Created
April 24, 2014 00:06
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#include <iostream> | |
#include <SDL.h> | |
#include <SDL_mixer.h> | |
#include <SDL_image.h> | |
using namespace std; | |
int main (int argc, char* args[]) | |
{ | |
const int screen_width = 640; | |
const int screen_height =480; | |
const int FPS = 200; | |
bool b[4] = {0,0,0,0,}; | |
bool running = true; | |
Uint32 start; | |
SDL_Event* ball; | |
SDL_Init(SDL_INIT_EVERYTHING); | |
SDL_Window* window = NULL; | |
window = SDL_CreateWindow("Pong", 100, 100, screen_width, screen_height, SDL_WINDOW_SHOWN |SDL_WINDOW_RESIZABLE ); | |
if (window == NULL) | |
{ | |
cout << "Window load Error!" << endl; | |
running = false; | |
} | |
SDL_Renderer* render = NULL; | |
render = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE); | |
if(render == NULL) | |
{ | |
cout << "Rendering Error!" << endl; | |
running = false; | |
} | |
SDL_Texture* stage1_image = NULL; | |
stage1_image = IMG_LoadTexture(render,"stage1.png"); | |
SDL_Rect stage1_rect; | |
stage1_rect.x = 10; | |
stage1_rect.y = 10; | |
stage1_rect.w = screen_width; | |
stage1_rect.h = screen_height; | |
SDL_Texture* red_bar_image = NULL; | |
red_bar_image = IMG_LoadTexture(render, "redbar.png"); | |
SDL_Rect red_bar_rect; | |
red_bar_rect.x = 10; | |
red_bar_rect.y = 240; | |
red_bar_rect.w = 50; | |
red_bar_rect.h = 50; | |
SDL_Texture* blue_bar_image = NULL; | |
blue_bar_image = IMG_LoadTexture(render, "bluebar.png"); | |
SDL_Rect blue_bar_rect; | |
blue_bar_rect.x = 580; | |
blue_bar_rect.y = 240; | |
blue_bar_rect.w = 50; | |
blue_bar_rect.h = 50; | |
SDL_Texture* ball_image = NULL; | |
ball_image = IMG_LoadTexture(render, "ball.png"); | |
SDL_Rect ball_rect; | |
ball_rect.x = 320; | |
ball_rect.y = 240; | |
ball_rect.w = 75; | |
ball_rect.h = 50; | |
SDL_Event* mainevent = new SDL_Event(); | |
//MainEvent is to poll event in wile loop | |
while(running) | |
{ | |
start = SDL_GetTicks(); | |
while (SDL_PollEvent(mainevent)) | |
{ | |
switch (mainevent->type) | |
{ | |
case SDL_QUIT: | |
running = false; | |
break; | |
case SDL_KEYDOWN: | |
ball_rect.x --; | |
ball_rect.x --; | |
ball_rect.x --; | |
ball_rect.x --; | |
ball_rect.x --; | |
ball_rect.x --; | |
ball_rect.x --; | |
ball_rect.x --; | |
ball_rect.x --; | |
ball_rect.x --; | |
ball_rect.x --; | |
switch(mainevent->key.keysym.sym) | |
{ | |
case SDLK_w: | |
b[0] = 1; | |
break; | |
case SDLK_s: | |
b[1] = 1; | |
break; | |
case SDLK_o: | |
b[2] = 1; | |
break; | |
case SDLK_l: | |
b[3] = 1; | |
break; | |
case SDLK_ESCAPE: | |
running =false; | |
break; | |
} | |
break; | |
case SDL_KEYUP: | |
switch(mainevent->key.keysym.sym) | |
{ | |
case SDLK_w: | |
b[0] = 0; | |
break; | |
case SDLK_s: | |
b[1] = 0; | |
break; | |
case SDLK_o: | |
b[2] = 0; | |
break; | |
case SDLK_l: | |
b[3] = 0; | |
} | |
break; | |
} | |
if(b[0]) | |
{ | |
red_bar_rect.y--; | |
red_bar_rect.y--; | |
red_bar_rect.y--; | |
} | |
if (b[1]) | |
{ | |
red_bar_rect.y++; | |
red_bar_rect.y++; | |
red_bar_rect.y++; | |
} | |
if(b[2]) | |
{ | |
blue_bar_rect.y--; | |
blue_bar_rect.y--; | |
blue_bar_rect.y--; | |
} | |
if(b[3]) | |
{ | |
blue_bar_rect.y++; | |
blue_bar_rect.y++; | |
blue_bar_rect.y++; | |
} | |
SDL_RenderClear(render); | |
SDL_RenderCopy(render, stage1_image, NULL, &stage1_rect); | |
SDL_RenderCopy(render, red_bar_image, NULL, &red_bar_rect); | |
SDL_RenderCopy(render, blue_bar_image, NULL, &blue_bar_rect); | |
SDL_RenderCopy(render, ball_image, NULL, &ball_rect); | |
SDL_RenderPresent(render); | |
} | |
ball_rect.x--; | |
ball_rect.x--; | |
ball_rect.x--; | |
ball_rect.x--; | |
ball_rect.x--; | |
if (ball_rect.x <= red_bar_rect.x) | |
{ | |
ball_rect.x = 320; | |
} | |
/*if(1000/FPS > SDL_GetTicks() - start) | |
{ | |
SDL_Delay(1000/FPS - (SDL_GetTicks() - start)); | |
}*/ | |
SDL_RenderClear(render); | |
SDL_RenderCopy(render, stage1_image, NULL, &stage1_rect); | |
SDL_RenderCopy(render, red_bar_image, NULL, &red_bar_rect); | |
SDL_RenderCopy(render, blue_bar_image, NULL, &blue_bar_rect); | |
SDL_RenderCopy(render, ball_image, NULL, &ball_rect); | |
SDL_RenderPresent(render); | |
} | |
SDL_DestroyWindow(window); | |
SDL_DestroyRenderer(render); | |
SDL_DestroyTexture(stage1_image); | |
SDL_DestroyTexture(red_bar_image); | |
SDL_DestroyTexture(blue_bar_image); | |
SDL_DestroyTexture(ball_image); | |
} |
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That looks correct to me. It's probably related to where you tried to define it. Also, I've updated my fork with some more improvements and long explanations about why I did them that way.