Created
July 17, 2014 18:47
-
-
Save anonymous/5967ec3bb006a687d3bb to your computer and use it in GitHub Desktop.
colourful planets: http://tmblr.co/ZOLwww1LleZ3j
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// by dave @ bees & bombs >:) | |
int[][] result; | |
float t; | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 | | |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 32; | |
int numFrames = 96; | |
float shutterAngle = .6; | |
boolean recording = true; | |
void setup_() { | |
size(500, 500, P3D); | |
noStroke(); | |
smooth(8); | |
colorMode(HSB, 1); | |
} | |
int N = 12; | |
float d1 = 60, d2 = 18, d3 = 9; | |
float r2 = 165, r3 = 45; | |
float hu; | |
void draw_() { | |
background(24.0/255); | |
ambientLight(0, 0, .85); | |
directionalLight(0, 0, .15, 1, 1, -4); | |
pushMatrix(); | |
translate(width/2, height*.45, -50); | |
rotateX(-.75); | |
fill(1); | |
sphere(d1); | |
for (int i=0; i<N; i++) { | |
hu = ((i-2*t)/float(N) + 2) % 1; | |
pushMatrix(); | |
rotateY((i-2*t)*TWO_PI/N); | |
translate(r2, 0, 0); | |
fill(hu, .9, .85); | |
sphere(d2); | |
pushMatrix(); | |
rotateZ(TWO_PI*t + (i-2*t)*TWO_PI/N); | |
translate(r3, 0); | |
fill((hu+.5)%1, .05, .7); | |
sphere(d3); | |
popMatrix(); | |
popMatrix(); | |
} | |
popMatrix(); | |
noLights(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment