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Created July 20, 2014 10:29
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int[][] result;
float t;
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 32;
int numFrames = 120;
float shutterAngle = .6;
boolean recording = false;
void setup_() {
size(500, 500, P3D);
ortho();
strokeWeight(1.25);
smooth(8);
fill(co);
stroke(255);
}
float l = 26, sp = l;
int N = 5;
float tt, x, y;
color co = color(32, 64, 230);
float tw(float q) {
q = (q+100) % 1;
if (q <= .5)
return 2*q;
return 2-2*q;
}
void column(float h) {
pushMatrix();
translate(0, -h/2, 0);
box(l, h, l);
popMatrix();
}
void draw_() {
background(co);
ambientLight(192, 192, 192);
directionalLight(100, 100, 100, 1, 2, -4);
directionalLight(92, 92, 92, -1, 2, -6);
pushMatrix();
translate(250, 290, -100);
rotateX(PI*1.675);
rotateY(PI/4-HALF_PI*t);
for (int i=-N; i<=N; i++) {
for (int j=-N; j<=N; j++) {
x = i*sp;
y = j*sp;
pushMatrix();
translate(x, 0, y);
tt = t - (abs(i)+abs(j))/22.0;
column(lerp(0, 175, tw(tt)));
popMatrix();
}
}
popMatrix();
noLights();
}
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