Created
March 3, 2021 21:08
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switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_normal, [STORE_TEMP(GROUNDSPRITE_NORMAL, 0)]) { | |
return 1; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_arctic_full_snow, [STORE_TEMP(GROUNDSPRITE_SNOW_4_4, 0)]) { | |
return 1; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_arctic_three_quarter_snow, [STORE_TEMP(GROUNDSPRITE_SNOW_3_4, 0)]) { | |
return 1; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_arctic_half_snow, [STORE_TEMP(GROUNDSPRITE_SNOW_2_4, 0)]) { | |
return 1; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_arctic_quarter_snow, [STORE_TEMP(GROUNDSPRITE_SNOW_1_4, 0)]) { | |
return 1; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_arctic, [nearby_tile_height(0, 0) - snowline_height]) { | |
2..255: switch_terrain_sprite_arctic_full_snow; | |
1: switch_terrain_sprite_arctic_three_quarter_snow; | |
0: switch_terrain_sprite_arctic_half_snow; | |
-1: switch_terrain_sprite_arctic_quarter_snow; | |
switch_terrain_sprite_normal; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_tropic_full_desert, [STORE_TEMP(GROUNDSPRITE_DESERT, 0)]) { | |
return 1; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_tropic_half_desert, [STORE_TEMP(GROUNDSPRITE_DESERT_1_2, 0)]) { | |
return 1; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_tropic_desert, | |
[(nearby_tile_terrain_type(1, 0) != TILETYPE_DESERT) | |
|| (nearby_tile_terrain_type(-1, 0) != TILETYPE_DESERT) | |
|| (nearby_tile_terrain_type(0, 1) != TILETYPE_DESERT) | |
|| (nearby_tile_terrain_type(0, -1) != TILETYPE_DESERT)]) { | |
1: switch_terrain_sprite_tropic_half_desert; | |
switch_terrain_sprite_tropic_full_desert; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite_tropic, nearby_tile_terrain_type(0, 0)) { | |
TILETYPE_DESERT: switch_terrain_sprite_tropic_desert; | |
switch_terrain_sprite_normal; | |
} | |
switch (FEAT_INDUSTRYTILES, SELF, switch_terrain_sprite, climate) { | |
CLIMATE_ARCTIC: switch_terrain_sprite_arctic; | |
CLIMATE_TROPIC: switch_terrain_sprite_tropic; | |
switch_terrain_sprite_normal; | |
} |
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