Created
July 19, 2014 22:51
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Solution to level 20 in Untrusted: http://alex.nisnevich.com/untrusted/
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/***************** | |
* bossFight.js * | |
***************** | |
* | |
* NO FARTHER, DR. EVAL!!!! | |
* YOU WILL NOT GET OUT OF HERE ALIVE!!!! | |
* IT'S TIME YOU SEE MY TRUE FORM!!!! | |
* FACE MY ROBOT WRATH!!!!! | |
*/ | |
function startLevel(map) { | |
map.defineObject('boss', { | |
'type': 'dynamic', | |
'symbol': '⊙', | |
'color': 'red', | |
'interval': 200, | |
'onCollision': function (player) { | |
player.killedBy('the boss'); | |
}, | |
'behavior': function (me) { | |
if (!me.direction) { | |
me.direction = 'right'; | |
} | |
if (me.canMove(me.direction)) { | |
me.move(me.direction); | |
} else { | |
me.direction = (me.direction == 'right') ? 'left' : 'right'; | |
} | |
if (Math.random() < 0.3) { | |
map.placeObject(me.getX(), me.getY() + 2, 'bullet'); | |
} | |
}, | |
'onDestroy': function (me) { | |
if (map.countObjects('boss') == 0) { | |
map.placeObject(me.getX(), me.getY(), 'theAlgorithm'); | |
} | |
} | |
}); | |
map.defineObject('bullet', { | |
'type': 'dynamic', | |
'symbol': '.', | |
'color': 'red', | |
'interval': 100, | |
'projectile': true, | |
'behavior': function (me) { | |
me.move('down'); | |
} | |
}); | |
map.placePlayer(0, map.getHeight() - 3); | |
map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit'); | |
// Not so tough now, huh? | |
map.getPlayer().removeItem('phone'); | |
map.placeObject(map.getWidth() - 1, map.getHeight() - 3, 'phone'); | |
map.placeObject(0, map.getHeight() - 4, 'block'); | |
map.placeObject(1, map.getHeight() - 4, 'block'); | |
map.placeObject(2, map.getHeight() - 4, 'block'); | |
map.placeObject(2, map.getHeight() - 3, 'block'); | |
map.placeObject(map.getWidth() - 1, map.getHeight() - 4, 'block'); | |
map.placeObject(map.getWidth() - 2, map.getHeight() - 4, 'block'); | |
map.placeObject(map.getWidth() - 3, map.getHeight() - 4, 'block'); | |
map.placeObject(map.getWidth() - 3, map.getHeight() - 3, 'block'); | |
for (var x = 0; x < map.getWidth(); x++) { | |
map.placeObject(x, 4, 'block'); | |
} | |
map.placeObject(9, 5, 'boss'); | |
map.placeObject(11, 5, 'boss'); | |
map.placeObject(13, 5, 'boss'); | |
map.placeObject(15, 5, 'boss'); | |
map.placeObject(17, 5, 'boss'); | |
map.placeObject(19, 5, 'boss'); | |
map.placeObject(21, 5, 'boss'); | |
map.placeObject(23, 5, 'boss'); | |
map.placeObject(25, 5, 'boss'); | |
map.placeObject(27, 5, 'boss'); | |
map.placeObject(29, 5, 'boss'); | |
map.placeObject(31, 5, 'boss'); | |
map.placeObject(10, 6, 'boss'); | |
map.placeObject(12, 6, 'boss'); | |
map.placeObject(14, 6, 'boss'); | |
map.placeObject(16, 6, 'boss'); | |
map.placeObject(18, 6, 'boss'); | |
map.placeObject(20, 6, 'boss'); | |
map.placeObject(22, 6, 'boss'); | |
map.placeObject(24, 6, 'boss'); | |
map.placeObject(26, 6, 'boss'); | |
map.placeObject(28, 6, 'boss'); | |
map.placeObject(30, 6, 'boss'); | |
map.placeObject(32, map.getHeight()-4,'block'); | |
map.defineObject('arrow', { | |
'type': 'dynamic', | |
'symbol': '^', | |
'color': 'green', | |
'interval': 100, | |
'projectile': true, | |
'behavior': function (me) { | |
me.move('left'); | |
} | |
}); | |
map.getPlayer().setPhoneCallback(function () { | |
map.placeObject(30,6,'arrow'); | |
map.placeObject(30,5,'arrow'); | |
}); | |
} | |
function validateLevel(map) { | |
// called at start of level and whenever a callback executes | |
map.validateAtMostXObjects(59, 'block'); | |
map.validateAtMostXObjects(1, 'phone'); | |
if (map.countObjects('theAlgorithm') > 0 && map.countObjects('boss') > 0) { | |
throw "The Algorithm can only be dropped by the boss!"; | |
} | |
// only called at start of level | |
if (map.isStartOfLevel()) { | |
map.validateAtMostXDynamicObjects(23); | |
map.validateNoTimers(); | |
} | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('theAlgorithm')) { | |
map.writeStatus("You must take back the Algorithm!!"); | |
return false; | |
} else if (!map.getPlayer().hasItem('phone')) { | |
map.writeStatus("We need the phone!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
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