Package Management (link)
- leaf-keywords
- el-get
- hydra
- package-utils
This is the resource repositry for my memory managment lecture / workshop series at Breda University of applied sciences - Games. It is mainly targeted for game developers
| #include "weak_ptr.h" | |
| #include <cassert> | |
| class T : public base::has_weak_ptr { | |
| }; | |
| class NonEmpty { | |
| int a = 0; | |
| }; |
| # -------- | |
| # Hardware | |
| # -------- | |
| # Opcode - operational code | |
| # Assebly mnemonic - abbreviation for an operation | |
| # Instruction Code Format (IA-32) | |
| # - Optional instruction prefix | |
| # - Operational code |
| ; 1 2 3 4 5 6 7 | |
| ;01234567890123456789012345678901234567890123456789012345678901234567890 | |
| ;======================================================================= | |
| ;+---------------------------------------------------------------------+ | |
| ;| | | |
| ;| Example using brk() system call for dynamic memory allocations. | | |
| ;| | | |
| ;| DON'T CONFUSE that brk() used in C Function is different with brk() | | |
| ;| systemcall (systemcall 45 for x86 ASM). | | |
| ;| | |