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October 14, 2013 14:31
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| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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| title Memories Of Castlemouse | |
| author Wayne Myers | |
| homepage www.conniptions.org | |
| text_color lightgreen | |
| again_interval 0 | |
| youtube CnjtQbU0Gg8 | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| Black | |
| Wall | |
| Brown DarkBrown | |
| 00010 | |
| 11111 | |
| 01000 | |
| 11111 | |
| 00010 | |
| Floor | |
| #888855 #885588 | |
| 00100 | |
| 01110 | |
| 11011 | |
| 01110 | |
| 00100 | |
| Hole | |
| Black #222222 Brown | |
| 21112 | |
| 10000 | |
| 10000 | |
| 10000 | |
| 10000 | |
| Marker | |
| Red | |
| 00.00 | |
| 0...0 | |
| ..... | |
| 0...0 | |
| 00.00 | |
| MMarker | |
| Purple | |
| 00.00 | |
| 0...0 | |
| ..... | |
| 0...0 | |
| 00.00 | |
| CMarker | |
| Purple | |
| 00.00 | |
| 0...0 | |
| ..... | |
| 0...0 | |
| 00.00 | |
| DMarker | |
| Purple | |
| 00.00 | |
| 0...0 | |
| ..... | |
| 0...0 | |
| 00.00 | |
| EMarker | |
| Purple | |
| 00.00 | |
| 0...0 | |
| ..... | |
| 0...0 | |
| 00.00 | |
| Mouse | |
| LightGrey Black | |
| ..... | |
| .1.1. | |
| .000. | |
| .010. | |
| ..1.. | |
| UpMovingMouse | |
| LightGrey Black | |
| ..... | |
| .1.1. | |
| .000. | |
| .010. | |
| ..1.. | |
| LeftMovingMouse | |
| LightGrey Black | |
| ..... | |
| .1.1. | |
| .000. | |
| .010. | |
| ..1.. | |
| RightMovingMouse | |
| LightGrey Black | |
| ..... | |
| .1.1. | |
| .000. | |
| .010. | |
| ..1.. | |
| DownMovingMouse | |
| LightGrey Black | |
| ..... | |
| .1.1. | |
| .000. | |
| .010. | |
| ..1.. | |
| Cat | |
| White Green Pink Grey | |
| 0...0 | |
| 00000 | |
| 01010 | |
| 30203 | |
| .000. | |
| RightMovingCat | |
| White Green Pink Grey | |
| 0...0 | |
| 00000 | |
| 01010 | |
| 30203 | |
| .000. | |
| LeftMovingCat | |
| White Green Pink Grey | |
| 0...0 | |
| 00000 | |
| 01010 | |
| 30203 | |
| .000. | |
| UpMovingCat | |
| White Green Pink Grey | |
| 0...0 | |
| 00000 | |
| 01010 | |
| 30203 | |
| .000. | |
| DownMovingCat | |
| White Green Pink Grey | |
| 0...0 | |
| 00000 | |
| 01010 | |
| 30203 | |
| .000. | |
| Dog | |
| DarkBrown Black | |
| .0.0. | |
| 01010 | |
| 00000 | |
| 00100 | |
| 01110 | |
| UpMovingDog | |
| DarkBrown Black | |
| .0.0. | |
| 01010 | |
| 00000 | |
| 00100 | |
| 01110 | |
| DownMovingDog | |
| DarkBrown Black | |
| .0.0. | |
| 01010 | |
| 00000 | |
| 00100 | |
| 01110 | |
| LeftMovingDog | |
| DarkBrown Black | |
| .0.0. | |
| 01010 | |
| 00000 | |
| 00100 | |
| 01110 | |
| RightMovingDog | |
| DarkBrown Black | |
| .0.0. | |
| 01010 | |
| 00000 | |
| 00100 | |
| 01110 | |
| Elephant | |
| LightGrey Black #eeeeee Grey | |
| .000. | |
| 31300 | |
| 32330 | |
| 30000 | |
| .0..0 | |
| UpMovingElephant | |
| LightGrey Black #eeeeee Grey | |
| .000. | |
| 31300 | |
| 32330 | |
| 30000 | |
| .0..0 | |
| DownMovingElephant | |
| LightGrey Black #eeeeee Grey | |
| .000. | |
| 31300 | |
| 32330 | |
| 30000 | |
| .0..0 | |
| LeftMovingElephant | |
| LightGrey Black #eeeeee Grey | |
| .000. | |
| 31300 | |
| 32330 | |
| 30000 | |
| .0..0 | |
| RightMovingElephant | |
| LightGrey Black #eeeeee Grey | |
| .000. | |
| 31300 | |
| 32330 | |
| 30000 | |
| .0..0 | |
| ======= | |
| LEGEND | |
| ======= | |
| X = Background | |
| . = Floor | |
| # = Wall | |
| E = Elephant and Floor and Marker | |
| D = Dog and Floor and Marker | |
| C = Cat and Floor and Marker | |
| M = Mouse and Floor and Marker | |
| 3 = Elephant and Floor | |
| 2 = Dog and Floor | |
| 1 = Cat and Floor | |
| 0 = Mouse and Floor | |
| H = Hole and Floor | |
| Player = Marker | |
| Obstacle = Wall or Hole | |
| VerticalMovingElephant = UpMovingElephant or DownMovingElephant | |
| HorizontalMovingElephant = LeftMovingElephant or RightMovingElephant | |
| MovingElephant = VerticalMovingElephant or HorizontalMovingElephant | |
| VerticalMovingDog = UpMovingDog or DownMovingDog | |
| HorizontalMovingDog = LeftMovingDog or RightMovingDog | |
| MovingDog = VerticalMovingDog or HorizontalMovingDog | |
| VerticalMovingCat = UpMovingCat or DownMovingCat | |
| HorizontalMovingCat = LeftMovingCat or RightMovingCat | |
| MovingCat = VerticalMovingCat or HorizontalMovingCat | |
| VerticalMovingMouse = UpMovingMouse or DownMovingMouse | |
| HorizontalMovingMouse = LeftMovingMouse or RightMovingMouse | |
| MovingMouse = VerticalMovingMouse or HorizontalMovingMouse | |
| MoveMarker = MMarker or CMarker or DMarker or EMarker | |
| ======= | |
| SOUNDS | |
| ======= | |
| SFX0 40739509 (Mouse in hole) | |
| SFX1 65087301 (Scared mouse) | |
| SFX2 10901907 (Hit wall) | |
| SFX3 45415107 (Scared dog) | |
| SFX4 80636305 (Scared cat) | |
| SFX5 3673502 (Scared elephant) | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| Floor | |
| Hole | |
| Mouse, MovingMouse, Cat, MovingCat, Dog, MovingDog, Elephant, MovingElephant, Wall | |
| Marker, MoveMarker | |
| ====== | |
| RULES | |
| ====== | |
| (Marker rules) | |
| [ > Marker Mouse ] -> [ MMarker > Mouse ] | |
| [ > Marker Cat ] -> [ CMarker > Cat ] | |
| [ > Marker Dog ] -> [ DMarker > Dog ] | |
| [ > Marker Elephant ] -> [ EMarker > Elephant ] | |
| startLoop | |
| (Elephant rules) | |
| [ UP Elephant ] -> [ UP UpMovingElephant ] | |
| [ DOWN Elephant ] -> [ DOWN DownMovingElephant ] | |
| [ LEFT Elephant ] -> [ LEFT LeftMovingElephant ] | |
| [ RIGHT Elephant ] -> [ RIGHT RightMovingElephant ] | |
| [ UpMovingElephant ] -> [ Up UpMovingElephant ] again | |
| [ LeftMovingElephant ] -> [ Left LeftMovingElephant ] again | |
| [ RightMovingElephant ] -> [ Right RightMovingElephant ] again | |
| [ DownMovingElephant ] -> [ Down DownMovingElephant ] again | |
| right [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | right Dog | SFX3 ] | |
| left [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | left Dog | SFX3 ] | |
| up [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | up Dog | SFX3 ] | |
| down [ Elephant | Stationary Dog | No Obstacle ] -> [ Elephant | down Dog | SFX3] | |
| right [ VerticalMovingElephant | Stationary Dog | No Obstacle ] -> [ VerticalMovingElephant | right Dog | SFX3 ] | |
| left [ VerticalMovingElephant | Stationary Dog | No Obstacle ] -> [ VerticalMovingElephant | left Dog | SFX3 ] | |
| up [ HorizontalMovingElephant | Stationary Dog | No Obstacle ] -> [ HorizontalMovingElephant | up Dog | SFX3 ] | |
| down [ HorizontalMovingElephant | Stationary Dog | No Obstacle ] -> [ HorizontalMovingElephant | down Dog | SFX3] | |
| [ > MovingElephant | Cat | ] -> [ Elephant | Cat | SFX5 ] | |
| [ > MovingElephant | Mouse ] -> [ Elephant | Mouse ] | |
| [ > MovingElephant | Dog | Obstacle | ] -> [ Elephant | Dog | Obstacle | SFX3 ] | |
| [ > MovingElephant | Dog | No Obstacle ] -> [ Elephant | > Dog | SFX3 ] | |
| [ > MovingElephant | Obstacle | ] -> [ Elephant | Obstacle | SFX2 ] | |
| (Dog rules) | |
| [ UP Dog ] -> [ UP UpMovingDog ] | |
| [ DOWN Dog ] -> [ DOWN DownMovingDog ] | |
| [ LEFT Dog ] -> [ LEFT LeftMovingDog ] | |
| [ RIGHT Dog ] -> [ RIGHT RightMovingDog ] | |
| [ UpMovingDog ] -> [ Up UpMovingDog ] again | |
| [ LeftMovingDog ] -> [ Left LeftMovingDog ] again | |
| [ RightMovingDog ] -> [ Right RightMovingDog ] again | |
| [ DownMovingDog ] -> [ Down DownMovingDog ] again | |
| right [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | right Cat | SFX4 ] | |
| left [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | left Cat | SFX4 ] | |
| up [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | up Cat | SFX4 ] | |
| down [ Dog | Stationary Cat | No Obstacle ] -> [ Dog | down Cat | SFX4] | |
| right [ VerticalMovingDog | Stationary Cat | No Obstacle ] -> [ VerticalMovingDog | right Cat | SFX4 ] | |
| left [ VerticalMovingDog | Stationary Cat | No Obstacle ] -> [ VerticalMovingDog | left Cat | SFX4 ] | |
| up [ HorizontalMovingDog | Stationary Cat | No Obstacle ] -> [ HorizontalMovingDog | up Cat | SFX4 ] | |
| down [ HorizontalMovingDog | Stationary Cat | No Obstacle ] -> [ HorizontalMovingDog | down Cat | SFX4] | |
| [ > MovingDog | Mouse | ] -> [ Dog | Mouse | SFX3 ] | |
| [ > MovingDog | Elephant ] -> [ Dog | Elephant ] | |
| [ > MovingDog | Cat | Obstacle | ] -> [ Dog | Cat | Obstacle | SFX4 ] | |
| [ > MovingDog | Cat | No Obstacle ] -> [ Dog | > Cat | SFX4 ] | |
| [ > MovingDog | Obstacle | ] -> [ Dog | Obstacle | SFX2 ] | |
| (Cat rules) | |
| [ UP Cat ] -> [ UP UpMovingCat ] | |
| [ DOWN Cat ] -> [ DOWN DownMovingCat ] | |
| [ LEFT Cat ] -> [ LEFT LeftMovingCat ] | |
| [ RIGHT Cat ] -> [ RIGHT RightMovingCat ] | |
| [ UpMovingCat ] -> [ Up UpMovingCat ] again | |
| [ LeftMovingCat ] -> [ Left LeftMovingCat ] again | |
| [ RightMovingCat ] -> [ Right RightMovingCat ] again | |
| [ DownMovingCat ] -> [ Down DownMovingCat ] again | |
| right [ Cat | Stationary Mouse | No Wall ] -> [ Cat | right Mouse | SFX1 ] | |
| left [ Cat | Stationary Mouse | No Wall ] -> [ Cat | left Mouse | SFX1 ] | |
| up [ Cat | Stationary Mouse | No Wall ] -> [ Cat | up Mouse | SFX1 ] | |
| down [ Cat | Stationary Mouse | No Wall ] -> [ Cat | down Mouse | SFX1] | |
| right [ VerticalMovingCat | Stationary Mouse | No Wall ] -> [ VerticalMovingCat | right Mouse | SFX1 ] | |
| left [ VerticalMovingCat | Stationary Mouse | No Wall ] -> [ VerticalMovingCat | left Mouse | SFX1 ] | |
| up [ HorizontalMovingCat | Stationary Mouse | No Wall ] -> [ HorizontalMovingCat | up Mouse | SFX1 ] | |
| down [ HorizontalMovingCat | Stationary Mouse | No Wall ] -> [ HorizontalMovingCat | down Mouse | SFX1] | |
| [ > MovingCat | Elephant | ] -> [ Cat | Elephant | SFX4 ] | |
| [ > MovingCat | Dog ] -> [ Cat | Dog ] | |
| [ > MovingCat | Mouse | Wall | ] -> [ Cat | Mouse | Wall | SFX1 ] | |
| [ > MovingCat | Mouse | No Wall ] -> [ Cat | > Mouse | SFX1 ] | |
| [ > MovingCat | Obstacle | ] -> [ Cat | Obstacle | SFX2 ] | |
| (Mouse rules) | |
| [ UP Mouse ] -> [ UP UpMovingMouse ] | |
| [ DOWN Mouse ] -> [ DOWN DownMovingMouse ] | |
| [ LEFT Mouse ] -> [ LEFT LeftMovingMouse ] | |
| [ RIGHT Mouse ] -> [ RIGHT RightMovingMouse ] | |
| [ UpMovingMouse ] -> [ Up UpMovingMouse ] again | |
| [ LeftMovingMouse ] -> [ Left LeftMovingMouse ] again | |
| [ RightMovingMouse ] -> [ Right RightMovingMouse ] again | |
| [ DownMovingMouse ] -> [ Down DownMovingMouse ] again | |
| right [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | right Elephant | SFX5 ] | |
| left [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | left Elephant | SFX5 ] | |
| up [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | up Elephant | SFX5 ] | |
| down [ Mouse | Stationary Elephant | No Obstacle ] -> [ Mouse | down Elephant | SFX5] | |
| right [ VerticalMovingMouse | Stationary Elephant | No Obstacle ] -> [ VerticalMovingMouse | right Elephant | SFX5 ] | |
| left [ VerticalMovingMouse | Stationary Elephant | No Obstacle ] -> [ VerticalMovingMouse | left Elephant | SFX5 ] | |
| up [ HorizontalMovingMouse | Stationary Elephant | No Obstacle ] -> [ HorizontalMovingMouse | up Elephant | SFX5 ] | |
| down [ HorizontalMovingMouse | Stationary Elephant | No Obstacle ] -> [ HorizontalMovingMouse | down Elephant | SFX5] | |
| [ > MovingMouse | Dog | ] -> [ Mouse | Dog | SFX1 ] | |
| [ > MovingMouse | Cat ] -> [ Mouse | Cat ] | |
| [ > MovingMouse | Elephant | Wall | ] -> [ Mouse | Elephant | Wall | SFX5 ] | |
| [ > MovingMouse | Elephant | No Obstacle ] -> [ Mouse | > Elephant | SFX5 ] | |
| [ > MovingMouse | Wall | ] -> [ Mouse | Wall | SFX2 ] | |
| [ > MovingMouse | Hole | ] -> [ No MovingMouse | Hole | SFX0 ] | |
| endloop | |
| (Late marker rules) | |
| late [ Mouse ] [ MMarker ] -> [ Mouse Marker ] [] | |
| late [ Cat ] [ CMarker ] -> [ Cat Marker ] [] | |
| late [ Dog ] [ DMarker ] -> [ Dog Marker ] [] | |
| late [ Elephant ] [ EMarker ] -> [ Elephant Marker ] [] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| No MovingMouse | |
| No Mouse | |
| ======= | |
| LEVELS | |
| ======= | |
| Message In 2001 I was very lost. | |
| XXXXXXXXXXXXXXXXXXXXX | |
| X###################X | |
| X#...............###X | |
| X#..#........#...###X | |
| X#...............###X | |
| X###...M..#........#X | |
| X##H..........#....#X | |
| X###..#.....#......#X | |
| X#.............#...#X | |
| X#..#....#.........#X | |
| X#..............####X | |
| X###################X | |
| XXXXXXXXXXXXXXXXXXXXX | |
| Message I was just trying to hide from the world. | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| X########################X | |
| X#...##....###.###....###X | |
| X#...##....#H#........###X | |
| X#.M.............#......#X | |
| X#....##..##.....##.....#X | |
| X#.....#......##........#X | |
| X#..##.......###........#X | |
| X#..##....#.......###...#X | |
| X#.......##........##...#X | |
| X#...##..##........##...#X | |
| X#...##.................#X | |
| X###.........###.....####X | |
| X###.........###....#####X | |
| X########################X | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| Message I spent a lot of time playing a game called Castlemouse. | |
| XXXXXXXXXXXXXXXXXXXXX | |
| X###################X | |
| X#.................#X | |
| X#.........#.......#X | |
| X###...............#X | |
| X##H.....0.....#...#X | |
| X###...............#X | |
| X#.................#X | |
| X#....#..........###X | |
| X#.........0.....H##X | |
| X#C..............###X | |
| X###################X | |
| XXXXXXXXXXXXXXXXXXXXX | |
| Message Everything seemed to be slipping away from me. | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| X########################X | |
| X#.......##.###.........#X | |
| X#......##..#H#.........#X | |
| X#.................#....#X | |
| X#..........0...0#......#X | |
| X###....#...............#X | |
| X##H..................###X | |
| X###......0...........H##X | |
| X#........#.....#.....###X | |
| X#................#.....#X | |
| X#......0...............#X | |
| X#.C.......#H#..........#X | |
