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May 13, 2016 23:17
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Boxing Glove Boxes Love | |
author Alan Hazelden | |
homepage www.draknek.org | |
again_interval 0.16 | |
(verbose_logging) | |
noaction | |
run_rules_on_level_start | |
======== | |
OBJECTS | |
======== | |
Background | |
Black DarkBlue | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
Target | |
White | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
Wall | |
Grey | |
Player | |
#a46422 #495e2b #493c2b #000000 | |
..0.. | |
.111. | |
01110 | |
02220 | |
.2.2. | |
BoxL L | |
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #d9c554 | |
01234 | |
92345 | |
93456 | |
94567 | |
45678 | |
BoxR R | |
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #edd964 | |
01234 | |
12349 | |
23459 | |
34569 | |
45678 | |
BoxU U | |
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #d9c554 | |
09994 | |
12345 | |
23456 | |
34567 | |
45678 | |
BoxD D | |
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #edd964 | |
01234 | |
12345 | |
23456 | |
34567 | |
49998 | |
SplatL | |
red | |
0.... | |
0.... | |
0.... | |
0.... | |
0.... | |
SplatR | |
red | |
....0 | |
....0 | |
....0 | |
....0 | |
....0 | |
SplatU | |
red | |
00000 | |
..... | |
..... | |
..... | |
..... | |
SplatD | |
red | |
..... | |
..... | |
..... | |
..... | |
00000 | |
SplatL2 | |
red | |
0.... | |
0.0.. | |
00... | |
0.0.. | |
0.... | |
SplatR2 | |
red | |
....0 | |
..0.0 | |
...00 | |
..0.0 | |
....0 | |
SplatU2 | |
red | |
00000 | |
..0.. | |
.0.0. | |
..... | |
..... | |
SplatD2 | |
red | |
..... | |
..... | |
.0.0. | |
..0.. | |
00000 | |
GloveL | |
#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #e5842d | |
.012. | |
01734 | |
12777 | |
23756 | |
.456. | |
GloveR | |
#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #d37521 | |
.012. | |
01734 | |
77745 | |
23756 | |
.456. | |
GloveU | |
#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #e5842d | |
.012. | |
01234 | |
17775 | |
23756 | |
.476. | |
GloveD | |
#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #d37521 | |
.072. | |
01734 | |
17775 | |
23456 | |
.456. | |
CantTrigger | |
transparent | |
TriggeredTemp | |
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #d9c554 | |
..2.. | |
.234. | |
23456 | |
.456. | |
..6.. | |
TriggeredFinal | |
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 Brown White | |
..2.. | |
.777. | |
27876 | |
.777. | |
..6.. | |
Priority1 | |
transparent | |
Priority2 | |
transparent | |
Priority3 | |
transparent | |
Priority4 | |
transparent | |
TriggerCheck | |
transparent | |
MoveHere | |
transparent | |
WallL | |
DarkGrey | |
0.... | |
0.... | |
0.... | |
0.... | |
0.... | |
WallR | |
DarkGrey | |
....0 | |
....0 | |
....0 | |
....0 | |
....0 | |
WallU | |
DarkGrey | |
00000 | |
..... | |
..... | |
..... | |
..... | |
WallD | |
DarkGrey | |
..... | |
..... | |
..... | |
..... | |
00000 | |
WallLR | |
DarkGrey | |
0...0 | |
0...0 | |
0...0 | |
0...0 | |
0...0 | |
WallUD | |
DarkGrey | |
00000 | |
..... | |
..... | |
..... | |
00000 | |
WallUL | |
DarkGrey | |
0.... | |
..... | |
..... | |
..... | |
..... | |
WallUR | |
DarkGrey | |
....0 | |
..... | |
..... | |
..... | |
..... | |
WallDL | |
DarkGrey | |
..... | |
..... | |
..... | |
..... | |
0.... | |
WallDR | |
DarkGrey | |
..... | |
..... | |
..... | |
..... | |
....0 | |
WallDLR | |
DarkGrey | |
..... | |
..... | |
..... | |
..... | |
0...0 | |
WallULR | |
DarkGrey | |
0...0 | |
..... | |
..... | |
..... | |
..... | |
WallLUD | |
DarkGrey | |
0.... | |
..... | |
..... | |
..... | |
0.... | |
WallRUD | |
DarkGrey | |
....0 | |
..... | |
..... | |
..... | |
....0 | |
Zero | |
DarkGreen | |
.000. | |
.0.0. | |
.0.0. | |
.0.0. | |
.000. | |
One | |
DarkGreen | |
.00.. | |
..0.. | |
..0.. | |
..0.. | |
.000. | |
Two | |
DarkGreen | |
.000. | |
...0. | |
.000. | |
.0... | |
.000. | |
Three | |
DarkGreen | |
.000. | |
...0. | |
.000. | |
...0. | |
.000. | |
Four | |
DarkGreen | |
.0.0. | |
.0.0. | |
.000. | |
...0. | |
...0. | |
Five | |
DarkGreen | |
.000. | |
.0... | |
.000. | |
...0. | |
.000. | |
Six | |
DarkGreen | |
.000. | |
.0... | |
.000. | |
.0.0. | |
.000. | |
Seven | |
DarkGreen | |
.000. | |
...0. | |
...0. | |
...0. | |
...0. | |
Eight | |
DarkGreen | |
.000. | |
.0.0. | |
.000. | |
.0.0. | |
.000. | |
Nine | |
DarkGreen | |
.000. | |
.0.0. | |
.000. | |
...0. | |
.000. | |
Once | |
Brown #dddddd | |
..... | |
.000. | |
.010. | |
.000. | |
..... | |
======= | |
LEGEND | |
======= | |
Counter = Once | |
Crate = BoxL or BoxR or BoxU or BoxD | |
Glove = GloveL or GloveR or GloveU or GloveD | |
Hittable = Crate or Player or Glove | |
Pushable = Crate or Glove | |
Solid = Crate or Wall or Glove | |
Splat1 = SplatL or SplatR or SplatU or SplatD | |
Splat2 = SplatL2 or SplatR2 or SplatU2 or SplatD2 | |
Priority = Priority1 or Priority2 or Priority3 or Priority4 | |
Triggered = TriggeredTemp or TriggeredFinal | |
. = Background | |
# = Wall | |
P = Player | |
* = Target | |
A = BoxL and Once | |
B = BoxR and Once | |
C = BoxU and Once | |
E = BoxD and Once | |
WallCoverLR = WallL or WallR or WallLR | |
WallCoverUD = WallU or WallD or WallUD | |
WallCoverCorner = WallUL or WallUR or WallDL or WallDR or WallDLR or WallLUD or WallRUD or WallULR | |
WallCover = WallCoverLR or WallCoverUD or WallCoverCorner | |
CoverLR = WallCoverLR | |
CoverUD = WallCoverUD | |
0 = Zero and Wall | |
1 = One and Wall | |
2 = Two and Wall | |
3 = Three and Wall | |
4 = Four and Wall | |
5 = Five and Wall | |
6 = Six and Wall | |
7 = Seven and Wall | |
8 = Eight and Wall | |
9 = Nine and Wall | |
Number = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine | |
======= | |
SOUNDS | |
======= | |
restart 26040109 | |
undo 54997907 | |
Player move 88095307 | |
Crate move 5814507 | |
Glove create 55998304 | |
Splat1 create 2968302 | |
(67932504) | |
sfx1 32201704 ( can't move ) | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Target | |
Player, Wall, Crate, Glove | |
Triggered, CantTrigger, Priority | |
TriggerCheck, MoveHere | |
WallCoverUD, Number | |
WallCoverCorner, Counter | |
WallCoverLR | |
Splat1, Splat2 | |
====== | |
RULES | |
====== | |
( Splat ) | |
[ SplatL ] -> [ SplatL2 ] | |
[ SplatR ] -> [ SplatR2 ] | |
[ SplatU ] -> [ SplatU2 ] | |
[ SplatD ] -> [ SplatD2 ] | |
( Set up temporary info we use for choosing a box ) | |
[ BoxL ] -> [ left BoxL ] | |
[ BoxR ] -> [ right BoxR ] | |
[ BoxU ] -> [ up BoxU ] | |
[ BoxD ] -> [ down BoxD ] | |
[ stationary Player ] -> [ action Player ] | |
[ action Player Priority1 ] [ BoxL no Triggered no CantTrigger ] -> [ action Player Priority1 ] [ BoxL Priority1 ] | |
[ action Player Priority1 ] [ BoxR no Triggered no CantTrigger ] -> [ action Player Priority1 ] [ BoxR Priority2 ] | |
[ action Player Priority1 ] [ BoxU no Triggered no CantTrigger ] -> [ action Player Priority1 ] [ BoxU Priority4 ] | |
[ action Player Priority1 ] [ BoxD no Triggered no CantTrigger ] -> [ action Player Priority1 ] [ BoxD Priority3 ] | |
[ action Player Priority2 ] [ BoxL no Triggered no CantTrigger ] -> [ action Player Priority2 ] [ BoxL Priority2 ] | |
[ action Player Priority2 ] [ BoxR no Triggered no CantTrigger ] -> [ action Player Priority2 ] [ BoxR Priority1 ] | |
[ action Player Priority2 ] [ BoxU no Triggered no CantTrigger ] -> [ action Player Priority2 ] [ BoxU Priority4 ] | |
[ action Player Priority2 ] [ BoxD no Triggered no CantTrigger ] -> [ action Player Priority2 ] [ BoxD Priority3 ] | |
[ action Player Priority3 ] [ BoxL no Triggered no CantTrigger ] -> [ action Player Priority3 ] [ BoxL Priority3 ] | |
[ action Player Priority3 ] [ BoxR no Triggered no CantTrigger ] -> [ action Player Priority3 ] [ BoxR Priority4 ] | |
[ action Player Priority3 ] [ BoxU no Triggered no CantTrigger ] -> [ action Player Priority3 ] [ BoxU Priority1 ] | |
[ action Player Priority3 ] [ BoxD no Triggered no CantTrigger ] -> [ action Player Priority3 ] [ BoxD Priority2 ] | |
[ action Player Priority4 ] [ BoxL no Triggered no CantTrigger ] -> [ action Player Priority4 ] [ BoxL Priority3 ] | |
[ action Player Priority4 ] [ BoxR no Triggered no CantTrigger ] -> [ action Player Priority4 ] [ BoxR Priority4 ] | |
[ action Player Priority4 ] [ BoxU no Triggered no CantTrigger ] -> [ action Player Priority4 ] [ BoxU Priority2 ] | |
[ action Player Priority4 ] [ BoxD no Triggered no CantTrigger ] -> [ action Player Priority4 ] [ BoxD Priority1 ] | |
( Loop until we've chosen a box to trigger ) | |
startloop | |
( Choose a box ) | |
random [ action Player ] [ > Crate Priority1 | Hittable ] -> [ Player ] [ > Crate action TriggeredTemp | Hittable ] | |
random [ action Player ] [ > Crate Priority2 | Hittable ] -> [ Player ] [ > Crate action TriggeredTemp | Hittable ] | |
random [ action Player ] [ > Crate Priority3 | Hittable ] -> [ Player ] [ > Crate action TriggeredTemp | Hittable ] | |
random [ action Player ] [ > Crate Priority4 | Hittable ] -> [ Player ] [ > Crate action TriggeredTemp | Hittable ] | |
( Once we've chosen a box, choose the box behind it if that can also trigger ) | |
[ > Crate Priority | > Crate action Triggered ] -> [ > Crate action Triggered | > Crate Priority ] | |
( Check if this box has space to push things forwards ) | |
( N.B. we use stationary TriggerCheck on the active box to prevent this loop thinking things are always going on ) | |
[ > Crate action Triggered no TriggerCheck | ] -> [ > Crate action Triggered TriggerCheck | > TriggerCheck ] | |
[ > TriggerCheck Pushable | no MoveHere ] -> [ > TriggerCheck Pushable | > TriggerCheck ] | |
+ [ perpendicular TriggerCheck Glove | no TriggerCheck < Crate Triggered ] -> [ perpendicular TriggerCheck Glove | perpendicular TriggerCheck < Crate Triggered ] | |
+ [ perpendicular TriggerCheck > Crate Triggered | no TriggerCheck Glove ] -> [ perpendicular TriggerCheck > Crate Triggered | perpendicular TriggerCheck Glove ] | |
( If can't move forwards ) | |
[ TriggerCheck Wall ] [ > TriggerCheck no Wall ] -> [ TriggerCheck Wall ] [] | |
[ TriggerCheck Wall ] -> [ action Wall ] | |
( If can move forwards ) | |
[ > TriggerCheck no Solid ] -> [ > MoveHere ] | |
( If can't move forwards, check if this box has space to push things backwards ) | |
random [ action Wall ] [ | > Crate action Triggered ] -> [ Wall ] [ < TriggerCheck | > Crate action Triggered ] | |
[ action Wall ] -> [ Wall ] | |
[ > TriggerCheck Pushable | no MoveHere ] -> [ > TriggerCheck Pushable | > TriggerCheck ] | |
+ [ perpendicular TriggerCheck Glove | no TriggerCheck < Crate Triggered ] -> [ perpendicular TriggerCheck Glove | perpendicular TriggerCheck < Crate Triggered ] | |
+ [ perpendicular TriggerCheck > Crate Triggered | no TriggerCheck Glove ] -> [ perpendicular TriggerCheck > Crate Triggered | perpendicular TriggerCheck Glove ] | |
( If can't move backwards ) | |
[ TriggerCheck Wall ] [ Crate action Triggered ] -> [ TriggerCheck Wall ] [ Crate CantTrigger ] | |
[ TriggerCheck Wall ] [ TriggerCheck no Wall ] -> [ TriggerCheck Wall ] [] | |
[ TriggerCheck Wall ] [ stationary Player ] -> [ Wall ] [ action Player ] | |
[ TriggerCheck Wall ] -> [ Wall ] | |
( If can move backwards ) | |
[ > TriggerCheck no Solid ] [ Crate action Triggered ] -> [ > MoveHere ] [ Crate > Triggered ] | |
[ > TriggerCheck no Solid ] -> [ > MoveHere ] | |
endloop | |
[ moving TriggeredTemp Once ] -> [ moving TriggeredFinal ] | |
[ > Crate TriggeredFinal | Glove ] -> [ > Crate TriggeredFinal | action Glove ] | |
( now we've chosen a box or there's no suitable boxes ) | |
[ Priority no Player ] -> [] | |
[ moving Crate ] -> [ Crate ] | |
( If all boxes triggered, remove all boxing gloves ) | |
[ action Player ] [ stationary Glove ] -> [ action Player ] [] | |
[ action Player ] [ TriggeredTemp ] -> [ action Player ] [] | |
[ action Player ] [ CantTrigger ] -> [ action Player ] [] | |
( Move/kill player ) | |
[ > MoveHere Player | BoxL Counter | no Solid ] -> [ > MoveHere no Priority | Player Priority1 | BoxL Counter ] | |
[ > MoveHere Player | BoxR Counter | no Solid ] -> [ > MoveHere no Priority | Player Priority2 | BoxR Counter ] | |
[ > MoveHere Player | BoxU Counter | no Solid ] -> [ > MoveHere no Priority | Player Priority3 | BoxU Counter ] | |
[ > MoveHere Player | BoxD Counter | no Solid ] -> [ > MoveHere no Priority | Player Priority4 | BoxD Counter ] | |
[ > MoveHere Player | BoxL no TriggeredFinal | no Solid ] -> [ > MoveHere no Priority | Player Priority1 | BoxL ] | |
[ > MoveHere Player | BoxR no TriggeredFinal | no Solid ] -> [ > MoveHere no Priority | Player Priority2 | BoxR ] | |
[ > MoveHere Player | BoxU no TriggeredFinal | no Solid ] -> [ > MoveHere no Priority | Player Priority3 | BoxU ] | |
[ > MoveHere Player | BoxD no TriggeredFinal | no Solid ] -> [ > MoveHere no Priority | Player Priority4 | BoxD ] | |
