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May 29, 2013 22:24
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# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
# <pep8 compliant> | |
bl_info = { | |
'name': 'Index Visualiser (BMesh)', | |
'author': 'Bartius Crouch, CoDEmanX', | |
'version': (2, 6, 14), | |
'blender': (2, 65, 0), | |
'location': 'View3D > Properties panel > Mesh Display tab (edit-mode)', | |
'warning': '', # used for warning icon and text in addons panel | |
'description': 'Display the indices of vertices, edges and faces '\ | |
'in the 3d-view', | |
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\ | |
'Scripts/3D_interaction/Index_Visualiser', | |
'tracker_url': 'http://projects.blender.org/tracker/index.php?'\ | |
'func=detail&aid=21557', | |
'category': '3D View'} | |
""" | |
Display the indices of vertices, edges and faces in the 3d-view. | |
How to use: | |
- Select a mesh and go into editmode | |
- Display the properties panel (N-key) | |
- Go to the Mesh Display tab, it helps to fold the tabs above it | |
- Press the 'Visualise indices button' | |
""" | |
import bpy | |
import bgl | |
import blf | |
import mathutils | |
import bmesh | |
import math | |
def get_points(amp, center): | |
cx, cy = center | |
pos_list = [] | |
n_points = 12 | |
seg_angle = 2*math.pi / n_points | |
for i in range(n_points): | |
angle = i * seg_angle | |
x = math.cos(angle) * amp + cx | |
y = math.sin(angle) * amp + cy | |
pos_list.append((x, y)) | |
return pos_list | |
# calculate locations and store them as ID property in the mesh | |
def draw_callback_px(self, context): | |
# polling | |
if context.mode != "EDIT_MESH": | |
return | |
# get screen information | |
region = context.region | |
mid_x = region.width / 2 | |
mid_y = region.height / 2 | |
width = region.width | |
height = region.height | |
# get matrices | |
view_mat = context.space_data.region_3d.perspective_matrix | |
ob_mat = context.active_object.matrix_world | |
total_mat = view_mat * ob_mat | |
text_height = 13 | |
blf.size(0, text_height, 72) | |
def draw_index(r, g, b, index, center): | |
vec = total_mat * center # order is important | |
# dehomogenise | |
vec = mathutils.Vector((vec[0] / vec[3], vec[1] / vec[3], vec[2] / vec[3])) | |
x = int(mid_x + vec[0] * width / 2) | |
y = int(mid_y + vec[1] * height / 2) | |
polyline = get_points(amp=10, center=(x,y)) | |
''' draw polygon ''' | |
bgl.glColor4f(0.103, 0.2, 0.2, 0.2) | |
bgl.glBegin(bgl.GL_POLYGON) | |
for segment in polyline: | |
print(segment) | |
bgl.glVertex2f(*segment) | |
bgl.glEnd() | |
''' draw text ''' | |
bgl.glColor3f(r, g, b) | |
blf.position(0, x-3, y-(text_height/2)+2, 0) | |
blf.draw(0, str(index)) | |
scene = context.scene | |
me = context.active_object.data | |
bm = bmesh.from_edit_mesh(me) | |
if scene.live_mode: | |
me.update() | |
if scene.display_vert_index: | |
for v in bm.verts: | |
if not v.hide and \ | |
(v.select or not scene.display_sel_only): | |
## CoDEmanx: bm.verts.index_update()? | |
draw_index(1.0, 1.0, 1.0, v.index, v.co.to_4d()) | |
if scene.display_edge_index: | |
for e in bm.edges: | |
if not e.hide and \ | |
(e.select or not scene.display_sel_only): | |
v1 = e.verts[0].co | |
v2 = e.verts[1].co | |
loc = v1 + ((v2 - v1) / 2) | |
draw_index(1.0, 1.0, 0.0, e.index, loc.to_4d()) | |
if scene.display_face_index: | |
for f in bm.faces: | |
if not f.hide and \ | |
(f.select or not scene.display_sel_only): | |
draw_index(1.0, 0.0, 0.5, f.index, f.calc_center_median().to_4d()) | |
