Created
November 9, 2012 05:09
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from scene import * | |
from glob import glob | |
from time import time | |
from itertools import chain | |
import console | |
import os | |
files = glob('*') | |
class MyScene (Scene): | |
def __init__(self, fs, toolHeight = 40): | |
super(MyScene, self).__init__() | |
self.fs = fs | |
self.toolHeight = toolHeight | |
self.tb_height = 30 | |
def setup(self): | |
# This will be called before the first frame is drawn. | |
# Set up the root layer and one other layer: | |
self.root_layer = Layer(self.bounds) | |
tint(0,0,0) | |
self.scroller = Scroll_Layer(Rect(0,0, | |
self.size.w, | |
self.size.h-self.toolHeight-self.tb_height), | |
Layer()) | |
self.opendir('.') | |
self.button = Button_Layer(Rect(0, | |
self.bounds.top()-self.toolHeight, | |
self.toolHeight,self.toolHeight), | |
'Typicons48_Up', | |
Color(1,1,1,0), | |
Color(.5,.5,.5,.5), | |
self.updir) | |
# self.btn_add = Button_Layer(Rect(self.toolHeight, | |
# self.bounds.top()-self.toolHeight, | |
# self.toolHeight,self.toolHeight), | |
# 'Typicons48_Plus', | |
# Color(1,1,1,0), | |
# Color(.5,.5,.5,.5), | |
# self.adddir) | |
self.toolbar1 = Layer(Rect(0,self.bounds.top()-self.toolHeight, | |
self.size.w, self.toolHeight/2)) | |
self.toolbar2 = Layer(Rect(0,self.bounds.top()-self.toolHeight/2, | |
self.size.w, self.toolHeight/2)) | |
self.textbox = Layer(Rect(0,self.bounds.top() - self.toolHeight - self.tb_height, | |
self.size.w, self.tb_height)) | |
self.textbox.background = Color(1,1,1) | |
self.textbox.stroke=Color(0,0,0) | |
self.textbox.stroke_weight = 1 | |
self.toolbar1.background = Color(0.80, 0.80, 0.80) | |
self.toolbar2.background = Color(0.90, 0.90, 0.90) | |
self.root_layer.add_layer(self.scroller) | |
self.root_layer.add_layer(self.toolbar1) | |
self.root_layer.add_layer(self.toolbar2) | |
self.root_layer.add_layer(self.textbox) | |
self.root_layer.add_layer(self.button) | |
# self.root_layer.add_layer(self.btn_add) | |
self.touch_start_t = -1 | |
self.touch_start = Touch(0,0,0,0,0) | |
self.hold_timeout = 0 | |
#self.root_layer.add_layer(TextList_Layer(self.bounds, files)) | |
def draw(self): | |
# Update and draw our root layer. For a layer-based scene, this | |
# is usually all you have to do in the draw method. | |
background(1, 1, 1) | |
self.root_layer.update(self.dt) | |
self.root_layer.draw() | |
tint(0.30, 0.30, 0.30) | |
text(self.fs.getcwd(), 'HelveticaNeue-Medium', 16, | |
5, self.size.h - self.toolHeight - self.tb_height/2, 6) | |
def touch_began(self, touch): | |
self.touch_start = touch | |
self.touch_start_t = self.t | |
def opendir(self, path): | |
self.fs.chdir(path) | |
list = List_Layer(300, | |
self.fs.getdirs() + self.fs.getfiles(), | |
onDblClick = self.openSelected) | |
for item in list.sublayers: | |
path = os.path.join(self.fs.getcwd(),item.text) | |
if os.path.isdir(path): | |
try: | |
os.listdir(path) # see if we can open it | |
item.setIcon('Pouch') | |
except: | |
item.setIcon('Lock_2') | |
else: | |
item.setIcon('Page_Facing_Up') | |
self.scroller.setLayer(list) | |
def updir(self): | |
self.opendir('..') | |
def openSelected(self): | |
if self.scroller.sublayer.selected: | |
self.opendir(self.scroller.sublayer.selected.text) | |
def adddir(self): | |
pass | |
#path = console.input_alert('Folder name', 'Folder name') | |
class Base_Layer (Layer): | |
def __init__(self, frame): | |
super(Base_Layer, self).__init__(frame) | |
def touch_began(self, touch): | |
if self.superlayer: | |
self.superlayer.touch_began(touch) | |
def touch_ended(self, touch): | |
if self.superlayer: | |
self.superlayer.touch_ended(touch) | |
def touch_moved(self, touch): | |
if self.superlayer: | |
self.superlayer.touch_moved(touch) | |
# makes a scrollable window | |
class Scroll_Layer (Layer): | |
def __init__(self, frame, sublayer): | |
super(Scroll_Layer, self).__init__(frame) | |
self.stroke=Color(0,0,0) | |
self.stroke_weight = 1 | |
self.sublayer = None | |
self.setLayer(sublayer) | |
def scrollTo(self, y): | |
if y < 0: | |
self.scrollTo(0) | |
elif y > self.scroll_range: | |
self.scrollTo(self.scroll_range) | |
else: | |
self.scroll_pos = y | |
self.sublayer.frame.y = self.frame.h -self.sublayer.frame.h + y | |
def scrollBy(self, dy): | |
self.scrollTo(self.scroll_pos + dy) | |
def touch_moved(self, touch): | |
self.scrollBy((touch.location.y - touch.prev_location.y)) | |
def setLayer(self, sublayer): | |
if self.sublayer: | |
self.sublayer.remove_layer() | |
self.sublayer = sublayer | |
self.add_layer(self.sublayer) | |
# zero when upper left corners match | |
scroll_range = self.sublayer.frame.h - self.frame.h | |
if scroll_range < 0: scroll_range = 0 | |
self.scroll_range = scroll_range | |
self.scroll_pos = scroll_range | |
self.scrollTo(0) | |
class List_Layer (Layer): | |
def __init__(self, width, olist, spacing = 40, | |
