270.0f) endAngle:DEG_TO_RAD(0.0f) clockwise:YES]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMaxX(innerRect) - 0.5f, CGRectGetMaxY(innerRect) - 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(0.0f) endAngle:DEG_TO_RAD(90.0f) clockwise:YES]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMaxY(innerRect) - 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(90.0f) endAngle:DEG_TO_RAD(180.0f) clockwise:YES]; | |
[path addLineToPoint:CGPointMake(CGRectGetMaxX(arrowRect) + 0.5f, CGRectGetMaxY(arrowRect) - 0.5f)]; | |
[path addLineToPoint:CGPointMake(CGRectGetMinX(rect) + 0.5f, CGRectGetMidY(arrowRect) - 0.5f)]; | |
[path addLineToPoint:CGPointMake(CGRectGetMaxX(arrowRect) + 0.5f, CGRectGetMinY(arrowRect) - 0.5f)]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMinY(innerRect) + 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(180.0f) endAngle:DEG_TO_RAD(270.0f) clockwise:YES]; | |
} else if (self.arrowDirection == UIPopoverArrowDirectionRight) { | |
CGFloat arrowEdge = CGRectGetMidY(outerRect) + self.arrowOffset - (ARROW_BASE / 2.0f); | |
CGRect arrowRect = CGRectMake(CGRectGetMaxX(outerRect), CGRectGetMinY(outerRect) + arrowEdge, ARROW_HEIGHT, ARROW_BASE); | |
[path moveToPoint:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMinY(outerRect) + 0.5f)]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMaxX(innerRect) - 0.5f, CGRectGetMinY(innerRect) + 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(270.0f) endAngle:DEG_TO_RAD(0.0f) clockwise:YES]; | |
[path addLineToPoint:CGPointMake(CGRectGetMinX(arrowRect) - 0.5f, CGRectGetMinY(arrowRect) + 0.5f)]; | |
[path addLineToPoint:CGPointMake(CGRectGetMaxX(arrowRect) - 0.5f, CGRectGetMidY(arrowRect) + 0.5f)]; | |
[path addLineToPoint:CGPointMake(CGRectGetMinX(arrowRect) - 0.5f, CGRectGetMaxY(arrowRect) + 0.5f)]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMaxX(innerRect) - 0.5f, CGRectGetMaxY(innerRect) - 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(0.0f) endAngle:DEG_TO_RAD(90.0f) clockwise:YES]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMaxY(innerRect) - 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(90.0f) endAngle:DEG_TO_RAD(180.0f) clockwise:YES]; | |
[path addArcWithCenter:CGPointMake(CGRectGetMinX(innerRect) + 0.5f, CGRectGetMinY(innerRect) + 0.5f) | |
radius:radius startAngle:DEG_TO_RAD(180.0f) endAngle:DEG_TO_RAD(270.0f) clockwise:YES]; | |
} | |
return path; | |
} | |
@end |
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