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Nhien Nguyen annhienktuit

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@SEAbdulbasit
SEAbdulbasit / Moving Gradient
Last active November 18, 2024 16:04
Moving Mesh Gradient
@Composable
fun FluidMeshGradient(
modifier: Modifier = Modifier
) {
val infiniteTransition = rememberInfiniteTransition(label = "gradient")
// Angle animations for smoother movement
val angle1 = infiniteTransition.animateFloat(
initialValue = 0f,
@wojteklu
wojteklu / clean_code.md
Last active November 20, 2024 06:28
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules