Created
October 5, 2013 13:49
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| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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| title 2D Whale World | |
| author increpare | |
| homepage www.increpare.com | |
| background_color orange | |
| text_color darkblue | |
| color_palette mastersystem | |
| run_rules_on_level_start | |
| require_player_movement | |
| (This game is a port of the Whale section of my puzzle game English Country Tune (www.englishcountrytune.com), in only 8 lines of code) | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| blue | |
| Void | |
| orange | |
| Player | |
| lightblue | |
| Whale | |
| brown | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Wall | |
| black | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| HBeam | |
| Yellow | |
| ..... | |
| ..... | |
| 0.0.0 | |
| ..... | |
| ..... | |
| VBeam | |
| Yellow | |
| ..0.. | |
| ..... | |
| ..0.. | |
| ..... | |
| ..0.. | |
| ======= | |
| LEGEND | |
| ======= | |
| Beam = HBeam or VBeam | |
| . = Background | |
| # = Wall | |
| P = Player | |
| W = Whale | |
| 0 = Void | |
| ========= | |
| SOUNDS | |
| ========= | |
| whale destroy 62981708 | |
| player move 69405107 | |
| whale move 32823307 | |
| endlevel 99636708 | |
| restart 92555303 | |
| startgame 60661308 | |
| CloseMessage 123434 | |
| ShowMessage 123434 | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| void | |
| Player, Wall, Whale | |
| HBeam | |
| VBeam | |
| ====== | |
| RULES | |
| ====== | |
| (while we allow whales to move onto the void, player's aren't) | |
| [ > player | void ] -> [ player | void ] | |
| (beams detect motion) | |
| Horizontal [ > Player | VBeam ] -> [ > Player | > VBeam ] | |
| Vertical [ > Player | HBeam ] -> [ > Player | > HBeam ] | |
| (If beams detected motion, transfer that to the whales) | |
| [ Whale | ... | Perpendicular Beam ] -> [ Perpendicular Whale | ... | Perpendicular Beam ] | |
| (remove whales, if necessary) | |
| late [ Whale Void ] -> [ Void ] | |
| (remove beams) | |
| [ Beam ] -> [] | |
| (Place HVeams and VBeams) | |
| late Horizontal [ Whale | ... | ] -> [ Whale | ... | HBeam ] | |
| late Vertical [ Whale | ... | ] -> [ Whale | ... | VBeam ] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| No Whale | |
| ======= | |
| LEVELS | |
| ======= | |
| message Push a whale off to free it. | |
| 0000000000000000 | |
| 0########0000000 | |
| 0.......#0000000 | |
| 0###.W..###00000 | |
| 0.........#00000 | |
| 0#####.##.###000 | |
| 0000#...#...#000 | |
| 0000#...#...#000 | |
| 0000#...#...###0 | |
| 0000#.P.#.....#0 | |
| 0000#...#.....#0 | |
| 0000#####...W##0 | |
| 0000000000....#0 | |
| 0000000000#####0 | |
| 0000000000000000 | |
| message level 2 of 8 | |
| 00000000000 | |
| 0000####000 | |
| 000##..##00 | |
| 0###....##0 | |
| 0#.......#0 | |
| 0###.W.###0 | |
| 000#P...000 | |
| 000#####000 | |
| 00000000000 | |
| message level 3 of 8 | |
| 0000000000000000 | |
| 00###00000000000 | |
| 00#.#####0000000 | |
| 00#.#...##000000 | |
| 00#......#000000 | |
| 00#..##.#######0 | |
| 00#..#........#0 | |
| 00#..#........#0 | |
| 0##..######...#0 | |
| 0#........#.W.#0 | |
| 0##.......#..P#0 | |
| 00######..#####0 | |
| 00000000..000000 | |
| 0000000000000000 | |
| message level 4 of 8 | |
| 0000000000000000 | |
| 000000#########0 | |
| 0######.......#0 | |
| 0.............#0 | |
| 0.....#.#####.#0 | |
| 0######.#.....#0 | |
| 00000##.#...P.#0 | |
| 00000#........#0 | |
| 00000##.#.W...#0 | |
| 000000#.......#0 | |
| 000000###.#...#0 | |
| 00000000#######0 | |
| 0000000000000000 | |
| message level 5 of 8 | |
| 00000000000000000 | |
| 0000############0 | |
| 0000#.#........#0 | |
| 0000#..........#0 | |
| 0####..###.....#0 | |
| 0......#.#.....#0 | |
| 0####..#W#.#W#.#0 | |
| 0..........#.#.#0 | |
| 0####.....P###.#0 | |
| 0...#.#........#0 | |
| 0##...##########0 | |
| 00#####0000000000 | |
| 00000000000000000 | |
| message level 6 of 8 | |
| 00000000000000000 | |
| 000000000#.#.#.#0 | |
| 000000000#.#.#.#0 | |
| 000000000#.#.#.#0 | |
| 000000000#.....#0 | |
| 0000000###...###0 | |
| 0000000#.#...#000 | |
| 0000000#.#.#.#000 | |
| 0#######.#.#.#000 | |
| 0#...........#000 | |
| 0#.#.W...W...#000 | |
| 0#...........#000 | |
| 0#.....P.....#000 | |
| 0#...........#000 | |
| 0#############000 | |
| 00000000000000000 | |
| message level 7 of 8 | |
| 000000000#000000 | |
| 00000####.####00 | |
| 0####.........#0 | |
| 0........#....#0 | |
| 0####....W....#0 | |
| 0000#.........#0 | |
| 0000#.#W.P.W#..# | |
| 0####.........#0 | |
| 0........W....#0 | |
| 0####....#....#0 | |
| 00000#........#0 | |
| 000000########00 | |
| 0000000000000000 | |
| message level 8 of 8 | |
| 00000000000 | |
| 0########00 | |
| 0#...#..#00 | |
| 0##.....000 | |
| 0#......#00 | |
| 0#..WW..##0 | |
| 0#..WW...#0 | |
| 0##...P.##0 | |
| 0#...#.##00 | |
| 0#######000 | |
| 00000000000 | |
| message all the 2d whales are freed |
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