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/** | |
* This listener gets triggered whenever the audio focus changes | |
* (i.e., we gain or lose audio focus because of another app or device). | |
*/ | |
private AudioManager.OnAudioFocusChangeListener mOnAudioFocusChangeListener = new AudioManager.OnAudioFocusChangeListener() { | |
@Override | |
public void onAudioFocusChange(int focusChange) { | |
if (focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT || | |
focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) { | |
// The AUDIOFOCUS_LOSS_TRANSIENT case means that we've lost audio focus for a | |
// short amount of time. The AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK case means that | |
// our app is allowed to continue playing sound but at a lower volume. We'll treat | |
// both cases the same way because our app is playing short sound files. | |
// Pause playback and reset player to the start of the file. That way, we can | |
// play the word from the beginning when we resume playback. | |
mMediaPlayer.pause(); | |
mMediaPlayer.seekTo(0); | |
} else if (focusChange == AudioManager.AUDIOFOCUS_GAIN) { | |
// The AUDIOFOCUS_GAIN case means we have regained focus and can resume playback. | |
mMediaPlayer.start(); | |
} else if (focusChange == AudioManager.AUDIOFOCUS_LOSS) { | |
// The AUDIOFOCUS_LOSS case means we've lost audio focus and | |
// Stop playback and clean up resources | |
releaseMediaPlayer(); | |
} | |
} | |
}; |
good
good
It was challenging. This solution is very simple compared to mine. I created a new class put all my code for audiofocus in there. Then I created an instance of this new class to handle audio events. This way there is very little changes made to my existing code and no unnecessary code duplication.
I don't understand. I had the same code however, I simply made AudioManager and AudioManager.OnAudioFocusChangeListener class variables and whenever I am trying to access them inside the onCreate() method, I am getting this message on Debugger 'No instance found:'audioManager'" Do I need to initialize them as you did?
Define it globally. It worked for me.
I did use a switch statement for different audio focus states
Hi All,
After initializing the AudioManager reference variable , to get the AUDIO_SERVICE S i am using below code. i am getting the Context unable to recognize.
mAudioManager is private global variable.
mAudioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); could you please help me.Thanks & Regards,
Yeswanth.
try using mAudioManager=(AudioManager) contextActivity.getSystemService(Context.AUDIO_SERVICE);
Does someone have a problem with deprecations, how did you solve it?
mAudioManager.registerMediaButtonEventReciever(); ????
Nice code up there!!!
I was a little bit hard for me to understand the way how it works, but at the end, everything is clear now. Thank you so much