Created
March 7, 2012 18:27
-
-
Save anonymous/1994954 to your computer and use it in GitHub Desktop.
Space invaders main file
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
hero = nil | |
enemies = nil | |
bgLines = nil | |
explosion = nil | |
killCount=0 | |
GAME_PLAYING = 0 | |
GAME_DEAD = 1 | |
GAME_WON = 2 | |
state = GAME_PLAYING | |
heroSize=100 | |
-- Use this function to perform your initial setup | |
function setup() | |
state = GAME_PLAYING | |
iparameter("BackgroundSpawnRate",0,3,2) | |
hero = Invader() | |
hero.position = vec2(WIDTH/2, 150) | |
enemies = EnemyHorde() | |
enemies.heroBullets = hero.bullets | |
bgLines = StreamingLines() | |
end | |
function touchingAtPos() | |
if CurrentTouch.state == BEGAN or | |
CurrentTouch.state == MOVING then | |
return vec2( CurrentTouch.x, CurrentTouch.y ) | |
end | |
return nil | |
end | |
function showScore() | |
watch("killCount") | |
end | |
-- This function gets called once every frame | |
function draw() | |
background(0, 0, 0, 255) | |
bgLines.spawnRate = BackgroundSpawnRate | |
bgLines:update() | |
bgLines:draw() | |
showScore() | |
if state == GAME_PLAYING then | |
-- Process touch | |
touch = touchingAtPos() | |
if touch then | |
if touch.x < (hero.position.x - 10) then | |
hero.position.x = hero.position.x - 3 | |
elseif touch.x > (hero.position.x + 10) then | |
hero.position.x = hero.position.x + 3 | |
end | |
end | |
if killCount == 20 then | |
enemies.spawnPattern = ENEMY_SPAWN_HARD | |
end | |
enemies:draw() | |
hero:draw() | |
-- Check if hero is hit | |
for i,v in ipairs(enemies.units) do | |
if v:dist(hero.position) < heroSize then | |
state = GAME_DEAD | |
explosion = Explosion(hero.position) | |
end | |
end | |
elseif state == GAME_DEAD then | |
if explosion then | |
explosion:draw() | |
if explosion:isDone() then | |
explosion = nil | |
end | |
end | |
end | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment