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Created February 26, 2017 01:50
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title
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title spikes 'n' stuff
author Alan Hazelden
(verbose_logging)
again_interval 0.05
========
OBJECTS
========
Background
LIGHTGREEN GREEN
11111
01111
11101
11111
10111
Target
DarkBlue
.....
.000.
.0.0.
.000.
.....
(.....
.0.0.
..0..
.0.0.
.....)
SwitchOff
DarkBlue
.....
.000.
.0.0.
.000.
.....
SwitchOn
DarkBlue
Wall
BROWN DARKBROWN
00010
11111
01000
11111
00010
ArrowTrapDown
BROWN DARKBROWN white transparent
00210
11211
22322
12321
00310
ArrowTrapLeft
BROWN DARKBROWN white transparent
00210
02211
33322
02211
00210
ArrowTrap
white
ArrowTrapArmed
DarkBlue
ArrowTrapRearming
DarkGrey
ArrowTrapRearming2
Grey
Player
Black Orange White Blue
.000.
.111.
22222
.333.
.3.3.
Crate
Orange Yellow
00000
0...0
0...0
0...0
00000
SpikeTrap
green darkgreen green
00000
01210
02220
01210
00000
SpikeTrapArmed
green white green grey
00000
01210
02220
01210
00000
SpikeTrapDeadly
green white green grey
01010
03230
01210
03230
00000
ArrowDown
black
.....
..0..
..0..
..0..
.....
ArrowLeft
black
.....
.....
.000.
.....
.....
ArrowCollision
black
.....
..0..
.000.
..0..
.....
ArrowCollision2
black
...0.
.....
.0...
....0
.....
Blood
red
...0.
.....
.0...
....0
.....
LOS
white
=======
LEGEND
=======
Solid = Wall or Crate
TriggersSpikes = Crate or Player
TriggersArrow = Player
Killable = Player
NeedsTick = SpikeTrap or SpikeTrapArmed or SpikeTrapDeadly or ArrowTrap or ArrowTrapArmed or ArrowTrapRearming or ArrowTrapRearming2
Arrow = ArrowLeft or ArrowDown
. = Background
# = Wall
P = Player
* = Crate
(@ = SwitchOff)
O = Target
% = SpikeTrap
! = ArrowTrapDown and ArrowTrap and Wall
{ = ArrowTrapLeft and ArrowTrap and Wall
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
Background
Target, SwitchOff, SwitchOn, SpikeTrap, SpikeTrapArmed, SpikeTrapDeadly
Blood
Player, Wall, Crate, Arrow
ArrowTrap, ArrowTrapArmed, ArrowTrapRearming, ArrowTrapRearming2
ArrowTrapDown,ArrowTrapLeft
Arrow, LOS, ArrowCollision, ArrowCollision2
======
RULES
======
(Start of turn)
[ ArrowCollision2 ] -> []
[ ArrowCollision ] -> [ ArrowCollision2 ] again
[ moving Player ] [ NeedsTick ] -> [ moving Player ] [ action NeedsTick ]
[ action SpikeTrapDeadly ] -> [ SpikeTrap ]
[ action SpikeTrapArmed ] -> [ SpikeTrapDeadly ]
[ TriggersSpikes action SpikeTrap ] -> [ TriggersSpikes SpikeTrapArmed ]
(movement)
[ > Player | Crate ] -> [ > Player | > Crate ]
[ > Crate | Solid ] -> cancel
[ > Player | stationary Solid ] -> cancel
[ > Crate | no Solid ] -> [ | Crate ]
[ > Player | no Solid ] -> [ | Player ]
( death )
([ Killable SpikeTrapArmed ] -> [ Blood SpikeTrapArmed ])
[ Killable SpikeTrapDeadly ] -> [ Blood SpikeTrapDeadly ]
( end of turn )
[ action ArrowTrapRearming ] -> [ ArrowTrapRearming2 ]
[ action ArrowTrapRearming2 ] -> [ ArrowTrap ]
[ ArrowTrapDown action ArrowTrapArmed ] -> [ ArrowTrapDown ArrowTrapRearming ArrowDown ]
[ ArrowTrapLeft action ArrowTrapArmed ] -> [ ArrowTrapLeft ArrowTrapRearming ArrowLeft ]
[ ArrowTrapDown action ArrowTrap ] -> [ ArrowTrapDown ArrowTrap down LOS ]
[ ArrowTrapLeft action ArrowTrap ] -> [ ArrowTrapLeft ArrowTrap left LOS ]
[ ArrowTrap > LOS | TriggersArrow ] -> [ ArrowTrapArmed | TriggersArrow ]
[ > LOS | Solid ] -> [ | Solid ]
+ [ > LOS | no Solid no LOS no TriggersArrow ] -> [ | > LOS ]
+ [ ArrowTrap | ... | > LOS | TriggersArrow ] -> [ ArrowTrapArmed | ... | | TriggersArrow ]
[ LOS ] -> []
(arrows)
[ stationary ArrowDown ] -> [ down ArrowDown ]
[ stationary ArrowLeft ] -> [ left ArrowLeft ]
[ > Arrow | Killable ] -> [ | Blood ]
[ > Arrow | no Solid no Arrow ] -> [ | Arrow ] again
+ [ > Arrow | stationary Arrow ] -> [ | ArrowCollision ] again
[ > Arrow | Solid ] -> [ | Solid ]
([ Arrow SpikeTrapArmed ] -> [ SpikeTrapArmed ]
[ Arrow SpikeTrapDeadly ] -> [ SpikeTrapDeadly ])
==============
WINCONDITIONS
==============
Some player on Target
=======
LEVELS
=======
########
###%%.p.
###%%%##
###%%%%{
###%%%%#
.o...%##
########
########
####%.p.
###%%%{#
###%####
###%.###
.o...###
########
##!#!####
##.%...p.
##.#%#.##
##.%.#.##
##.#%..##
o....####
#########
###!!###
###...p.
###..###
###%%###
###..###
.o...###
########
###!!!###
###%.%.p.
###%%%###
###%%%.##
###....##
.o...####
#########
###!#!###
###....p.
###....{#
###....##
###....{#
.o..#####
#########
###!#!###
###....p.
###....{#
###.%..##
###....{#
.o..#####
#########
###!!###
##%%.%p.
##%%..##
##%.%%%{
###%%%%{
.o...###
########
message Thanks for playing :)
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