Created
December 20, 2012 22:03
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using MonoTouch.Foundation; | |
using MonoTouch.UIKit; | |
namespace TestTimer | |
{ | |
// The UIApplicationDelegate for the application. This class is responsible for launching the | |
// User Interface of the application, as well as listening (and optionally responding) to | |
// application events from iOS. | |
[Register ("AppDelegate")] | |
public partial class AppDelegate : UIApplicationDelegate | |
{ | |
// class-level declarations | |
UIWindow window; | |
// | |
// This method is invoked when the application has loaded and is ready to run. In this | |
// method you should instantiate the window, load the UI into it and then make the window | |
// visible. | |
// | |
// You have 17 seconds to return from this method, or iOS will terminate your application. | |
// | |
UILabel view; | |
int seconds = 0; | |
public override bool FinishedLaunching (UIApplication app, NSDictionary options) | |
{ | |
// create a new window instance based on the screen size | |
window = new UIWindow (UIScreen.MainScreen.Bounds); | |
// If you have defined a view, add it here: | |
// window.AddSubview (navigationController.View); | |
// make the window visible | |
view = new UILabel (window.Bounds){BackgroundColor = UIColor.White, TextColor = UIColor.Black}; | |
window.AddSubview (view); | |
NSTimer.CreateRepeatingScheduledTimer (1, delegate { | |
view.Text = seconds.ToString(); | |
seconds ++; | |
}); | |
window.MakeKeyAndVisible (); | |
return true; | |
} | |
} | |
} | |
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