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September 2, 2016 06:59
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emscripten webgl 2 errors
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#define GL_GLEXT_PROTOTYPES | |
#include <GLES/gl.h> | |
#include <GLES/glext.h> | |
#include <GLES3/gl3.h> | |
#include <stdio.h> | |
#include <emscripten.h> | |
#include <emscripten/html5.h> | |
#define GL_CALL( x ) \ | |
{ \ | |
x; \ | |
GLenum error = glGetError(); \ | |
if( error != GL_NO_ERROR ) \ | |
printf( "GL ERROR: %d, %s\n", (int)error, #x ); \ | |
} \ | |
int main() | |
{ | |
emscripten_set_canvas_size( 100, 100 ); | |
EmscriptenWebGLContextAttributes attrs; | |
emscripten_webgl_init_context_attributes(&attrs); | |
attrs.enableExtensionsByDefault = 1; | |
attrs.majorVersion = 2; | |
attrs.minorVersion = 0; | |
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context( 0, &attrs ); | |
emscripten_webgl_make_context_current(context); | |
EM_BOOL enabled = emscripten_webgl_enable_extension( context, "EXT_texture_filter_anisotropic" ); | |
printf("anisotropy enabled: %d\n", enabled); | |
// Anisotropy | |
// | |
GLfloat maxAnisotropy; | |
GL_CALL( glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy) ); | |
printf("max anisotropy: %f\n", maxAnisotropy); | |
// Vertex Arrays | |
// | |
GLuint vao1; | |
GL_CALL( glGenVertexArrays( 1, &vao1 ) ); | |
GL_CALL( glBindVertexArray( vao1 ) ); | |
printf( "vao1: %d\n", vao1 ); | |
GLint vao2; | |
GL_CALL( glGetIntegerv( GL_VERTEX_ARRAY_BINDING, &vao2 ) ); | |
printf( "vao2: %d\n", vao2 ); | |
// Sampler Objects | |
// | |
GLuint sampler; | |
GL_CALL( glGenSamplers( 1, &sampler ) ); | |
GL_CALL( glSamplerParameteri( sampler, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (int)maxAnisotropy ) ); | |
GL_CALL( glBindSampler( 0, sampler ) ); | |
GLint sampler2; | |
GL_CALL( glGetIntegerv( GL_SAMPLER_BINDING, &sampler2 ) ); | |
printf( "sampler2: %d\n", sampler2 ); | |
return 0; | |
} |
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