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October 19, 2013 23:43
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Impetus | |
author Dennis Au | |
key_repeat_interval 0.15 | |
realtime_interval 0.15 | |
youtube jm-okHwrnzI | |
(verbose_logging) | |
(debug) | |
======== | |
OBJECTS | |
======== | |
Space . | |
Black | |
PlayerU | |
LightGrey DarkGrey Grey White | |
..... | |
..0.. | |
..1.. | |
.232. | |
..... | |
PlayerR | |
LightGrey DarkGrey Grey White | |
..... | |
.2... | |
.310. | |
.2... | |
..... | |
PlayerD | |
LightGrey DarkGrey Grey White | |
..... | |
.232. | |
..1.. | |
..0.. | |
..... | |
PlayerL | |
LightGrey DarkGrey Grey White | |
..... | |
...2. | |
.013. | |
...2. | |
..... | |
ThrustU | |
LightBlue | |
..... | |
..... | |
..... | |
..... | |
..0.. | |
ThrustR | |
LightBlue | |
..... | |
..... | |
0.... | |
..... | |
..... | |
ThrustD | |
LightBlue | |
..0.. | |
..... | |
..... | |
..... | |
..... | |
ThrustL | |
LightBlue | |
..... | |
..... | |
....0 | |
..... | |
..... | |
RotateVR | |
Yellow | |
..... | |
0.... | |
..... | |
....0 | |
..... | |
RotateVL | |
Yellow | |
..... | |
....0 | |
..... | |
0.... | |
..... | |
RotateHL | |
Yellow | |
.0... | |
..... | |
..... | |
..... | |
...0. | |
RotateHR | |
Yellow | |
...0. | |
..... | |
..... | |
..... | |
.0... | |
Comp | |
LightGrey Grey DarkGrey | |
..0.. | |
.1... | |
..1.. | |
..... | |
.22.. | |
MomH | |
Red | |
..... | |
..... | |
..... | |
..... | |
..... | |
MomV | |
Blue | |
..... | |
..... | |
..... | |
..... | |
..... | |
SPlayer | |
Black | |
Wall w | |
Grey White | |
.0.0. | |
00000 | |
.0.0. | |
00000 | |
.0.0. | |
(Nos) | |
No1 1 | |
LightGrey Grey DarkGrey | |
..0.. | |
.11.. | |
..1.. | |
..2.. | |
.222. | |
No2 2 | |
LightGrey Grey DarkGrey | |
.00.. | |
1..1. | |
..1.. | |
.2... | |
2222. | |
No3 3 | |
LightGrey Grey DarkGrey | |
000.. | |
...1. | |
.11.. | |
...2. | |
222.. | |
No4 4 | |
LightGrey Grey DarkGrey | |
..0.. | |
.11.. | |
1.1.. | |
2222. | |
..2.. | |
No5 5 | |
LightGrey Grey DarkGrey | |
0000. | |
1.... | |
111.. | |
...2. | |
222.. | |
No6 6 | |
LightGrey Grey DarkGrey | |
.00.. | |
1.... | |
111.. | |
2..2. | |
.22.. | |
No7 7 | |
LightGrey Grey DarkGrey | |
0000. | |
...1. | |
..1.. | |
..2.. | |
.2... | |
No8 8 | |
LightGrey Grey DarkGrey | |
.00.. | |
1..1. | |
.11.. | |
2..2. | |
.22.. | |
No9 9 | |
LightGrey Grey DarkGrey | |
.00.. | |
1..1. | |
.111. | |
...2. | |
.22.. | |
No0 0 | |
LightGrey Grey DarkGrey | |
.00.. | |
1..1. | |
1..1. | |
2..2. | |
.22.. | |
Border # | |
Black | |
Ticker | |
Black | |
LapLine | | |
Grey | |
0.... | |
..... | |
0.... | |
..... | |
0.... | |
======= | |
LEGEND | |
======= | |
. = Space | |
R = PlayerR and MomH and MomV | |
L = PlayerL and MomH and MomV | |
- = comp and Ticker | |
+ = Ticker and border | |
Background = Space or LapLine | |
Player = PlayerU or PlayerR or PlayerD or PlayerL | |
PlayerLR = PlayerL or PlayerR | |
PlayerUD = PlayerU or PlayerD | |
Momentum = MomH or MomV | |
Time = No1 or No2 or No3 or No4 or No5 or No6 or No7 or No8 or No9 or No0 | |
Thrust = ThrustU or ThrustR or ThrustD or ThrustL | |
Rotate = RotateVL or RotateVR or RotateHL or RotateHR | |
Obstacle = wall or border | |
LT1 = No0 | |
LT2 = LT1 or No1 | |
LT3 = LT2 or No2 | |
LT4 = LT3 or No3 | |
LT5 = LT4 or No4 | |
LT6 = LT5 or No5 | |
LT7 = LT6 or No6 | |
LT8 = LT7 or No7 | |
LT9 = LT8 or No8 | |
LT0 = LT9 or No9 | |
======= | |
SOUNDS | |
======= | |
sfx0 36023901 (pew pew) | |
sfx1 96751102 (explosion) | |
sfx2 6211500 (lap gong) | |
sfx3 29974907 (turn thrusters) | |
sfx4 81941907 (main thrusters) | |
EndLevel 87182903 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Border, Thrust, Rotate | |
Player, Splayer, Wall, Time, Ticker | |
MomH | |
MomV | |
Comp | |
====== | |
RULES | |
====== | |
[thrust] -> [] | |
[rotate] -> [] | |
[stationary Ticker] -> [left Ticker] (to tick timer) | |
(right turns CCW) | |
Right [ > PlayerU ] -> [ RotateHR PlayerR ] sfx3 | |
Right [ > PlayerR ] -> [ RotateVR PlayerD ] sfx3 | |
Right [ > PlayerD ] -> [ RotateHR PlayerL ] sfx3 | |
Right [ > PlayerL ] -> [ RotateVR PlayerU ] sfx3 | |
(left turns CW) | |
Left [ > PlayerU ] -> [ RotateHL PlayerL ] sfx3 | |
Left [ > PlayerL ] -> [ RotateVL PlayerD ] sfx3 | |
Left [ > PlayerD ] -> [ RotateHL PlayerR ] sfx3 | |
Left [ > PlayerR ] -> [ RotateVL PlayerU ] sfx3 | |
(turn impulses into momentum) | |