left [ > MoveHere Player | Solid ] -> [ > MoveHere SplatL | Solid SplatR ] | |
right [ > MoveHere Player | Solid ] -> [ > MoveHere SplatR | Solid SplatL ] | |
up [ > MoveHere Player | Solid ] -> [ > MoveHere SplatU | Solid SplatD ] | |
down [ > MoveHere Player | Solid ] -> [ > MoveHere SplatD | Solid SplatU ] | |
right [ > MoveHere Player | no Solid ] -> [ > MoveHere no Priority | Player Priority1 ] | |
left [ > MoveHere Player | no Solid ] -> [ > MoveHere no Priority | Player Priority2 ] | |
up [ > MoveHere Player | no Solid ] -> [ > MoveHere no Priority | Player Priority3 ] | |
down [ > MoveHere Player | no Solid ] -> [ > MoveHere no Priority | Player Priority4 ] | |
( Move boxes ) | |
[ > TriggerCheck Counter ] -> [ > TriggerCheck > Counter ] | |
[ < MoveHere | < TriggerCheck Pushable no Triggered ] -> [ Pushable | < MoveHere ] | |
+ [ < MoveHere | < TriggerCheck Pushable stationary Triggered ] -> [ Pushable Triggered | < MoveHere ] | |
left [ < MoveHere | Pushable < Triggered ] -> [ Pushable Triggered | GloveL ] | |
right [ < MoveHere | Pushable < Triggered ] -> [ Pushable Triggered | GloveR ] | |
up [ < MoveHere | Pushable < Triggered ] -> [ Pushable Triggered | GloveU ] | |
down [ < MoveHere | Pushable < Triggered ] -> [ Pushable Triggered | GloveD ] | |
left [ < MoveHere | Pushable action Triggered ] -> [ GloveR | Pushable Triggered ] | |
right [ < MoveHere | Pushable action Triggered ] -> [ GloveL | Pushable Triggered ] | |
up [ < MoveHere | Pushable action Triggered ] -> [ GloveD | Pushable Triggered ] | |
down [ < MoveHere | Pushable action Triggered ] -> [ GloveU | Pushable Triggered ] | |
( Player movement ) | |
[ > Player | BoxL no TriggeredFinal ] -> [ > Player Priority1 | > BoxL ] | |
[ > Player | BoxR no TriggeredFinal ] -> [ > Player Priority2 | > BoxR ] | |
[ > Player | BoxU no TriggeredFinal ] -> [ > Player Priority3 | > BoxU ] | |
[ > Player | BoxD no TriggeredFinal ] -> [ > Player Priority4 | > BoxD ] | |
right [ > Player | no Crate ] -> [ > Player Priority1 | ] | |
left [ > Player | no Crate ] -> [ > Player Priority2 | ] | |
down [ > Player | no Crate ] -> [ > Player Priority3 | ] | |
up [ > Player | no Crate ] -> [ > Player Priority4 | ] | |
( Trigger responses ) | |
late left [ BoxL | Hittable ] -> again | |
late right [ BoxR | Hittable ] -> again | |
late up [ BoxU | Hittable ] -> again | |
late down [ BoxD | Hittable ] -> again | |
[ Glove ] -> again | |
[ Splat1 ] -> again | |
[ > Crate | stationary Solid ] -> [ Crate | Solid ] | |
[ > Player | stationary Solid ] -> [ Player | Solid ] sfx1 ( can't move ) | |
[ > Player Priority ] -> [ > Player > Priority ] | |
[ > Crate Counter ] -> [ > Crate > Counter ] | |
[ > Crate TriggeredFinal ] -> [ > Crate > TriggeredFinal ] | |
[ TriggerCheck ] -> [] | |
[ MoveHere ] -> [] | |
(Wall borders) | |
left [ Wall no WallCoverLR | no Wall ] -> [ Wall WallL | ] | |
right [ Wall no WallCoverLR | no Wall ] -> [ Wall WallR | ] | |
right [ Wall WallL | no Wall ] -> [ Wall WallLR | ] | |
up [ Wall no WallCoverUD | no Wall ] -> [ Wall WallU | ] | |
down [ Wall no WallCoverUD | no Wall ] -> [ Wall WallD | ] | |
down [ Wall WallU | no Wall ] -> [ Wall WallUD | ] | |
