Created
June 17, 2014 23:28
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.h | |
#pragma once | |
#include "Ship_Component_Interface.generated.h" | |
/** | |
* | |
*/ | |
UINTERFACE(MinimalAPI) | |
class UShip_Component_Interface : public UInterface | |
{ | |
GENERATED_UINTERFACE_BODY() | |
}; | |
class IShip_Component_Interface | |
{ | |
GENERATED_IINTERFACE_BODY() | |
public: | |
virtual void Foo() = 0; | |
}; | |
.cpp | |
#include "Space.h" | |
#include "Ship_Component_Interface.h" | |
UShip_Component_Interface::UShip_Component_Interface(const class FPostConstructInitializeProperties& PCIP) | |
: Super(PCIP) | |
{ | |
} | |
/**void IShip_Component_Interface::Foo() | |
{ | |
}*/ | |
#### ship comp ### | |
.h | |
#pragma once | |
#include "GameFramework/Actor.h" | |
#include "Ship_Component_Interface.h" | |
#include "ShipComponent.generated.h" | |
/** | |
* | |
*/ | |
UCLASS() | |
class AShipComponent : public AActor, public IShip_Component_Interface | |
{ | |
GENERATED_UCLASS_BODY() | |
UPROPERTY(VisibleDefaultsOnly, Category = Mesh) | |
TSubobjectPtr<class UStaticMeshComponent> Mesh; | |
UPROPERTY(VisibleDefaultsOnly, Category = Utility) | |
TSubobjectPtr<class USceneComponent> DefaultRoot; | |
public: | |
virtual void Foo() OVERRIDE; | |
}; | |
.cpp | |
#include "Space.h" | |
#include "ShipComponent.h" | |
AShipComponent::AShipComponent(const class FPostConstructInitializeProperties& PCIP) | |
: Super(PCIP) | |
{ | |
DefaultRoot = PCIP.CreateDefaultSubobject<USceneComponent>(this, TEXT("Default")); | |
Mesh = PCIP.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("Mesh")); | |
Mesh->RelativeLocation = FVector(0.f, 0.f, 0.f); | |
} | |
void AShipComponent::Foo() | |
{ | |
} |
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