Created
February 18, 2013 20:39
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class Board | |
def initialize | |
@squares = {} | |
101.times do |n| | |
@squares[n] = n | |
end | |
@squares.delete(0) | |
set_active_squares | |
end | |
def set_active_squares | |
@squares[1] = 38 | |
@squares[4] = 14 | |
@squares[9] = 31 | |
@squares[16] = 6 | |
@squares[28] = 84 | |
@squares[36] = 44 | |
@squares[40] = 42 | |
@squares[47] = 26 | |
@squares[49] = 11 | |
@squares[51] = 67 | |
@squares[56] = 53 | |
@squares[62] = 19 | |
@squares[64] = 60 | |
@squares[71] = 91 | |
@squares[80] = 100 | |
@squares[87] = 24 | |
@squares[93] = 73 | |
@squares[95] = 75 | |
@squares[98] = 78 | |
end | |
def check_square(position) | |
if position > 100 | |
100 | |
else | |
@squares[position] | |
end | |
end | |
end | |
class Game | |
def initialize | |
@board = Board.new | |
end | |
def play_round(players) | |
players.each do |player| | |
puts player.name | |
player.play_turn(@board) | |
check_for_win(player) | |
end | |
end | |
def check_for_win(player) | |
if player.position == 100 | |
puts "#{player.name} Wins!" | |
Process.exit | |
end | |
end | |
def play_game(players) | |
50.times do | |
play_round(players) | |
end | |
end | |
end | |
class Player | |
attr_accessor :name, :position | |
def initialize(name) | |
@name = name | |
@position = 0 | |
end | |
def play_turn(board) | |
roll = roll_dice | |
@position = @position += roll | |
puts "position after roll is: #{@position}" | |
@position = board.check_square(@position) | |
puts "position after check_square is: #{@position}" | |
end | |
def roll_dice | |
rand(1..6) | |
end | |
end | |
@game = Game.new | |
@players = [Player.new("mike"), Player.new("beth"), Player.new("duncan")] | |
@game.play_game(@players) | |
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class Board
def initialize(number_of_players)
@squares = []
@tokens = []
100.times do
@squares << Square.new
end
set_snakes_and_ladders
number_of_players.times do
@tokens << Token.new
place_token(@tokens.last, 0)
end
end
def place_token(token, position)
token.position = position
end
def move_token(token, spaces)
token.position += spaces
if token.position > @squares.size
token.position = @squares.size
end
check_for_jump(token)
end
def check_for_win(token)
if token.position == 100
win_game(token)
end
end
def win_game(token)
puts "Congratulations, #{token.player_name}! You win!"
exit
end
def check_for_jump(token)
if @squares[token.position].destination
token.position = @squares[token.position].destination
end
end
def roll_die
rand(6) + 1
end
def set_snakes_and_ladders
@squares[7].destination = 25
@squares[21].destination = 81
# etc etc etc
end
end
class Square
attr_accessor :destination
end
class Token
attr_accessor :position, :player_name
end