| X#.........###..........#X | |
| X########################X | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| Message The world seemed full of fear. | |
| XXXXXXXXXXXXXXXXXXX | |
| X#################X | |
| X#...............#X | |
| X#.......1#......#X | |
| X###.............#X | |
| X##H....0........#X | |
| X###.............#X | |
| X#.............###X | |
| X#.D......0....H##X | |
| X#.#...........###X | |
| X#...#...........#X | |
| X#################X | |
| XXXXXXXXXXXXXXXXXXX | |
| Message Everything was falling apart for me at once. | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| X########################X | |
| X###..................###X | |
| X##H.......0.0........H##X | |
| X###..................###X | |
| X#......................#X | |
| X#..#...................#X | |
| X#.1.........#..........#X | |
| X#.........0............#X | |
| X##.........1...........#X | |
| X#.......D..............#X | |
| X###..................###X | |
| X##H.........0........H##X | |
| X###.......#..........###X | |
| X########################X | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| Message I don't remember that time very well. | |
| XXXXXXXXXXXXXXXXXXX | |
| X#################X | |
| X#...............#X | |
| X#.......1#......#X | |
| X###.............#X | |
| X##H....0........#X | |
| X###.............#X | |
| X#.............###X | |
| X#.....2..0....H##X | |
| X#...#.......E.###X | |
| X#...#...........#X | |
| X#################X | |
| XXXXXXXXXXXXXXXXXXX | |
| Message I don't even remember exactly how Castlemouse went. | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| X########################X | |
| X#....................#.#X | |
| X#....1..........#......#X | |
| X#...........0...#...2..#X | |
| X#......................#X | |
| X#..........#H#.........#X | |
| X#..........###.........#X | |
| X#..........###.........#X | |
| X#..........#H#.........#X | |
| X#...........0..........#X | |
| X#...2...........1......#X | |
| X#.E...................##X | |
| X#......................#X | |
| X########################X | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| Message Many things were set in motion at that time. | |
| XXXXXXXXXXXXXXXXXXX | |
| X#################X | |
| X#......0.......H#X | |
| X##..........3..##X | |
| X#H...0..........#X | |
| X##..............#X | |
| X####..1.........#X | |
| X#............#..#X | |
| X#...#..###......#X | |
| X#..D#..#H#......#X | |
| X#.......0.......#X | |
| X#..........1....#X | |
| X#################X | |
| XXXXXXXXXXXXXXXXXXX | |
| Message Many unexpected chains of events, not all bad. | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| X########################X | |
| X#.....#..............###X | |
| X#.....0..............H##X | |
| X#.......3............###X | |
| X#......................#X | |
| X###....................#X | |
| X##H.................0..#X | |
| X###....................#X | |
| X#......................#X | |
| X#.....................C#X | |
| X#...2.................##X | |
| X#....#...2............##X | |
| X#.....................##X | |
| X########################X | |
| XXXXXXXXXXXXXXXXXXXXXXXXXX | |
| Message I'm doing a lot better now. | |
| Message Also, Castlemouse is a much better game than this - you should track it down. | |
| Message Thank you for playing. | |
| Message Music: Broken - Fit and the Conniptions (music.conniptions.org) |
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