[ Up PlayerU ] [ MomV ] -> [ ThrustU PlayerU ] [ Up MomV ] sfx4 | |
[ Up PlayerR ] [ MomH ] -> [ ThrustR PlayerR ] [ Right MomH ] sfx4 | |
[ Up PlayerD ] [ MomV ] -> [ ThrustD PlayerD ] [ Down MomV ] sfx4 | |
[ Up PlayerL ] [ MomH ] -> [ ThrustL PlayerL ] [ Left MomH ] sfx4 | |
[> Momentum| obstacle] -> [stationary Momentum|obstacle] | |
(disable down) | |
Down [> Player] -> [Player] | |
(keep momentum markers next to player) | |
[PlayerLR| > MomH] -> [PlayerLR| MomH] | |
[PlayerUD| > MomV] -> [PlayerUD| MomV] | |
(process horizontal momentum) | |
late vertical [Player No MomH| MomV][MomH|no obstacle] -> [Player|][MomH|MomV] (move momv in direction of momh) | |
late vertical [Player No MomH| MomV][MomH|obstacle] -> [Player MomV|][MomH|obstacle] (if obstacle revert momv to player location) | |
late horizontal [Player MomV| MomH] -> [Player| MomV MomH] (if zero momv) | |
late horizontal [Player| MomH no SPlayer no obstacle] -> [Player| SPlayer MomH] | |
late horizontal [Player| MomH][Splayer| No Obstacle] -> [Player|][Splayer| MomH] | |
late [Player][Splayer] -> [][Player] | |
(process vertical momentum) | |
late horizontal [Player No MomV| MomH][MomV|no obstacle] -> [Player|][MomV|MomH] (move momh in direction of momv) | |
late horizontal [Player No MomV| MomH][MomV|obstacle] -> [Player MomH|][MomV| obstacle] (if obstacle revert momh to player location) | |
late vertical [Player MomH| MomV] -> [Player| MomV MomH] (if zero momh) | |
late vertical [Player| MomV no SPlayer no obstacle] -> [Player| SPlayer MomV] | |
late vertical [Player| MomV][Splayer| No Obstacle] -> [Player|][Splayer| MomV] | |
late [Player][Splayer] -> [][Player] | |
(scoring) | |
left [> Ticker| Time] -> [> Ticker| > Time] | |
left [> No9| Time] -> [No0|> Time] | |
left [> No9| border] -> [No0| border] | |
left [> No0] -> [No1] | |
left [> No1] -> [No2] | |
left [> No2] -> [No3] | |
left [> No3] -> [No4] | |
left [> No4] -> [No5] | |
left [> No5] -> [No6] | |
left [> No6] -> [No7] | |
left [> No7] -> [No8] | |
left [> No8] -> [No9] | |
(compare lap time with goal time) | |
[Comp] -> [] | |
(hundreds) | |
right [Player LapLine][Ticker|Time] -> [Player LapLine][Ticker| Comp Time] | |
down [Comp No9| LT9] -> win | |
down [Comp No8| LT8] -> win | |
down [Comp No7| LT7] -> win | |
down [Comp No6| LT6] -> win | |
down [Comp No5| LT5] -> win | |
down [Comp No4| LT4] -> win | |
down [Comp No3| LT3] -> win | |
down [Comp No2| LT2] -> win | |
down [Comp No1| LT1] -> win | |
random down [Comp No9| No9] -> [No9| Comp No9] | |
random down [Comp No8| No8] -> [No8| Comp No8] | |
random down [Comp No7| No7] -> [No7| Comp No7] | |
random down [Comp No6| No6] -> [No6| Comp No6] | |
random down [Comp No5| No5] -> [No5| Comp No5] | |
random down [Comp No4| No4] -> [No4| Comp No4] | |
random down [Comp No3| No3] -> [No3| Comp No3] | |
random down [Comp No2| No2] -> [No2| Comp No2] | |
random down [Comp No1| No1] -> [No1| Comp No1] | |
random down [Comp No0| No0] -> [No0| Comp No0] | |
right [comp|||Ticker] -> [|comp||Ticker] | |
up [comp|] -> [|comp] | |
(tens) | |
down [Comp No9| LT9] -> win | |
down [Comp No8| LT8] -> win | |
down [Comp No7| LT7] -> win | |
down [Comp No6| LT6] -> win | |
down [Comp No5| LT5] -> win | |
down [Comp No4| LT4] -> win | |
down [Comp No3| LT3] -> win | |
down [Comp No2| LT2] -> win | |
down [Comp No1| LT1] -> win | |
random down [Comp No9| No9] -> [No9| Comp No9] | |
random down [Comp No8| No8] -> [No8| Comp No8] | |
random down [Comp No7| No7] -> [No7| Comp No7] | |
random down [Comp No6| No6] -> [No6| Comp No6] | |
random down [Comp No5| No5] -> [No5| Comp No5] | |
random down [Comp No4| No4] -> [No4| Comp No4] | |
random down [Comp No3| No3] -> [No3| Comp No3] | |
random down [Comp No2| No2] -> [No2| Comp No2] | |
random down [Comp No1| No1] -> [No1| Comp No1] | |
random down [Comp No0| No0] -> [No0| Comp No0] | |
right [|comp||Ticker] -> [||comp|Ticker] | |
up [comp|] -> [|comp] | |
(ones) | |
down [Comp No9| LT0] -> win | |
down [Comp No8| LT9] -> win | |
down [Comp No7| LT8] -> win | |
down [Comp No6| LT7] -> win | |
down [Comp No5| LT6] -> win | |
down [Comp No4| LT5] -> win | |
down [Comp No3| LT4] -> win | |
down [Comp No2| LT3] -> win | |
down [Comp No1| LT2] -> win | |
down [Comp No0| LT1] -> win | |
[Comp] -> [] | |
(use comp to protect goal time from the lap time reset) | |
right [Player LapLine][Ticker|Time] -> [Player LapLine][Ticker| Comp Time] | |
