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Created April 23, 2014 21:37
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Solution to level 12 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotNav.js
*
* The green key is located in a slightly more
* complicated room. You'll need to get the robot
* past these obstacles.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.placePlayer(0, map.getHeight() - 1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'greenKey');
},
'behavior': function (me) {
var TARGET_OBJECT_TYPE = 'greenKey'
/**
* A* SEARCH
***********************************************************/
function findRoute (targetObject) {
var route
var cellsData = {}
function h(x, y) {
var deltaX = Math.abs(x - targetObject.x)
, deltaY = Math.abs(y - targetObject.y)
return deltaX + deltaY
}
function coordToKey(x,y) {
return x + ':' + y
}
function keyToCoord(key) {
var splitKey = key.split(':')
return { x : +splitKey[0], y : +splitKey[1] }
}
function isGoal(key) {
var coord = keyToCoord(key);
return coord.x == targetObject.x && coord.y == targetObject.y
}
function getNextCell() {
var unvisitedCells = []
for (var key in cellsData) {
if (!cellsData[key].visited)
unvisitedCells.push(cellsData[key])
}
var nextCell = unvisitedCells.sort(function (a, b) {
return a.distance - b.distance
})[0]
return nextCell ? nextCell.key : null
}
function getCellData(cellKey) {
return cellsData[cellKey] || null
}
function setCellData(cellKey, newData) {
var cellData = getCellData(cellKey) || {}
for (var key in newData) cellData[key] = newData[key]
cellData['key'] = cellKey
cellsData[cellKey] = cellData
}
function getNeighbours(cellKey) {
var cellCoords = keyToCoord(cellKey)
var moves = [[0,-1], [1,0], [0,1], [-1,0]];
var neighbours = []
moves.forEach(function (move) {
var nX = move[0] + cellCoords.x
, nY = move[1] + cellCoords.y
try {
if (map.getObjectTypeAt(nX, nY) != 'block')
neighbours.push(coordToKey(nX, nY))
}
catch (e) {}
})
return neighbours
}
function buildCellPath(cellKey, acc) {
if (!acc) acc = []
var cellData = getCellData(cellKey)
if (cellData.prevCell) {
buildCellPath(cellData.prevCell, acc)
acc.push(getMoveToCell(cellData.prevCell, cellKey))
}
return acc
}
function getMoveToCell(start, dest) {
var startCoord = keyToCoord(start)
, destCoord = keyToCoord(dest)
if (destCoord.x - startCoord.x == 1) return 'right'
else if (destCoord.x - startCoord.x == -1) return 'left'
else if (destCoord.y - startCoord.y == 1) return 'down'
else if (destCoord.y - startCoord.y == -1) return 'up'
}
function checkNextCell() {
var cell = getNextCell()
if (!cell) { return false }
if (isGoal(cell)) {
route = buildCellPath(cell)
return false
}
setCellData(cell, { visited : true })
var cellData = getCellData(cell)
var neighbours = getNeighbours(cell)
neighbours.forEach(function (nKey) {
var nData = getCellData(nKey)
if (nData && nData.visited) return
var nCoord = keyToCoord(nKey)
var nFromStart = cellData.fromStart + 1
var tentativeToGoal = nFromStart + h(nCoord.x, nCoord.y)
if (!nData || nData.toGoal > tentativeToGoal)
setCellData(nKey, {
fromStart : nFromStart
, toGoal : tentativeToGoal
, prevCell : cell
})
})
return true
}
setCellData(coordToKey(me.getX(), me.getY()), {
visited : false
, fromStart : 0
, toGoal : h(me.getX(), me.getY())
})
while(checkNextCell());
return route
}
/***********************************************************/
/***********************************************************/
if (!me.keyRoute)
me.keyRoute = findRoute(me.findNearest(TARGET_OBJECT_TYPE))
if (me.keyRoute.length) me.move(me.keyRoute.shift())
else if (!me.playerRoute)
me.playerRoute = findRoute({x : player.getX(), y : player.getY()})
if (me.playerRoute && me.playerRoute.length)
me.move(me.playerRoute.shift())
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'greenKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
for (var x = 0; x < map.getWidth(); x++) {
map.placeObject(x, 0, 'block');
if (x != map.getWidth() - 2) {
map.placeObject(x, 9, 'block');
}
}
for (var y = 1; y < 9; y++) {
map.placeObject(0, y, 'block');
map.placeObject(map.getWidth() - 1, y, 'block');
}
for (var i = 0; i < 4; i++) {
map.placeObject(20 - i, i + 1, 'block');
map.placeObject(35 - i, 8 - i, 'block');
}
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'greenKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('greenKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
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