left [ Wall no WallCoverCorner no WallUD | WallUD ] -> [ Wall WallLUD | WallUD ] | |
right [ Wall no WallCoverCorner no WallUD | WallUD ] -> [ Wall WallRUD | WallUD ] | |
up [ Wall no WallCoverCorner no WallLR | WallLR ] -> [ Wall WallULR | WallLR ] | |
down [ Wall no WallCoverCorner no WallLR | WallLR ] -> [ Wall WallDLR | WallLR ] | |
right [ WallD | Wall no WallCoverCorner no WallCoverUD ] -> [ WallD | Wall WallDL ] | |
left [ WallD | Wall no WallCoverCorner no WallCoverUD ] -> [ WallD | Wall WallDR ] | |
right [ WallU | Wall no WallCoverCorner no WallCoverUD ] -> [ WallU | Wall WallUL ] | |
left [ WallU | Wall no WallCoverCorner no WallCoverUD ] -> [ WallU | Wall WallUR ] | |
============== | |
WINCONDITIONS | |
============== | |
All target on player | |
======= | |
LEVELS | |
======= | |
#########1 | |
#....d...# | |
#..u.....# | |
#.###.##.# | |
#.....##.* | |
###p###### | |
#####*#2 | |
#.....## | |
#.#.#### | |
#d..l..# | |
#...#..# | |
#r.....# | |
#...u..# | |
##p##### | |
##########3 | |
#..r......# | |
#..d..#uu.# | |
p.....#...# | |
#..u..#...# | |
#r...l#...* | |
########### | |
(########### | |
#..r......# | |
#..d..#uu.# | |
p.....#...# | |
#..u..#...# | |
#..r..#...* | |
###########) | |
(###########*# | |
#......#..#.# | |
#.r.d.....#.# | |
p.....u#r...# | |
#.r.u.##.l..# | |
#.........### | |
#############) | |
############*# | |
#.....#.#..#.# | |
#.r.d......#.# | |
p.....#u#r...# | |
#.r.u.###.l..# | |
#..........### | |
#############4 | |
(############*# | |
#.....#.#....# | |
#.r.d.....##.# | |
p.....#u#r...# | |
#.r.u.###.l..# | |
#..........### | |
##############) | |
##########5 | |
#.....##### | |
#.r.l..d.## | |
#.........* | |
#..u..u..## | |
#.....#..l# | |
###p####### | |
######p########6 | |
#...........#### | |
#.u.d.#.....#### | |
#.....#.l.l.#### | |
###.........#### | |
######......#..* | |
###..r......#..# | |
###.........#d.# | |
###............# | |
################ | |
##########7 | |
#r..####### | |
#...###d### | |
*...#....## | |
#...#...u## | |
##d##..#.## | |
#.........# | |
#..r...l..# | |
#.........# | |
##p######## | |
###########8 | |
#####d###### | |
#.dd.......p | |
#......r...# | |
#..#.......# | |
*..#...lu### | |
####...##### | |
####...##### | |
############ | |
############9 | |
#....##d##### | |
#.r.........* | |
p....a..u...# | |
#.r..####.### | |
#....####.### | |
############# | |
message Thanks for playing :) | |
( debug levels | |
############## | |
#.........##*# | |
#....dr.r.#### | |
#...d.....#### | |
#........d...# | |
#pr.r.r.u....# | |
#........##### | |
############## | |
############## | |
#...#.....##*# | |
#....dr.r.#### | |
#...u.....#### | |
#........d...# | |
#pr.r.r.u....# | |
#........##### | |
############## | |
########### | |
#.....##### | |
#.p......## | |
#........#* | |
#.r......## | |
#r.l####### | |
########### | |
############ | |
############ | |
####..###### | |
####..##d.## | |
####..#...r# | |
#.....#r..r# | |
#...*.##ur## | |
#.....###.## | |
#########p## | |
############ | |
########### | |
#.....###*# | |
#.p.r.d#### | |
#......d### | |
####r...d## | |
#####r....# | |
######r...# | |
#######...# | |
########### | |
) |
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