Created
May 28, 2014 14:30
-
-
Save anonymous/169ca7bf5a86b893533f to your computer and use it in GitHub Desktop.
Solution to level 12 in Untrusted: http://alex.nisnevich.com/untrusted/
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* robotNav.js | |
* | |
* The green key is located in a slightly more | |
* complicated room. You'll need to get the robot | |
* past these obstacles. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the | |
// player, while the robot moves around. | |
map.placePlayer(0, map.getHeight() - 1); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'greenKey'); | |
}, | |
'behavior': function (me) { | |
//if (me.canMove('right')) { | |
// me.move('right'); | |
//} else { | |
// me.move('down'); | |
//} | |
function headFor(me, x, y) { | |
var dX = x - me.getX(), | |
dY = y - me.getY(); | |
if (dX > Math.abs(dY)) { | |
me.move('right'); | |
} else { | |
if (dY < 0) { | |
me.move('up'); | |
} else if (dY > 0) { | |
me.move('down'); | |
} | |
} | |
} | |
var X = me.getX(); | |
if (X < 17) { | |
headFor(me, 17, 5); | |
} else if (X < 32) { | |
headFor(me, 32, 4); | |
} else if (X < map.getWidth() -2) { | |
headFor(me, map.getWidth() - 2, 8); | |
} else { | |
me.move('down'); | |
} | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'greenKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
for (var x = 0; x < map.getWidth(); x++) { | |
map.placeObject(x, 0, 'block'); | |
if (x != map.getWidth() - 2) { | |
map.placeObject(x, 9, 'block'); | |
} | |
} | |
for (var y = 1; y < 9; y++) { | |
map.placeObject(0, y, 'block'); | |
map.placeObject(map.getWidth() - 1, y, 'block'); | |
} | |
for (var i = 0; i < 4; i++) { | |
map.placeObject(20 - i, i + 1, 'block'); | |
map.placeObject(35 - i, 8 - i, 'block'); | |
} | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'greenKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('greenKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment