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December 18, 2015 16:30
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title SPEAR & CRATE | |
again_interval 0.1 | |
verbose_logging | |
======== | |
OBJECTS | |
======== | |
Background | |
DarkBlue | |
Hole | |
Black | |
Wall | |
DarkRed | |
PlayerUp | |
LightBrown Red Brown | |
.02.. | |
110.. | |
111.. | |
111.. | |
2.2.. | |
SpearUp | |
LightGrey Red Brown | |
..0.. | |
..1.. | |
..2.. | |
..2.. | |
..2.. | |
PlayerDown | |
LightBrown Red Brown | |
...0. | |
..111 | |
..201 | |
..011 | |
..2.2 | |
SpearDown | |
LightGrey Red Brown | |
..2.. | |
..2.. | |
..2.. | |
..1.. | |
..0.. | |
PlayerLeft | |
LightBrown Red Brown | |
..0.. | |
.111. | |
02221 | |
.110. | |
.2.2. | |
SpearLeft | |
LightGrey Red Brown | |
..... | |
..... | |
01222 | |
.1... | |
..... | |
PlayerRight | |
LightBrown Red Brown | |
..0.. | |
.111. | |
12220 | |
.011. | |
.2.2. | |
SpearRight | |
LightGrey Red Brown | |
..... | |
..... | |
22210 | |
...1. | |
..... | |
CrateAny | |
DarkGrey LightGreen | |
00.00 | |
01.10 | |
..... | |
01.10 | |
00.00 | |
CrateH | |
DarkGrey Blue | |
00000 | |
01110 | |
..... | |
01110 | |
00000 | |
CrateV | |
DarkGrey Yellow | |
00.00 | |
01.10 | |
01.10 | |
01.10 | |
00.00 | |
Falling | |
DarkGrey | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
======= | |
LEGEND | |
======= | |
Player = PlayerUp or PlayerDown or PlayerLeft or PlayerRight | |
Spear = SpearUp or SpearDown or SpearLeft or SpearRight | |
Crate = CrateAny or CrateH or CrateV | |
Falls = Player or Crate | |
_ = Hole | |
. = Background | |
▒ = Wall | |
▲ = PlayerUp | |
▼ = PlayerDown | |
◄ = PlayerLeft | |
► = PlayerRight | |
↑ = SpearUp | |
↓ = SpearDown | |
← = SpearLeft | |
→ = SpearRight | |
╬ = CrateAny | |
═ = CrateH | |
║ = CrateV | |
======= | |
SOUNDS | |
======= | |
Falling create 38545107 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Hole | |
Player, Spear, Wall | |
Crate, Falling | |
====== | |
RULES | |
====== | |
( Move the spear straight forwards and backwards ) | |
[ parallel Player | Spear ] -> [ parallel Player | parallel Spear ] | |
( Pull a crate if spear stuck in it ) | |
[ ^ Player | stationary Spear Crate ] -> [ ^ Player | ^ Spear ^ Crate ] | |
[ v Player | stationary Spear Crate ] -> [ v Player | v Spear v Crate ] | |
( Rotate the spear if no crate ) | |
[ ^ Player | stationary Spear ] -> [ ^ Player | < Spear ] | |
[ v Player | stationary Spear ] -> [ v Player | < Spear ] | |
( Push crates with the player ) | |
[ > Player | Crate ] -> [ > Player | > Crate ] | |
( Rotate the spear and player ) | |
late up [ Player | Spear ] -> [ PlayerUp | SpearUp ] | |
late down [ Player | Spear ] -> [ PlayerDown | SpearDown ] | |
late left [ Player | Spear ] -> [ PlayerLeft | SpearLeft ] | |
late right [ Player | Spear ] -> [ PlayerRight | SpearRight ] | |
( Crate shouldn't overlap ) | |
[ > Crate | Crate ] -> cancel | |
[ > Crate | Wall ] -> cancel | |
late [ Player Crate ] -> cancel | |
late [ SpearUp CrateH ] -> cancel | |
late [ SpearDown CrateH ] -> cancel | |
late [ SpearLeft CrateV ] -> cancel | |
late [ SpearRight CrateV ] -> cancel | |
( Things fall in holes ) | |
late [ Crate Hole no Spear ] -> again | |
late [ Player Hole ] -> again | |
( Remove spear when player falls in hole ) | |
[ Player Hole | Spear ] -> [ Player Hole | ] | |
( Animate falling ) | |
[ Falling Hole ] -> [ Hole ] | |
[ stationary Falls Hole ] -> [ Falling Hole ] again | |
============== | |
WINCONDITIONS | |
============== | |
======= | |
LEVELS | |
======= | |
....... | |
.▒▒▒▒▒. | |
▒▒.╬.▒▒ | |
►→.╬... | |
▒▒.╬.▒▒ | |
.▒▒▒▒▒. | |
....... | |
....... | |
.▒▒▒▒▒. | |
▒▒.╬.▒▒ | |
►→.╬... | |
▒▒.╬.▒▒ | |
.▒▒▒▒▒. | |
....... |
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