Created
April 13, 2017 02:28
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let canvas = document.createElement("canvas"); | |
canvas.width = 600; | |
canvas.height = 400; | |
let ctx = canvas.getContext("2d"); | |
document.body.appendChild(canvas); | |
const step = 10; | |
const bumpiness = 10; | |
function lerp(a, b, t) { | |
return a * (1 - t) + b * t; | |
} | |
function drawTerrain() { | |
let peaks = []; | |
for (let x = 0; x <= canvas.width/step; x++) { | |
peaks.push(Math.random()); | |
} | |
ctx.beginPath(); | |
for (let x = 0, peakCount = 0; x < canvas.width; x += step, peakCount++) { | |
for (let i = 0; i < step; i++) { | |
let peakA = peaks[peakCount] || 0; | |
let peakB = peaks[peakCount+1] || 0; | |
let xlerp = lerp(x, x + step, i/step); | |
let ylerp = bumpiness * lerp(peakA, peakB, i/step) + canvas.height / 2; | |
ctx.moveTo(xlerp, ylerp|0); | |
ctx.lineTo(xlerp, canvas.height); | |
} | |
} | |
ctx.stroke(); | |
} | |
drawTerrain(); |
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