right [comp| no border] -> [comp|comp] | |
(record lap time) | |
left [Player LapLine][no comp Time][Ticker] -> [Player LapLine][down Time][stationary Ticker] sfx2 | |
(lap time reset) | |
late left [Ticker|no Time||] -> [Ticker|No0|No0|No0] | |
(remove earliest lap time if no room) | |
down [Time|border] -> [| border] | |
[Comp] -> [] | |
right [Ticker|Time] -> [comp Ticker|Time] | |
============== | |
WINCONDITIONS | |
============== | |
======= | |
LEVELS | |
======= | |
message Beat the target lap time to win | |
message Dunkirk International Space Circuit - 85s | |
-085#........................|.................w......... | |
#000+........................|.................w......... | |
#...#........................|r................w......... | |
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#...#.........wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......... | |
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#...#................................w................... | |
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#####................................w................... | |
message Dunkirk International Space Circuit - 80s | |
-080#........................|.................w......... | |
#000+........................|.................w......... | |
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#...#.........wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......... | |
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#####................................w................... | |
message Ursa Minor Speedway - 100s | |
-100#.....................w......w................ | |
#000+.....................w......w................ | |
#...#.....................w......w................ | |
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#...#.....................wwwwwwww................ | |
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#...#.......wwwwwwwwwww........................... | |
#...#.......w.........w...........wwwwwww......... | |
#...#.......www.......w...........w.....w......... | |
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#...#.........w.......wwwwwwwwwwwww.....w......... | |
#...#wwwww....w.........................w......... | |
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#...#.........w..wwwwwwwwwwwwwwwwwwwwwwww......... | |
#...#.......www..w...........|.................... | |
#...#.......w....w...........|.................... | |
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#...#........................|.................... | |
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#####........................|.................... | |
message Ursa Minor Speedway - 95s | |
-095#.....................w......w................ | |
#000+.....................w......w................ | |
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#...#.....................w......w................ | |
#...#.....................wwwwwwww................ | |
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#...#.........w.......wwwwwwwwwwwww.....w......... | |
#...#wwwww....w.........................w......... | |
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#...#.........w..wwwwwwwwwwwwwwwwwwwwwwww......... | |
#...#.......www..w...........|.................... | |
#...#.......w....w...........|.................... | |
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#...#........................|.................... | |
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#####........................|.................... | |
message Ursa Minor Speedway - 90s | |
-090#.....................w......w................ | |
#000+.....................w......w................ | |
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#...#.....................wwwwwwww................ | |
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#...#.........w.......wwwwwwwwwwwww.....w......... | |
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#...#.........w..wwwwwwwwwwwwwwwwwwwwwwww......... | |
#...#.......www..w...........|.................... | |
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#####........................|.................... | |
message Thanks for playing! | |
message Music - Bach Ricercar 6 - Seabamirum | |
(CC BY 3.0) |
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