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Created October 8, 2014 19:49
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// by davebees
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 96;
float shutterAngle = .5;
boolean recording = false;
void setup_() {
size(500, 500, P3D);
smooth(8);
rectMode(CENTER);
fill(255);
noStroke();
for (int i=0; i<N; i++)
b[i] = new boxx();
}
class boxx {
float x, y, w, h, ph;
boxx() {
x = random(-width*2, width*2);
y = random(-height*2, height*2);
w = random(height*.1,height*.25);
h = random(height*.35);
ph = random(.5);
}
void draw(float q) {
beginShape(QUADS);
vertex(x-w/2, y-w/2, 0);
vertex(x+w/2, y-w/2, 0);
vertex(x+w/2, y-w/2, q*h);
vertex(x-w/2, y-w/2, q*h);
vertex(x-w/2, y+w/2, 0);
vertex(x+w/2, y+w/2, 0);
vertex(x+w/2, y+w/2, q*h);
vertex(x-w/2, y+w/2, q*h);
vertex(x-w/2, y-w/2, 0);
vertex(x-w/2, y+w/2, 0);
vertex(x-w/2, y+w/2, q*h);
vertex(x-w/2, y-w/2, q*h);
vertex(x+w/2, y-w/2, 0);
vertex(x+w/2, y+w/2, 0);
vertex(x+w/2, y+w/2, q*h);
vertex(x+w/2, y-w/2, q*h);
vertex(x-w/2, y-w/2, q*h);
vertex(x+w/2, y-w/2, q*h);
vertex(x+w/2, y+w/2, q*h);
vertex(x-w/2, y+w/2, q*h);
endShape();
}
}
float x, y, tt;
float br;
int N = 3600;
boxx[] b = new boxx[N];
void draw_() {
br = 255;
directionalLight(br, br, br, -2, 1, -2);
directionalLight(br*.5, br*.5, br*.5, 1, 1, -2);
background(255);
pushMatrix();
translate(width/2, height/2, -100);
rotateX(PI*.25);
rotate(PI*.33);
for (int i=0; i<N; i++)
b[i].draw(map(cos(TWO_PI*t - 0.000025*(sq(b[i].x)+sq(b[i].y))+b[i].ph), 1, -1, 0, 1));
popMatrix();
noLights();
}
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