Created
February 28, 2018 23:33
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Cube wave
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float angle; | |
float w = 24; | |
float maxD; | |
int num = 16; | |
void setup() { | |
size(400, 400, P3D); | |
smooth(8); | |
maxD = dist(0, 0, num*w, num*w); | |
} | |
void draw() { | |
background(200); | |
translate(width/2, height/2 -100,-600); | |
scale(0.8,0.8); | |
rotateX(HALF_PI - radians(25)); | |
rotateZ(radians(45)); | |
for (int y = 0; y < num; y++) { | |
for (int x = 0; x < num; x++) { | |
pushMatrix(); | |
float d = dist(x*w, y*w, num*w/2, num*w/2); | |
float offset = map(d, 0, maxD, 0, num); | |
float a = angle + offset; | |
float h = map(sin(a), -1, 1, 100, 300); | |
translate(x*w, y*w, 0); | |
box(w, w, h); | |
popMatrix(); | |
} | |
} | |
angle += 0.1; | |
} |
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