Created
September 30, 2010 15:46
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-(void)setupView:(GLView*)view | |
{ | |
const GLfloat zNear = -0.01, zFar = 1000.0, fieldOfView = 45.0; | |
GLfloat size; | |
glEnable(GL_DEPTH_TEST); | |
glMatrixMode(GL_PROJECTION); | |
size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); | |
CGRect rect = view.bounds; | |
//glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / | |
// (rect.size.width / rect.size.height), zNear, zFar); | |
glViewport(0, 0, rect.size.width, rect.size.height); | |
[self gluPerspective:45.0 :rect.size.width/rect.size.height :-1.01 :1000.0]; | |
//glMatrixMode(GL_MODELVIEW); | |
//glLoadIdentity(); | |
} | |
- (void)gluPerspective:(double)fovy :(double)aspect :(double)zNear :(double)zFar | |
{ | |
// Start in projection mode. | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
double xmin, xmax, ymin, ymax; | |
ymax = zNear * tan(fovy * M_PI / 360.0); | |
ymin = -ymax; | |
xmin = ymin * aspect; | |
xmax = ymax * aspect; | |
glFrustumf(xmin, xmax, ymin, ymax, zNear, zFar); | |
} |
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