Created
September 7, 2024 16:06
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A Kaitai Struct for DBPF Geom Entries
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meta: | |
id: geom | |
file-extension: geom | |
endian: le | |
imports: | |
- path/to/mtnf.ksy | |
seq: | |
- id: header | |
type: header | |
- id: shader | |
type: shader | |
- id: merge_group | |
type: u4 | |
- id: sort_order | |
type: u4 | |
- id: vertex_collection | |
type: vertex_collection | |
- id: body_count | |
type: u4 | |
- id: bodies | |
type: body | |
repeat: expr | |
repeat-expr: body_count | |
- id: skin_controller_index | |
type: u4 | |
- id: bone_count | |
type: u4 | |
- id: bones | |
type: u4 | |
repeat: expr | |
repeat-expr: bone_count | |
doc: 32-bit hash of the bone name | |
# insert TGI block list here | |
types: | |
header: | |
seq: | |
- id: magic | |
contents: 'GEOM' | |
- id: version | |
type: u4 | |
valid: | |
any-of: [0x00000005, 0x0000000C] | |
doc: "see [Sims4Tools \\> GEOM.cs#L129](https://github.com/s4ptacle/Sims4Tools/blob/fff19365a12711879bad26481a393a6fbc62c465/s4pi%20Wrappers/MeshChunks/GEOM.cs#L129C67-L129C77)" | |
- id: tgi_offset | |
type: u4 | |
doc: Offset to the reference data from this object's offset -- may also be from this sequence entry's offset | |
- id: tgi_size | |
type: u4 | |
shader: | |
seq: | |
- id: id | |
type: u4 | |
doc: "also referred to as 'EmbeddedID' in some tools. see [simswiki \> Sims 3 \> GEOM](https://simswiki.info/wiki.php?title=Sims_3:0x015A1849)" | |
- id: size | |
type: u4 | |
if: id != 0 | |
- id: mtnf # Requires definition | |
type: mtnf | |
if: id != 0 | |
vertex_collection_count: | |
seq: | |
- id: verteces | |
type: u4 | |
- id: formats | |
type: u4 | |
vertex_collection: | |
seq: | |
- id: count | |
type: vertex_collection_count | |
- id: formats | |
type: vertex_format | |
repeat: expr | |
repeat-expr: count.formats | |
- id: verteces | |
type: vertex | |
repeat: expr | |
repeat-expr: count.verteces | |
vertex_format: | |
seq: | |
- id: type | |
type: u4 | |
valid: | |
any-of: [1,2,3,4,5,6,7,10] | |
doc: | | |
1. Position | |
2. Normal | |
3. UV | |
4. Bone Assignment | |
5. Weights | |
6. Tangent Normal | |
7. TagVal | |
10: VertexID | |
- id: subtype | |
type: u4 | |
valid: | |
min: 1 | |
max: 4 | |
- id: size | |
type: u1 | |
vertex: | |
seq: | |
- id: elements | |
type: vertex_element(_parent.formats[_index].type) | |
repeat: expr | |
repeat-expr: _parent.count.formats | |
vertex_element: | |
params: | |
- id: index | |
type: u4 | |
seq: | |
- id: content | |
type: | |
switch-on: index | |
cases: | |
1: vertex_element_position | |
2: vertex_element_normal | |
3: vertex_element_uv | |
4: vertex_element_bone_assignment | |
5: vertex_element_weights | |
6: vertex_element_tangent_normal | |
7: vertex_element_tag_val | |
10: vertex_element_vertex_id | |
vertex_element_position: | |
seq: | |
- id: x | |
type: f4 | |
- id: y | |
type: f4 | |
- id: z | |
type: f4 | |
vertex_element_normal: | |
seq: | |
- id: x | |
type: f4 | |
- id: y | |
type: f4 | |
- id: z | |
type: f4 | |
vertex_element_uv: | |
seq: | |
- id: u | |
type: f4 | |
- id: v | |
type: f4 | |
vertex_element_bone_assignment: | |
seq: | |
- id: bone | |
type: u32 | |
vertex_element_weights: | |
seq: | |
- id: weight | |
type: f4 | |
repeat: expr | |
repeat-expr: 4 | |
vertex_element_tangent_normal: | |
seq: | |
- id: x | |
type: f4 | |
- id: y | |
type: f4 | |
- id: z | |
type: f4 | |
vertex_element_tag_val: | |
seq: | |
- id: value | |
type: u32 | |
vertex_element_vertex_id: | |
seq: | |
- id: id | |
type: u32 | |
body: | |
seq: | |
- id: face_size | |
type: u1 | |
- id: face_count | |
type: u4 | |
- id: faces | |
size: face_size | |
repeat: expr | |
repeat-expr: face_count |
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