# operator | |
class IndexVisualiser(bpy.types.Operator): | |
bl_idname = "view3d.index_visualiser" | |
bl_label = "Index Visualiser" | |
bl_description = "Toggle the visualisation of indices" | |
_handle = None | |
@classmethod | |
def poll(cls, context): | |
return context.mode=="EDIT_MESH" | |
def modal(self, context, event): | |
if context.area: | |
context.area.tag_redraw() | |
# removal of callbacks when operator is called again | |
if context.scene.display_indices == -1: | |
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') | |
context.scene.display_indices = 0 | |
return {"CANCELLED"} | |
return {"PASS_THROUGH"} | |
def invoke(self, context, event): | |
if context.area.type == "VIEW_3D": | |
if context.scene.display_indices < 1: | |
# operator is called for the first time, start everything | |
context.scene.display_indices = 1 | |
self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, | |
(self, context), 'WINDOW', 'POST_PIXEL') | |
context.window_manager.modal_handler_add(self) | |
return {"RUNNING_MODAL"} | |
else: | |
# operator is called again, stop displaying | |
context.scene.display_indices = -1 | |
return {'RUNNING_MODAL'} | |
else: | |
self.report({"WARNING"}, "View3D not found, can't run operator") | |
return {"CANCELLED"} | |
# defining the panel | |
def menu_func(self, context): | |
self.layout.separator() | |
col = self.layout.column(align=True) | |
col.operator(IndexVisualiser.bl_idname, text="Visualize indices") | |
row = col.row(align=True) | |
row.active = (context.mode=="EDIT_MESH" and \ | |
context.scene.display_indices==1) | |
row.prop(context.scene, "display_vert_index", toggle=True) | |
row.prop(context.scene, "display_edge_index", toggle=True) | |
row.prop(context.scene, "display_face_index", toggle=True) | |
row = col.row(align=True) | |
row.active = context.mode == "EDIT_MESH" and \ | |
context.scene.display_indices == 1 | |
row.prop(context.scene, "display_sel_only") | |
#row.prop(context.scene, "live_mode") | |
def register_properties(): | |
bpy.types.Scene.display_indices = bpy.props.IntProperty( | |
name="Display indices", | |
default=0) | |
#context.scene.display_indices = 0 | |
bpy.types.Scene.display_sel_only = bpy.props.BoolProperty( | |
name="Selected only", | |
description="Only display indices of selected vertices/edges/faces", | |
default=True) | |
bpy.types.Scene.display_vert_index = bpy.props.BoolProperty( | |
name="Vertices", | |
description="Display vertex indices", default=True) | |
bpy.types.Scene.display_edge_index = bpy.props.BoolProperty( | |
name="Edges", | |
description="Display edge indices") | |
bpy.types.Scene.display_face_index = bpy.props.BoolProperty( | |
name="Faces", | |
description="Display face indices") | |
bpy.types.Scene.live_mode = bpy.props.BoolProperty( | |
name="Live", | |
description="Toggle live update of the selection, can be slow", | |
default=False) | |
def unregister_properties(): | |
del bpy.types.Scene.display_indices | |
del bpy.types.Scene.display_sel_only | |
del bpy.types.Scene.display_vert_index | |
del bpy.types.Scene.display_edge_index | |
del bpy.types.Scene.display_face_index | |
del bpy.types.Scene.live_mode | |
def register(): | |
register_properties() | |
bpy.utils.register_class(IndexVisualiser) | |
bpy.types.VIEW3D_PT_view3d_meshdisplay.append(menu_func) | |
def unregister(): | |
bpy.utils.unregister_class(IndexVisualiser) | |
unregister_properties() | |
bpy.types.VIEW3D_PT_view3d_meshdisplay.remove(menu_func) | |
if __name__ == "__main__": | |
register() |
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