onDblClick = None, multiSelect = False): | |
frame = Rect(0, 0, width, spacing * len(olist)) | |
super(List_Layer, self).__init__(frame) | |
self.spacing = spacing | |
self.multiSelect = multiSelect | |
self.selected = None | |
for i in range(len(olist)): | |
item = ListItem_Layer((len(olist)-i-1)*spacing, | |
Size(300,spacing), | |
olist[i], onDblClick = onDblClick) | |
self.add_layer(item) | |
def select(self, select_item): | |
if not self.multiSelect: | |
if self.selected: | |
self.selected.deselect() | |
self.selected = select_item | |
else: | |
pass | |
def touch_moved(self, touch): | |
self.superlayer.touch_moved(touch) | |
class ListItem_Layer(Layer): | |
def __init__(self, y, # vertical position relative to superlayer | |
size, | |
text, | |
value = 0, | |
padding = 3, # just applied to horizontal atm | |
alignment = 4, #TODO: support | |
icon = None, | |
onClick = None, | |
onDblClick = None): | |
super(ListItem_Layer, self).__init__(Rect(0,y,size.w,size.h)) | |
# store initialization info | |
self.value = value | |
self.padding = padding | |
self.alignment = alignment | |
self.onClick = onClick | |
self.onDblClick = onDblClick | |
self.text_layer = None | |
self.setText(text) | |
self.setIcon(icon) | |
# set click flags | |
self.last_touch = 0 | |
self.last_click = 0 | |
# selection status | |
self.selected = False | |
def setText(self, text): | |
if self.text_layer: # remove old text if we've set it | |
self.text_layer.remove_layer() | |
self.text = text | |
# render and add text | |
text_image = render_text(text) | |
size = text_image[1] | |
self.text_layer = Layer(Rect(x = self.padding, | |
y = self.frame.h/2 - size.h/2, | |
w = size.w, | |
h = size.h)) | |
self.text_layer.tint = Color(0,0,0) | |
self.text_layer.image = text_image[0] | |
self.text_layer.ignores_touches = True | |
self.add_layer(self.text_layer) | |
def setIcon(self, icon): | |
if icon: | |
if self.icon_layer: | |
self.icon_layer.remove_layer() | |
icon_size = self.frame.h - self.padding/2 | |
# make room for the icon | |
if self.text_layer.frame.x < icon_size: | |
self.text_layer.frame.x += icon_size + self.padding | |
self.icon_layer = Layer(Rect(x = self.padding, | |
y = self.padding, | |
w = icon_size, | |
h = icon_size)) | |
self.icon_layer.image = icon | |
self.icon_layer.ignores_touches = True | |
self.add_layer(self.icon_layer) | |
else: | |
self.icon_layer = None | |
def touch_began(self, touch): | |
self.last_touch = time() | |
self.background = Color(0.90, 0.90, 0.90) | |
def touch_moved(self, touch): | |
self.last_touch = 0 # cancel click | |
self.superlayer.touch_moved(touch) # pass it up the line | |
def touch_ended(self, touch): | |
if time() - self.last_touch < 0.2: | |
# click | |
if time() - self.last_click < 0.5 and self.onDblClick: | |
# double click | |
self.onDblClick() | |
elif self.onClick: | |
self.onClick() | |
self.last_click = time() | |
if not self.selected: | |
self.superlayer.select(self) | |
self.select() | |
else: | |
self.deselect() | |
def select(self): | |
self.selected = True | |
self.background = Color(0.40, 0.80, 1.00) | |
def deselect(self): | |
self.selected = False | |
self.background = Color(1,1,1) | |
self.last_touch = 0 | |
self.last_click = 0 | |
class Button_Layer (Layer): | |
def __init__(self, frame, image, color_up, color_down, onClick = None): | |
super(Button_Layer, self).__init__(frame) | |
# self.stroke=Color(0,0,0) | |
# self.stroke_weight = 1 | |
self.onClick = onClick | |
self.image = image | |
self.color_up = color_up | |
self.color_down = color_down | |
self.tint = Color(0,0,0) | |
self.background = self.color_up | |
self.depressed = False | |
self.last_touch = 0 | |
def touch_began(self, touch): | |
self.background = self.color_down | |
self.depressed = True | |
self.last_touch = time() | |
def touch_moved(self, touch): | |
self.depressed = False # cancel click | |
def touch_ended(self, touch): | |
if self.depressed and self.onClick: | |
self.onClick() | |
self.background = self.color_up | |
self.depressed = False | |
class filesystem: | |
def __init__(self, cwd ='.'): | |
self.cwd = '.' | |
self.chdir(cwd) | |
def chdir(self,path): | |
# see if its an absolute path | |
if path.startswith('/'): | |
self.cwd = path | |
# it's probably a relative path, | |
# let's append cwd and let os.path do its magic | |
else: | |
self.cwd = os.path.abspath(os.path.join(self.cwd,path)) | |
entries = os.listdir(self.cwd) | |
self.dirs = [] | |
self.files = [] | |
for entry in entries: | |
if os.path.isdir(entry): | |
self.dirs.append(entry) | |
else: | |
self.files.append(entry) | |
def getcwd(self): | |
return self.cwd | |
def getdirs(self): | |
return self.dirs | |
def getfiles(self): | |
return self.files | |
def listfile(self): | |
return | |
run(MyScene(filesystem())) | |
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